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@@ -11,12 +11,6 @@
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#endif
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uniform float flipEnvMap;
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- vec4 envMapTexelToLinear( vec4 value ) {
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- #define MACRO_DECODE ENVMAP_ENCODING
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- #include <encoding_template>
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- #undef MACRO_DECODE
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- }
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-
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#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD )
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uniform float refractionRatio;
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