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Removed some bottlenecks in shader building / sharing.

- for shader reuse materials from the standard library are now identified just by shader name (MeshShaderMaterials still use full code)
- unique shader id strings are constructed via array.join instead of string plus
- uniform and attribute locations are now cached in buildProgram (biggest one)

Also some smaller optimizations and cleanups in DOF example.
alteredq 14 lat temu
rodzic
commit
7e6ba581de
4 zmienionych plików z 505 dodań i 473 usunięć
  1. 244 244
      build/Three.js
  2. 150 150
      build/custom/ThreeWebGL.js
  3. 28 27
      examples/webgl_postprocessing_dof.html
  4. 83 52
      src/renderers/WebGLRenderer.js

+ 244 - 244
build/Three.js

@@ -12,31 +12,31 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
 THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
 b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(F,H,U,z){z=z.clone().subSelf(H);U=U.clone().subSelf(H);var J=F.clone().subSelf(H);F=z.dot(z);H=z.dot(U);z=z.dot(J);var L=U.dot(U);U=U.dot(J);J=1/(F*L-H*H);L=(L*z-H*U)*J;F=(F*U-H*z)*J;return L>0&&F>0&&L+F<1}var c,f,g,h,j,k,n,p,o,u,
-y,v=b.geometry,B=v.vertices,C=[];c=0;for(f=v.faces.length;c<f;c++){g=v.faces[c];u=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(B[g.a].position.clone());j=n.multiplyVector3(B[g.b].position.clone());k=n.multiplyVector3(B[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(B[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(o<0){p=p.dot((new THREE.Vector3).sub(h,u))/o;u=u.addSelf(y.multiplyScalar(p));
-if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};C.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,n)||d(u,j,k,n))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};C.push(g)}}}return C}};
-THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,u){k=!1;d=n;c=p;f=o;g=u;b()};this.addPoint=function(n,p){if(k){k=!1;d=n;c=p;f=n;g=p}else{d=d<n?d:n;c=c<p?c:p;f=f>n?f:n;g=g>p?g:p}b()};
-this.add3Points=function(n,p,o,u,y,v){if(k){k=!1;d=n<o?n<y?n:y:o<y?o:y;c=p<u?p<v?p:v:u<v?u:v;f=n>o?n>y?n:y:o>y?o:y;g=p>u?p>v?p:v:u>v?u:v}else{d=n<o?n<y?n<d?n:d:y<d?y:d:o<y?o<d?o:d:y<d?y:d;c=p<u?p<v?p<c?p:c:v<c?v:c:u<v?u<c?u:c:v<c?v:c;f=n>o?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>u?p>v?p>g?p:g:v>g?v:g:u>v?u>g?u:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;d=n.getLeft();c=n.getTop();f=n.getRight();g=n.getBottom()}else{d=d<n.getLeft()?d:n.getLeft();c=c<n.getTop()?c:n.getTop();f=f>n.getRight()?
+THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(E,J,U,y){y=y.clone().subSelf(J);U=U.clone().subSelf(J);var L=E.clone().subSelf(J);E=y.dot(y);J=y.dot(U);y=y.dot(L);var N=U.dot(U);U=U.dot(L);L=1/(E*N-J*J);N=(N*y-J*U)*L;E=(E*U-J*y)*L;return N>0&&E>0&&N+E<1}var c,f,g,h,j,k,n,p,o,t,
+x,v=b.geometry,z=v.vertices,C=[];c=0;for(f=v.faces.length;c<f;c++){g=v.faces[c];t=this.origin.clone();x=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(z[g.a].position.clone());j=n.multiplyVector3(z[g.b].position.clone());k=n.multiplyVector3(z[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(z[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=x.dot(p);if(o<0){p=p.dot((new THREE.Vector3).sub(h,t))/o;t=t.addSelf(x.multiplyScalar(p));
+if(g instanceof THREE.Face3){if(d(t,h,j,k)){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};C.push(g)}}else if(g instanceof THREE.Face4&&(d(t,h,j,n)||d(t,j,k,n))){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};C.push(g)}}}return C}};
+THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,t){k=!1;d=n;c=p;f=o;g=t;b()};this.addPoint=function(n,p){if(k){k=!1;d=n;c=p;f=n;g=p}else{d=d<n?d:n;c=c<p?c:p;f=f>n?f:n;g=g>p?g:p}b()};
+this.add3Points=function(n,p,o,t,x,v){if(k){k=!1;d=n<o?n<x?n:x:o<x?o:x;c=p<t?p<v?p:v:t<v?t:v;f=n>o?n>x?n:x:o>x?o:x;g=p>t?p>v?p:v:t>v?t:v}else{d=n<o?n<x?n<d?n:d:x<d?x:d:o<x?o<d?o:d:x<d?x:d;c=p<t?p<v?p<c?p:c:v<c?v:c:t<v?t<c?t:c:v<c?v:c;f=n>o?n>x?n>f?n:f:x>f?x:f:o>x?o>f?o:f:x>f?x:f;g=p>t?p>v?p>g?p:g:v>g?v:g:t>v?t>g?t:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;d=n.getLeft();c=n.getTop();f=n.getRight();g=n.getBottom()}else{d=d<n.getLeft()?d:n.getLeft();c=c<n.getTop()?c:n.getTop();f=f>n.getRight()?
 f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){d-=n;c-=n;f+=n;g+=n;b()};this.minSelf=function(n){d=d>n.getLeft()?d:n.getLeft();c=c>n.getTop()?c:n.getTop();f=f<n.getRight()?f:n.getRight();g=g<n.getBottom()?g:n.getBottom();b()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(d,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(c,n.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
-THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,u||0,y||0,v||0,B||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=u;this.n41=y;this.n42=v;this.n43=B;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
+THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,t,x,v,z,C){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,t||0,x||0,v||0,z||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,t,x,v,z,C){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=x;this.n42=v;this.n43=z;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
 g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
 f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
-return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,F=b.n43,H=b.n44,U=d.n11,z=d.n12,J=d.n13,L=d.n14,M=d.n21,Fa=d.n22,
-oa=d.n23,xa=d.n24,Z=d.n31,e=d.n32,da=d.n33,Ca=d.n34;this.n11=c*U+f*M+g*Z;this.n12=c*z+f*Fa+g*e;this.n13=c*J+f*oa+g*da;this.n14=c*L+f*xa+g*Ca+h;this.n21=j*U+k*M+n*Z;this.n22=j*z+k*Fa+n*e;this.n23=j*J+k*oa+n*da;this.n24=j*L+k*xa+n*Ca+p;this.n31=o*U+u*M+y*Z;this.n32=o*z+u*Fa+y*e;this.n33=o*J+u*oa+y*da;this.n34=o*L+u*xa+y*Ca+v;this.n41=B*U+C*M+F*Z;this.n42=B*z+C*Fa+F*e;this.n43=B*J+C*oa+F*da;this.n44=B*L+C*xa+F*Ca+H;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=this.n21;
-c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},
-determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,u=this.n34,y=this.n41,v=this.n42,B=this.n43,C=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*u*y-d*j*u*y-f*j*n*v+c*k*n*v+f*g*o*v-b*k*o*v-c*g*u*v+b*j*u*v+f*h*n*B-d*k*n*B-f*g*p*B+b*k*p*B+d*g*u*B-b*h*u*B-c*h*n*C+d*j*n*C+c*g*p*C-b*j*p*C-d*g*o*C+b*h*o*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=
-b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;
-this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;
-b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,0,1);return this},
-setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=1-c,h=b.x,j=b.y,k=
-b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=b*g;return this},
-setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14=
+return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,x=b.n33,v=b.n34,z=b.n41,C=b.n42,E=b.n43,J=b.n44,U=d.n11,y=d.n12,L=d.n13,N=d.n14,P=d.n21,za=d.n22,
+va=d.n23,ta=d.n24,e=d.n31,fa=d.n32,ea=d.n33,Aa=d.n34;this.n11=c*U+f*P+g*e;this.n12=c*y+f*za+g*fa;this.n13=c*L+f*va+g*ea;this.n14=c*N+f*ta+g*Aa+h;this.n21=j*U+k*P+n*e;this.n22=j*y+k*za+n*fa;this.n23=j*L+k*va+n*ea;this.n24=j*N+k*ta+n*Aa+p;this.n31=o*U+t*P+x*e;this.n32=o*y+t*za+x*fa;this.n33=o*L+t*va+x*ea;this.n34=o*N+t*ta+x*Aa+v;this.n41=z*U+C*P+E*e;this.n42=z*y+C*za+E*fa;this.n43=z*L+C*va+E*ea;this.n44=z*N+C*ta+E*Aa+J;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
+this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
+b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,x=this.n41,v=this.n42,z=this.n43,C=this.n44;return f*j*p*x-c*k*p*x-f*h*o*x+d*k*o*x+c*h*t*x-d*j*t*x-f*j*n*v+c*k*n*v+f*g*o*v-b*k*o*v-c*g*t*v+b*j*t*v+f*h*n*z-d*k*n*z-f*g*p*z+b*k*p*z+d*g*t*z-b*h*t*z-c*h*n*C+d*j*n*C+c*g*p*C-b*j*p*C-d*g*o*C+b*h*o*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
+this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
+this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
+b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,
+0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=
+1-c,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=
+b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14=
 b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
-THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,F=b.n43,H=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*v*C-p*y*C+p*u*F-k*v*F-n*u*H+k*y*H;d.n12=h*y*C-g*v*C-h*u*F+f*v*F+g*u*H-f*y*H;d.n13=g*p*C-h*n*C+h*k*F-f*p*F-g*k*H+f*n*H;d.n14=h*n*u-g*p*u-h*k*y+f*p*y+g*k*v-f*n*v;d.n21=p*y*B-n*v*B-p*o*F+j*v*F+n*o*H-j*y*H;d.n22=g*v*B-h*y*B+h*o*F-c*v*F-g*o*H+c*y*H;d.n23=h*n*B-g*p*B-h*j*F+c*p*F+g*j*H-c*n*H;
-d.n24=g*p*o-h*n*o+h*j*y-c*p*y-g*j*v+c*n*v;d.n31=k*v*B-p*u*B+p*o*C-j*v*C-k*o*H+j*u*H;d.n32=h*u*B-f*v*B-h*o*C+c*v*C+f*o*H-c*u*H;d.n33=g*p*B-h*k*B+h*j*C-c*p*C-f*j*H+c*k*H;d.n34=h*k*o-f*p*o-h*j*u+c*p*u+f*j*v-c*k*v;d.n41=n*u*B-k*y*B-n*o*C+j*y*C+k*o*F-j*u*F;d.n42=f*y*B-g*u*B+g*o*C-c*y*C-f*o*F+c*u*F;d.n43=g*k*B-f*n*B-g*j*C+c*n*C+f*j*F-c*k*F;d.n44=f*n*o-g*k*o+g*j*u-c*n*u-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
-THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*u;return d};
+THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,x=b.n33,v=b.n34,z=b.n41,C=b.n42,E=b.n43,J=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*v*C-p*x*C+p*t*E-k*v*E-n*t*J+k*x*J;d.n12=h*x*C-g*v*C-h*t*E+f*v*E+g*t*J-f*x*J;d.n13=g*p*C-h*n*C+h*k*E-f*p*E-g*k*J+f*n*J;d.n14=h*n*t-g*p*t-h*k*x+f*p*x+g*k*v-f*n*v;d.n21=p*x*z-n*v*z-p*o*E+j*v*E+n*o*J-j*x*J;d.n22=g*v*z-h*x*z+h*o*E-c*v*E-g*o*J+c*x*J;d.n23=h*n*z-g*p*z-h*j*E+c*p*E+g*j*J-c*n*J;
+d.n24=g*p*o-h*n*o+h*j*x-c*p*x-g*j*v+c*n*v;d.n31=k*v*z-p*t*z+p*o*C-j*v*C-k*o*J+j*t*J;d.n32=h*t*z-f*v*z-h*o*C+c*v*C+f*o*J-c*t*J;d.n33=g*p*z-h*k*z+h*j*C-c*p*C-f*j*J+c*k*J;d.n34=h*k*o-f*p*o-h*j*t+c*p*t+f*j*v-c*k*v;d.n41=n*t*z-k*x*z-n*o*C+j*x*C+k*o*E-j*t*E;d.n42=f*x*z-g*t*z+g*o*C-c*x*C-f*o*E+c*t*E;d.n43=g*k*z-f*n*z-g*j*C+c*n*C+f*j*E-c*k*E;d.n44=f*n*o-g*k*o+g*j*t-c*n*t-f*j*x+c*k*x;d.multiplyScalar(1/b.determinant());return d};
+THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*t;return d};
 THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
 THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=d-b;n=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((c+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
@@ -47,7 +47,7 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d
 d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)};
 THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},
-multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*c+j*g-k*f,o=n*f+k*c-h*g,u=n*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*n+c*-h+o*-k-u*-j;d.y=o*n+c*-j+u*-h-p*-k;d.z=u*n+c*-k+p*-j-o*-h;return d}};
+multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*c+j*g-k*f,o=n*f+k*c-h*g,t=n*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*n+c*-h+o*-k-t*-j;d.y=o*n+c*-j+t*-h-p*-k;d.z=t*n+c*-k+p*-j-o*-h;return d}};
 THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
 THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
@@ -56,16 +56,16 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);n.sub(d.position,c.position);k.crossSelf(n)}k.isZero()||
 k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
-c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b($,pa,Da,ga,Y,la,Ga){k=$.vertices[pa].position;n=$.vertices[Da].position;p=$.vertices[ga].position;o=j[Y];u=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;C=n.y-k.y;F=p.y-k.y;H=n.z-k.z;U=p.z-k.z;z=u.u-o.u;J=y.u-o.u;L=u.v-o.v;M=y.v-o.v;Fa=1/(z*M-J*L);
-e.set((M*v-L*B)*Fa,(M*C-L*F)*Fa,(M*H-L*U)*Fa);da.set((z*B-J*v)*Fa,(z*F-J*C)*Fa,(z*U-J*H)*Fa);xa[pa].addSelf(e);xa[Da].addSelf(e);xa[ga].addSelf(e);Z[pa].addSelf(da);Z[Da].addSelf(da);Z[ga].addSelf(da)}var d,c,f,g,h,j,k,n,p,o,u,y,v,B,C,F,H,U,z,J,L,M,Fa,oa,xa=[],Z=[],e=new THREE.Vector3,da=new THREE.Vector3,Ca=new THREE.Vector3,Aa=new THREE.Vector3,Ha=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){xa[d]=new THREE.Vector3;Z[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];
-j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var qa=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ha.copy(h.vertexNormals[f]);g=h[qa[f]];oa=xa[g];Ca.copy(oa);Ca.subSelf(Ha.multiplyScalar(Ha.dot(oa))).normalize();Aa.cross(h.vertexNormals[f],oa);g=Aa.dot(Z[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Ca.x,Ca.y,
-Ca.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
+c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ca,sa,Ba,ja,$,pa,Fa){k=ca.vertices[sa].position;n=ca.vertices[Ba].position;p=ca.vertices[ja].position;o=j[$];t=j[pa];x=j[Fa];v=n.x-k.x;z=p.x-k.x;C=n.y-k.y;E=p.y-k.y;J=n.z-k.z;U=p.z-k.z;y=t.u-o.u;L=x.u-o.u;N=t.v-o.v;P=x.v-o.v;za=1/(y*P-
+L*N);fa.set((P*v-N*z)*za,(P*C-N*E)*za,(P*J-N*U)*za);ea.set((y*z-L*v)*za,(y*E-L*C)*za,(y*U-L*J)*za);ta[sa].addSelf(fa);ta[Ba].addSelf(fa);ta[ja].addSelf(fa);e[sa].addSelf(ea);e[Ba].addSelf(ea);e[ja].addSelf(ea)}var d,c,f,g,h,j,k,n,p,o,t,x,v,z,C,E,J,U,y,L,N,P,za,va,ta=[],e=[],fa=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,Ha=new THREE.Vector3,Ia=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){ta[d]=new THREE.Vector3;e[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
+this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ua=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ia.copy(h.vertexNormals[f]);g=h[ua[f]];va=ta[g];Aa.copy(va);Aa.subSelf(Ia.multiplyScalar(Ia.dot(va))).normalize();Ha.cross(h.vertexNormals[f],va);g=Ha.dot(e[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Aa.x,
+Aa.y,Aa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
 if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
 {radius:b}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(b){function d(v,B,C,F,H,U,z){v=(C-v)*0.5;F=(F-B)*0.5;return(2*(B-C)+v+F)*z+(-3*(B-C)-2*v-F)*U+v*H+B}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,u,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
-u=this.points[c[2]];y=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,u.x,y.x,j,k,n);f.y=d(p.y,o.y,u.y,y.y,j,k,n);f.z=d(p.z,o.z,u.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,C=this.points.length,F=[];for(v=0;v<C;v++){B=this.points[v];F[v]=[B.x,B.y,B.z]}return F};this.getLength=function(v){var B,C,F=B=B=0,H=new THREE.Vector3,U=new THREE.Vector3,z=[],J=0;z[0]=0;v||(v=100);C=this.points.length*v;H.copy(this.points[0]);for(v=1;v<C;v++){B=v/C;position=this.getPoint(B);U.copy(position);
-J+=U.distanceTo(H);H.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=F){z[B]=J;F=B}}z[z.length]=J;return{chunks:z,total:J}};this.reparametrizeByArcLength=function(v){var B,C,F,H,U,z,J=[],L=new THREE.Vector3,M=this.getLength();J.push(L.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){C=M.chunks[B]-M.chunks[B-1];z=Math.ceil(v*C/M.total);H=(B-1)/(this.points.length-1);U=B/(this.points.length-1);for(C=1;C<z-1;C++){F=H+C*(1/z)*(U-H);position=this.getPoint(F);J.push(L.copy(position).clone())}J.push(L.copy(this.points[B]).clone())}this.points=
-J}};
+THREE.Spline=function(b){function d(v,z,C,E,J,U,y){v=(C-v)*0.5;E=(E-z)*0.5;return(2*(z-C)+v+E)*y+(-3*(z-C)-2*v-E)*U+v*J+z}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,t,x;this.initFromArray=function(v){this.points=[];for(var z=0;z<v.length;z++)this.points[z]={x:v[z][0],y:v[z][1],z:v[z][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
+t=this.points[c[2]];x=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,t.x,x.x,j,k,n);f.y=d(p.y,o.y,t.y,x.y,j,k,n);f.z=d(p.z,o.z,t.z,x.z,j,k,n);return f};this.getControlPointsArray=function(){var v,z,C=this.points.length,E=[];for(v=0;v<C;v++){z=this.points[v];E[v]=[z.x,z.y,z.z]}return E};this.getLength=function(v){var z,C,E=z=z=0,J=new THREE.Vector3,U=new THREE.Vector3,y=[],L=0;y[0]=0;v||(v=100);C=this.points.length*v;J.copy(this.points[0]);for(v=1;v<C;v++){z=v/C;position=this.getPoint(z);U.copy(position);
+L+=U.distanceTo(J);J.copy(position);z*=this.points.length-1;z=Math.floor(z);if(z!=E){y[z]=L;E=z}}y[y.length]=L;return{chunks:y,total:L}};this.reparametrizeByArcLength=function(v){var z,C,E,J,U,y,L=[],N=new THREE.Vector3,P=this.getLength();L.push(N.copy(this.points[0]).clone());for(z=1;z<this.points.length;z++){C=P.chunks[z]-P.chunks[z-1];y=Math.ceil(v*C/P.total);J=(z-1)/(this.points.length-1);U=z/(this.points.length-1);for(C=1;C<y-1;C++){E=J+C*(1/y)*(U-J);position=this.getPoint(E);L.push(N.copy(position).clone())}L.push(N.copy(this.points[z]).clone())}this.points=
+L}};
 THREE.AnimationHandler=function(){var b=[],d={},c={};c.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};c.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};c.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};c.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<0)g.hierarchy[h].keys[j].time=
 0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
 {};for(p in k){for(n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++)if(g.hierarchy[h].keys[j].morphTargets[n]===p){o[p]=g.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===g.hierarchy[h].keys[j].morphTargets.length&&(o[p]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=o}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
@@ -75,9 +75,9 @@ THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=
 g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];g.pos=this.getNextKeyWith("pos",c,1);g.rot=this.getNextKeyWith("rot",c,1);g.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,u,y;this.currentTime+=b*this.timeScale;y=this.currentTime;u=this.currentTime%=this.data.length;p=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,B=this.hierarchy.length;v<B;v++){b=this.hierarchy[v];n=b.animationCache;if(this.JITCompile&&o[v][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
-!1}else{b.matrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var C=0;C<3;C++){c=d[C];j=n.prevKey[c];k=n.nextKey[c];if(k.time<=y){if(u<y)if(this.loop){j=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(c,v,1);k.time<u;){j=k;k=this.getNextKeyWith(c,v,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,v,k.index+1)}while(k.time<
-u)}n.prevKey[c]=j;n.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,t,x;this.currentTime+=b*this.timeScale;x=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,z=this.hierarchy.length;v<z;v++){b=this.hierarchy[v];n=b.animationCache;if(this.JITCompile&&o[v][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
+!1}else{b.matrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var C=0;C<3;C++){c=d[C];j=n.prevKey[c];k=n.nextKey[c];if(k.time<=x){if(t<x)if(this.loop){j=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(c,v,1);k.time<t;){j=k;k=this.getNextKeyWith(c,v,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,v,k.index+1)}while(k.time<
+t)}n.prevKey[c]=j;n.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(t-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
 "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;v<this.hierarchy.length;v++)o[v][p]=this.hierarchy[v]instanceof THREE.Bone?this.hierarchy[v].skinMatrix.clone():this.hierarchy[v].matrix.clone()}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var c=[],f=[],g,h,j,k,n,p;g=(b.length-1)*d;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>b.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];n=b[c[2]];p=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,c,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,c,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,c,j);return f};
@@ -138,65 +138,65 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
 THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
 !1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.ShadowVolume=function(b,d){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
 THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,u=["a","b","c","d"];for(n=0;n<h;n++){k=d.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);for(k=
-0;k<p;k++){o=b[j[u[k]]];d.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
-THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,u,y,v,B,C,F=0,H=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=d[H[B]];k=b[h];for(C=0;C<g;C++){j=c[H[C]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){F++;if(F===1){p=k;o=n;u=h;y=j;v=H[B]}if(F===2){v+=H[B];return v==="ad"||v==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[u,
-y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[p,k,n,o],indices:[u,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,t=["a","b","c","d"];for(n=0;n<h;n++){k=d.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);for(k=
+0;k<p;k++){o=b[j[t[k]]];d.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
+THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,t,x,v,z,C,E=0,J=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(z=0;z<f;z++){h=d[J[z]];k=b[h];for(C=0;C<g;C++){j=c[J[C]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){E++;if(E===1){p=k;o=n;t=h;x=j;v=J[z]}if(E===2){v+=J[z];return v==="ad"||v==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[t,
+x,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[p,k,n,o],indices:[t,h,j,x],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
 THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
 THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
-THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function d(e,da){return da.z-e.z}function c(e,da){var Ca=0,Aa=1,Ha=e.z+e.w,qa=da.z+da.w,$=-e.z+e.w,pa=-da.z+da.w;if(Ha>=0&&qa>=0&&$>=0&&pa>=0)return!0;else if(Ha<0&&qa<0||$<0&&pa<0)return!1;else{if(Ha<0)Ca=Math.max(Ca,Ha/(Ha-qa));else qa<0&&(Aa=Math.min(Aa,Ha/(Ha-qa)));if($<0)Ca=Math.max(Ca,$/($-pa));else pa<0&&(Aa=Math.min(Aa,$/($-pa)));if(Aa<Ca)return!1;else{e.lerpSelf(da,Ca);da.lerpSelf(e,1-Aa);return!0}}}
-var f,g,h=[],j,k,n=[],p,o,u=[],y,v=[],B,C,F=[],H,U,z=[],J=new THREE.Vector4,L=new THREE.Vector4,M=new THREE.Matrix4,Fa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(e,da){M.multiply(da.projectionMatrix,da.matrixWorldInverse);M.multiplyVector3(e);return e};this.unprojectVector=function(e,da){M.multiply(da.matrixWorld,THREE.Matrix4.makeInvert(da.projectionMatrix));
-M.multiplyVector3(e);return e};this.projectObjects=function(e,da,Ca){da=[];var Aa,Ha,qa;g=0;Ha=e.objects;e=0;for(Aa=Ha.length;e<Aa;e++){qa=Ha[e];var $;if(!($=!qa.visible))if($=qa instanceof THREE.Mesh){a:{$=void 0;for(var pa=qa.matrixWorld,Da=-qa.geometry.boundingSphere.radius*Math.max(qa.scale.x,Math.max(qa.scale.y,qa.scale.z)),ga=0;ga<6;ga++){$=oa[ga].x*pa.n14+oa[ga].y*pa.n24+oa[ga].z*pa.n34+oa[ga].w;if($<=Da){$=!1;break a}}$=!0}$=!$}if(!$){$=h[g]=h[g]||new THREE.RenderableObject;g++;f=$;J.copy(qa.position);
-M.multiplyVector3(J);f.object=qa;f.z=J.z;da.push(f)}}Ca&&da.sort(d);return da};this.projectScene=function(e,da,Ca){var Aa=[],Ha=da.near,qa=da.far,$,pa,Da,ga,Y,la,Ga,ka,na,wa,Ua,cb,ab,Pa,N,X,ma;U=C=y=o=0;da.matrixAutoUpdate&&da.updateMatrix();e.update(undefined,!1,da);M.multiply(da.projectionMatrix,da.matrixWorldInverse);oa[0].set(M.n41-M.n11,M.n42-M.n12,M.n43-M.n13,M.n44-M.n14);oa[1].set(M.n41+M.n11,M.n42+M.n12,M.n43+M.n13,M.n44+M.n14);oa[2].set(M.n41+M.n21,M.n42+M.n22,M.n43+M.n23,M.n44+M.n24);oa[3].set(M.n41-
-M.n21,M.n42-M.n22,M.n43-M.n23,M.n44-M.n24);oa[4].set(M.n41-M.n31,M.n42-M.n32,M.n43-M.n33,M.n44-M.n34);oa[5].set(M.n41+M.n31,M.n42+M.n32,M.n43+M.n33,M.n44+M.n34);for($=0;$<6;$++){na=oa[$];na.divideScalar(Math.sqrt(na.x*na.x+na.y*na.y+na.z*na.z))}na=this.projectObjects(e,da,!0);e=0;for($=na.length;e<$;e++){wa=na[e].object;if(wa.visible){Ua=wa.matrixWorld;cb=wa.matrixRotationWorld;ab=wa.materials;Pa=wa.overdraw;k=0;if(wa instanceof THREE.Mesh){N=wa.geometry;ga=N.vertices;X=N.faces;N=N.faceVertexUvs;
-pa=0;for(Da=ga.length;pa<Da;pa++){j=b();j.positionWorld.copy(ga[pa].position);Ua.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);M.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<qa}ga=0;for(pa=X.length;ga<pa;ga++){Da=X[ga];if(Da instanceof THREE.Face3){Y=n[Da.a];la=n[Da.b];Ga=n[Da.c];if(Y.visible&&la.visible&&Ga.visible&&(wa.doubleSided||wa.flipSided!=(Ga.positionScreen.x-
-Y.positionScreen.x)*(la.positionScreen.y-Y.positionScreen.y)-(Ga.positionScreen.y-Y.positionScreen.y)*(la.positionScreen.x-Y.positionScreen.x)<0)){ka=u[o]=u[o]||new THREE.RenderableFace3;o++;p=ka;p.v1.copy(Y);p.v2.copy(la);p.v3.copy(Ga)}else continue}else if(Da instanceof THREE.Face4){Y=n[Da.a];la=n[Da.b];Ga=n[Da.c];ka=n[Da.d];if(Y.visible&&la.visible&&Ga.visible&&ka.visible&&(wa.doubleSided||wa.flipSided!=((ka.positionScreen.x-Y.positionScreen.x)*(la.positionScreen.y-Y.positionScreen.y)-(ka.positionScreen.y-
-Y.positionScreen.y)*(la.positionScreen.x-Y.positionScreen.x)<0||(la.positionScreen.x-Ga.positionScreen.x)*(ka.positionScreen.y-Ga.positionScreen.y)-(la.positionScreen.y-Ga.positionScreen.y)*(ka.positionScreen.x-Ga.positionScreen.x)<0))){ma=v[y]=v[y]||new THREE.RenderableFace4;y++;p=ma;p.v1.copy(Y);p.v2.copy(la);p.v3.copy(Ga);p.v4.copy(ka)}else continue}p.normalWorld.copy(Da.normal);cb.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Da.centroid);Ua.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);
-M.multiplyVector3(p.centroidScreen);Ga=Da.vertexNormals;Y=0;for(la=Ga.length;Y<la;Y++){ka=p.vertexNormalsWorld[Y];ka.copy(Ga[Y]);cb.multiplyVector3(ka)}Y=0;for(la=N.length;Y<la;Y++)if(ma=N[Y][ga]){Ga=0;for(ka=ma.length;Ga<ka;Ga++)p.uvs[Y][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=Da.materials;p.overdraw=Pa;p.z=p.centroidScreen.z;Aa.push(p)}}else if(wa instanceof THREE.Line){Fa.multiply(M,Ua);ga=wa.geometry.vertices;Y=b();Y.positionScreen.copy(ga[0].position);Fa.multiplyVector4(Y.positionScreen);
-pa=1;for(Da=ga.length;pa<Da;pa++){Y=b();Y.positionScreen.copy(ga[pa].position);Fa.multiplyVector4(Y.positionScreen);la=n[k-2];xa.copy(Y.positionScreen);Z.copy(la.positionScreen);if(c(xa,Z)){xa.multiplyScalar(1/xa.w);Z.multiplyScalar(1/Z.w);Ua=F[C]=F[C]||new THREE.RenderableLine;C++;B=Ua;B.v1.positionScreen.copy(xa);B.v2.positionScreen.copy(Z);B.z=Math.max(xa.z,Z.z);B.materials=wa.materials;Aa.push(B)}}}else if(wa instanceof THREE.Particle){L.set(wa.position.x,wa.position.y,wa.position.z,1);M.multiplyVector4(L);
-L.z/=L.w;if(L.z>0&&L.z<1){Ua=z[U]=z[U]||new THREE.RenderableParticle;U++;H=Ua;H.x=L.x/L.w;H.y=L.y/L.w;H.z=L.z;H.rotation=wa.rotation.z;H.scale.x=wa.scale.x*Math.abs(H.x-(L.x+da.projectionMatrix.n11)/(L.w+da.projectionMatrix.n14));H.scale.y=wa.scale.y*Math.abs(H.y-(L.y+da.projectionMatrix.n22)/(L.w+da.projectionMatrix.n24));H.materials=wa.materials;Aa.push(H)}}}}Ca&&Aa.sort(d);return Aa}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,u,y,v,B,C;b=d.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){B=y.x*g+g;C=y.y*h+h;o=0;for(u=y.material.length;o<u;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=B+"px";v.style.top=C+"px"}}}}}};
-THREE.CanvasRenderer=function(){function b(ra){if(v!=ra)o.globalAlpha=v=ra}function d(ra){if(B!=ra){switch(ra){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=ra}}function c(ra){if(C!=ra)o.strokeStyle=C=ra}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),u=new THREE.Color(0),y=0,v=1,B=0,
-C=null,F=null,H=null,U=null,z=null,J,L,M,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la=new THREE.Color,Ga=new THREE.Color,ka=new THREE.Color,na=new THREE.Color,wa=new THREE.Color,Ua,cb,ab,Pa,N,X,ma,Ea,Ka,ya,ia=new THREE.Rectangle,m=new THREE.Rectangle,A=new THREE.Rectangle,x=!1,t=new THREE.Color,w=new THREE.Color,S=new THREE.Color,E=new THREE.Color,G=new THREE.Vector3,O,D,I,Q,sa,W,Ba=16;O=document.createElement("canvas");O.width=O.height=2;D=O.getContext("2d");
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-0&&c(y,v,B,C,ka,na,qa)}}}}}};
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+$.positionScreen.copy(ja[0].position);za.multiplyVector4($.positionScreen);sa=1;for(Ba=ja.length;sa<Ba;sa++){$=b();$.positionScreen.copy(ja[sa].position);za.multiplyVector4($.positionScreen);pa=n[k-2];ta.copy($.positionScreen);e.copy(pa.positionScreen);if(c(ta,e)){ta.multiplyScalar(1/ta.w);e.multiplyScalar(1/e.w);Ra=E[C]=E[C]||new THREE.RenderableLine;C++;z=Ra;z.v1.positionScreen.copy(ta);z.v2.positionScreen.copy(e);z.z=Math.max(ta.z,e.z);z.materials=Ga.materials;Ha.push(z)}}}else if(Ga instanceof
+THREE.Particle){N.set(Ga.position.x,Ga.position.y,Ga.position.z,1);P.multiplyVector4(N);N.z/=N.w;if(N.z>0&&N.z<1){Ra=y[U]=y[U]||new THREE.RenderableParticle;U++;J=Ra;J.x=N.x/N.w;J.y=N.y/N.w;J.z=N.z;J.rotation=Ga.rotation.z;J.scale.x=Ga.scale.x*Math.abs(J.x-(N.x+ea.projectionMatrix.n11)/(N.w+ea.projectionMatrix.n14));J.scale.y=Ga.scale.y*Math.abs(J.y-(N.y+ea.projectionMatrix.n22)/(N.w+ea.projectionMatrix.n24));J.materials=Ga.materials;Ha.push(J)}}}}Aa&&Ha.sort(d);return Ha}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,t,x,v,z,C;b=d.projectScene(j,k);n=0;for(p=b.length;n<p;n++){x=b[n];if(x instanceof THREE.RenderableParticle){z=x.x*g+g;C=x.y*h+h;o=0;for(t=x.material.length;o<t;o++){v=x.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=z+"px";v.style.top=C+"px"}}}}}};
+THREE.CanvasRenderer=function(){function b(ra){if(v!=ra)o.globalAlpha=v=ra}function d(ra){if(z!=ra){switch(ra){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}z=ra}}function c(ra){if(C!=ra)o.strokeStyle=C=ra}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),t=new THREE.Color(0),x=0,v=1,z=0,
+C=null,E=null,J=null,U=null,y=null,L,N,P,za,va=new THREE.RenderableVertex,ta=new THREE.RenderableVertex,e,fa,ea,Aa,Ha,Ia,ua,ca,sa,Ba,ja,$,pa=new THREE.Color,Fa=new THREE.Color,ka=new THREE.Color,oa=new THREE.Color,Ga=new THREE.Color,Ra,Za,Va,Sa,O,aa,qa,Da,ha,la,m=new THREE.Rectangle,B=new THREE.Rectangle,w=new THREE.Rectangle,u=!1,A=new THREE.Color,M=new THREE.Color,G=new THREE.Color,I=new THREE.Color,F=new THREE.Vector3,D,H,K,X,T,Ea,Ja=16;D=document.createElement("canvas");D.width=D.height=2;H=D.getContext("2d");
