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Merge remote-tracking branch 'alteredq/master'

Conflicts:
	examples/webgl_geometry_text.html
zz85 14 年之前
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共有 100 个文件被更改,包括 2347 次插入2746 次删除
  1. 1 1
      README.md
  2. 113 113
      build/Three.js
  3. 153 150
      build/custom/ThreeExtras.js
  4. 135 135
      build/custom/ThreeWebGL.js
  5. 1 1
      examples/canvas_camera_orthographic.html
  6. 2 2
      examples/canvas_geometry_cube.html
  7. 2 2
      examples/canvas_geometry_earth.html
  8. 1 1
      examples/canvas_geometry_hierarchy.html
  9. 1 1
      examples/canvas_geometry_panorama.html
  10. 1 1
      examples/canvas_geometry_panorama_fisheye.html
  11. 1 1
      examples/canvas_geometry_terrain.html
  12. 2 2
      examples/canvas_geometry_text.html
  13. 1 1
      examples/canvas_interactive_cubes.html
  14. 1 1
      examples/canvas_interactive_cubes_tween.html
  15. 2 2
      examples/canvas_interactive_voxelpainter.html
  16. 1 1
      examples/canvas_materials.html
  17. 2 2
      examples/canvas_materials_depth.html
  18. 1 1
      examples/canvas_materials_video.html
  19. 1 1
      examples/canvas_performance.html
  20. 28 13
      examples/canvas_sandbox.html
  21. 1 1
      examples/misc_camera_path.html
  22. 1 1
      examples/misc_camera_roll.html
  23. 1 1
      examples/misc_camera_trackball.html
  24. 1 1
      examples/misc_lights_test.html
  25. 2 2
      examples/misc_lookat.html
  26. 3 3
      examples/misc_materials_multimaterials.html
  27. 4 4
      examples/misc_sound.html
  28. 20 13
      examples/misc_ubiquity_test.html
  29. 2 2
      examples/webgl_collisions_box.html
  30. 14 20
      examples/webgl_collisions_primitives.html
  31. 5 8
      examples/webgl_collisions_reaction.html
  32. 1 1
      examples/webgl_collisions_terrain.html
  33. 5 9
      examples/webgl_collisions_trigger.html
  34. 2 2
      examples/webgl_flycamera_earth.html
  35. 8 8
      examples/webgl_geometries.html
  36. 4 4
      examples/webgl_geometry_colors.html
  37. 1 1
      examples/webgl_geometry_dynamic.html
  38. 1 1
      examples/webgl_geometry_hierarchy.html
  39. 1 1
      examples/webgl_geometry_hierarchy2.html
  40. 1 1
      examples/webgl_geometry_large_mesh.html
  41. 1 1
      examples/webgl_geometry_minecraft.html
  42. 1 1
      examples/webgl_geometry_minecraft_ao.html
  43. 1 1
      examples/webgl_geometry_terrain.html
  44. 1 1
      examples/webgl_geometry_terrain_fog.html
  45. 518 318
      examples/webgl_geometry_text.html
  46. 1 1
      examples/webgl_hdr.html
  47. 1 1
      examples/webgl_interactive_cubes.html
  48. 3 3
      examples/webgl_interactive_voxelpainter.html
  49. 1 1
      examples/webgl_lights_pointlights.html
  50. 1 1
      examples/webgl_lines_colors.html
  51. 1 1
      examples/webgl_lines_splines.html
  52. 4 4
      examples/webgl_lod.html
  53. 4 4
      examples/webgl_materials.html
  54. 1 1
      examples/webgl_materials_cars_camaro.html
  55. 1 1
      examples/webgl_materials_cars_camaro_crosseyed.html
  56. 1 1
      examples/webgl_materials_cubemap.html
  57. 1 1
      examples/webgl_materials_cubemap_balls_reflection.html
  58. 1 1
      examples/webgl_materials_cubemap_balls_reflection_anaglyph.html
  59. 1 1
      examples/webgl_materials_cubemap_balls_refraction.html
  60. 1 1
      examples/webgl_materials_cubemap_balls_refraction_crosseyed.html
  61. 1 1
      examples/webgl_materials_cubemap_escher.html
  62. 1 1
      examples/webgl_materials_cubemap_refraction.html
  63. 1 1
      examples/webgl_materials_grass.html
  64. 1 1
      examples/webgl_materials_normalmap.html
  65. 2 2
      examples/webgl_materials_shaders.html
  66. 1 1
      examples/webgl_materials_shaders_fresnel.html
  67. 2 2
      examples/webgl_materials_texture_filters.html
  68. 2 2
      examples/webgl_materials_video.html
  69. 1 1
      examples/webgl_morphtargets.html
  70. 4 4
      examples/webgl_multiple_canvases_complex.html
  71. 4 4
      examples/webgl_multiple_canvases_grid.html
  72. 4 10
      examples/webgl_objconvert_test.html
  73. 1 1
      examples/webgl_panorama_equirectangular.html
  74. 3 3
      examples/webgl_particles_dynamic.html
  75. 1 1
      examples/webgl_postprocessing.html
  76. 4 4
      examples/webgl_postprocessing_dof.html
  77. 1 1
      examples/webgl_ribbons.html
  78. 2 2
      examples/webgl_rtt.html
  79. 18 11
      examples/webgl_sandbox.html
  80. 1 1
      examples/webgl_scene_test.html
  81. 1 1
      examples/webgl_scene_test_blender.html
  82. 1 1
      examples/webgl_shader.html
  83. 1 1
      examples/webgl_shader2.html
  84. 2 2
      examples/webgl_shader_lava.html
  85. 6 6
      examples/webgl_stencil.html
  86. 6 6
      examples/webgl_stencilLensFlare.html
  87. 0 651
      examples/webgl_text.html
  88. 1 1
      examples/webgl_trackballcamera_earth.html
  89. 1 1
      src/extras/SceneUtils.js
  90. 3 3
      src/extras/cameras/PathCamera.js
  91. 3 3
      src/extras/geometries/CubeGeometry.js
  92. 3 3
      src/extras/geometries/CylinderGeometry.js
  93. 3 3
      src/extras/geometries/IcosahedronGeometry.js
  94. 3 3
      src/extras/geometries/LatheGeometry.js
  95. 3 3
      src/extras/geometries/PlaneGeometry.js
  96. 5 4
      src/extras/geometries/SphereGeometry.js
  97. 0 1133
      src/extras/geometries/Text.js
  98. 1171 0
      src/extras/geometries/TextGeometry.js
  99. 3 3
      src/extras/geometries/TorusGeometry.js
  100. 3 3
      src/extras/geometries/TorusKnotGeometry.js

+ 1 - 1
README.md

@@ -99,7 +99,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
 
 			scene = new THREE.Scene();
 
-			geometry = new THREE.Cube( 200, 200, 200 );
+			geometry = new THREE.CubeGeometry( 200, 200, 200 );
 			material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
 
 			mesh = new THREE.Mesh( geometry, material );

文件差异内容过多而无法显示
+ 113 - 113
build/Three.js


+ 153 - 150
build/custom/ThreeExtras.js

@@ -1,13 +1,13 @@
 // ThreeExtras.js r41/ROME - http://github.com/mrdoob/three.js
-THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+b,0,1);e.s=THREE.ColorUtils.clamp(e.s+c,0,1);e.v=THREE.ColorUtils.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g==f)g=c=0;else{var j=f-g,g=j/f,c=c==f?(d-e)/j:d==f?2+(e-c)/j:4+(c-d)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b},
+THREE.ColorUtils={adjustHSV:function(a,b,c,e){var d=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,d);d.h=THREE.ColorUtils.clamp(d.h+b,0,1);d.s=THREE.ColorUtils.clamp(d.s+c,0,1);d.v=THREE.ColorUtils.clamp(d.v+e,0,1);a.setHSV(d.h,d.s,d.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,d=a.b,f=Math.max(Math.max(c,e),d),g=Math.min(Math.min(c,e),d);if(g==f)g=c=0;else{var j=f-g,g=j/f,c=c==f?(e-d)/j:e==f?2+(d-c)/j:4+(c-e)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b},
 clamp:function(a,b,c){return a<b?b:a>c?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,e=c?b.geometry:b,f=a.vertices,g=e.vertices,j=a.faces,h=e.faces,k=a.faceVertexUvs[0],e=e.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var l=0,m=g.length;l<m;l++){var n=new THREE.Vertex(g[l].position.clone());c&&b.matrix.multiplyVector3(n.position);f.push(n)}l=0;for(m=h.length;l<m;l++){var g=h[l],o,t,v=g.vertexNormals,n=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+d,g.b+d,g.c+d):
-g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+d,g.b+d,g.c+d,g.d+d));o.normal.copy(g.normal);c=0;for(f=v.length;c<f;c++)t=v[c],o.vertexNormals.push(t.clone());o.color.copy(g.color);c=0;for(f=n.length;c<f;c++)t=n[c],o.vertexColors.push(t.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}l=0;for(m=e.length;l<m;l++){d=e[l];j=[];c=0;for(f=d.length;c<f;c++)j.push(new THREE.UV(d[c].u,d[c].v));k.push(j)}}};
-THREE.ImageUtils={loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(e.loadCount==6)f.needsUpdate=!0;c&&c(this)},e[b].src=a[b];return f}};
-THREE.SceneUtils={addMesh:function(a,b,c,d,e,f,g,j,h,k){b=new THREE.Mesh(b,k);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=e;b.position.z=f;b.rotation.x=g;b.rotation.y=j;b.rotation.z=h;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=THREE.ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,1,null,!0),c);a.addObject(b);
-return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,d,!0),
-new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2,b=new THREE.Plane(b,b),e=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(a,b,1,0,d,0,f,0,e,
-new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
+var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,d=c?b.geometry:b,f=a.vertices,g=d.vertices,j=a.faces,h=d.faces,k=a.faceVertexUvs[0],d=d.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var l=0,m=g.length;l<m;l++){var n=new THREE.Vertex(g[l].position.clone());c&&b.matrix.multiplyVector3(n.position);f.push(n)}l=0;for(m=h.length;l<m;l++){var g=h[l],o,u,t=g.vertexNormals,n=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+e,g.b+e,g.c+e):
+g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));o.normal.copy(g.normal);c=0;for(f=t.length;c<f;c++)u=t[c],o.vertexNormals.push(u.clone());o.color.copy(g.color);c=0;for(f=n.length;c<f;c++)u=n[c],o.vertexColors.push(u.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}l=0;for(m=d.length;l<m;l++){e=d[l];j=[];c=0;for(f=e.length;c<f;c++)j.push(new THREE.UV(e[c].u,e[c].v));k.push(j)}}};
+THREE.ImageUtils={loadTexture:function(a,b,c){var e=new Image,d=new THREE.Texture(e,b);e.onload=function(){d.needsUpdate=!0;c&&c(this)};e.src=a;return d},loadTextureCube:function(a,b,c){var e,d=[],f=new THREE.Texture(d,b),b=d.loadCount=0;for(e=a.length;b<e;++b)d[b]=new Image,d[b].onload=function(){d.loadCount+=1;if(d.loadCount==6)f.needsUpdate=!0;c&&c(this)},d[b].src=a[b];return f}};
+THREE.SceneUtils={addMesh:function(a,b,c,e,d,f,g,j,h,k){b=new THREE.Mesh(b,k);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=e;b.position.y=d;b.position.z=f;b.rotation.x=g;b.rotation.y=j;b.rotation.z=h;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var e=THREE.ShaderUtils.lib.cube;e.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});b=new THREE.Mesh(new THREE.CubeGeometry(b,b,b,1,1,1,null,!0),c);a.addObject(b);
+return b},addPanoramaCube:function(a,b,c){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,e,!0),
+new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var e=b/2,b=new THREE.Plane(b,b),d=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(a,b,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(a,b,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(a,b,1,0,e,0,f,0,d,
+new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(a,b,1,0,-e,0,-f,0,d,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,e,d=a.children.length;for(e=0;e<d;e++)c=a.children[e],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
 THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
 normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",
@@ -17,163 +17,166 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,e,f=2*Math.ceil(a*3)+1;f>25&&(f=25);e=(f-1)*0.5;c=Array(f);for(b=d=0;b<f;++b)c[b]=Math.exp(-((b-e)*(b-e))/(2*a*a)),d+=c[b];for(b=0;b<f;++b)c[b]/=d;return c}};
-THREE.AnimationHandler=function(){var a=[],b={},c={update:function(c){for(var b=0;b<a.length;b++)a[b].update(c)},addToUpdate:function(c){a.indexOf(c)===-1&&a.push(c)},removeFromUpdate:function(c){c=a.indexOf(c);c!==-1&&a.splice(c,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<
-0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var j=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){j={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++){var k=a.hierarchy[c].keys[d].morphTargets[h];j[k]=-1}a.hierarchy[c].usedMorphTargets=j;for(d=0;d<a.hierarchy[c].keys.length;d++){var l=
-{};for(k in j){for(h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++)if(a.hierarchy[c].keys[d].morphTargets[h]===k){l[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[d].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
-a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var c=[];if(a instanceof THREE.SkinnedMesh)for(var b=0;b<a.bones.length;b++)c.push(a.bones[b]);else d(a,c);return c}},d=function(a,c){c.push(a);for(var b=0;b<a.children.length;b++)d(a.children[b],c)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
-2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:!0;this.points=[];this.target=new THREE.Vector3};
-THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===void 0)e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
-THREE.Bone?e.skinMatrix:e.matrix;var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,e,d,f=2*Math.ceil(a*3)+1;f>25&&(f=25);d=(f-1)*0.5;c=Array(f);for(b=e=0;b<f;++b)c[b]=Math.exp(-((b-d)*(b-d))/(2*a*a)),e+=c[b];for(b=0;b<f;++b)c[b]/=e;return c}};
+THREE.AnimationHandler=function(){var a=[],b={},c={update:function(c){for(var b=0;b<a.length;b++)a[b].update(c)},addToUpdate:function(c){a.indexOf(c)===-1&&a.push(c)},removeFromUpdate:function(c){c=a.indexOf(c);c!==-1&&a.splice(c,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var e=0;e<a.hierarchy[c].keys.length;e++){if(a.hierarchy[c].keys[e].time<
+0)a.hierarchy[c].keys[e].time=0;if(a.hierarchy[c].keys[e].rot!==void 0&&!(a.hierarchy[c].keys[e].rot instanceof THREE.Quaternion)){var j=a.hierarchy[c].keys[e].rot;a.hierarchy[c].keys[e].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){j={};for(e=0;e<a.hierarchy[c].keys.length;e++)for(var h=0;h<a.hierarchy[c].keys[e].morphTargets.length;h++){var k=a.hierarchy[c].keys[e].morphTargets[h];j[k]=-1}a.hierarchy[c].usedMorphTargets=j;for(e=0;e<a.hierarchy[c].keys.length;e++){var l=
+{};for(k in j){for(h=0;h<a.hierarchy[c].keys[e].morphTargets.length;h++)if(a.hierarchy[c].keys[e].morphTargets[h]===k){l[k]=a.hierarchy[c].keys[e].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[e].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[e].morphTargetsInfluences=l}}for(e=1;e<a.hierarchy[c].keys.length;e++)a.hierarchy[c].keys[e].time===a.hierarchy[c].keys[e-1].time&&(a.hierarchy[c].keys.splice(e,1),e--);for(e=1;e<a.hierarchy[c].keys.length;e++)a.hierarchy[c].keys[e].index=e}e=parseInt(a.length*
+a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(e));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var c=[];if(a instanceof THREE.SkinnedMesh)for(var b=0;b<a.bones.length;b++)c.push(a.bones[b]);else e(a,c);return c}},e=function(a,c){c.push(a);for(var b=0;b<a.children.length;b++)e(a.children[b],c)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
+2;return c}();THREE.Animation=function(a,b,c,e){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==void 0?e:!0;this.points=[];this.target=new THREE.Vector3};
+THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,e=this.hierarchy.length,d;for(c=0;c<e;c++){d=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)d.useQuaternion=!0;d.matrixAutoUpdate=!0;if(d.animationCache===void 0)d.animationCache={},d.animationCache.prevKey={pos:0,rot:0,scl:0},d.animationCache.nextKey={pos:0,rot:0,scl:0},d.animationCache.originalMatrix=d instanceof
+THREE.Bone?d.skinMatrix:d.matrix;var f=d.animationCache.prevKey;d=d.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];d.pos=this.getNextKeyWith("pos",c,1);d.rot=this.getNextKeyWith("rot",c,1);d.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,j,h,k,l=this.data.JIT.hierarchy,m,n;this.currentTime+=a*this.timeScale;n=this.currentTime;m=this.currentTime%=this.data.length;k=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,t=this.hierarchy.length;o<t;o++)if(a=this.hierarchy[o],h=a.animationCache,this.JITCompile&&l[o][k]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=n){if(m<n)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<m;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
-m)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(m-g.time)/(j.time-g.time);e=g[c];f=j[c];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
-this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c===
-"rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)l[o][k]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,j,h,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],j[0],h[0],k[0],e,c,g);d[1]=this.interpolate(f[1],j[1],h[1],k[1],e,c,g);d[2]=this.interpolate(f[2],j[2],h[2],k[2],e,c,g);return d};
-THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<d.length-1?c:d.length-1:c%=d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
-THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,d,f,g,j,h,k,l=this.data.JIT.hierarchy,m,n;this.currentTime+=a*this.timeScale;n=this.currentTime;m=this.currentTime%=this.data.length;k=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,u=this.hierarchy.length;o<u;o++)if(a=this.hierarchy[o],h=a.animationCache,this.JITCompile&&l[o][k]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
+!1):(a.matrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var t=0;t<3;t++){c=b[t];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=n){if(m<n)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<m;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
+m)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(m-g.time)/(j.time-g.time);d=g[c];f=j[c];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=d[0]+(f[0]-d[0])*e,c.y=d[1]+(f[1]-d[1])*e,c.z=d[2]+(f[2]-d[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
+this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=d,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,e=e*0.33+0.33,d=this.interpolateCatmullRom(this.points,e),c.x=d[0],c.y=d[1],c.z=d[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c===
+"rot")THREE.Quaternion.slerp(d,f,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=d[0]+(f[0]-d[0])*e,c.y=d[1]+(f[1]-d[1])*e,c.z=d[2]+(f[2]-d[2])*e}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)l[o][k]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],e=[],d,f,g,j,h,k;d=(a.length-1)*b;f=Math.floor(d);d-=f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];k=a[c[3]];c=d*d;g=d*c;e[0]=this.interpolate(f[0],j[0],h[0],k[0],d,c,g);e[1]=this.interpolate(f[1],j[1],h[1],k[1],d,c,g);e[2]=this.interpolate(f[2],j[2],h[2],k[2],d,c,g);return e};
+THREE.Animation.prototype.interpolate=function(a,b,c,e,d,f,g){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*g+(-3*(b-c)-2*a-e)*f+a*d+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<e.length-1?c:e.length-1:c%=e.length;c<e.length;c++)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[0]};
+THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var e=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]};
 THREE.QuakeCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
 a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
 void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault();
 a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
 !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=
 this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b);this.moveRight&&this.translateX(b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&
-(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
-(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
+(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,d=this.position;a.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=d.y+100*Math.cos(this.phi);a.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
+(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;d=this.position;a.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=d.y+100*Math.cos(this.phi);a.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
 !1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};
-THREE.PathCamera=function(a){function b(a,c,b,d){var f={name:b,fps:0.6,length:d,hierarchy:[]},e,g=c.getControlPointsArray(),j=c.getLength(),h=g.length,w=0;e=h-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[e]={time:d,pos:g[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e<h-1;e++)w=d*j.chunks[e]/j.total,c.keys[e]={time:w,pos:g[e]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
-d,f=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)d=b/(a.points.length*c),d=a.getPoint(d),f.vertices[b]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return f}function d(a,b){var d=c(b,10),f=c(b,10),e=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(d,e);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);f=new THREE.Sphere(1,
-16,8);e=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)d=new THREE.Mesh(f,e),d.position.copy(b.points[i]),d.updateMatrix(),a.addChild(d)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
+THREE.PathCamera=function(a){function b(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},d,g=c.getControlPointsArray(),j=c.getLength(),h=g.length,w=0;d=h-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[d]={time:e,pos:g[d],rot:[0,0,0,1],scl:[1,1,1]};for(d=1;d<h-1;d++)w=e*j.chunks[d]/j.total,c.keys[d]={time:w,pos:g[d]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
+e,d=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)e=b/(a.points.length*c),e=a.getPoint(e),d.vertices[b]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return d}function e(a,b){var e=c(b,10),d=c(b,10),f=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,f);particleObj=new THREE.ParticleSystem(d,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);d=new THREE.SphereGeometry(1,
+16,8);f=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)e=new THREE.Mesh(d,f),e.position.copy(b.points[i]),e.updateMatrix(),a.addChild(e)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==void 0)this.duration=a.duration*1E3;if(a.waypoints!==void 0)this.waypoints=a.waypoints;if(a.useConstantSpeed!==void 0)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==void 0)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==void 0)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==
 void 0)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==void 0)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==void 0)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==void 0)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
-window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,f=Math.PI/180;this.update=function(a,c,b){var d,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;d=this.phi%e;this.phi=d>=0?d:d+e;d=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi=
-TWEEN.Easing.Quadratic.EaseInOut(((this.phi-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.target.position;d.x=100*Math.sin(this.phi)*Math.cos(this.theta);d.y=100*Math.cos(this.phi);d.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX=
-a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.Cube(10,10,20),h=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=b(this.animationParent,
-this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)};
-THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
+window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var d=Math.PI*2,f=Math.PI/180;this.update=function(a,c,b){var e,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;e=this.phi%d;this.phi=e>=0?e:e+d;e=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi=
+TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(g[1]-g[0])/(e[1]-e[0])+g[0]-g[0])/j)*j+g[0];e=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(g[1]-g[0])/(e[1]-e[0])+g[0]-g[0])/j)*j+g[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX=
+a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.CubeGeometry(10,10,20),h=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=
+b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),
+!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
 THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
 a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=
 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
 this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
-case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),e=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY-
+case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),d=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-d)/d;this.moveState.pitchDown=(a.clientY-
 b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff*
 this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward||
 this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
 document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this,
 this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
-THREE.RollCamera=function(a,b,c,d){THREE.Camera.call(this,a,b,c,d);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,k=1,l=0,m=0,n=0,o=0,t=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update=
-function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*m);this.translateY(a*n);h&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
-else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);f.set(0,1,0);e.cross(f,g).normalize();f.cross(g,e).normalize();this.matrix.n11=e.x;this.matrix.n12=f.x;this.matrix.n13=g.x;this.matrix.n21=e.y;this.matrix.n22=f.y;this.matrix.n23=g.y;this.matrix.n31=e.z;this.matrix.n32=f.z;this.matrix.n33=g.z;j.identity();j.n11=Math.cos(this.roll);j.n12=-Math.sin(this.roll);j.n21=Math.sin(this.roll);j.n22=Math.cos(this.roll);this.matrix.multiplySelf(j);
+THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,k=1,l=0,m=0,n=0,o=0,u=0,t=window.innerWidth/2,v=window.innerHeight/2;this.update=
+function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*m);this.translateY(a*n);h&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
+else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);f.set(0,1,0);d.cross(f,g).normalize();f.cross(g,d).normalize();this.matrix.n11=d.x;this.matrix.n12=f.x;this.matrix.n13=g.x;this.matrix.n21=d.y;this.matrix.n22=f.y;this.matrix.n23=g.y;this.matrix.n31=d.z;this.matrix.n32=f.z;this.matrix.n33=g.z;j.identity();j.n11=Math.cos(this.roll);j.n12=-Math.sin(this.roll);j.n21=Math.sin(this.roll);j.n22=Math.cos(this.roll);this.matrix.multiplySelf(j);
 this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
-this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){e.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);e.multiplyScalar(a);this.forward.subSelf(e);this.forward.normalize()};this.rotateVertically=function(a){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(a);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-function(a){o=(a.clientX-v)/window.innerWidth;t=(a.clientY-u)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=1;break;case 2:l=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=0;break;case 2:l=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:l=1;break;case 37:case 65:m=-1;break;
+this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){d.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);d.multiplyScalar(a);this.forward.subSelf(d);this.forward.normalize()};this.rotateVertically=function(a){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(a);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
+function(a){o=(a.clientX-t)/window.innerWidth;u=(a.clientY-v)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=1;break;case 2:l=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=0;break;case 2:l=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:l=1;break;case 37:case 65:m=-1;break;
 case 40:case 83:l=-1;break;case 39:case 68:m=1;break;case 81:h=!0;k=1;break;case 69:h=!0;k=-1;break;case 82:n=1;break;case 70:n=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:l=0;break;case 37:case 65:m=0;break;case 40:case 83:l=0;break;case 39:case 68:m=0;break;case 81:h=!1;break;case 69:h=!1;break;case 82:n=0;break;case 70:n=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
 THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera=function(a){function b(a,c){return function(){c.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
-!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,d=this.STATE.NONE,e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector2,h=new THREE.Vector2,k=new THREE.Vector2,l=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
-this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),d=b.length();d>1?b.normalize():b.z=Math.sqrt(1-d*d);e=this.position.clone().subSelf(this.target.position);d=this.up.clone().setLength(b.y);d.addSelf(this.up.clone().crossSelf(e).setLength(b.x));d.addSelf(e.setLength(b.z));return d};
-this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var c=(new THREE.Vector3).cross(f,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(e);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?f=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)};
-this.panCamera=function(){var a=l.clone().subSelf(k);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var c=e.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?k=l:k.addSelf(a.sub(l,k).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
-e.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,e.setLength(this.minDistance))};this.update=function(a,c,b){e=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,e);this.checkDistances();this.supr.update.call(this,a,c,b)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-b(this,function(a){c&&(f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY),j=h=this.getMouseOnScreen(a.clientX,a.clientY),k=l=this.getMouseOnScreen(a.clientX,a.clientY),c=!1);d!==this.STATE.NONE&&(d===this.STATE.ROTATE?g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?h=this.getMouseOnScreen(a.clientX,a.clientY):d===this.STATE.PAN&&!this.noPan&&(l=this.getMouseOnScreen(a.clientX,a.clientY)))}),!1);this.domElement.addEventListener("mousedown",b(this,function(a){a.preventDefault();
