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@@ -204,7 +204,7 @@
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// Create the terrain body
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- var groundShape = createTerrainShape( heightData );
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+ var groundShape = createTerrainShape();
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var groundTransform = new Ammo.btTransform();
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groundTransform.setIdentity();
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// Shifts the terrain, since bullet re-centers it on its bounding box.
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