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zhangpeng26 6 years ago
parent
commit
7ec8b02683

+ 26 - 26
docs/api/zh/loaders/AnimationLoader.html

@@ -11,77 +11,77 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			Class for loading [page:AnimationClip AnimationClips] in JSON format.
-			This uses the [page:FileLoader] internally for loading files.
+			以JSON格式来加载 [page:AnimationClip AnimationClips] 的一个类。
+			内部使用 [page:FileLoader] 来加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<code>
 		<code>
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.AnimationLoader();
 		var loader = new THREE.AnimationLoader();
 
 
-		// load a resource
+		// 加载资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源URL
 			'animations/animation.js',
 			'animations/animation.js',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( animations ) {
 			function ( animations ) {
-				// animations is an array of AnimationClips
+				// animations时一个AnimationClips组数
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.log( 'An error happened' );
 				console.log( 'An error happened' );
 			}
 			}
 		);
 		);
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器所使用的[page:LoadingManager loadingManager]。 默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager]。默认为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Animation animation].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called if load errors.<br /><br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的[page:Animation animation].<br />
+		[page:Function onProgress] —  将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节。<br />
+		[page:Function onError] — 在加载错误时被调用。<br /><br />
 
 
-		Begin loading from url and pass the loaded animation to onLoad.
+            从URL中进行加载并将动画传递给onLoad。
 		</p>
 		</p>
 
 
 		<h3>[method:null parse]( [param:JSON json], [param:Function onLoad] )</h3>
 		<h3>[method:null parse]( [param:JSON json], [param:Function onLoad] )</h3>
 		<p>
 		<p>
-		[page:JSON json] — required<br />
-		[page:Function onLoad] — Will be called when parsing completes. <br /><br />
+		[page:JSON json] — 请求<br />
+		[page:Function onLoad] — 当解析完成时,将被调用 <br /><br />
 
 
-		Parse the JSON object and pass the result to onLoad. Individual clips in the object will
-		be parsed with [page:AnimationClip.parse].
+            解析JSON对象并将结果传递给onLoad。对象中的单个片段将
+            用[page [page:AnimationClip.parse]进行解析。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 29 - 29
docs/api/zh/loaders/AudioLoader.html

@@ -11,88 +11,88 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			Class for loading an
-			[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
-			This uses the [page:FileLoader] internally for loading files.
+			用来加载
+			[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer]的一个类。
+			内部默认使用[page:FileLoader]来加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<code>
 		<code>
-		// instantiate a listener
+		// 初始化一个监听
 		var audioListener = new THREE.AudioListener();
 		var audioListener = new THREE.AudioListener();
 
 
-		// add the listener to the camera
+		// 把监听添加到camera
 		camera.add( audioListener );
 		camera.add( audioListener );
 
 
-		// instantiate audio object
+		// 初始化音频对象
 		var oceanAmbientSound = new THREE.Audio( audioListener );
 		var oceanAmbientSound = new THREE.Audio( audioListener );
 
 
-		// add the audio object to the scene
+		// 添加一个音频对象到场景中
 		scene.add( oceanAmbientSound );
 		scene.add( oceanAmbientSound );
 
 
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.AudioLoader();
 		var loader = new THREE.AudioLoader();
 
 
-		// load a resource
+		// 加载资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源URL
 			'audio/ambient_ocean.ogg',
 			'audio/ambient_ocean.ogg',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( audioBuffer ) {
 			function ( audioBuffer ) {
-				// set the audio object buffer to the loaded object
+				// 给一个加载器对象设置音频对象的缓存
 				oceanAmbientSound.setBuffer( audioBuffer );
 				oceanAmbientSound.setBuffer( audioBuffer );
 
 
-				// play the audio
+				// 播放音频
 				oceanAmbientSound.play();
 				oceanAmbientSound.play();
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.log( 'An error happened' );
 				console.log( 'An error happened' );
 			}
 			}
 		);
 		);
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:String context], [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:String context], [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:String context] — The [page:String AudioContext] for the loader to use. Default is [page:String window.AudioContext].<br />
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:String context] — 加载器使用的[page:String AudioContext]。 默认为[page:String window.AudioContext].<br />
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager]。默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager]。默认为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的响应文本。<br />
+		[page:Function onProgress] —   将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节.<br />
+		[page:Function onError] — 在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
+            从URL中进行加载并将已经加载的[page:String AudioBuffer]传递给onLoad。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 23 - 23
docs/api/zh/loaders/BufferGeometryLoader.html

@@ -11,81 +11,81 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A loader for loading a [page:BufferGeometry].
-			This uses the [page:FileLoader] internally for loading files.
+			用来加载[page:BufferGeometry]的加载器。
+			内部使用[page:FileLoader]来加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		[example:webgl_geometry_colors_lookuptable WebGL / geometry / colors / lookuptable]
 		[example:webgl_geometry_colors_lookuptable WebGL / geometry / colors / lookuptable]
 
 
 		<code>
 		<code>
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.BufferGeometryLoader();
 		var loader = new THREE.BufferGeometryLoader();
 
 
-		// load a resource
+		// 加载资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源URL
 			'models/json/pressure.json',
 			'models/json/pressure.json',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( geometry ) {
 			function ( geometry ) {
 				var material = new THREE.MeshLambertMaterial( { color: 0xF5F5F5 } );
 				var material = new THREE.MeshLambertMaterial( { color: 0xF5F5F5 } );
 				var object = new THREE.Mesh( geometry, material );
 				var object = new THREE.Mesh( geometry, material );
 				scene.add( object );
 				scene.add( object );
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.log( 'An error happened' );
 				console.log( 'An error happened' );
 			}
 			}
 		);
 		);
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
+		[page:LoadingManager manager] — 加载器所使用的[page:LoadingManager loadingManager]。默认为[page:LoadingManager THREE.DefaultLoadingManager].
 		</p>
 		</p>
 		<p>
 		<p>
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+            正在使用的[page:LoadingManager loadingManager]。默认为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:BufferGeometry].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] —  加载完成时将调用。回调参数为将要加载的[page:BufferGeometry].<br />
+		[page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节。<br />
+		[page:Function onError] —在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and call onLoad with the parsed response content.
+            从URL中进行加载,并将已经以解析的响应内容传递给onLoad。
 		</p>
 		</p>
 
 
 		<h3>[method:BufferGeometry parse]( [param:Object json] )</h3>
 		<h3>[method:BufferGeometry parse]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — The <em>JSON</em> structure to parse.<br /><br />
-		Parse a <em>JSON</em> structure and return a [page:BufferGeometry].
+		[page:Object json] — 所需要解析的<em>JSON</em>结构。<br /><br />
+		解析一个<em>JSON</em>结构,并返回[page:BufferGeometry].
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 17 - 17
docs/api/zh/loaders/Cache.html

@@ -11,10 +11,10 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A simple caching system, used internally by [page:FileLoader].
+            一个简单的缓存系统,内部使用[page:FileLoader]。
 		</p>
 		</p>
 
 
-		<h2>Examples</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 			[example:webgl_geometry_text WebGL / geometry / text ]<br />
 			[example:webgl_geometry_text WebGL / geometry / text ]<br />
@@ -24,51 +24,51 @@
 
 
 		<h2>Usage</h2>
 		<h2>Usage</h2>
 
 
-		<p>To enable caching across all loaders	that use [page:FileLoader], set</p>
+		<p>
+            要在所有使用[page:FileLoader]的加载器上启用缓存, 需设置</p>
 		<code>
 		<code>
 THREE.Cache.enabled = true.
 THREE.Cache.enabled = true.
 		</code>
 		</code>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Boolean enabled]</h3>
 		<h3>[property:Boolean enabled]</h3>
-		<p>Whether caching is enabled. Default is *false*.</p>
+		<p>是否启用缓存,默认为*false*.</p>
 
 
 		<h3>[property:Object files]</h3>
 		<h3>[property:Object files]</h3>
-		<p>An [page:Object object] that holds cached files.</p>
+		<p>一个[page:Object object]所持有的缓存文件。</p>
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null add]( [param:String key], file )</h3>
 		<h3>[method:null add]( [param:String key], file )</h3>
 		<p>
 		<p>
-		[page:String key] — the [page:String key] to reference the cached file by.<br />
-		[page:Object file] — The file to be cached.<br /><br />
+		[page:String key] — 通过引用缓存文件的[page:String key]。<br />
+		[page:Object file] — 所被缓存的文件<br /><br />
 
 
-		Adds a cache entry with a key to reference the file. If this key already holds a file,
-		it is overwritten.
+           使用key为引用文件增加一个缓存入口。如果该key已持有一个文件,则会被覆盖。
 		</p>
 		</p>
 
 
 		<h3>[method:null get]( [param:String key] )</h3>
 		<h3>[method:null get]( [param:String key] )</h3>
 		<p>
 		<p>
-		[page:String key] — A string key <br /><br />
+		[page:String key] — 一个字符串key <br /><br />
 