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+function(){o.setTransform(1,0,0,-1,n,p);if(!B.isEmpty()){B.inflate(1);B.minSelf(m);if(t.hex==0&&x==0)o.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{d(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+x+")";o.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(ra,ya){function bb(S){var ia,ma,W,xa=S.lights;M.setRGB(0,0,0);G.setRGB(0,0,0);I.setRGB(0,0,0);S=0;for(ia=xa.length;S<ia;S++){ma=
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+ia).normalize());if(!(V<=0)){V*=wa.distance==0?1:1-Math.min(ia.distanceTo(wa.position)/wa.distance,1);if(V!=0){V*=wa.intensity;W.r+=ga.r*V;W.g+=ga.g*V;W.b+=ga.b*V}}}}}function da(S,ia,ma){b(ma.opacity);d(ma.blending);var W,xa,wa,ga,V,Ka;if(ma instanceof THREE.ParticleBasicMaterial){if(ma.map){ga=ma.map.image;V=ga.width>>1;Ka=ga.height>>1;ma=ia.scale.x*n;wa=ia.scale.y*p;W=ma*V;xa=wa*Ka;w.set(S.x-W,S.y-xa,S.x+W,S.y+xa);if(m.instersects(w)){o.save();o.translate(S.x,S.y);o.rotate(-ia.rotation);o.scale(ma,
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+THREE.MeshBasicMaterial)if(V.map){if(V.map.mapping instanceof THREE.UVMapping){Sa=ga.uvs[0];Oa(e,fa,ea,Aa,Ha,Ia,V.map.image,Sa[W].u,Sa[W].v,Sa[xa].u,Sa[xa].v,Sa[wa].u,Sa[wa].v)}}else if(V.envMap){if(V.envMap.mapping instanceof THREE.SphericalReflectionMapping){S=ya.matrixWorldInverse;F.copy(ga.vertexNormalsWorld[0]);O=(F.x*S.n11+F.y*S.n12+F.z*S.n13)*0.5+0.5;aa=-(F.x*S.n21+F.y*S.n22+F.z*S.n23)*0.5+0.5;F.copy(ga.vertexNormalsWorld[1]);qa=(F.x*S.n11+F.y*S.n12+F.z*S.n13)*0.5+0.5;Da=-(F.x*S.n21+F.y*S.n22+
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+A.b=M.b;Y(Ka,ga.centroidWorld,ga.normalWorld,A);pa.r=V.color.r*A.r;pa.g=V.color.g*A.g;pa.b=V.color.b*A.b;pa.updateStyleString();V.wireframe?db(pa.__styleString,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Na(pa.__styleString)}else V.wireframe?db(V.color.__styleString,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Na(V.color.__styleString)}else if(V instanceof THREE.MeshDepthMaterial){Ra=ya.near;Za=ya.far;Fa.r=Fa.g=Fa.b=1-eb(S.positionScreen.z,Ra,Za);ka.r=ka.g=ka.b=1-
+eb(ia.positionScreen.z,Ra,Za);oa.r=oa.g=oa.b=1-eb(ma.positionScreen.z,Ra,Za);Ga.r=(ka.r+oa.r)*0.5;Ga.g=(ka.g+oa.g)*0.5;Ga.b=(ka.b+oa.b)*0.5;Va=hb(Fa,ka,oa,Ga);Oa(e,fa,ea,Aa,Ha,Ia,Va,0,0,1,0,0,1)}else if(V instanceof THREE.MeshNormalMaterial){pa.r=$a(ga.normalWorld.x);pa.g=$a(ga.normalWorld.y);pa.b=$a(ga.normalWorld.z);pa.updateStyleString();V.wireframe?db(pa.__styleString,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Na(pa.__styleString)}}function Z(S,ia,ma,W,xa,wa,ga,V,Ka){b(V.opacity);
+d(V.blending);if(V.map||V.envMap){La(S,ia,W,0,1,3,ga,V,Ka);La(xa,ma,wa,1,2,3,ga,V,Ka)}else{e=S.positionScreen.x;fa=S.positionScreen.y;ea=ia.positionScreen.x;Aa=ia.positionScreen.y;Ha=ma.positionScreen.x;Ia=ma.positionScreen.y;ua=W.positionScreen.x;ca=W.positionScreen.y;sa=xa.positionScreen.x;Ba=xa.positionScreen.y;ja=wa.positionScreen.x;$=wa.positionScreen.y;if(V instanceof THREE.MeshBasicMaterial){Qa(e,fa,ea,Aa,Ha,Ia,ua,ca);V.wireframe?db(V.color.__styleString,V.wireframeLinewidth,V.wireframeLinecap,
+V.wireframeLinejoin):Na(V.color.__styleString)}else if(V instanceof THREE.MeshLambertMaterial)if(u)if(!V.wireframe&&V.shading==THREE.SmoothShading&&ga.vertexNormalsWorld.length==4){Fa.r=ka.r=oa.r=Ga.r=M.r;Fa.g=ka.g=oa.g=Ga.g=M.g;Fa.b=ka.b=oa.b=Ga.b=M.b;Y(Ka,ga.v1.positionWorld,ga.vertexNormalsWorld[0],Fa);Y(Ka,ga.v2.positionWorld,ga.vertexNormalsWorld[1],ka);Y(Ka,ga.v4.positionWorld,ga.vertexNormalsWorld[3],oa);Y(Ka,ga.v3.positionWorld,ga.vertexNormalsWorld[2],Ga);Va=hb(Fa,ka,oa,Ga);Q(e,fa,ea,Aa,
+ua,ca);Oa(e,fa,ea,Aa,ua,ca,Va,0,0,1,0,0,1);Q(sa,Ba,Ha,Ia,ja,$);Oa(sa,Ba,Ha,Ia,ja,$,Va,1,0,1,1,0,1)}else{A.r=M.r;A.g=M.g;A.b=M.b;Y(Ka,ga.centroidWorld,ga.normalWorld,A);pa.r=V.color.r*A.r;pa.g=V.color.g*A.g;pa.b=V.color.b*A.b;pa.updateStyleString();Qa(e,fa,ea,Aa,Ha,Ia,ua,ca);V.wireframe?db(pa.__styleString,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Na(pa.__styleString)}else{Qa(e,fa,ea,Aa,Ha,Ia,ua,ca);V.wireframe?db(V.color.__styleString,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):
+Na(V.color.__styleString)}else if(V instanceof THREE.MeshNormalMaterial){pa.r=$a(ga.normalWorld.x);pa.g=$a(ga.normalWorld.y);pa.b=$a(ga.normalWorld.z);pa.updateStyleString();Qa(e,fa,ea,Aa,Ha,Ia,ua,ca);V.wireframe?db(pa.__styleString,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Na(pa.__styleString)}else if(V instanceof THREE.MeshDepthMaterial){Ra=ya.near;Za=ya.far;Fa.r=Fa.g=Fa.b=1-eb(S.positionScreen.z,Ra,Za);ka.r=ka.g=ka.b=1-eb(ia.positionScreen.z,Ra,Za);oa.r=oa.g=oa.b=1-eb(W.positionScreen.z,
+Ra,Za);Ga.r=Ga.g=Ga.b=1-eb(ma.positionScreen.z,Ra,Za);Va=hb(Fa,ka,oa,Ga);Q(e,fa,ea,Aa,ua,ca);Oa(e,fa,ea,Aa,ua,ca,Va,0,0,1,0,0,1);Q(sa,Ba,Ha,Ia,ja,$);Oa(sa,Ba,Ha,Ia,ja,$,Va,1,0,1,1,0,1)}}}function Q(S,ia,ma,W,xa,wa){o.beginPath();o.moveTo(S,ia);o.lineTo(ma,W);o.lineTo(xa,wa);o.lineTo(S,ia);o.closePath()}function Qa(S,ia,ma,W,xa,wa,ga,V){o.beginPath();o.moveTo(S,ia);o.lineTo(ma,W);o.lineTo(xa,wa);o.lineTo(ga,V);o.lineTo(S,ia);o.closePath()}function db(S,ia,ma,W){if(J!=ia)o.lineWidth=J=ia;if(U!=ma)o.lineCap=
+U=ma;if(y!=W)o.lineJoin=y=W;c(S);o.stroke();w.inflate(ia*2)}function Na(S){if(E!=S)o.fillStyle=E=S;o.fill()}function Oa(S,ia,ma,W,xa,wa,ga,V,Ka,Wa,Ua,ib,Xa){var fb,gb;fb=ga.width-1;gb=ga.height-1;V*=fb;Ka*=gb;Wa*=fb;Ua*=gb;ib*=fb;Xa*=gb;ma-=S;W-=ia;xa-=S;wa-=ia;Wa-=V;Ua-=Ka;ib-=V;Xa-=Ka;fb=Wa*Xa-ib*Ua;if(fb!=0){gb=1/fb;fb=(Xa*ma-Ua*xa)*gb;Ua=(Xa*W-Ua*wa)*gb;ma=(Wa*xa-ib*ma)*gb;W=(Wa*wa-ib*W)*gb;S=S-fb*V-ma*Ka;ia=ia-Ua*V-W*Ka;o.save();o.transform(fb,Ua,ma,W,S,ia);o.clip();o.drawImage(ga,0,0);o.restore()}}
+function hb(S,ia,ma,W){var xa=~~(S.r*255),wa=~~(S.g*255);S=~~(S.b*255);var ga=~~(ia.r*255),V=~~(ia.g*255);ia=~~(ia.b*255);var Ka=~~(ma.r*255),Wa=~~(ma.g*255);ma=~~(ma.b*255);var Ua=~~(W.r*255),ib=~~(W.g*255);W=~~(W.b*255);X[0]=xa<0?0:xa>255?255:xa;X[1]=wa<0?0:wa>255?255:wa;X[2]=S<0?0:S>255?255:S;X[4]=ga<0?0:ga>255?255:ga;X[5]=V<0?0:V>255?255:V;X[6]=ia<0?0:ia>255?255:ia;X[8]=Ka<0?0:Ka>255?255:Ka;X[9]=Wa<0?0:Wa>255?255:Wa;X[10]=ma<0?0:ma>255?255:ma;X[12]=Ua<0?0:Ua>255?255:Ua;X[13]=ib<0?0:ib>255?255:
+ib;X[14]=W<0?0:W>255?255:W;H.putImageData(K,0,0);Ea.drawImage(D,0,0);return T}function eb(S,ia,ma){S=(S-ia)/(ma-ia);return S*S*(3-2*S)}function $a(S){S=(S+1)*0.5;return S<0?0:S>1?1:S}function ab(S,ia){var ma=ia.x-S.x,W=ia.y-S.y,xa=1/Math.sqrt(ma*ma+W*W);ma*=xa;W*=xa;ia.x+=ma;ia.y+=W;S.x-=ma;S.y-=W}var Ma,cb,Ca,R,Pa,Ta,jb,Ya;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(ra,ya,this.sortElements);(u=ra.lights.length>0)&&bb(ra);Ma=0;for(cb=f.length;Ma<cb;Ma++){Ca=f[Ma];w.empty();
+if(Ca instanceof THREE.RenderableParticle){L=Ca;L.x*=n;L.y*=p;R=0;for(Pa=Ca.materials.length;R<Pa;){Ya=Ca.materials[R++];Ya.opacity!=0&&da(L,Ca,Ya,ra)}}else if(Ca instanceof THREE.RenderableLine){L=Ca.v1;N=Ca.v2;L.positionScreen.x*=n;L.positionScreen.y*=p;N.positionScreen.x*=n;N.positionScreen.y*=p;w.addPoint(L.positionScreen.x,L.positionScreen.y);w.addPoint(N.positionScreen.x,N.positionScreen.y);if(m.instersects(w)){R=0;for(Pa=Ca.materials.length;R<Pa;){Ya=Ca.materials[R++];Ya.opacity!=0&&na(L,N,
+Ca,Ya,ra)}}}else if(Ca instanceof THREE.RenderableFace3){L=Ca.v1;N=Ca.v2;P=Ca.v3;L.positionScreen.x*=n;L.positionScreen.y*=p;N.positionScreen.x*=n;N.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;if(Ca.overdraw){ab(L.positionScreen,N.positionScreen);ab(N.positionScreen,P.positionScreen);ab(P.positionScreen,L.positionScreen)}w.add3Points(L.positionScreen.x,L.positionScreen.y,N.positionScreen.x,N.positionScreen.y,P.positionScreen.x,P.positionScreen.y);if(m.instersects(w)){R=0;for(Pa=
+Ca.meshMaterials.length;R<Pa;){Ya=Ca.meshMaterials[R++];if(Ya instanceof THREE.MeshFaceMaterial){Ta=0;for(jb=Ca.faceMaterials.length;Ta<jb;)(Ya=Ca.faceMaterials[Ta++])&&Ya.opacity!=0&&La(L,N,P,0,1,2,Ca,Ya,ra)}else Ya.opacity!=0&&La(L,N,P,0,1,2,Ca,Ya,ra)}}}else if(Ca instanceof THREE.RenderableFace4){L=Ca.v1;N=Ca.v2;P=Ca.v3;za=Ca.v4;L.positionScreen.x*=n;L.positionScreen.y*=p;N.positionScreen.x*=n;N.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;za.positionScreen.x*=n;za.positionScreen.y*=
+p;va.positionScreen.copy(N.positionScreen);ta.positionScreen.copy(za.positionScreen);if(Ca.overdraw){ab(L.positionScreen,N.positionScreen);ab(N.positionScreen,za.positionScreen);ab(za.positionScreen,L.positionScreen);ab(P.positionScreen,va.positionScreen);ab(P.positionScreen,ta.positionScreen)}w.addPoint(L.positionScreen.x,L.positionScreen.y);w.addPoint(N.positionScreen.x,N.positionScreen.y);w.addPoint(P.positionScreen.x,P.positionScreen.y);w.addPoint(za.positionScreen.x,za.positionScreen.y);if(m.instersects(w)){R=
+0;for(Pa=Ca.meshMaterials.length;R<Pa;){Ya=Ca.meshMaterials[R++];if(Ya instanceof THREE.MeshFaceMaterial){Ta=0;for(jb=Ca.faceMaterials.length;Ta<jb;)(Ya=Ca.faceMaterials[Ta++])&&Ya.opacity!=0&&Z(L,N,P,za,va,ta,Ca,Ya,ra)}else Ya.opacity!=0&&Z(L,N,P,za,va,ta,Ca,Ya,ra)}}}B.addRectangle(w)}o.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function b(ua,ca,sa){var Ba,ja,$,pa;Ba=0;for(ja=ua.lights.length;Ba<ja;Ba++){$=ua.lights[Ba];if($ instanceof THREE.DirectionalLight){pa=ca.normalWorld.dot($.position)*$.intensity;if(pa>0){sa.r+=$.color.r*pa;sa.g+=$.color.g*pa;sa.b+=$.color.b*pa}}else if($ instanceof THREE.PointLight){ta.sub($.position,ca.centroidWorld);ta.normalize();pa=ca.normalWorld.dot(ta)*$.intensity;if(pa>0){sa.r+=$.color.r*pa;sa.g+=$.color.g*pa;sa.b+=$.color.b*pa}}}}function d(ua,ca,sa,Ba,ja,$){ea=
+f(Aa++);ea.setAttribute("d","M "+ua.positionScreen.x+" "+ua.positionScreen.y+" L "+ca.positionScreen.x+" "+ca.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+"z");if(ja instanceof THREE.MeshBasicMaterial)y.__styleString=ja.color.__styleString;else if(ja instanceof THREE.MeshLambertMaterial)if(U){L.r=N.r;L.g=N.g;L.b=N.b;b($,Ba,L);y.r=ja.color.r*L.r;y.g=ja.color.g*L.g;y.b=ja.color.b*L.b;y.updateStyleString()}else y.__styleString=ja.color.__styleString;else if(ja instanceof THREE.MeshDepthMaterial){va=
+1-ja.__2near/(ja.__farPlusNear-Ba.z*ja.__farMinusNear);y.setRGB(va,va,va)}else ja instanceof THREE.MeshNormalMaterial&&y.setRGB(g(Ba.normalWorld.x),g(Ba.normalWorld.y),g(Ba.normalWorld.z));ja.wireframe?ea.setAttribute("style","fill: none; stroke: "+y.__styleString+"; stroke-width: "+ja.wireframeLinewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.wireframeLinecap+"; stroke-linejoin: "+ja.wireframeLinejoin):ea.setAttribute("style","fill: "+y.__styleString+"; fill-opacity: "+ja.opacity);
+k.appendChild(ea)}function c(ua,ca,sa,Ba,ja,$,pa){ea=f(Aa++);ea.setAttribute("d","M "+ua.positionScreen.x+" "+ua.positionScreen.y+" L "+ca.positionScreen.x+" "+ca.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+" L "+Ba.positionScreen.x+","+Ba.positionScreen.y+"z");if($ instanceof THREE.MeshBasicMaterial)y.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshLambertMaterial)if(U){L.r=N.r;L.g=N.g;L.b=N.b;b(pa,ja,L);y.r=$.color.r*L.r;y.g=$.color.g*L.g;y.b=$.color.b*
+L.b;y.updateStyleString()}else y.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshDepthMaterial){va=1-$.__2near/($.__farPlusNear-ja.z*$.__farMinusNear);y.setRGB(va,va,va)}else $ instanceof THREE.MeshNormalMaterial&&y.setRGB(g(ja.normalWorld.x),g(ja.normalWorld.y),g(ja.normalWorld.z));$.wireframe?ea.setAttribute("style","fill: none; stroke: "+y.__styleString+"; stroke-width: "+$.wireframeLinewidth+"; stroke-opacity: "+$.opacity+"; stroke-linecap: "+$.wireframeLinecap+"; stroke-linejoin: "+
+$.wireframeLinejoin):ea.setAttribute("style","fill: "+y.__styleString+"; fill-opacity: "+$.opacity);k.appendChild(ea)}function f(ua){if(e[ua]==null){e[ua]=document.createElementNS("http://www.w3.org/2000/svg","path");Ia==0&&e[ua].setAttribute("shape-rendering","crispEdges")}return e[ua]}function g(ua){return ua<0?Math.min((1+ua)*0.5,0.5):0.5+Math.min(ua*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,t,x,v,z,C,E=new THREE.Rectangle,J=
+new THREE.Rectangle,U=!1,y=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),P=new THREE.Color(0),za=new THREE.Color(0),va,ta=new THREE.Vector3,e=[],fa=[],ea,Aa,Ha,Ia=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ua){switch(ua){case "high":Ia=1;break;case "low":Ia=0}};this.setSize=function(ua,ca){n=ua;p=ca;o=n/2;t=p/2;k.setAttribute("viewBox",-o+" "+-t+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",
+p);E.set(-o,-t,o,t)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(ua,ca){var sa,Ba,ja,$,pa,Fa,ka,oa;this.autoClear&&this.clear();h=j.projectScene(ua,ca,this.sortElements);Ha=Aa=0;if(U=ua.lights.length>0){ka=ua.lights;N.setRGB(0,0,0);P.setRGB(0,0,0);za.setRGB(0,0,0);sa=0;for(Ba=ka.length;sa<Ba;sa++){ja=ka[sa];$=ja.color;if(ja instanceof THREE.AmbientLight){N.r+=$.r;N.g+=$.g;N.b+=$.b}else if(ja instanceof THREE.DirectionalLight){P.r+=$.r;P.g+=
+$.g;P.b+=$.b}else if(ja instanceof THREE.PointLight){za.r+=$.r;za.g+=$.g;za.b+=$.b}}}sa=0;for(Ba=h.length;sa<Ba;sa++){ka=h[sa];J.empty();if(ka instanceof THREE.RenderableParticle){x=ka;x.x*=o;x.y*=-t;ja=0;for($=ka.materials.length;ja<$;)ja++}else if(ka instanceof THREE.RenderableLine){x=ka.v1;v=ka.v2;x.positionScreen.x*=o;x.positionScreen.y*=-t;v.positionScreen.x*=o;v.positionScreen.y*=-t;J.addPoint(x.positionScreen.x,x.positionScreen.y);J.addPoint(v.positionScreen.x,v.positionScreen.y);if(E.instersects(J)){ja=
+0;for($=ka.materials.length;ja<$;)if((oa=ka.materials[ja++])&&oa.opacity!=0){pa=x;Fa=v;var Ga=Ha++;if(fa[Ga]==null){fa[Ga]=document.createElementNS("http://www.w3.org/2000/svg","line");Ia==0&&fa[Ga].setAttribute("shape-rendering","crispEdges")}ea=fa[Ga];ea.setAttribute("x1",pa.positionScreen.x);ea.setAttribute("y1",pa.positionScreen.y);ea.setAttribute("x2",Fa.positionScreen.x);ea.setAttribute("y2",Fa.positionScreen.y);if(oa instanceof THREE.LineBasicMaterial){y.__styleString=oa.color.__styleString;
+ea.setAttribute("style","fill: none; stroke: "+y.__styleString+"; stroke-width: "+oa.linewidth+"; stroke-opacity: "+oa.opacity+"; stroke-linecap: "+oa.linecap+"; stroke-linejoin: "+oa.linejoin);k.appendChild(ea)}}}}else if(ka instanceof THREE.RenderableFace3){x=ka.v1;v=ka.v2;z=ka.v3;x.positionScreen.x*=o;x.positionScreen.y*=-t;v.positionScreen.x*=o;v.positionScreen.y*=-t;z.positionScreen.x*=o;z.positionScreen.y*=-t;J.addPoint(x.positionScreen.x,x.positionScreen.y);J.addPoint(v.positionScreen.x,v.positionScreen.y);
+J.addPoint(z.positionScreen.x,z.positionScreen.y);if(E.instersects(J)){ja=0;for($=ka.meshMaterials.length;ja<$;){oa=ka.meshMaterials[ja++];if(oa instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ka.faceMaterials.length;pa<Fa;)(oa=ka.faceMaterials[pa++])&&oa.opacity!=0&&d(x,v,z,ka,oa,ua)}else oa&&oa.opacity!=0&&d(x,v,z,ka,oa,ua)}}}else if(ka instanceof THREE.RenderableFace4){x=ka.v1;v=ka.v2;z=ka.v3;C=ka.v4;x.positionScreen.x*=o;x.positionScreen.y*=-t;v.positionScreen.x*=o;v.positionScreen.y*=-t;z.positionScreen.x*=
+o;z.positionScreen.y*=-t;C.positionScreen.x*=o;C.positionScreen.y*=-t;J.addPoint(x.positionScreen.x,x.positionScreen.y);J.addPoint(v.positionScreen.x,v.positionScreen.y);J.addPoint(z.positionScreen.x,z.positionScreen.y);J.addPoint(C.positionScreen.x,C.positionScreen.y);if(E.instersects(J)){ja=0;for($=ka.meshMaterials.length;ja<$;){oa=ka.meshMaterials[ja++];if(oa instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ka.faceMaterials.length;pa<Fa;)(oa=ka.faceMaterials[pa++])&&oa.opacity!=0&&c(x,v,z,C,ka,oa,
+ua)}else oa&&oa.opacity!=0&&c(x,v,z,C,ka,oa,ua)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
@@ -222,105 +222,105 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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-!1,ab);if(t instanceof THREE.ShadowVolumeDynamicMaterial){m=G.directionalLightDirection.value;m[0]=-A.position.x;m[1]=-A.position.y;m[2]=-A.position.z;e.uniform3fv(E.directionalLightDirection,m);e.uniformMatrix4fv(E.objectMatrix,!1,w._objectMatrixArray);e.uniformMatrix4fv(E.viewMatrix,!1,ab)}if(t.skinning){e.uniformMatrix4fv(E.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(E.boneGlobalMatrices,!1,w.boneMatrices)}return S}function g(m,A,x,t,w,S){if(t.opacity!=0){var E;m=f(m,A,x,t,S).attributes;if(t.morphTargets){A=
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-O[G[x]];x++}}else{G=[];var D=-1,I=0;O=S.morphTargetInfluences;var Q,sa=O.length;x=0;for(S.morphTargetBase!==-1&&(G[S.morphTargetBase]=!0);x<t.numSupportedMorphTargets;){for(Q=0;Q<sa;Q++)if(!G[Q]&&O[Q]>D){I=Q;D=O[I]}e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);S.__webglMorphTargetInfluences[x]=D;G[I]=1;D=-1;x++}}e.uniform1fv(t.program.uniforms.morphTargetInfluences,S.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,
-w.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(w.__webglCustomAttributes)for(E in w.__webglCustomAttributes)if(m[E]>=0){A=w.__webglCustomAttributes[E];e.bindBuffer(e.ARRAY_BUFFER,A.buffer);e.vertexAttribPointer(m[E],A.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=
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-4,e.FLOAT,!1,0,0)}if(S instanceof THREE.Mesh)if(t.wireframe){e.lineWidth(t.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.drawElements(e.LINES,w.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.drawElements(e.TRIANGLES,w.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(S instanceof THREE.Line){S=S.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(t.linewidth);e.drawArrays(S,0,w.__webglLineCount)}else if(S instanceof
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-e.KEEP,e.DECR,e.KEEP);var A,x=m.lights.length,t,w=m.lights,S=[],E,G,O,D,I,Q=m.__webglShadowVolumes.length;for(A=0;A<x;A++){t=m.lights[A];if(t instanceof THREE.DirectionalLight){S[0]=-t.position.x;S[1]=-t.position.y;S[2]=-t.position.z;for(I=0;I<Q;I++){t=m.__webglShadowVolumes[I].object;E=m.__webglShadowVolumes[I].buffer;G=t.materials[0];G.program||$.initMaterial(G,w,undefined,t);G=G.program;O=G.uniforms;D=G.attributes;if(Aa!==G){e.useProgram(G);Aa=G;e.uniformMatrix4fv(O.projectionMatrix,!1,cb);e.uniformMatrix4fv(O.viewMatrix,
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-0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,E.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ga="";Aa=ya.program;e.useProgram(ya.program);e.uniformMatrix4fv(ya.projectionLocation,!1,cb);e.uniform1f(ya.darknessLocation,ya.darkness);e.bindBuffer(e.ARRAY_BUFFER,ya.vertexBuffer);e.vertexAttribPointer(ya.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ya.vertexLocation);
-e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ya.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(qa)}function C(m,A){var x,t,w,S=m.__webglLensFlares.length,E,G,O;E=new THREE.Vector3;var D=na/ka;G=ka*0.5;O=na*0.5;var I=16/na,Q=[I*D,I],sa=[1,1,0];I=[1,1];var W,Ba=ia.readBackPixels,ra,za,Ia=ia.uniforms;x=ia.attributes;e.useProgram(ia.program);Aa=ia.program;ga="";e.uniform1i(Ia.map,
-0);e.activeTexture(e.TEXTURE0);e.uniform1f(Ia.opacity,1);e.uniform1f(Ia.rotation,0);e.uniform2fv(Ia.scale,Q);e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,ia.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(w=0;w<S;w++){x=m.__webglLensFlares[w].object;E.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);A.matrixWorldInverse.multiplyVector3(E);
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-(za+=0.2);x.positionScreen.x=sa[0];x.positionScreen.y=sa[1];x.positionScreen.z=sa[2];x.customUpdateCallback?x.customUpdateCallback(za,x):x.updateLensFlares(za);e.uniform1i(Ia.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(w=0;w<S;w++){x=m.__webglLensFlares[w].object;E=0;for(G=x.lensFlares.length;E<G;E++){O=x.lensFlares[E];if(O.opacity>0.0010&&O.scale>0.0010){sa[0]=O.x;sa[1]=O.y;sa[2]=O.z;I=O.size*O.scale/na;Q[0]=I*D;Q[1]=I;e.uniform3fv(Ia.screenPosition,
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-t.__skinIndexArray,K=t.__skinWeightArray,Qa=t.__morphTargetsArrays,db=t.__webglCustomAttributes;P=void 0;var Wa=t.__faceArray,bb=t.__lineArray,lb=t.__needsSmoothNormals;ra=t.__vertexColorType;Ba=t.__uvType;za=t.__normalType;var Ta=m.geometry,ib=Ta.__dirtyVertices,sb=Ta.__dirtyElements,rb=Ta.__dirtyUvs,tb=Ta.__dirtyNormals,ub=Ta.__dirtyTangents,vb=Ta.__dirtyColors,wb=Ta.__dirtyMorphTargets,nb=Ta.vertices,xb=t.faces,Ab=Ta.faces,yb=Ta.faceVertexUvs[0],zb=Ta.faceVertexUvs[1],ob=Ta.skinVerticesA,pb=Ta.skinVerticesB,
-qb=Ta.skinIndices,kb=Ta.skinWeights,mb=Ta.edgeFaces,jb=Ta.morphTargets;if(db)for(fb in db)db[fb].offset=0;E=0;for(G=xb.length;E<G;E++){O=xb[E];D=Ab[O];yb&&(Ia=yb[O]);zb&&(Sa=zb[O]);O=D.vertexNormals;I=D.normal;Q=D.vertexColors;sa=D.color;W=D.vertexTangents;if(D instanceof THREE.Face3){if(ib){ea=nb[D.a].position;ca=nb[D.b].position;ja=nb[D.c].position;Za[Xa]=ea.x;Za[Xa+1]=ea.y;Za[Xa+2]=ea.z;Za[Xa+3]=ca.x;Za[Xa+4]=ca.y;Za[Xa+5]=ca.z;Za[Xa+6]=ja.x;Za[Xa+7]=ja.y;Za[Xa+8]=ja.z;Xa+=9}if(db)for(fb in db){P=
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-6]=ja.x;P.array[V+7]=ja.y;P.array[V+8]=ja.z;P.array[V+9]=La.x;P.array[V+10]=La.y;P.array[V+11]=La.z;P.offset+=12}else{P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ea.w;P.array[V+4]=ca.x;P.array[V+5]=ca.y;P.array[V+6]=ca.z;P.array[V+7]=ca.w;P.array[V+8]=ja.x;P.array[V+9]=ja.y;P.array[V+10]=ja.z;P.array[V+11]=ja.w;P.array[V+12]=La.x;P.array[V+13]=La.y;P.array[V+14]=La.z;P.array[V+15]=La.w;P.offset+=16}}}}if(wb){V=0;for(P=jb.length;V<P;V++){ea=jb[V].vertices[D.a].position;ca=jb[V].vertices[D.b].position;
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-ea=qb[D.a];ca=qb[D.b];ja=qb[D.c];La=qb[D.d];ha[R]=ea.x;ha[R+1]=ea.y;ha[R+2]=ea.z;ha[R+3]=ea.w;ha[R+4]=ca.x;ha[R+5]=ca.y;ha[R+6]=ca.z;ha[R+7]=ca.w;ha[R+8]=ja.x;ha[R+9]=ja.y;ha[R+10]=ja.z;ha[R+11]=ja.w;ha[R+12]=La.x;ha[R+13]=La.y;ha[R+14]=La.z;ha[R+15]=La.w;ea=ob[D.a];ca=ob[D.b];ja=ob[D.c];La=ob[D.d];va[R]=ea.x;va[R+1]=ea.y;va[R+2]=ea.z;va[R+3]=1;va[R+4]=ca.x;va[R+5]=ca.y;va[R+6]=ca.z;va[R+7]=1;va[R+8]=ja.x;va[R+9]=ja.y;va[R+10]=ja.z;va[R+11]=1;va[R+12]=La.x;va[R+13]=La.y;va[R+14]=La.z;va[R+15]=1;ea=
-pb[D.a];ca=pb[D.b];ja=pb[D.c];D=pb[D.d];ua[R]=ea.x;ua[R+1]=ea.y;ua[R+2]=ea.z;ua[R+3]=1;ua[R+4]=ca.x;ua[R+5]=ca.y;ua[R+6]=ca.z;ua[R+7]=1;ua[R+8]=ja.x;ua[R+9]=ja.y;ua[R+10]=ja.z;ua[R+11]=1;ua[R+12]=D.x;ua[R+13]=D.y;ua[R+14]=D.z;ua[R+15]=1;R+=16}if(vb&&ra){if(Q.length==4&&ra==THREE.VertexColors){D=Q[0];ea=Q[1];ca=Q[2];Q=Q[3]}else Q=ca=ea=D=sa;aa[Ma]=D.r;aa[Ma+1]=D.g;aa[Ma+2]=D.b;aa[Ma+3]=ea.r;aa[Ma+4]=ea.g;aa[Ma+5]=ea.b;aa[Ma+6]=ca.r;aa[Ma+7]=ca.g;aa[Ma+8]=ca.b;aa[Ma+9]=Q.r;aa[Ma+10]=Q.g;aa[Ma+11]=Q.b;
-Ma+=12}if(ub&&Ta.hasTangents){Q=W[0];sa=W[1];D=W[2];W=W[3];fa[Ra]=Q.x;fa[Ra+1]=Q.y;fa[Ra+2]=Q.z;fa[Ra+3]=Q.w;fa[Ra+4]=sa.x;fa[Ra+5]=sa.y;fa[Ra+6]=sa.z;fa[Ra+7]=sa.w;fa[Ra+8]=D.x;fa[Ra+9]=D.y;fa[Ra+10]=D.z;fa[Ra+11]=D.w;fa[Ra+12]=W.x;fa[Ra+13]=W.y;fa[Ra+14]=W.z;fa[Ra+15]=W.w;Ra+=16}if(tb&&za)if(O.length==4&&lb)for(W=0;W<4;W++){I=O[W];ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}else for(W=0;W<4;W++){ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}if(rb&&Ia!==undefined&&Ba)for(W=0;W<4;W++){O=Ia[W];$a[gb]=
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-e.bufferData(e.ARRAY_BUFFER,Za,S)}if(db)for(fb in db){P=db[fb];if(P.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,P.buffer);e.bufferData(e.ARRAY_BUFFER,P.array,S);P.needsUpdate=!1}}if(wb){V=0;for(P=jb.length;V<P;V++){e.bindBuffer(e.ARRAY_BUFFER,t.__webglMorphTargetsBuffers[V]);e.bufferData(e.ARRAY_BUFFER,Qa[V],S)}}if(vb&&Ma>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,aa,S)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,t.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,S)}if(ub&&
-Ta.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,t.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,S)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,$a,S)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,T,S)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Wa,S);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,bb,S)}if(R>0){e.bindBuffer(e.ARRAY_BUFFER,
-t.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,va,S);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,S);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ha,S);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,K,S)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=
-m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;S=t.length;Ia=m.__vertexArray;E=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(G=0;G<za;G++){Ba=ra[G].position;w=G*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(G=0;G<S;G++){color=t[G];w=G*3;E[w]=color.r;E[w+1]=color.g;E[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-E,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;S=t.length;Ia=m.__vertexArray;E=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(G=0;G<za;G++){Ba=ra[G].position;w=G*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(G=0;G<S;G++){color=t[G];w=G*3;E[w]=color.r;E[w+1]=
-color.g;E[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&d(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function U(m){function A(sa){var W=[];x=0;for(t=sa.length;x<t;x++)sa[x]==undefined?W.push("undefined"):W.push(sa[x].id);return W.join("_")}var x,t,w,S,E,G,O,D,I={},Q=m.morphTargets!==
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+A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(M instanceof THREE.Line){M=M.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(u.linewidth);e.drawArrays(M,0,A.__webglLineCount)}else if(M instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,A.__webglParticleCount);else M instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount)}}function g(m,B){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=
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+p(I,A))}}function x(m,B){return B.z-m.z}function v(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var B,w=m.lights.length,u,A=m.lights,M=[],G,I,F,D,H,K=m.__webglShadowVolumes.length;for(B=0;B<w;B++){u=m.lights[B];if(u instanceof THREE.DirectionalLight){M[0]=-u.position.x;M[1]=-u.position.y;M[2]=
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+e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,G.__webglNormalBuffer);e.vertexAttribPointer(D.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,G.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,G.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,G.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);
+e.disable(e.DEPTH_TEST);Ba="";Aa=ha.program;e.useProgram(ha.program);e.uniformMatrix4fv(ha.projectionLocation,!1,Ra);e.uniform1f(ha.darknessLocation,ha.darkness);e.bindBuffer(e.ARRAY_BUFFER,ha.vertexBuffer);e.vertexAttribPointer(ha.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ha.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ha.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);
+e.enable(e.DEPTH_TEST);e.depthMask(Ia)}function z(m,B){var w,u,A,M=m.__webglLensFlares.length,G,I,F;G=new THREE.Vector3;var D=ka/Fa;I=Fa*0.5;F=ka*0.5;var H=16/ka,K=[H*D,H],X=[1,1,0];H=[1,1];var T,Ea=la.readBackPixels,Ja,ra,ya=la.uniforms;w=la.attributes;e.useProgram(la.program);Aa=la.program;Ba="";e.uniform1i(ya.map,0);e.activeTexture(e.TEXTURE0);e.uniform1f(ya.opacity,1);e.uniform1f(ya.rotation,0);e.uniform2fv(ya.scale,K);e.bindBuffer(e.ARRAY_BUFFER,la.vertexBuffer);e.vertexAttribPointer(w.vertex,
+2,e.FLOAT,!1,16,0);e.vertexAttribPointer(w.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,la.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,la.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(A=0;A<M;A++){w=m.__webglLensFlares[A].object;G.set(w.matrixWorld.n14,w.matrixWorld.n24,w.matrixWorld.n34);B.matrixWorldInverse.multiplyVector3(G);u=G.z;B.projectionMatrix.multiplyVector3(G);X[0]=G.x;X[1]=G.y;X[2]=G.z;H[0]=X[0]*I+I;H[1]=X[1]*F+F;e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,H[0]-8,H[1]-
+8,16,16);e.uniform3fv(ya.screenPosition,X);e.uniform1i(ya.renderPink,1);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);try{e.readPixels(H[0]-8,H[1]-8,16,16,e.RGBA,e.UNSIGNED_BYTE,la.readBackPixels)}catch(bb){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}e.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-u,B.far))/B.far),10)+2;u=sampleDistance*4;T=sampleDistance*64;ra=0;Ja=28-u+
+(448-T);la.readBackPixels[Ja+0]===255&&la.readBackPixels[Ja+1]===0&&la.readBackPixels[Ja+2]===255&&(ra+=0.2);Ja=28+u+(448-T);Ea[Ja+0]===255&&Ea[Ja+1]===0&&Ea[Ja+2]===255&&(ra+=0.2);Ja=28+u+(448+T);Ea[Ja+0]===255&&Ea[Ja+1]===0&&Ea[Ja+2]===255&&(ra+=0.2);Ja=28-u+(448+T);Ea[Ja+0]===255&&Ea[Ja+1]===0&&Ea[Ja+2]===255&&(ra+=0.2);Ja=476;Ea[Ja+0]===255&&Ea[Ja+1]===0&&Ea[Ja+2]===255&&(ra+=0.2);w.positionScreen.x=X[0];w.positionScreen.y=X[1];w.positionScreen.z=X[2];w.customUpdateCallback?w.customUpdateCallback(ra,
+w):w.updateLensFlares(ra);e.uniform1i(ya.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(A=0;A<M;A++){w=m.__webglLensFlares[A].object;G=0;for(I=w.lensFlares.length;G<I;G++){F=w.lensFlares[G];if(F.opacity>0.0010&&F.scale>0.0010){X[0]=F.x;X[1]=F.y;X[2]=F.z;H=F.size*F.scale/ka;K[0]=H*D;K[1]=H;e.uniform3fv(ya.screenPosition,X);e.uniform1f(ya.rotation,F.rotation);e.uniform2fv(ya.scale,K);e.uniform1f(ya.opacity,F.opacity);y(F.blending);N(F.texture,0);e.drawElements(e.TRIANGLES,
