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Specify tonemapping exposure for clarity

WestLangley 5 years ago
parent
commit
7e51e8d1d1

+ 1 - 0
examples/webgl_loader_gltf.html

@@ -88,6 +88,7 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				container.appendChild( renderer.domElement );
 

+ 1 - 0
examples/webgl_loader_gltf_extensions.html

@@ -150,6 +150,7 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
 				renderer.physicallyCorrectLights = true;
 				document.body.appendChild( renderer.domElement );
 

+ 1 - 0
examples/webgl_pmrem_test.html

@@ -46,6 +46,7 @@
 
 				// tonemapping
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
 
 				document.body.appendChild( renderer.domElement );