-a.stopPropagation();if(d===this.STATE.NONE)d=a.button,d===this.STATE.ROTATE?f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?j=h=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(k=l=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();d=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(d===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])d=
-this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)d=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)d=this.STATE.PAN;d!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(d!==this.STATE.NONE)d=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
+!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,e=this.STATE.NONE,d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector2,h=new THREE.Vector2,k=new THREE.Vector2,l=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
+this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),e=b.length();e>1?b.normalize():b.z=Math.sqrt(1-e*e);d=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(d).setLength(b.x));e.addSelf(d.setLength(b.z));return e};
+this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var c=(new THREE.Vector3).cross(f,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(d);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?f=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(d.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)};
+this.panCamera=function(){var a=l.clone().subSelf(k);if(a.lengthSq()){a.multiplyScalar(d.length()*this.panSpeed);var c=d.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?k=l:k.addSelf(a.sub(l,k).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
+d.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,d.setLength(this.minDistance))};this.update=function(a,c,b){d=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,d);this.checkDistances();this.supr.update.call(this,a,c,b)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
+b(this,function(a){c&&(f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY),j=h=this.getMouseOnScreen(a.clientX,a.clientY),k=l=this.getMouseOnScreen(a.clientX,a.clientY),c=!1);e!==this.STATE.NONE&&(e===this.STATE.ROTATE?g=this.getMouseProjectionOnBall(a.clientX,a.clientY):e===this.STATE.ZOOM&&!this.noZoom?h=this.getMouseOnScreen(a.clientX,a.clientY):e===this.STATE.PAN&&!this.noPan&&(l=this.getMouseOnScreen(a.clientX,a.clientY)))}),!1);this.domElement.addEventListener("mousedown",b(this,function(a){a.preventDefault();
+a.stopPropagation();if(e===this.STATE.NONE)e=a.button,e===this.STATE.ROTATE?f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY):e===this.STATE.ZOOM&&!this.noZoom?j=h=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(k=l=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(e===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])e=
+this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)e=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)e=this.STATE.PAN;e!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(e!==this.STATE.NONE)e=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};
-THREE.Cube=function(a,b,c,d,e,f,g,j,h){function k(a,c,b,g,j,h,k,m){var o,n,t=d||1,v=e||1,L=j/2,G=h/2,M=l.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",v=f||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",t=f||1;var H=t+1,A=v+1;j/=t;var I=h/v;for(n=0;n<A;n++)for(h=0;h<H;h++){var K=new THREE.Vector3;K[a]=(h*j-L)*b;K[c]=(n*I-G)*g;K[o]=k;l.vertices.push(new THREE.Vertex(K))}for(n=0;n<v;n++)for(h=0;h<t;h++)l.faces.push(new THREE.Face4(h+H*n+M,h+H*(n+
-1)+M,h+1+H*(n+1)+M,h+1+H*n+M,null,null,m)),l.faceVertexUvs[0].push([new THREE.UV(h/t,n/v),new THREE.UV(h/t,(n+1)/v),new THREE.UV((h+1)/t,(n+1)/v),new THREE.UV((h+1)/t,n/v)])}THREE.Geometry.call(this);var l=this,m=a/2,n=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var t=0;t<6;t++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var v in h)this.sides[v]!=void 0&&(this.sides[v]=h[v]);
-this.sides.px&&k("z","y",1*j,-1,c,b,-m,this.materials[0]);this.sides.nx&&k("z","y",-1*j,-1,c,b,m,this.materials[1]);this.sides.py&&k("x","z",1*j,1,a,c,n,this.materials[2]);this.sides.ny&&k("x","z",1*j,-1,a,c,-n,this.materials[3]);this.sides.pz&&k("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&k("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,d=l.vertices.length;b<d;b++){for(var f=l.vertices[b],e=!1,g=0,j=a.length;g<j;g++){var h=a[g];if(f.position.x==h.position.x&&
-f.position.y==h.position.y&&f.position.z==h.position.z){c[b]=g;e=!0;break}}if(!e)c[b]=a.length,a.push(new THREE.Vertex(f.position.clone()))}b=0;for(d=l.faces.length;b<d;b++)f=l.faces[b],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];l.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
-THREE.Cylinder=function(a,b,c,d,e,f){function g(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,h,k=Math.PI*2,l=d/2;for(h=0;h<a;h++)g(Math.sin(k*h/a)*b,Math.cos(k*h/a)*b,-l);for(h=0;h<a;h++)g(Math.sin(k*h/a)*c,Math.cos(k*h/a)*c,l);for(h=0;h<a;h++)j.faces.push(new THREE.Face4(h,h+a,a+(h+1)%a,(h+1)%a));if(c>0){g(0,0,-l-(f||0));for(h=a;h<a+a/2;h++)j.faces.push(new THREE.Face4(2*a,(2*h-2*a)%a,(2*h-2*a+1)%a,(2*h-2*a+2)%a))}if(b>0){g(0,0,l+(e||0));
-for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h<a;h++){var b=[],c=this.faces[h],e=this.vertices[c.a],f=this.vertices[c.b],l=this.vertices[c.c],m=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/k,0.5+e.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/k,0.5+f.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(l.position.x,l.position.y)/k,0.5+l.position.z/
-d));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/k,0.5+m.position.z/d));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
-THREE.Icosahedron=function(a){function b(a,c,b){var d=Math.sqrt(a*a+c*c+b*b);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,c/d,b/d)))-1}function c(a,c,b,d){d.faces.push(new THREE.Face3(a,c,b))}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
-1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in f.faces){var h=d(f.faces[j].a,f.faces[j].b),k=d(f.faces[j].b,f.faces[j].c),l=d(f.faces[j].c,f.faces[j].a);c(f.faces[j].a,h,l,g);c(f.faces[j].b,k,h,g);c(f.faces[j].c,
-l,k,g);c(h,k,l,g)}f.faces=g.faces}e.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
-THREE.Lathe=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),d[j]=this.vertices.length-1;for(var h=0;h<=this.angle+0.0010;h+=b){for(j=0;j<c.length;j++)h<this.angle?(c[j]=g.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),e[j]=this.vertices.length-1):e=f;h==0&&(f=d);for(j=0;j<
-d.length-1;j++)this.faces.push(new THREE.Face4(e[j],e[j+1],d[j+1],d[j])),this.faceVertexUvs[0].push([new THREE.UV(1-h/this.angle,j/a.length),new THREE.UV(1-h/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,j/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
-THREE.Plane=function(a,b,c,d){THREE.Geometry.call(this);var e,f=a/2,g=b/2,c=c||1,d=d||1,j=c+1,h=d+1;a/=c;var k=b/d;for(e=0;e<h;e++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(e*k-g),0)));for(e=0;e<d;e++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*e,b+j*(e+1),b+1+j*(e+1),b+1+j*e)),this.faceVertexUvs[0].push([new THREE.UV(b/c,e/d),new THREE.UV(b/c,(e+1)/d),new THREE.UV((b+1)/c,(e+1)/d),new THREE.UV((b+1)/c,e/d)]);this.computeCentroids();this.computeFaceNormals()};
-THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
-THREE.Sphere=function(a,b,c){THREE.Geometry.call(this);for(var d,e=Math.PI,f=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){d=c/g;var j=a*Math.cos(d*e),h=a*Math.sin(d*e),k=[],l=0;for(d=0;d<f;d++){var m=2*d/f,n=h*Math.sin(m*e),m=h*Math.cos(m*e);(c==0||c==g)&&d>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,j,n)))-1);k.push(l)}b.push(k)}for(var o,t,v,e=b.length,c=0;c<e;c++)if(f=b[c].length,c>0)for(d=0;d<f;d++){k=d==f-1;g=b[c][k?0:d+1];j=b[c][k?f-1:d];h=b[c-1][k?f-1:d];k=b[c-
-1][k?0:d+1];n=c/(e-1);o=(c-1)/(e-1);t=(d+1)/f;var m=d/f,l=new THREE.UV(1-t,n),n=new THREE.UV(1-m,n),m=new THREE.UV(1-m,o),u=new THREE.UV(1-t,o);c<b.length-1&&(o=this.vertices[g].position.clone(),t=this.vertices[j].position.clone(),v=this.vertices[h].position.clone(),o.normalize(),t.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,j,h,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,n,m]));c>1&&(o=this.vertices[g].position.clone(),
-t=this.vertices[h].position.clone(),v=this.vertices[k].position.clone(),o.normalize(),t.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,h,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,m,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
-THREE.Torus=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var d=c/this.segmentsT*2*Math.PI,e=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
-1;c<=this.segmentsT;++c){var d=(this.segmentsT+1)*b+c,e=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,e,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
-THREE.TorusKnot=function(a,b,c,d,e,f,g){function j(a,c,b,d,f,e){c=b/d*a;b=Math.cos(c);return new THREE.Vector3(f*(2+b)*0.5*Math.cos(a),f*(2+b)*Math.sin(a)*0.5,e*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var h=
-a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,e=j(h,g,this.q,this.p,this.radius,this.heightScale),h=j(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=h.x-e.x;c.y=h.y-e.y;c.z=h.z-e.z;d.x=h.x+e.x;d.y=h.y+e.y;d.z=h.z+e.z;f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x+=h*d.x+g*f.x;e.y+=h*d.y+g*f.y;e.z+=h*d.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=
-0;b<this.segmentsT;++b){var d=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,e=this.grid[a][b],c=this.grid[d][b],d=this.grid[d][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),h=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,f));this.faceVertexUvs[0].push([g,h,k,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
-THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Text=function(a,b){THREE.Geometry.call(this);this.parameters=b||{};this.set(a)};THREE.Text.prototype=new THREE.Geometry;THREE.Text.prototype.constructor=THREE.Text;
-THREE.Text.prototype.set=function(a,b){this.text=a;var b=b||this.parameters,c=b.height!==void 0?b.height:50,d=b.curveSegments!==void 0?b.curveSegments:4,e=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",g=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=d;THREE.FontUtils.face=e;THREE.FontUtils.weight=f;THREE.FontUtils.style=g;var e=THREE.FontUtils.drawText(a),d=e.points,j=e.faces,e=e.contour;this.vertices=[];this.faces=
-[];for(var h,g=d.length,k=j.length,f=0;f<g;f++)h=d[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y,0)));for(f=0;f<g;f++)h=d[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y,c)));for(f=0;f<k;f++)c=j[f],this.faces.push(new THREE.Face3(c[2],c[1],c[0]));for(f=0;f<k;f++)c=j[f],this.faces.push(new THREE.Face3(c[0]+g,c[1]+g,c[2]+g));for(var f=e.length,l;--f>0;){if(l){if(l.equals(e[f])){l=null;continue}}else l=e[f];for(c=0;c<g;c++)if(d[c].equals(e[f]))break;for(j=0;j<g;j++)if(d[j].equals(e[f-
-1]))break;this.faces.push(new THREE.Face4(c,j,j+g,c+g))}this.computeCentroids();this.computeFaceNormals()};
+THREE.CubeGeometry=function(a,b,c,e,d,f,g,j,h){function k(a,c,b,g,j,h,k,m){var o,n,u=e||1,t=d||1,L=j/2,G=h/2,M=l.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",t=f||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",u=f||1;var H=u+1,A=t+1;j/=u;var I=h/t;for(n=0;n<A;n++)for(h=0;h<H;h++){var K=new THREE.Vector3;K[a]=(h*j-L)*b;K[c]=(n*I-G)*g;K[o]=k;l.vertices.push(new THREE.Vertex(K))}for(n=0;n<t;n++)for(h=0;h<u;h++)l.faces.push(new THREE.Face4(h+H*n+
+M,h+H*(n+1)+M,h+1+H*(n+1)+M,h+1+H*n+M,null,null,m)),l.faceVertexUvs[0].push([new THREE.UV(h/u,n/t),new THREE.UV(h/u,(n+1)/t),new THREE.UV((h+1)/u,(n+1)/t),new THREE.UV((h+1)/u,n/t)])}THREE.Geometry.call(this);var l=this,m=a/2,n=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var u=0;u<6;u++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var t in h)this.sides[t]!=void 0&&(this.sides[t]=
+h[t]);this.sides.px&&k("z","y",1*j,-1,c,b,-m,this.materials[0]);this.sides.nx&&k("z","y",-1*j,-1,c,b,m,this.materials[1]);this.sides.py&&k("x","z",1*j,1,a,c,n,this.materials[2]);this.sides.ny&&k("x","z",1*j,-1,a,c,-n,this.materials[3]);this.sides.pz&&k("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&k("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=l.vertices.length;b<e;b++){for(var d=l.vertices[b],f=!1,g=0,j=a.length;g<j;g++){var h=a[g];if(d.position.x==h.position.x&&
+d.position.y==h.position.y&&d.position.z==h.position.z){c[b]=g;f=!0;break}}if(!f)c[b]=a.length,a.push(new THREE.Vertex(d.position.clone()))}b=0;for(e=l.faces.length;b<e;b++)d=l.faces[b],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d.d=c[d.d];l.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
+THREE.CylinderGeometry=function(a,b,c,e,d,f){function g(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,h,k=Math.PI*2,l=e/2;for(h=0;h<a;h++)g(Math.sin(k*h/a)*b,Math.cos(k*h/a)*b,-l);for(h=0;h<a;h++)g(Math.sin(k*h/a)*c,Math.cos(k*h/a)*c,l);for(h=0;h<a;h++)j.faces.push(new THREE.Face4(h,h+a,a+(h+1)%a,(h+1)%a));if(c>0){g(0,0,-l-(f||0));for(h=a;h<a+a/2;h++)j.faces.push(new THREE.Face4(2*a,(2*h-2*a)%a,(2*h-2*a+1)%a,(2*h-2*a+2)%a))}if(b>0){g(0,0,l+
+(d||0));for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h<a;h++){var b=[],c=this.faces[h],d=this.vertices[c.a],f=this.vertices[c.b],l=this.vertices[c.c],m=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(d.position.x,d.position.y)/k,0.5+d.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/k,0.5+f.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(l.position.x,l.position.y)/k,0.5+l.position.z/
+e));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/k,0.5+m.position.z/e));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.IcosahedronGeometry=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return d.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function e(a,c){var e=d.vertices[a].position,f=d.vertices[c].position;return b((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var d=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,
+-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in f.faces){var h=e(f.faces[j].a,f.faces[j].b),k=e(f.faces[j].b,f.faces[j].c),l=e(f.faces[j].c,f.faces[j].a);c(f.faces[j].a,h,l,g);c(f.faces[j].b,k,h,g);
+c(f.faces[j].c,l,k,g);c(h,k,l,g)}f.faces=g.faces}d.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],e=[],d=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),e[j]=this.vertices.length-1;for(var h=0;h<=this.angle+0.0010;h+=b){for(j=0;j<c.length;j++)h<this.angle?(c[j]=g.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),d[j]=this.vertices.length-1):d=f;h==0&&(f=e);
+for(j=0;j<e.length-1;j++)this.faces.push(new THREE.Face4(d[j],d[j+1],e[j+1],e[j])),this.faceVertexUvs[0].push([new THREE.UV(1-h/this.angle,j/a.length),new THREE.UV(1-h/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,j/a.length)]);e=d;d=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