+6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Ia)}function C(m,B){m._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function E(m){var B,w,u,A,M;if(m instanceof THREE.Mesh){w=m.geometry;for(B in w.geometryGroups){u=w.geometryGroups[B];M=!1;for(A in u.__webglCustomAttributes)if(u.__webglCustomAttributes[A].needsUpdate){M=!0;break}if(w.__dirtyVertices||
+w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents||M){M=e.DYNAMIC_DRAW;var G=void 0,I=void 0,F=void 0,D=void 0;F=void 0;var H=void 0,K=void 0,X=void 0,T=void 0,Ea=void 0,Ja=void 0,ra=void 0,ya=void 0,bb=void 0,Y=void 0,da=void 0,na=void 0,La=void 0;K=void 0;X=void 0;D=void 0;T=void 0;D=void 0;Y=void 0;da=void 0;K=void 0;Y=void 0;da=void 0;na=void 0;La=void 0;Y=void 0;da=void 0;na=void 0;La=void 0;Y=void 0;da=void 0;na=void 0;La=void 0;Y=void 0;
+da=void 0;na=void 0;D=void 0;T=void 0;H=void 0;F=void 0;F=void 0;var Z=void 0,Q=void 0,Qa=void 0,db=void 0,Na=0,Oa=0,hb=0,eb=0,$a=0,ab=0,Ma=0,cb=0,Ca=0,R=0,Pa=0;Z=0;var Ta=u.__vertexArray,jb=u.__uvArray,Ya=u.__uv2Array,S=u.__normalArray,ia=u.__tangentArray,ma=u.__colorArray,W=u.__skinVertexAArray,xa=u.__skinVertexBArray,wa=u.__skinIndexArray,ga=u.__skinWeightArray,V=u.__morphTargetsArrays,Ka=u.__webglCustomAttributes;Q=void 0;var Wa=u.__faceArray,Ua=u.__lineArray,ib=u.__needsSmoothNormals;Ja=u.__vertexColorType;
+Ea=u.__uvType;ra=u.__normalType;var Xa=m.geometry,fb=Xa.__dirtyVertices,gb=Xa.__dirtyElements,rb=Xa.__dirtyUvs,sb=Xa.__dirtyNormals,tb=Xa.__dirtyTangents,ub=Xa.__dirtyColors,vb=Xa.__dirtyMorphTargets,nb=Xa.vertices,wb=u.faces,zb=Xa.faces,xb=Xa.faceVertexUvs[0],yb=Xa.faceVertexUvs[1],ob=Xa.skinVerticesA,pb=Xa.skinVerticesB,qb=Xa.skinIndices,lb=Xa.skinWeights,mb=Xa.edgeFaces,kb=Xa.morphTargets;if(Ka)for(db in Ka)Ka[db].offset=0;G=0;for(I=wb.length;G<I;G++){F=wb[G];D=zb[F];xb&&(ya=xb[F]);yb&&(bb=yb[F]);
+F=D.vertexNormals;H=D.normal;K=D.vertexColors;X=D.color;T=D.vertexTangents;if(D instanceof THREE.Face3){if(fb){Y=nb[D.a].position;da=nb[D.b].position;na=nb[D.c].position;Ta[Oa]=Y.x;Ta[Oa+1]=Y.y;Ta[Oa+2]=Y.z;Ta[Oa+3]=da.x;Ta[Oa+4]=da.y;Ta[Oa+5]=da.z;Ta[Oa+6]=na.x;Ta[Oa+7]=na.y;Ta[Oa+8]=na.z;Oa+=9}if(Ka)for(db in Ka){Q=Ka[db];if(Q.needsUpdate){Z=Q.offset;if(Q.size===1){Q.array[Z+0]=Q.value[D.a];Q.array[Z+1]=Q.value[D.b];Q.array[Z+2]=Q.value[D.c];Q.offset+=3}else{Y=Q.value[D.a];da=Q.value[D.b];na=Q.value[D.c];
+if(Q.size===2){Q.array[Z+0]=Y.x;Q.array[Z+1]=Y.y;Q.array[Z+2]=da.x;Q.array[Z+3]=da.y;Q.array[Z+4]=na.x;Q.array[Z+5]=na.y;Q.offset+=6}else if(Q.size===3){Q.array[Z+0]=Y.x;Q.array[Z+1]=Y.y;Q.array[Z+2]=Y.z;Q.array[Z+3]=da.x;Q.array[Z+4]=da.y;Q.array[Z+5]=da.z;Q.array[Z+6]=na.x;Q.array[Z+7]=na.y;Q.array[Z+8]=na.z;Q.offset+=9}else{Q.array[Z+0]=Y.x;Q.array[Z+1]=Y.y;Q.array[Z+2]=Y.z;Q.array[Z+3]=Y.w;Q.array[Z+4]=da.x;Q.array[Z+5]=da.y;Q.array[Z+6]=da.z;Q.array[Z+7]=da.w;Q.array[Z+8]=na.x;Q.array[Z+9]=na.y;
+Q.array[Z+10]=na.z;Q.array[Z+11]=na.w;Q.offset+=12}}}}if(vb){Z=0;for(Q=kb.length;Z<Q;Z++){Y=kb[Z].vertices[D.a].position;da=kb[Z].vertices[D.b].position;na=kb[Z].vertices[D.c].position;Qa=V[Z];Qa[Pa+0]=Y.x;Qa[Pa+1]=Y.y;Qa[Pa+2]=Y.z;Qa[Pa+3]=da.x;Qa[Pa+4]=da.y;Qa[Pa+5]=da.z;Qa[Pa+6]=na.x;Qa[Pa+7]=na.y;Qa[Pa+8]=na.z}Pa+=9}if(lb.length){Y=lb[D.a];da=lb[D.b];na=lb[D.c];ga[R]=Y.x;ga[R+1]=Y.y;ga[R+2]=Y.z;ga[R+3]=Y.w;ga[R+4]=da.x;ga[R+5]=da.y;ga[R+6]=da.z;ga[R+7]=da.w;ga[R+8]=na.x;ga[R+9]=na.y;ga[R+10]=
+na.z;ga[R+11]=na.w;Y=qb[D.a];da=qb[D.b];na=qb[D.c];wa[R]=Y.x;wa[R+1]=Y.y;wa[R+2]=Y.z;wa[R+3]=Y.w;wa[R+4]=da.x;wa[R+5]=da.y;wa[R+6]=da.z;wa[R+7]=da.w;wa[R+8]=na.x;wa[R+9]=na.y;wa[R+10]=na.z;wa[R+11]=na.w;Y=ob[D.a];da=ob[D.b];na=ob[D.c];W[R]=Y.x;W[R+1]=Y.y;W[R+2]=Y.z;W[R+3]=1;W[R+4]=da.x;W[R+5]=da.y;W[R+6]=da.z;W[R+7]=1;W[R+8]=na.x;W[R+9]=na.y;W[R+10]=na.z;W[R+11]=1;Y=pb[D.a];da=pb[D.b];na=pb[D.c];xa[R]=Y.x;xa[R+1]=Y.y;xa[R+2]=Y.z;xa[R+3]=1;xa[R+4]=da.x;xa[R+5]=da.y;xa[R+6]=da.z;xa[R+7]=1;xa[R+8]=na.x;
+xa[R+9]=na.y;xa[R+10]=na.z;xa[R+11]=1;R+=12}if(ub&&Ja){if(K.length==3&&Ja==THREE.VertexColors){D=K[0];Y=K[1];da=K[2]}else da=Y=D=X;ma[Ca]=D.r;ma[Ca+1]=D.g;ma[Ca+2]=D.b;ma[Ca+3]=Y.r;ma[Ca+4]=Y.g;ma[Ca+5]=Y.b;ma[Ca+6]=da.r;ma[Ca+7]=da.g;ma[Ca+8]=da.b;Ca+=9}if(tb&&Xa.hasTangents){K=T[0];X=T[1];D=T[2];ia[Ma]=K.x;ia[Ma+1]=K.y;ia[Ma+2]=K.z;ia[Ma+3]=K.w;ia[Ma+4]=X.x;ia[Ma+5]=X.y;ia[Ma+6]=X.z;ia[Ma+7]=X.w;ia[Ma+8]=D.x;ia[Ma+9]=D.y;ia[Ma+10]=D.z;ia[Ma+11]=D.w;Ma+=12}if(sb&&ra)if(F.length==3&&ib)for(T=0;T<
+3;T++){H=F[T];S[ab]=H.x;S[ab+1]=H.y;S[ab+2]=H.z;ab+=3}else for(T=0;T<3;T++){S[ab]=H.x;S[ab+1]=H.y;S[ab+2]=H.z;ab+=3}if(rb&&ya!==undefined&&Ea)for(T=0;T<3;T++){F=ya[T];jb[hb]=F.u;jb[hb+1]=F.v;hb+=2}if(rb&&bb!==undefined&&Ea)for(T=0;T<3;T++){F=bb[T];Ya[eb]=F.u;Ya[eb+1]=F.v;eb+=2}if(gb){Wa[$a]=Na;Wa[$a+1]=Na+1;Wa[$a+2]=Na+2;$a+=3;Ua[cb]=Na;Ua[cb+1]=Na+1;Ua[cb+2]=Na;Ua[cb+3]=Na+2;Ua[cb+4]=Na+1;Ua[cb+5]=Na+2;cb+=6;Na+=3}}else if(D instanceof THREE.Face4){if(fb){Y=nb[D.a].position;da=nb[D.b].position;na=
+nb[D.c].position;La=nb[D.d].position;Ta[Oa]=Y.x;Ta[Oa+1]=Y.y;Ta[Oa+2]=Y.z;Ta[Oa+3]=da.x;Ta[Oa+4]=da.y;Ta[Oa+5]=da.z;Ta[Oa+6]=na.x;Ta[Oa+7]=na.y;Ta[Oa+8]=na.z;Ta[Oa+9]=La.x;Ta[Oa+10]=La.y;Ta[Oa+11]=La.z;Oa+=12}if(Ka)for(db in Ka){Q=Ka[db];if(Q.needsUpdate){Z=Q.offset;if(Q.size===1){Q.array[Z+0]=Q.value[D.a];Q.array[Z+1]=Q.value[D.b];Q.array[Z+2]=Q.value[D.c];Q.array[Z+2]=Q.value[D.d];Q.offset+=4}else{Y=Q.value[D.a];da=Q.value[D.b];na=Q.value[D.c];La=Q.value[D.d];if(Q.size===2){Q.array[Z+0]=Y.x;Q.array[Z+
+1]=Y.y;Q.array[Z+2]=da.x;Q.array[Z+3]=da.y;Q.array[Z+4]=na.x;Q.array[Z+5]=na.y;Q.array[Z+6]=La.x;Q.array[Z+7]=La.y;Q.offset+=8}else if(Q.size===3){Q.array[Z+0]=Y.x;Q.array[Z+1]=Y.y;Q.array[Z+2]=Y.z;Q.array[Z+3]=da.x;Q.array[Z+4]=da.y;Q.array[Z+5]=da.z;Q.array[Z+6]=na.x;Q.array[Z+7]=na.y;Q.array[Z+8]=na.z;Q.array[Z+9]=La.x;Q.array[Z+10]=La.y;Q.array[Z+11]=La.z;Q.offset+=12}else{Q.array[Z+0]=Y.x;Q.array[Z+1]=Y.y;Q.array[Z+2]=Y.z;Q.array[Z+3]=Y.w;Q.array[Z+4]=da.x;Q.array[Z+5]=da.y;Q.array[Z+6]=da.z;
+Q.array[Z+7]=da.w;Q.array[Z+8]=na.x;Q.array[Z+9]=na.y;Q.array[Z+10]=na.z;Q.array[Z+11]=na.w;Q.array[Z+12]=La.x;Q.array[Z+13]=La.y;Q.array[Z+14]=La.z;Q.array[Z+15]=La.w;Q.offset+=16}}}}if(vb){Z=0;for(Q=kb.length;Z<Q;Z++){Y=kb[Z].vertices[D.a].position;da=kb[Z].vertices[D.b].position;na=kb[Z].vertices[D.c].position;La=kb[Z].vertices[D.d].position;Qa=V[Z];Qa[Pa+0]=Y.x;Qa[Pa+1]=Y.y;Qa[Pa+2]=Y.z;Qa[Pa+3]=da.x;Qa[Pa+4]=da.y;Qa[Pa+5]=da.z;Qa[Pa+6]=na.x;Qa[Pa+7]=na.y;Qa[Pa+8]=na.z;Qa[Pa+9]=La.x;Qa[Pa+10]=
+La.y;Qa[Pa+11]=La.z}Pa+=12}if(lb.length){Y=lb[D.a];da=lb[D.b];na=lb[D.c];La=lb[D.d];ga[R]=Y.x;ga[R+1]=Y.y;ga[R+2]=Y.z;ga[R+3]=Y.w;ga[R+4]=da.x;ga[R+5]=da.y;ga[R+6]=da.z;ga[R+7]=da.w;ga[R+8]=na.x;ga[R+9]=na.y;ga[R+10]=na.z;ga[R+11]=na.w;ga[R+12]=La.x;ga[R+13]=La.y;ga[R+14]=La.z;ga[R+15]=La.w;Y=qb[D.a];da=qb[D.b];na=qb[D.c];La=qb[D.d];wa[R]=Y.x;wa[R+1]=Y.y;wa[R+2]=Y.z;wa[R+3]=Y.w;wa[R+4]=da.x;wa[R+5]=da.y;wa[R+6]=da.z;wa[R+7]=da.w;wa[R+8]=na.x;wa[R+9]=na.y;wa[R+10]=na.z;wa[R+11]=na.w;wa[R+12]=La.x;
+wa[R+13]=La.y;wa[R+14]=La.z;wa[R+15]=La.w;Y=ob[D.a];da=ob[D.b];na=ob[D.c];La=ob[D.d];W[R]=Y.x;W[R+1]=Y.y;W[R+2]=Y.z;W[R+3]=1;W[R+4]=da.x;W[R+5]=da.y;W[R+6]=da.z;W[R+7]=1;W[R+8]=na.x;W[R+9]=na.y;W[R+10]=na.z;W[R+11]=1;W[R+12]=La.x;W[R+13]=La.y;W[R+14]=La.z;W[R+15]=1;Y=pb[D.a];da=pb[D.b];na=pb[D.c];D=pb[D.d];xa[R]=Y.x;xa[R+1]=Y.y;xa[R+2]=Y.z;xa[R+3]=1;xa[R+4]=da.x;xa[R+5]=da.y;xa[R+6]=da.z;xa[R+7]=1;xa[R+8]=na.x;xa[R+9]=na.y;xa[R+10]=na.z;xa[R+11]=1;xa[R+12]=D.x;xa[R+13]=D.y;xa[R+14]=D.z;xa[R+15]=1;
+R+=16}if(ub&&Ja){if(K.length==4&&Ja==THREE.VertexColors){D=K[0];Y=K[1];da=K[2];K=K[3]}else K=da=Y=D=X;ma[Ca]=D.r;ma[Ca+1]=D.g;ma[Ca+2]=D.b;ma[Ca+3]=Y.r;ma[Ca+4]=Y.g;ma[Ca+5]=Y.b;ma[Ca+6]=da.r;ma[Ca+7]=da.g;ma[Ca+8]=da.b;ma[Ca+9]=K.r;ma[Ca+10]=K.g;ma[Ca+11]=K.b;Ca+=12}if(tb&&Xa.hasTangents){K=T[0];X=T[1];D=T[2];T=T[3];ia[Ma]=K.x;ia[Ma+1]=K.y;ia[Ma+2]=K.z;ia[Ma+3]=K.w;ia[Ma+4]=X.x;ia[Ma+5]=X.y;ia[Ma+6]=X.z;ia[Ma+7]=X.w;ia[Ma+8]=D.x;ia[Ma+9]=D.y;ia[Ma+10]=D.z;ia[Ma+11]=D.w;ia[Ma+12]=T.x;ia[Ma+13]=T.y;
+ia[Ma+14]=T.z;ia[Ma+15]=T.w;Ma+=16}if(sb&&ra)if(F.length==4&&ib)for(T=0;T<4;T++){H=F[T];S[ab]=H.x;S[ab+1]=H.y;S[ab+2]=H.z;ab+=3}else for(T=0;T<4;T++){S[ab]=H.x;S[ab+1]=H.y;S[ab+2]=H.z;ab+=3}if(rb&&ya!==undefined&&Ea)for(T=0;T<4;T++){F=ya[T];jb[hb]=F.u;jb[hb+1]=F.v;hb+=2}if(rb&&bb!==undefined&&Ea)for(T=0;T<4;T++){F=bb[T];Ya[eb]=F.u;Ya[eb+1]=F.v;eb+=2}if(gb){Wa[$a]=Na;Wa[$a+1]=Na+1;Wa[$a+2]=Na+3;Wa[$a+3]=Na+1;Wa[$a+4]=Na+2;Wa[$a+5]=Na+3;$a+=6;Ua[cb]=Na;Ua[cb+1]=Na+1;Ua[cb+2]=Na;Ua[cb+3]=Na+3;Ua[cb+
+4]=Na+1;Ua[cb+5]=Na+2;Ua[cb+6]=Na+2;Ua[cb+7]=Na+3;cb+=8;Na+=4}}}if(mb){G=0;for(I=mb.length;G<I;G++){Wa[$a]=mb[G].a;Wa[$a+1]=mb[G].b;Wa[$a+2]=mb[G].c;Wa[$a+3]=mb[G].a;Wa[$a+4]=mb[G].c;Wa[$a+5]=mb[G].d;$a+=6}}if(fb){e.bindBuffer(e.ARRAY_BUFFER,u.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ta,M)}if(Ka)for(db in Ka){Q=Ka[db];if(Q.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,Q.buffer);e.bufferData(e.ARRAY_BUFFER,Q.array,M);Q.needsUpdate=!1}}if(vb){Z=0;for(Q=kb.length;Z<Q;Z++){e.bindBuffer(e.ARRAY_BUFFER,
+u.__webglMorphTargetsBuffers[Z]);e.bufferData(e.ARRAY_BUFFER,V[Z],M)}}if(ub&&Ca>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,ma,M)}if(sb){e.bindBuffer(e.ARRAY_BUFFER,u.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,S,M)}if(tb&&Xa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,u.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ia,M)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jb,M)}if(rb&&eb>0){e.bindBuffer(e.ARRAY_BUFFER,
+u.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ya,M)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Wa,M);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ua,M)}if(R>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,W,M);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,xa,M);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinIndicesBuffer);
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+Ba){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ba=m}}function L(m,B,w){if((w.width&w.width-1)==0&&(w.height&
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+function ta(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
+var e,fa=document.createElement("canvas"),ea=[],Aa=null,Ha=null,Ia=!0,ua=this,ca=null,sa=null,Ba=null,ja=null,$=0,pa=0,Fa=0,ka=0,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ga=new THREE.Matrix4,Ra=new Float32Array(16),Za=new Float32Array(16),Va=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},O=!0,aa=!0,qa=new THREE.Color(0),Da=0;if(b){if(b.stencil!=
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+e.attachShader(X,za("fragment",prefix_fragment+F));e.attachShader(X,za("vertex",prefix_vertex+D));e.linkProgram(X);e.getProgramParameter(X,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(X,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");X.uniforms={};X.attributes={};var T;F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(T in I)F.push(T);
+T=F;I=0;for(F=T.length;I<F;I++){D=T[I];X.uniforms[D]=e.getUniformLocation(X,D)}F=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(T=0;T<w.maxMorphTargets;T++)F.push("morphTarget"+T);for(K in B)F.push(K);K=F;T=0;for(B=K.length;T<B;T++){w=K[T];X.attributes[w]=e.getAttribLocation(X,w)}ea.push({program:X,code:G});K=X}m.program=K;K=m.program.attributes;e.enableVertexAttribArray(K.position);K.color>=0&&e.enableVertexAttribArray(K.color);K.normal>=
+0&&e.enableVertexAttribArray(K.normal);K.tangent>=0&&e.enableVertexAttribArray(K.tangent);if(m.skinning&&K.skinVertexA>=0&&K.skinVertexB>=0&&K.skinIndex>=0&&K.skinWeight>=0){e.enableVertexAttribArray(K.skinVertexA);e.enableVertexAttribArray(K.skinVertexB);e.enableVertexAttribArray(K.skinIndex);e.enableVertexAttribArray(K.skinWeight)}for(A in m.attributes)K[A]>=0&&e.enableVertexAttribArray(K[A]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(K.morphTarget0>=0){e.enableVertexAttribArray(K.morphTarget0);
+m.numSupportedMorphTargets++}if(K.morphTarget1>=0){e.enableVertexAttribArray(K.morphTarget1);m.numSupportedMorphTargets++}if(K.morphTarget2>=0){e.enableVertexAttribArray(K.morphTarget2);m.numSupportedMorphTargets++}if(K.morphTarget3>=0){e.enableVertexAttribArray(K.morphTarget3);m.numSupportedMorphTargets++}if(K.morphTarget4>=0){e.enableVertexAttribArray(K.morphTarget4);m.numSupportedMorphTargets++}if(K.morphTarget5>=0){e.enableVertexAttribArray(K.morphTarget5);m.numSupportedMorphTargets++}if(K.morphTarget6>=
+0){e.enableVertexAttribArray(K.morphTarget6);m.numSupportedMorphTargets++}if(K.morphTarget7>=0){e.enableVertexAttribArray(K.morphTarget7);m.numSupportedMorphTargets++}u.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(A=this.maxMorphTargets;m<A;m++)u.__webglMorphTargetInfluences[m]=0}};this.render=function(m,B,w,u){var A,M,G,I,F,D,H,K,X=m.lights,T=m.fog;B.matrixAutoUpdate&&B.updateMatrix();m.update(undefined,!1,B);B.matrixWorldInverse.flattenToArray(Za);B.projectionMatrix.flattenToArray(Ra);
+Ga.multiply(B.projectionMatrix,B.matrixWorldInverse);k(Ga);this.initWebGLObjects(m);P(w);(this.autoClear||u)&&this.clear();F=m.__webglObjects.length;for(u=0;u<F;u++){A=m.__webglObjects[u];H=A.object;if(H.visible)if(!(H instanceof THREE.Mesh)||n(H)){H.matrixWorld.flattenToArray(H._objectMatrixArray);C(H,B);t(A);A.render=!0;if(this.sortObjects){Va.copy(H.position);Ga.multiplyVector3(Va);A.z=Va.z}}else A.render=!1;else A.render=!1}this.sortObjects&&m.__webglObjects.sort(x);D=m.__webglObjectsImmediate.length;
+for(u=0;u<D;u++){A=m.__webglObjectsImmediate[u];H=A.object;if(H.visible){H.matrixAutoUpdate&&H.matrixWorld.flattenToArray(H._objectMatrixArray);C(H,B);o(A)}}y(THREE.NormalBlending);for(u=0;u<F;u++){A=m.__webglObjects[u];if(A.render){H=A.object;K=A.buffer;G=A.opaque;h(H);for(A=0;A<G.count;A++){I=G.list[A];j(I.depthTest);f(B,X,T,I,K,H)}}}for(u=0;u<D;u++){A=m.__webglObjectsImmediate[u];H=A.object;if(H.visible){G=A.opaque;h(H);for(A=0;A<G.count;A++){I=G.list[A];j(I.depthTest);M=c(B,X,T,I,H);H.render(function(Ea){g(Ea,
+M)})}}}for(u=0;u<F;u++){A=m.__webglObjects[u];if(A.render){H=A.object;K=A.buffer;G=A.transparent;h(H);for(A=0;A<G.count;A++){I=G.list[A];y(I.blending);j(I.depthTest);f(B,X,T,I,K,H)}}}for(u=0;u<D;u++){A=m.__webglObjectsImmediate[u];H=A.object;if(H.visible){G=A.transparent;h(H);for(A=0;A<G.count;A++){I=G.list[A];y(I.blending);j(I.depthTest);M=c(B,X,T,I,H);H.render(function(Ea){g(Ea,M)})}}}O&&m.__webglShadowVolumes.length&&m.lights.length&&v(m);m.__webglLensFlares.length&&z(m,B);if(w&&w.minFilter!==
+THREE.NearestFilter&&w.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,w.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var B=m.__objectsAdded[0],w=m,u=void 0,A=void 0,M=void 0;if(B._modelViewMatrix==undefined){B._modelViewMatrix=new THREE.Matrix4;B._normalMatrixArray=new Float32Array(9);
+B._modelViewMatrixArray=new Float32Array(16);B._objectMatrixArray=new Float32Array(16);B.matrixWorld.flattenToArray(B._objectMatrixArray)}if(B instanceof THREE.Mesh){A=B.geometry;A.geometryGroups==undefined&&J(A);for(u in A.geometryGroups){M=A.geometryGroups[u];if(!M.__webglVertexBuffer){var G=M;G.__webglVertexBuffer=e.createBuffer();G.__webglNormalBuffer=e.createBuffer();G.__webglTangentBuffer=e.createBuffer();G.__webglColorBuffer=e.createBuffer();G.__webglUVBuffer=e.createBuffer();G.__webglUV2Buffer=
+e.createBuffer();G.__webglSkinVertexABuffer=e.createBuffer();G.__webglSkinVertexBBuffer=e.createBuffer();G.__webglSkinIndicesBuffer=e.createBuffer();G.__webglSkinWeightsBuffer=e.createBuffer();G.__webglFaceBuffer=e.createBuffer();G.__webglLineBuffer=e.createBuffer();if(G.numMorphTargets){var I=void 0,F=void 0;G.__webglMorphTargetsBuffers=[];I=0;for(F=G.numMorphTargets;I<F;I++)G.__webglMorphTargetsBuffers.push(e.createBuffer())}G=M;I=B;var D=void 0,H=void 0,K=void 0;K=void 0;var X=void 0,T=void 0,
+Ea=void 0,Ja=Ea=F=0;H=void 0;K=void 0;var ra=void 0;D=void 0;H=void 0;X=I.geometry;ra=X.faces;T=G.faces;D=0;for(H=T.length;D<H;D++){K=T[D];K=ra[K];if(K instanceof THREE.Face3){F+=3;Ea+=1;Ja+=3}else if(K instanceof THREE.Face4){F+=4;Ea+=2;Ja+=4}}D=G;H=I;ra=void 0;T=void 0;var ya=void 0,bb=void 0;ya=void 0;K=[];ra=0;for(T=H.materials.length;ra<T;ra++){ya=H.materials[ra];if(ya instanceof THREE.MeshFaceMaterial){ya=0;for(l=D.materials.length;ya<l;ya++)(bb=D.materials[ya])&&K.push(bb)}else(bb=ya)&&K.push(bb)}D=
+K;a:{H=void 0;ra=void 0;T=D.length;for(H=0;H<T;H++){ra=D[H];if(ra.map||ra.lightMap||ra instanceof THREE.MeshShaderMaterial){H=!0;break a}}H=!1}a:{ra=D;T=void 0;K=void 0;ya=ra.length;for(T=0;T<ya;T++){K=ra[T];if(!(K instanceof THREE.MeshBasicMaterial&&!K.envMap||K instanceof THREE.MeshDepthMaterial)){ra=K&&K.shading!=undefined&&K.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ra=!1}a:{T=void 0;K=void 0;ya=D.length;for(T=0;T<ya;T++){K=D[T];if(K.vertexColors){K=K.vertexColors;
+break a}}K=!1}G.__vertexArray=new Float32Array(F*3);if(ra)G.__normalArray=new Float32Array(F*3);if(X.hasTangents)G.__tangentArray=new Float32Array(F*4);if(K)G.__colorArray=new Float32Array(F*3);if(H){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)G.__uvArray=new Float32Array(F*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(F*2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(F*4);G.__skinVertexBArray=new Float32Array(F*
+4);G.__skinIndexArray=new Float32Array(F*4);G.__skinWeightArray=new Float32Array(F*4)}G.__faceArray=new Uint16Array(Ea*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));G.__lineArray=new Uint16Array(Ja*2);if(G.numMorphTargets){G.__morphTargetsArrays=[];X=0;for(T=G.numMorphTargets;X<T;X++)G.__morphTargetsArrays.push(new Float32Array(F*3))}G.__needsSmoothNormals=ra==THREE.SmoothShading;G.__uvType=H;G.__vertexColorType=K;G.__normalType=ra;G.__webglFaceCount=Ea*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*
+6:0);G.__webglLineCount=Ja*2;X=0;for(T=D.length;X<T;X++)if(D[X].attributes){G.__webglCustomAttributes={};for(a in D[X].attributes){H=D[X].attributes[a];Ea=1;if(H.type==="v2")Ea=2;else if(H.type==="v3")Ea=3;else if(H.type==="v4")Ea=4;else H.type==="c"&&(Ea=3);H.size=Ea;H.needsUpdate=!0;H.array=new Float32Array(F*Ea);H.buffer=e.createBuffer();G.__webglCustomAttributes[a]=H}}A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=
+!0}B instanceof THREE.ShadowVolume?U(w.__webglShadowVolumes,M,B):U(w.__webglObjects,M,B)}}else if(B instanceof THREE.LensFlare)U(w.__webglLensFlares,undefined,B);else if(B instanceof THREE.Ribbon){A=B.geometry;if(!A.__webglVertexBuffer){u=A;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=A;M=u.vertices.length;u.__vertexArray=new Float32Array(M*3);u.__colorArray=new Float32Array(M*3);u.__webglVertexCount=M;A.__dirtyVertices=!0;A.__dirtyColors=!0}U(w.__webglObjects,A,
+B)}else if(B instanceof THREE.Line){A=B.geometry;if(!A.__webglVertexBuffer){u=A;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=A;M=u.vertices.length;u.__vertexArray=new Float32Array(M*3);u.__colorArray=new Float32Array(M*3);u.__webglLineCount=M;A.__dirtyVertices=!0;A.__dirtyColors=!0}U(w.__webglObjects,A,B)}else if(B instanceof THREE.ParticleSystem){A=B.geometry;if(!A.__webglVertexBuffer){u=A;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();
+u=A;M=u.vertices.length;u.__vertexArray=new Float32Array(M*3);u.__colorArray=new Float32Array(M*3);u.__sortArray=[];u.__webglParticleCount=M;A.__dirtyVertices=!0;A.__dirtyColors=!0}U(w.__webglObjects,A,B)}else THREE.MarchingCubes!==undefined&&B instanceof THREE.MarchingCubes&&w.__webglObjectsImmediate.push({object:B,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){B=m.__objectsRemoved[0];w=m;A=void 0;u=void 0;for(A=w.__webglObjects.length-
+1;A>=0;A--){u=w.__webglObjects[A].object;B==u&&w.__webglObjects.splice(A,1)}m.__objectsRemoved.splice(0,1)}B=0;for(w=m.__webglObjects.length;B<w;B++)E(m.__webglObjects[B].object,m);B=0;for(w=m.__webglShadowVolumes.length;B<w;B++)E(m.__webglShadowVolumes[B].object,m);B=0;for(w=m.__webglLensFlares.length;B<w;B++)E(m.__webglLensFlares[B].object,m)};this.setFaceCulling=function(m,B){if(m){!B||B=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):
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 THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
@@ -328,18 +328,18 @@ THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.posi
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 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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+var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var o=0,t=j.length;o<t;o++){var x=new THREE.Vertex(j[o].position.clone());c&&d.matrix.multiplyVector3(x.position);h.push(x)}o=0;for(t=n.length;o<t;o++){j=n[o];var v,z,C=j.vertexNormals;x=j.vertexColors;if(j instanceof THREE.Face3)v=new THREE.Face3(j.a+f,j.b+f,j.c+
+f);else j instanceof THREE.Face4&&(v=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));v.normal.copy(j.normal);c=0;for(h=C.length;c<h;c++){z=C[c];v.vertexNormals.push(z.clone())}v.color.copy(j.color);c=0;for(h=x.length;c<h;c++){z=x[c];v.vertexColors.push(z.clone())}v.materials=j.materials.slice();v.centroid.copy(j.centroid);k.push(v)}o=0;for(t=g.length;o<t;o++){f=g[o];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));p.push(k)}}},ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=
+new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}},SceneUtils={loadScene:function(b,d,c,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(Ba,ja){return ja=="relativeToHTML"?
+Ba:h+"/"+Ba}function n(){for(v in e.objects)if(!ca.objects[v]){U=e.objects[v];if(P=ca.geometries[U.geometry]){ta=[];for(sa=0;sa<U.materials.length;sa++)ta[sa]=ca.materials[U.materials[sa]];y=U.position;r=U.rotation;q=U.quaternion;s=U.scale;q=0;ta.length==0&&(ta[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(P,ta);object.position.set(y[0],y[1],y[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);
+object.visible=U.visible;ca.scene.addObject(object);ca.objects[v]=object}}}function p(Ba){return function(ja){ca.geometries[Ba]=ja;n();Aa-=1;o()}}function o(){f({total_models:Ia,total_textures:ua,loaded_models:Ia-Aa,loaded_textures:ua-Ha},ca);Aa==0&&Ha==0&&c(ca)}var t,x,v,z,C,E,J,U,y,L,N,P,za,va,ta,e,fa,ea,Aa,Ha,Ia,ua,ca;e=j.data;fa=new THREE.BinaryLoader;ea=new THREE.JSONLoader;Ha=Aa=0;ca={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Ha-=
+1;o()};for(C in e.cameras){L=e.cameras[C];if(L.type=="perspective")za=new THREE.Camera(L.fov,L.aspect,L.near,L.far);else if(L.type=="ortho"){za=new THREE.Camera;za.projectionMatrix=THREE.Matrix4.makeOrtho(L.left,L.right,L.top,L.bottom,L.near,L.far)}y=L.position;L=L.target;za.position.set(y[0],y[1],y[2]);za.target.position.set(L[0],L[1],L[2]);ca.cameras[C]=za}for(z in e.lights){C=e.lights[z];za=C.color!==undefined?C.color:16777215;L=C.intensity!==undefined?C.intensity:1;if(C.type=="directional"){y=
+C.direction;light=new THREE.DirectionalLight(za,L);light.position.set(y[0],y[1],y[2]);light.position.normalize()}else if(C.type=="point"){y=C.position;light=new THREE.PointLight(za,L);light.position.set(y[0],y[1],y[2])}ca.scene.addLight(light);ca.lights[z]=light}for(E in e.fogs){z=e.fogs[E];if(z.type=="linear")va=new THREE.Fog(0,z.near,z.far);else z.type=="exp2"&&(va=new THREE.FogExp2(0,z.density));L=z.color;va.color.setRGB(L[0],L[1],L[2]);ca.fogs[E]=va}if(ca.cameras&&e.defaults.camera)ca.currentCamera=
+ca.cameras[e.defaults.camera];if(ca.fogs&&e.defaults.fog)ca.scene.fog=ca.fogs[e.defaults.fog];L=e.defaults.bgcolor;ca.bgColor=new THREE.Color;ca.bgColor.setRGB(L[0],L[1],L[2]);ca.bgColorAlpha=e.defaults.bgalpha;for(t in e.geometries){E=e.geometries[t];if(E.type=="bin_mesh"||E.type=="ascii_mesh")Aa+=1}Ia=Aa;for(t in e.geometries){E=e.geometries[t];if(E.type=="cube"){P=new Cube(E.width,E.height,E.depth,E.segmentsWidth,E.segmentsHeight,E.segmentsDepth,null,E.flipped,E.sides);ca.geometries[t]=P}else if(E.type==
+"plane"){P=new Plane(E.width,E.height,E.segmentsWidth,E.segmentsHeight);ca.geometries[t]=P}else if(E.type=="sphere"){P=new Sphere(E.radius,E.segmentsWidth,E.segmentsHeight);ca.geometries[t]=P}else if(E.type=="cylinder"){P=new Cylinder(E.numSegs,E.topRad,E.botRad,E.height,E.topOffset,E.botOffset);ca.geometries[t]=P}else if(E.type=="torus"){P=new Torus(E.radius,E.tube,E.segmentsR,E.segmentsT);ca.geometries[t]=P}else if(E.type=="icosahedron"){P=new Icosahedron(E.subdivisions);ca.geometries[t]=P}else if(E.type==
+"bin_mesh")fa.load({model:k(E.url,e.urlBaseType),callback:p(t)});else E.type=="ascii_mesh"&&ea.load({model:k(E.url,e.urlBaseType),callback:p(t)})}for(J in e.textures){t=e.textures[J];Ha+=t.url instanceof Array?t.url.length:1}ua=Ha;for(J in e.textures){t=e.textures[J];if(t.mapping!=undefined&&THREE[t.mapping]!=undefined)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){E=[];for(var sa=0;sa<t.url.length;sa++)E[sa]=k(t.url[sa],e.urlBaseType);E=ImageUtils.loadTextureCube(E,t.mapping,j)}else{E=
+ImageUtils.loadTexture(k(t.url,e.urlBaseType),t.mapping,j);if(THREE[t.minFilter]!=undefined)E.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=undefined)E.magFilter=THREE[t.magFilter]}ca.textures[J]=E}for(x in e.materials){J=e.materials[x];for(N in J.parameters)if(N=="envMap"||N=="map"||N=="lightMap")J.parameters[N]=ca.textures[J.parameters[N]];else if(N=="shading")J.parameters[N]=J.parameters[N]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(N=="blending")J.parameters[N]=THREE[J.parameters[N]]?
+THREE[J.parameters[N]]:THREE.NormalBlending;else N=="combine"&&(J.parameters[N]=J.parameters[N]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);J=new THREE[J.type](J.parameters);ca.materials[x]=J}n();d(ca)}},addMesh:function(b,d,c,f,g,h,j,k,n,p){d=new THREE.Mesh(d,p);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=n;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=ShaderUtils.lib.cube;f.uniforms.tCube.texture=
 c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));
 f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new Cube(d,d,d,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new Plane(d,d);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));
 SceneUtils.addMesh(b,d,1,0,f,0,h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);SceneUtils.traverseHierarchy(c,d)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",
@@ -362,77 +362,77 @@ this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.tra
 Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;c=this.target.position;var f=this.position;c.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=f.y+100*Math.cos(this.phi);c.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",
 d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
-THREE.PathCamera=function(b){function d(p,o,u,y){var v={name:u,fps:0.6,length:y,hierarchy:[]},B,C=o.getControlPointsArray(),F=o.getLength(),H=C.length,U=0;B=H-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:C[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:C[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<H-1;B++){U=y*F.chunks[B]/F.total;o.keys[B]={time:U,pos:C[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var u,
-y,v=new THREE.Geometry;for(u=0;u<p.points.length*o;u++){y=u/(p.points.length*o);y=p.getPoint(y);v.vertices[u]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var u=c(o,10),y=c(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(u,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
-16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){u=new THREE.Mesh(y,v);u.position.copy(o.points[i]);u.updateMatrix();p.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
+THREE.PathCamera=function(b){function d(p,o,t,x){var v={name:t,fps:0.6,length:x,hierarchy:[]},z,C=o.getControlPointsArray(),E=o.getLength(),J=C.length,U=0;z=J-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:C[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[z]={time:x,pos:C[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<J-1;z++){U=x*E.chunks[z]/E.total;o.keys[z]={time:U,pos:C[z]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var t,
+x,v=new THREE.Geometry;for(t=0;t<p.points.length*o;t++){x=t/(p.points.length*o);x=p.getPoint(x);v.vertices[t]=new THREE.Vertex(new THREE.Vector3(x.x,x.y,x.z))}return v}function f(p,o){var t=c(o,10),x=c(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,v);particleObj=new THREE.ParticleSystem(x,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);x=new Sphere(1,
+16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){t=new THREE.Mesh(x,v);t.position.copy(o.points[i]);t.updateMatrix();p.addChild(t)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
 if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
-this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,u){var y,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange;
-this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,u)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
+this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,t){var x,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;x=this.phi%g;this.phi=x>=0?x:x+g;x=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange;
+this.phi=(this.phi-x[0])*(v[1]-v[0])/(x[1]-x[0])+v[0];x=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(v[1]-v[0])/(x[1]-x[0])+v[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,t)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
 d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-var Cube=function(b,d,c,f,g,h,j,k,n){function p(F,H,U,z,J,L,M,Fa){var oa,xa,Z=f||1,e=g||1,da=J/2,Ca=L/2,Aa=o.vertices.length;if(F=="x"&&H=="y"||F=="y"&&H=="x")oa="z";else if(F=="x"&&H=="z"||F=="z"&&H=="x"){oa="y";e=h||1}else if(F=="z"&&H=="y"||F=="y"&&H=="z"){oa="x";Z=h||1}var Ha=Z+1,qa=e+1;J/=Z;var $=L/e;for(xa=0;xa<qa;xa++)for(L=0;L<Ha;L++){var pa=new THREE.Vector3;pa[F]=(L*J-da)*U;pa[H]=(xa*$-Ca)*z;pa[oa]=M;o.vertices.push(new THREE.Vertex(pa))}for(xa=0;xa<e;xa++)for(L=0;L<Z;L++){o.faces.push(new THREE.Face4(L+
