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Docs: Clean up.

Mugen87 5 年之前
父节点
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7f46856f61

+ 3 - 3
docs/examples/en/loaders/BasisTextureLoader.html

@@ -25,7 +25,7 @@
 			This loader parallelizes the transcoding process across a configurable number
 			This loader parallelizes the transcoding process across a configurable number
 			of web workers, before transferring the transcoded compressed texture back
 			of web workers, before transferring the transcoded compressed texture back
 			to the main thread. The required WASM transcoder and JS wrapper are available from the
 			to the main thread. The required WASM transcoder and JS wrapper are available from the
-			[link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/basis examples/jsm/libs/basis]
+			[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
 			directory.
 			directory.
 		</p>
 		</p>
 
 
@@ -33,7 +33,7 @@
 
 
 		<code>
 		<code>
 		var basisLoader = new BasisTextureLoader();
 		var basisLoader = new BasisTextureLoader();
-		basisLoader.setTranscoderPath( 'examples/jsm/libs/basis/' );
+		basisLoader.setTranscoderPath( 'examples/js/libs/basis/' );
 		basisLoader.detectSupport( renderer );
 		basisLoader.detectSupport( renderer );
 		basisLoader.load( 'diffuse.basis', function ( texture ) {
 		basisLoader.load( 'diffuse.basis', function ( texture ) {
 
 
@@ -118,7 +118,7 @@
 		</p>
 		</p>
 		<p>
 		<p>
 		The WASM transcoder and JS wrapper are available from the
 		The WASM transcoder and JS wrapper are available from the
-		[link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/basis examples/jsm/libs/basis]
+		[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
 		directory.
 		directory.
 		</p>
 		</p>
 
 

+ 1 - 1
docs/examples/en/loaders/DRACOLoader.html

@@ -34,7 +34,7 @@
 		var loader = new DRACOLoader();
 		var loader = new DRACOLoader();
 
 
 		// Specify path to a folder containing WASM/JS decoding libraries.
 		// Specify path to a folder containing WASM/JS decoding libraries.
-		loader.setDecoderPath( '/examples/jsm/libs/draco/' );
+		loader.setDecoderPath( '/examples/js/libs/draco/' );
 
 
 		// Optional: Pre-fetch Draco WASM/JS module.
 		// Optional: Pre-fetch Draco WASM/JS module.
 		loader.preload();
 		loader.preload();

+ 2 - 2
docs/examples/en/loaders/GLTFLoader.html

@@ -59,7 +59,7 @@
 
 
 		// Optional: Provide a DRACOLoader instance to decode compressed mesh data
 		// Optional: Provide a DRACOLoader instance to decode compressed mesh data
 		var dracoLoader = new DRACOLoader();
 		var dracoLoader = new DRACOLoader();
-		dracoLoader.setDecoderPath( '/examples/jsm/libs/draco/' );
+		dracoLoader.setDecoderPath( '/examples/js/libs/draco/' );
 		loader.setDRACOLoader( dracoLoader );
 		loader.setDRACOLoader( dracoLoader );
 
 
 		// Load a glTF resource
 		// Load a glTF resource
@@ -187,7 +187,7 @@
 		[page:DRACOLoader dracoLoader] — Instance of THREE.DRACOLoader, to be used for decoding assets compressed with the KHR_draco_mesh_compression extension.
 		[page:DRACOLoader dracoLoader] — Instance of THREE.DRACOLoader, to be used for decoding assets compressed with the KHR_draco_mesh_compression extension.
 		</p>
 		</p>
 		<p>
 		<p>
-		Refer to this [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/draco#readme readme] for the details of Draco and its decoder.
+		Refer to this [link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme] for the details of Draco and its decoder.
 		</p>
 		</p>
 
 
 		<h3>[method:null setDDSLoader]( [param:DDSLoader ddsLoader] )</h3>
 		<h3>[method:null setDDSLoader]( [param:DDSLoader ddsLoader] )</h3>