 
-		Get the value of [page:String key]. If the key does not exist *undefined* is returned.
+		获得该[page:String key]的值。 如果该key不存在,则以*undefined*被返回。
 		</p>
 		</p>
 
 
 		<h3>[method:null remove]( [param:String key] )</h3>
 		<h3>[method:null remove]( [param:String key] )</h3>
 		<p>
 		<p>
-		[page:String key] — A string key that references a cached file.<br /><br />
+		[page:String key] — 引用缓存文件的一个字符串key<br /><br />
 
 
-		Remove the cached file associated with the key.
+		使用key来删除相应的缓存文件。
 		</p>
 		</p>
 
 
 		<h3>[method:null clear]()</h3>
 		<h3>[method:null clear]()</h3>
-		<p>Remove all values from the cache.</p>
+		<p>清除所有缓存中的值。</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 21 - 22
docs/api/zh/loaders/CompressedTextureLoader.html

@@ -11,62 +11,61 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-		Abstract base class for block based textures loader (dds, pvr, ...).
-		This uses the [page:FileLoader] internally for loading files.
+            基于块的纹理加载器 (dds, pvr, ...)的抽象类。
+		内部使用[page:FileLoader]来加载文件。
 		</p>
 		</p>
 
 
-		<h2>Examples</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
-			See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/DDSLoader.js DDSLoader]
-			and [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PVRLoader.js PVRLoader]
-			for examples of derived classes.
+			请参考[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/DDSLoader.js DDSLoader]
+			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PVRLoader.js PVRLoader]
+			子类的例子
 		</p>
 		</p>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
-		Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager]。
+		默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager]。默认为[page:DefaultLoadingManager]。
 		</p>
 		</p>
 
 
 		<h3>[property:String path]</h3>
 		<h3>[property:String path]</h3>
-		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
+		<p>加载的基本路径。请参考[page:.setPath]。默认为*undefined*.</p>
 
 
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的纹理。<br />
+		[page:Function onProgress] —  将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节。<br />
+		[page:Function onError] — 在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and pass the loaded texture to onLoad.
+            从URL中进行加载,并将被加载的纹理传递给onLoad。
 		</p>
 		</p>
 
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<p>
 		<p>
-			Set the base path or URL from which to load files. This can be useful if
-			you are loading many textures from the same directory.
+            设置加载文件的基本路径或URL。当加载同一目录中的许多模型,此方法将很有用。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 26 - 27
docs/api/zh/loaders/CubeTextureLoader.html

@@ -11,11 +11,11 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			Class for loading a [page:CubeTexture CubeTexture].
-			This uses the [page:ImageLoader] internally for loading files.
+			加载[page:CubeTexture CubeTexture]的一个类。
+			内部使用[page:ImageLoader]来加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 			[example:webgl_materials_cubemap materials / cubemap]<br />
 			[example:webgl_materials_cubemap materials / cubemap]<br />
@@ -40,63 +40,62 @@ scene.background = new THREE.CubeTextureLoader()
 			] );
 			] );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager]。默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:String crossOrigin]</h3>
 		<h3>[property:String crossOrigin]</h3>
 		<p>
 		<p>
-		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
-	 attribute of the image to the value of *crossOrigin*,
-		prior to starting the load. Default is *"anonymous"*.
+            如果设置了,在开始加载前, 将为图片分配 [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
+            属性,其值为 *crossOrigin*, 默认为"anonymous"。
 		</p>
 		</p>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager]。默认为[page:DefaultLoadingManager]。
 		</p>
 		</p>
 
 
 		<h3>[property:String path]</h3>
 		<h3>[property:String path]</h3>
-		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
+		<p>加载加载的文件的基本路径。 请参考[page:.setPath]。默认为*undefined*.</p>
 
 
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.
-		The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
-		They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
-		Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right
-		when looking up the positive-z axis -- in other words, using a left-handed coordinate system.
-		Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped.<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:String urls] — 数组长度为6的图像数组,数组内容为URL,每一个URL用于CubeTexture的每一侧。
+		这些URL将被指定顺序: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
+		数组内容也可以为 [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
+            请注意,一般来说,在立方体贴图坐标系中,当查找positive-z轴时,positive-x表示右侧
+             - 换句话说,此坐标系使用左手坐标系。
+		由于three.js使用右手坐标系, 环境贴图将在three.js进行pos-x和neg-x进行交互.<br />
+		[page:Function onLoad] —  加载完成时将调用。回调参数是已被加载的[page:Texture texture].<br />
+		[page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例,
+            其中包含 [page:Integer total] 和 [page:Integer loaded] 字节。<br />
+		[page:Function onError] — 在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
+            从URL中进行加载,并将被加载的[page:Texture texture]传递给onLoad。
 		</p>
 		</p>
 
 
 		<h3>[method:null setCrossOrigin]( [param:String value] )</h3>
 		<h3>[method:null setCrossOrigin]( [param:String value] )</h3>
-		<p>		Set the [page:.crossOrigin] attribute.</p>
+		<p>		设置[page:.crossOrigin]的属性。</p>
 
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<p>
 		<p>
-			Set the base path or URL from which to load files. This can be useful if
-			you are loading many textures from the same directory.
+            设置加载文件的基本路径或URL。当加载同一目录中的许多模型,此方法将很有用。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 18 - 18
docs/api/zh/loaders/DataTextureLoader.html

@@ -11,52 +11,52 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-		Abstract base class to load generic binary textures formats (rgbe, hdr, ...).
-		This uses the [page:FileLoader] internally for loading files, and creates a new
+            用于加载二进制文件格式的(rgbe, hdr, ...)的抽象类。
+		内部使用[page:FileLoader]来加载文件, 和创建一个新的
 		[page:DataTexture].
 		[page:DataTexture].
 		</p>
 		</p>
 
 
-		<h2>Examples</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
-			See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/RGBELoader.js RGBELoader]
-			for an example of a derived class.
+			请参考[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/RGBELoader.js RGBELoader]
+			这个子类的例子。
 		</p>
 		</p>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
-		Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器所使用的[page:LoadingManager loadingManager]。
+		默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-		The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+		加载器正在使用的[page:LoadingManager loadingManager]。默认为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的纹理。<br />
+		[page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节。<br />
+		[page:Function onError] —在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and pass the loaded texture to onLoad.
+            从URL中进行加载,并将被加载的纹理传递给onLoad。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 44 - 45
docs/api/zh/loaders/FileLoader.html

@@ -12,11 +12,11 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A low level class for loading resources with XMLHttpRequest, used internaly by most loaders.
-			It can also be used directly to load any file type that does not have a loader.
+            使用XMLHttpRequest来加载资源的低级类,并由大多数加载器内部使用。
+            它也可以直接用于加载任何没有对应加载器的文件类型。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 		<p>
 		<p>
 			[example:webgl_loader_msgpack WebGL / loader / msgpack]<br />
 			[example:webgl_loader_msgpack WebGL / loader / msgpack]<br />
 			[example:webgl_morphtargets_human WebGL / morphtargets / human]<br />
 			[example:webgl_morphtargets_human WebGL / morphtargets / human]<br />
@@ -24,23 +24,23 @@
 		<code>
 		<code>
 		var loader = new THREE.FileLoader();
 		var loader = new THREE.FileLoader();
 
 
-		//load a text file and output the result to the console
+		//加载一个文本文件,并把结果输出到控制台上
 		loader.load(
 		loader.load(
 			// resource URL
 			// resource URL
 			'example.txt',
 			'example.txt',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( data ) {
 			function ( data ) {
 				// output the text to the console
 				// output the text to the console
 				console.log( data )
 				console.log( data )
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.error( 'An error happened' );
 				console.error( 'An error happened' );
 			}
 			}
@@ -48,103 +48,102 @@
 		</code>
 		</code>
 
 
 		<p>
 		<p>
-			<em>Note:</em> The cache must be enabled using
+			<em>注意:</em>
+            必须启用缓存
 			<code>THREE.Cache.enabled = true;</code>
 			<code>THREE.Cache.enabled = true;</code>
-			This is a global property and only needs to be set once to be used by all loaders that use FileLoader internally.
-			[page:Cache Cache] is a cache module that holds the response from each request made through this loader, so each file is requested once.
+            这是一个全局属性,只需要设置一次,供内部使用FileLoader的所有加载器使用。
+			[page:Cache Cache] 是​​一个缓存模块,用于保存通过此加载器发出的每个请求的响应,因此每个文件都会被请求一次。
 		</p>
 		</p>
 
 
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name] ( [param:LoadingManager manager] )</h3>
 		<h3>[name] ( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-			[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
-			Default is [page:DefaultLoadingManager].
+			[page:LoadingManager manager] — [page:LoadingManager loadingManager] 是加载器所使用的加载管理器。
+			默认为 [page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
+            [page:LoadingManager loadingManager]  是加载器所使用的加载管理器,默认为 [page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 		<h3>[property:String mimeType]</h3>
 		<h3>[property:String mimeType]</h3>
 		<p>
 		<p>
-			The expected [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types mimeType].
-			See [page:.setMimeType]. Default is *undefined*.
+			详情 [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types mimeType].
+			请参考 [page:.setMimeType]。默认为 *undefined*。
 		</p>
 		</p>
 
