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@@ -164,7 +164,11 @@
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<div>Intensity of the emissive light. Modulates the emissive color. Default is 1.</div>
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<div>Intensity of the emissive light. Modulates the emissive color. Default is 1.</div>
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<h3>[property:TextureCube envMap]</h3>
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<h3>[property:TextureCube envMap]</h3>
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- <div>The environment map. Default is null.</div>
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+ <div>The environment map. Default is null. Note that in order for the material roughness
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+ property to correctly blur out the environment map, the shader must have access to mipmaps
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+ of the env texture. TextureCubes created with default settings are correctly configured;
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+ if adjusting texture parameters manually, ensure minFilter is set to one of the MipMap options,
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+ and that mip maps have not been otherwise forcibly disabled.</div>
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<h3>[property:Float envMapIntensity]</h3>
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<h3>[property:Float envMapIntensity]</h3>
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<div>Scales the effect of the environment map by multiplying its color.</div>
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<div>Scales the effect of the environment map by multiplying its color.</div>
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