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Examples: Clean up

Mugen87 vor 6 Jahren
Ursprung
Commit
7f7f6e217b

+ 5 - 5
examples/webgl_buffergeometry_lines.html

@@ -50,7 +50,7 @@
 
 			var camera, scene, renderer;
 
-			var mesh;
+			var line;
 
 			init();
 			animate();
@@ -99,8 +99,8 @@
 
 				geometry.computeBoundingSphere();
 
-				mesh = new THREE.Line( geometry, material );
-				scene.add( mesh );
+				line = new THREE.Line( geometry, material );
+				scene.add( line );
 
 				//
 
@@ -148,8 +148,8 @@
 
 				var time = Date.now() * 0.001;
 
-				mesh.rotation.x = time * 0.25;
-				mesh.rotation.y = time * 0.5;
+				line.rotation.x = time * 0.25;
+				line.rotation.y = time * 0.5;
 
 				renderer.render( scene, camera );
 

+ 5 - 5
examples/webgl_buffergeometry_lines_indexed.html

@@ -50,7 +50,7 @@
 
 			var camera, scene, renderer;
 
-			var mesh, parent_node;
+			var parent_node;
 
 			init();
 			animate();
@@ -201,12 +201,12 @@
 				geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
 				geometry.computeBoundingSphere();
 
-				mesh = new THREE.LineSegments( geometry, material );
-				mesh.position.x -= 1200;
-				mesh.position.y -= 1200;
+				var lineSegments = new THREE.LineSegments( geometry, material );
+				lineSegments.position.x -= 1200;
+				lineSegments.position.y -= 1200;
 
 				parent_node = new THREE.Object3D();
-				parent_node.add( mesh );
+				parent_node.add( lineSegments );
 
 				scene.add( parent_node );
 

+ 6 - 6
examples/webgl_custom_attributes_lines.html

@@ -83,7 +83,7 @@
 
 		var renderer, scene, camera, stats;
 
-		var object, uniforms;
+		var line, uniforms;
 
 		var loader = new THREE.FontLoader();
 		loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
@@ -155,9 +155,9 @@
 
 			}
 
-			object = new THREE.Line( geometry, shaderMaterial );
-			object.rotation.x = 0.2;
-			scene.add( object );
+			line = new THREE.Line( geometry, shaderMaterial );
+			line.rotation.x = 0.2;
+			scene.add( line );
 
 			renderer = new THREE.WebGLRenderer( { antialias: true } );
 			renderer.setPixelRatio( window.devicePixelRatio );
@@ -197,12 +197,12 @@
 
 			var time = Date.now() * 0.001;
 
-			object.rotation.y = 0.25 * time;
+			line.rotation.y = 0.25 * time;
 
 			uniforms.amplitude.value = Math.sin( 0.5 * time );
 			uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
 
-			var attributes = object.geometry.attributes;
+			var attributes = line.geometry.attributes;
 			var array = attributes.displacement.array;
 
 			for ( var i = 0, l = array.length; i < l; i += 3 ) {