 
 		<h3>[property:String path]</h3>
 		<h3>[property:String path]</h3>
-		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
+		<p>将要加载的文件的基本路径。请参考 [page:.setPath]。 默认为 *undefined*.</p>
 
 
 		<h3>[property:object requestHeader]</h3>
 		<h3>[property:object requestHeader]</h3>
-		<p>The [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] used in HTTP request. See [page:.setRequestHeader]. Default is *undefined*.</p>
+		<p>[link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] 在HTTP 请求中使用。 请参考 [page:.setRequestHeader]。 默认为 *undefined*.</p>
 
 
 		<h3>[property:String responseType]</h3>
 		<h3>[property:String responseType]</h3>
-		<p>The expected response type. See [page:.setResponseType]. Default is *undefined*.</p>
+		<p>请求的响应类型。 请参考 [page:.setResponseType]. 默认为 *undefined*.</p>
 
 
 		<h3>[property:String withCredentials]</h3>
 		<h3>[property:String withCredentials]</h3>
 		<p>
 		<p>
-			Whether the XMLHttpRequest uses credentials. See [page:.setWithCredentials].
-			Default is *undefined*.
+            XMLHttpRequest是否使用证书。 请参考 [page:.setWithCredentials].
+            默认为 *undefined*.
 		</p>
 		</p>
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-			[page:String url] — the path or URL to the file. This can also be a
+			[page:String url] — 文件的URL或者路径,也可以为
 				[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 				[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-			[page:Function onLoad] (optional) — Will be called when loading completes. The argument will be the loaded response.<br />
-			[page:Function onProgress] (optional) — Will be called while load progresses. The argument will be the XMLHttpRequest instance,
-				which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-			[page:Function onError] (optional) — Will be called if an error occurs.<br /><br />
+			[page:Function onLoad] (可选) — 加载完成时将调用。回调参数将是加载的响应。<br />
+			[page:Function onProgress] (可选) — 将在加载过程中进行调用。参数将是XMLHttpRequest实例,
+            其中包含 [page:Integer total] 和 [page:Integer loaded] 字节<br />
+			[page:Function onError] (可选) — 在加载错误时被调用。<br /><br />
 
 
-			Load the URL and pass the response to the onLoad function.
+            加载URL并将响应传递给onLoad函数。
 		</p>
 		</p>
 
 
 		<h3>[method:FileLoader setMimeType]( [param:String mimeType] )</h3>
 		<h3>[method:FileLoader setMimeType]( [param:String mimeType] )</h3>
 		<p>
 		<p>
-			Set the expected [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types mimeType]
-			of the file being loaded. Note that in many cases this will be determined automatically, so by default it is *undefined*.
+            设置正在加载的文件预期类型 [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types mimeType]
+            。请注意,在许多情况下,这将自动确定,因此默认情况下它是 *undefined* 。
 		</p>
 		</p>
 
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<p>
 		<p>
-			Set the base path or URL from which to load files. This can be useful if
-			you are loading many models from the same directory.
+            设置加载文件的基本路径或URL。当加载同一目录中的许多模型,此方法将很有用。
 		</p>
 		</p>
 
 
 		<h3>[method:FileLoader setRequestHeader]( [param:object requestHeader] )</h3>
 		<h3>[method:FileLoader setRequestHeader]( [param:object requestHeader] )</h3>
 		<p>
 		<p>
-			[page:object requestHeader] - key: The name of the header whose value is to be set. value: The value to set as the body of the header.<br /><br />
+			[page:object requestHeader] - key: 要设置header的名称。 value:要设置header的值。<br /><br />
 
 
-			Set the [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] used in HTTP request.
+			请参考在HTTP 请求中的 [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header]。
 		</p>
 		</p>
 
 
 		<h3>[method:FileLoader setResponseType]( [param:String responseType] )</h3>
 		<h3>[method:FileLoader setResponseType]( [param:String responseType] )</h3>
 		<p>
 		<p>
-			Change the response type. Valid values are:<br />
-			[page:String text] or empty string (default) - returns the data as [page:String string].<br />
-			[page:String arraybuffer] - loads the data into a [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer ArrayBuffer] and returns that.<br />
-			[page:String blob] - returns the data as a [link:https://developer.mozilla.org/en/docs/Web/API/Blob Blob].<br />
-			[page:String document] - parses the file using the [link:https://developer.mozilla.org/en-US/docs/Web/API/DOMParser DOMParser].<br />
-			[page:String json] - parses the file using [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse JSON.parse].<br />
+			改变响应的类型,其类型有效值如下:<br />
+			[page:String text] 或者空 string (默认) - 返回的数据类型为 [page:String string].<br />
+			[page:String arraybuffer] - 加载的数据类型到一个数组buffer中 [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer ArrayBuffer] 并进行返回。<br />
+			[page:String blob] - 返回的数据为 [link:https://developer.mozilla.org/en/docs/Web/API/Blob Blob]。<br />
+			[page:String document] - 使用 [link:https://developer.mozilla.org/en-US/docs/Web/API/DOMParser DOMParser] 解析文件。<br />
+			[page:String json] - 将文件解析为 [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse JSON.parse].<br />
 		</p>
 		</p>
 
 
 		<h3>[method:FileLoader setWithCredentials]( [param:Boolean value] )</h3>
 		<h3>[method:FileLoader setWithCredentials]( [param:Boolean value] )</h3>
 		<p>
 		<p>
-			Whether the XMLHttpRequest uses credentials such as cookies, authorization headers or
-			TLS client certificates. See [link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].<br />
-			Note that this has no effect if you are loading files locally or from the same domain.
+            XMLHttpRequest是否使用cookie、授权头或TLS客户端证书等凭据。 请参考 [link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].<br />
+            请注意,当您在本地或从同一域加载文件,则该方法无效。
 		</p>
 		</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 23 - 25
docs/api/zh/loaders/FontLoader.html

@@ -11,14 +11,13 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-		Class for loading a font in JSON format. Returns a [page:Font Font], which is an
-		array of [page:Shape Shape]s representing the font.
-		This uses the [page:FileLoader] internally for loading files. <br /><br />
+		使用JSON格式中加载字体的一个类。返回[page:Font Font], 返回值是表示字体的[page:Shape Shape]类型的数组。
+		其内部使用[page:FileLoader]来加载文件。 <br /><br />
 
 
-		You can convert fonts online using [link:https://gero3.github.io/facetype.js/ facetype.js]
+		你可以使用[link:https://gero3.github.io/facetype.js/ facetype.js]在线转换字体。
 		</p>
 		</p>
 
 
-		<h2>Examples</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 		[example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
 		[example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
@@ -28,71 +27,70 @@
 		<code>
 		<code>
 		var loader = new THREE.FontLoader();
 		var loader = new THREE.FontLoader();
 		var font = loader.load(
 		var font = loader.load(
-			// resource URL
+			// 资源URL
 			'fonts/helvetiker_bold.typeface.json',
 			'fonts/helvetiker_bold.typeface.json',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( font ) {
 			function ( font ) {
 				// do something with the font
 				// do something with the font
 				scene.add( font );
 				scene.add( font );
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.log( 'An error happened' );
 				console.log( 'An error happened' );
 			}
 			}
 		);
 		);
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
-		Creates a new [name].
+		[page:LoadingManager manager] — 加载器所使用的[page:LoadingManager loadingManager]。默认值为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		创建一个新的[name].
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager]。默认值为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 		<h3>[property:String path]</h3>
 		<h3>[property:String path]</h3>
-		<p>The base path from which fonts will be loaded. See [page:.setPath]. Default is *undefined*.</p>
+		<p>所要加载字体的基本路径。 具体参考[page:.setPath]。 默认为*undefined*.</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br /><br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数是将要被加载的[page:Texture texture].<br />
+		[page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节。<br />
+		[page:Function onError] — 在加载错误时被调用。<br /><br />
 
 
-		Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
+            从URL中进行加载,并将被加载的[page:Texture texture]传递给onLoad。
 		</p>
 		</p>
 
 
 		<h3>[method:Font parse]( [param:Object json] )</h3>
 		<h3>[method:Font parse]( [param:Object json] )</h3>
 		<p>
 		<p>
 		[page:Object json] — The <em>JSON</em> structure to parse.<br /><br />
 		[page:Object json] — The <em>JSON</em> structure to parse.<br /><br />
-		Parse a <em>JSON</em> structure and return a [page:Font].
+		以<em>JSON</em>格式进行解析,并返回一个[page:Font].
 		</p>
 		</p>
 
