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@@ -13,8 +13,8 @@
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<script type="x-shader/x-vertex" id="vertexShader">
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<script type="x-shader/x-vertex" id="vertexShader">
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- attribute vec3 center;
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- varying vec3 vCenter;
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+ in vec3 center;
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+ out vec3 vCenter;
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void main() {
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void main() {
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@@ -28,25 +28,26 @@
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<script type="x-shader/x-fragment" id="fragmentShader">
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<script type="x-shader/x-fragment" id="fragmentShader">
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- uniform float widthFactor;
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+ uniform float thickness;
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- varying vec3 vCenter;
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+ in vec3 vCenter;
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+ out vec4 outColor;
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- float edgeFactorTri() {
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+ float aastep( float threshold, float dist ) {
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- vec3 d = fwidth( vCenter.xyz );
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-
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- vec3 a3 = smoothstep( vec3( 0.0 ), d * widthFactor, vCenter.xyz );
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-
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- return min( min( a3.x, a3.y ), a3.z );
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+ float afwidth = fwidth( dist ) * 0.5;
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+ return smoothstep( threshold - afwidth, threshold + afwidth, dist );
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}
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}
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void main() {
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void main() {
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- if ( edgeFactorTri() > 0.99 ) discard;
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+ float d = min( min( vCenter.x, vCenter.y ), vCenter.z );
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- gl_FragColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 );
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+ float edge = 1.0 - aastep( thickness, d );
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+
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+ outColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
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+ outColor.a = edge;
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}
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}
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@@ -56,13 +57,15 @@
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import * as THREE from '../build/three.module.js';
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import * as THREE from '../build/three.module.js';
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+
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import { GUI } from './jsm/libs/dat.gui.module.js';
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import { GUI } from './jsm/libs/dat.gui.module.js';
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const API = {
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const API = {
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- widthFactor: 1
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+ thickness: 0.01
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};
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};
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- let renderer, scene, camera, mesh1, mesh2;
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+ let renderer, scene, camera, mesh2;
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init();
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init();
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@@ -78,6 +81,10 @@
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
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camera.position.z = 150;
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camera.position.z = 150;
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.enablePan = false;
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+ controls.enableZoom = false;
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+
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new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
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new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
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// on the left
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// on the left
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@@ -89,26 +96,26 @@
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} );
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} );
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- mesh1 = new THREE.Mesh( geometry, material1 );
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+ const mesh1 = new THREE.Mesh( geometry, material1 );
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mesh1.position.set( - 40, 0, 0 );
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mesh1.position.set( - 40, 0, 0 );
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scene.add( mesh1 );
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scene.add( mesh1 );
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// on the right
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// on the right
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- const uniforms = { 'widthFactor': { value: API.widthFactor } };
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+ const uniforms = { 'thickness': { value: API.thickness } };
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const material2 = new THREE.ShaderMaterial( {
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const material2 = new THREE.ShaderMaterial( {
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uniforms: uniforms,
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uniforms: uniforms,
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vertexShader: document.getElementById( 'vertexShader' ).textContent,
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vertexShader: document.getElementById( 'vertexShader' ).textContent,
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
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- side: THREE.DoubleSide
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+ side: THREE.DoubleSide,
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+ glslVersion: THREE.GLSL3,
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+ alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
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} );
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} );
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- material2.extensions.derivatives = true;
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-
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geometry.deleteAttribute( 'normal' );
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geometry.deleteAttribute( 'normal' );
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geometry.deleteAttribute( 'uv' );
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geometry.deleteAttribute( 'uv' );
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@@ -129,9 +136,9 @@
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const gui = new GUI();
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const gui = new GUI();
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- gui.add( API, 'widthFactor', 0.4, 4 ).onChange( function () {
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+ gui.add( API, 'thickness', 0.01, 0.1 ).onChange( function () {
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- mesh2.material.uniforms.widthFactor.value = API.widthFactor;
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+ mesh2.material.uniforms.thickness.value = API.thickness;
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} );
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} );
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@@ -177,10 +184,6 @@
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requestAnimationFrame( animate );
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requestAnimationFrame( animate );
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- mesh1.rotation.y += 0.01;
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-
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- mesh2.rotation.y += 0.01;
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-
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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}
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}
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