+THREE.PlaneGeometry=function(a,b,c,e){THREE.Geometry.call(this);var d,f=a/2,g=b/2,c=c||1,e=e||1,j=c+1,h=e+1;a/=c;var k=b/e;for(d=0;d<h;d++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(d*k-g),0)));for(d=0;d<e;d++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*d,b+j*(d+1),b+1+j*(d+1),b+1+j*d)),this.faceVertexUvs[0].push([new THREE.UV(b/c,d/e),new THREE.UV(b/c,(d+1)/e),new THREE.UV((b+1)/c,(d+1)/e),new THREE.UV((b+1)/c,d/e)]);this.computeCentroids();this.computeFaceNormals()};
+THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
+THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,d=Math.PI,f=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){e=c/g;var j=a*Math.cos(e*d),h=a*Math.sin(e*d),k=[],l=0;for(e=0;e<f;e++){var m=2*e/f,n=h*Math.sin(m*d),m=h*Math.cos(m*d);(c==0||c==g)&&e>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,j,n)))-1);k.push(l)}b.push(k)}for(var o,u,t,d=b.length,c=0;c<d;c++)if(f=b[c].length,c>0)for(e=0;e<f;e++){k=e==f-1;g=b[c][k?0:e+1];j=b[c][k?f-1:e];h=b[c-1][k?
+f-1:e];k=b[c-1][k?0:e+1];n=c/(d-1);o=(c-1)/(d-1);u=(e+1)/f;var m=e/f,l=new THREE.UV(1-u,n),n=new THREE.UV(1-m,n),m=new THREE.UV(1-m,o),v=new THREE.UV(1-u,o);c<b.length-1&&(o=this.vertices[g].position.clone(),u=this.vertices[j].position.clone(),t=this.vertices[h].position.clone(),o.normalize(),u.normalize(),t.normalize(),this.faces.push(new THREE.Face3(g,j,h,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(t.x,t.y,t.z)])),this.faceVertexUvs[0].push([l,n,m]));c>1&&(o=
+this.vertices[g].position.clone(),u=this.vertices[h].position.clone(),t=this.vertices[k].position.clone(),o.normalize(),u.normalize(),t.normalize(),this.faces.push(new THREE.Face3(g,h,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(t.x,t.y,t.z)])),this.faceVertexUvs[0].push([l,m,v]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
+THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){THREE.Geometry.call(this);this.parameters=b||{};this.set(a)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
+THREE.TextGeometry.prototype.set=function(a,b){function c(a,c,b){u.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function e(a,c,b,e){u.faces.push(new THREE.Face4(a,c,b,e))}this.text=a;var b=b||this.parameters,d=b.height!==void 0?b.height:50,f=b.curveSegments!==void 0?b.curveSegments:4,g=b.font!==void 0?b.font:"helvetiker",j=b.weight!==void 0?b.weight:"normal",h=b.style!==void 0?b.style:"normal",k=b.bezelThickness!==void 0?b.bezelThickness:10,l=b.bezelSize!==void 0?b.bezelSize:8,m=b.bezelEnabled!==
+void 0?b.bezelEnabled:!1;THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=f;THREE.FontUtils.face=g;THREE.FontUtils.weight=j;THREE.FontUtils.style=h;THREE.FontUtils.bezelSize=l;var j=THREE.FontUtils.drawText(a),f=j.points,n=j.faces,g=j.contour,o=j.bezel,u=this;u.vertices=[];u.faces=[];for(var t,h=f.length,v=n.length,l=o.length,j=0;j<h;j++)t=f[j],c(t.x,t.y,0);for(j=0;j<h;j++)t=f[j],c(t.x,t.y,d);if(m){for(j=0;j<l;j++)t=o[j],c(t.x,t.y,k);for(j=0;j<l;j++)t=o[j],c(t.x,t.y,d-k)}for(j=
+0;j<v;j++)d=n[j],u.faces.push(new THREE.Face3(d[2],d[1],d[0]));for(j=0;j<v;j++)d=n[j],u.faces.push(new THREE.Face3(d[0]+h,d[1]+h,d[2]+h));var x;if(m)for(j=o.length;--j>0;){if(x){if(x.equals(g[j])){x=null;continue}}else x=g[j];k=h*2+j;n=k-1;e(k,n,n+l,k+l);for(m=0;m<h;m++)if(f[m].equals(g[j]))break;for(d=0;d<h;d++)if(f[d].equals(g[j-1]))break;e(m,d,n,k);e(k+l,n+l,d+h,m+h)}else for(j=g.length;--j>0;){if(x){if(x.equals(g[j])){x=null;continue}}else x=g[j];for(m=0;m<h;m++)if(f[m].equals(g[j]))break;for(d=
+0;d<h;d++)if(f[d].equals(g[j-1]))break;e(m,d,d+h,m+h)}this.computeCentroids();this.computeFaceNormals()};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},extractPoints:function(a,b){if(a.length<3)return console.log("not valid polygon"),
-{points:a,faces:[]};var c,d,e,f,g=[],j;for(j in b){a=b[j];f=[];for(c in a)d=a[c],f.push(d.x+","+d.y);var h,k;k=f.slice(1).indexOf(f[0]);var l=this.Triangulate.area(a.slice(0,k+1))<0;d=[];for(k=-1;k<f.length;){h=k+1;k=f[h];k=f.slice(h+1).indexOf(k)+h;if(k<=h)break;var m=a.slice(h,k+1);l?this.Triangulate.area(m)<0?(h>0&&g.push({shape:e,holes:d}),e=m,d=[]):d.push(m):this.Triangulate.area(m)<0?(g.push({shape:m,holes:d}),d=[]):d.push(m);k++}l&&g.push({shape:e,holes:d})}var n,o,t,v,u,x;f=[];for(j=0;j<g.length;j++){h=
-g[j];e=h.shape;d=h.holes;for(l=0;l<d.length;l++){k=d[l];t=Number.POSITIVE_INFINITY;for(m=0;m<k.length;m++){u=k[m];for(c=0;c<e.length;c++)v=e[c],v=u.distanceTo(v),v<t&&(t=v,n=m,o=c)}c=o-1>=0?o-1:e.length-1;var m=n-1>=0?n-1:k.length-1,w=[];w.push(k[n]);w.push(e[o]);w.push(e[c]);t=this.Triangulate.area(w);var p=[];p.push(k[n]);p.push(k[m]);p.push(e[o]);u=this.Triangulate.area(p);v=o;x=n;o+=1;n+=-1;o<0&&(o+=e.length);o%=e.length;n<0&&(n+=k.length);n%=e.length;c=o-1>=0?o-1:e.length-1;m=n-1>=0?n-1:k.length-
-1;w=[];w.push(k[n]);w.push(e[o]);w.push(e[c]);w=this.Triangulate.area(w);p=[];p.push(k[n]);p.push(k[m]);p.push(e[o]);p=this.Triangulate.area(p);t+u>w+p&&(o=v,n=x,o<0&&(o+=e.length),o%=e.length,n<0&&(n+=k.length),n%=e.length,c=o-1>=0?o-1:e.length-1,m=n-1>=0?n-1:k.length-1);t=e.slice(0,o);u=e.slice(o);v=k.slice(n);x=k.slice(0,n);f.push(k[n]);f.push(e[o]);f.push(e[c]);f.push(k[n]);f.push(k[m]);f.push(e[o]);e=t.concat(v).concat(x).concat(u)}h.shape=e}a=[];n=[];for(j=l=0;j<g.length;j++){h=g[j];e=h.shape;
-a=a.concat(e);h=THREE.FontUtils.Triangulate(e,!0);for(o=0;o<h.length;o++)d=h[o],d[0]+=l,d[1]+=l,d[2]+=l;n=n.concat(h);l+=e.length}var y;for(o=0;o<f.length/3;o++){d=[];for(g=0;g<3;g++){j=!1;for(e=0;e<a.length&&!j;e++)y=o*3+g,a[e].equals(f[y])&&(d.push(e),j=!0);j||(a.push(f[y]),d.push(a.length-1),console.log("not found"))}n.push(d)}return{points:a,faces:n}},drawText:function(a){var b=[],c=[],d;d=this.getFace();for(var e=this.size/d.resolution,f=0,g=String(a).split(""),j=g.length,a=0;a<j;a++){var h=
-this.extractGlyphPoints(g[a],d,e,f);f+=h.offset;b.push(h.points);c=c.concat(h.points)}e=f/2;for(d=0;d<c.length;d++)c[d].x-=e;b=this.extractPoints(c,b);b.contour=c;return b},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,
-b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)},extractGlyphPoints:function(a,b,c,d){var e=[],f,g,j,h,k,l,m,n,o,t,v=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(v){if(v.o){b=v._cachedOutline||(v._cachedOutline=v.o.split(" "));j=b.length;for(a=0;a<j;)switch(g=b[a++],g){case "m":g=b[a++]*c+d;h=b[a++]*c;e.push(new THREE.Vector2(g,h));break;case "l":g=b[a++]*c+d;h=b[a++]*c;e.push(new THREE.Vector2(g,h));break;case "q":g=b[a++]*
-c+d;h=b[a++]*c;m=b[a++]*c+d;n=b[a++]*c;if(f=e[e.length-1]){k=f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var u=f/divisions,x=THREE.FontUtils.b2(u,k,m,g),u=THREE.FontUtils.b2(u,l,n,h);e.push(new THREE.Vector2(x,u))}}break;case "b":if(g=b[a++]*c+d,h=b[a++]*c,m=b[a++]*c+d,n=b[a++]*-c,o=b[a++]*c+d,t=b[a++]*-c,f=e[e.length-1]){k=f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)u=f/divisions,x=THREE.FontUtils.b3(u,k,m,o,g),u=THREE.FontUtils.b3(u,l,n,t,h),e.push(new THREE.Vector2(x,
-u))}}}return{offset:v.ha*c,points:e}}}};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],j=[],h,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var m=2*e;for(k=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return j;return f}h=k;e<=h&&(h=0);k=h+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var n;a:{n=a;var o=h,t=k,v=l,u=e,x=g,w=void 0,p=void 0,y=void 0,
-z=void 0,C=void 0,D=void 0,E=void 0,F=void 0,B=void 0,p=n[x[o]].x,y=n[x[o]].y,z=n[x[t]].x,C=n[x[t]].y,D=n[x[v]].x,E=n[x[v]].y;if(1.0E-10>(z-p)*(E-y)-(C-y)*(D-p))n=!1;else{for(w=0;w<u;w++)if(!(w==o||w==t||w==v)){var F=n[x[w]].x,B=n[x[w]].y,J=void 0,L=void 0,G=void 0,M=void 0,H=void 0,A=void 0,I=void 0,K=void 0,N=void 0,P=void 0,Q=void 0,R=void 0,J=G=H=void 0,J=D-z,L=E-C,G=p-D,M=y-E,H=z-p,A=C-y,I=F-p,K=B-y,N=F-z,P=B-C,Q=F-D,R=B-E,J=J*P-L*N,H=H*K-A*I,G=G*R-M*Q;if(J>=0&&G>=0&&H>=0){n=!1;break a}}n=!0}}if(n){m=
-g[h];n=g[k];o=g[l];f.push(a[m]);f.push(a[n]);f.push(a[o]);j.push([g[h],g[k],g[l]]);h=k;for(l=k+1;l<e;h++,l++)g[h]=g[l];e--;m=2*e}}if(d)return j;return f};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
+{points:a,faces:[]};var c,e,d,f,g=[],j;for(j in b){a=b[j];f=[];for(c in a)e=a[c],f.push(e.x+","+e.y);var h,k;k=f.slice(1).indexOf(f[0]);var l=this.Triangulate.area(a.slice(0,k+1))<0;e=[];for(k=-1;k<f.length;){h=k+1;k=f[h];k=f.slice(h+1).indexOf(k)+h;if(k<=h)break;var m=a.slice(h,k+1);l?this.Triangulate.area(m)<0?(h>0&&g.push({shape:d,holes:e}),d=m,e=[]):e.push(m):this.Triangulate.area(m)<0?(g.push({shape:m,holes:e}),e=[]):e.push(m);k++}l&&g.push({shape:d,holes:e})}var n,o,u,t,v,x;f=[];for(j=0;j<g.length;j++){h=
+g[j];d=h.shape;e=h.holes;for(l=0;l<e.length;l++){k=e[l];u=Number.POSITIVE_INFINITY;for(m=0;m<k.length;m++){v=k[m];for(c=0;c<d.length;c++)t=d[c],t=v.distanceTo(t),t<u&&(u=t,n=m,o=c)}c=o-1>=0?o-1:d.length-1;var m=n-1>=0?n-1:k.length-1,w=[];w.push(k[n]);w.push(d[o]);w.push(d[c]);u=this.Triangulate.area(w);var p=[];p.push(k[n]);p.push(k[m]);p.push(d[o]);v=this.Triangulate.area(p);t=o;x=n;o+=1;n+=-1;o<0&&(o+=d.length);o%=d.length;n<0&&(n+=k.length);n%=d.length;c=o-1>=0?o-1:d.length-1;m=n-1>=0?n-1:k.length-
+1;w=[];w.push(k[n]);w.push(d[o]);w.push(d[c]);w=this.Triangulate.area(w);p=[];p.push(k[n]);p.push(k[m]);p.push(d[o]);p=this.Triangulate.area(p);u+v>w+p&&(o=t,n=x,o<0&&(o+=d.length),o%=d.length,n<0&&(n+=k.length),n%=d.length,c=o-1>=0?o-1:d.length-1,m=n-1>=0?n-1:k.length-1);u=d.slice(0,o);v=d.slice(o);t=k.slice(n);x=k.slice(0,n);f.push(k[n]);f.push(d[o]);f.push(d[c]);f.push(k[n]);f.push(k[m]);f.push(d[o]);d=u.concat(t).concat(x).concat(v)}h.shape=d}a=[];n=[];for(j=l=0;j<g.length;j++){h=g[j];d=h.shape;
+a=a.concat(d);h=THREE.FontUtils.Triangulate(d,!0);for(o=0;o<h.length;o++)e=h[o],e[0]+=l,e[1]+=l,e[2]+=l;n=n.concat(h);l+=d.length}var y;for(o=0;o<f.length/3;o++){e=[];for(g=0;g<3;g++){j=!1;for(d=0;d<a.length&&!j;d++)y=o*3+g,a[d].equals(f[y])&&(e.push(d),j=!0);j||(a.push(f[y]),e.push(a.length-1),console.log("not found"))}n.push(e)}return{points:a,faces:n}},drawText:function(a){var b=[],c=[],e,d=this.getFace(),f=this.size/d.resolution,g=0;e=String(a).split("");for(var j=e.length,a=0;a<j;a++){var h=
+this.extractGlyphPoints(e[a],d,f,g);g+=h.offset;b.push(h.points);c=c.concat(h.points)}a=g/2;for(e=0;e<c.length;e++)c[e].x-=a;b=this.extractPoints(c,b);b.contour=c;d=[];f=[];e=[];for(var g=[],j=new THREE.Vector2,k,a=c.length;--a>=0;){if(k){if(k.equals(c[a])){k=null;h=this.Triangulate.area(e)>0;g.push(h);f.push(j.divideScalar(e.length));e=[];j=new THREE.Vector2;continue}}else k=c[a];j.addSelf(c[a]);e.push(c[a])}a=c.length;e=0;for(var l;--a>=0;)h=c[a],j=f[e],h=h.clone().subSelf(j),l=this.bezelSize/h.length(),
+g[e]?l+=1:l=1-l,l=h.multiplyScalar(l).addSelf(j),d.unshift(l),k?k.equals(c[a])&&(k=null,e++):k=c[a];b.bezel=d;return b},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,e){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,e)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,e,d){return this.b3p0(a,
+b)+this.b3p1(a,c)+this.b3p2(a,e)+this.b3p3(a,d)},extractGlyphPoints:function(a,b,c,e){var d=[],f,g,j,h,k,l,m,n,o,u,t=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));j=b.length;for(a=0;a<j;)switch(g=b[a++],g){case "m":g=b[a++]*c+e;h=b[a++]*c;d.push(new THREE.Vector2(g,h));break;case "l":g=b[a++]*c+e;h=b[a++]*c;d.push(new THREE.Vector2(g,h));break;case "q":g=b[a++]*c+e;h=b[a++]*c;m=b[a++]*c+e;n=b[a++]*c;if(f=d[d.length-1]){k=
+f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var v=f/divisions,x=THREE.FontUtils.b2(v,k,m,g),v=THREE.FontUtils.b2(v,l,n,h);d.push(new THREE.Vector2(x,v))}}break;case "b":if(g=b[a++]*c+e,h=b[a++]*c,m=b[a++]*c+e,n=b[a++]*-c,o=b[a++]*c+e,u=b[a++]*-c,f=d[d.length-1]){k=f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)v=f/divisions,x=THREE.FontUtils.b3(v,k,m,o,g),v=THREE.FontUtils.b3(v,l,n,u,h),d.push(new THREE.Vector2(x,v))}}}return{offset:t.ha*c,points:d}}}};
+(function(a){var b=function(a){for(var b=a.length,d=0,f=b-1,g=0;g<b;f=g++)d+=a[f].x*a[g].y-a[g].x*a[f].y;return d*0.5};a.Triangulate=function(a,e){var d=a.length;if(d<3)return null;var f=[],g=[],j=[],h,k,l;if(b(a)>0)for(k=0;k<d;k++)g[k]=k;else for(k=0;k<d;k++)g[k]=d-1-k;var m=2*d;for(k=d-1;d>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return j;return f}h=k;d<=h&&(h=0);k=h+1;d<=k&&(k=0);l=k+1;d<=l&&(l=0);var n;a:{n=a;var o=h,u=k,t=l,v=d,x=g,w=void 0,p=void 0,y=void 0,
+z=void 0,C=void 0,D=void 0,E=void 0,F=void 0,B=void 0,p=n[x[o]].x,y=n[x[o]].y,z=n[x[u]].x,C=n[x[u]].y,D=n[x[t]].x,E=n[x[t]].y;if(1.0E-10>(z-p)*(E-y)-(C-y)*(D-p))n=!1;else{for(w=0;w<v;w++)if(!(w==o||w==u||w==t)){var F=n[x[w]].x,B=n[x[w]].y,J=void 0,L=void 0,G=void 0,M=void 0,H=void 0,A=void 0,I=void 0,K=void 0,N=void 0,P=void 0,Q=void 0,R=void 0,J=G=H=void 0,J=D-z,L=E-C,G=p-D,M=y-E,H=z-p,A=C-y,I=F-p,K=B-y,N=F-z,P=B-C,Q=F-D,R=B-E,J=J*P-L*N,H=H*K-A*I,G=G*R-M*Q;if(J>=0&&G>=0&&H>=0){n=!1;break a}}n=!0}}if(n){m=
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+1;c<=this.segmentsT;++c){var e=(this.segmentsT+1)*b+c,d=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,d,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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+this.segmentsT;++b){var h=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,d=j(h,g,this.q,this.p,this.radius,this.heightScale),h=j(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=h.x-d.x;c.y=h.y-d.y;c.z=h.z-d.z;e.x=h.x+d.x;e.y=h.y+d.y;e.z=h.z+d.z;f.cross(c,e);e.cross(f,c);f.normalize();e.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);d.x+=h*e.x+g*f.x;d.y+=h*e.y+g*f.y;d.z+=h*e.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(d.x,d.y,
+d.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,d=this.grid[a][b],c=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),h=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(d,c,e,f));this.faceVertexUvs[0].push([g,h,k,l])}this.computeCentroids();
+this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
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-Math.LN2));a.image.width=b;a.image.height=d;a.image.getContext("2d").drawImage(this,0,0,b,d)}else a.image=this;a.needsUpdate=!0};d.src=b}var e,f,g;e="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?e="MeshPhongMaterial":a.shading=="Basic"&&(e="MeshBasicMaterial"));if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
-"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b)g=document.createElement("canvas"),f.map=new THREE.Texture(g),f.map.sourceFile=a.mapDiffuse,d(f.map,b+"/"+a.mapDiffuse);else if(a.colorDiffuse)g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