 
 		<h3>[method:FontLoader setPath]( [param:String path] )</h3>
 		<h3>[method:FontLoader setPath]( [param:String path] )</h3>
 		<p>
 		<p>
-			Set the base path or URL from which to load fonts. This can be useful if
-			you are loading many fonts from the same directory.
+            设置加载字体的基本路径或URL。当加载同一目录中下的许多字体时,此方法将很有用。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 28 - 28
docs/api/zh/loaders/ImageBitmapLoader.html

@@ -11,36 +11,36 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap].
-			An ImageBitmap provides an asynchronous and resource efficient pathway to prepare textures for rendering in WebGL.<br/>
-			Unlike [page:FileLoader], [name] does not avoid multiple concurrent requests to the same URL.
+			一个把[page:Image]加载为[link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap]的加载器。
+            ImageBitmap提供了一种异步且有效的资源的途径,用于在WebGL中渲染的纹理。<br/>
+			不像[page:FileLoader], [name]无需避免对同一的URL进行多次请求。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 			[example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
 			[example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
 		</p>
 		</p>
 
 
 		<code>
 		<code>
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.ImageBitmapLoader();
 		var loader = new THREE.ImageBitmapLoader();
 
 
-		// load a image resource
+		// 加载一个图片资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源的URL
 			'textures/skyboxsun25degtest.png',
 			'textures/skyboxsun25degtest.png',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( imageBitmap ) {
 			function ( imageBitmap ) {
 				var texture = new THREE.CanvasTexture( imageBitmap );
 				var texture = new THREE.CanvasTexture( imageBitmap );
 				var material = new THREE.MeshBasicMaterial( { map: texture } );
 				var material = new THREE.MeshBasicMaterial( { map: texture } );
 			},
 			},
 
 
-			// onProgress callback currently not supported
+			// 目前暂不支持onProgress的回调
 			undefined,
 			undefined,
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.log( 'An error happened' );
 				console.log( 'An error happened' );
 			}
 			}
@@ -48,58 +48,58 @@
 		</code>
 		</code>
 
 
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager],默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+            加载器正在使用的[page:LoadingManager loadingManager] ,默认为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 		<h3>[property:String options]</h3>
 		<h3>[property:String options]</h3>
-		<p>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.</p>
+		<p>一个可选对象,用来设置内部使用的[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]工厂方法,
+            默认为*undefined*.</p>
 
 
 		<h3>[property:String path]</h3>
 		<h3>[property:String path]</h3>
-		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
+		<p>所要加载文件的基本路径。 请参考[page:.setPath],默认为*undefined*。</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].<br />
-		[page:Function onProgress] — This callback function is currently not supported.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的[page:Image image].<br />
+		[page:Function onProgress] — 此回调函数暂时不支持<br />
+		[page:Function onError] —  在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and return the [page:ImageBitmap image] object that will contain the data.
+            从URL中进行加载,并返回将包含数据的[page:ImageBitmap image]对象。
 		</p>
 		</p>
 
 
 		<h3>[method:ImageBitmapLoader setCrossOrigin]()</h3>
 		<h3>[method:ImageBitmapLoader setCrossOrigin]()</h3>
-		<p>This method exists for compatibility reasons and implements no logic. It ensures that [name] has a similar interface like [page:ImageLoader].</p>
+		<p>此方法出于兼容性原因而存在,并且不实现逻辑。它确保[name]具有[page:ImageLoader]的类似接口。</p>
 
 
 		<h3>[method:ImageBitmapLoader setOptions]( [param:Object options] )</h3>
 		<h3>[method:ImageBitmapLoader setOptions]( [param:Object options] )</h3>
 		<p>
 		<p>
-			Sets the options object for [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap].
+			设置[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]的选项对象。
 		</p>
 		</p>
 
 
 		<h3>[method:ImageBitmapLoader setPath]( [param:String path] )</h3>
 		<h3>[method:ImageBitmapLoader setPath]( [param:String path] )</h3>
 		<p>
 		<p>
-			Sets the base path or URL from which to load files. This can be useful if
-			you are loading many images from the same directory.
+            设置加载文件的基本路径或URL。当加载同一目录中下的许多图片时,此方法将很有用。
 		</p>
 		</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 29 - 30
docs/api/zh/loaders/ImageLoader.html

@@ -11,12 +11,12 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A loader for loading an [page:Image].
-			This uses the [page:FileLoader] internally for loading files, and is used internally by the
-			[page:CubeTextureLoader], [page:ObjectLoader] and [page:TextureLoader].
+			用来加载一个[page:Image]的加载器。
+			内部使用[page:FileLoader]来加载文件,并被
+			[page:CubeTextureLoader]、[page:ObjectLoader]、[page:TextureLoader]所使用。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 			[example:webgl_loader_obj WebGL / loader / obj]<br />
 			[example:webgl_loader_obj WebGL / loader / obj]<br />
@@ -24,15 +24,15 @@
 		</p>
 		</p>
 
 
 		<code>
 		<code>
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.ImageLoader();
 		var loader = new THREE.ImageLoader();
 
 
-		// load a image resource
+		// 加载一个图片资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源URL
 			'textures/skyboxsun25degtest.png',
 			'textures/skyboxsun25degtest.png',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( image ) {
 			function ( image ) {
 				// use the image, e.g. draw part of it on a canvas
 				// use the image, e.g. draw part of it on a canvas
 				var canvas = document.createElement( 'canvas' );
 				var canvas = document.createElement( 'canvas' );
@@ -40,10 +40,10 @@
 				context.drawImage( image, 100, 100 );
 				context.drawImage( image, 100, 100 );
 			},
 			},
 
 
-			// onProgress callback currently not supported
+			// 目前暂不支持onProgress的回调
 			undefined,
 			undefined,
 
 
-			// onError callback
+			// onError回调
 			function () {
 			function () {
 				console.error( 'An error happened.' );
 				console.error( 'An error happened.' );
 			}
 			}
@@ -51,59 +51,58 @@
 		</code>
 		</code>
 
 
 		<p>
 		<p>
-		Please note three.js r84 dropped support for ImageLoader progress events. For an ImageLoader
-		that supports progress events, see [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-275785639 this thread].
+		请注意three.js r84遗弃了ImageLoader进度事件. 对于支持进度事件的ImageLoader
+		请参考[link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-275785639 this thread].
 		</p>
 		</p>
 
 
-		<h2>Constructor</h2>
+		<h2>构造方法</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager],默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:String crossOrigin]</h3>
 		<h3>[property:String crossOrigin]</h3>
 		<p>
 		<p>
-		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
-	 attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*.
+            如果设置了,在开始加载前, 将为图片分配 [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
+            属性,其值为 *crossOrigin*, 默认为"anonymous"。
 		</p>
 		</p>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager],默认值为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 		<h3>[property:String path]</h3>
 		<h3>[property:String path]</h3>
-		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
+		<p>所要加载文件的基本路径。 请参考[page:.setPath],默认为*undefined*。</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].<br />
-		[page:Function onProgress] — This callback function is currently not supported.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] —加载完成时将调用。回调参数为将要加载的[page:Image image]。<br />
+		[page:Function onProgress] — 此回调函数暂时不支持。<br />
+		[page:Function onError] — 在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and return the [page:Image image] object that will contain the data.
+            从URL中进行加载,并返回将包含数据的[page:Image image]对象。
 		</p>
 		</p>
 
 
 		<h3>[method:null setCrossOrigin]( [param:String value] )</h3>
 		<h3>[method:null setCrossOrigin]( [param:String value] )</h3>
-		<p>Set the [page:.crossOrigin] attribute.</p>
+		<p>设置[page:.crossOrigin]的属性。</p>
 
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<p>
 		<p>
-			Set the base path or URL from which to load files. This can be useful if
-			you are loading many images from the same directory.
+            设置加载文件的基本路径或URL。当加载同一目录中下的许多图片时,此方法将很有用。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 31 - 31
docs/api/zh/loaders/JSONLoader.html

@@ -11,11 +11,11 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A loader for loading objects in JSON format.
-			This uses the [page:FileLoader] internally for loading files.
+            以JSON格式来加载对象的加载器。
+			此加载器内部用 [page:FileLoader] 来加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 		[example:webgl_loader_json WebGL / loader / json]<br />
 		[example:webgl_loader_json WebGL / loader / json]<br />
@@ -23,96 +23,96 @@
 		</p>
 		</p>
 
 
 		<code>
 		<code>
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.JSONLoader();
 		var loader = new THREE.JSONLoader();
 
 
-		// load a resource
+		// 加载一个资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源URL
 			'models/animated/monster/monster.js',
 			'models/animated/monster/monster.js',
 
