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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ An exporter to compress geometry with the Draco library. <br /><br />
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+ [link:https://google.github.io/draco/ Draco] is an open source library for compressing and
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+ decompressing 3D meshes and point clouds. Compressed geometry can be significantly smaller,
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+ at the cost of additional decoding time on the client device.
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+ </p>
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+
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+ <p>
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+ Standalone Draco files have a `.drc` extension, and contain vertex positions,
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+ normals, colors, and other attributes. Draco files *do not* contain materials,
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+ textures, animation, or node hierarchies – to use these features, embed Draco geometry
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+ inside of a glTF file. A normal glTF file can be converted to a Draco-compressed glTF file
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+ using [link:https://github.com/AnalyticalGraphicsInc/gltf-pipeline glTF-Pipeline].
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+ </p>
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+
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+ <h2>Code Example</h2>
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+
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+ <code>
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+ // Instantiate a exporter
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+ const exporter = new DRACOExporter();
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+
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+ // Parse the input and generate the DRACO encoded output
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+ const binaryData = exporter.parse( mesh, options );
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+ </code>
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+
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+ <h2>Examples</h2>
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+
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+ <p>
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+ [example:misc_exporter_draco]
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+ </p>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]()</h3>
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+ <p>
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+ Creates a new [name].
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+ </p>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:Int8Array parse]( [param:Mesh object] | [param:Points object], [param:Object options] )</h3>
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+
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+ <p>
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+ [page:Mesh object] | [page:Points object] — Mesh or Points to encode.<br />
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+ [page:Options options] — Optional export options<br />
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+ <ul>
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+ <li>decodeSpeed - int. Indicates how to tune the encoder regarding decode speed (0 gives better speed but worst quality). Default is 5</li>
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+ <li>encodeSpeed - int. Indicates how to tune the encoder parameters (0 gives better speed but worst quality). Default is 5.</li>
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+ <li>encoderMethod - int. Either sequential (very little compression) or Edgebreaker. Edgebreaker traverses the triangles of the mesh in a deterministic, spiral-like way which provides most of the benefits of this data format. Default is DRACOExporter.MESH_EDGEBREAKER_ENCODING.</li>
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+ <li>quantization - Array of int. Indicates the presision of each type of data stored in the draco file in the order (POSITION, NORMAL, COLOR, TEX_COORD, GENERIC). Default is [ 16, 8, 8, 8, 8 ]</li>
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+ <li>exportUvs - bool. Default is true.</li>
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+ <li>exportNormals - bool. Default is true.</li>
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+ <li>exportColor - bool. Default is false.</li>
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+ </ul>
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+ </p>
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+
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+ <h2>Source</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/exporters/DRACOExporter.js examples/jsm/exporters/DRACOExporter.js]
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+ </p>
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+ </body>
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+</html>
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