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-h,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)e=a.skinIndices[c],h=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(e,h,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,e,h,k,l,m,n,o,t;b=0;for(e=a.morphTargets.length;b<e;b++){d.morphTargets[b]={};d.morphTargets[b].name=a.morphTargets[b].name;d.morphTargets[b].vertices=[];o=d.morphTargets[b].vertices;t=a.morphTargets[b].vertices;h=0;for(k=t.length;h<k;h+=3)l=t[h]*c,m=t[h+1]*
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-c+H);l=e(a,c+A);m=e(a,c+I);n=e(a,c+K);c=e(a,c+N);THREE.BinaryLoader.prototype.f4n(x,y,b,d,f,g,k,l,m,n,c)}function v(c){var b,d;b=e(a,c);d=e(a,c+P);c=e(a,c+Q);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[d*2],z[d*2+1],z[c*2],z[c*2+1])}function u(c){var b,d,f;b=e(a,c);d=e(a,c+R);f=e(a,c+X);c=e(a,c+Y);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[d*2],z[d*2+1],z[f*2],z[f*2+1],z[c*2],z[c*2+1])}var x=this,w=0,p,y=[],z=[],C,D,E,F,B,J,L,G,M,H,A,I,K,N,P,Q,
-R,X,Y,S,T,U,V,W,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,d,c);p={signature:a.substr(w,8),header_bytes:l(a,w+8),vertex_coordinate_bytes:l(a,w+9),normal_coordinate_bytes:l(a,w+10),uv_coordinate_bytes:l(a,w+11),vertex_index_bytes:l(a,w+12),normal_index_bytes:l(a,w+13),uv_index_bytes:l(a,w+14),material_index_bytes:l(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+
-16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=p.header_bytes;C=p.vertex_index_bytes;D=p.vertex_index_bytes*2;E=p.vertex_index_bytes*3;F=p.vertex_index_bytes*3+p.material_index_bytes;B=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;J=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes;G=p.vertex_index_bytes*2;M=p.vertex_index_bytes*3;H=p.vertex_index_bytes*4;A=p.vertex_index_bytes*
+this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],c)]},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/
+Math.LN2));a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.src=b}var d,f,g;d="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?d="MeshPhongMaterial":a.shading=="Basic"&&(d="MeshBasicMaterial"));if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
+"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b)g=document.createElement("canvas"),f.map=new THREE.Texture(g),f.map.sourceFile=a.mapDiffuse,e(f.map,b+"/"+a.mapDiffuse);else if(a.colorDiffuse)g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
+255<<8)+a.colorDiffuse[2]*255,f.color=g,f.opacity=a.transparency;else if(a.DbgColor)f.color=a.DbgColor;if(a.mapLightmap&&b)g=document.createElement("canvas"),f.lightMap=new THREE.Texture(g),f.lightMap.sourceFile=a.mapLightmap,e(f.lightMap,b+"/"+a.mapLightmap);return new THREE[d](f)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
+THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,e=a.callback,d=a.texture_path?a.texture_path:this.extractUrlbase(c),a=new Worker(c);a.onmessage=function(a){b.createModel(a.data,e,d);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var e=new THREE.Geometry,d=a.scale!==void 0?1/a.scale:1;this.init_materials(e,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,d,h,k,l,m,n,o,u,t,v,x,w,p,y=a.faces;m=a.vertices;var z=a.normals,C=a.colors,D=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&D++;for(b=0;b<D;b++)e.faceUvs[b]=[],e.faceVertexUvs[b]=[];k=0;for(l=m.length;k<l;)n=new THREE.Vertex,n.position.x=m[k++]*c,n.position.y=
+m[k++]*c,n.position.z=m[k++]*c,e.vertices.push(n);k=0;for(l=y.length;k<l;){c=y[k++];m=c&1;h=c&2;b=c&4;d=c&8;o=c&16;n=c&32;t=c&64;c&=128;m?(v=new THREE.Face4,v.a=y[k++],v.b=y[k++],v.c=y[k++],v.d=y[k++],m=4):(v=new THREE.Face3,v.a=y[k++],v.b=y[k++],v.c=y[k++],m=3);if(h)h=y[k++],v.materials=e.materials[h];h=e.faces.length;if(b)for(b=0;b<D;b++)x=a.uvs[b],u=y[k++],p=x[u*2],u=x[u*2+1],e.faceUvs[b][h]=new THREE.UV(p,u);if(d)for(b=0;b<D;b++){x=a.uvs[b];w=[];for(d=0;d<m;d++)u=y[k++],p=x[u*2],u=x[u*2+1],w[d]=
+new THREE.UV(p,u);e.faceVertexUvs[b][h]=w}if(o)o=y[k++]*3,d=new THREE.Vector3,d.x=z[o++],d.y=z[o++],d.z=z[o],v.normal=d;if(n)for(b=0;b<m;b++)o=y[k++]*3,d=new THREE.Vector3,d.x=z[o++],d.y=z[o++],d.z=z[o],v.vertexNormals.push(d);if(t)n=y[k++],n=new THREE.Color(C[n]),v.color=n;if(c)for(b=0;b<m;b++)n=y[k++],n=new THREE.Color(C[n]),v.vertexColors.push(n);e.faces.push(v)}}})(d);(function(){var c,b,d,h;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)d=a.skinWeights[c],h=a.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(d,
+h,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)d=a.skinIndices[c],h=a.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(d,h,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,d,h,k,l,m,n,o,u;b=0;for(d=a.morphTargets.length;b<d;b++){e.morphTargets[b]={};e.morphTargets[b].name=a.morphTargets[b].name;e.morphTargets[b].vertices=[];o=e.morphTargets[b].vertices;u=a.morphTargets[b].vertices;h=0;for(k=u.length;h<k;h+=3)l=u[h]*c,m=u[h+1]*
+c,n=u[h+2]*c,o.push(new THREE.Vertex(new THREE.Vector3(l,m,n)))}}if(a.morphColors!==void 0){b=0;for(d=a.morphColors.length;b<d;b++){e.morphColors[b]={};e.morphColors[b].name=a.morphColors[b].name;e.morphColors[b].colors=[];k=e.morphColors[b].colors;l=a.morphColors[b].colors;c=0;for(h=l.length;c<h;c+=3)m=new THREE.Color(16755200),m.setRGB(l[c],l[c+1],l[c+2]),k.push(m)}}})(d);(function(){if(a.edges!==void 0){var c,b,d;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],d=a.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[b],
+e.vertices[d],b,d))}})();e.computeCentroids();e.computeFaceNormals();b(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
+THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),d=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,d,e,f)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
+b.postMessage(a)},loadAjaxBuffers:function(a,b,c,e,d,f){var g=new XMLHttpRequest,j=e+"/"+a,h=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,c,d,b):alert("Couldn't load ["+j+"] ["+g.status+"]"):g.readyState==3?f&&(h==0&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):g.readyState==2&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",j,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
+g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,c,e){var d=function(c){function b(a,c){var e=l(a,c),d=l(a,c+1),f=l(a,c+2),g=l(a,c+3),h=(g<<1&255|f>>7)-127;e|=(f&127)<<16|d<<8;if(e==0&&h==-127)return 0;return(1-2*(g>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,h)}function d(a,c){var b=l(a,c),e=l(a,c+1),f=l(a,c+2);return(l(a,c+3)<<24)+(f<<16)+(e<<8)+b}function h(a,c){var b=l(a,c);return(l(a,c+1)<<8)+b}function k(a,c){var b=l(a,c);return b>127?b-256:b}function l(a,
+c){return a.charCodeAt(c)&255}function m(c){var b,e,f;b=d(a,c);e=d(a,c+C);f=d(a,c+D);c=h(a,c+E);THREE.BinaryLoader.prototype.f3(x,b,e,f,c)}function n(c){var b,e,f,g,k,l;b=d(a,c);e=d(a,c+C);f=d(a,c+D);g=h(a,c+E);k=d(a,c+F);l=d(a,c+B);c=d(a,c+J);THREE.BinaryLoader.prototype.f3n(x,y,b,e,f,g,k,l,c)}function o(c){var b,e,f,g;b=d(a,c);e=d(a,c+L);f=d(a,c+G);g=d(a,c+M);c=h(a,c+H);THREE.BinaryLoader.prototype.f4(x,b,e,f,g,c)}function u(c){var b,e,f,g,k,l,m,n;b=d(a,c);e=d(a,c+L);f=d(a,c+G);g=d(a,c+M);k=h(a,
+c+H);l=d(a,c+A);m=d(a,c+I);n=d(a,c+K);c=d(a,c+N);THREE.BinaryLoader.prototype.f4n(x,y,b,e,f,g,k,l,m,n,c)}function t(c){var b,e;b=d(a,c);e=d(a,c+P);c=d(a,c+Q);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[e*2],z[e*2+1],z[c*2],z[c*2+1])}function v(c){var b,e,f;b=d(a,c);e=d(a,c+R);f=d(a,c+X);c=d(a,c+Y);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[e*2],z[e*2+1],z[f*2],z[f*2+1],z[c*2],z[c*2+1])}var x=this,w=0,p,y=[],z=[],C,D,E,F,B,J,L,G,M,H,A,I,K,N,P,Q,
+R,X,Y,S,T,U,V,W,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,c);p={signature:a.substr(w,8),header_bytes:l(a,w+8),vertex_coordinate_bytes:l(a,w+9),normal_coordinate_bytes:l(a,w+10),uv_coordinate_bytes:l(a,w+11),vertex_index_bytes:l(a,w+12),normal_index_bytes:l(a,w+13),uv_index_bytes:l(a,w+14),material_index_bytes:l(a,w+15),nvertices:d(a,w+16),nnormals:d(a,w+16+4),nuvs:d(a,w+16+8),ntri_flat:d(a,w+16+12),ntri_smooth:d(a,w+16+16),ntri_flat_uv:d(a,w+16+20),ntri_smooth_uv:d(a,w+
+16+24),nquad_flat:d(a,w+16+28),nquad_smooth:d(a,w+16+32),nquad_flat_uv:d(a,w+16+36),nquad_smooth_uv:d(a,w+16+40)};w+=p.header_bytes;C=p.vertex_index_bytes;D=p.vertex_index_bytes*2;E=p.vertex_index_bytes*3;F=p.vertex_index_bytes*3+p.material_index_bytes;B=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;J=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes;G=p.vertex_index_bytes*2;M=p.vertex_index_bytes*3;H=p.vertex_index_bytes*4;A=p.vertex_index_bytes*
 4+p.material_index_bytes;I=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;K=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;N=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;P=p.uv_index_bytes;Q=p.uv_index_bytes*2;R=p.uv_index_bytes;X=p.uv_index_bytes*2;Y=p.uv_index_bytes*3;c=p.vertex_index_bytes*3+p.material_index_bytes;O=p.vertex_index_bytes*4+p.material_index_bytes;S=p.ntri_flat*c;T=p.ntri_smooth*(c+p.normal_index_bytes*3);U=p.ntri_flat_uv*
-(c+p.uv_index_bytes*3);V=p.ntri_smooth_uv*(c+p.normal_index_bytes*3+p.uv_index_bytes*3);W=p.nquad_flat*O;c=p.nquad_smooth*(O+p.normal_index_bytes*4);O=p.nquad_flat_uv*(O+p.uv_index_bytes*4);w+=function(c){for(var d,e,f,h=p.vertex_coordinate_bytes*3,j=c+p.nvertices*h;c<j;c+=h)d=b(a,c),e=b(a,c+p.vertex_coordinate_bytes),f=b(a,c+p.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,d,e,f);return p.nvertices*h}(w);w+=function(c){for(var b,d,e,f=p.normal_coordinate_bytes*3,g=c+p.nnormals*f;c<g;c+=
-f)b=k(a,c),d=k(a,c+p.normal_coordinate_bytes),e=k(a,c+p.normal_coordinate_bytes*2),y.push(b/127,d/127,e/127);return p.nnormals*f}(w);w+=function(c){for(var d,e,f=p.uv_coordinate_bytes*2,h=c+p.nuvs*f;c<h;c+=f)d=b(a,c),e=b(a,c+p.uv_coordinate_bytes),z.push(d,e);return p.nuvs*f}(w);S=w+S;T=S+T;U=T+U;V=U+V;W=V+W;c=W+c;O=c+O;(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes,d=b+p.uv_index_bytes*3,e=a+p.ntri_flat_uv*d;for(c=a;c<e;c+=d)m(c),v(c+b);return e-a})(T);(function(a){var c,b=p.vertex_index_bytes*
-3+p.material_index_bytes+p.normal_index_bytes*3,d=b+p.uv_index_bytes*3,e=a+p.ntri_smooth_uv*d;for(c=a;c<e;c+=d)n(c),v(c+b);return e-a})(U);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,d=b+p.uv_index_bytes*4,e=a+p.nquad_flat_uv*d;for(c=a;c<e;c+=d)o(c),u(c+b);return e-a})(c);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,d=b+p.uv_index_bytes*4,e=a+p.nquad_smooth_uv*d;for(c=a;c<e;c+=d)t(c),u(c+b);return e-a})(O);(function(a){var c,b=p.vertex_index_bytes*
-3+p.material_index_bytes,d=a+p.ntri_flat*b;for(c=a;c<d;c+=b)m(c);return d-a})(w);(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*3,d=a+p.ntri_smooth*b;for(c=a;c<d;c+=b)n(c);return d-a})(S);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,d=a+p.nquad_flat*b;for(c=a;c<d;c+=b)o(c);return d-a})(V);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,d=a+p.nquad_smooth*b;for(c=a;c<d;c+=b)t(c);return d-a})(W);
-this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},f3:function(a,b,c,d,e){a.faces.push(new THREE.Face3(b,c,d,null,null,a.materials[e]))},f4:function(a,b,c,d,e,f){a.faces.push(new THREE.Face4(b,c,d,e,null,null,a.materials[f]))},f3n:function(a,b,c,d,e,f,g,j,h){var f=a.materials[f],k=b[j*3],l=b[j*3+1],j=b[j*3+2],m=b[h*3],n=b[h*3+1],h=b[h*3+2];a.faces.push(new THREE.Face3(c,
-d,e,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(k,l,j),new THREE.Vector3(m,n,h)],null,f))},f4n:function(a,b,c,d,e,f,g,j,h,k,l){var g=a.materials[g],m=b[h*3],n=b[h*3+1],h=b[h*3+2],o=b[k*3],t=b[k*3+1],k=b[k*3+2],v=b[l*3],u=b[l*3+1],l=b[l*3+2];a.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(m,n,h),new THREE.Vector3(o,t,k),new THREE.Vector3(v,u,l)],null,g))},uv3:function(a,b,c,d,e,f,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(d,
-e));j.push(new THREE.UV(f,g));a.push(j)},uv4:function(a,b,c,d,e,f,g,j,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));a.push(k)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,b){var c=this,d=new Worker(a);d.postMessage(0);var e=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,c){return c=="relativeToHTML"?a:e+"/"+a}function j(){for(o in B.objects)if(!A.objects[o])if(w=B.objects[o],w.geometry!==void 0){if(C=A.geometries[w.geometry]){F=[];for(N=0;N<w.materials.length;N++)F[N]=A.materials[w.materials[N]];p=w.position;r=w.rotation;q=w.quaternion;s=w.scale;q=0;F.length==0&&(F[0]=new THREE.MeshFaceMaterial);
+(c+p.uv_index_bytes*3);V=p.ntri_smooth_uv*(c+p.normal_index_bytes*3+p.uv_index_bytes*3);W=p.nquad_flat*O;c=p.nquad_smooth*(O+p.normal_index_bytes*4);O=p.nquad_flat_uv*(O+p.uv_index_bytes*4);w+=function(c){for(var e,d,f,h=p.vertex_coordinate_bytes*3,j=c+p.nvertices*h;c<j;c+=h)e=b(a,c),d=b(a,c+p.vertex_coordinate_bytes),f=b(a,c+p.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,e,d,f);return p.nvertices*h}(w);w+=function(c){for(var b,e,d,f=p.normal_coordinate_bytes*3,g=c+p.nnormals*f;c<g;c+=
+f)b=k(a,c),e=k(a,c+p.normal_coordinate_bytes),d=k(a,c+p.normal_coordinate_bytes*2),y.push(b/127,e/127,d/127);return p.nnormals*f}(w);w+=function(c){for(var e,d,f=p.uv_coordinate_bytes*2,h=c+p.nuvs*f;c<h;c+=f)e=b(a,c),d=b(a,c+p.uv_coordinate_bytes),z.push(e,d);return p.nuvs*f}(w);S=w+S;T=S+T;U=T+U;V=U+V;W=V+W;c=W+c;O=c+O;(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes,e=b+p.uv_index_bytes*3,d=a+p.ntri_flat_uv*e;for(c=a;c<d;c+=e)m(c),t(c+b);return d-a})(T);(function(a){var c,b=p.vertex_index_bytes*
+3+p.material_index_bytes+p.normal_index_bytes*3,e=b+p.uv_index_bytes*3,d=a+p.ntri_smooth_uv*e;for(c=a;c<d;c+=e)n(c),t(c+b);return d-a})(U);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,e=b+p.uv_index_bytes*4,d=a+p.nquad_flat_uv*e;for(c=a;c<d;c+=e)o(c),v(c+b);return d-a})(c);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,e=b+p.uv_index_bytes*4,d=a+p.nquad_smooth_uv*e;for(c=a;c<d;c+=e)u(c),v(c+b);return d-a})(O);(function(a){var c,b=p.vertex_index_bytes*
+3+p.material_index_bytes,e=a+p.ntri_flat*b;for(c=a;c<e;c+=b)m(c);return e-a})(w);(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*3,e=a+p.ntri_smooth*b;for(c=a;c<e;c+=b)n(c);return e-a})(S);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,e=a+p.nquad_flat*b;for(c=a;c<e;c+=b)o(c);return e-a})(V);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,e=a+p.nquad_smooth*b;for(c=a;c<e;c+=b)u(c);return e-a})(W);
+this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;b(new d(c))},v:function(a,b,c,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))},f3:function(a,b,c,e,d){a.faces.push(new THREE.Face3(b,c,e,null,null,a.materials[d]))},f4:function(a,b,c,e,d,f){a.faces.push(new THREE.Face4(b,c,e,d,null,null,a.materials[f]))},f3n:function(a,b,c,e,d,f,g,j,h){var f=a.materials[f],k=b[j*3],l=b[j*3+1],j=b[j*3+2],m=b[h*3],n=b[h*3+1],h=b[h*3+2];a.faces.push(new THREE.Face3(c,
+e,d,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(k,l,j),new THREE.Vector3(m,n,h)],null,f))},f4n:function(a,b,c,e,d,f,g,j,h,k,l){var g=a.materials[g],m=b[h*3],n=b[h*3+1],h=b[h*3+2],o=b[k*3],u=b[k*3+1],k=b[k*3+2],t=b[l*3],v=b[l*3+1],l=b[l*3+2];a.faces.push(new THREE.Face4(c,e,d,f,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(m,n,h),new THREE.Vector3(o,u,k),new THREE.Vector3(t,v,l)],null,g))},uv3:function(a,b,c,e,d,f,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(e,