 
-			// onLoad callback
+			// onLoad的回调
 			function ( geometry, materials ) {
 			function ( geometry, materials ) {
 				var material = materials[ 0 ];
 				var material = materials[ 0 ];
 				var object = new THREE.Mesh( geometry, material );
 				var object = new THREE.Mesh( geometry, material );
 				scene.add( object );
 				scene.add( object );
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress的回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError的回调
 			function( err ) {
 			function( err ) {
 				console.log( 'An error happened' );
 				console.log( 'An error happened' );
 			}
 			}
 		);
 		);
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
+		[page:LoadingManager manager] — 加载器所使用的 [page:LoadingManager loadingManager]。 默认为 [page:LoadingManager THREE.DefaultLoadingManager].
 		</p>
 		</p>
 		<p>
 		<p>
-		Creates a new [name].
+		创建一个新的 [name].
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:String crossOrigin]</h3>
 		<h3>[property:String crossOrigin]</h3>
 		<p>
 		<p>
-		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
-	 attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*.
+		如果设置了,在开始加载前, 将为图片分配 [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
+	 属性,其值为 *crossOrigin*,默认为"anonymous"。
 		</p>
 		</p>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的 [page:LoadingManager loadingManager] 。 默认为 [page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 		<h3>[property:String withCredentials]</h3>
 		<h3>[property:String withCredentials]</h3>
 		<p>
 		<p>
-			Whether the XMLHttpRequest uses credentials.
-			Default is *false*.
+            XMLHttpRequest请求是否使用了证书。
+			默认为 *false*.
 		</p>
 		</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数将是加载的响应。<br />
+		[page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例,
+            其中包含 [page:Integer total] 和 [page:Integer loaded] 字节。<br />
+		[page:Function onError] — 在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and pass the <em>JSON</em> to onLoad.
+		从URL中进行加载并将 <em>JSON</em> 传递给 onLoad。
 		</p>
 		</p>
 
 
 		<h3>[method:JSONLoader setCrossOrigin]( [param:String value] )</h3>
 		<h3>[method:JSONLoader setCrossOrigin]( [param:String value] )</h3>
 		<p>
 		<p>
-			Set the [page:.crossOrigin] attribute.
+			设置 [page:.crossOrigin] 的属性。
 		</p>
 		</p>
 
 
 		<h3>[method:JSONLoader setTexturePath]( [param:String texturePath] )</h3>
 		<h3>[method:JSONLoader setTexturePath]( [param:String texturePath] )</h3>
 		<p>
 		<p>
-			Set the base path or URL from which to load files. This can be useful if
-			you are loading many files from the same directory.
+            设置加载文件的基本路径或URL。当加载同一目录中的许多模型,此方法将很有用。
 		</p>
 		</p>
 
 
 		<h3>[method:Object3D parse]( [param:Object json], [param:String texturePath] )</h3>
 		<h3>[method:Object3D parse]( [param:Object json], [param:String texturePath] )</h3>
 		<p>
 		<p>
-		[page:String json] — JSON object to parse.<br />
-		[page:String texturePath] — Base path for textures.<br /><br />
+		[page:String json] — 需要解析的JSON对象。<br />
+		[page:String texturePath] — 纹理的基本路径。<br /><br />
 
 
-		Parse a <em>JSON</em> structure and return an [page:object] containing the parsed [page:Geometry geometry] and [page:Array materials].
+		解析要给 <em>JSON</em> 结构并返回 [page:object] 包含 [page:Geometry geometry] 和 [page:Array materials] 的对象.
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 17 - 18
docs/api/zh/loaders/Loader.html

@@ -10,56 +10,55 @@
 	<body>
 	<body>
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<p class="desc">Base class for implementing loaders.</p>
+		<p class="desc">所有加载器的基类</p>
 
 
 
 
-		<h2>Constructor</h2>
+		<h2>构造方法</h2>
 
 
 
 
 		<h3>[name]()</h3>
 		<h3>[name]()</h3>
 		<p>
 		<p>
-		Creates a new [name]. This should be called as base class.
+		当创建一个新的 [name], 将调用此基类。
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Function onLoadStart]</h3>
 		<h3>[property:Function onLoadStart]</h3>
-		<p>Will be called when load starts.</p>
-		<p>The default is a function with empty body.</p>
+		<p>当加载开始时,将被调用。</p>
+		<p>默认实现是一个空函数体。</p>
 
 
 		<h3>[property:Function onLoadProgress]</h3>
 		<h3>[property:Function onLoadProgress]</h3>
-		<p>Will be called while load progresses.</p>
-		<p>The default is a function with empty body.</p>
+		<p>当进入加载流程中,将被调用。</p>
+		<p>默认实现是一个空函数体。</p>
 
 
 		<h3>[property:Function onLoadComplete]</h3>
 		<h3>[property:Function onLoadComplete]</h3>
-		<p>Will be called when load completes.</p>
-		<p>The default is a function with empty body.</p>
+		<p>当加载完成时,将被调用。</p>
+		<p>默认实现是一个空函数体。</p>
 
 
 		<h3>[property:string crossOrigin]</h3>
 		<h3>[property:string crossOrigin]</h3>
 		<p>
 		<p>
-		The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
-		Default is *"anonymous"*.
+            跨域字符串,用于实现跨域,以便从允许CORS从其他域加载url。默认为"anonymous"。
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 		<h3>[method:Material createMaterial]( [param:object m], [param:string texturePath] )</h3>
 		<h3>[method:Material createMaterial]( [param:object m], [param:string texturePath] )</h3>
 		<p>
 		<p>
-		[page:Object m] — The parameters to create the material. <br />
-		[page:String texturePath] — The base path of the textures.
+		[page:Object m] — 所要创建的材质的参数。 <br />
+		[page:String texturePath] — 纹理加载路径。
 		</p>
 		</p>
 		<p>
 		<p>
-		Creates the Material based on the parameters m.
+		基于参数m来创建材质。
 		</p>
 		</p>
 
 
 		<h3>[method:Array initMaterials]( [param:Array materials], [param:string texturePath] )</h3>
 		<h3>[method:Array initMaterials]( [param:Array materials], [param:string texturePath] )</h3>
 		<p>
 		<p>
-		[page:Array materials] — an array of parameters to create materials. <br />
-		[page:String texturePath] —  The base path of the textures.
+		[page:Array materials] — 用于创建材质的参数数组。 <br />
+		[page:String texturePath] —  纹理加载路径。
 		</p>
 		</p>
 		<p>
 		<p>
-		Creates an array of [page:Material] based on the array of parameters m. The index of the parameters decide the correct index of the materials.
+		基于参数数组m,来创建 [page:Material] 数组. 参数索引与材质的索引一致。
 		</p>
 		</p>
 
 
 
 

+ 7 - 7
docs/api/zh/loaders/LoaderUtils.html

@@ -10,28 +10,28 @@
 	<body>
 	<body>
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<p class="desc">An object with several loader utility functions.</p>
+		<p class="desc">具有多个实用的加载器函数功能的对象</p>
 
 
-		<h2>Functions</h2>
+		<h2>函数</h2>
 
 
 		<h3>[method:String decodeText]( [param:TypedArray array] )</h3>
 		<h3>[method:String decodeText]( [param:TypedArray array] )</h3>
 		<p>
 		<p>
-		[page:TypedArray array] —  A stream of bytes as a typed array.
+		[page:TypedArray array] — 作为类型化数组的字节流
 		</p>
 		</p>
 		<p>
 		<p>
-		The function takes a stream of bytes as input and returns a string representation.
+            该函数将字节流作为输入并返回字符串作为表示。
 		</p>
 		</p>
 
 
 		<h3>[method:String extractUrlBase]( [param:string url] )</h3>
 		<h3>[method:String extractUrlBase]( [param:string url] )</h3>
 		<p>
 		<p>
-		[page:String url] —  The url to extract the base url from.
+		[page:String url] — 从基本URL中,进行提取的URL。
 		</p>
 		</p>
 		<p>
 		<p>
-		Extract the base from the URL.
+		从URL中提取基本信息。
 		</p>
 		</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 25 - 25
docs/api/zh/loaders/MaterialLoader.html

@@ -11,33 +11,33 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A loader for loading a [page:Material] in JSON format.
-			This uses the [page:FileLoader] internally for loading files.
+			以JSON格式来加载[page:Material]的加载器。
+			默认使用[page:FileLoader]进行加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 
 
 		<code>
 		<code>
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.MaterialLoader();
 		var loader = new THREE.MaterialLoader();
 
 
-		// load a resource
+		// 加载资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源URL
 			'path/to/material.json',
 			'path/to/material.json',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( material ) {
 			function ( material ) {
 				object.material = material;
 				object.material = material;
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.log( 'An error happened' );
 				console.log( 'An error happened' );
 			}
 			}
@@ -45,53 +45,53 @@
 		</code>
 		</code>
 
 
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
-		Creates a new [name].
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager],默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		创建要给新的[name].
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager],默认为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 		<h3>[property:Object textures]</h3>
 		<h3>[property:Object textures]</h3>
-		<p>Object holding any textures used by the material. See [page:.setTextures].</p>
+		<p>持有材质的任何纹理的对象,请参考 [page:.setTextures].</p>
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Material].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
-		[page:Function onError] — Will be called when load errors.<br /><br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的[page:Material]。<br />
+		[page:Function onProgress] — 将在加载过程中进行调用,参数为进度事件。<br />
+		[page:Function onError] — 在加载错误时被调用。<br /><br />
 
