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@@ -1,81 +1,81 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <meta charset="utf-8" />
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- <base href="../../" />
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- <script src="list.js"></script>
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- <script src="page.js"></script>
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- <link type="text/css" rel="stylesheet" href="page.css" />
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- </head>
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- <body>
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- [page:Mesh] →
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-
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- <h1>[name]</h1>
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-
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- <div class="desc">
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- Creates a simulated lens flare that tracks a light.<br /><br />
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-
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- Note: [page:WebGLRenderer.alpha] must be set to *true* for LensFlare to work.
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- </div>
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-
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- <h2>Example</h2>
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-
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- <div>
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- [example:webgl_lensflares lensflares]
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-
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- <code>
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-var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
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-
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-var textureLoader = new THREE.TextureLoader();
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-
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-var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
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-var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
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-var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
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-
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-var lensFlareGroup = new THREE.LensFlareGroup();
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-
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-var lensFlare0 = new THREE.LensFlare( textureFlare0, 512, 0, THREE.AdditiveBlending );
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-var lensFlare1 = new THREE.LensFlare( textureFlare1, 512, 0, THREE.AdditiveBlending );
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-var lensFlare2 = new THREE.LensFlare( textureFlare2, 60, 0.6, THREE.AdditiveBlending );
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-
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-lensFlareGroup.add( lensFlare0 );
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-lensFlareGroup.add( lensFlare1 );
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-lensFlareGroup.add( lensFlare2 );
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-
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-lensFlareGroup.position.copy( light.position );
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-
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-scene.add( lensFlareGroup );
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- </code>
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-
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- </div>
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-
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- <h2>Constructor</h2>
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-
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-
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- <h3>[name]( [page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color], [page:Float opacity] )</h3>
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- <div>
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- [page:Texture texture] - THREE.Texture to use for the flare. <br />
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- [page:Float size] - (optional) size in pixels <br />
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- [page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
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- [page:Materials blending] - (optional) [page:Materials Blending Mode] - Defaults to THREE.NormalBlending <br />
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- [page:Color color] - (optional) the [page:Color] of the lens flare<br /><br />
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- [page:Float opacity] - (optional) the opacity of the lens flare<br /><br />
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-
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- </div>
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-
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- <h2>Properties</h2>
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- <div>See the base [page:Mesh] class for common properties.</div>
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-
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- <h3>[property:Boolean isLensFlare]</h3>
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- <div>
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- Used to check whether this or derived classes are lens flares. Default is *true*.<br /><br />
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-
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- You should not change this, as it used internally for optimisation.
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- </div>
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-
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/LensFlare.js examples/js/objects/LensFlare.js]
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- </body>
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-</html>
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:Mesh] →
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">
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+ Creates a simulated lens flare that tracks a light.<br /><br />
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+
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+ Note: [page:WebGLRenderer.alpha] must be set to *true* for LensFlare to work.
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+ </div>
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+
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+ <h2>Example</h2>
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+
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+ <div>
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+ [example:webgl_lensflares lensflares]
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+
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+ <code>
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+var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
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+
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+var textureLoader = new THREE.TextureLoader();
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+
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+var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
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+var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
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+var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
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+
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+var lensFlareGroup = new THREE.LensFlareGroup();
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+
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+var lensFlare0 = new THREE.LensFlare( textureFlare0, 512, 0, THREE.AdditiveBlending );
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+var lensFlare1 = new THREE.LensFlare( textureFlare1, 512, 0, THREE.AdditiveBlending );
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+var lensFlare2 = new THREE.LensFlare( textureFlare2, 60, 0.6, THREE.AdditiveBlending );
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+
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+lensFlareGroup.add( lensFlare0 );
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+lensFlareGroup.add( lensFlare1 );
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+lensFlareGroup.add( lensFlare2 );
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+
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+lensFlareGroup.position.copy( light.position );
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+
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+scene.add( lensFlareGroup );
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+ </code>
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+
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+ </div>
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+
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+ <h2>Constructor</h2>
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+
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+
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+ <h3>[name]( [page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color], [page:Float opacity] )</h3>
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+ <div>
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+ [page:Texture texture] - THREE.Texture to use for the flare. <br />
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+ [page:Float size] - (optional) size in pixels <br />
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+ [page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
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+ [page:Materials blending] - (optional) [page:Materials Blending Mode] - Defaults to THREE.NormalBlending <br />
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+ [page:Color color] - (optional) the [page:Color] of the lens flare<br /><br />
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+ [page:Float opacity] - (optional) the opacity of the lens flare<br /><br />
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+
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+ </div>
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+
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+ <h2>Properties</h2>
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+ <div>See the base [page:Mesh] class for common properties.</div>
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+
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+ <h3>[property:Boolean isLensFlare]</h3>
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+ <div>
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+ Used to check whether this or derived classes are lens flares. Default is *true*.<br /><br />
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+
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+ You should not change this, as it used internally for optimisation.
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+ </div>
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/LensFlare.js examples/js/objects/LensFlare.js]
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+ </body>
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+</html>
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