+d));j.push(new THREE.UV(f,g));a.push(j)},uv4:function(a,b,c,e,d,f,g,j,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(e,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));a.push(k)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
+THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var d=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:d+"/"+a}function j(){for(o in B.objects)if(!A.objects[o])if(w=B.objects[o],w.geometry!==void 0){if(C=A.geometries[w.geometry]){F=[];for(N=0;N<w.materials.length;N++)F[N]=A.materials[w.materials[N]];p=w.position;r=w.rotation;q=w.quaternion;s=w.scale;q=0;F.length==0&&(F[0]=new THREE.MeshFaceMaterial);
 F.length>1&&(F=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,F);object.name=o;object.position.set(p[0],p[1],p[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;A.scene.addObject(object);A.objects[o]=object;if(w.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);A.scene.collisions.colliders.push(a)}if(w.castsShadow)a=new THREE.ShadowVolume(C),A.scene.addChild(a),
 a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}}else p=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(p[0],p[1],p[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,A.scene.addObject(object),
-A.objects[o]=object,A.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}function h(a){return function(b){A.geometries[a]=b;j();L-=1;c.onLoadComplete();l()}}function k(a){return function(c){A.geometries[a]=c}}function l(){c.callbackProgress({totalModels:M,totalTextures:H,loadedModels:M-L,loadedTextures:H-G},A);c.onLoadProgress();L==0&&G==0&&b(A)}var m,n,o,t,v,u,x,w,p,y,z,C,D,E,F,B,J,L,G,M,H,A;B=a.data;a=new THREE.BinaryLoader;J=new THREE.JSONLoader;
+A.objects[o]=object,A.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}function h(a){return function(b){A.geometries[a]=b;j();L-=1;c.onLoadComplete();l()}}function k(a){return function(c){A.geometries[a]=c}}function l(){c.callbackProgress({totalModels:M,totalTextures:H,loadedModels:M-L,loadedTextures:H-G},A);c.onLoadProgress();L==0&&G==0&&b(A)}var m,n,o,u,t,v,x,w,p,y,z,C,D,E,F,B,J,L,G,M,H,A;B=a.data;a=new THREE.BinaryLoader;J=new THREE.JSONLoader;
 G=L=0;A={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var I=!1;for(o in B.objects)if(w=B.objects[o],w.meshCollider){I=!0;break}if(I)A.scene.collisions=new THREE.CollisionSystem;if(B.transform){I=B.transform.position;y=B.transform.rotation;var K=B.transform.scale;I&&A.scene.position.set(I[0],I[1],I[2]);y&&A.scene.rotation.set(y[0],y[1],y[2]);K&&A.scene.scale.set(K[0],K[1],K[2]);(I||y||K)&&A.scene.updateMatrix()}I=function(){G-=
-1;l();c.onLoadComplete()};for(v in B.cameras){y=B.cameras[v];if(y.type=="perspective")D=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far);p=y.position;y=y.target;D.position.set(p[0],p[1],p[2]);D.target.position.set(y[0],y[1],y[2]);A.cameras[v]=D}for(t in B.lights){v=B.lights[t];D=v.color!==void 0?v.color:16777215;y=v.intensity!==void 0?v.intensity:1;if(v.type=="directional")p=
-v.direction,light=new THREE.DirectionalLight(D,y),light.position.set(p[0],p[1],p[2]),light.position.normalize();else if(v.type=="point")p=v.position,light=new THREE.PointLight(D,y),light.position.set(p[0],p[1],p[2]);A.scene.addLight(light);A.lights[t]=light}for(u in B.fogs)t=B.fogs[u],t.type=="linear"?E=new THREE.Fog(0,t.near,t.far):t.type=="exp2"&&(E=new THREE.FogExp2(0,t.density)),y=t.color,E.color.setRGB(y[0],y[1],y[2]),A.fogs[u]=E;if(A.cameras&&B.defaults.camera)A.currentCamera=A.cameras[B.defaults.camera];
-if(A.fogs&&B.defaults.fog)A.scene.fog=A.fogs[B.defaults.fog];y=B.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(y[0],y[1],y[2]);A.bgColorAlpha=B.defaults.bgalpha;for(m in B.geometries)if(u=B.geometries[m],u.type=="bin_mesh"||u.type=="ascii_mesh")L+=1,c.onLoadStart();M=L;for(m in B.geometries)u=B.geometries[m],u.type=="cube"?(C=new THREE.Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),A.geometries[m]=C):u.type=="plane"?(C=new THREE.Plane(u.width,
-u.height,u.segmentsWidth,u.segmentsHeight),A.geometries[m]=C):u.type=="sphere"?(C=new THREE.Sphere(u.radius,u.segmentsWidth,u.segmentsHeight),A.geometries[m]=C):u.type=="cylinder"?(C=new THREE.Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),A.geometries[m]=C):u.type=="torus"?(C=new THREE.Torus(u.radius,u.tube,u.segmentsR,u.segmentsT),A.geometries[m]=C):u.type=="icosahedron"?(C=new THREE.Icosahedron(u.subdivisions),A.geometries[m]=C):u.type=="bin_mesh"?a.load({model:d(u.url,
-B.urlBaseType),callback:h(m)}):u.type=="ascii_mesh"?J.load({model:d(u.url,B.urlBaseType),callback:h(m)}):u.type=="embedded_mesh"&&(u=B.embeds[u.id])&&J.createModel(u,k(m),"");for(x in B.textures)if(m=B.textures[x],m.url instanceof Array){G+=m.url.length;for(a=0;a<m.url.length;a++)c.onLoadStart()}else G+=1,c.onLoadStart();H=G;for(x in B.textures){m=B.textures[x];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];if(m.url instanceof Array){for(var a=[],N=0;N<m.url.length;N++)a[N]=
-d(m.url[N],B.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,m.mapping,I)}else{a=THREE.ImageUtils.loadTexture(d(m.url,B.urlBaseType),m.mapping,I);if(THREE[m.minFilter]!=void 0)a.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)a.magFilter=THREE[m.magFilter]}A.textures[x]=a}for(n in B.materials){x=B.materials[n];for(z in x.parameters)if(z=="envMap"||z=="map"||z=="lightMap")x.parameters[z]=A.textures[x.parameters[z]];else if(z=="shading")x.parameters[z]=x.parameters[z]=="flat"?THREE.FlatShading:
-THREE.SmoothShading;else if(z=="blending")x.parameters[z]=THREE[x.parameters[z]]?THREE[x.parameters[z]]:THREE.NormalBlending;else if(z=="combine")x.parameters[z]=x.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z=="vertexColors")if(x.parameters[z]=="face")x.parameters[z]=THREE.FaceColors;else if(x.parameters[z])x.parameters[z]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=!0;x=new THREE[x.type](x.parameters);
-A.materials[n]=x}j();c.callbackSync(A)}}};
+1;l();c.onLoadComplete()};for(t in B.cameras){y=B.cameras[t];if(y.type=="perspective")D=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far);p=y.position;y=y.target;D.position.set(p[0],p[1],p[2]);D.target.position.set(y[0],y[1],y[2]);A.cameras[t]=D}for(u in B.lights){t=B.lights[u];D=t.color!==void 0?t.color:16777215;y=t.intensity!==void 0?t.intensity:1;if(t.type=="directional")p=
+t.direction,light=new THREE.DirectionalLight(D,y),light.position.set(p[0],p[1],p[2]),light.position.normalize();else if(t.type=="point")p=t.position,light=new THREE.PointLight(D,y),light.position.set(p[0],p[1],p[2]);A.scene.addLight(light);A.lights[u]=light}for(v in B.fogs)u=B.fogs[v],u.type=="linear"?E=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(E=new THREE.FogExp2(0,u.density)),y=u.color,E.color.setRGB(y[0],y[1],y[2]),A.fogs[v]=E;if(A.cameras&&B.defaults.camera)A.currentCamera=A.cameras[B.defaults.camera];
+if(A.fogs&&B.defaults.fog)A.scene.fog=A.fogs[B.defaults.fog];y=B.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(y[0],y[1],y[2]);A.bgColorAlpha=B.defaults.bgalpha;for(m in B.geometries)if(v=B.geometries[m],v.type=="bin_mesh"||v.type=="ascii_mesh")L+=1,c.onLoadStart();M=L;for(m in B.geometries)v=B.geometries[m],v.type=="cube"?(C=new THREE.CubeGeometry(v.width,v.height,v.depth,v.segmentsWidth,v.segmentsHeight,v.segmentsDepth,null,v.flipped,v.sides),A.geometries[m]=C):v.type=="plane"?(C=
+new THREE.PlaneGeometry(v.width,v.height,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="sphere"?(C=new THREE.SphereGeometry(v.radius,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="cylinder"?(C=new THREE.CylinderGeometry(v.numSegs,v.topRad,v.botRad,v.height,v.topOffset,v.botOffset),A.geometries[m]=C):v.type=="torus"?(C=new THREE.TorusGeometry(v.radius,v.tube,v.segmentsR,v.segmentsT),A.geometries[m]=C):v.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(v.subdivisions),
+A.geometries[m]=C):v.type=="bin_mesh"?a.load({model:e(v.url,B.urlBaseType),callback:h(m)}):v.type=="ascii_mesh"?J.load({model:e(v.url,B.urlBaseType),callback:h(m)}):v.type=="embedded_mesh"&&(v=B.embeds[v.id])&&J.createModel(v,k(m),"");for(x in B.textures)if(m=B.textures[x],m.url instanceof Array){G+=m.url.length;for(a=0;a<m.url.length;a++)c.onLoadStart()}else G+=1,c.onLoadStart();H=G;for(x in B.textures){m=B.textures[x];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];
+if(m.url instanceof Array){for(var a=[],N=0;N<m.url.length;N++)a[N]=e(m.url[N],B.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,m.mapping,I)}else{a=THREE.ImageUtils.loadTexture(e(m.url,B.urlBaseType),m.mapping,I);if(THREE[m.minFilter]!=void 0)a.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)a.magFilter=THREE[m.magFilter]}A.textures[x]=a}for(n in B.materials){x=B.materials[n];for(z in x.parameters)if(z=="envMap"||z=="map"||z=="lightMap")x.parameters[z]=A.textures[x.parameters[z]];else if(z==
+"shading")x.parameters[z]=x.parameters[z]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(z=="blending")x.parameters[z]=THREE[x.parameters[z]]?THREE[x.parameters[z]]:THREE.NormalBlending;else if(z=="combine")x.parameters[z]=x.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z=="vertexColors")if(x.parameters[z]=="face")x.parameters[z]=THREE.FaceColors;else if(x.parameters[z])x.parameters[z]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<
+1)x.parameters.transparent=!0;x=new THREE[x.type](x.parameters);A.materials[n]=x}j();c.callbackSync(A)}}};
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j+g*this.delta;b[f+1]=h;b[f+2]=k;e[f]=this.lerp(l[a],l[a+3],g);e[f+1]=this.lerp(l[a+1],l[a+4],g);e[f+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h+g*this.delta;b[f+
-2]=k;b=a+this.yd*3;e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.VIntZ=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h;b[f+2]=k+g*this.delta;b=a+this.zd*3;e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
-this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,f,g,j){var h=f+1,k=f+this.yd,l=f+this.zd,m=h+this.yd,n=h+this.zd,o=f+this.yd+this.zd,t=h+this.yd+this.zd,v=0,u=this.field[f],x=this.field[h],w=this.field[k],p=this.field[m],y=this.field[l],z=this.field[n],C=this.field[o],D=this.field[t];u<g&&(v|=1);x<g&&(v|=2);w<g&&(v|=8);p<g&&(v|=4);y<g&&(v|=16);z<g&&(v|=32);C<g&&(v|=128);D<g&&(v|=64);var E=THREE.edgeTable[v];if(E==0)return 0;var F=this.delta,
-B=a+F,J=b+F,F=e+F;E&1&&(this.compNorm(f),this.compNorm(h),this.VIntX(f*3,this.vlist,this.nlist,0,g,a,b,e,u,x));E&2&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,3,g,B,b,e,x,p));E&4&&(this.compNorm(k),this.compNorm(m),this.VIntX(k*3,this.vlist,this.nlist,6,g,a,J,e,w,p));E&8&&(this.compNorm(f),this.compNorm(k),this.VIntY(f*3,this.vlist,this.nlist,9,g,a,b,e,u,w));E&16&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,12,g,a,b,F,y,z));E&32&&(this.compNorm(n),
-this.compNorm(t),this.VIntY(n*3,this.vlist,this.nlist,15,g,B,b,F,z,D));E&64&&(this.compNorm(o),this.compNorm(t),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,J,F,C,D));E&128&&(this.compNorm(l),this.compNorm(o),this.VIntY(l*3,this.vlist,this.nlist,21,g,a,b,F,y,C));E&256&&(this.compNorm(f),this.compNorm(l),this.VIntZ(f*3,this.vlist,this.nlist,24,g,a,b,e,u,y));E&512&&(this.compNorm(h),this.compNorm(n),this.VIntZ(h*3,this.vlist,this.nlist,27,g,B,b,e,x,z));E&1024&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*
-3,this.vlist,this.nlist,30,g,B,J,e,p,D));E&2048&&(this.compNorm(k),this.compNorm(o),this.VIntZ(k*3,this.vlist,this.nlist,33,g,a,J,e,w,C));v<<=4;for(g=f=0;THREE.triTable[v+g]!=-1;)a=v+g,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],j),g+=3,f++;return f};this.posnormtriv=function(a,b,e,f,g,j){var h=this.count*3;this.positionArray[h]=a[e];this.positionArray[h+1]=a[e+1];this.positionArray[h+2]=a[e+2];this.positionArray[h+3]=a[f];this.positionArray[h+
-4]=a[f+1];this.positionArray[h+5]=a[f+2];this.positionArray[h+6]=a[g];this.positionArray[h+7]=a[g+1];this.positionArray[h+8]=a[g+2];this.normalArray[h]=b[e];this.normalArray[h+1]=b[e+1];this.normalArray[h+2]=b[e+2];this.normalArray[h+3]=b[f];this.normalArray[h+4]=b[f+1];this.normalArray[h+5]=b[f+2];this.normalArray[h+6]=b[g];this.normalArray[h+7]=b[g+1];this.normalArray[h+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,f,g){var j=this.size*Math.sqrt(f/g),h=e*this.size,k=b*this.size,l=a*this.size,m=Math.floor(h-j);m<1&&(m=1);h=Math.floor(h+j);h>this.size-1&&(h=this.size-1);var n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var o=Math.floor(l-j);o<1&&(o=1);j=Math.floor(l+j);j>this.size-1&&(j=this.size-
-1);for(var t,v,u,x,w,p;m<h;m++){l=this.size2*m;v=m/this.size-e;w=v*v;for(v=n;v<k;v++){u=l+this.size*v;t=v/this.size-b;p=t*t;for(t=o;t<j;t++)x=t/this.size-a,x=f/(1.0E-6+x*x+p+w)-g,x>0&&(this.field[u+t]+=x)}}};this.addPlaneX=function(a,b){var e,f,g,j,h,k=this.size,l=this.yd,m=this.zd,n=this.field,o=k*Math.sqrt(a/b);o>k&&(o=k);for(e=0;e<o;e++)if(f=e/k,f*=f,j=a/(1.0E-4+f)-b,j>0)for(f=0;f<k;f++){h=e+f*l;for(g=0;g<k;g++)n[m*g+h]+=j}};this.addPlaneY=function(a,b){var e,f,g,j,h,k,l=this.size,m=this.yd,n=
-this.zd,o=this.field,t=l*Math.sqrt(a/b);t>l&&(t=l);for(f=0;f<t;f++)if(e=f/l,e*=e,j=a/(1.0E-4+e)-b,j>0){h=f*m;for(e=0;e<l;e++){k=h+e;for(g=0;g<l;g++)o[n*g+k]+=j}}};this.addPlaneZ=function(a,b){var e,f,g,j,h,k;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(e=g/size,e*=e,j=a/(1.0E-4+e)-b,j>0){h=zd*g;for(f=0;f<size;f++){k=h+f*yd;for(e=0;e<size;e++)field[k+e]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
-3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,e,f,g,j,h,k,l,m,n=this.size-2;for(g=1;g<n;g++){m=this.size2*g;k=(g-this.halfsize)/this.halfsize;for(f=1;f<n;f++){l=m+this.size*f;h=(f-this.halfsize)/this.halfsize;for(e=1;e<n;e++)j=(e-this.halfsize)/this.halfsize,b=l+e,this.polygonize(j,h,k,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(f){var g,j,h,k,l,m,n,o;for(g=0;g<f.count;g++)n=g*3,l=n+1,o=n+2,j=f.positionArray[n],
-h=f.positionArray[l],k=f.positionArray[o],m=new THREE.Vector3(j,h,k),j=f.normalArray[n],h=f.normalArray[l],k=f.normalArray[o],n=new THREE.Vector3(j,h,k),n.normalize(),l=new THREE.Vertex(m),b.vertices.push(l),e.push(n);nfaces=f.count/3;for(g=0;g<nfaces;g++)n=(a+g)*3,l=n+1,o=n+2,m=e[n],j=e[l],h=e[o],n=new THREE.Face3(n,l,o,[m,j,h]),b.faces.push(n);a+=nfaces;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,d){return a+(b-a)*d};this.VIntX=function(a,b,d,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j+g*this.delta;b[f+1]=h;b[f+2]=k;d[f]=this.lerp(l[a],l[a+3],g);d[f+1]=this.lerp(l[a+1],l[a+4],g);d[f+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,b,d,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h+g*this.delta;b[f+