 
-		Begin loading from url and return the [page:Material] object that will contain the data.
+            从URL中进行加载,并返回将包含数据的[page:Material]对象。
 		</p>
 		</p>
 
 
 		<h3>[method:Material parse]( [param:Object json] )</h3>
 		<h3>[method:Material parse]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — The json object containing the parameters of the Material.<br /><br />
+		[page:Object json] — JSON对象包含材质参数。<br /><br />
 
 
-		Parse a <em>JSON</em> structure and create a new [page:Material] of the type [page:String json.type] with parameters defined in the json object.
+		解析<em>JSON</em>结构,以json对象的参数中的[page:String json.type]类型,创建一个新的[page:Material]。
 		</p>
 		</p>
 
 
 		<h3>[method:null setTextures]( [param:Object textures] )</h3>
 		<h3>[method:null setTextures]( [param:Object textures] )</h3>
 		<p>
 		<p>
-		[page:Object textures] — object containing any textures used by the material.
+		[page:Object textures] — 对象包含任何被材质所使用的纹理。
 		</p>
 		</p>
 
 
 
 
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 47 - 49
docs/api/zh/loaders/ObjectLoader.html

@@ -11,15 +11,15 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the
-			<em>.type</em> attributes of objects to map them to their original classes.<br /><br />
+			一个用来加载JSON资源的加载器。 不像[page:JSONLoader],这个加载器使用
+			<em>.type</em>对象属性,来映射它自己到源类。<br /><br />
 
 
-			Note that this loader can't load [page:Geometries]. Use [page:JSONLoader] instead for that.<br /><br />
+			请注意这个加载器不能用来加载[page:Geometries],而是用[page:JSONLoader]进行加载。<br /><br />
 
 
-			This uses the [page:FileLoader] internally for loading files.
+			此加载器内部使用[page:FileLoader]进行加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 
 
@@ -32,29 +32,29 @@
 		var loader = new THREE.ObjectLoader();
 		var loader = new THREE.ObjectLoader();
 
 
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源的URL
 			"models/json/example.json",
 			"models/json/example.json",
 
 
-			// onLoad callback
+			// onLoad回调
 			// Here the loaded data is assumed to be an object
 			// Here the loaded data is assumed to be an object
 			function ( obj ) {
 			function ( obj ) {
 				// Add the loaded object to the scene
 				// Add the loaded object to the scene
 				scene.add( obj );
 				scene.add( obj );
 			},
 			},
 
 
-			// onProgress callback
+			// onProgress回调
 			function ( xhr ) {
 			function ( xhr ) {
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
 			},
 			},
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.error( 'An error happened' );
 				console.error( 'An error happened' );
 			}
 			}
 		);
 		);
 
 
 
 
-		// Alternatively, to parse a previously loaded JSON structure
+		// 或者,解析先前加载的JSON结构
 		var object = loader.parse( a_json_object );
 		var object = loader.parse( a_json_object );
 
 
 		scene.add( object );
 		scene.add( object );
@@ -62,102 +62,100 @@
 
 
 
 
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器所使用的[page:LoadingManager loadingManager],默认值为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:String crossOrigin]</h3>
 		<h3>[property:String crossOrigin]</h3>
 		<p>
 		<p>
-		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
-	 attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*.
+            如果设置了,在开始加载前, 将为图片分配 [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
+            属性,其值为 *crossOrigin*, 默认为"anonymous"。
 		</p>
 		</p>
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
+			加载器正在使用的[page:LoadingManager loadingManager],默认值为[page:DefaultLoadingManager]。
 		</p>
 		</p>
 
 
 		<h3>[property:String texturePath]</h3>
 		<h3>[property:String texturePath]</h3>
 		<p>
 		<p>
-			The base path or URL from which textures will be loaded. See [page:.setTexturePath].
-			Default is the empty string.
+			将要被加载的纹理的路径或者URL,详情请参考[page:.setTexturePath]。
+			默认值为空字符串。
 		</p>
 		</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的[page:Object3D object].<br />
+		[page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节。<br />
+		[page:Function onError] — 在加载错误时被调用。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and call onLoad with the parsed response content.
+            从URL中进行加载,并将被解析的响应内容传递给onLoad。
 		</p>
 		</p>
 
 
 
 
 		<h3>[method:Object3D parse]( [param:Object json], [param:Function onLoad]  )</h3>
 		<h3>[method:Object3D parse]( [param:Object json], [param:Function onLoad]  )</h3>
 		<p>
 		<p>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-		[page:Function onLoad] — Will be called when parsed completes. The argument will be the parsed [page:Object3D object].<br /><br />
+		[page:Object json] — 必选参数,需要被解析的JSON源。<br /><br />
+		[page:Function onLoad] — 当解析完成时被调用,其中参数被解析为[page:Object3D object].<br /><br />
 
 
-		Parse a <em>JSON</em> structure and return a threejs object.
-		This is used internally by [page:.load], but can also be used directly to parse
-		a previously loaded JSON structure.
+            解析一个<em>JSON</em>结构,并返回一个threejs对象.
+		内部使用[page:.load]进行加载, 但也可以直接用于解析先前加载的JSON结构。
 		</p>
 		</p>
 
 
 		<h3>[method:Object3D parseGeometries]( [param:Object json] )</h3>
 		<h3>[method:Object3D parseGeometries]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
+		[page:Object json] — 必选参数,需要被解析的JSON源。<br /><br />
 
 
-		This is used [page:.parse] to parse any [page:Geometry geometries] or [page:BufferGeometry buffer geometries]  in the JSON structure.
-		Internally it uses [page:JSONLoader] for geometries and [page:BufferGeometryLoader] for buffer geometries.
+            此函数以JSON结构,用[page:.parse]去解析[page:Geometry geometries]或[page:BufferGeometry buffer geometries]。
+            在内部,它使用JSONLoader作为几何加载器,使用BufferGeometryLoader作为几何缓冲区加载器。
 		</p>
 		</p>
 
 
 		<h3>[method:Object3D parseMaterials]( [param:Object json] )</h3>
 		<h3>[method:Object3D parseMaterials]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
+		[page:Object json] —  必选参数,需要被解析的JSON源。<br /><br />
 
 
-		This is used [page:.parse] to parse any materials in the JSON structure using [page:MaterialLoader].
+		此函数通过[page:.parse]来使用[page:MaterialLoader],以解析JSON结构中任意材质。
 		</p>
 		</p>
 
 
 		<h3>[method:Object3D parseAnimations]( [param:Object json] )</h3>
 		<h3>[method:Object3D parseAnimations]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
+		[page:Object json] —  必选参数,需要被解析的JSON源。<br /><br />
 
 
-		This is used [page:.parse] to parse any animations in the JSON structure, using [page:AnimationClip.parse].
-		</p>
+		此函数通过[page:.parse]来使用[page:AnimationClip.parse], 以解析JSON结构中任意动画。
+        </p>
 
 
 		<h3>[method:Object3D parseImages]( [param:Object json] )</h3>
 		<h3>[method:Object3D parseImages]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
+		[page:Object json] —  必选参数,需要被解析的JSON源。<br /><br />
 
 
-		This is used [page:.parse] to parse any images in the JSON structure, using [page:ImageLoader].
+            此函数通过[page:.parse]来使用[page:ImageLoader], 以解析JSON结构中任意图片。
 		</p>
 		</p>
 
 
 		<h3>[method:Object3D parseTextures]( [param:Object json] )</h3>
 		<h3>[method:Object3D parseTextures]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-
-		This is used [page:.parse] to parse any textures in the JSON structure.
+		[page:Object json] —  必选参数,需要被解析的JSON源。<br /><br />
+            此函数通过[page:.parse]来解析JSON结构中任意纹理。
 		</p>
 		</p>
 
 
 		<h3>[method:Object3D parseObject]( [param:Object json] )</h3>
 		<h3>[method:Object3D parseObject]( [param:Object json] )</h3>
 		<p>
 		<p>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
+		[page:Object json] —  必选参数,需要被解析的JSON源。<br /><br />
 
 
-		This is used [page:.parse] to parse any objects in the JSON structure.
-		Objects can be of the following types:
+            此函数通过[page:.parse]来解析JSON结构中任意对象。
+		对象可以为如下类型:
 
 
 		<ul>
 		<ul>
 			<li>
 			<li>
@@ -214,17 +212,17 @@
 
 
 		<h3>[method:ObjectLoader setCrossOrigin]( [param:String value] )</h3>
 		<h3>[method:ObjectLoader setCrossOrigin]( [param:String value] )</h3>
 		<p>
 		<p>
-		[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
+		[page:String value] — 在允许CROS时,跨域字段通过实现CORS来加载不同域下的URL。
 		</p>
 		</p>
 
