@@ -24,7 +24,7 @@
scene.add( cubeCamera );
// Create car
- var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
+ var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget.texture } );
var car = new Mesh( carGeometry, chromeMaterial );
scene.add( car );