+ 3 - 3
docs/examples/zh/loaders/BasisTextureLoader.html

@@ -25,7 +25,7 @@
 			This loader parallelizes the transcoding process across a configurable number
 			This loader parallelizes the transcoding process across a configurable number
 			of web workers, before transferring the transcoded compressed texture back
 			of web workers, before transferring the transcoded compressed texture back
 			to the main thread. The required WASM transcoder and JS wrapper are available from the
 			to the main thread. The required WASM transcoder and JS wrapper are available from the
-			[link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/basis examples/jsm/libs/basis]
+			[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
 			directory.
 			directory.
 		</p>
 		</p>
 
 
@@ -33,7 +33,7 @@
 
 
 		<code>
 		<code>
 		var basisLoader = new BasisTextureLoader();
 		var basisLoader = new BasisTextureLoader();
-		basisLoader.setTranscoderPath( 'examples/jsm/libs/basis/' );
+		basisLoader.setTranscoderPath( 'examples/js/libs/basis/' );
 		basisLoader.detectSupport( renderer );
 		basisLoader.detectSupport( renderer );
 		basisLoader.load( 'diffuse.basis', function ( texture ) {
 		basisLoader.load( 'diffuse.basis', function ( texture ) {
 
 
@@ -118,7 +118,7 @@
 		</p>
 		</p>
 		<p>
 		<p>
 		The WASM transcoder and JS wrapper are available from the
 		The WASM transcoder and JS wrapper are available from the
-		[link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/basis examples/jsm/libs/basis]
+		[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
 		directory.
 		directory.
 		</p>
 		</p>
 
 

+ 1 - 1
docs/examples/zh/loaders/DRACOLoader.html

@@ -34,7 +34,7 @@
 		var loader = new DRACOLoader();
 		var loader = new DRACOLoader();
 
 
 		// Specify path to a folder containing WASM/JS decoding libraries.
 		// Specify path to a folder containing WASM/JS decoding libraries.
-		loader.setDecoderPath( '/examples/jsm/libs/draco/' );
+		loader.setDecoderPath( '/examples/js/libs/draco/' );
 
 
 		// Optional: Pre-fetch Draco WASM/JS module.
 		// Optional: Pre-fetch Draco WASM/JS module.
 		loader.preload();
 		loader.preload();

+ 2 - 2
docs/examples/zh/loaders/GLTFLoader.html

@@ -58,7 +58,7 @@
 
 
 		// Optional: Provide a DRACOLoader instance to decode compressed mesh data
 		// Optional: Provide a DRACOLoader instance to decode compressed mesh data
 		var dracoLoader = new DRACOLoader();
 		var dracoLoader = new DRACOLoader();
-		dracoLoader.setDecoderPath( '/examples/jsm/libs/draco/' );
+		dracoLoader.setDecoderPath( '/examples/js/libs/draco/' );
 		loader.setDRACOLoader( dracoLoader );
 		loader.setDRACOLoader( dracoLoader );
 
 
 		// Load a glTF resource
 		// Load a glTF resource
@@ -182,7 +182,7 @@
 		[page:DRACOLoader dracoLoader] — THREE.DRACOLoader的实例,用于解码使用KHR_draco_mesh_compression扩展压缩过的文件。
 		[page:DRACOLoader dracoLoader] — THREE.DRACOLoader的实例,用于解码使用KHR_draco_mesh_compression扩展压缩过的文件。
 		</p>
 		</p>
 		<p>
 		<p>
-		请参阅[link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/draco#readme readme]来了解Draco及其解码器的详细信息。
+		请参阅[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme]来了解Draco及其解码器的详细信息。
 		</p>
 		</p>
 
 
 		<h3>[method:null setDDSLoader]( [param:DDSLoader ddsLoader] )</h3>
 		<h3>[method:null setDDSLoader]( [param:DDSLoader ddsLoader] )</h3>