 
 		<h3>[method:ObjectLoader setTexturePath]( [param:String value] )</h3>
 		<h3>[method:ObjectLoader setTexturePath]( [param:String value] )</h3>
 		<p>
 		<p>
-		[page:String value] — The base path or URL from which textures will be loaded.<br /><br />
+		[page:String value] — 设置将要加载为纹理的路径或者URL<br /><br />
 
 
 
 
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 30 - 31
docs/api/zh/loaders/TextureLoader.html

@@ -11,16 +11,16 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			Class for loading a [page:Texture texture].
-			This uses the [page:ImageLoader] internally for loading files.
+			加载[page:Texture texture]的一个类。
+			内部使用[page:ImageLoader]来加载文件。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<code>
 		<code>
 		var texture = new THREE.TextureLoader().load( 'textures/land_ocean_ice_cloud_2048.jpg' );
 		var texture = new THREE.TextureLoader().load( 'textures/land_ocean_ice_cloud_2048.jpg' );
 
 
-		// immediately use the texture for material creation
+		// 立即使用纹理进行材质创建
 		var material = new THREE.MeshBasicMaterial( { map: texture } );
 		var material = new THREE.MeshBasicMaterial( { map: texture } );
 		</code>
 		</code>
 
 
@@ -29,15 +29,15 @@
 		<h2>Example with Callbacks</h2>
 		<h2>Example with Callbacks</h2>
 
 
 		<code>
 		<code>
-		// instantiate a loader
+		// 初始化一个加载器
 		var loader = new THREE.TextureLoader();
 		var loader = new THREE.TextureLoader();
 
 
-		// load a resource
+		// 加载一个资源
 		loader.load(
 		loader.load(
-			// resource URL
+			// 资源URL
 			'textures/land_ocean_ice_cloud_2048.jpg',
 			'textures/land_ocean_ice_cloud_2048.jpg',
 
 
-			// onLoad callback
+			// onLoad回调
 			function ( texture ) {
 			function ( texture ) {
 				// in this example we create the material when the texture is loaded
 				// in this example we create the material when the texture is loaded
 				var material = new THREE.MeshBasicMaterial( {
 				var material = new THREE.MeshBasicMaterial( {
@@ -45,71 +45,70 @@
 				 } );
 				 } );
 			},
 			},
 
 
-			// onProgress callback currently not supported
+			// 目前暂不支持onProgress的回调
 			undefined,
 			undefined,
 
 
-			// onError callback
+			// onError回调
 			function ( err ) {
 			function ( err ) {
 				console.error( 'An error happened.' );
 				console.error( 'An error happened.' );
 			}
 			}
 		);
 		);
 		</code>
 		</code>
+        请注意three.js r84遗弃了TextureLoader进度事件。对于支持进度事件的TextureLoader ,
+        请参考[link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-293260145 this thread]。
 
 
-		Please note three.js r84 dropped support for TextureLoader progress events. For a TextureLoader that supports progress events, see [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-293260145 this thread].
-
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager],默认值为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 
-		Creates a new [name].
+		创建一个新的[name].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:String crossOrigin]</h3>
 		<h3>[property:String crossOrigin]</h3>
 		<p>
 		<p>
-		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
-	 attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*.
+            如果设置了,在开始加载前, 将为图片分配 [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
+            属性,其值为 *crossOrigin*, 默认为"anonymous"。
 		</p>
 		</p>
 
 
 
 
 		<h3>[property:LoadingManager manager]</h3>
 		<h3>[property:LoadingManager manager]</h3>
 		<p>
 		<p>
-			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
+			 加载器正在使用的[page:LoadingManager loadingManager],默认值为[page:DefaultLoadingManager].
 		</p>
 		</p>
 
 
 		<h3>[property:String path]</h3>
 		<h3>[property:String path]</h3>
-		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
+		<p>被加载文件的基本路径,请参考[page:.setPath]。默认值为*undefined*.</p>
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:Texture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:Texture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — the path or URL to the file. This can also be a
+		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br /><br />
+		[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的[page:Texture texture].<br />
+		[page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例,实例包含[page:Integer total]和[page:Integer loaded]字节。<br />
+		[page:Function onError] — 在加载错误时被调用。<br /><br />
 
 
-		Begin loading from the given URL and pass the fully loaded [page:Texture texture] to onLoad. The method also returns a new texture object which can directly be used for material creation.
-		If you do it this way, the texture may pop up in your scene once the respective loading process is finished.
+            从给定的URL开始加载并将完全加载的[page:Texture texture]传递给onLoad。该方法还返回一个新的纹理对象,该纹理对象可以直接用于材质创建。
+            如果采用此方法,一旦相应的加载过程完成,纹理可能会在场景中出现。
 		</p>
 		</p>
 
 
 		<h3>[method:null setCrossOrigin]( [param:String value] )</h3>
 		<h3>[method:null setCrossOrigin]( [param:String value] )</h3>
-		<p>Set the [page:.crossOrigin] attribute.</p>
+		<p>设置[page:.crossOrigin]的属性。</p>
 
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
 		<p>
 		<p>
-			Set the base path or URL from which to load files. This can be useful if
-			you are loading many models from the same directory.
+            设置加载文件的基本路径或URL。当加载同一目录中的许多模型,此方法将很有用。
 		</p>
 		</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 13 - 16
docs/api/zh/loaders/managers/DefaultLoadingManager.html

@@ -10,23 +10,20 @@
 	<body>
 	<body>
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<p class="desc">A global instance of the [page:LoadingManager LoadingManager], used by most loaders
-			when no custom manager has been specified.<br /><br />
+		<p class="desc">[page:LoadingManager LoadingManager]是一个全局实例, 当其他加载器没有指定加载管理器时,它将被其他大多数的加载器设为默认的加载管理器。<br /><br />
 
 
-		  This will be sufficient for most purposes, however there may be times when you desire seperate loading managers
-			for say, textures and models.
+
+            LoadingManager对于大多数加载器来说已经足够了,但有时您可能需要单独设置加载管理器,例如纹理、模型加载器。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
-			You can optionally set the [page:LoadingManager.onStart onStart], [page:LoadingManager.onLoad onLoad],
-			[page:LoadingManager.onProgress onProgress], [page:LoadingManager.onStart onError] functions for the manager.
-			These will then apply to any loaders using the DefaultLoadingManager.<br /><br />
+			你可以选择性的为你的管理器设置 [page:LoadingManager.onStart onStart], [page:LoadingManager.onLoad onLoad],
+			[page:LoadingManager.onProgress onProgress], [page:LoadingManager.onStart onError] 这些方法。
+			当你的加载器使用默认加载管理器时,这些方法都将被应用到加载器上。<br /><br />
 
 
-			Note that these shouldn't be confused with the similarly named functions of individual loaders,
-			as they are intended for displaying information about the overall status of loading,
-			rather than dealing with the data that has been loaded.
+            请注意,个人的加载器的不应具有类似上面类似的命名函数,以避免混淆。因为这些函数时用于显示有关加载总体状态的信息,而不是处理已加载的数据。
 		</p>
 		</p>
 		<code>
 		<code>
 THREE.DefaultLoadingManager.onStart = function ( url, itemsLoaded, itemsTotal ) {
 THREE.DefaultLoadingManager.onStart = function ( url, itemsLoaded, itemsTotal ) {
@@ -56,15 +53,15 @@ THREE.DefaultLoadingManager.onError = function ( url ) {
 		</code>
 		</code>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
-		<p>See the [page:LoadingManager LoadingManager] page for details of properties.</p>
+		<p>有关LoadingManager属性的详细信息,请查看[page:LoadingManager LoadingManager] 页面。</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
-		<p>See the [page:LoadingManager LoadingManager] page for details of methods.</p>
+		<p>有关LoadingManager方法的详细信息,请查看[page:LoadingManager LoadingManager] 页面。</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]
 	</body>
 	</body>

+ 49 - 53
docs/api/zh/loaders/managers/LoadingManager.html

@@ -11,16 +11,16 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			Handles and keeps track of loaded and pending data. A default global instance of this class
-			is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].<br /><br />
 
 
-			In general that should be sufficient, however there are times when it can be useful to have seperate loaders -
-			for example if you want to show seperate loading bars for objects and textures.
+            其功能时处理并跟踪已加载和待处理的数据。如果未手动设置加强管理器,则会为加载器创建和使用默认全局实例加载器管理器
+            - 请参阅 [page:DefaultLoadingManager].<br /><br />
+
+            一般来说,默认的加载管理器已足够使用了,但有时候也需要设置单独的加载器 - 例如,如果你想为对象和纹理显示单独的加载条。
 
 
 		</p>
 		</p>
 
 
 