-Ha*xa+Aa,L+Ha*(xa+1)+Aa,L+1+Ha*(xa+1)+Aa,L+1+Ha*xa+Aa,null,null,Fa));o.faceVertexUvs[0].push([new THREE.UV(L/Z,xa/e),new THREE.UV(L/Z,(xa+1)/e),new THREE.UV((L+1)/Z,(xa+1)/e),new THREE.UV((L+1)/Z,xa/e)])}}THREE.Geometry.call(this);var o=this,u=b/2,y=d/2,v=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var C in n)this.sides[C]!=
-undefined&&(this.sides[C]=n[C]);this.sides.px&&p("z","y",1*k,-1,c,d,-u,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,u,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-v,this.materials[5]);(function(){for(var F=[],H=[],U=0,z=o.vertices.length;U<z;U++){for(var J=o.vertices[U],L=!1,M=0,Fa=F.length;M<Fa;M++){var oa=
-F[M];if(J.position.x==oa.position.x&&J.position.y==oa.position.y&&J.position.z==oa.position.z){H[U]=M;L=!0;break}}if(!L){H[U]=F.length;F.push(new THREE.Vertex(J.position.clone()))}}U=0;for(z=o.faces.length;U<z;U++){J=o.faces[U];J.a=H[J.a];J.b=H[J.b];J.c=H[J.c];J.d=H[J.d]}o.vertices=F})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(b,d,c,f,g,h){function j(o,u,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,u,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(c>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(d>0){j(0,0,p+(g||0));
+var Cube=function(b,d,c,f,g,h,j,k,n){function p(E,J,U,y,L,N,P,za){var va,ta,e=f||1,fa=g||1,ea=L/2,Aa=N/2,Ha=o.vertices.length;if(E=="x"&&J=="y"||E=="y"&&J=="x")va="z";else if(E=="x"&&J=="z"||E=="z"&&J=="x"){va="y";fa=h||1}else if(E=="z"&&J=="y"||E=="y"&&J=="z"){va="x";e=h||1}var Ia=e+1,ua=fa+1;L/=e;var ca=N/fa;for(ta=0;ta<ua;ta++)for(N=0;N<Ia;N++){var sa=new THREE.Vector3;sa[E]=(N*L-ea)*U;sa[J]=(ta*ca-Aa)*y;sa[va]=P;o.vertices.push(new THREE.Vertex(sa))}for(ta=0;ta<fa;ta++)for(N=0;N<e;N++){o.faces.push(new THREE.Face4(N+
+Ia*ta+Ha,N+Ia*(ta+1)+Ha,N+1+Ia*(ta+1)+Ha,N+1+Ia*ta+Ha,null,null,za));o.faceVertexUvs[0].push([new THREE.UV(N/e,ta/fa),new THREE.UV(N/e,(ta+1)/fa),new THREE.UV((N+1)/e,(ta+1)/fa),new THREE.UV((N+1)/e,ta/fa)])}}THREE.Geometry.call(this);var o=this,t=b/2,x=d/2,v=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var C in n)this.sides[C]!=
+undefined&&(this.sides[C]=n[C]);this.sides.px&&p("z","y",1*k,-1,c,d,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,t,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,x,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-x,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-v,this.materials[5]);(function(){for(var E=[],J=[],U=0,y=o.vertices.length;U<y;U++){for(var L=o.vertices[U],N=!1,P=0,za=E.length;P<za;P++){var va=
+E[P];if(L.position.x==va.position.x&&L.position.y==va.position.y&&L.position.z==va.position.z){J[U]=P;N=!0;break}}if(!N){J[U]=E.length;E.push(new THREE.Vertex(L.position.clone()))}}U=0;for(y=o.faces.length;U<y;U++){L=o.faces[U];L.a=J[L.a];L.b=J[L.b];L.c=J[L.c];L.d=J[L.d]}o.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(b,d,c,f,g,h){function j(o,t,x){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,t,x)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(c>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(d>0){j(0,0,p+(g||0));
 for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Icosahedron=function(b){function d(u,y,v){var B=Math.sqrt(u*u+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/B,y/B,v/B)))-1}function c(u,y,v,B){B.faces.push(new THREE.Face3(u,y,v))}function f(u,y){var v=g.vertices[u].position,B=g.vertices[y].position;return d((v.x+B.x)/2,(v.y+B.y)/2,(v.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
+var Icosahedron=function(b){function d(t,x,v){var z=Math.sqrt(t*t+x*x+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(t/z,x/z,v/z)))-1}function c(t,x,v,z){z.faces.push(new THREE.Face3(t,x,v))}function f(t,x){var v=g.vertices[t].position,z=g.vertices[x].position;return d((v.x+z.x)/2,(v.y+z.y)/2,(v.z+z.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
 1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var n=f(h.faces[k].a,h.faces[k].b),p=f(h.faces[k].b,h.faces[k].c),o=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,n,o,j);c(h.faces[k].b,p,n,j);c(h.faces[k].c,
 o,p,j);c(n,p,o,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
 function Lathe(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;for(var f=[],g=[],h=[],j=[],k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));f[k]=b[k].clone();g[k]=this.vertices.length-1}for(var n=(new THREE.Matrix4).setRotationZ(d),p=0;p<=this.angle+0.0010;p+=d){for(k=0;k<f.length;k++)if(p<this.angle){f[k]=n.multiplyVector3(f[k].clone());this.vertices.push(new THREE.Vertex(f[k]));h[k]=this.vertices.length-1}else h=j;p==0&&(j=g);for(k=
 0;k<g.length-1;k++){this.faces.push(new THREE.Face4(h[k],h[k+1],g[k+1],g[k]));this.faceVertexUvs[0].push([new THREE.UV(p/c,k/b.length),new THREE.UV(p/c,(k+1)/b.length),new THREE.UV((p-d)/c,(k+1)/b.length),new THREE.UV((p-d)/c,k/b.length)])}g=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
 var Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,n=f+1;b/=c;var p=d/f;for(g=0;g<n;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var u=2*f/h,y=n*Math.sin(u*g);u=n*Math.cos(u*g);(c==0||c==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,y)))-1);p.push(o)}d.push(p)}var v,B,C;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){p=f==h-1;j=d[c][p?0:f+1];k=d[c][p?h-1:f];n=d[c-1][p?h-1:f];p=d[c-1][p?
-0:f+1];y=c/(g-1);v=(c-1)/(g-1);B=(f+1)/h;u=f/h;o=new THREE.UV(1-B,y);y=new THREE.UV(1-u,y);u=new THREE.UV(1-u,v);var F=new THREE.UV(1-B,v);if(c<d.length-1){v=this.vertices[j].position.clone();B=this.vertices[k].position.clone();C=this.vertices[n].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,y,u])}if(c>1){v=this.vertices[j].position.clone();
-B=this.vertices[n].position.clone();C=this.vertices[p].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,u,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var t=2*f/h,x=n*Math.sin(t*g);t=n*Math.cos(t*g);(c==0||c==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,k,x)))-1);p.push(o)}d.push(p)}var v,z,C;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){p=f==h-1;j=d[c][p?0:f+1];k=d[c][p?h-1:f];n=d[c-1][p?h-1:f];p=d[c-1][p?
+0:f+1];x=c/(g-1);v=(c-1)/(g-1);z=(f+1)/h;t=f/h;o=new THREE.UV(1-z,x);x=new THREE.UV(1-t,x);t=new THREE.UV(1-t,v);var E=new THREE.UV(1-z,v);if(c<d.length-1){v=this.vertices[j].position.clone();z=this.vertices[k].position.clone();C=this.vertices[n].position.clone();v.normalize();z.normalize();C.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,x,t])}if(c>1){v=this.vertices[j].position.clone();
+z=this.vertices[n].position.clone();C=this.vertices[p].position.clone();v.normalize();z.normalize();C.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,t,E])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 var Torus=function(b,d,c,f){this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var TorusKnot=function(b,d,c,f,g,h,j){function k(u,y,v,B,C,F){y=v/B*u;v=Math.cos(y);return new THREE.Vector3(C*(2+v)*0.5*Math.cos(u),C*(2+v)*Math.sin(u)*0.5,F*C*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
+var TorusKnot=function(b,d,c,f,g,h,j){function k(t,x,v,z,C,E){x=v/z*t;v=Math.cos(x);return new THREE.Vector3(C*(2+v)*0.5*Math.cos(t),C*(2+v)*Math.sin(t)*0.5,E*C*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
 b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(n,j,this.q,this.p,this.radius,this.heightScale);n=k(n+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=n.x-g.x;c.y=n.y-g.y;c.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();n=this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=n*f.x+j*h.x;g.y+=n*f.y+j*h.y;g.z+=n*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
 0;d<this.segmentsT;++d){h=(b+1)%this.segmentsR;j=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[h][d];f=this.grid[b][j];h=this.grid[h][j];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);n=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var p=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face3(g,c,f));this.faceVertexUvs[0].push([j,n,p]);this.faces.push(new THREE.Face3(h,f,c));this.faceVertexUvs[0].push([o,
 p,n])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var d="Loaded ";d+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
-this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),u=Math.pow(2,Math.round(Math.log(this.height)/
-Math.LN2));k.image.width=o;k.image.height=u;k.image.getContext("2d").drawImage(this,0,0,o,u)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:b.vertexColors?THREE.VertexColors:!1,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=
+this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),t=Math.pow(2,Math.round(Math.log(this.height)/
+Math.LN2));k.image.width=o;k.image.height=t;k.image.getContext("2d").drawImage(this,0,0,o,t)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:b.vertexColors?THREE.VertexColors:!1,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=
 THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=
 b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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-THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,u,y,v,B,C,F,H,U,z=b.faces;p=b.vertices;var J=b.normals,L=b.colors,M=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&M++;for(g=0;g<M;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=p.length;k<n;){o=new THREE.Vertex;o.position.x=p[k++];o.position.y=p[k++];o.position.z=
-p[k++];f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;u=v&16;o=v&32;B=v&64;v&=128;if(p){C=new THREE.Face4;C.a=z[k++];C.b=z[k++];C.c=z[k++];C.d=z[k++];p=4}else{C=new THREE.Face3;C.a=z[k++];C.b=z[k++];C.c=z[k++];p=3}if(j){j=z[k++];C.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<M;g++){F=b.uvs[g];y=z[k++];U=F[y*2];y=F[y*2+1];f.faceUvs[g][j]=new THREE.UV(U,y)}if(h)for(g=0;g<M;g++){F=b.uvs[g];H=[];for(h=0;h<p;h++){y=z[k++];U=F[y*2];y=F[y*2+1];H[h]=new THREE.UV(U,
-y)}f.faceVertexUvs[g][j]=H}if(u){u=z[k++]*3;h=new THREE.Vector3;h.x=J[u++];h.y=J[u++];h.z=J[u];C.normal=h}if(o)for(g=0;g<p;g++){u=z[k++]*3;h=new THREE.Vector3;h.x=J[u++];h.y=J[u++];h.z=J[u];C.vertexNormals.push(h)}if(B){o=new THREE.Color(z[k++]);C.color=o}if(v)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(L[o]);C.vertexColors.push(o)}f.faces.push(C)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,
+THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,t,x,v,z,C,E,J,U,y=b.faces;p=b.vertices;var L=b.normals,N=b.colors,P=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&P++;for(g=0;g<P;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=p.length;k<n;){o=new THREE.Vertex;o.position.x=p[k++];o.position.y=p[k++];o.position.z=
+p[k++];f.vertices.push(o)}k=0;for(n=y.length;k<n;){v=y[k++];p=v&1;j=v&2;g=v&4;h=v&8;t=v&16;o=v&32;z=v&64;v&=128;if(p){C=new THREE.Face4;C.a=y[k++];C.b=y[k++];C.c=y[k++];C.d=y[k++];p=4}else{C=new THREE.Face3;C.a=y[k++];C.b=y[k++];C.c=y[k++];p=3}if(j){j=y[k++];C.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<P;g++){E=b.uvs[g];x=y[k++];U=E[x*2];x=E[x*2+1];f.faceUvs[g][j]=new THREE.UV(U,x)}if(h)for(g=0;g<P;g++){E=b.uvs[g];J=[];for(h=0;h<p;h++){x=y[k++];U=E[x*2];x=E[x*2+1];J[h]=new THREE.UV(U,
+x)}f.faceVertexUvs[g][j]=J}if(t){t=y[k++]*3;h=new THREE.Vector3;h.x=L[t++];h.y=L[t++];h.z=L[t];C.normal=h}if(o)for(g=0;g<p;g++){t=y[k++]*3;h=new THREE.Vector3;h.x=L[t++];h.y=L[t++];h.z=L[t];C.vertexNormals.push(h)}if(z){o=new THREE.Color(y[k++]);C.color=o}if(v)for(g=0;g<p;g++){o=y[k++];o=new THREE.Color(N[o]);C.vertexColors.push(o)}f.faces.push(C)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,
 k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];dstVertices=f.morphTargets[g].vertices;srcVertices=b.morphTargets[g].vertices;j=0;for(k=srcVertices.length;j<
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 THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
 d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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-ma,Ea,Ka,ya,ia,m,A;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);ya=n(b,N+Ha);ia=k(b,N+qa);m=k(b,N+$);A=k(b,N+pa);N=k(b,N+Da);THREE.BinaryLoader.prototype.f4n(H,J,X,ma,Ea,Ka,ya,ia,m,A,N)}function C(N){var X,ma;X=k(b,N);ma=k(b,N+ga);N=k(b,N+Y);THREE.BinaryLoader.prototype.uv3(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*2+1],L[N*2],L[N*2+1])}function F(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+la);Ea=k(b,N+Ga);N=k(b,N+ka);THREE.BinaryLoader.prototype.uv4(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*
-2+1],L[Ea*2],L[Ea*2+1],L[N*2],L[N*2+1])}var H=this,U=0,z,J=[],L=[],M,Fa,oa,xa,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la,Ga,ka,na,wa,Ua,cb,ab,Pa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(H,f,h);z={signature:b.substr(U,8),header_bytes:o(b,U+8),vertex_coordinate_bytes:o(b,U+9),normal_coordinate_bytes:o(b,U+10),uv_coordinate_bytes:o(b,U+11),vertex_index_bytes:o(b,U+12),normal_index_bytes:o(b,U+13),uv_index_bytes:o(b,U+14),material_index_bytes:o(b,U+15),nvertices:k(b,U+16),nnormals:k(b,
-U+16+4),nuvs:k(b,U+16+8),ntri_flat:k(b,U+16+12),ntri_smooth:k(b,U+16+16),ntri_flat_uv:k(b,U+16+20),ntri_smooth_uv:k(b,U+16+24),nquad_flat:k(b,U+16+28),nquad_smooth:k(b,U+16+32),nquad_flat_uv:k(b,U+16+36),nquad_smooth_uv:k(b,U+16+40)};U+=z.header_bytes;M=z.vertex_index_bytes;Fa=z.vertex_index_bytes*2;oa=z.vertex_index_bytes*3;xa=z.vertex_index_bytes*3+z.material_index_bytes;Z=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*
-2;da=z.vertex_index_bytes;Ca=z.vertex_index_bytes*2;Aa=z.vertex_index_bytes*3;Ha=z.vertex_index_bytes*4;qa=z.vertex_index_bytes*4+z.material_index_bytes;$=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Da=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ga=z.uv_index_bytes;Y=z.uv_index_bytes*2;la=z.uv_index_bytes;Ga=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;
-Pa=z.vertex_index_bytes*4+z.material_index_bytes;na=z.ntri_flat*h;wa=z.ntri_smooth*(h+z.normal_index_bytes*3);Ua=z.ntri_flat_uv*(h+z.uv_index_bytes*3);cb=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);ab=z.nquad_flat*Pa;h=z.nquad_smooth*(Pa+z.normal_index_bytes*4);Pa=z.nquad_flat_uv*(Pa+z.uv_index_bytes*4);U+=function(N){for(var X,ma,Ea,Ka=z.vertex_coordinate_bytes*3,ya=N+z.nvertices*Ka;N<ya;N+=Ka){X=j(b,N);ma=j(b,N+z.vertex_coordinate_bytes);Ea=j(b,N+z.vertex_coordinate_bytes*2);
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-h;Pa=h+Pa;(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes,Ea=ma+z.uv_index_bytes*3,Ka=N+z.ntri_flat_uv*Ea;for(X=N;X<Ka;X+=Ea){u(X);C(X+ma)}return Ka-N})(wa);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ea=ma+z.uv_index_bytes*3,Ka=N+z.ntri_smooth_uv*Ea;for(X=N;X<Ka;X+=Ea){y(X);C(X+ma)}return Ka-N})(Ua);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes,Ea=ma+z.uv_index_bytes*4,Ka=N+z.nquad_flat_uv*Ea;for(X=N;X<Ka;X+=
-Ea){v(X);F(X+ma)}return Ka-N})(h);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ea=ma+z.uv_index_bytes*4,Ka=N+z.nquad_smooth_uv*Ea;for(X=N;X<Ka;X+=Ea){B(X);F(X+ma)}return Ka-N})(Pa);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes,Ea=N+z.ntri_flat*ma;for(X=N;X<Ea;X+=ma)u(X);return Ea-N})(U);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ea=N+z.ntri_smooth*ma;for(X=N;X<Ea;X+=ma)y(X);return Ea-
-N})(na);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes,Ea=N+z.nquad_flat*ma;for(X=N;X<Ea;X+=ma)v(X);return Ea-N})(cb);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ea=N+z.nquad_smooth*ma;for(X=N;X<Ea;X+=ma)B(X);return Ea-N})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,
-d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,n){h=b.materials[h];var p=d[k*3],o=d[k*3+1];k=d[k*3+2];var u=d[n*3],y=d[n*3+1];n=d[n*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(u,y,n)],null,h))},f4n:function(b,d,c,f,g,h,j,k,n,p,o){j=b.materials[j];var u=d[n*3],y=d[n*3+1];n=
-d[n*3+2];var v=d[p*3],B=d[p*3+1];p=d[p*3+2];var C=d[o*3],F=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(u,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(C,F,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
-n));b.push(p)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
+j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(O,aa){var qa=o(O,aa),Da=o(O,aa+1),ha=o(O,aa+2),la=o(O,aa+3),m=(la<<1&255|ha>>7)-127;qa|=(ha&127)<<16|Da<<8;if(qa==0&&m==-127)return 0;return(1-2*(la>>7))*(1+qa*Math.pow(2,-23))*Math.pow(2,m)}function k(O,aa){var qa=o(O,aa),Da=o(O,aa+1),ha=o(O,aa+2);return(o(O,aa+3)<<24)+(ha<<16)+(Da<<8)+qa}function n(O,aa){var qa=o(O,aa);return(o(O,aa+1)<<8)+qa}function p(O,aa){var qa=o(O,aa);
+return qa>127?qa-256:qa}function o(O,aa){return O.charCodeAt(aa)&255}function t(O){var aa,qa,Da;aa=k(b,O);qa=k(b,O+P);Da=k(b,O+za);O=n(b,O+va);THREE.BinaryLoader.prototype.f3(J,aa,qa,Da,O)}function x(O){var aa,qa,Da,ha,la,m;aa=k(b,O);qa=k(b,O+P);Da=k(b,O+za);ha=n(b,O+va);la=k(b,O+ta);m=k(b,O+e);O=k(b,O+fa);THREE.BinaryLoader.prototype.f3n(J,L,aa,qa,Da,ha,la,m,O)}function v(O){var aa,qa,Da,ha;aa=k(b,O);qa=k(b,O+ea);Da=k(b,O+Aa);ha=k(b,O+Ha);O=n(b,O+Ia);THREE.BinaryLoader.prototype.f4(J,aa,qa,Da,ha,
+O)}function z(O){var aa,qa,Da,ha,la,m,B,w;aa=k(b,O);qa=k(b,O+ea);Da=k(b,O+Aa);ha=k(b,O+Ha);la=n(b,O+Ia);m=k(b,O+ua);B=k(b,O+ca);w=k(b,O+sa);O=k(b,O+Ba);THREE.BinaryLoader.prototype.f4n(J,L,aa,qa,Da,ha,la,m,B,w,O)}function C(O){var aa,qa;aa=k(b,O);qa=k(b,O+ja);O=k(b,O+$);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[aa*2],N[aa*2+1],N[qa*2],N[qa*2+1],N[O*2],N[O*2+1])}function E(O){var aa,qa,Da;aa=k(b,O);qa=k(b,O+pa);Da=k(b,O+Fa);O=k(b,O+ka);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],
+N[aa*2],N[aa*2+1],N[qa*2],N[qa*2+1],N[Da*2],N[Da*2+1],N[O*2],N[O*2+1])}var J=this,U=0,y,L=[],N=[],P,za,va,ta,e,fa,ea,Aa,Ha,Ia,ua,ca,sa,Ba,ja,$,pa,Fa,ka,oa,Ga,Ra,Za,Va,Sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,f,h);y={signature:b.substr(U,8),header_bytes:o(b,U+8),vertex_coordinate_bytes:o(b,U+9),normal_coordinate_bytes:o(b,U+10),uv_coordinate_bytes:o(b,U+11),vertex_index_bytes:o(b,U+12),normal_index_bytes:o(b,U+13),uv_index_bytes:o(b,U+14),material_index_bytes:o(b,U+15),
+nvertices:k(b,U+16),nnormals:k(b,U+16+4),nuvs:k(b,U+16+8),ntri_flat:k(b,U+16+12),ntri_smooth:k(b,U+16+16),ntri_flat_uv:k(b,U+16+20),ntri_smooth_uv:k(b,U+16+24),nquad_flat:k(b,U+16+28),nquad_smooth:k(b,U+16+32),nquad_flat_uv:k(b,U+16+36),nquad_smooth_uv:k(b,U+16+40)};U+=y.header_bytes;P=y.vertex_index_bytes;za=y.vertex_index_bytes*2;va=y.vertex_index_bytes*3;ta=y.vertex_index_bytes*3+y.material_index_bytes;e=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes;fa=y.vertex_index_bytes*
+3+y.material_index_bytes+y.normal_index_bytes*2;ea=y.vertex_index_bytes;Aa=y.vertex_index_bytes*2;Ha=y.vertex_index_bytes*3;Ia=y.vertex_index_bytes*4;ua=y.vertex_index_bytes*4+y.material_index_bytes;ca=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes;sa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*2;Ba=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*3;ja=y.uv_index_bytes;$=y.uv_index_bytes*2;pa=y.uv_index_bytes;Fa=y.uv_index_bytes*2;ka=y.uv_index_bytes*
+3;h=y.vertex_index_bytes*3+y.material_index_bytes;Sa=y.vertex_index_bytes*4+y.material_index_bytes;oa=y.ntri_flat*h;Ga=y.ntri_smooth*(h+y.normal_index_bytes*3);Ra=y.ntri_flat_uv*(h+y.uv_index_bytes*3);Za=y.ntri_smooth_uv*(h+y.normal_index_bytes*3+y.uv_index_bytes*3);Va=y.nquad_flat*Sa;h=y.nquad_smooth*(Sa+y.normal_index_bytes*4);Sa=y.nquad_flat_uv*(Sa+y.uv_index_bytes*4);U+=function(O){for(var aa,qa,Da,ha=y.vertex_coordinate_bytes*3,la=O+y.nvertices*ha;O<la;O+=ha){aa=j(b,O);qa=j(b,O+y.vertex_coordinate_bytes);
+Da=j(b,O+y.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(J,aa,qa,Da)}return y.nvertices*ha}(U);U+=function(O){for(var aa,qa,Da,ha=y.normal_coordinate_bytes*3,la=O+y.nnormals*ha;O<la;O+=ha){aa=p(b,O);qa=p(b,O+y.normal_coordinate_bytes);Da=p(b,O+y.normal_coordinate_bytes*2);L.push(aa/127,qa/127,Da/127)}return y.nnormals*ha}(U);U+=function(O){for(var aa,qa,Da=y.uv_coordinate_bytes*2,ha=O+y.nuvs*Da;O<ha;O+=Da){aa=j(b,O);qa=j(b,O+y.uv_coordinate_bytes);N.push(aa,qa)}return y.nuvs*Da}(U);oa=
+U+oa;Ga=oa+Ga;Ra=Ga+Ra;Za=Ra+Za;Va=Za+Va;h=Va+h;Sa=h+Sa;(function(O){var aa,qa=y.vertex_index_bytes*3+y.material_index_bytes,Da=qa+y.uv_index_bytes*3,ha=O+y.ntri_flat_uv*Da;for(aa=O;aa<ha;aa+=Da){t(aa);C(aa+qa)}return ha-O})(Ga);(function(O){var aa,qa=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*3,Da=qa+y.uv_index_bytes*3,ha=O+y.ntri_smooth_uv*Da;for(aa=O;aa<ha;aa+=Da){x(aa);C(aa+qa)}return ha-O})(Ra);(function(O){var aa,qa=y.vertex_index_bytes*4+y.material_index_bytes,Da=qa+
+y.uv_index_bytes*4,ha=O+y.nquad_flat_uv*Da;for(aa=O;aa<ha;aa+=Da){v(aa);E(aa+qa)}return ha-O})(h);(function(O){var aa,qa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*4,Da=qa+y.uv_index_bytes*4,ha=O+y.nquad_smooth_uv*Da;for(aa=O;aa<ha;aa+=Da){z(aa);E(aa+qa)}return ha-O})(Sa);(function(O){var aa,qa=y.vertex_index_bytes*3+y.material_index_bytes,Da=O+y.ntri_flat*qa;for(aa=O;aa<Da;aa+=qa)t(aa);return Da-O})(U);(function(O){var aa,qa=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*
+3,Da=O+y.ntri_smooth*qa;for(aa=O;aa<Da;aa+=qa)x(aa);return Da-O})(oa);(function(O){var aa,qa=y.vertex_index_bytes*4+y.material_index_bytes,Da=O+y.nquad_flat*qa;for(aa=O;aa<Da;aa+=qa)v(aa);return Da-O})(Za);(function(O){var aa,qa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*4,Da=O+y.nquad_smooth*qa;for(aa=O;aa<Da;aa+=qa)z(aa);return Da-O})(Va);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,
+d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,n){h=b.materials[h];var p=d[k*3],o=d[k*3+1];k=d[k*3+2];var t=d[n*3],x=d[n*3+1];n=d[n*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(t,x,n)],null,h))},
+f4n:function(b,d,c,f,g,h,j,k,n,p,o){j=b.materials[j];var t=d[n*3],x=d[n*3+1];n=d[n*3+2];var v=d[p*3],z=d[p*3+1];p=d[p*3+2];var C=d[o*3],E=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(t,x,n),new THREE.Vector3(v,z,p),new THREE.Vector3(C,E,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,
+c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,n));b.push(p)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[c],o[c+3],j);g[h+1]=this.lerp(o[c+1],o[c+4],j);g[h+2]=this.lerp(o[c+2],o[c+5],j)};this.VIntY=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
-2]=p;f=c+this.yd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
-this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,u=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,C=0,F=this.field[h],H=this.field[n],U=this.field[p],z=this.field[u],J=this.field[o],L=this.field[y],M=this.field[v],Fa=this.field[B];F<j&&(C|=1);H<j&&(C|=2);U<j&&(C|=8);z<j&&(C|=4);J<j&&(C|=16);L<j&&(C|=32);M<j&&(C|=128);Fa<j&&(C|=64);var oa=THREE.edgeTable[C];if(oa==0)return 0;
-var xa=this.delta,Z=c+xa,e=f+xa;xa=g+xa;if(oa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,F,H)}if(oa&2){this.compNorm(n);this.compNorm(u);this.VIntY(n*3,this.vlist,this.nlist,3,j,Z,f,g,H,z)}if(oa&4){this.compNorm(p);this.compNorm(u);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,e,g,U,z)}if(oa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,F,U)}if(oa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
-12,j,c,f,xa,J,L)}if(oa&32){this.compNorm(y);this.compNorm(B);this.VIntY(y*3,this.vlist,this.nlist,15,j,Z,f,xa,L,Fa)}if(oa&64){this.compNorm(v);this.compNorm(B);this.VIntX(v*3,this.vlist,this.nlist,18,j,c,e,xa,M,Fa)}if(oa&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,xa,J,M)}if(oa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,F,J)}if(oa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,Z,
-f,g,H,L)}if(oa&1024){this.compNorm(u);this.compNorm(B);this.VIntZ(u*3,this.vlist,this.nlist,30,j,Z,e,g,z,Fa)}if(oa&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,c,e,g,U,M)}C<<=4;for(j=h=0;THREE.triTable[C+j]!=-1;){c=C+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=c[g];this.positionArray[n+1]=c[g+
+0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[c],o[c+3],j);g[h+1]=this.lerp(o[c+1],o[c+4],j);g[h+2]=this.lerp(o[c+2],o[c+5],j)};this.VIntY=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
+2]=p;f=c+this.yd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
+this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,t=n+this.yd,x=n+this.zd,v=h+this.yd+this.zd,z=n+this.yd+this.zd,C=0,E=this.field[h],J=this.field[n],U=this.field[p],y=this.field[t],L=this.field[o],N=this.field[x],P=this.field[v],za=this.field[z];E<j&&(C|=1);J<j&&(C|=2);U<j&&(C|=8);y<j&&(C|=4);L<j&&(C|=16);N<j&&(C|=32);P<j&&(C|=128);za<j&&(C|=64);var va=THREE.edgeTable[C];if(va==0)return 0;
+var ta=this.delta,e=c+ta,fa=f+ta;ta=g+ta;if(va&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,E,J)}if(va&2){this.compNorm(n);this.compNorm(t);this.VIntY(n*3,this.vlist,this.nlist,3,j,e,f,g,J,y)}if(va&4){this.compNorm(p);this.compNorm(t);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,fa,g,U,y)}if(va&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,E,U)}if(va&16){this.compNorm(o);this.compNorm(x);this.VIntX(o*3,this.vlist,this.nlist,
+12,j,c,f,ta,L,N)}if(va&32){this.compNorm(x);this.compNorm(z);this.VIntY(x*3,this.vlist,this.nlist,15,j,e,f,ta,N,za)}if(va&64){this.compNorm(v);this.compNorm(z);this.VIntX(v*3,this.vlist,this.nlist,18,j,c,fa,ta,P,za)}if(va&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,ta,L,P)}if(va&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,E,L)}if(va&512){this.compNorm(n);this.compNorm(x);this.VIntZ(n*3,this.vlist,this.nlist,27,j,e,
+f,g,J,N)}if(va&1024){this.compNorm(t);this.compNorm(z);this.VIntZ(t*3,this.vlist,this.nlist,30,j,e,fa,g,y,za)}if(va&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,c,fa,g,U,P)}C<<=4;for(j=h=0;THREE.triTable[C+j]!=-1;){c=C+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=c[g];this.positionArray[n+1]=c[g+
 1];this.positionArray[n+2]=c[g+2];this.positionArray[n+3]=c[h];this.positionArray[n+4]=c[h+1];this.positionArray[n+5]=c[h+2];this.positionArray[n+6]=c[j];this.positionArray[n+7]=c[j+1];this.positionArray[n+8]=c[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
-this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=c*this.size,u=Math.floor(n-k);u<1&&(u=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
-this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,C,F,H,U,z;u<n;u++){o=this.size2*u;C=u/this.size-g;U=C*C;for(C=y;C<p;C++){F=o+this.size*C;B=C/this.size-f;z=B*B;for(B=v;B<k;B++){H=B/this.size-c;H=h/(1.0E-6+H*H+z+U)-j;H>0&&(this.field[F+B]+=H)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,u=this.zd,y=this.field,v=p*Math.sqrt(c/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
-0;j<p;j++)y[u*j+n]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,n,p,o=this.size,u=this.yd,y=this.zd,v=this.field,B=o*Math.sqrt(c/f);B>o&&(B=o);for(h=0;h<B;h++){g=h/o;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=h*u;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
-for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,n,p,o,u,y=this.size-2;for(j=1;j<y;j++){u=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=u+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry;
-this.render(function(g){var h,j,k,n,p,o,u,y;for(h=0;h<g.count;h++){p=h*3;u=p+1;y=p+2;j=g.positionArray[p];k=g.positionArray[u];n=g.positionArray[y];o=new THREE.Vector3(j,k,n);j=g.normalArray[p];k=g.normalArray[u];n=g.normalArray[y];p=new THREE.Vector3(j,k,n);p.normalize();p=new THREE.Vertex(o,p);f.vertices.push(p)}nfaces=g.count/3;for(h=0;h<nfaces;h++){p=(c+h)*3;u=p+1;y=p+2;o=f.vertices[p].normal;j=f.vertices[u].normal;k=f.vertices[y].normal;p=new THREE.Face3(p,u,y,[o,j,k]);f.faces.push(p)}c+=nfaces;
+this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=c*this.size,t=Math.floor(n-k);t<1&&(t=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var x=Math.floor(p-k);x<1&&(x=1);p=Math.floor(p+k);p>this.size-1&&(p=
+this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var z,C,E,J,U,y;t<n;t++){o=this.size2*t;C=t/this.size-g;U=C*C;for(C=x;C<p;C++){E=o+this.size*C;z=C/this.size-f;y=z*z;for(z=v;z<k;z++){J=z/this.size-c;J=h/(1.0E-6+J*J+y+U)-j;J>0&&(this.field[E+z]+=J)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,t=this.zd,x=this.field,v=p*Math.sqrt(c/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
+0;j<p;j++)x[t*j+n]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,n,p,o=this.size,t=this.yd,x=this.zd,v=this.field,z=o*Math.sqrt(c/f);z>o&&(z=o);for(h=0;h<z;h++){g=h/o;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=h*t;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[x*j+p]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
+for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,n,p,o,t,x=this.size-2;for(j=1;j<x;j++){t=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<x;h++){o=t+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<x;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry;
+this.render(function(g){var h,j,k,n,p,o,t,x;for(h=0;h<g.count;h++){p=h*3;t=p+1;x=p+2;j=g.positionArray[p];k=g.positionArray[t];n=g.positionArray[x];o=new THREE.Vector3(j,k,n);j=g.normalArray[p];k=g.normalArray[t];n=g.normalArray[x];p=new THREE.Vector3(j,k,n);p.normalize();p=new THREE.Vertex(o,p);f.vertices.push(p)}nfaces=g.count/3;for(h=0;h<nfaces;h++){p=(c+h)*3;t=p+1;x=p+2;o=f.vertices[p].normal;j=f.vertices[t].normal;k=f.vertices[x].normal;p=new THREE.Face3(p,t,x,[o,j,k]);f.faces.push(p)}c+=nfaces;
 g.count=0});return f};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,