 
-		<h2>Example</h2>
+		<h2>例子</h2>
 
 
 		<p>
 		<p>
 			[example:webgl_loader_babylon WebGL / loader / babylon]<br />
 			[example:webgl_loader_babylon WebGL / loader / babylon]<br />
@@ -32,8 +32,7 @@
 		</p>
 		</p>
 
 
 		<p>
 		<p>
-			This example shows how to use LoadingManager to track the progress of
-			[page:OBJLoader].
+			下面的例子将介绍,如何使用加载管理器来跟踪 [page:OBJLoader] 的加载进度流程。
 		</p>
 		</p>
 
 
 		<code>
 		<code>
@@ -72,19 +71,18 @@
 		</code>
 		</code>
 
 
 		<p>
 		<p>
-			In addition to observing progress, a LoadingManager can be used to
-			override resource URLs during loading. This may be helpful for assets
-			coming from drag-and-drop events, WebSockets, WebRTC, or other APIs. An
-			example showing how to load an in-memory model using Blob URLs is below.
+
+            除了观察进度流程之外,还可以使用LoadingManager在加载期间覆写资源URL。当某资源来自拖拽事件、
+            WebSockets、WebRTC或其他API时,此方法可以有所帮助。下面显示了如何使用Blob URL加载内存模型的示例。
 		</p>
 		</p>
 
 
 		<code>
 		<code>
-		// Blob or File objects created when dragging files into the webpage.
+		// 将文件拖入网页时创建的Blob或File对象。
 		var blobs = {'fish.gltf': blob1, 'diffuse.png': blob2, 'normal.png': blob3};
 		var blobs = {'fish.gltf': blob1, 'diffuse.png': blob2, 'normal.png': blob3};
 
 
 		var manager = new THREE.LoadingManager();
 		var manager = new THREE.LoadingManager();
 
 
-		// Initialize loading manager with URL callback.
+		// 使用URL回调初始化加载管理器。
 		var objectURLs = [];
 		var objectURLs = [];
 		manager.setURLModifier( ( url ) => {
 		manager.setURLModifier( ( url ) => {
 
 
@@ -96,7 +94,7 @@
 
 
 		} );
 		} );
 
 
-		// Load as usual, then revoke the blob URLs.
+		// 像通常一样加载,然后撤消blob URL
 		var loader = new THREE.GLTFLoader( manager );
 		var loader = new THREE.GLTFLoader( manager );
 		loader.load( 'fish.gltf', (gltf) => {
 		loader.load( 'fish.gltf', (gltf) => {
 
 
@@ -107,75 +105,73 @@
 		});
 		});
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造方法</h2>
 
 
 		<h3>[name]( [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[name]( [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:Function onLoad] — (optional) this function will be called when all loaders are done.<br />
-		[page:Function onProgress] — (optional) this function will be called when an item is complete.<br />
-		[page:Function onError] — (optional) this function will be called a loader encounters errors. <br />
+		[page:Function onLoad] — (可选) 所有加载器加载完成后,将调用此函数。<br />
+		[page:Function onProgress] — (可选) 当每个项目完成后,将调用此函数。<br />
+		[page:Function onError] — (可选) 当一个加载器遇到错误时,将调用此函数。 <br />
 
 
-		Creates a new [name].
+		创建一个新的 [name].
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Function onStart]</h3>
 		<h3>[property:Function onStart]</h3>
 		<p>
 		<p>
-			This function will be called when loading starts.
-			The arguments are:<br />
-			[page:String url] — The url of the item just loaded.<br />
-			[page:Integer itemsLoaded] — the number  of items already loaded so far.<br />
-			[page:Iteger itemsTotal] — the total amount of items to be loaded.<br /><br />
+			此换上咋加载开始时,被调用.
+			有如下参数:<br />
+			[page:String url] — 被加载的项的url。<br />
+			[page:Integer itemsLoaded] — 目前已加载项的个数。<br />
+			[page:Iteger itemsTotal] — 总共所需要加载项的个数。<br /><br />
 
 
-			By default this is undefined.
+			此方法默认时未定义。
 		</p>
 		</p>
 
 
 		<h3>[property:Function onLoad]</h3>
 		<h3>[property:Function onLoad]</h3>
 		<p>
 		<p>
-			This function will be called when all loading is completed. By default this is undefined,
-			unless passed in the constructor.
+            所有的项加载完成后将调用此函数。默认情况下,此方法时未定义的,除非在构造函数中进行传递。
 		</p>
 		</p>
 
 
 		<h3>[property:Function onProgress]</h3>
 		<h3>[property:Function onProgress]</h3>
 		<p>
 		<p>
-		This function will be called when an item is complete.
-		The arguments are:<br />
-		[page:String url] — The url of the item just loaded.<br />
-		[page:Integer itemsLoaded] — the number  of items already loaded so far.<br />
-		[page:Iteger itemsTotal] — the total amount of items to be loaded.<br /><br />
+		    此方法加载每一个项,加载完成时进行调用。
+            有如下参数:<br />
+		[page:String url] — 被加载的项的url。<br />
+		[page:Integer itemsLoaded] — 目前已加载项的个数。<br />
+		[page:Iteger itemsTotal] — 总共所需要加载项的个数。<br /><br />
 
 
-		By default this is undefined, unless passed in the constructor.
+            默认情况下,此方法时未定义的,除非在构造函数中进行传递。
 		</p>
 		</p>
 
 
 		<h3>[property:Function onError]</h3>
 		<h3>[property:Function onError]</h3>
 		<p>
 		<p>
-			This function will be called when any item errors, with the argument:<br />
-			[page:String url] — The url of the item that errored.<br /><br />
+            此方法将在任意项加载错误时,进行调用。
+            有如下参数:<br />
+			[page:String url] — 所加载出错误的项的url<br /><br />
 
 
-			By default this is undefined, unless passed in the constructor.
+            默认情况下,此方法时未定义的,除非在构造函数中进行传递。
 		</p>
 		</p>
 
 
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 
 
 		<h3>[method:null setURLModifier]( [param:Function callback] )</h3>
 		<h3>[method:null setURLModifier]( [param:Function callback] )</h3>
 		<p>
 		<p>
-		[page:Function callback] — URL modifier callback. Called with [page:String url] argument, and
-		must return [page:String resolvedURL].<br /><br />
+		[page:Function callback] —
+            设置URL修饰符成功时回调。使用url参数进行回调,并且必须返回 [page:String resolvedURL] 。<br /><br />
 
 
-		If provided, the callback will be passed each resource URL before a request is sent. The
-		callback may return the original URL, or a new URL to override loading behavior. This
-		behavior can be used to load assets from .ZIP files, drag-and-drop APIs, and Data URIs.
+            如果设置了回调,则在发送请求之前将向每个资源URL传递回调。回调可以返回最初的URL,也可以返回新URL以覆盖加载行为。
+            此行为可用于从.ZIP、拖拽API和数据URI中加载资源文件。
 		</p>
 		</p>
 
 
 		<h3>[method:String resolveURL]( [param:String url] )</h3>
 		<h3>[method:String resolveURL]( [param:String url] )</h3>
 		<p>
 		<p>
-		[page:String url] — the url to load<br /><br />
+		[page:String url] — 所要加载的url<br /><br />
 
 
-		Given a URL, uses the URL modifier callback (if any) and returns a resolved URL. If no
-		URL modifier is set, returns the original URL.
+            给定URL,使用URL修饰符回调(如果有)并返回已解析的URL。如果未设置URL修饰符,则返回原始URL。
 		</p>
 		</p>
 
 
 		<br /><br />
 		<br /><br />
@@ -186,27 +182,27 @@
 
 
 		<h3>[method:null itemStart]( [param:String url] )</h3>
 		<h3>[method:null itemStart]( [param:String url] )</h3>
 		<p>
 		<p>
-		[page:String url] — the url to load<br /><br />
+		[page:String url] — 所要加载的url<br /><br />
 
 
-		This should be called by any loader using the manager when the loader starts loading an url.
+           任何使用管理器的加载器都会调用此方法, 当加载器需要开始加载URL时。
 		</p>
 		</p>
 
 
 		<h3>[method:null itemEnd]( [param:String url] )</h3>
 		<h3>[method:null itemEnd]( [param:String url] )</h3>
 		<p>
 		<p>
-		[page:String url] — the loaded url<br /><br />
+		[page:String url] — 所要加载的url<br /><br />
 
 
-		This should be called by any loader using the manager when the loader ended loading an url.
+            任何使用管理器的加载器都会调用此方法, 当加载器需要加载URL结束时。
 		</p>
 		</p>
 
 
 
 
 		<h3>[method:null itemError]( [param:String url] )</h3>
 		<h3>[method:null itemError]( [param:String url] )</h3>
 		<p>
 		<p>
-		[page:String url] — the loaded url<br /><br />
+		[page:String url] — 所要加载的url<br /><br />
 
 
-		This should be called by any loader using the manager when the loader errors loading an url.
+            任何使用管理器的加载器都会调用此方法, 当加载器出现加载错误时。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2></h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]
 	</body>
 	</body>