+ 150 - 150
build/custom/ThreeWebGL.js

@@ -1,7 +1,7 @@
 // ThreeWebGL.js r38 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)};
-THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var h,g,j,k,o,q;if(e==0)h=g=j=0;else{k=Math.floor(b*6);o=b*6-k;b=e*(1-d);q=e*(1-d*o);d=e*(1-d*(1-o));switch(k){case 1:h=q;g=e;j=b;break;case 2:h=b;g=e;j=d;break;case 3:h=b;g=q;j=e;break;case 4:h=d;g=b;j=e;break;case 5:h=e;g=b;
-j=q;break;case 6:case 0:h=e;g=d;j=b}}this.r=h;this.g=g;this.b=j;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
+THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var h,g,j,k,n,p;if(e==0)h=g=j=0;else{k=Math.floor(b*6);n=b*6-k;b=e*(1-d);p=e*(1-d*n);d=e*(1-d*(1-n));switch(k){case 1:h=p;g=e;j=b;break;case 2:h=b;g=e;j=d;break;case 3:h=b;g=p;j=e;break;case 4:h=d;g=b;j=e;break;case 5:h=e;g=b;
+j=p;break;case 6:case 0:h=e;g=d;j=b}}this.r=h;this.g=g;this.b=j;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
 THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
 this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,e){this.set(b||0,d||0,e||0)};
@@ -12,71 +12,71 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,e,h){this.set(b||0,d||0,e||0,h||1)};
 THREE.Vector4.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
 b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(b){var d,e,h=b.objects,g=[];b=0;for(d=h.length;b<d;b++){e=h[b];e instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(e)))}g.sort(function(j,k){return j.distance-k.distance});return g},intersectObject:function(b){function d(W,P,ra,ca){ca=ca.clone().subSelf(P);ra=ra.clone().subSelf(P);var sa=W.clone().subSelf(P);W=ca.dot(ca);P=ca.dot(ra);ca=ca.dot(sa);var Z=ra.dot(ra);ra=ra.dot(sa);sa=1/(W*Z-P*P);Z=(Z*ca-P*ra)*sa;W=(W*ra-P*ca)*sa;return Z>0&&W>0&&Z+W<
-1}var e,h,g,j,k,o,q,v,D,F,J,G=b.geometry,N=G.vertices,O=[];e=0;for(h=G.faces.length;e<h;e++){g=G.faces[e];F=this.origin.clone();J=this.direction.clone();q=b.matrixWorld;j=q.multiplyVector3(N[g.a].position.clone());k=q.multiplyVector3(N[g.b].position.clone());o=q.multiplyVector3(N[g.c].position.clone());q=g instanceof THREE.Face4?q.multiplyVector3(N[g.d].position.clone()):null;v=b.matrixRotationWorld.multiplyVector3(g.normal.clone());D=J.dot(v);if(D<0){v=v.dot((new THREE.Vector3).sub(j,F))/D;F=F.addSelf(J.multiplyScalar(v));
-if(g instanceof THREE.Face3){if(d(F,j,k,o)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:b};O.push(g)}}else if(g instanceof THREE.Face4&&(d(F,j,k,q)||d(F,k,o,q))){g={distance:this.origin.distanceTo(F),point:F,face:g,object:b};O.push(g)}}}return O}};
-THREE.Rectangle=function(){function b(){j=h-d;k=g-e}var d,e,h,g,j,k,o=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return h};this.getBottom=function(){return g};this.set=function(q,v,D,F){o=!1;d=q;e=v;h=D;g=F;b()};this.addPoint=function(q,v){if(o){o=!1;d=q;e=v;h=q;g=v}else{d=d<q?d:q;e=e<v?e:v;h=h>q?h:q;g=g>v?g:v}b()};
-this.add3Points=function(q,v,D,F,J,G){if(o){o=!1;d=q<D?q<J?q:J:D<J?D:J;e=v<F?v<G?v:G:F<G?F:G;h=q>D?q>J?q:J:D>J?D:J;g=v>F?v>G?v:G:F>G?F:G}else{d=q<D?q<J?q<d?q:d:J<d?J:d:D<J?D<d?D:d:J<d?J:d;e=v<F?v<G?v<e?v:e:G<e?G:e:F<G?F<e?F:e:G<e?G:e;h=q>D?q>J?q>h?q:h:J>h?J:h:D>J?D>h?D:h:J>h?J:h;g=v>F?v>G?v>g?v:g:G>g?G:g:F>G?F>g?F:g:G>g?G:g}b()};this.addRectangle=function(q){if(o){o=!1;d=q.getLeft();e=q.getTop();h=q.getRight();g=q.getBottom()}else{d=d<q.getLeft()?d:q.getLeft();e=e<q.getTop()?e:q.getTop();h=h>q.getRight()?
-h:q.getRight();g=g>q.getBottom()?g:q.getBottom()}b()};this.inflate=function(q){d-=q;e-=q;h+=q;g+=q;b()};this.minSelf=function(q){d=d>q.getLeft()?d:q.getLeft();e=e>q.getTop()?e:q.getTop();h=h<q.getRight()?h:q.getRight();g=g<q.getBottom()?g:q.getBottom();b()};this.instersects=function(q){return Math.min(h,q.getRight())-Math.max(d,q.getLeft())>=0&&Math.min(g,q.getBottom())-Math.max(e,q.getTop())>=0};this.empty=function(){o=!0;g=h=e=d=0;b()};this.isEmpty=function(){return o}};
+THREE.Ray.prototype={intersectScene:function(b){var d,e,h=b.objects,g=[];b=0;for(d=h.length;b<d;b++){e=h[b];e instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(e)))}g.sort(function(j,k){return j.distance-k.distance});return g},intersectObject:function(b){function d(X,Q,ca,ma){ma=ma.clone().subSelf(Q);ca=ca.clone().subSelf(Q);var wa=X.clone().subSelf(Q);X=ma.dot(ma);Q=ma.dot(ca);ma=ma.dot(wa);var $=ca.dot(ca);ca=ca.dot(wa);wa=1/(X*$-Q*Q);$=($*ma-Q*ca)*wa;X=(X*ca-Q*ma)*wa;return $>0&&X>0&&$+X<
+1}var e,h,g,j,k,n,p,v,E,F,K,G=b.geometry,N=G.vertices,O=[];e=0;for(h=G.faces.length;e<h;e++){g=G.faces[e];F=this.origin.clone();K=this.direction.clone();p=b.matrixWorld;j=p.multiplyVector3(N[g.a].position.clone());k=p.multiplyVector3(N[g.b].position.clone());n=p.multiplyVector3(N[g.c].position.clone());p=g instanceof THREE.Face4?p.multiplyVector3(N[g.d].position.clone()):null;v=b.matrixRotationWorld.multiplyVector3(g.normal.clone());E=K.dot(v);if(E<0){v=v.dot((new THREE.Vector3).sub(j,F))/E;F=F.addSelf(K.multiplyScalar(v));
+if(g instanceof THREE.Face3){if(d(F,j,k,n)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:b};O.push(g)}}else if(g instanceof THREE.Face4&&(d(F,j,k,p)||d(F,k,n,p))){g={distance:this.origin.distanceTo(F),point:F,face:g,object:b};O.push(g)}}}return O}};
+THREE.Rectangle=function(){function b(){j=h-d;k=g-e}var d,e,h,g,j,k,n=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return h};this.getBottom=function(){return g};this.set=function(p,v,E,F){n=!1;d=p;e=v;h=E;g=F;b()};this.addPoint=function(p,v){if(n){n=!1;d=p;e=v;h=p;g=v}else{d=d<p?d:p;e=e<v?e:v;h=h>p?h:p;g=g>v?g:v}b()};
+this.add3Points=function(p,v,E,F,K,G){if(n){n=!1;d=p<E?p<K?p:K:E<K?E:K;e=v<F?v<G?v:G:F<G?F:G;h=p>E?p>K?p:K:E>K?E:K;g=v>F?v>G?v:G:F>G?F:G}else{d=p<E?p<K?p<d?p:d:K<d?K:d:E<K?E<d?E:d:K<d?K:d;e=v<F?v<G?v<e?v:e:G<e?G:e:F<G?F<e?F:e:G<e?G:e;h=p>E?p>K?p>h?p:h:K>h?K:h:E>K?E>h?E:h:K>h?K:h;g=v>F?v>G?v>g?v:g:G>g?G:g:F>G?F>g?F:g:G>g?G:g}b()};this.addRectangle=function(p){if(n){n=!1;d=p.getLeft();e=p.getTop();h=p.getRight();g=p.getBottom()}else{d=d<p.getLeft()?d:p.getLeft();e=e<p.getTop()?e:p.getTop();h=h>p.getRight()?
+h:p.getRight();g=g>p.getBottom()?g:p.getBottom()}b()};this.inflate=function(p){d-=p;e-=p;h+=p;g+=p;b()};this.minSelf=function(p){d=d>p.getLeft()?d:p.getLeft();e=e>p.getTop()?e:p.getTop();h=h<p.getRight()?h:p.getRight();g=g<p.getBottom()?g:p.getBottom();b()};this.instersects=function(p){return Math.min(h,p.getRight())-Math.max(d,p.getLeft())>=0&&Math.min(g,p.getBottom())-Math.max(e,p.getTop())>=0};this.empty=function(){n=!0;g=h=e=d=0;b()};this.isEmpty=function(){return n}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
-THREE.Matrix4=function(b,d,e,h,g,j,k,o,q,v,D,F,J,G,N,O){this.set(b||1,d||0,e||0,h||0,g||0,j||1,k||0,o||0,q||0,v||0,D||1,F||0,J||0,G||0,N||0,O||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(b,d,e,h,g,j,k,o,q,v,D,F,J,G,N,O){this.n11=b;this.n12=d;this.n13=e;this.n14=h;this.n21=g;this.n22=j;this.n23=k;this.n24=o;this.n31=q;this.n32=v;this.n33=D;this.n34=F;this.n41=J;this.n42=G;this.n43=N;this.n44=O;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var h=THREE.Matrix4.__v1,
+THREE.Matrix4=function(b,d,e,h,g,j,k,n,p,v,E,F,K,G,N,O){this.set(b||1,d||0,e||0,h||0,g||0,j||1,k||0,n||0,p||0,v||0,E||1,F||0,K||0,G||0,N||0,O||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(b,d,e,h,g,j,k,n,p,v,E,F,K,G,N,O){this.n11=b;this.n12=d;this.n13=e;this.n14=h;this.n21=g;this.n22=j;this.n23=k;this.n24=n;this.n31=p;this.n32=v;this.n33=E;this.n34=F;this.n41=K;this.n42=G;this.n43=N;this.n44=O;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var h=THREE.Matrix4.__v1,
 g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,d).normalize();if(j.length()===0)j.z=1;h.cross(e,j).normalize();if(h.length()===0){j.x+=1.0E-4;h.cross(e,j).normalize()}g.cross(j,h).normalize();this.n11=h.x;this.n12=g.x;this.n13=j.x;this.n21=h.y;this.n22=g.y;this.n23=j.y;this.n31=h.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,h=b.z,g=1/(this.n41*d+this.n42*e+this.n43*h+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*h+this.n14)*g;b.y=(this.n21*d+this.n22*e+this.n23*
 h+this.n24)*g;b.z=(this.n31*d+this.n32*e+this.n33*h+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,e=b.y,h=b.z,g=b.w;b.x=this.n11*d+this.n12*e+this.n13*h+this.n14*g;b.y=this.n21*d+this.n22*e+this.n23*h+this.n24*g;b.z=this.n31*d+this.n32*e+this.n33*h+this.n34*g;b.w=this.n41*d+this.n42*e+this.n43*h+this.n44*g;return b},rotateAxis:function(b){var d=b.x,e=b.y,h=b.z;b.x=d*this.n11+e*this.n12+h*this.n13;b.y=d*this.n21+e*this.n22+h*this.n23;b.z=d*this.n31+e*this.n32+h*this.n33;b.normalize();
-return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,h=b.n12,g=b.n13,j=b.n14,k=b.n21,o=b.n22,q=b.n23,v=b.n24,D=b.n31,F=b.n32,J=b.n33,G=b.n34,N=b.n41,O=b.n42,W=b.n43,P=b.n44,ra=d.n11,ca=d.n12,sa=d.n13,Z=d.n14,K=d.n21,Ia=d.n22,
-ka=d.n23,Da=d.n24,ea=d.n31,c=d.n32,S=d.n33,oa=d.n34;this.n11=e*ra+h*K+g*ea;this.n12=e*ca+h*Ia+g*c;this.n13=e*sa+h*ka+g*S;this.n14=e*Z+h*Da+g*oa+j;this.n21=k*ra+o*K+q*ea;this.n22=k*ca+o*Ia+q*c;this.n23=k*sa+o*ka+q*S;this.n24=k*Z+o*Da+q*oa+v;this.n31=D*ra+F*K+J*ea;this.n32=D*ca+F*Ia+J*c;this.n33=D*sa+F*ka+J*S;this.n34=D*Z+F*Da+J*oa+G;this.n41=N*ra+O*K+W*ea;this.n42=N*ca+O*Ia+W*c;this.n43=N*sa+O*ka+W*S;this.n44=N*Z+O*Da+W*oa+P;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;
+return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,h=b.n12,g=b.n13,j=b.n14,k=b.n21,n=b.n22,p=b.n23,v=b.n24,E=b.n31,F=b.n32,K=b.n33,G=b.n34,N=b.n41,O=b.n42,X=b.n43,Q=b.n44,ca=d.n11,ma=d.n12,wa=d.n13,$=d.n14,L=d.n21,xa=d.n22,
+ta=d.n23,ea=d.n24,c=d.n31,T=d.n32,U=d.n33,na=d.n34;this.n11=e*ca+h*L+g*c;this.n12=e*ma+h*xa+g*T;this.n13=e*wa+h*ta+g*U;this.n14=e*$+h*ea+g*na+j;this.n21=k*ca+n*L+p*c;this.n22=k*ma+n*xa+p*T;this.n23=k*wa+n*ta+p*U;this.n24=k*$+n*ea+p*na+v;this.n31=E*ca+F*L+K*c;this.n32=E*ma+F*xa+K*T;this.n33=E*wa+F*ta+K*U;this.n34=E*$+F*ea+K*na+G;this.n41=N*ca+O*L+X*c;this.n42=N*ma+O*xa+X*T;this.n43=N*wa+O*ta+X*U;this.n44=N*$+O*ea+X*na+Q;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;
 e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
-b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,j=this.n22,k=this.n23,o=this.n24,q=this.n31,v=this.n32,D=this.n33,F=this.n34,J=this.n41,G=this.n42,N=this.n43,O=this.n44;return h*k*v*J-e*o*v*J-h*j*D*J+d*o*D*J+e*j*F*J-d*k*F*J-h*k*q*G+e*o*q*G+h*g*D*G-b*o*D*G-e*g*F*G+b*k*F*G+h*j*q*N-d*o*q*N-h*g*v*N+b*o*v*N+d*g*F*N-b*j*F*N-e*j*q*O+d*k*q*O+e*g*v*O-b*k*v*O-d*g*D*O+b*j*D*O},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
+b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,j=this.n22,k=this.n23,n=this.n24,p=this.n31,v=this.n32,E=this.n33,F=this.n34,K=this.n41,G=this.n42,N=this.n43,O=this.n44;return h*k*v*K-e*n*v*K-h*j*E*K+d*n*E*K+e*j*F*K-d*k*F*K-h*k*p*G+e*n*p*G+h*g*E*G-b*n*E*G-e*g*F*G+b*k*F*G+h*j*p*N-d*n*p*N-h*g*v*N+b*n*v*N+d*g*F*N-b*j*F*N-e*j*p*O+d*k*p*O+e*g*v*O-b*k*v*O-d*g*E*O+b*j*E*O},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
 this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
 this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
 b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,
 0,1);return this},setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),h=Math.sin(d),g=
-1-e,j=b.x,k=b.y,o=b.z,q=g*j,v=g*k;this.set(q*j+e,q*k-h*o,q*o+h*k,0,q*k+h*o,v*k+e,v*o-h*j,0,q*o-h*k,v*o+h*j,g*o*o+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,e=b.y,h=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(e);e=Math.sin(e);var j=Math.cos(h);h=Math.sin(h);var k=b*e,o=d*e;this.n11=g*j;this.n12=-g*h;this.n13=e;this.n21=o*j+b*h;this.n22=-o*h+b*j;this.n23=-d*g;this.n31=-k*j+d*h;this.n32=k*h+d*j;this.n33=
-b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,h=b.z,g=b.w,j=d+d,k=e+e,o=h+h;b=d*j;var q=d*k;d*=o;var v=e*k;e*=o;h*=o;j*=g;k*=g;g*=o;this.n11=1-(v+h);this.n12=q-g;this.n13=d+k;this.n21=q+g;this.n22=1-(b+h);this.n23=e-j;this.n31=d-k;this.n32=e+j;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
+1-e,j=b.x,k=b.y,n=b.z,p=g*j,v=g*k;this.set(p*j+e,p*k-h*n,p*n+h*k,0,p*k+h*n,v*k+e,v*n-h*j,0,p*n-h*k,v*n+h*j,g*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,e=b.y,h=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(e);e=Math.sin(e);var j=Math.cos(h);h=Math.sin(h);var k=b*e,n=d*e;this.n11=g*j;this.n12=-g*h;this.n13=e;this.n21=n*j+b*h;this.n22=-n*h+b*j;this.n23=-d*g;this.n31=-k*j+d*h;this.n32=k*h+d*j;this.n33=
+b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,h=b.z,g=b.w,j=d+d,k=e+e,n=h+h;b=d*j;var p=d*k;d*=n;var v=e*k;e*=n;h*=n;j*=g;k*=g;g*=n;this.n11=1-(v+h);this.n12=p-g;this.n13=d+k;this.n21=p+g;this.n22=1-(b+h);this.n23=e-j;this.n31=d-k;this.n32=e+j;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
 b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,h=1/d.y,g=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*h;this.n22=b.n22*h;this.n32=b.n32*h;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
-THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,h=b.n12,g=b.n13,j=b.n14,k=b.n21,o=b.n22,q=b.n23,v=b.n24,D=b.n31,F=b.n32,J=b.n33,G=b.n34,N=b.n41,O=b.n42,W=b.n43,P=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=q*G*O-v*J*O+v*F*W-o*G*W-q*F*P+o*J*P;d.n12=j*J*O-g*G*O-j*F*W+h*G*W+g*F*P-h*J*P;d.n13=g*v*O-j*q*O+j*o*W-h*v*W-g*o*P+h*q*P;d.n14=j*q*F-g*v*F-j*o*J+h*v*J+g*o*G-h*q*G;d.n21=v*J*N-q*G*N-v*D*W+k*G*W+q*D*P-k*J*P;d.n22=g*G*N-j*J*N+j*D*W-e*G*W-g*D*P+e*J*P;d.n23=j*q*N-g*v*N-j*k*W+e*v*W+g*k*P-e*q*P;
-d.n24=g*v*D-j*q*D+j*k*J-e*v*J-g*k*G+e*q*G;d.n31=o*G*N-v*F*N+v*D*O-k*G*O-o*D*P+k*F*P;d.n32=j*F*N-h*G*N-j*D*O+e*G*O+h*D*P-e*F*P;d.n33=g*v*N-j*o*N+j*k*O-e*v*O-h*k*P+e*o*P;d.n34=j*o*D-h*v*D-j*k*F+e*v*F+h*k*G-e*o*G;d.n41=q*F*N-o*J*N-q*D*O+k*J*O+o*D*W-k*F*W;d.n42=h*J*N-g*F*N+g*D*O-e*J*O-h*D*W+e*F*W;d.n43=g*o*N-h*q*N-g*k*O+e*q*O+h*k*W-e*o*W;d.n44=h*q*D-g*o*D+g*k*F-e*q*F-h*k*J+e*o*J;d.multiplyScalar(1/b.determinant());return d};
-THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,h=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,o=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,D=-b.n23*b.n11+b.n21*b.n13,F=b.n22*b.n11-b.n21*b.n12;b=b.n11*h+b.n21*k+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*h;e[1]=b*g;e[2]=b*j;e[3]=b*k;e[4]=b*o;e[5]=b*q;e[6]=b*v;e[7]=b*D;e[8]=b*F;return d};
+THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,h=b.n12,g=b.n13,j=b.n14,k=b.n21,n=b.n22,p=b.n23,v=b.n24,E=b.n31,F=b.n32,K=b.n33,G=b.n34,N=b.n41,O=b.n42,X=b.n43,Q=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=p*G*O-v*K*O+v*F*X-n*G*X-p*F*Q+n*K*Q;d.n12=j*K*O-g*G*O-j*F*X+h*G*X+g*F*Q-h*K*Q;d.n13=g*v*O-j*p*O+j*n*X-h*v*X-g*n*Q+h*p*Q;d.n14=j*p*F-g*v*F-j*n*K+h*v*K+g*n*G-h*p*G;d.n21=v*K*N-p*G*N-v*E*X+k*G*X+p*E*Q-k*K*Q;d.n22=g*G*N-j*K*N+j*E*X-e*G*X-g*E*Q+e*K*Q;d.n23=j*p*N-g*v*N-j*k*X+e*v*X+g*k*Q-e*p*Q;
+d.n24=g*v*E-j*p*E+j*k*K-e*v*K-g*k*G+e*p*G;d.n31=n*G*N-v*F*N+v*E*O-k*G*O-n*E*Q+k*F*Q;d.n32=j*F*N-h*G*N-j*E*O+e*G*O+h*E*Q-e*F*Q;d.n33=g*v*N-j*n*N+j*k*O-e*v*O-h*k*Q+e*n*Q;d.n34=j*n*E-h*v*E-j*k*F+e*v*F+h*k*G-e*n*G;d.n41=p*F*N-n*K*N-p*E*O+k*K*O+n*E*X-k*F*X;d.n42=h*K*N-g*F*N+g*E*O-e*K*O-h*E*X+e*F*X;d.n43=g*n*N-h*p*N-g*k*O+e*p*O+h*k*X-e*n*X;d.n44=h*p*E-g*n*E+g*k*F-e*p*F-h*k*K+e*n*K;d.multiplyScalar(1/b.determinant());return d};
+THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,h=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,E=-b.n23*b.n11+b.n21*b.n13,F=b.n22*b.n11-b.n21*b.n12;b=b.n11*h+b.n21*k+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*h;e[1]=b*g;e[2]=b*j;e[3]=b*k;e[4]=b*n;e[5]=b*p;e[6]=b*v;e[7]=b*E;e[8]=b*F;return d};
 THREE.Matrix4.makeFrustum=function(b,d,e,h,g,j){var k;k=new THREE.Matrix4;k.n11=2*g/(d-b);k.n12=0;k.n13=(d+b)/(d-b);k.n14=0;k.n21=0;k.n22=2*g/(h-e);k.n23=(h+e)/(h-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(j+g)/(j-g);k.n34=-2*j*g/(j-g);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,d,e,h){var g;b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,e,h)};
-THREE.Matrix4.makeOrtho=function(b,d,e,h,g,j){var k,o,q,v;k=new THREE.Matrix4;o=d-b;q=e-h;v=j-g;k.n11=2/o;k.n12=0;k.n13=0;k.n14=-((d+b)/o);k.n21=0;k.n22=2/q;k.n23=0;k.n24=-((e+h)/q);k.n31=0;k.n32=0;k.n33=-2/v;k.n34=-((j+g)/v);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(b,d,e,h,g,j){var k,n,p,v;k=new THREE.Matrix4;n=d-b;p=e-h;v=j-g;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((d+b)/n);k.n21=0;k.n22=2/p;k.n23=0;k.n24=-((e+h)/p);k.n31=0;k.n32=0;k.n33=-2/v;k.n34=-((j+g)/v);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
 undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var h=this.children.length;b<h;b++)this.children[b].update(this.matrixWorld,
 d,e)}};THREE.Quaternion=function(b,d,e,h){this.set(b||0,d||0,e||0,h!==undefined?h:1)};
-THREE.Quaternion.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,h=b.y*d,g=b.z*d;b=Math.cos(h);h=Math.sin(h);d=Math.cos(-g);g=Math.sin(-g);var j=Math.cos(e);e=Math.sin(e);var k=b*d,o=h*g;this.w=k*j-o*e;this.x=k*e+o*j;this.y=h*d*j+b*g*e;this.z=b*g*j-h*d*e;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,e=this.y,h=this.z,g=this.w,j=b.x,k=b.y,o=b.z;b=b.w;this.x=d*b+g*j+e*o-h*k;this.y=e*b+g*k+h*j-d*o;this.z=h*b+g*o+d*k-e*j;this.w=g*b-d*j-e*k-h*o;return this},
-multiplyVector3:function(b,d){d||(d=b);var e=b.x,h=b.y,g=b.z,j=this.x,k=this.y,o=this.z,q=this.w,v=q*e+k*g-o*h,D=q*h+o*e-j*g,F=q*g+j*h-k*e;e=-j*e-k*h-o*g;d.x=v*q+e*-j+D*-o-F*-k;d.y=D*q+e*-k+F*-j-v*-o;d.z=F*q+e*-o+v*-k-D*-j;return d}};
+THREE.Quaternion.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,h=b.y*d,g=b.z*d;b=Math.cos(h);h=Math.sin(h);d=Math.cos(-g);g=Math.sin(-g);var j=Math.cos(e);e=Math.sin(e);var k=b*d,n=h*g;this.w=k*j-n*e;this.x=k*e+n*j;this.y=h*d*j+b*g*e;this.z=b*g*j-h*d*e;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,e=this.y,h=this.z,g=this.w,j=b.x,k=b.y,n=b.z;b=b.w;this.x=d*b+g*j+e*n-h*k;this.y=e*b+g*k+h*j-d*n;this.z=h*b+g*n+d*k-e*j;this.w=g*b-d*j-e*k-h*n;return this},
+multiplyVector3:function(b,d){d||(d=b);var e=b.x,h=b.y,g=b.z,j=this.x,k=this.y,n=this.z,p=this.w,v=p*e+k*g-n*h,E=p*h+n*e-j*g,F=p*g+j*h-k*e;e=-j*e-k*h-n*g;d.x=v*p+e*-j+E*-n-F*-k;d.y=E*p+e*-k+F*-j-v*-n;d.z=F*p+e*-n+v*-k-E*-j;return d}};
 THREE.Quaternion.slerp=function(b,d,e,h){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var j=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}g=Math.sin((1-h)*j)/k;h=Math.sin(h*j)/k;e.w=b.w*g+d.w*h;e.x=b.x*g+d.x*h;e.y=b.y*g+d.y*h;e.z=b.z*g+d.z*h;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
 THREE.Face3=function(b,d,e,h,g,j){this.a=b;this.b=d;this.c=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,d,e,h,g,j,k){this.a=b;this.b=d;this.c=e;this.d=h;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
 THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
-e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,e,h,g,j,k,o=new THREE.Vector3,q=new THREE.Vector3;h=0;for(g=this.faces.length;h<g;h++){j=this.faces[h];if(b&&j.vertexNormals.length){o.set(0,0,0);d=0;for(e=j.vertexNormals.length;d<e;d++)o.addSelf(j.vertexNormals[d]);o.divideScalar(3)}else{d=this.vertices[j.a];e=this.vertices[j.b];k=this.vertices[j.c];o.sub(k.position,e.position);q.sub(d.position,e.position);o.crossSelf(q)}o.isZero()||
-o.normalize();j.normal.copy(o)}},computeVertexNormals:function(){var b,d,e,h;if(this.__tmpVertices==undefined){h=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)h[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{h=
+e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,e,h,g,j,k,n=new THREE.Vector3,p=new THREE.Vector3;h=0;for(g=this.faces.length;h<g;h++){j=this.faces[h];if(b&&j.vertexNormals.length){n.set(0,0,0);d=0;for(e=j.vertexNormals.length;d<e;d++)n.addSelf(j.vertexNormals[d]);n.divideScalar(3)}else{d=this.vertices[j.a];e=this.vertices[j.b];k=this.vertices[j.c];n.sub(k.position,e.position);p.sub(d.position,e.position);n.crossSelf(p)}n.isZero()||
+n.normalize();j.normal.copy(n)}},computeVertexNormals:function(){var b,d,e,h;if(this.__tmpVertices==undefined){h=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)h[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{h=
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)h[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){h[e.a].addSelf(e.normal);h[e.b].addSelf(e.normal);h[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){h[e.a].addSelf(e.normal);h[e.b].addSelf(e.normal);h[e.c].addSelf(e.normal);h[e.d].addSelf(e.normal)}}b=0;for(d=this.vertices.length;b<d;b++)h[b].normalize();b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(h[e.a]);
-e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(h[e.a]);e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c]);e.vertexNormals[3].copy(h[e.d])}}},computeTangents:function(){function b(aa,ma,na,la,Y,va,pa){o=aa.vertices[ma].position;q=aa.vertices[na].position;v=aa.vertices[la].position;D=k[Y];F=k[va];J=k[pa];G=q.x-o.x;N=v.x-o.x;O=q.y-o.y;W=v.y-o.y;P=q.z-o.z;ra=v.z-o.z;ca=F.u-D.u;sa=J.u-D.u;Z=F.v-D.v;K=J.v-D.v;Ia=1/(ca*
-K-sa*Z);c.set((K*G-Z*N)*Ia,(K*O-Z*W)*Ia,(K*P-Z*ra)*Ia);S.set((ca*N-sa*G)*Ia,(ca*W-sa*O)*Ia,(ca*ra-sa*P)*Ia);Da[ma].addSelf(c);Da[na].addSelf(c);Da[la].addSelf(c);ea[ma].addSelf(S);ea[na].addSelf(S);ea[la].addSelf(S)}var d,e,h,g,j,k,o,q,v,D,F,J,G,N,O,W,P,ra,ca,sa,Z,K,Ia,ka,Da=[],ea=[],c=new THREE.Vector3,S=new THREE.Vector3,oa=new THREE.Vector3,ta=new THREE.Vector3,Ea=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){Da[d]=new THREE.Vector3;ea[d]=new THREE.Vector3}d=0;for(e=this.faces.length;d<
-e;d++){j=this.faces[d];k=this.faceVertexUvs[0][d];if(j instanceof THREE.Face3)b(this,j.a,j.b,j.c,0,1,2);else if(j instanceof THREE.Face4){b(this,j.a,j.b,j.c,0,1,2);b(this,j.a,j.b,j.d,0,1,3)}}var wa=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){j=this.faces[d];for(h=0;h<j.vertexNormals.length;h++){Ea.copy(j.vertexNormals[h]);g=j[wa[h]];ka=Da[g];oa.copy(ka);oa.subSelf(Ea.multiplyScalar(Ea.dot(ka))).normalize();ta.cross(j.vertexNormals[h],ka);g=ta.dot(ea[g]);g=g<0?-1:1;j.vertexTangents[h]=new THREE.Vector4(oa.x,
-oa.y,oa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
+e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(h[e.a]);e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c]);e.vertexNormals[3].copy(h[e.d])}}},computeTangents:function(){function b(aa,pa,fa,qa,Y,ua,oa){n=aa.vertices[pa].position;p=aa.vertices[fa].position;v=aa.vertices[qa].position;E=k[Y];F=k[ua];K=k[oa];G=p.x-n.x;N=v.x-n.x;O=p.y-n.y;X=v.y-n.y;Q=p.z-n.z;ca=v.z-n.z;ma=F.u-E.u;wa=K.u-E.u;$=F.v-E.v;L=K.v-E.v;xa=1/(ma*
+L-wa*$);T.set((L*G-$*N)*xa,(L*O-$*X)*xa,(L*Q-$*ca)*xa);U.set((ma*N-wa*G)*xa,(ma*X-wa*O)*xa,(ma*ca-wa*Q)*xa);ea[pa].addSelf(T);ea[fa].addSelf(T);ea[qa].addSelf(T);c[pa].addSelf(U);c[fa].addSelf(U);c[qa].addSelf(U)}var d,e,h,g,j,k,n,p,v,E,F,K,G,N,O,X,Q,ca,ma,wa,$,L,xa,ta,ea=[],c=[],T=new THREE.Vector3,U=new THREE.Vector3,na=new THREE.Vector3,Fa=new THREE.Vector3,Ga=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){ea[d]=new THREE.Vector3;c[d]=new THREE.Vector3}d=0;for(e=this.faces.length;d<
+e;d++){j=this.faces[d];k=this.faceVertexUvs[0][d];if(j instanceof THREE.Face3)b(this,j.a,j.b,j.c,0,1,2);else if(j instanceof THREE.Face4){b(this,j.a,j.b,j.c,0,1,2);b(this,j.a,j.b,j.d,0,1,3)}}var ya=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){j=this.faces[d];for(h=0;h<j.vertexNormals.length;h++){Ga.copy(j.vertexNormals[h]);g=j[ya[h]];ta=ea[g];na.copy(ta);na.subSelf(Ga.multiplyScalar(Ga.dot(ta))).normalize();Fa.cross(j.vertexNormals[h],ta);g=Fa.dot(c[g]);g=g<0?-1:1;j.vertexTangents[h]=new THREE.Vector4(na.x,
+na.y,na.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
 if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
 {radius:b}}};THREE.GeometryIdCounter=0;
 THREE.AnimationHandler=function(){var b=[],d={},e={};e.update=function(g){for(var j=0;j<b.length;j++)b[j].update(g)};e.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};e.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};e.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var j=0;j<g.hierarchy.length;j++){for(var k=0;k<g.hierarchy[j].keys.length;k++){if(g.hierarchy[j].keys[k].time<
-0)g.hierarchy[j].keys[k].time=0;if(g.hierarchy[j].keys[k].rot!==undefined&&!(g.hierarchy[j].keys[k].rot instanceof THREE.Quaternion)){var o=g.hierarchy[j].keys[k].rot;g.hierarchy[j].keys[k].rot=new THREE.Quaternion(o[0],o[1],o[2],o[3])}}if(g.hierarchy[j].keys[0].morphTargets!==undefined){o={};for(k=0;k<g.hierarchy[j].keys.length;k++)for(var q=0;q<g.hierarchy[j].keys[k].morphTargets.length;q++){var v=g.hierarchy[j].keys[k].morphTargets[q];o[v]=-1}g.hierarchy[j].usedMorphTargets=o;for(k=0;k<g.hierarchy[j].keys.length;k++){var D=
-{};for(v in o){for(q=0;q<g.hierarchy[j].keys[k].morphTargets.length;q++)if(g.hierarchy[j].keys[k].morphTargets[q]===v){D[v]=g.hierarchy[j].keys[k].morphTargetsInfluences[q];break}q===g.hierarchy[j].keys[k].morphTargets.length&&(D[v]=0)}g.hierarchy[j].keys[k].morphTargetsInfluences=D}}for(k=1;k<g.hierarchy[j].keys.length;k++)if(g.hierarchy[j].keys[k].time===g.hierarchy[j].keys[k-1].time){g.hierarchy[j].keys.splice(k,1);k--}for(k=1;k<g.hierarchy[j].keys.length;k++)g.hierarchy[j].keys[k].index=k}k=parseInt(g.length*
+0)g.hierarchy[j].keys[k].time=0;if(g.hierarchy[j].keys[k].rot!==undefined&&!(g.hierarchy[j].keys[k].rot instanceof THREE.Quaternion)){var n=g.hierarchy[j].keys[k].rot;g.hierarchy[j].keys[k].rot=new THREE.Quaternion(n[0],n[1],n[2],n[3])}}if(g.hierarchy[j].keys[0].morphTargets!==undefined){n={};for(k=0;k<g.hierarchy[j].keys.length;k++)for(var p=0;p<g.hierarchy[j].keys[k].morphTargets.length;p++){var v=g.hierarchy[j].keys[k].morphTargets[p];n[v]=-1}g.hierarchy[j].usedMorphTargets=n;for(k=0;k<g.hierarchy[j].keys.length;k++){var E=
+{};for(v in n){for(p=0;p<g.hierarchy[j].keys[k].morphTargets.length;p++)if(g.hierarchy[j].keys[k].morphTargets[p]===v){E[v]=g.hierarchy[j].keys[k].morphTargetsInfluences[p];break}p===g.hierarchy[j].keys[k].morphTargets.length&&(E[v]=0)}g.hierarchy[j].keys[k].morphTargetsInfluences=E}}for(k=1;k<g.hierarchy[j].keys.length;k++)if(g.hierarchy[j].keys[k].time===g.hierarchy[j].keys[k-1].time){g.hierarchy[j].keys.splice(k,1);k--}for(k=1;k<g.hierarchy[j].keys.length;k++)g.hierarchy[j].keys[k].index=k}k=parseInt(g.length*
 g.fps,10);g.JIT={};g.JIT.hierarchy=[];for(j=0;j<g.hierarchy.length;j++)g.JIT.hierarchy.push(Array(k));g.initialized=!0}};e.get=function(g){if(typeof g==="string")if(d[g])return d[g];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+g);return null}};e.parse=function(g){var j=[];if(g instanceof THREE.SkinnedMesh)for(var k=0;k<g.bones.length;k++)j.push(g.bones[k]);else h(g,j);return j};var h=function(g,j){j.push(g);for(var k=0;k<g.children.length;k++)h(g.children[k],j)};e.LINEAR=
 0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=2;return e}();THREE.Animation=function(b,d,e,h){this.root=b;this.data=THREE.AnimationHandler.get(d);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=e!==undefined?e:THREE.AnimationHandler.LINEAR;this.JITCompile=h!==undefined?h:!0;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==undefined?b:!0;this.currentTime=d!==undefined?d:0;var e,h=this.hierarchy.length,g;for(e=0;e<h;e++){g=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===undefined){g.animationCache={};g.animationCache.prevKey={pos:0,rot:0,scl:0};g.animationCache.nextKey={pos:0,rot:0,scl:0};g.animationCache.originalMatrix=
 g instanceof THREE.Bone?g.skinMatrix:g.matrix}var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],e,h,g,j,k,o,q,v,D=this.data.JIT.hierarchy,F,J;this.currentTime+=b*this.timeScale;J=this.currentTime;F=this.currentTime%=this.data.length;v=parseInt(Math.min(F*this.data.fps,this.data.length*this.data.fps),10);for(var G=0,N=this.hierarchy.length;G<N;G++){b=this.hierarchy[G];q=b.animationCache;if(this.JITCompile&&D[G][v]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=D[G][v];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
-!1}else{b.matrix=D[G][v];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var O=0;O<3;O++){e=d[O];k=q.prevKey[e];o=q.nextKey[e];if(o.time<=J){if(F<J)if(this.loop){k=this.data.hierarchy[G].keys[0];for(o=this.getNextKeyWith(e,G,1);o.time<F;){k=o;o=this.getNextKeyWith(e,G,o.index+1)}}else{this.stop();return}else{do{k=o;o=this.getNextKeyWith(e,G,o.index+1)}while(o.time<
-F)}q.prevKey[e]=k;q.nextKey[e]=o}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;h=(F-k.time)/(o.time-k.time);g=k[e];j=o[e];if(h<0||h>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+h+" on bone "+G);h=h<0?0:1}if(e==="pos"){e=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){e.x=g[0]+(j[0]-g[0])*h;e.y=g[1]+(j[1]-g[1])*h;e.z=g[2]+(j[2]-g[2])*h}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
-this.getPrevKeyWith("pos",G,k.index-1).pos;this.points[1]=g;this.points[2]=j;this.points[3]=this.getNextKeyWith("pos",G,o.index+1).pos;h=h*0.33+0.33;g=this.interpolateCatmullRom(this.points,h);e.x=g[0];e.y=g[1];e.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){h=this.interpolateCatmullRom(this.points,h*1.01);this.target.set(h[0],h[1],h[2]);this.target.subSelf(e);this.target.y=0;this.target.normalize();h=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,h,0)}}}else if(e===
-"rot")THREE.Quaternion.slerp(g,j,b.quaternion,h);else if(e==="scl"){e=b.scale;e.x=g[0]+(j[0]-g[0])*h;e.y=g[1]+(j[1]-g[1])*h;e.z=g[2]+(j[2]-g[2])*h}}}}if(this.JITCompile&&D[0][v]===undefined){this.hierarchy[0].update(undefined,!0);for(G=0;G<this.hierarchy.length;G++)D[G][v]=this.hierarchy[G]instanceof THREE.Bone?this.hierarchy[G].skinMatrix.clone():this.hierarchy[G].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var e=[],h=[],g,j,k,o,q,v;g=(b.length-1)*d;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];o=b[e[1]];q=b[e[2]];v=b[e[3]];e=g*g;k=g*e;h[0]=this.interpolate(j[0],o[0],q[0],v[0],g,e,k);h[1]=this.interpolate(j[1],o[1],q[1],v[1],g,e,k);h[2]=this.interpolate(j[2],o[2],q[2],v[2],g,e,k);return h};
+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],e,h,g,j,k,n,p,v,E=this.data.JIT.hierarchy,F,K;this.currentTime+=b*this.timeScale;K=this.currentTime;F=this.currentTime%=this.data.length;v=parseInt(Math.min(F*this.data.fps,this.data.length*this.data.fps),10);for(var G=0,N=this.hierarchy.length;G<N;G++){b=this.hierarchy[G];p=b.animationCache;if(this.JITCompile&&E[G][v]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=E[G][v];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
+!1}else{b.matrix=E[G][v];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var O=0;O<3;O++){e=d[O];k=p.prevKey[e];n=p.nextKey[e];if(n.time<=K){if(F<K)if(this.loop){k=this.data.hierarchy[G].keys[0];for(n=this.getNextKeyWith(e,G,1);n.time<F;){k=n;n=this.getNextKeyWith(e,G,n.index+1)}}else{this.stop();return}else{do{k=n;n=this.getNextKeyWith(e,G,n.index+1)}while(n.time<
+F)}p.prevKey[e]=k;p.nextKey[e]=n}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;h=(F-k.time)/(n.time-k.time);g=k[e];j=n[e];if(h<0||h>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+h+" on bone "+G);h=h<0?0:1}if(e==="pos"){e=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){e.x=g[0]+(j[0]-g[0])*h;e.y=g[1]+(j[1]-g[1])*h;e.z=g[2]+(j[2]-g[2])*h}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
+this.getPrevKeyWith("pos",G,k.index-1).pos;this.points[1]=g;this.points[2]=j;this.points[3]=this.getNextKeyWith("pos",G,n.index+1).pos;h=h*0.33+0.33;g=this.interpolateCatmullRom(this.points,h);e.x=g[0];e.y=g[1];e.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){h=this.interpolateCatmullRom(this.points,h*1.01);this.target.set(h[0],h[1],h[2]);this.target.subSelf(e);this.target.y=0;this.target.normalize();h=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,h,0)}}}else if(e===
+"rot")THREE.Quaternion.slerp(g,j,b.quaternion,h);else if(e==="scl"){e=b.scale;e.x=g[0]+(j[0]-g[0])*h;e.y=g[1]+(j[1]-g[1])*h;e.z=g[2]+(j[2]-g[2])*h}}}}if(this.JITCompile&&E[0][v]===undefined){this.hierarchy[0].update(undefined,!0);for(G=0;G<this.hierarchy.length;G++)E[G][v]=this.hierarchy[G]instanceof THREE.Bone?this.hierarchy[G].skinMatrix.clone():this.hierarchy[G].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var e=[],h=[],g,j,k,n,p,v;g=(b.length-1)*d;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];n=b[e[1]];p=b[e[2]];v=b[e[3]];e=g*g;k=g*e;h[0]=this.interpolate(j[0],n[0],p[0],v[0],g,e,k);h[1]=this.interpolate(j[1],n[1],p[1],v[1],g,e,k);h[2]=this.interpolate(j[2],n[2],p[2],v[2],g,e,k);return h};
 THREE.Animation.prototype.interpolate=function(b,d,e,h,g,j,k){b=(e-b)*0.5;h=(h-d)*0.5;return(2*(d-e)+b+h)*k+(-3*(d-e)-2*b-h)*j+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,e){var h=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=e<h.length-1?e:h.length-1;else e%=h.length;for(;e<h.length;e++)if(h[e][b]!==undefined)return h[e];return this.data.hierarchy[d].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(b,d,e){var h=this.data.hierarchy[d].keys;for(e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+h.length;e>=0;e--)if(h[e][b]!==undefined)return h[e];return this.data.hierarchy[d].keys[h.length-1]};
 THREE.Camera=function(b,d,e,h,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=e||0.1;this.far=h||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
@@ -114,7 +114,7 @@ this.morphTargetDictionary[this.geometry.morphTargets[e].name]=e}}}};THREE.Mesh.
 THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var h,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(h=0;h<g;h++){b=this.children[h];b instanceof THREE.Bone?b.update(this.skinMatrix,d,e):b.update(this.matrixWorld,!0,e)}}else for(h=0;h<g;h++)this.children[h].update(this.skinMatrix,
 d,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,h,g,j,k,o;if(this.geometry.bones!==undefined){for(e=0;e<this.geometry.bones.length;e++){g=this.geometry.bones[e];j=g.pos;k=g.rotq;o=g.scl;h=this.addBone();h.name=g.name;h.position.set(j[0],j[1],j[2]);h.quaternion.set(k[0],k[1],k[2],k[3]);h.useQuaternion=!0;o!==undefined?h.scale.set(o[0],o[1],o[2]):h.scale.set(1,1,1)}for(e=0;e<this.bones.length;e++){g=this.geometry.bones[e];
+THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,h,g,j,k,n;if(this.geometry.bones!==undefined){for(e=0;e<this.geometry.bones.length;e++){g=this.geometry.bones[e];j=g.pos;k=g.rotq;n=g.scl;h=this.addBone();h.name=g.name;h.position.set(j[0],j[1],j[2]);h.quaternion.set(k[0],k[1],k[2],k[3]);h.useQuaternion=!0;n!==undefined?h.scale.set(n[0],n[1],n[2]):h.scale.set(1,1,1)}for(e=0;e<this.bones.length;e++){g=this.geometry.bones[e];
 h=this.bones[e];g.parent===-1?this.addChild(h):this.bones[g.parent].addChild(h)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
 THREE.SkinnedMesh.prototype.update=function(b,d,e){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var h,g=this.children.length;for(h=0;h<g;h++){b=this.children[h];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,d,e)}e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<e;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
 d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
@@ -130,24 +130,24 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
 THREE.LOD.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var h=1;h<this.LODs.length;h++)if(b>=this.LODs[h].visibleAtDistance){this.LODs[h-1].object3D.visible=
 !1;this.LODs[h].object3D.visible=!0}else break;for(;h<this.LODs.length;h++)this.LODs[h].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.ShadowVolume=function(b,d){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
 THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,h=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var j=g.length,k,o,q,v,D,F=["a","b","c","d"];for(q=0;q<j;q++){o=d.length;k=g[q];if(k instanceof THREE.Face4){v=4;o=new THREE.Face4(o,o+1,o+2,o+3)}else{v=3;o=new THREE.Face3(o,o+1,o+2)}o.normal.copy(k.normal);e.push(o);for(o=
-0;o<v;o++){D=b[k[F[o]]];d.push(new THREE.Vertex(D.position.clone()))}}for(j=0;j<g.length-1;j++){b=e[j];for(k=j+1;k<g.length;k++){o=e[k];o=this.facesShareEdge(d,b,o);if(o!==undefined){o=new THREE.Face4(o.indices[0],o.indices[3],o.indices[2],o.indices[1]);o.normal.set(1,0,0);h.push(o)}}}};
-THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var h,g,j,k,o,q,v,D,F,J,G,N,O,W=0,P=["a","b","c","d"];h=d instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(N=0;N<h;N++){j=d[P[N]];o=b[j];for(O=0;O<g;O++){k=e[P[O]];q=b[k];if(Math.abs(o.position.x-q.position.x)<1.0E-4&&Math.abs(o.position.y-q.position.y)<1.0E-4&&Math.abs(o.position.z-q.position.z)<1.0E-4){W++;if(W===1){v=o;D=q;F=j;J=k;G=P[N]}if(W===2){G+=P[N];return G==="ad"||G==="ac"?{faces:[d,e],vertices:[v,D,q,o],indices:[F,
-J,k,j],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[v,o,q,D],indices:[F,j,k,J],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,h=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var j=g.length,k,n,p,v,E,F=["a","b","c","d"];for(p=0;p<j;p++){n=d.length;k=g[p];if(k instanceof THREE.Face4){v=4;n=new THREE.Face4(n,n+1,n+2,n+3)}else{v=3;n=new THREE.Face3(n,n+1,n+2)}n.normal.copy(k.normal);e.push(n);for(n=
+0;n<v;n++){E=b[k[F[n]]];d.push(new THREE.Vertex(E.position.clone()))}}for(j=0;j<g.length-1;j++){b=e[j];for(k=j+1;k<g.length;k++){n=e[k];n=this.facesShareEdge(d,b,n);if(n!==undefined){n=new THREE.Face4(n.indices[0],n.indices[3],n.indices[2],n.indices[1]);n.normal.set(1,0,0);h.push(n)}}}};
+THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var h,g,j,k,n,p,v,E,F,K,G,N,O,X=0,Q=["a","b","c","d"];h=d instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(N=0;N<h;N++){j=d[Q[N]];n=b[j];for(O=0;O<g;O++){k=e[Q[O]];p=b[k];if(Math.abs(n.position.x-p.position.x)<1.0E-4&&Math.abs(n.position.y-p.position.y)<1.0E-4&&Math.abs(n.position.z-p.position.z)<1.0E-4){X++;if(X===1){v=n;E=p;F=j;K=k;G=Q[N]}if(X===2){G+=Q[N];return G==="ad"||G==="ac"?{faces:[d,e],vertices:[v,E,p,n],indices:[F,
+K,k,j],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[v,n,p,E],indices:[F,j,k,K],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
 THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
 THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,e){this.color=new THREE.Color(b);this.near=d||1;this.far=e||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
-THREE.Projector=function(){function b(){var c=q[o]=q[o]||new THREE.RenderableVertex;o++;return c}function d(c,S){return S.z-c.z}function e(c,S){var oa=0,ta=1,Ea=c.z+c.w,wa=S.z+S.w,aa=-c.z+c.w,ma=-S.z+S.w;if(Ea>=0&&wa>=0&&aa>=0&&ma>=0)return!0;else if(Ea<0&&wa<0||aa<0&&ma<0)return!1;else{if(Ea<0)oa=Math.max(oa,Ea/(Ea-wa));else wa<0&&(ta=Math.min(ta,Ea/(Ea-wa)));if(aa<0)oa=Math.max(oa,aa/(aa-ma));else ma<0&&(ta=Math.min(ta,aa/(aa-ma)));if(ta<oa)return!1;else{c.lerpSelf(S,oa);S.lerpSelf(c,1-ta);return!0}}}
-var h,g,j=[],k,o,q=[],v,D,F=[],J,G=[],N,O,W=[],P,ra,ca=[],sa=new THREE.Vector4,Z=new THREE.Vector4,K=new THREE.Matrix4,Ia=new THREE.Matrix4,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Da=new THREE.Vector4,ea=new THREE.Vector4;this.projectVector=function(c,S){K.multiply(S.projectionMatrix,S.matrixWorldInverse);K.multiplyVector3(c);return c};this.unprojectVector=function(c,S){K.multiply(S.matrixWorld,THREE.Matrix4.makeInvert(S.projectionMatrix));
-K.multiplyVector3(c);return c};this.projectObjects=function(c,S,oa){S=[];var ta,Ea,wa;g=0;Ea=c.objects;c=0;for(ta=Ea.length;c<ta;c++){wa=Ea[c];var aa;if(!(aa=!wa.visible))if(aa=wa instanceof THREE.Mesh){a:{aa=void 0;for(var ma=wa.matrixWorld,na=-wa.geometry.boundingSphere.radius*Math.max(wa.scale.x,Math.max(wa.scale.y,wa.scale.z)),la=0;la<6;la++){aa=ka[la].x*ma.n14+ka[la].y*ma.n24+ka[la].z*ma.n34+ka[la].w;if(aa<=na){aa=!1;break a}}aa=!0}aa=!aa}if(!aa){aa=j[g]=j[g]||new THREE.RenderableObject;g++;
-h=aa;sa.copy(wa.position);K.multiplyVector3(sa);h.object=wa;h.z=sa.z;S.push(h)}}oa&&S.sort(d);return S};this.projectScene=function(c,S,oa){var ta=[],Ea=S.near,wa=S.far,aa,ma,na,la,Y,va,pa,Fa,Ha,$,Oa,Va,Wa,Ta,Ra,Xa,Ya;ra=O=J=D=0;S.matrixAutoUpdate&&S.updateMatrix();c.update(undefined,!1,S);K.multiply(S.projectionMatrix,S.matrixWorldInverse);ka[0].set(K.n41-K.n11,K.n42-K.n12,K.n43-K.n13,K.n44-K.n14);ka[1].set(K.n41+K.n11,K.n42+K.n12,K.n43+K.n13,K.n44+K.n14);ka[2].set(K.n41+K.n21,K.n42+K.n22,K.n43+K.n23,
-K.n44+K.n24);ka[3].set(K.n41-K.n21,K.n42-K.n22,K.n43-K.n23,K.n44-K.n24);ka[4].set(K.n41-K.n31,K.n42-K.n32,K.n43-K.n33,K.n44-K.n34);ka[5].set(K.n41+K.n31,K.n42+K.n32,K.n43+K.n33,K.n44+K.n34);for(aa=0;aa<6;aa++){Ha=ka[aa];Ha.divideScalar(Math.sqrt(Ha.x*Ha.x+Ha.y*Ha.y+Ha.z*Ha.z))}Ha=this.projectObjects(c,S,!0);c=0;for(aa=Ha.length;c<aa;c++){$=Ha[c].object;if($.visible){Oa=$.matrixWorld;Va=$.matrixRotationWorld;Wa=$.materials;Ta=$.overdraw;o=0;if($ instanceof THREE.Mesh){Ra=$.geometry;la=Ra.vertices;
-Xa=Ra.faces;Ra=Ra.faceVertexUvs;ma=0;for(na=la.length;ma<na;ma++){k=b();k.positionWorld.copy(la[ma].position);Oa.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);K.multiplyVector4(k.positionScreen);k.positionScreen.x/=k.positionScreen.w;k.positionScreen.y/=k.positionScreen.w;k.visible=k.positionScreen.z>Ea&&k.positionScreen.z<wa}la=0;for(ma=Xa.length;la<ma;la++){na=Xa[la];if(na instanceof THREE.Face3){Y=q[na.a];va=q[na.b];pa=q[na.c];if(Y.visible&&va.visible&&pa.visible&&($.doubleSided||
-$.flipSided!=(pa.positionScreen.x-Y.positionScreen.x)*(va.positionScreen.y-Y.positionScreen.y)-(pa.positionScreen.y-Y.positionScreen.y)*(va.positionScreen.x-Y.positionScreen.x)<0)){Fa=F[D]=F[D]||new THREE.RenderableFace3;D++;v=Fa;v.v1.copy(Y);v.v2.copy(va);v.v3.copy(pa)}else continue}else if(na instanceof THREE.Face4){Y=q[na.a];va=q[na.b];pa=q[na.c];Fa=q[na.d];if(Y.visible&&va.visible&&pa.visible&&Fa.visible&&($.doubleSided||$.flipSided!=((Fa.positionScreen.x-Y.positionScreen.x)*(va.positionScreen.y-
-Y.positionScreen.y)-(Fa.positionScreen.y-Y.positionScreen.y)*(va.positionScreen.x-Y.positionScreen.x)<0||(va.positionScreen.x-pa.positionScreen.x)*(Fa.positionScreen.y-pa.positionScreen.y)-(va.positionScreen.y-pa.positionScreen.y)*(Fa.positionScreen.x-pa.positionScreen.x)<0))){Ya=G[J]=G[J]||new THREE.RenderableFace4;J++;v=Ya;v.v1.copy(Y);v.v2.copy(va);v.v3.copy(pa);v.v4.copy(Fa)}else continue}v.normalWorld.copy(na.normal);Va.multiplyVector3(v.normalWorld);v.centroidWorld.copy(na.centroid);Oa.multiplyVector3(v.centroidWorld);
-v.centroidScreen.copy(v.centroidWorld);K.multiplyVector3(v.centroidScreen);pa=na.vertexNormals;Y=0;for(va=pa.length;Y<va;Y++){Fa=v.vertexNormalsWorld[Y];Fa.copy(pa[Y]);Va.multiplyVector3(Fa)}Y=0;for(va=Ra.length;Y<va;Y++)if(Ya=Ra[Y][la]){pa=0;for(Fa=Ya.length;pa<Fa;pa++)v.uvs[Y][pa]=Ya[pa]}v.meshMaterials=Wa;v.faceMaterials=na.materials;v.overdraw=Ta;v.z=v.centroidScreen.z;ta.push(v)}}else if($ instanceof THREE.Line){Ia.multiply(K,Oa);la=$.geometry.vertices;Y=b();Y.positionScreen.copy(la[0].position);
-Ia.multiplyVector4(Y.positionScreen);ma=1;for(na=la.length;ma<na;ma++){Y=b();Y.positionScreen.copy(la[ma].position);Ia.multiplyVector4(Y.positionScreen);va=q[o-2];Da.copy(Y.positionScreen);ea.copy(va.positionScreen);if(e(Da,ea)){Da.multiplyScalar(1/Da.w);ea.multiplyScalar(1/ea.w);Oa=W[O]=W[O]||new THREE.RenderableLine;O++;N=Oa;N.v1.positionScreen.copy(Da);N.v2.positionScreen.copy(ea);N.z=Math.max(Da.z,ea.z);N.materials=$.materials;ta.push(N)}}}else if($ instanceof THREE.Particle){Z.set($.position.x,
-$.position.y,$.position.z,1);K.multiplyVector4(Z);Z.z/=Z.w;if(Z.z>0&&Z.z<1){Oa=ca[ra]=ca[ra]||new THREE.RenderableParticle;ra++;P=Oa;P.x=Z.x/Z.w;P.y=Z.y/Z.w;P.z=Z.z;P.rotation=$.rotation.z;P.scale.x=$.scale.x*Math.abs(P.x-(Z.x+S.projectionMatrix.n11)/(Z.w+S.projectionMatrix.n14));P.scale.y=$.scale.y*Math.abs(P.y-(Z.y+S.projectionMatrix.n22)/(Z.w+S.projectionMatrix.n24));P.materials=$.materials;ta.push(P)}}}}oa&&ta.sort(d);return ta}};
+THREE.Projector=function(){function b(){var T=p[n]=p[n]||new THREE.RenderableVertex;n++;return T}function d(T,U){return U.z-T.z}function e(T,U){var na=0,Fa=1,Ga=T.z+T.w,ya=U.z+U.w,aa=-T.z+T.w,pa=-U.z+U.w;if(Ga>=0&&ya>=0&&aa>=0&&pa>=0)return!0;else if(Ga<0&&ya<0||aa<0&&pa<0)return!1;else{if(Ga<0)na=Math.max(na,Ga/(Ga-ya));else ya<0&&(Fa=Math.min(Fa,Ga/(Ga-ya)));if(aa<0)na=Math.max(na,aa/(aa-pa));else pa<0&&(Fa=Math.min(Fa,aa/(aa-pa)));if(Fa<na)return!1;else{T.lerpSelf(U,na);U.lerpSelf(T,1-Fa);return!0}}}
+var h,g,j=[],k,n,p=[],v,E,F=[],K,G=[],N,O,X=[],Q,ca,ma=[],wa=new THREE.Vector4,$=new THREE.Vector4,L=new THREE.Matrix4,xa=new THREE.Matrix4,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ea=new THREE.Vector4,c=new THREE.Vector4;this.projectVector=function(T,U){L.multiply(U.projectionMatrix,U.matrixWorldInverse);L.multiplyVector3(T);return T};this.unprojectVector=function(T,U){L.multiply(U.matrixWorld,THREE.Matrix4.makeInvert(U.projectionMatrix));
+L.multiplyVector3(T);return T};this.projectObjects=function(T,U,na){U=[];var Fa,Ga,ya;g=0;Ga=T.objects;T=0;for(Fa=Ga.length;T<Fa;T++){ya=Ga[T];var aa;if(!(aa=!ya.visible))if(aa=ya instanceof THREE.Mesh){a:{aa=void 0;for(var pa=ya.matrixWorld,fa=-ya.geometry.boundingSphere.radius*Math.max(ya.scale.x,Math.max(ya.scale.y,ya.scale.z)),qa=0;qa<6;qa++){aa=ta[qa].x*pa.n14+ta[qa].y*pa.n24+ta[qa].z*pa.n34+ta[qa].w;if(aa<=fa){aa=!1;break a}}aa=!0}aa=!aa}if(!aa){aa=j[g]=j[g]||new THREE.RenderableObject;g++;
+h=aa;wa.copy(ya.position);L.multiplyVector3(wa);h.object=ya;h.z=wa.z;U.push(h)}}na&&U.sort(d);return U};this.projectScene=function(T,U,na){var Fa=[],Ga=U.near,ya=U.far,aa,pa,fa,qa,Y,ua,oa,Ca,za,ga,Oa,Ta,Ua,gb,Qa,eb,Wa;ca=O=K=E=0;U.matrixAutoUpdate&&U.updateMatrix();T.update(undefined,!1,U);L.multiply(U.projectionMatrix,U.matrixWorldInverse);ta[0].set(L.n41-L.n11,L.n42-L.n12,L.n43-L.n13,L.n44-L.n14);ta[1].set(L.n41+L.n11,L.n42+L.n12,L.n43+L.n13,L.n44+L.n14);ta[2].set(L.n41+L.n21,L.n42+L.n22,L.n43+
+L.n23,L.n44+L.n24);ta[3].set(L.n41-L.n21,L.n42-L.n22,L.n43-L.n23,L.n44-L.n24);ta[4].set(L.n41-L.n31,L.n42-L.n32,L.n43-L.n33,L.n44-L.n34);ta[5].set(L.n41+L.n31,L.n42+L.n32,L.n43+L.n33,L.n44+L.n34);for(aa=0;aa<6;aa++){za=ta[aa];za.divideScalar(Math.sqrt(za.x*za.x+za.y*za.y+za.z*za.z))}za=this.projectObjects(T,U,!0);T=0;for(aa=za.length;T<aa;T++){ga=za[T].object;if(ga.visible){Oa=ga.matrixWorld;Ta=ga.matrixRotationWorld;Ua=ga.materials;gb=ga.overdraw;n=0;if(ga instanceof THREE.Mesh){Qa=ga.geometry;qa=
+Qa.vertices;eb=Qa.faces;Qa=Qa.faceVertexUvs;pa=0;for(fa=qa.length;pa<fa;pa++){k=b();k.positionWorld.copy(qa[pa].position);Oa.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);L.multiplyVector4(k.positionScreen);k.positionScreen.x/=k.positionScreen.w;k.positionScreen.y/=k.positionScreen.w;k.visible=k.positionScreen.z>Ga&&k.positionScreen.z<ya}qa=0;for(pa=eb.length;qa<pa;qa++){fa=eb[qa];if(fa instanceof THREE.Face3){Y=p[fa.a];ua=p[fa.b];oa=p[fa.c];if(Y.visible&&ua.visible&&oa.visible&&
+(ga.doubleSided||ga.flipSided!=(oa.positionScreen.x-Y.positionScreen.x)*(ua.positionScreen.y-Y.positionScreen.y)-(oa.positionScreen.y-Y.positionScreen.y)*(ua.positionScreen.x-Y.positionScreen.x)<0)){Ca=F[E]=F[E]||new THREE.RenderableFace3;E++;v=Ca;v.v1.copy(Y);v.v2.copy(ua);v.v3.copy(oa)}else continue}else if(fa instanceof THREE.Face4){Y=p[fa.a];ua=p[fa.b];oa=p[fa.c];Ca=p[fa.d];if(Y.visible&&ua.visible&&oa.visible&&Ca.visible&&(ga.doubleSided||ga.flipSided!=((Ca.positionScreen.x-Y.positionScreen.x)*
+(ua.positionScreen.y-Y.positionScreen.y)-(Ca.positionScreen.y-Y.positionScreen.y)*(ua.positionScreen.x-Y.positionScreen.x)<0||(ua.positionScreen.x-oa.positionScreen.x)*(Ca.positionScreen.y-oa.positionScreen.y)-(ua.positionScreen.y-oa.positionScreen.y)*(Ca.positionScreen.x-oa.positionScreen.x)<0))){Wa=G[K]=G[K]||new THREE.RenderableFace4;K++;v=Wa;v.v1.copy(Y);v.v2.copy(ua);v.v3.copy(oa);v.v4.copy(Ca)}else continue}v.normalWorld.copy(fa.normal);Ta.multiplyVector3(v.normalWorld);v.centroidWorld.copy(fa.centroid);
+Oa.multiplyVector3(v.centroidWorld);v.centroidScreen.copy(v.centroidWorld);L.multiplyVector3(v.centroidScreen);oa=fa.vertexNormals;Y=0;for(ua=oa.length;Y<ua;Y++){Ca=v.vertexNormalsWorld[Y];Ca.copy(oa[Y]);Ta.multiplyVector3(Ca)}Y=0;for(ua=Qa.length;Y<ua;Y++)if(Wa=Qa[Y][qa]){oa=0;for(Ca=Wa.length;oa<Ca;oa++)v.uvs[Y][oa]=Wa[oa]}v.meshMaterials=Ua;v.faceMaterials=fa.materials;v.overdraw=gb;v.z=v.centroidScreen.z;Fa.push(v)}}else if(ga instanceof THREE.Line){xa.multiply(L,Oa);qa=ga.geometry.vertices;Y=
+b();Y.positionScreen.copy(qa[0].position);xa.multiplyVector4(Y.positionScreen);pa=1;for(fa=qa.length;pa<fa;pa++){Y=b();Y.positionScreen.copy(qa[pa].position);xa.multiplyVector4(Y.positionScreen);ua=p[n-2];ea.copy(Y.positionScreen);c.copy(ua.positionScreen);if(e(ea,c)){ea.multiplyScalar(1/ea.w);c.multiplyScalar(1/c.w);Oa=X[O]=X[O]||new THREE.RenderableLine;O++;N=Oa;N.v1.positionScreen.copy(ea);N.v2.positionScreen.copy(c);N.z=Math.max(ea.z,c.z);N.materials=ga.materials;Fa.push(N)}}}else if(ga instanceof
+THREE.Particle){$.set(ga.position.x,ga.position.y,ga.position.z,1);L.multiplyVector4($);$.z/=$.w;if($.z>0&&$.z<1){Oa=ma[ca]=ma[ca]||new THREE.RenderableParticle;ca++;Q=Oa;Q.x=$.x/$.w;Q.y=$.y/$.w;Q.z=$.z;Q.rotation=ga.rotation.z;Q.scale.x=ga.scale.x*Math.abs(Q.x-($.x+U.projectionMatrix.n11)/($.w+U.projectionMatrix.n14));Q.scale.y=ga.scale.y*Math.abs(Q.y-($.y+U.projectionMatrix.n22)/($.w+U.projectionMatrix.n24));Q.materials=ga.materials;Fa.push(Q)}}}}na&&Fa.sort(d);return Fa}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(undefined,!1,d);e=b.sounds;var h,g=e.length;for(h=0;h<g;h++){b=e[h];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
@@ -175,103 +175,103 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function d(f,p,n){var i,m,z,s=f.vertices,u=s.length,w=f.colors,r=w.length,t=f.__vertexArray,A=f.__colorArray,M=f.__sortArray,B=f.__dirtyVertices,Q=f.__dirtyColors;if(n.sortParticles){Oa.multiplySelf(n.matrixWorld);for(i=0;i<u;i++){m=s[i].position;Ta.copy(m);Oa.multiplyVector3(Ta);M[i]=[Ta.z,i]}M.sort(function(U,R){return R[0]-U[0]});for(i=0;i<u;i++){m=s[M[i][1]].position;z=i*3;t[z]=m.x;t[z+1]=m.y;t[z+2]=m.z}for(i=0;i<r;i++){z=i*3;color=w[M[i][1]];A[z]=color.r;A[z+1]=
-color.g;A[z+2]=color.b}}else{if(B)for(i=0;i<u;i++){m=s[i].position;z=i*3;t[z]=m.x;t[z+1]=m.y;t[z+2]=m.z}if(Q)for(i=0;i<r;i++){color=w[i];z=i*3;A[z]=color.r;A[z+1]=color.g;A[z+2]=color.b}}if(B||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,t,p)}if(Q||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,A,p)}}function e(f,p){f.uniforms=Uniforms.clone(p.uniforms);f.vertexShader=p.vertexShader;f.fragmentShader=
-p.fragmentShader}function h(f,p,n,i,m){i.program||aa.initMaterial(i,p,n,m);var z=i.program,s=z.uniforms,u=i.uniforms;if(z!=ta){c.useProgram(z);ta=z}c.uniformMatrix4fv(s.projectionMatrix,!1,Va);if(n&&(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial||i instanceof THREE.LineBasicMaterial||i instanceof THREE.ParticleBasicMaterial||i.fog)){u.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){u.fogNear.value=n.near;u.fogFar.value=
-n.far}else if(n instanceof THREE.FogExp2)u.fogDensity.value=n.density}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i.lights){var w,r,t=0,A=0,M=0,B,Q,U,R,T=Ra,Ca=T.directional.colors,H=T.directional.positions,E=T.point.colors,I=T.point.positions,X=T.point.distances,C=0,x=0;n=r=R=0;for(w=p.length;n<w;n++){r=p[n];B=r.color;Q=r.position;U=r.intensity;R=r.distance;if(r instanceof THREE.AmbientLight){t+=B.r;A+=B.g;M+=B.b}else if(r instanceof THREE.DirectionalLight){R=
-C*3;Ca[R]=B.r*U;Ca[R+1]=B.g*U;Ca[R+2]=B.b*U;H[R]=Q.x;H[R+1]=Q.y;H[R+2]=Q.z;C+=1}else if(r instanceof THREE.PointLight){r=x*3;E[r]=B.r*U;E[r+1]=B.g*U;E[r+2]=B.b*U;I[r]=Q.x;I[r+1]=Q.y;I[r+2]=Q.z;X[x]=R;x+=1}}for(n=C*3;n<Ca.length;n++)Ca[n]=0;for(n=x*3;n<E.length;n++)E[n]=0;T.point.length=x;T.directional.length=C;T.ambient[0]=t;T.ambient[1]=A;T.ambient[2]=M;n=Ra;u.enableLighting.value=n.directional.length+n.point.length;u.ambientLightColor.value=n.ambient;u.directionalLightColor.value=n.directional.colors;
-u.directionalLightDirection.value=n.directional.positions;u.pointLightColor.value=n.point.colors;u.pointLightPosition.value=n.point.positions;u.pointLightDistance.value=n.point.distances}if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial){u.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity;u.map.texture=i.map;u.lightMap.texture=i.lightMap;u.envMap.texture=i.envMap;u.reflectivity.value=i.reflectivity;u.refractionRatio.value=
-i.refractionRatio;u.combine.value=i.combine;u.useRefract.value=i.envMap&&i.envMap.mapping instanceof THREE.CubeRefractionMapping}if(i instanceof THREE.LineBasicMaterial){u.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity}else if(i instanceof THREE.ParticleBasicMaterial){u.psColor.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity;u.size.value=i.size;u.scale.value=S.height/2;u.map.texture=i.map}else if(i instanceof THREE.MeshPhongMaterial){u.ambient.value.setRGB(i.ambient.r,
-i.ambient.g,i.ambient.b);u.specular.value.setRGB(i.specular.r,i.specular.g,i.specular.b);u.shininess.value=i.shininess}else if(i instanceof THREE.MeshDepthMaterial){u.mNear.value=f.near;u.mFar.value=f.far;u.opacity.value=i.opacity}else if(i instanceof THREE.MeshNormalMaterial)u.opacity.value=i.opacity;for(var qa in u)if(A=z.uniforms[qa]){w=u[qa];t=w.type;n=w.value;if(t=="i")c.uniform1i(A,n);else if(t=="f")c.uniform1f(A,n);else if(t=="fv1")c.uniform1fv(A,n);else if(t=="fv")c.uniform3fv(A,n);else if(t==
-"v2")c.uniform2f(A,n.x,n.y);else if(t=="v3")c.uniform3f(A,n.x,n.y,n.z);else if(t=="v4")c.uniform4f(A,n.x,n.y,n.z,n.w);else if(t=="c")c.uniform3f(A,n.r,n.g,n.b);else if(t=="t"){c.uniform1i(A,n);if(w=w.texture)if(w.image instanceof Array&&w.image.length==6){if(w.image.length==6){if(w.needsUpdate){if(w.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(t=0;t<6;++t)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,c.RGBA,c.UNSIGNED_BYTE,w.image[t])}else{w.image.__webglTextureCube=
-c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(t=0;t<6;++t)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,w.image[t]);w.__webglInit=!0}Z(c.TEXTURE_CUBE_MAP,w,w.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);w.needsUpdate=!1}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube)}}else K(w,n)}}c.uniformMatrix4fv(s.modelViewMatrix,!1,m._modelViewMatrixArray);c.uniformMatrix3fv(s.normalMatrix,!1,m._normalMatrixArray);
-(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshPhongMaterial||i.envMap)&&c.uniform3f(s.cameraPosition,f.position.x,f.position.y,f.position.z);(i instanceof THREE.MeshShaderMaterial||i.envMap||i.skinning)&&c.uniformMatrix4fv(s.objectMatrix,!1,m._objectMatrixArray);(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshShaderMaterial||i.skinning)&&c.uniformMatrix4fv(s.viewMatrix,!1,Wa);if(i instanceof THREE.ShadowVolumeDynamicMaterial){f=
-u.directionalLightDirection.value;f[0]=-p.position.x;f[1]=-p.position.y;f[2]=-p.position.z;c.uniform3fv(s.directionalLightDirection,f);c.uniformMatrix4fv(s.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(s.viewMatrix,!1,Wa)}if(i.skinning){c.uniformMatrix4fv(s.cameraInverseMatrix,!1,Wa);c.uniformMatrix4fv(s.boneGlobalMatrices,!1,m.boneMatrices)}return z}function g(f,p,n,i,m,z){if(i.opacity!=0){var s;f=h(f,p,n,i,z).attributes;if(i.morphTargets){p=i.program.attributes;z.morphTargetBase!==-1?
-c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[z.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0);if(z.morphTargetForcedOrder.length){n=0;for(var u=z.morphTargetForcedOrder,w=z.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<u.length;){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[u[n]]);c.vertexAttribPointer(p["morphTarget"+n],3,c.FLOAT,!1,0,0);z.__webglMorphTargetInfluences[n]=w[u[n]];n++}}else{u=[];
-var r=-1,t=0;w=z.morphTargetInfluences;var A,M=w.length;n=0;for(z.morphTargetBase!==-1&&(u[z.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(A=0;A<M;A++)if(!u[A]&&w[A]>r){t=A;r=w[t]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[t]);c.vertexAttribPointer(p["morphTarget"+n],3,c.FLOAT,!1,0,0);z.__webglMorphTargetInfluences[n]=r;u[t]=1;r=-1;n++}}c.uniform1fv(i.program.uniforms.morphTargetInfluences,z.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);
-c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(m.__webglCustomAttributes)for(s in m.__webglCustomAttributes)if(f[s]>=0){p=m.__webglCustomAttributes[s];c.bindBuffer(c.ARRAY_BUFFER,p.buffer);c.vertexAttribPointer(f[s],p.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,
-m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(i.skinning&&f.skinVertexA>=0&&
-f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(z instanceof
-THREE.Mesh)if(i.wireframe){c.lineWidth(i.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(z instanceof THREE.Line){z=z.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(i.linewidth);c.drawArrays(z,0,m.__webglLineCount)}else if(z instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,
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-f.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(p.attributes.normal);c.vertexAttribPointer(p.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function k(f){if(ma!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);ma=f.doubleSided}if(na!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);na=f.flipSided}}function o(f){if(Y!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);
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-s.__webglFaceCount,c.UNSIGNED_SHORT,0)}}}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);la="";ta=V.program;c.useProgram(V.program);c.uniformMatrix4fv(V.projectionLocation,!1,Va);c.uniform1f(V.darknessLocation,V.darkness);c.bindBuffer(c.ARRAY_BUFFER,V.vertexBuffer);c.vertexAttribPointer(V.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(V.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);
-c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,V.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(wa)}function O(f,p){var n,i,m,z=f.__webglLensFlares.length,s,u,w;s=new THREE.Vector3;var r=Ha/Fa;u=Fa*0.5;w=Ha*0.5;var t=16/Ha,A=[t*r,t],M=[1,1,0];t=[1,1];var B,Q=L.readBackPixels,U,R,T=L.uniforms;n=L.attributes;c.useProgram(L.program);ta=L.program;la="";c.uniform1i(T.map,0);c.activeTexture(c.TEXTURE0);c.uniform1f(T.opacity,
-1);c.uniform1f(T.rotation,0);c.uniform2fv(T.scale,A);c.bindBuffer(c.ARRAY_BUFFER,L.vertexBuffer);c.vertexAttribPointer(n.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(n.uv,2,c.FLOAT,!1,16,8);c.bindTexture(c.TEXTURE_2D,L.tempTexture);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);for(m=0;m<z;m++){n=f.__webglLensFlares[m].object;s.set(n.matrixWorld.n14,n.matrixWorld.n24,n.matrixWorld.n34);p.matrixWorldInverse.multiplyVector3(s);i=s.z;p.projectionMatrix.multiplyVector3(s);
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-M[2];n.customUpdateCallback?n.customUpdateCallback(R,n):n.updateLensFlares(R);c.uniform1i(T.renderPink,0);c.disable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}for(m=0;m<z;m++){n=f.__webglLensFlares[m].object;s=0;for(u=n.lensFlares.length;s<u;s++){w=n.lensFlares[s];if(w.opacity>0.0010&&w.scale>0.0010){M[0]=w.x;M[1]=w.y;M[2]=w.z;t=w.size*w.scale/Ha;A[0]=t*r;A[1]=t;c.uniform3fv(T.screenPosition,M);c.uniform1f(T.rotation,w.rotation);c.uniform2fv(T.scale,A);c.uniform1f(T.opacity,w.opacity);
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-11]=1;y+=12}if(ob&&U){if(A.length==3&&U==THREE.VertexColors){r=A[0];H=A[1];E=A[2]}else E=H=r=M;Ba[xa]=r.r;Ba[xa+1]=r.g;Ba[xa+2]=r.b;Ba[xa+3]=H.r;Ba[xa+4]=H.g;Ba[xa+5]=H.b;Ba[xa+6]=E.r;Ba[xa+7]=E.g;Ba[xa+8]=E.b;xa+=9}if(nb&&Ga.hasTangents){A=B[0];M=B[1];r=B[2];fa[da]=A.x;fa[da+1]=A.y;fa[da+2]=A.z;fa[da+3]=A.w;fa[da+4]=M.x;fa[da+5]=M.y;fa[da+6]=M.z;fa[da+7]=M.w;fa[da+8]=r.x;fa[da+9]=r.y;fa[da+10]=r.z;fa[da+11]=r.w;da+=12}if(mb&&R)if(w.length==3&&qb)for(B=0;B<3;B++){t=w[B];Pa[Ka]=t.x;Pa[Ka+1]=t.y;Pa[Ka+
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-i.bones.length;a:{A=f.fragmentShader;p=f.vertexShader;n={map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,fog:n,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxDirLights:u.directional,maxPointLights:u.point,maxBones:w};u=A+"\n\n"+p+"\n\n";for(s in n)u+=s+": "+n[s]+",\n";s=0;for(w=oa.length;s<w;s++)if(oa[s].code==u){s=oa[s].program;break a}s=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
-n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,n.fog?"#define USE_FOG":"",n.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+
-n.maxPointLights,"#define MAX_BONES "+n.maxBones,n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-c.attachShader(s,ka("fragment",prefix_fragment+A));c.attachShader(s,ka("vertex",prefix_vertex+p));c.linkProgram(s);c.getProgramParameter(s,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(s,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");s.uniforms={};s.attributes={};oa.push({program:s,code:u})}f.program=s;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices",
-"morphTargetInfluences"];for(m in f.uniforms)s.push(m);m=f.program;n=0;for(A=s.length;n<A;n++){p=s[n];m.uniforms[p]=c.getUniformLocation(m,p)}s=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(m=0;m<this.maxMorphTargets;m++)s.push("morphTarget"+m);for(z in f.attributes)s.push(z);m=f.program;n=0;for(A=s.length;n<A;n++){p=s[n];m.attributes[p]=c.getAttribLocation(m,p)}m=f.program.attributes;c.enableVertexAttribArray(m.position);m.color>=0&&c.enableVertexAttribArray(m.color);
-m.normal>=0&&c.enableVertexAttribArray(m.normal);m.tangent>=0&&c.enableVertexAttribArray(m.tangent);if(f.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){c.enableVertexAttribArray(m.skinVertexA);c.enableVertexAttribArray(m.skinVertexB);c.enableVertexAttribArray(m.skinIndex);c.enableVertexAttribArray(m.skinWeight)}for(z in f.attributes)m[z]>=0&&c.enableVertexAttribArray(m[z]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(m.morphTarget0>=0){c.enableVertexAttribArray(m.morphTarget0);
-f.numSupportedMorphTargets++}if(m.morphTarget1>=0){c.enableVertexAttribArray(m.morphTarget1);f.numSupportedMorphTargets++}if(m.morphTarget2>=0){c.enableVertexAttribArray(m.morphTarget2);f.numSupportedMorphTargets++}if(m.morphTarget3>=0){c.enableVertexAttribArray(m.morphTarget3);f.numSupportedMorphTargets++}if(m.morphTarget4>=0){c.enableVertexAttribArray(m.morphTarget4);f.numSupportedMorphTargets++}if(m.morphTarget5>=0){c.enableVertexAttribArray(m.morphTarget5);f.numSupportedMorphTargets++}if(m.morphTarget6>=
-0){c.enableVertexAttribArray(m.morphTarget6);f.numSupportedMorphTargets++}if(m.morphTarget7>=0){c.enableVertexAttribArray(m.morphTarget7);f.numSupportedMorphTargets++}i.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(f=this.maxMorphTargets;m<f;m++)i.__webglMorphTargetInfluences[m]=0}};this.render=function(f,p,n,i){var m,z,s,u,w,r,t,A,M=f.lights,B=f.fog;p.matrixAutoUpdate&&p.updateMatrix();f.update(undefined,!1,p);p.matrixWorldInverse.flattenToArray(Wa);p.projectionMatrix.flattenToArray(Va);
-Oa.multiply(p.projectionMatrix,p.matrixWorldInverse);q(Oa);this.initWebGLObjects(f);Ia(n);(this.autoClear||i)&&this.clear();w=f.__webglObjects.length;for(i=0;i<w;i++){m=f.__webglObjects[i];t=m.object;if(t.visible)if(!(t instanceof THREE.Mesh)||v(t)){t.matrixWorld.flattenToArray(t._objectMatrixArray);W(t,p);J(m);m.render=!0;if(this.sortObjects){Ta.copy(t.position);Oa.multiplyVector3(Ta);m.z=Ta.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(G);r=f.__webglObjectsImmediate.length;
-for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];t=m.object;if(t.visible){t.matrixAutoUpdate&&t.matrixWorld.flattenToArray(t._objectMatrixArray);W(t,p);F(m)}}sa(THREE.NormalBlending);for(i=0;i<w;i++){m=f.__webglObjects[i];if(m.render){t=m.object;A=m.buffer;s=m.opaque;k(t);for(m=0;m<s.count;m++){u=s.list[m];o(u.depthTest);g(p,M,B,u,A,t)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];t=m.object;if(t.visible){s=m.opaque;k(t);for(m=0;m<s.count;m++){u=s.list[m];o(u.depthTest);z=h(p,M,B,u,t);t.render(function(Q){j(Q,
-z)})}}}for(i=0;i<w;i++){m=f.__webglObjects[i];if(m.render){t=m.object;A=m.buffer;s=m.transparent;k(t);for(m=0;m<s.count;m++){u=s.list[m];sa(u.blending);o(u.depthTest);g(p,M,B,u,A,t)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];t=m.object;if(t.visible){s=m.transparent;k(t);for(m=0;m<s.count;m++){u=s.list[m];sa(u.blending);o(u.depthTest);z=h(p,M,B,u,t);t.render(function(Q){j(Q,z)})}}}Xa&&f.__webglShadowVolumes.length&&f.lights.length&&N(f);f.__webglLensFlares.length&&O(f,p);if(n&&n.minFilter!==
-THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,n.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[]}for(;f.__objectsAdded.length;){var p=f.__objectsAdded[0],n=f,i=void 0,m=void 0,z=void 0;if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);
-p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){m=p.geometry;m.geometryGroups==undefined&&ra(m);for(i in m.geometryGroups){z=m.geometryGroups[i];if(!z.__webglVertexBuffer){var s=z;s.__webglVertexBuffer=c.createBuffer();s.__webglNormalBuffer=c.createBuffer();s.__webglTangentBuffer=c.createBuffer();s.__webglColorBuffer=c.createBuffer();s.__webglUVBuffer=c.createBuffer();s.__webglUV2Buffer=
-c.createBuffer();s.__webglSkinVertexABuffer=c.createBuffer();s.__webglSkinVertexBBuffer=c.createBuffer();s.__webglSkinIndicesBuffer=c.createBuffer();s.__webglSkinWeightsBuffer=c.createBuffer();s.__webglFaceBuffer=c.createBuffer();s.__webglLineBuffer=c.createBuffer();if(s.numMorphTargets){var u=void 0,w=void 0;s.__webglMorphTargetsBuffers=[];u=0;for(w=s.numMorphTargets;u<w;u++)s.__webglMorphTargetsBuffers.push(c.createBuffer())}s=z;u=p;var r=void 0,t=void 0,A=void 0;A=void 0;var M=void 0,B=void 0,
-Q=void 0,U=Q=w=0;t=void 0;A=void 0;var R=void 0;r=void 0;t=void 0;M=u.geometry;R=M.faces;B=s.faces;r=0;for(t=B.length;r<t;r++){A=B[r];A=R[A];if(A instanceof THREE.Face3){w+=3;Q+=1;U+=3}else if(A instanceof THREE.Face4){w+=4;Q+=2;U+=4}}r=s;t=u;R=void 0;B=void 0;var T=void 0,Ca=void 0;T=void 0;A=[];R=0;for(B=t.materials.length;R<B;R++){T=t.materials[R];if(T instanceof THREE.MeshFaceMaterial){T=0;for(l=r.materials.length;T<l;T++)(Ca=r.materials[T])&&A.push(Ca)}else(Ca=T)&&A.push(Ca)}r=A;a:{t=void 0;
-R=void 0;B=r.length;for(t=0;t<B;t++){R=r[t];if(R.map||R.lightMap||R instanceof THREE.MeshShaderMaterial){t=!0;break a}}t=!1}a:{R=void 0;B=void 0;A=r.length;for(R=0;R<A;R++){B=r[R];if(!(B instanceof THREE.MeshBasicMaterial&&!B.envMap||B instanceof THREE.MeshDepthMaterial)){R=B&&B.shading!=undefined&&B.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}R=!1}a:{B=void 0;A=void 0;T=r.length;for(B=0;B<T;B++){A=r[B];if(A.vertexColors){A=A.vertexColors;break a}}A=!1}s.__vertexArray=
-new Float32Array(w*3);if(R)s.__normalArray=new Float32Array(w*3);if(M.hasTangents)s.__tangentArray=new Float32Array(w*4);if(A)s.__colorArray=new Float32Array(w*3);if(t){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)s.__uvArray=new Float32Array(w*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>1)s.__uv2Array=new Float32Array(w*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){s.__skinVertexAArray=new Float32Array(w*4);s.__skinVertexBArray=new Float32Array(w*4);s.__skinIndexArray=
-new Float32Array(w*4);s.__skinWeightArray=new Float32Array(w*4)}s.__faceArray=new Uint16Array(Q*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));s.__lineArray=new Uint16Array(U*2);if(s.numMorphTargets){s.__morphTargetsArrays=[];M=0;for(B=s.numMorphTargets;M<B;M++)s.__morphTargetsArrays.push(new Float32Array(w*3))}s.__needsSmoothNormals=R==THREE.SmoothShading;s.__uvType=t;s.__vertexColorType=A;s.__normalType=R;s.__webglFaceCount=Q*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);s.__webglLineCount=
-U*2;M=0;for(B=r.length;M<B;M++)if(r[M].attributes){s.__webglCustomAttributes={};for(a in r[M].attributes){t=r[M].attributes[a];Q=1;if(t.type==="v2")Q=2;else if(t.type==="v3")Q=3;else if(t.type==="v4")Q=4;else t.type==="c"&&(Q=3);t.size=Q;t.needsUpdate=!0;t.array=new Float32Array(w*Q);t.buffer=c.createBuffer();s.__webglCustomAttributes[a]=t}}m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}p instanceof THREE.ShadowVolume?
-ca(n.__webglShadowVolumes,z,p):ca(n.__webglObjects,z,p)}}else if(p instanceof THREE.LensFlare)ca(n.__webglLensFlares,undefined,p);else if(p instanceof THREE.Ribbon){m=p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;z=i.vertices.length;i.__vertexArray=new Float32Array(z*3);i.__colorArray=new Float32Array(z*3);i.__webglVertexCount=z;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else if(p instanceof THREE.Line){m=
-p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;z=i.vertices.length;i.__vertexArray=new Float32Array(z*3);i.__colorArray=new Float32Array(z*3);i.__webglLineCount=z;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else if(p instanceof THREE.ParticleSystem){m=p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;z=i.vertices.length;i.__vertexArray=
-new Float32Array(z*3);i.__colorArray=new Float32Array(z*3);i.__sortArray=[];i.__webglParticleCount=z;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){p=f.__objectsRemoved[0];n=f;m=void 0;i=void 0;for(m=n.__webglObjects.length-1;m>=0;m--){i=n.__webglObjects[m].object;
-p==i&&n.__webglObjects.splice(m,1)}f.__objectsRemoved.splice(0,1)}p=0;for(n=f.__webglObjects.length;p<n;p++)P(f.__webglObjects[p].object,f);p=0;for(n=f.__webglShadowVolumes.length;p<n;p++)P(f.__webglShadowVolumes[p].object,f);p=0;for(n=f.__webglLensFlares.length;p<n;p++)P(f.__webglLensFlares[p].object,f)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};
+THREE.WebGLRenderer=function(b){function d(f,q,m){var i,o,y,s=f.vertices,u=s.length,x=f.colors,r=x.length,t=f.__vertexArray,w=f.__colorArray,I=f.__sortArray,B=f.__dirtyVertices,P=f.__dirtyColors;if(m.sortParticles){ga.multiplySelf(m.matrixWorld);for(i=0;i<u;i++){o=s[i].position;Ua.copy(o);ga.multiplyVector3(Ua);I[i]=[Ua.z,i]}I.sort(function(V,R){return R[0]-V[0]});for(i=0;i<u;i++){o=s[I[i][1]].position;y=i*3;t[y]=o.x;t[y+1]=o.y;t[y+2]=o.z}for(i=0;i<r;i++){y=i*3;color=x[I[i][1]];w[y]=color.r;w[y+1]=
+color.g;w[y+2]=color.b}}else{if(B)for(i=0;i<u;i++){o=s[i].position;y=i*3;t[y]=o.x;t[y+1]=o.y;t[y+2]=o.z}if(P)for(i=0;i<r;i++){color=x[i];y=i*3;w[y]=color.r;w[y+1]=color.g;w[y+2]=color.b}}if(B||m.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,t,q)}if(P||m.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,w,q)}}function e(f,q,m,i,o){i.program||ya.initMaterial(i,q,m,o);var y=i.program,s=y.uniforms,u=i.uniforms;
+if(y!=na){c.useProgram(y);na=y}c.uniformMatrix4fv(s.projectionMatrix,!1,Oa);if(m&&(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial||i instanceof THREE.LineBasicMaterial||i instanceof THREE.ParticleBasicMaterial||i.fog)){u.fogColor.value.setHex(m.color.hex);if(m instanceof THREE.Fog){u.fogNear.value=m.near;u.fogFar.value=m.far}else if(m instanceof THREE.FogExp2)u.fogDensity.value=m.density}if(i instanceof THREE.MeshPhongMaterial||i instanceof
+THREE.MeshLambertMaterial||i.lights){var x,r,t=0,w=0,I=0,B,P,V,R,S=gb,Ha=S.directional.colors,H=S.directional.positions,D=S.point.colors,J=S.point.positions,Z=S.point.distances,C=0,z=0;m=r=R=0;for(x=q.length;m<x;m++){r=q[m];B=r.color;P=r.position;V=r.intensity;R=r.distance;if(r instanceof THREE.AmbientLight){t+=B.r;w+=B.g;I+=B.b}else if(r instanceof THREE.DirectionalLight){R=C*3;Ha[R]=B.r*V;Ha[R+1]=B.g*V;Ha[R+2]=B.b*V;H[R]=P.x;H[R+1]=P.y;H[R+2]=P.z;C+=1}else if(r instanceof THREE.PointLight){r=z*
+3;D[r]=B.r*V;D[r+1]=B.g*V;D[r+2]=B.b*V;J[r]=P.x;J[r+1]=P.y;J[r+2]=P.z;Z[z]=R;z+=1}}for(m=C*3;m<Ha.length;m++)Ha[m]=0;for(m=z*3;m<D.length;m++)D[m]=0;S.point.length=z;S.directional.length=C;S.ambient[0]=t;S.ambient[1]=w;S.ambient[2]=I;m=gb;u.enableLighting.value=m.directional.length+m.point.length;u.ambientLightColor.value=m.ambient;u.directionalLightColor.value=m.directional.colors;u.directionalLightDirection.value=m.directional.positions;u.pointLightColor.value=m.point.colors;u.pointLightPosition.value=
+m.point.positions;u.pointLightDistance.value=m.point.distances}if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial){u.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity;u.map.texture=i.map;u.lightMap.texture=i.lightMap;u.envMap.texture=i.envMap;u.reflectivity.value=i.reflectivity;u.refractionRatio.value=i.refractionRatio;u.combine.value=i.combine;u.useRefract.value=i.envMap&&i.envMap.mapping instanceof THREE.CubeRefractionMapping}if(i instanceof
+THREE.LineBasicMaterial){u.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity}else if(i instanceof THREE.ParticleBasicMaterial){u.psColor.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity;u.size.value=i.size;u.scale.value=T.height/2;u.map.texture=i.map}else if(i instanceof THREE.MeshPhongMaterial){u.ambient.value.setRGB(i.ambient.r,i.ambient.g,i.ambient.b);u.specular.value.setRGB(i.specular.r,i.specular.g,i.specular.b);u.shininess.value=i.shininess}else if(i instanceof
+THREE.MeshDepthMaterial){u.mNear.value=f.near;u.mFar.value=f.far;u.opacity.value=i.opacity}else if(i instanceof THREE.MeshNormalMaterial)u.opacity.value=i.opacity;for(var ra in u)if(w=y.uniforms[ra]){x=u[ra];t=x.type;m=x.value;if(t=="i")c.uniform1i(w,m);else if(t=="f")c.uniform1f(w,m);else if(t=="fv1")c.uniform1fv(w,m);else if(t=="fv")c.uniform3fv(w,m);else if(t=="v2")c.uniform2f(w,m.x,m.y);else if(t=="v3")c.uniform3f(w,m.x,m.y,m.z);else if(t=="v4")c.uniform4f(w,m.x,m.y,m.z,m.w);else if(t=="c")c.uniform3f(w,
+m.r,m.g,m.b);else if(t=="t"){c.uniform1i(w,m);if(x=x.texture)if(x.image instanceof Array&&x.image.length==6){if(x.image.length==6){if(x.needsUpdate){if(x.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,x.image.__webglTextureCube);for(t=0;t<6;++t)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,c.RGBA,c.UNSIGNED_BYTE,x.image[t])}else{x.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,x.image.__webglTextureCube);for(t=0;t<6;++t)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+
+t,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,x.image[t]);x.__webglInit=!0}wa(c.TEXTURE_CUBE_MAP,x,x.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);x.needsUpdate=!1}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_CUBE_MAP,x.image.__webglTextureCube)}}else $(x,m)}}c.uniformMatrix4fv(s.modelViewMatrix,!1,o._modelViewMatrixArray);c.uniformMatrix3fv(s.normalMatrix,!1,o._normalMatrixArray);(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshPhongMaterial||i.envMap)&&c.uniform3f(s.cameraPosition,
+f.position.x,f.position.y,f.position.z);(i instanceof THREE.MeshShaderMaterial||i.envMap||i.skinning)&&c.uniformMatrix4fv(s.objectMatrix,!1,o._objectMatrixArray);(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshShaderMaterial||i.skinning)&&c.uniformMatrix4fv(s.viewMatrix,!1,Ta);if(i instanceof THREE.ShadowVolumeDynamicMaterial){f=u.directionalLightDirection.value;f[0]=-q.position.x;f[1]=-q.position.y;f[2]=-q.position.z;c.uniform3fv(s.directionalLightDirection,
+f);c.uniformMatrix4fv(s.objectMatrix,!1,o._objectMatrixArray);c.uniformMatrix4fv(s.viewMatrix,!1,Ta)}if(i.skinning){c.uniformMatrix4fv(s.cameraInverseMatrix,!1,Ta);c.uniformMatrix4fv(s.boneGlobalMatrices,!1,o.boneMatrices)}return y}function h(f,q,m,i,o,y){if(i.opacity!=0){var s;f=e(f,q,m,i,y).attributes;if(i.morphTargets){q=i.program.attributes;y.morphTargetBase!==-1?c.bindBuffer(c.ARRAY_BUFFER,o.__webglMorphTargetsBuffers[y.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,o.__webglVertexBuffer);c.vertexAttribPointer(q.position,
+3,c.FLOAT,!1,0,0);if(y.morphTargetForcedOrder.length){m=0;for(var u=y.morphTargetForcedOrder,x=y.morphTargetInfluences;m<i.numSupportedMorphTargets&&m<u.length;){c.bindBuffer(c.ARRAY_BUFFER,o.__webglMorphTargetsBuffers[u[m]]);c.vertexAttribPointer(q["morphTarget"+m],3,c.FLOAT,!1,0,0);y.__webglMorphTargetInfluences[m]=x[u[m]];m++}}else{u=[];var r=-1,t=0;x=y.morphTargetInfluences;var w,I=x.length;m=0;for(y.morphTargetBase!==-1&&(u[y.morphTargetBase]=!0);m<i.numSupportedMorphTargets;){for(w=0;w<I;w++)if(!u[w]&&
+x[w]>r){t=w;r=x[t]}c.bindBuffer(c.ARRAY_BUFFER,o.__webglMorphTargetsBuffers[t]);c.vertexAttribPointer(q["morphTarget"+m],3,c.FLOAT,!1,0,0);y.__webglMorphTargetInfluences[m]=r;u[t]=1;r=-1;m++}}c.uniform1fv(i.program.uniforms.morphTargetInfluences,y.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,o.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(o.__webglCustomAttributes)for(s in o.__webglCustomAttributes)if(f[s]>=0){q=o.__webglCustomAttributes[s];c.bindBuffer(c.ARRAY_BUFFER,
+q.buffer);c.vertexAttribPointer(f[s],q.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(o.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webglUVBuffer);c.vertexAttribPointer(f.uv,
+2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(o.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(i.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,
+o.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,o.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,o.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(y instanceof THREE.Mesh)if(i.wireframe){c.lineWidth(i.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webglLineBuffer);c.drawElements(c.LINES,o.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+o.__webglFaceBuffer);c.drawElements(c.TRIANGLES,o.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(y instanceof THREE.Line){y=y.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(i.linewidth);c.drawArrays(y,0,o.__webglLineCount)}else if(y instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,o.__webglParticleCount);else y instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,o.__webglVertexCount)}}function g(f,q){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=
+c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(q.attributes.position);c.vertexAttribPointer(q.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(q.attributes.normal);c.vertexAttribPointer(q.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,
+0,f.count);f.count=0}function j(f){if(aa!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);aa=f.doubleSided}if(pa!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);pa=f.flipSided}}function k(f){if(qa!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);qa=f}}function n(f){za[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);za[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);za[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);za[3].set(f.n41-
+f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);za[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);za[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var q;for(f=0;f<6;f++){q=za[f];q.divideScalar(Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z))}}function p(f){for(var q=f.matrixWorld,m=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),i=0;i<6;i++){f=za[i].x*q.n14+za[i].y*q.n24+za[i].z*q.n34+za[i].w;if(f<=m)return!1}return!0}function v(f,q){f.list[f.count]=q;f.count+=
+1}function E(f){var q,m,i=f.object,o=f.opaque,y=f.transparent;y.count=0;f=o.count=0;for(q=i.materials.length;f<q;f++){m=i.materials[f];m.transparent?v(y,m):v(o,m)}}function F(f){var q,m,i,o,y=f.object,s=f.buffer,u=f.opaque,x=f.transparent;x.count=0;f=u.count=0;for(i=y.materials.length;f<i;f++){q=y.materials[f];if(q instanceof THREE.MeshFaceMaterial){q=0;for(m=s.materials.length;q<m;q++)(o=s.materials[q])&&(o.transparent?v(x,o):v(u,o))}else(o=q)&&(o.transparent?v(x,o):v(u,o))}}function K(f,q){return q.z-
+f.z}function G(f){c.enable(c.POLYGON_OFFSET_FILL);c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.depthMask(!1);c.colorMask(!1,!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var q,m=f.lights.length,i,o=f.lights,y=[],s,u,x,r,t,w=f.__webglShadowVolumes.length;for(q=0;q<m;q++){i=f.lights[q];if(i instanceof THREE.DirectionalLight){y[0]=-i.position.x;y[1]=-i.position.y;y[2]=-i.position.z;for(t=0;t<w;t++){i=f.__webglShadowVolumes[t].object;
+s=f.__webglShadowVolumes[t].buffer;u=i.materials[0];u.program||ya.initMaterial(u,o,undefined,i);u=u.program;x=u.uniforms;r=u.attributes;if(na!==u){c.useProgram(u);na=u;c.uniformMatrix4fv(x.projectionMatrix,!1,Oa);c.uniformMatrix4fv(x.viewMatrix,!1,Ta);c.uniform3fv(x.directionalLightDirection,y)}i.matrixWorld.flattenToArray(i._objectMatrixArray);c.uniformMatrix4fv(x.objectMatrix,!1,i._objectMatrixArray);c.bindBuffer(c.ARRAY_BUFFER,s.__webglVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,!1,
+0,0);c.bindBuffer(c.ARRAY_BUFFER,s.__webglNormalBuffer);c.vertexAttribPointer(r.normal,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webglFaceBuffer);c.cullFace(c.FRONT);c.drawElements(c.TRIANGLES,s.__webglFaceCount,c.UNSIGNED_SHORT,0);c.cullFace(c.BACK);c.drawElements(c.TRIANGLES,s.__webglFaceCount,c.UNSIGNED_SHORT,0)}}}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);fa="";na=W.program;
+c.useProgram(W.program);c.uniformMatrix4fv(W.projectionLocation,!1,Oa);c.uniform1f(W.darknessLocation,W.darkness);c.bindBuffer(c.ARRAY_BUFFER,W.vertexBuffer);c.vertexAttribPointer(W.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(W.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,W.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(Ga)}function N(f,
+q){var m,i,o,y=f.__webglLensFlares.length,s,u,x;s=new THREE.Vector3;var r=Ca/oa;u=oa*0.5;x=Ca*0.5;var t=16/Ca,w=[t*r,t],I=[1,1,0];t=[1,1];var B,P=M.readBackPixels,V,R,S=M.uniforms;m=M.attributes;c.useProgram(M.program);na=M.program;fa="";c.uniform1i(S.map,0);c.activeTexture(c.TEXTURE0);c.uniform1f(S.opacity,1);c.uniform1f(S.rotation,0);c.uniform2fv(S.scale,w);c.bindBuffer(c.ARRAY_BUFFER,M.vertexBuffer);c.vertexAttribPointer(m.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(m.uv,2,c.FLOAT,!1,16,8);
+c.bindTexture(c.TEXTURE_2D,M.tempTexture);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,M.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);for(o=0;o<y;o++){m=f.__webglLensFlares[o].object;s.set(m.matrixWorld.n14,m.matrixWorld.n24,m.matrixWorld.n34);q.matrixWorldInverse.multiplyVector3(s);i=s.z;q.projectionMatrix.multiplyVector3(s);I[0]=s.x;I[1]=s.y;I[2]=s.z;t[0]=I[0]*u+u;t[1]=I[1]*x+x;c.copyTexSubImage2D(c.TEXTURE_2D,0,0,0,t[0]-8,t[1]-8,16,16);c.uniform3fv(S.screenPosition,I);c.uniform1i(S.renderPink,
+1);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);try{c.readPixels(t[0]-8,t[1]-8,16,16,c.RGBA,c.UNSIGNED_BYTE,M.readBackPixels)}catch(Ha){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}c.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-i,q.far))/q.far),10)+2;i=sampleDistance*4;B=sampleDistance*64;R=0;V=28-i+(448-B);M.readBackPixels[V+0]===255&&M.readBackPixels[V+1]===0&&M.readBackPixels[V+
+2]===255&&(R+=0.2);V=28+i+(448-B);P[V+0]===255&&P[V+1]===0&&P[V+2]===255&&(R+=0.2);V=28+i+(448+B);P[V+0]===255&&P[V+1]===0&&P[V+2]===255&&(R+=0.2);V=28-i+(448+B);P[V+0]===255&&P[V+1]===0&&P[V+2]===255&&(R+=0.2);V=476;P[V+0]===255&&P[V+1]===0&&P[V+2]===255&&(R+=0.2);m.positionScreen.x=I[0];m.positionScreen.y=I[1];m.positionScreen.z=I[2];m.customUpdateCallback?m.customUpdateCallback(R,m):m.updateLensFlares(R);c.uniform1i(S.renderPink,0);c.disable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,
+0)}for(o=0;o<y;o++){m=f.__webglLensFlares[o].object;s=0;for(u=m.lensFlares.length;s<u;s++){x=m.lensFlares[s];if(x.opacity>0.0010&&x.scale>0.0010){I[0]=x.x;I[1]=x.y;I[2]=x.z;t=x.size*x.scale/Ca;w[0]=t*r;w[1]=t;c.uniform3fv(S.screenPosition,I);c.uniform1f(S.rotation,x.rotation);c.uniform2fv(S.scale,w);c.uniform1f(S.opacity,x.opacity);ma(x.blending);$(x.texture,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Ga)}function O(f,q){f._modelViewMatrix.multiplyToArray(q.matrixWorldInverse,
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+u=void 0,x=void 0,r=void 0;x=void 0;var t=void 0,w=void 0,I=void 0,B=void 0,P=void 0,V=void 0,R=void 0,S=void 0,Ha=void 0,H=void 0,D=void 0,J=void 0,Z=void 0;w=void 0;I=void 0;r=void 0;B=void 0;r=void 0;H=void 0;D=void 0;w=void 0;H=void 0;D=void 0;J=void 0;Z=void 0;H=void 0;D=void 0;J=void 0;Z=void 0;H=void 0;D=void 0;J=void 0;Z=void 0;H=void 0;D=void 0;J=void 0;r=void 0;B=void 0;t=void 0;x=void 0;x=void 0;var C=void 0,z=void 0,ra=void 0,Xa=void 0,sa=0,Aa=0,Za=0,$a=0,Ja=0,Ka=0,da=0,La=0,va=0,A=0,
+Ba=0;C=0;var Da=i.__vertexArray,hb=i.__uvArray,ib=i.__uv2Array,Pa=i.__normalArray,ha=i.__tangentArray,Ea=i.__colorArray,ia=i.__skinVertexAArray,ja=i.__skinVertexBArray,ka=i.__skinIndexArray,la=i.__skinWeightArray,jb=i.__morphTargetsArrays,Ra=i.__webglCustomAttributes;z=void 0;var Ma=i.__faceArray,Na=i.__lineArray,qb=i.__needsSmoothNormals;V=i.__vertexColorType;P=i.__uvType;R=i.__normalType;var Ia=f.geometry,kb=Ia.__dirtyVertices,lb=Ia.__dirtyElements,fb=Ia.__dirtyUvs,mb=Ia.__dirtyNormals,nb=Ia.__dirtyTangents,
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+ab[r.c].position;Da[Aa]=H.x;Da[Aa+1]=H.y;Da[Aa+2]=H.z;Da[Aa+3]=D.x;Da[Aa+4]=D.y;Da[Aa+5]=D.z;Da[Aa+6]=J.x;Da[Aa+7]=J.y;Da[Aa+8]=J.z;Aa+=9}if(Ra)for(Xa in Ra){z=Ra[Xa];if(z.needsUpdate){C=z.offset;if(z.size===1){z.array[C+0]=z.value[r.a];z.array[C+1]=z.value[r.b];z.array[C+2]=z.value[r.c];z.offset+=3}else{H=z.value[r.a];D=z.value[r.b];J=z.value[r.c];if(z.size===2){z.array[C+0]=H.x;z.array[C+1]=H.y;z.array[C+2]=D.x;z.array[C+3]=D.y;z.array[C+4]=J.x;z.array[C+5]=J.y;z.offset+=6}else if(z.size===3){z.array[C+
+0]=H.x;z.array[C+1]=H.y;z.array[C+2]=H.z;z.array[C+3]=D.x;z.array[C+4]=D.y;z.array[C+5]=D.z;z.array[C+6]=J.x;z.array[C+7]=J.y;z.array[C+8]=J.z;z.offset+=9}else{z.array[C+0]=H.x;z.array[C+1]=H.y;z.array[C+2]=H.z;z.array[C+3]=H.w;z.array[C+4]=D.x;z.array[C+5]=D.y;z.array[C+6]=D.z;z.array[C+7]=D.w;z.array[C+8]=J.x;z.array[C+9]=J.y;z.array[C+10]=J.z;z.array[C+11]=J.w;z.offset+=12}}}}if(pb){C=0;for(z=Sa.length;C<z;C++){H=Sa[C].vertices[r.a].position;D=Sa[C].vertices[r.b].position;J=Sa[C].vertices[r.c].position;
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+0;B<3;B++){x=Ha[B];ib[$a]=x.u;ib[$a+1]=x.v;$a+=2}if(lb){Ma[Ja]=sa;Ma[Ja+1]=sa+1;Ma[Ja+2]=sa+2;Ja+=3;Na[La]=sa;Na[La+1]=sa+1;Na[La+2]=sa;Na[La+3]=sa+2;Na[La+4]=sa+1;Na[La+5]=sa+2;La+=6;sa+=3}}else if(r instanceof THREE.Face4){if(kb){H=ab[r.a].position;D=ab[r.b].position;J=ab[r.c].position;Z=ab[r.d].position;Da[Aa]=H.x;Da[Aa+1]=H.y;Da[Aa+2]=H.z;Da[Aa+3]=D.x;Da[Aa+4]=D.y;Da[Aa+5]=D.z;Da[Aa+6]=J.x;Da[Aa+7]=J.y;Da[Aa+8]=J.z;Da[Aa+9]=Z.x;Da[Aa+10]=Z.y;Da[Aa+11]=Z.z;Aa+=12}if(Ra)for(Xa in Ra){z=Ra[Xa];if(z.needsUpdate){C=
+z.offset;if(z.size===1){z.array[C+0]=z.value[r.a];z.array[C+1]=z.value[r.b];z.array[C+2]=z.value[r.c];z.array[C+2]=z.value[r.d];z.offset+=4}else{H=z.value[r.a];D=z.value[r.b];J=z.value[r.c];Z=z.value[r.d];if(z.size===2){z.array[C+0]=H.x;z.array[C+1]=H.y;z.array[C+2]=D.x;z.array[C+3]=D.y;z.array[C+4]=J.x;z.array[C+5]=J.y;z.array[C+6]=Z.x;z.array[C+7]=Z.y;z.offset+=8}else if(z.size===3){z.array[C+0]=H.x;z.array[C+1]=H.y;z.array[C+2]=H.z;z.array[C+3]=D.x;z.array[C+4]=D.y;z.array[C+5]=D.z;z.array[C+6]=
+J.x;z.array[C+7]=J.y;z.array[C+8]=J.z;z.array[C+9]=Z.x;z.array[C+10]=Z.y;z.array[C+11]=Z.z;z.offset+=12}else{z.array[C+0]=H.x;z.array[C+1]=H.y;z.array[C+2]=H.z;z.array[C+3]=H.w;z.array[C+4]=D.x;z.array[C+5]=D.y;z.array[C+6]=D.z;z.array[C+7]=D.w;z.array[C+8]=J.x;z.array[C+9]=J.y;z.array[C+10]=J.z;z.array[C+11]=J.w;z.array[C+12]=Z.x;z.array[C+13]=Z.y;z.array[C+14]=Z.z;z.array[C+15]=Z.w;z.offset+=16}}}}if(pb){C=0;for(z=Sa.length;C<z;C++){H=Sa[C].vertices[r.a].position;D=Sa[C].vertices[r.b].position;
+J=Sa[C].vertices[r.c].position;Z=Sa[C].vertices[r.d].position;ra=jb[C];ra[Ba+0]=H.x;ra[Ba+1]=H.y;ra[Ba+2]=H.z;ra[Ba+3]=D.x;ra[Ba+4]=D.y;ra[Ba+5]=D.z;ra[Ba+6]=J.x;ra[Ba+7]=J.y;ra[Ba+8]=J.z;ra[Ba+9]=Z.x;ra[Ba+10]=Z.y;ra[Ba+11]=Z.z}Ba+=12}if(Va.length){H=Va[r.a];D=Va[r.b];J=Va[r.c];Z=Va[r.d];la[A]=H.x;la[A+1]=H.y;la[A+2]=H.z;la[A+3]=H.w;la[A+4]=D.x;la[A+5]=D.y;la[A+6]=D.z;la[A+7]=D.w;la[A+8]=J.x;la[A+9]=J.y;la[A+10]=J.z;la[A+11]=J.w;la[A+12]=Z.x;la[A+13]=Z.y;la[A+14]=Z.z;la[A+15]=Z.w;H=db[r.a];D=db[r.b];
+J=db[r.c];Z=db[r.d];ka[A]=H.x;ka[A+1]=H.y;ka[A+2]=H.z;ka[A+3]=H.w;ka[A+4]=D.x;ka[A+5]=D.y;ka[A+6]=D.z;ka[A+7]=D.w;ka[A+8]=J.x;ka[A+9]=J.y;ka[A+10]=J.z;ka[A+11]=J.w;ka[A+12]=Z.x;ka[A+13]=Z.y;ka[A+14]=Z.z;ka[A+15]=Z.w;H=bb[r.a];D=bb[r.b];J=bb[r.c];Z=bb[r.d];ia[A]=H.x;ia[A+1]=H.y;ia[A+2]=H.z;ia[A+3]=1;ia[A+4]=D.x;ia[A+5]=D.y;ia[A+6]=D.z;ia[A+7]=1;ia[A+8]=J.x;ia[A+9]=J.y;ia[A+10]=J.z;ia[A+11]=1;ia[A+12]=Z.x;ia[A+13]=Z.y;ia[A+14]=Z.z;ia[A+15]=1;H=cb[r.a];D=cb[r.b];J=cb[r.c];r=cb[r.d];ja[A]=H.x;ja[A+1]=
+H.y;ja[A+2]=H.z;ja[A+3]=1;ja[A+4]=D.x;ja[A+5]=D.y;ja[A+6]=D.z;ja[A+7]=1;ja[A+8]=J.x;ja[A+9]=J.y;ja[A+10]=J.z;ja[A+11]=1;ja[A+12]=r.x;ja[A+13]=r.y;ja[A+14]=r.z;ja[A+15]=1;A+=16}if(ob&&V){if(w.length==4&&V==THREE.VertexColors){r=w[0];H=w[1];D=w[2];w=w[3]}else w=D=H=r=I;Ea[va]=r.r;Ea[va+1]=r.g;Ea[va+2]=r.b;Ea[va+3]=H.r;Ea[va+4]=H.g;Ea[va+5]=H.b;Ea[va+6]=D.r;Ea[va+7]=D.g;Ea[va+8]=D.b;Ea[va+9]=w.r;Ea[va+10]=w.g;Ea[va+11]=w.b;va+=12}if(nb&&Ia.hasTangents){w=B[0];I=B[1];r=B[2];B=B[3];ha[da]=w.x;ha[da+1]=
+w.y;ha[da+2]=w.z;ha[da+3]=w.w;ha[da+4]=I.x;ha[da+5]=I.y;ha[da+6]=I.z;ha[da+7]=I.w;ha[da+8]=r.x;ha[da+9]=r.y;ha[da+10]=r.z;ha[da+11]=r.w;ha[da+12]=B.x;ha[da+13]=B.y;ha[da+14]=B.z;ha[da+15]=B.w;da+=16}if(mb&&R)if(x.length==4&&qb)for(B=0;B<4;B++){t=x[B];Pa[Ka]=t.x;Pa[Ka+1]=t.y;Pa[Ka+2]=t.z;Ka+=3}else for(B=0;B<4;B++){Pa[Ka]=t.x;Pa[Ka+1]=t.y;Pa[Ka+2]=t.z;Ka+=3}if(fb&&S!==undefined&&P)for(B=0;B<4;B++){x=S[B];hb[Za]=x.u;hb[Za+1]=x.v;Za+=2}if(fb&&Ha!==undefined&&P)for(B=0;B<4;B++){x=Ha[B];ib[$a]=x.u;ib[$a+
+1]=x.v;$a+=2}if(lb){Ma[Ja]=sa;Ma[Ja+1]=sa+1;Ma[Ja+2]=sa+3;Ma[Ja+3]=sa+1;Ma[Ja+4]=sa+2;Ma[Ja+5]=sa+3;Ja+=6;Na[La]=sa;Na[La+1]=sa+1;Na[La+2]=sa;Na[La+3]=sa+3;Na[La+4]=sa+1;Na[La+5]=sa+2;Na[La+6]=sa+2;Na[La+7]=sa+3;La+=8;sa+=4}}}if(Ya){s=0;for(u=Ya.length;s<u;s++){Ma[Ja]=Ya[s].a;Ma[Ja+1]=Ya[s].b;Ma[Ja+2]=Ya[s].c;Ma[Ja+3]=Ya[s].a;Ma[Ja+4]=Ya[s].c;Ma[Ja+5]=Ya[s].d;Ja+=6}}if(kb){c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Da,y)}if(Ra)for(Xa in Ra){z=Ra[Xa];if(z.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,
+z.buffer);c.bufferData(c.ARRAY_BUFFER,z.array,y);z.needsUpdate=!1}}if(pb){C=0;for(z=Sa.length;C<z;C++){c.bindBuffer(c.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[C]);c.bufferData(c.ARRAY_BUFFER,jb[C],y)}}if(ob&&va>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Ea,y)}if(mb){c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Pa,y)}if(nb&&Ia.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,i.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ha,y)}if(fb&&
+Za>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,hb,y)}if(fb&&$a>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,ib,y)}if(lb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ma,y);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,y)}if(A>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ia,y);c.bindBuffer(c.ARRAY_BUFFER,
+i.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ja,y);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ka,y);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,la,y)}}}m.__dirtyVertices=!1;m.__dirtyMorphTargets=!1;m.__dirtyElements=!1;m.__dirtyUvs=!1;m.__dirtyNormals=!1;m.__dirtyTangents=!1;m.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){m=f.geometry;if(m.__dirtyVertices||m.__dirtyColors){f=m;q=c.DYNAMIC_DRAW;V=f.vertices;
+i=f.colors;R=V.length;y=i.length;S=f.__vertexArray;s=f.__colorArray;Ha=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<R;u++){P=V[u].position;o=u*3;S[o]=P.x;S[o+1]=P.y;S[o+2]=P.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,S,q)}if(Ha){for(u=0;u<y;u++){color=i[u];o=u*3;s[o]=color.r;s[o+1]=color.g;s[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,s,q)}}m.__dirtyVertices=!1;m.__dirtyColors=!1}else if(f instanceof THREE.Line){m=
+f.geometry;if(m.__dirtyVertices||m.__dirtyColors){f=m;q=c.DYNAMIC_DRAW;V=f.vertices;i=f.colors;R=V.length;y=i.length;S=f.__vertexArray;s=f.__colorArray;Ha=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<R;u++){P=V[u].position;o=u*3;S[o]=P.x;S[o+1]=P.y;S[o+2]=P.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,S,q)}if(Ha){for(u=0;u<y;u++){color=i[u];o=u*3;s[o]=color.r;s[o+1]=color.g;s[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
+s,q)}}m.__dirtyVertices=!1;m.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){m=f.geometry;(m.__dirtyVertices||m.__dirtyColors||f.sortParticles)&&d(m,c.DYNAMIC_DRAW,f);m.__dirtyVertices=!1;m.__dirtyColors=!1}}function Q(f){function q(I){var B=[];m=0;for(i=I.length;m<i;m++)I[m]==undefined?B.push("undefined"):B.push(I[m].id);return B.join("_")}var m,i,o,y,s,u,x,r,t={},w=f.morphTargets!==undefined?f.morphTargets.length:0;f.geometryGroups={};o=0;for(y=f.faces.length;o<y;o++){s=f.faces[o];u=
+s.materials;x=q(u);t[x]==undefined&&(t[x]={hash:x,counter:0});r=t[x].hash+"_"+t[x].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:u,vertices:0,numMorphTargets:w});s=s instanceof THREE.Face3?3:4;if(f.geometryGroups[r].vertices+s>65535){t[x].counter+=1;r=t[x].hash+"_"+t[x].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:u,vertices:0,numMorphTargets:w})}f.geometryGroups[r].faces.push(o);f.geometryGroups[r].vertices+=s}}function ca(f,
+q,m){f.push({buffer:q,object:m,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function ma(f){if(f!=fa){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,
+c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}fa=f}}function wa(f,q,m){if((m.width&m.width-1)==0&&(m.height&m.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,ea(q.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,ea(q.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,ea(q.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,ea(q.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,
+ta(q.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,ta(q.minFilter))}}function $(f,q){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}wa(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+
+q);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function L(f){if(f&&!f.__webglFramebuffer){f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,ea(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,ea(f.wrapT));
+c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,ea(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,ea(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,ea(f.format),f.width,f.height,0,ea(f.format),ea(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,
+null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var q,m;if(f){q=f.__webglFramebuffer;m=f.width;f=f.height}else{q=null;m=oa;f=Ca}if(q!=Fa){c.bindFramebuffer(c.FRAMEBUFFER,q);c.viewport(Y,ua,m,f);Fa=q}}function xa(f,q){var m;if(f=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(m=c.createShader(c.VERTEX_SHADER));c.shaderSource(m,q);c.compileShader(m);if(!c.getShaderParameter(m,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(m));console.error(q);return null}return m}function ta(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;
+default:return c.LINEAR}}function ea(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}
+var c,T=document.createElement("canvas"),U=[],na=null,Fa=null,Ga=!0,ya=this,aa=null,pa=null,fa=null,qa=null,Y=0,ua=0,oa=0,Ca=0,za=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ga=new THREE.Matrix4,Oa=new Float32Array(16),Ta=new Float32Array(16),Ua=new THREE.Vector4,gb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Qa=!0,eb=!0,Wa=new THREE.Color(0),ub=0;if(b){if(b.stencil!=
+undefined)Qa=b.stencil;if(b.antialias!==undefined)eb=b.antialias;b.clearColor!==undefined&&Wa.setHex(b.clearColor);if(b.clearAlpha!==undefined)ub=b.clearAlpha}this.maxMorphTargets=8;this.domElement=T;this.autoClear=!0;this.sortObjects=!0;(function(f,q,m,i){try{if(!(c=T.getContext("experimental-webgl",{antialias:f,stencil:i})))throw"Error creating WebGL context.";}catch(o){console.error(o)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);
+c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(q.r,q.g,q.b,m)})(eb,Wa,ub,Qa);this.context=c;if(Qa){var W={};W.vertices=new Float32Array(12);W.faces=new Uint16Array(6);W.darkness=0.5;W.vertices[0]=-2;W.vertices[1]=-1;W.vertices[2]=-1;W.vertices[3]=2;W.vertices[4]=-1;W.vertices[5]=-1;W.vertices[6]=2;W.vertices[7]=1;W.vertices[8]=-1;W.vertices[9]=-2;W.vertices[10]=1;W.vertices[11]=-1;W.faces[0]=0;W.faces[1]=1;W.faces[2]=
+2;W.faces[3]=0;W.faces[4]=2;W.faces[5]=3;W.vertexBuffer=c.createBuffer();W.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,W.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,W.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,W.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,W.faces,c.STATIC_DRAW);W.program=c.createProgram();c.attachShader(W.program,xa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(W.program,xa("vertex",THREE.ShaderLib.shadowPost.vertexShader));
+c.linkProgram(W.program);W.vertexLocation=c.getAttribLocation(W.program,"position");W.projectionLocation=c.getUniformLocation(W.program,"projectionMatrix");W.darknessLocation=c.getUniformLocation(W.program,"darkness")}var M={};M.vertices=new Float32Array(16);M.faces=new Uint16Array(6);M.transparency=0.5;b=0;M.vertices[b++]=-1;M.vertices[b++]=-1;M.vertices[b++]=0;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=
+1;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;b=0;M.faces[b++]=0;M.faces[b++]=1;M.faces[b++]=2;M.faces[b++]=0;M.faces[b++]=2;M.faces[b++]=3;M.vertexBuffer=c.createBuffer();M.elementBuffer=c.createBuffer();M.tempTexture=c.createTexture();M.readBackPixels=new Uint8Array(1024);c.bindBuffer(c.ARRAY_BUFFER,M.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,M.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,M.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+M.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,M.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);M.program=c.createProgram();c.attachShader(M.program,xa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(M.program,
+xa("vertex",THREE.ShaderLib.lensFlare.vertexShader));c.linkProgram(M.program);M.attributes={};M.uniforms={};M.attributes.vertex=c.getAttribLocation(M.program,"position");M.attributes.uv=c.getAttribLocation(M.program,"UV");M.uniforms.map=c.getUniformLocation(M.program,"map");M.uniforms.opacity=c.getUniformLocation(M.program,"opacity");M.uniforms.scale=c.getUniformLocation(M.program,"scale");M.uniforms.rotation=c.getUniformLocation(M.program,"rotation");M.uniforms.screenPosition=c.getUniformLocation(M.program,
+"screenPosition");M.uniforms.renderPink=c.getUniformLocation(M.program,"renderPink");this.setSize=function(f,q){T.width=f;T.height=q;this.setViewport(0,0,T.width,T.height)};this.setViewport=function(f,q,m,i){Y=f;ua=q;oa=m;Ca=i;c.viewport(Y,ua,oa,Ca)};this.setScissor=function(f,q,m,i){c.scissor(f,q,m,i)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){Ga=f;c.depthMask(f)};this.setClearColorHex=function(f,q){var m=new THREE.Color(f);
+c.clearColor(m.r,m.g,m.b,q)};this.setClearColor=function(f,q){c.clearColor(f.r,f.g,f.b,q)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){W.darkness=f};this.initMaterial=function(f,q,m,i){var o,y,s;if(f instanceof THREE.MeshDepthMaterial)s="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)s="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)s="normal";else if(f instanceof THREE.MeshBasicMaterial)s=
+"basic";else if(f instanceof THREE.MeshLambertMaterial)s="lambert";else if(f instanceof THREE.MeshPhongMaterial)s="phong";else if(f instanceof THREE.LineBasicMaterial)s="basic";else f instanceof THREE.ParticleBasicMaterial&&(s="particle_basic");if(s){var u=THREE.ShaderLib[s];f.uniforms=Uniforms.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var x,r,t;x=t=u=0;for(r=q.length;x<r;x++){y=q[x];y instanceof THREE.DirectionalLight&&t++;y instanceof THREE.PointLight&&u++}if(u+
+t<=4)q=t;else{q=Math.ceil(4*t/(u+t));u=4-q}y={directional:q,point:u};t=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)t=i.bones.length;var w;a:{x=f.fragmentShader;r=f.vertexShader;u=f.uniforms;q=f.attributes;m={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:m,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:y.directional,maxPointLights:y.point,maxBones:t};var I;y=[];if(s)y.push(s);
+else{y.push(x);y.push(r)}for(I in m){y.push(I);y.push(m[I])}s=y.join();I=0;for(y=U.length;I<y;I++)if(U[I].code==s){w=U[I].program;break a}I=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+m.maxDirLights,"#define MAX_POINT_LIGHTS "+m.maxPointLights,m.fog?"#define USE_FOG":"",m.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.lightMap?"#define USE_LIGHTMAP":"",m.vertexColors?"#define USE_COLOR":
+"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+m.maxDirLights,"#define MAX_POINT_LIGHTS "+m.maxPointLights,"#define MAX_BONES "+m.maxBones,m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.lightMap?"#define USE_LIGHTMAP":"",m.vertexColors?"#define USE_COLOR":"",m.skinning?"#define USE_SKINNING":"",m.morphTargets?"#define USE_MORPHTARGETS":
+"",m.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+c.attachShader(I,xa("fragment",prefix_fragment+x));c.attachShader(I,xa("vertex",prefix_vertex+r));c.linkProgram(I);c.getProgramParameter(I,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(I,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");I.uniforms={};I.attributes={};var B;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)x.push(B);
+B=x;u=0;for(x=B.length;u<x;u++){r=B[u];I.uniforms[r]=c.getUniformLocation(I,r)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<m.maxMorphTargets;B++)x.push("morphTarget"+B);for(w in q)x.push(w);w=x;B=0;for(q=w.length;B<q;B++){m=w[B];I.attributes[m]=c.getAttribLocation(I,m)}U.push({program:I,code:s});w=I}f.program=w;w=f.program.attributes;c.enableVertexAttribArray(w.position);w.color>=0&&c.enableVertexAttribArray(w.color);w.normal>=
+0&&c.enableVertexAttribArray(w.normal);w.tangent>=0&&c.enableVertexAttribArray(w.tangent);if(f.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0){c.enableVertexAttribArray(w.skinVertexA);c.enableVertexAttribArray(w.skinVertexB);c.enableVertexAttribArray(w.skinIndex);c.enableVertexAttribArray(w.skinWeight)}for(o in f.attributes)w[o]>=0&&c.enableVertexAttribArray(w[o]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(w.morphTarget0>=0){c.enableVertexAttribArray(w.morphTarget0);
+f.numSupportedMorphTargets++}if(w.morphTarget1>=0){c.enableVertexAttribArray(w.morphTarget1);f.numSupportedMorphTargets++}if(w.morphTarget2>=0){c.enableVertexAttribArray(w.morphTarget2);f.numSupportedMorphTargets++}if(w.morphTarget3>=0){c.enableVertexAttribArray(w.morphTarget3);f.numSupportedMorphTargets++}if(w.morphTarget4>=0){c.enableVertexAttribArray(w.morphTarget4);f.numSupportedMorphTargets++}if(w.morphTarget5>=0){c.enableVertexAttribArray(w.morphTarget5);f.numSupportedMorphTargets++}if(w.morphTarget6>=
+0){c.enableVertexAttribArray(w.morphTarget6);f.numSupportedMorphTargets++}if(w.morphTarget7>=0){c.enableVertexAttribArray(w.morphTarget7);f.numSupportedMorphTargets++}i.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(o=this.maxMorphTargets;f<o;f++)i.__webglMorphTargetInfluences[f]=0}};this.render=function(f,q,m,i){var o,y,s,u,x,r,t,w,I=f.lights,B=f.fog;q.matrixAutoUpdate&&q.updateMatrix();f.update(undefined,!1,q);q.matrixWorldInverse.flattenToArray(Ta);q.projectionMatrix.flattenToArray(Oa);
+ga.multiply(q.projectionMatrix,q.matrixWorldInverse);n(ga);this.initWebGLObjects(f);L(m);(this.autoClear||i)&&this.clear();x=f.__webglObjects.length;for(i=0;i<x;i++){o=f.__webglObjects[i];t=o.object;if(t.visible)if(!(t instanceof THREE.Mesh)||p(t)){t.matrixWorld.flattenToArray(t._objectMatrixArray);O(t,q);F(o);o.render=!0;if(this.sortObjects){Ua.copy(t.position);ga.multiplyVector3(Ua);o.z=Ua.z}}else o.render=!1;else o.render=!1}this.sortObjects&&f.__webglObjects.sort(K);r=f.__webglObjectsImmediate.length;
+for(i=0;i<r;i++){o=f.__webglObjectsImmediate[i];t=o.object;if(t.visible){t.matrixAutoUpdate&&t.matrixWorld.flattenToArray(t._objectMatrixArray);O(t,q);E(o)}}ma(THREE.NormalBlending);for(i=0;i<x;i++){o=f.__webglObjects[i];if(o.render){t=o.object;w=o.buffer;s=o.opaque;j(t);for(o=0;o<s.count;o++){u=s.list[o];k(u.depthTest);h(q,I,B,u,w,t)}}}for(i=0;i<r;i++){o=f.__webglObjectsImmediate[i];t=o.object;if(t.visible){s=o.opaque;j(t);for(o=0;o<s.count;o++){u=s.list[o];k(u.depthTest);y=e(q,I,B,u,t);t.render(function(P){g(P,
+y)})}}}for(i=0;i<x;i++){o=f.__webglObjects[i];if(o.render){t=o.object;w=o.buffer;s=o.transparent;j(t);for(o=0;o<s.count;o++){u=s.list[o];ma(u.blending);k(u.depthTest);h(q,I,B,u,w,t)}}}for(i=0;i<r;i++){o=f.__webglObjectsImmediate[i];t=o.object;if(t.visible){s=o.transparent;j(t);for(o=0;o<s.count;o++){u=s.list[o];ma(u.blending);k(u.depthTest);y=e(q,I,B,u,t);t.render(function(P){g(P,y)})}}}Qa&&f.__webglShadowVolumes.length&&f.lights.length&&G(f);f.__webglLensFlares.length&&N(f,q);if(m&&m.minFilter!==
+THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,m.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[]}for(;f.__objectsAdded.length;){var q=f.__objectsAdded[0],m=f,i=void 0,o=void 0,y=void 0;if(q._modelViewMatrix==undefined){q._modelViewMatrix=new THREE.Matrix4;q._normalMatrixArray=new Float32Array(9);
+q._modelViewMatrixArray=new Float32Array(16);q._objectMatrixArray=new Float32Array(16);q.matrixWorld.flattenToArray(q._objectMatrixArray)}if(q instanceof THREE.Mesh){o=q.geometry;o.geometryGroups==undefined&&Q(o);for(i in o.geometryGroups){y=o.geometryGroups[i];if(!y.__webglVertexBuffer){var s=y;s.__webglVertexBuffer=c.createBuffer();s.__webglNormalBuffer=c.createBuffer();s.__webglTangentBuffer=c.createBuffer();s.__webglColorBuffer=c.createBuffer();s.__webglUVBuffer=c.createBuffer();s.__webglUV2Buffer=
+c.createBuffer();s.__webglSkinVertexABuffer=c.createBuffer();s.__webglSkinVertexBBuffer=c.createBuffer();s.__webglSkinIndicesBuffer=c.createBuffer();s.__webglSkinWeightsBuffer=c.createBuffer();s.__webglFaceBuffer=c.createBuffer();s.__webglLineBuffer=c.createBuffer();if(s.numMorphTargets){var u=void 0,x=void 0;s.__webglMorphTargetsBuffers=[];u=0;for(x=s.numMorphTargets;u<x;u++)s.__webglMorphTargetsBuffers.push(c.createBuffer())}s=y;u=q;var r=void 0,t=void 0,w=void 0;w=void 0;var I=void 0,B=void 0,
+P=void 0,V=P=x=0;t=void 0;w=void 0;var R=void 0;r=void 0;t=void 0;I=u.geometry;R=I.faces;B=s.faces;r=0;for(t=B.length;r<t;r++){w=B[r];w=R[w];if(w instanceof THREE.Face3){x+=3;P+=1;V+=3}else if(w instanceof THREE.Face4){x+=4;P+=2;V+=4}}r=s;t=u;R=void 0;B=void 0;var S=void 0,Ha=void 0;S=void 0;w=[];R=0;for(B=t.materials.length;R<B;R++){S=t.materials[R];if(S instanceof THREE.MeshFaceMaterial){S=0;for(l=r.materials.length;S<l;S++)(Ha=r.materials[S])&&w.push(Ha)}else(Ha=S)&&w.push(Ha)}r=w;a:{t=void 0;
+R=void 0;B=r.length;for(t=0;t<B;t++){R=r[t];if(R.map||R.lightMap||R instanceof THREE.MeshShaderMaterial){t=!0;break a}}t=!1}a:{R=void 0;B=void 0;w=r.length;for(R=0;R<w;R++){B=r[R];if(!(B instanceof THREE.MeshBasicMaterial&&!B.envMap||B instanceof THREE.MeshDepthMaterial)){R=B&&B.shading!=undefined&&B.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}R=!1}a:{B=void 0;w=void 0;S=r.length;for(B=0;B<S;B++){w=r[B];if(w.vertexColors){w=w.vertexColors;break a}}w=!1}s.__vertexArray=
+new Float32Array(x*3);if(R)s.__normalArray=new Float32Array(x*3);if(I.hasTangents)s.__tangentArray=new Float32Array(x*4);if(w)s.__colorArray=new Float32Array(x*3);if(t){if(I.faceUvs.length>0||I.faceVertexUvs.length>0)s.__uvArray=new Float32Array(x*2);if(I.faceUvs.length>1||I.faceVertexUvs.length>1)s.__uv2Array=new Float32Array(x*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){s.__skinVertexAArray=new Float32Array(x*4);s.__skinVertexBArray=new Float32Array(x*4);s.__skinIndexArray=
+new Float32Array(x*4);s.__skinWeightArray=new Float32Array(x*4)}s.__faceArray=new Uint16Array(P*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));s.__lineArray=new Uint16Array(V*2);if(s.numMorphTargets){s.__morphTargetsArrays=[];I=0;for(B=s.numMorphTargets;I<B;I++)s.__morphTargetsArrays.push(new Float32Array(x*3))}s.__needsSmoothNormals=R==THREE.SmoothShading;s.__uvType=t;s.__vertexColorType=w;s.__normalType=R;s.__webglFaceCount=P*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);s.__webglLineCount=
+V*2;I=0;for(B=r.length;I<B;I++)if(r[I].attributes){s.__webglCustomAttributes={};for(a in r[I].attributes){t=r[I].attributes[a];P=1;if(t.type==="v2")P=2;else if(t.type==="v3")P=3;else if(t.type==="v4")P=4;else t.type==="c"&&(P=3);t.size=P;t.needsUpdate=!0;t.array=new Float32Array(x*P);t.buffer=c.createBuffer();s.__webglCustomAttributes[a]=t}}o.__dirtyVertices=!0;o.__dirtyMorphTargets=!0;o.__dirtyElements=!0;o.__dirtyUvs=!0;o.__dirtyNormals=!0;o.__dirtyTangents=!0;o.__dirtyColors=!0}q instanceof THREE.ShadowVolume?
+ca(m.__webglShadowVolumes,y,q):ca(m.__webglObjects,y,q)}}else if(q instanceof THREE.LensFlare)ca(m.__webglLensFlares,undefined,q);else if(q instanceof THREE.Ribbon){o=q.geometry;if(!o.__webglVertexBuffer){i=o;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=o;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__webglVertexCount=y;o.__dirtyVertices=!0;o.__dirtyColors=!0}ca(m.__webglObjects,o,q)}else if(q instanceof THREE.Line){o=
+q.geometry;if(!o.__webglVertexBuffer){i=o;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=o;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__webglLineCount=y;o.__dirtyVertices=!0;o.__dirtyColors=!0}ca(m.__webglObjects,o,q)}else if(q instanceof THREE.ParticleSystem){o=q.geometry;if(!o.__webglVertexBuffer){i=o;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=o;y=i.vertices.length;i.__vertexArray=
+new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__sortArray=[];i.__webglParticleCount=y;o.__dirtyVertices=!0;o.__dirtyColors=!0}ca(m.__webglObjects,o,q)}else THREE.MarchingCubes!==undefined&&q instanceof THREE.MarchingCubes&&m.__webglObjectsImmediate.push({object:q,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){q=f.__objectsRemoved[0];m=f;o=void 0;i=void 0;for(o=m.__webglObjects.length-1;o>=0;o--){i=m.__webglObjects[o].object;
+q==i&&m.__webglObjects.splice(o,1)}f.__objectsRemoved.splice(0,1)}q=0;for(m=f.__webglObjects.length;q<m;q++)X(f.__webglObjects[q].object,f);q=0;for(m=f.__webglShadowVolumes.length;q<m;q++)X(f.__webglShadowVolumes[q].object,f);q=0;for(m=f.__webglLensFlares.length;q<m;q++)X(f.__webglLensFlares[q].object,f)};this.setFaceCulling=function(f,q){if(f){!q||q=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};
 this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType};

+ 28 - 27
examples/webgl_postprocessing_dof.html

@@ -55,7 +55,7 @@
 				materials = [], objects = [],
 				singleMaterial, zmaterial = [],
 				parameters, i, j, k, h, color, x, y, z, s, n, nobjects,
-				material_depth, material_base, cubeMaterial;
+				material_depth, cubeMaterial;
 
 			var mouseX = 0, mouseY = 0;
 
@@ -79,13 +79,6 @@
 
 				scene = new THREE.Scene();
 
-				/*
-				var light = new THREE.DirectionalLight( 0xffffff );
-				light.position.set( 0, 0.5, 1 );
-				light.position.normalize();
-				scene.addLight( light );
-				*/
-
 				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, height );
 				container.appendChild( renderer.domElement );
@@ -103,7 +96,6 @@
 				var textureCube = ImageUtils.loadTextureCube( urls );
 
 				parameters = { color: 0xff1100, envMap: textureCube, shading: THREE.FlatShading };
-				//parameters = { color: 0xff1100, shading: THREE.FlatShading };
 				cubeMaterial = new THREE.MeshBasicMaterial( parameters );
 
 				singleMaterial = false;
@@ -111,12 +103,12 @@
 				if( singleMaterial ) zmaterial = [ cubeMaterial ];
 
 				//var geo = new Cube( 1, 1, 1 );
-				var geo = new Sphere( 1, 20, 10 );
 				//var geo = new Icosahedron( 2 );
+				var geo = new Sphere( 1, 20, 10 );
 
-				material_base = cubeMaterial;
-
-				renderer.initMaterial( material_base, scene.lights, scene.fog );
+				var start = new Date().getTime();
+				
+				renderer.initMaterial( cubeMaterial, scene.lights, scene.fog );
 
 				var xgrid = 14,
 					ygrid = 9,
@@ -133,13 +125,17 @@
 				for ( j = 0; j < ygrid; j++ )
 				for ( k = 0; k < zgrid; k++ ) {
 
-					materials[c] = new THREE.MeshBasicMaterial( parameters );
-					//materials[c].program = material_base.program;
+					if ( singleMaterial ) {
 
-					if ( singleMaterial )
 						mesh = new THREE.Mesh( geo, zmaterial );
-					else
-						mesh = new THREE.Mesh( geo, materials[c] );
+
+					} else {
+
+						materials[ c ] = new THREE.MeshBasicMaterial( parameters );
+						mesh = new THREE.Mesh( geo, materials[ c ] );
+						renderer.initMaterial( materials[ c ], scene.lights, scene.fog, mesh );
+
+					}
 
 					x = 200 * ( i - xgrid/2 );
 					y = 200 * ( j - ygrid/2 );
@@ -158,6 +154,8 @@
 
 				}
 
+				//console.log("init time: ", new Date().getTime() - start );
+				
 				scene.matrixAutoUpdate = false;
 
 				initPostprocessing();
@@ -283,14 +281,17 @@
 				camera.position.x += ( mouseX - camera.position.x ) * 0.036;
 				camera.position.y += ( - (mouseY) - camera.position.y ) * 0.036;
 
-				for( i = 0; i < nobjects; i++ ) {
+				if ( !singleMaterial ) {
 
-					h = ( 360 * ( i/nobjects + time ) % 360 ) / 360;
-					//materials[i].color.setHSV( h, 0.5 + 0.5 * ( i % 20 / 20 ), 1 );
-					materials[i].color.setHSV( h, 1, 1 );
+					for( i = 0; i < nobjects; i++ ) {
 
-				}
+						h = ( 360 * ( i/nobjects + time ) % 360 ) / 360;
+						//materials[ i ].color.setHSV( h, 0.5 + 0.5 * ( i % 20 / 20 ), 1 );
+						materials[ i ].color.setHSV( h, 1, 1 );
+
+					}
 
+				}
 
 				if ( postprocessing.enabled ) {
 
@@ -299,9 +300,9 @@
 					// Render scene into texture
 
 					if ( singleMaterial )
-						zmaterial[0] = cubeMaterial;
+						zmaterial[ 0 ] = cubeMaterial;
 					else
-						for( i = 0; i < nobjects; i++ ) objects[i].materials = [ materials[i] ];
+						for( i = 0; i < nobjects; i++ ) objects[ i ].materials[ 0 ] = materials[ i ];
 
 
 					renderer.render( scene, camera, postprocessing.rtTextureColor, true );
@@ -309,9 +310,9 @@
 					// Render depth into texture
 
 					if ( singleMaterial )
-						zmaterial[0] = material_depth;
+						zmaterial[ 0 ] = material_depth;
 					else
-						for( i = 0; i < nobjects; i++ ) objects[i].materials = [ material_depth ];
+						for( i = 0; i < nobjects; i++ ) objects[i].materials[ 0 ] = material_depth;
 
 					renderer.render( scene, camera, postprocessing.rtTextureDepth, true );
 

+ 83 - 52
src/renderers/WebGLRenderer.js

@@ -1914,39 +1914,45 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	this.initMaterial = function ( material, lights, fog, object ) {
 
-		var u, a, identifiers, i, parameters, maxLightCount, maxBones;
+		var u, a, identifiers, i, parameters, maxLightCount, maxBones, shaderID;
 
 		if ( material instanceof THREE.MeshDepthMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'depth' ] );
+			shaderID = 'depth';
 
 		} else if ( material instanceof THREE.ShadowVolumeDynamicMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'shadowVolumeDynamic' ] );
+			shaderID = 'shadowVolumeDynamic';
 
 		} else if ( material instanceof THREE.MeshNormalMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'normal' ] );
+			shaderID = 'normal';
 
 		} else if ( material instanceof THREE.MeshBasicMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'basic' ] );
+			shaderID = 'basic';
 
 		} else if ( material instanceof THREE.MeshLambertMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'lambert' ] );
+			shaderID = 'lambert';
 
 		} else if ( material instanceof THREE.MeshPhongMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'phong' ] );
+			shaderID = 'phong';
 
 		} else if ( material instanceof THREE.LineBasicMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'basic' ] );
+			shaderID = 'basic';
 
 		} else if ( material instanceof THREE.ParticleBasicMaterial ) {
 
-			setMaterialShaders( material, THREE.ShaderLib[ 'particle_basic' ] );
+			shaderID = 'particle_basic';
+
+		}
+
+		if ( shaderID ) {
+
+			setMaterialShaders( material, THREE.ShaderLib[ shaderID ] );
 
 		}
 
@@ -1958,53 +1964,17 @@ THREE.WebGLRenderer = function ( parameters ) {
 		maxBones = allocateBones( object );
 
 		parameters = {
-			map: material.map, envMap: material.envMap, lightMap: material.lightMap, vertexColors: material.vertexColors,
+			map: !!material.map, envMap: !!material.envMap, lightMap: !!material.lightMap, 
+			vertexColors: material.vertexColors,
 			fog: fog, sizeAttenuation: material.sizeAttenuation,
 			skinning: material.skinning,
 			morphTargets: material.morphTargets,
+			maxMorphTargets: this.maxMorphTargets,
 			maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point,
 			maxBones: maxBones
 		};
 
-		material.program = buildProgram( material.fragmentShader, material.vertexShader, parameters );
-
-		// load uniforms
-
-		identifiers = [
-			'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition',
-			'cameraInverseMatrix', 'boneGlobalMatrices', 'morphTargetInfluences'
-		];
-
-
-		for ( u in material.uniforms ) {
-
-			identifiers.push(u);
-
-		}
-
-		cacheUniformLocations( material.program, identifiers );
-
-
-		// load attributes
-
-		identifiers = [
-			"position", "normal", "uv", "uv2", "tangent", "color",
-			"skinVertexA", "skinVertexB", "skinIndex", "skinWeight"
-		];
-
-		for ( i = 0; i < this.maxMorphTargets; i++ ) {
-
-			identifiers.push( "morphTarget" + i );
-
-		}
-
-		for ( a in material.attributes ) {
-
-			identifiers.push( a );
-
-		}
-
-		cacheAttributeLocations( material.program, identifiers );
+		material.program = buildProgram( shaderID, material.fragmentShader, material.vertexShader, material.uniforms, material.attributes, parameters );
 
 		var attributes = material.program.attributes;
 
@@ -2055,12 +2025,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				_gl.enableVertexAttribArray( attributes.morphTarget2 );
 				material.numSupportedMorphTargets ++;
+
 			}
 
 			if ( attributes.morphTarget3 >= 0 ) {
 
 				_gl.enableVertexAttribArray( attributes.morphTarget3 );
 				material.numSupportedMorphTargets ++;
+
 			}
 
 			if ( attributes.morphTarget4 >= 0 ) {
@@ -2074,6 +2046,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				_gl.enableVertexAttribArray( attributes.morphTarget5 );
 				material.numSupportedMorphTargets ++;
+
 			}
 
 			if ( attributes.morphTarget6 >= 0 ) {
@@ -3755,20 +3728,33 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function buildProgram( fragmentShader, vertexShader, parameters ) {
+	function buildProgram( shaderID, fragmentShader, vertexShader, uniforms, attributes, parameters ) {
 
 		var p, pl, program, code;
+		var chunks = [];
 
 		// Generate code
 
-		code = fragmentShader + "\n\n" + vertexShader + "\n\n";
+		if ( shaderID ) {
+
+			chunks.push( shaderID );
+
+		} else {
+
+			chunks.push( fragmentShader );
+			chunks.push( vertexShader );
+
+		}
 
 		for ( p in parameters ) {
 
-			code += p + ": " + parameters[ p ] + ",\n";
+			chunks.push( p );
+			chunks.push( parameters[ p ] );
 
 		}
 
+		code = chunks.join();
+
 		// Check if code has been already compiled
 
 		for ( p = 0, pl = _programs.length; p < pl; p ++ ) {
@@ -3776,11 +3762,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 			if ( _programs[ p ].code == code ) {
 
 				// console.log( "Code already compiled." /*: \n\n" + code*/ );
+
 				return _programs[ p ].program;
 
 			}
 
 		}
+		
+		//console.log( "building new program " );
 
 		//
 
@@ -3887,6 +3876,48 @@ THREE.WebGLRenderer = function ( parameters ) {
 		program.uniforms = {};
 		program.attributes = {};
 
+		var identifiers, u, a, i;
+
+		// cache uniform locations
+
+		identifiers = [
+
+			'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition',
+			'cameraInverseMatrix', 'boneGlobalMatrices', 'morphTargetInfluences'
+
+		];
+
+		for ( u in uniforms ) {
+
+			identifiers.push( u );
+
+		}
+
+		cacheUniformLocations( program, identifiers );
+		
+		// cache attributes locations
+
+		identifiers = [
+
+			"position", "normal", "uv", "uv2", "tangent", "color",
+			"skinVertexA", "skinVertexB", "skinIndex", "skinWeight"
+
+		];
+
+		for ( i = 0; i < parameters.maxMorphTargets; i++ ) {
+
+			identifiers.push( "morphTarget" + i );
+
+		}
+
+		for ( a in attributes ) {
+
+			identifiers.push( a );
+
+		}
+
+		cacheAttributeLocations( program, identifiers );
+
 		_programs.push( { program: program, code: code } );
 
 		return program;