+2]=k;b=a+this.yd*3;d[f]=this.lerp(l[a],l[b],g);d[f+1]=this.lerp(l[a+1],l[b+1],g);d[f+2]=this.lerp(l[a+2],l[b+2],g)};this.VIntZ=function(a,b,d,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h;b[f+2]=k+g*this.delta;b=a+this.zd*3;d[f]=this.lerp(l[a],l[b],g);d[f+1]=this.lerp(l[a+1],l[b+1],g);d[f+2]=this.lerp(l[a+2],l[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
+this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,d,f,g,j){var h=f+1,k=f+this.yd,l=f+this.zd,m=h+this.yd,n=h+this.zd,o=f+this.yd+this.zd,u=h+this.yd+this.zd,t=0,v=this.field[f],x=this.field[h],w=this.field[k],p=this.field[m],y=this.field[l],z=this.field[n],C=this.field[o],D=this.field[u];v<g&&(t|=1);x<g&&(t|=2);w<g&&(t|=8);p<g&&(t|=4);y<g&&(t|=16);z<g&&(t|=32);C<g&&(t|=128);D<g&&(t|=64);var E=THREE.edgeTable[t];if(E==0)return 0;var F=this.delta,
+B=a+F,J=b+F,F=d+F;E&1&&(this.compNorm(f),this.compNorm(h),this.VIntX(f*3,this.vlist,this.nlist,0,g,a,b,d,v,x));E&2&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,3,g,B,b,d,x,p));E&4&&(this.compNorm(k),this.compNorm(m),this.VIntX(k*3,this.vlist,this.nlist,6,g,a,J,d,w,p));E&8&&(this.compNorm(f),this.compNorm(k),this.VIntY(f*3,this.vlist,this.nlist,9,g,a,b,d,v,w));E&16&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,12,g,a,b,F,y,z));E&32&&(this.compNorm(n),
+this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,15,g,B,b,F,z,D));E&64&&(this.compNorm(o),this.compNorm(u),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,J,F,C,D));E&128&&(this.compNorm(l),this.compNorm(o),this.VIntY(l*3,this.vlist,this.nlist,21,g,a,b,F,y,C));E&256&&(this.compNorm(f),this.compNorm(l),this.VIntZ(f*3,this.vlist,this.nlist,24,g,a,b,d,v,y));E&512&&(this.compNorm(h),this.compNorm(n),this.VIntZ(h*3,this.vlist,this.nlist,27,g,B,b,d,x,z));E&1024&&(this.compNorm(m),this.compNorm(u),this.VIntZ(m*
+3,this.vlist,this.nlist,30,g,B,J,d,p,D));E&2048&&(this.compNorm(k),this.compNorm(o),this.VIntZ(k*3,this.vlist,this.nlist,33,g,a,J,d,w,C));t<<=4;for(g=f=0;THREE.triTable[t+g]!=-1;)a=t+g,b=a+1,d=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[d],j),g+=3,f++;return f};this.posnormtriv=function(a,b,d,f,g,j){var h=this.count*3;this.positionArray[h]=a[d];this.positionArray[h+1]=a[d+1];this.positionArray[h+2]=a[d+2];this.positionArray[h+3]=a[f];this.positionArray[h+
+4]=a[f+1];this.positionArray[h+5]=a[f+2];this.positionArray[h+6]=a[g];this.positionArray[h+7]=a[g+1];this.positionArray[h+8]=a[g+2];this.normalArray[h]=b[d];this.normalArray[h+1]=b[d+1];this.normalArray[h+2]=b[d+2];this.normalArray[h+3]=b[f];this.normalArray[h+4]=b[f+1];this.normalArray[h+5]=b[f+2];this.normalArray[h+6]=b[g];this.normalArray[h+7]=b[g+1];this.normalArray[h+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
+this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,d,f,g){var j=this.size*Math.sqrt(f/g),h=d*this.size,k=b*this.size,l=a*this.size,m=Math.floor(h-j);m<1&&(m=1);h=Math.floor(h+j);h>this.size-1&&(h=this.size-1);var n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var o=Math.floor(l-j);o<1&&(o=1);j=Math.floor(l+j);j>this.size-1&&(j=this.size-
+1);for(var u,t,v,x,w,p;m<h;m++){l=this.size2*m;t=m/this.size-d;w=t*t;for(t=n;t<k;t++){v=l+this.size*t;u=t/this.size-b;p=u*u;for(u=o;u<j;u++)x=u/this.size-a,x=f/(1.0E-6+x*x+p+w)-g,x>0&&(this.field[v+u]+=x)}}};this.addPlaneX=function(a,b){var d,f,g,j,h,k=this.size,l=this.yd,m=this.zd,n=this.field,o=k*Math.sqrt(a/b);o>k&&(o=k);for(d=0;d<o;d++)if(f=d/k,f*=f,j=a/(1.0E-4+f)-b,j>0)for(f=0;f<k;f++){h=d+f*l;for(g=0;g<k;g++)n[m*g+h]+=j}};this.addPlaneY=function(a,b){var d,f,g,j,h,k,l=this.size,m=this.yd,n=
+this.zd,o=this.field,u=l*Math.sqrt(a/b);u>l&&(u=l);for(f=0;f<u;f++)if(d=f/l,d*=d,j=a/(1.0E-4+d)-b,j>0){h=f*m;for(d=0;d<l;d++){k=h+d;for(g=0;g<l;g++)o[n*g+k]+=j}}};this.addPlaneZ=function(a,b){var d,f,g,j,h,k;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(d=g/size,d*=d,j=a/(1.0E-4+d)-b,j>0){h=zd*g;for(f=0;f<size;f++){k=h+f*yd;for(d=0;d<size;d++)field[k+d]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
+3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,d,f,g,j,h,k,l,m,n=this.size-2;for(g=1;g<n;g++){m=this.size2*g;k=(g-this.halfsize)/this.halfsize;for(f=1;f<n;f++){l=m+this.size*f;h=(f-this.halfsize)/this.halfsize;for(d=1;d<n;d++)j=(d-this.halfsize)/this.halfsize,b=l+d,this.polygonize(j,h,k,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,d=[];this.render(function(f){var g,j,h,k,l,m,n,o;for(g=0;g<f.count;g++)n=g*3,l=n+1,o=n+2,j=f.positionArray[n],
+h=f.positionArray[l],k=f.positionArray[o],m=new THREE.Vector3(j,h,k),j=f.normalArray[n],h=f.normalArray[l],k=f.normalArray[o],n=new THREE.Vector3(j,h,k),n.normalize(),l=new THREE.Vertex(m),b.vertices.push(l),d.push(n);nfaces=f.count/3;for(g=0;g<nfaces;g++)n=(a+g)*3,l=n+1,o=n+2,m=d[n],j=d[l],h=d[o],n=new THREE.Face3(n,l,o,[m,j,h]),b.faces.push(n);a+=nfaces;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
@@ -198,26 +201,26 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
-THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.Cylinder(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var d=Math.PI/2,e,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(e in THREE.Trident.defaultParams)a.hasOwnProperty(e)||(a[e]=THREE.Trident.defaultParams[e]);
-this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)e=b(a.xAxisColor),e.rotation.y=-d,e.position.x=a.length,this.addChild(e),e=b(a.yAxisColor),e.rotation.x=d,e.position.y=a.length,this.addChild(e),e=b(a.zAxisColor),e.rotation.y=Math.PI,e.position.z=a.length,this.addChild(e)};
+THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.CylinderGeometry(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var e=Math.PI/2,d,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(d in THREE.Trident.defaultParams)a.hasOwnProperty(d)||(a[d]=THREE.Trident.defaultParams[d]);
+this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)d=b(a.xAxisColor),d.rotation.y=-e,d.position.x=a.length,this.addChild(d),d=b(a.yAxisColor),d.rotation.x=e,d.position.y=a.length,this.addChild(d),d=b(a.zAxisColor),d.rotation.y=Math.PI,d.position.z=a.length,this.addChild(d)};
 THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b};THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0;this.normal=new THREE.Vector3};
 THREE.MeshCollider=function(a,b){this.mesh=a;this.box=b;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)};
-THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,d,e,f=0;b=0;for(c=this.colliders.length;b<c;b++)if(e=this.colliders[b],d=this.rayCast(a,e),d<Number.MAX_VALUE)e.distance=d,d>f?this.hits.push(e):this.hits.unshift(e),f=d;return this.hits};
-THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,b[c]);if(d.dist<Number.MAX_VALUE){b[c].distance=d.dist;b[c].faceIndex=d.faceIndex;break}c++}if(c>b.length)return null;return b[c]};
+THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,e,d,f=0;b=0;for(c=this.colliders.length;b<c;b++)if(d=this.colliders[b],e=this.rayCast(a,d),e<Number.MAX_VALUE)d.distance=e,e>f?this.hits.push(d):this.hits.unshift(d),f=e;return this.hits};
+THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.dist<Number.MAX_VALUE){b[c].distance=e.dist;b[c].faceIndex=e.faceIndex;break}c++}if(c>b.length)return null;return b[c]};
 THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)};
-THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),d=Number.MAX_VALUE,e,f=0;f<b.numFaces;f++){var g=b.mesh.geometry.faces[f],j=b.mesh.geometry.vertices[g.a].position,h=b.mesh.geometry.vertices[g.b].position,k=b.mesh.geometry.vertices[g.c].position,l=g instanceof THREE.Face4?b.mesh.geometry.vertices[g.d].position:null;g instanceof THREE.Face3?(g=this.rayTriangle(c,j,h,k,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize())):
-g instanceof THREE.Face4&&(g=this.rayTriangle(c,j,h,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()),g=this.rayTriangle(c,h,k,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:d,faceIndex:e}};
-THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,d,e,f){var g=THREE.CollisionSystem.__v1,j=THREE.CollisionSystem.__v2;f.set(0,0,0);g.sub(c,b);j.sub(d,c);f.cross(g,j);j=f.dot(a.direction);if(!(j<0))return Number.MAX_VALUE;g=f.dot(b)-f.dot(a.origin);if(!(g<=0))return Number.MAX_VALUE;if(!(g>=j*e))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-b.y,f=c.y-b.y,
-e=d.y-b.y,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y);b=f*d-c*e;if(b==0)return Number.MAX_VALUE;b=1/b;d=(a*d-j*e)*b;if(!(d>=0))return Number.MAX_VALUE;b*=f*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-d-b>=0))return Number.MAX_VALUE;return g};
-THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);c.multiplyVector3(d.origin);c.rotateAxis(d.direction);d.direction.normalize();return d};
-THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var d=0,e=0,f=0,g=0,j=0,h=0,k=!0;c.origin.x<b.min.x?(d=b.min.x-c.origin.x,d/=c.direction.x,k=!1,g=-1):c.origin.x>b.max.x&&(d=b.max.x-c.origin.x,d/=c.direction.x,k=!1,g=1);c.origin.y<b.min.y?(e=b.min.y-c.origin.y,e/=c.direction.y,k=!1,j=-1):c.origin.y>b.max.y&&(e=b.max.y-c.origin.y,e/=c.direction.y,
-k=!1,j=1);c.origin.z<b.min.z?(f=b.min.z-c.origin.z,f/=c.direction.z,k=!1,h=-1):c.origin.z>b.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,k=!1,h=1);if(k)return-1;k=0;e>d&&(k=1,d=e);f>d&&(k=2,d=f);switch(k){case 0:j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
-d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;b.normal.set(0,0,h)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),d=b.point.dot(b.normal);if(c<0)c=(d-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
-THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var d=c.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-d*d);if(c>=0)return Math.abs(d)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
+THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,d,f=0;f<b.numFaces;f++){var g=b.mesh.geometry.faces[f],j=b.mesh.geometry.vertices[g.a].position,h=b.mesh.geometry.vertices[g.b].position,k=b.mesh.geometry.vertices[g.c].position,l=g instanceof THREE.Face4?b.mesh.geometry.vertices[g.d].position:null;g instanceof THREE.Face3?(g=this.rayTriangle(c,j,h,k,e,this.collisionNormal),g<e&&(e=g,d=f,b.normal.copy(this.collisionNormal),b.normal.normalize())):
+g instanceof THREE.Face4&&(g=this.rayTriangle(c,j,h,l,e,this.collisionNormal),g<e&&(e=g,d=f,b.normal.copy(this.collisionNormal),b.normal.normalize()),g=this.rayTriangle(c,h,k,l,e,this.collisionNormal),g<e&&(e=g,d=f,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:e,faceIndex:d}};
+THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,e,d,f){var g=THREE.CollisionSystem.__v1,j=THREE.CollisionSystem.__v2;f.set(0,0,0);g.sub(c,b);j.sub(e,c);f.cross(g,j);j=f.dot(a.direction);if(!(j<0))return Number.MAX_VALUE;g=f.dot(b)-f.dot(a.origin);if(!(g<=0))return Number.MAX_VALUE;if(!(g>=j*d))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-b.y,f=c.y-b.y,
+d=e.y-b.y,j=j.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=j.x-b.x,f=c.x-b.x,d=e.x-b.x,j=j.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-b.x,f=c.x-b.x,d=e.x-b.x,j=j.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=j.x-b.x,f=c.x-b.x,d=e.x-b.x,j=j.y-b.y,c=c.y-b.y,e=e.y-b.y);b=f*e-c*d;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-j*d)*b;if(!(e>=0))return Number.MAX_VALUE;b*=f*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return g};
+THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e};
+THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,d=0,f=0,g=0,j=0,h=0,k=!0;c.origin.x<b.min.x?(e=b.min.x-c.origin.x,e/=c.direction.x,k=!1,g=-1):c.origin.x>b.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,k=!1,g=1);c.origin.y<b.min.y?(d=b.min.y-c.origin.y,d/=c.direction.y,k=!1,j=-1):c.origin.y>b.max.y&&(d=b.max.y-c.origin.y,d/=c.direction.y,
+k=!1,j=1);c.origin.z<b.min.z?(f=b.min.z-c.origin.z,f/=c.direction.z,k=!1,h=-1):c.origin.z>b.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,k=!1,h=1);if(k)return-1;k=0;d>e&&(k=1,e=d);f>e&&(k=2,e=f);switch(k){case 0:j=c.origin.y+c.direction.y*e;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*e;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
+e;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*e;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*e;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;b.normal.set(0,0,h)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
+THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var e=c.dot(a.direction.clone());if(e<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-e*e);if(c>=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
 THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b};
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
-THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,d=this.render,e=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var k=new THREE.Scene;k.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,d){c.call(b,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render=
-function(a,c){e.projectionMatrix=c.projectionMatrix;e.position.copy(c.position);e.target.position.copy(c.target.position);e.translateX(-10);f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(10);d.call(b,a,e,g,!0);d.call(b,a,f,j,!0);d.call(b,k,h)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer;
-THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,f,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,d){c.call(b,a,d);e=a/2;f=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;g.updateProjectionMatrix();
-g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,e,f);d.call(b,a,g);this.setViewport(e,0,e,f);d.call(b,a,j,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer;
+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,d=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,
+texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var k=
+new THREE.Scene;k.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,d){c.call(b,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render=function(a,c){d.projectionMatrix=c.projectionMatrix;d.position.copy(c.position);d.target.position.copy(c.target.position);d.translateX(-10);f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(10);e.call(b,a,d,g,!0);e.call(b,a,f,j,!0);e.call(b,k,h)}};
+if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,d,f,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);d=a/2;f=e};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;
+g.updateProjectionMatrix();g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,d,f);e.call(b,a,g);this.setViewport(d,0,d,f);e.call(b,a,j,!1)}};

+ 135 - 135
build/custom/ThreeWebGL.js

@@ -14,30 +14,30 @@ THREE.Vector4.prototype={set:function(b,d,e,f){this.x=b;this.y=d;this.z=e;this.w
 b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
 setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,d){this.x+=(b.x-this.x)*d;this.y+=(b.y-this.y)*d;this.z+=(b.z-this.z)*d;this.w+=(b.w-this.w)*d;return this}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
 THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var d,e,f=[];d=0;for(e=b.length;d<e;d++)f=f.concat(this.intersectObject(b[d]));f.sort(function(b,d){return b.distance-d.distance});return f},intersectObject:function(b){function d(b,d,e){var f;f=e.position.clone().subSelf(b).dot(d);if(f<0)return!1;b=b.clone().addSelf(d.clone().multiplyScalar(f));return e.position.distanceTo(b)}function e(b,d,e,f){var f=f.clone().subSelf(d),e=e.clone().subSelf(d),
-h=b.clone().subSelf(d),b=f.dot(f),d=f.dot(e),f=f.dot(h),g=e.dot(e),e=e.dot(h),h=1/(b*g-d*d),g=(g*f-d*e)*h,b=(b*e-d*f)*h;return g>0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var f=d(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=d(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,i,g,j,p,k,n,v,r,q,z=b.geometry,
-C=z.vertices,D=[],f=0;for(h=z.faces.length;f<h;f++)if(i=z.faces[f],r=this.origin.clone(),q=this.direction.clone(),k=b.matrixWorld,g=k.multiplyVector3(C[i.a].position.clone()),j=k.multiplyVector3(C[i.b].position.clone()),p=k.multiplyVector3(C[i.c].position.clone()),k=i instanceof THREE.Face4?k.multiplyVector3(C[i.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(i.normal.clone()),v=q.dot(n),b.doubleSided||(b.flipSided?v>0:v<0))if(n=n.dot((new THREE.Vector3).sub(g,r))/v,r=r.addSelf(q.multiplyScalar(n)),
+h=b.clone().subSelf(d),b=f.dot(f),d=f.dot(e),f=f.dot(h),g=e.dot(e),e=e.dot(h),h=1/(b*g-d*d),g=(g*f-d*e)*h,b=(b*e-d*f)*h;return g>0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var f=d(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=d(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,i,g,j,p,k,n,v,r,q,y=b.geometry,
+B=y.vertices,D=[],f=0;for(h=y.faces.length;f<h;f++)if(i=y.faces[f],r=this.origin.clone(),q=this.direction.clone(),k=b.matrixWorld,g=k.multiplyVector3(B[i.a].position.clone()),j=k.multiplyVector3(B[i.b].position.clone()),p=k.multiplyVector3(B[i.c].position.clone()),k=i instanceof THREE.Face4?k.multiplyVector3(B[i.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(i.normal.clone()),v=q.dot(n),b.doubleSided||(b.flipSided?v>0:v<0))if(n=n.dot((new THREE.Vector3).sub(g,r))/v,r=r.addSelf(q.multiplyScalar(n)),
 i instanceof THREE.Face3)e(r,g,j,p)&&(i={distance:this.origin.distanceTo(r),point:r,face:i,object:b},D.push(i));else if(i instanceof THREE.Face4&&(e(r,g,j,k)||e(r,j,p,k)))i={distance:this.origin.distanceTo(r),point:r,face:i,object:b},D.push(i);return D}else return[]}};
 THREE.Rectangle=function(){function b(){i=f-d;g=h-e}var d,e,f,h,i,g,j=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return g};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(g,i,n,v){j=!1;d=g;e=i;f=n;h=v;b()};this.addPoint=function(g,i){j?(j=!1,d=g,e=i,f=g,h=i):(d=d<g?d:g,e=e<i?e:i,f=f>g?f:g,h=h>i?h:i);b()};this.add3Points=
 function(g,i,n,v,r,q){j?(j=!1,d=g<n?g<r?g:r:n<r?n:r,e=i<v?i<q?i:q:v<q?v:q,f=g>n?g>r?g:r:n>r?n:r,h=i>v?i>q?i:q:v>q?v:q):(d=g<n?g<r?g<d?g:d:r<d?r:d:n<r?n<d?n:d:r<d?r:d,e=i<v?i<q?i<e?i:e:q<e?q:e:v<q?v<e?v:e:q<e?q:e,f=g>n?g>r?g>f?g:f:r>f?r:f:n>r?n>f?n:f:r>f?r:f,h=i>v?i>q?i>h?i:h:q>h?q:h:v>q?v>h?v:h:q>h?q:h);b()};this.addRectangle=function(g){j?(j=!1,d=g.getLeft(),e=g.getTop(),f=g.getRight(),h=g.getBottom()):(d=d<g.getLeft()?d:g.getLeft(),e=e<g.getTop()?e:g.getTop(),f=f>g.getRight()?f:g.getRight(),h=h>
 g.getBottom()?h:g.getBottom());b()};this.inflate=function(g){d-=g;e-=g;f+=g;h+=g;b()};this.minSelf=function(g){d=d>g.getLeft()?d:g.getLeft();e=e>g.getTop()?e:g.getTop();f=f<g.getRight()?f:g.getRight();h=h<g.getBottom()?h:g.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(d,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){j=!0;h=f=e=d=0;b()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]};
-THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};THREE.Matrix4=function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,z,C){this.set(b||1,d||0,e||0,f||0,h||0,i||1,g||0,j||0,p||0,k||0,n||1,v||0,r||0,q||0,z||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,z,C){this.n11=b;this.n12=d;this.n13=e;this.n14=f;this.n21=h;this.n22=i;this.n23=g;this.n24=j;this.n31=p;this.n32=k;this.n33=n;this.n34=v;this.n41=r;this.n42=q;this.n43=z;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var f=THREE.Matrix4.__v1,
+THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};THREE.Matrix4=function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,y,B){this.set(b||1,d||0,e||0,f||0,h||0,i||1,g||0,j||0,p||0,k||0,n||1,v||0,r||0,q||0,y||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,y,B){this.n11=b;this.n12=d;this.n13=e;this.n14=f;this.n21=h;this.n22=i;this.n23=g;this.n24=j;this.n31=p;this.n32=k;this.n33=n;this.n34=v;this.n41=r;this.n42=q;this.n43=y;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var f=THREE.Matrix4.__v1,
 h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,d).normalize();if(i.length()===0)i.z=1;f.cross(e,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(e,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,f=b.z,h=1/(this.n41*d+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*f+this.n14)*h;b.y=(this.n21*d+this.n22*e+this.n23*
 f+this.n24)*h;b.z=(this.n31*d+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var d=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*d+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*d+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*d+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*d+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var d=b.x,e=b.y,f=b.z;b.x=d*this.n11+e*this.n12+f*this.n13;b.y=d*this.n21+e*this.n22+f*this.n23;b.z=d*this.n31+e*this.n32+f*this.n33;b.normalize();
-return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,z=b.n41,C=b.n42,D=b.n43,y=b.n44,S=d.n11,Q=d.n12,L=d.n13,B=d.n14,x=d.n21,R=d.n22,
-J=d.n23,aa=d.n24,E=d.n31,$=d.n32,c=d.n33,ja=d.n34;this.n11=e*S+f*x+h*E;this.n12=e*Q+f*R+h*$;this.n13=e*L+f*J+h*c;this.n14=e*B+f*aa+h*ja+i;this.n21=g*S+j*x+p*E;this.n22=g*Q+j*R+p*$;this.n23=g*L+j*J+p*c;this.n24=g*B+j*aa+p*ja+k;this.n31=n*S+v*x+r*E;this.n32=n*Q+v*R+r*$;this.n33=n*L+v*J+r*c;this.n34=n*B+v*aa+r*ja+q;this.n41=z*S+C*x+D*E;this.n42=z*Q+C*R+D*$;this.n43=z*L+C*J+D*c;this.n44=z*B+C*aa+D*ja+y;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;
-e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=
-this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,i=this.n22,g=this.n23,j=this.n24,p=this.n31,k=this.n32,n=this.n33,v=this.n34,r=this.n41,q=this.n42,z=this.n43,C=this.n44;return f*g*k*r-e*j*k*r-f*i*n*r+d*j*n*r+e*i*v*r-d*g*v*r-f*g*p*q+e*j*p*q+f*h*n*q-b*j*n*q-e*h*v*q+b*g*v*q+f*i*p*z-d*j*p*z-f*h*k*z+b*j*k*z+d*h*v*z-b*i*v*z-e*i*p*C+d*g*p*C+e*h*k*C-b*g*k*C-d*h*n*C+b*i*n*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=
-this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
-this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=
-this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,0,1);return this},setScale:function(b,
-d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),f=Math.sin(d),h=1-e,i=b.x,g=b.y,j=b.z,p=h*i,k=h*g;this.set(p*
-i+e,p*g-f*j,p*j+f*g,0,p*g+f*j,k*g+e,k*j-f*i,0,p*j-f*g,k*j+f*i,h*j*j+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
-this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,e=b.y,f=b.z,b=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f),g=b*e,j=d*e;this.n11=h*i;this.n12=-h*f;this.n13=e;this.n21=j*i+b*f;this.n22=-j*f+b*i;this.n23=-d*h;this.n31=-g*i+d*f;this.n32=g*f+d*i;this.n33=b*h;return this},
-setRotationFromQuaternion:function(b){var d=b.x,e=b.y,f=b.z,h=b.w,i=d+d,g=e+e,j=f+f,b=d*i,p=d*g;d*=j;var k=e*g;e*=j;f*=j;i*=h;g*=h;h*=j;this.n11=1-(k+f);this.n12=p-h;this.n13=d+g;this.n21=p+h;this.n22=1-(b+f);this.n23=e-i;this.n31=d-g;this.n32=e+i;this.n33=1-(b+k);return this},scale:function(b){var d=b.x,e=b.y,b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
+return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,y=b.n41,B=b.n42,D=b.n43,A=b.n44,O=d.n11,ha=d.n12,T=d.n13,E=d.n14,x=d.n21,ca=d.n22,
+M=d.n23,C=d.n24,Q=d.n31,$=d.n32,aa=d.n33,c=d.n34;this.n11=e*O+f*x+h*Q;this.n12=e*ha+f*ca+h*$;this.n13=e*T+f*M+h*aa;this.n14=e*E+f*C+h*c+i;this.n21=g*O+j*x+p*Q;this.n22=g*ha+j*ca+p*$;this.n23=g*T+j*M+p*aa;this.n24=g*E+j*C+p*c+k;this.n31=n*O+v*x+r*Q;this.n32=n*ha+v*ca+r*$;this.n33=n*T+v*M+r*aa;this.n34=n*E+v*C+r*c+q;this.n41=y*O+B*x+D*Q;this.n42=y*ha+B*ca+D*$;this.n43=y*T+B*M+D*aa;this.n44=y*E+B*C+D*c+A;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=
+this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},
+determinant:function(){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,i=this.n22,g=this.n23,j=this.n24,p=this.n31,k=this.n32,n=this.n33,v=this.n34,r=this.n41,q=this.n42,y=this.n43,B=this.n44;return f*g*k*r-e*j*k*r-f*i*n*r+d*j*n*r+e*i*v*r-d*g*v*r-f*g*p*q+e*j*p*q+f*h*n*q-b*j*n*q-e*h*v*q+b*g*v*q+f*i*p*y-d*j*p*y-f*h*k*y+b*j*k*y+d*h*v*y-b*i*v*y-e*i*p*B+d*g*p*B+e*h*k*B-b*g*k*B-d*h*n*B+b*i*n*B},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=
+b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;
+this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;
+b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,0,1);return this},
+setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),f=Math.sin(d),h=1-e,i=b.x,g=b.y,j=
+b.z,p=h*i,k=h*g;this.set(p*i+e,p*g-f*j,p*j+f*g,0,p*g+f*j,k*g+e,k*j-f*i,0,p*j-f*g,k*j+f*i,h*j*j+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=
+new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,e=b.y,f=b.z,b=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f),g=b*e,j=d*e;this.n11=h*i;this.n12=-h*f;this.n13=e;this.n21=j*i+b*f;this.n22=-j*f+b*i;this.n23=-d*h;this.n31=-g*i+d*f;this.n32=g*f+d*i;this.n33=
+b*h;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,f=b.z,h=b.w,i=d+d,g=e+e,j=f+f,b=d*i,p=d*g;d*=j;var k=e*g;e*=j;f*=j;i*=h;g*=h;h*=j;this.n11=1-(k+f);this.n12=p-h;this.n13=d+g;this.n21=p+h;this.n22=1-(b+f);this.n23=e-i;this.n31=d-g;this.n32=e+i;this.n33=1-(b+k);return this},scale:function(b){var d=b.x,e=b.y,b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
 b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,f=1/d.y,h=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
-THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,z=b.n41,C=b.n42,D=b.n43,y=b.n44;d===void 0&&(d=new THREE.Matrix4);d.n11=p*q*C-k*r*C+k*v*D-j*q*D-p*v*y+j*r*y;d.n12=i*r*C-h*q*C-i*v*D+f*q*D+h*v*y-f*r*y;d.n13=h*k*C-i*p*C+i*j*D-f*k*D-h*j*y+f*p*y;d.n14=i*p*v-h*k*v-i*j*r+f*k*r+h*j*q-f*p*q;d.n21=k*r*z-p*q*z-k*n*D+g*q*D+p*n*y-g*r*y;d.n22=h*q*z-i*r*z+i*n*D-e*q*D-h*n*y+e*r*y;d.n23=i*p*z-h*k*z-i*g*D+e*k*D+h*g*y-e*p*y;d.n24=
-h*k*n-i*p*n+i*g*r-e*k*r-h*g*q+e*p*q;d.n31=j*q*z-k*v*z+k*n*C-g*q*C-j*n*y+g*v*y;d.n32=i*v*z-f*q*z-i*n*C+e*q*C+f*n*y-e*v*y;d.n33=h*k*z-i*j*z+i*g*C-e*k*C-f*g*y+e*j*y;d.n34=i*j*n-f*k*n-i*g*v+e*k*v+f*g*q-e*j*q;d.n41=p*v*z-j*r*z-p*n*C+g*r*C+j*n*D-g*v*D;d.n42=f*r*z-h*v*z+h*n*C-e*r*C-f*n*D+e*v*D;d.n43=h*j*z-f*p*z-h*g*C+e*p*C+f*g*D-e*j*D;d.n44=f*p*n-h*j*n+h*g*v-e*p*v-f*g*r+e*j*r;d.multiplyScalar(1/b.determinant());return d};
+THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,y=b.n41,B=b.n42,D=b.n43,A=b.n44;d===void 0&&(d=new THREE.Matrix4);d.n11=p*q*B-k*r*B+k*v*D-j*q*D-p*v*A+j*r*A;d.n12=i*r*B-h*q*B-i*v*D+f*q*D+h*v*A-f*r*A;d.n13=h*k*B-i*p*B+i*j*D-f*k*D-h*j*A+f*p*A;d.n14=i*p*v-h*k*v-i*j*r+f*k*r+h*j*q-f*p*q;d.n21=k*r*y-p*q*y-k*n*D+g*q*D+p*n*A-g*r*A;d.n22=h*q*y-i*r*y+i*n*D-e*q*D-h*n*A+e*r*A;d.n23=i*p*y-h*k*y-i*g*D+e*k*D+h*g*A-e*p*A;d.n24=
+h*k*n-i*p*n+i*g*r-e*k*r-h*g*q+e*p*q;d.n31=j*q*y-k*v*y+k*n*B-g*q*B-j*n*A+g*v*A;d.n32=i*v*y-f*q*y-i*n*B+e*q*B+f*n*A-e*v*A;d.n33=h*k*y-i*j*y+i*g*B-e*k*B-f*g*A+e*j*A;d.n34=i*j*n-f*k*n-i*g*v+e*k*v+f*g*q-e*j*q;d.n41=p*v*y-j*r*y-p*n*B+g*r*B+j*n*D-g*v*D;d.n42=f*r*y-h*v*y+h*n*B-e*r*B-f*n*D+e*v*D;d.n43=h*j*y-f*p*y-h*g*B+e*p*B+f*g*D-e*j*D;d.n44=f*p*n-h*j*n+h*g*v-e*p*v-f*g*r+e*j*r;d.multiplyScalar(1/b.determinant());return d};
 THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,g=-b.n33*b.n12+b.n32*b.n13,j=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,k=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,v=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*g+b.n31*k;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*i;e[3]=b*g;e[4]=b*j;e[5]=b*p;e[6]=b*k;e[7]=b*n;e[8]=b*v;return d};
 THREE.Matrix4.makeFrustum=function(b,d,e,f,h,i){var g;g=new THREE.Matrix4;g.n11=2*h/(d-b);g.n12=0;g.n13=(d+b)/(d-b);g.n14=0;g.n21=0;g.n22=2*h/(f-e);g.n23=(f+e)/(f-e);g.n24=0;g.n31=0;g.n32=0;g.n33=-(i+h)/(i-h);g.n34=-2*i*h/(i-h);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(b,d,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*d,b*d,h,b,e,f)};
 THREE.Matrix4.makeOrtho=function(b,d,e,f,h,i){var g,j,p,k;g=new THREE.Matrix4;j=d-b;p=e-f;k=i-h;g.n11=2/j;g.n12=0;g.n13=0;g.n14=-((d+b)/j);g.n21=0;g.n22=2/p;g.n23=0;g.n24=-((e+f)/p);g.n31=0;g.n32=0;g.n33=-2/k;g.n34=-((i+h)/k);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
@@ -59,9 +59,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.f
 e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var d,e,f,h,i,g,j=new THREE.Vector3,p=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){i=this.faces[f];if(b&&i.vertexNormals.length){j.set(0,0,0);d=0;for(e=i.vertexNormals.length;d<e;d++)j.addSelf(i.vertexNormals[d]);j.divideScalar(3)}else d=this.vertices[i.a],e=this.vertices[i.b],g=this.vertices[i.c],j.sub(g.position,e.position),p.sub(d.position,e.position),j.crossSelf(p);j.isZero()||
 j.normalize();i.normal.copy(j)}},computeVertexNormals:function(){var b,d,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,d,e,f,h,i,J){j=b.vertices[d].position;p=b.vertices[e].position;k=b.vertices[f].position;n=g[h];v=g[i];r=g[J];q=p.x-j.x;z=k.x-j.x;C=p.y-j.y;D=k.y-j.y;y=p.z-j.z;S=k.z-j.z;Q=v.u-n.u;L=r.u-n.u;B=v.v-n.v;x=r.v-n.v;R=1/(Q*x-L*B);$.set((x*q-B*z)*
-R,(x*C-B*D)*R,(x*y-B*S)*R);c.set((Q*z-L*q)*R,(Q*D-L*C)*R,(Q*S-L*y)*R);aa[d].addSelf($);aa[e].addSelf($);aa[f].addSelf($);E[d].addSelf(c);E[e].addSelf(c);E[f].addSelf(c)}var d,e,f,h,i,g,j,p,k,n,v,r,q,z,C,D,y,S,Q,L,B,x,R,J,aa=[],E=[],$=new THREE.Vector3,c=new THREE.Vector3,ja=new THREE.Vector3,oa=new THREE.Vector3,Ba=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)aa[d]=new THREE.Vector3,E[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],i instanceof
-THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var ra=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)Ba.copy(i.vertexNormals[f]),h=i[ra[f]],J=aa[h],ja.copy(J),ja.subSelf(Ba.multiplyScalar(Ba.dot(J))).normalize(),oa.cross(i.vertexNormals[f],J),h=oa.dot(E[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(ja.x,ja.y,ja.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,d,e,f,h,i){j=b.vertices[c].position;p=b.vertices[d].position;k=b.vertices[e].position;n=g[f];v=g[h];r=g[i];q=p.x-j.x;y=k.x-j.x;B=p.y-j.y;D=k.y-j.y;A=p.z-j.z;O=k.z-j.z;ha=v.u-n.u;T=r.u-n.u;E=v.v-n.v;x=r.v-n.v;ca=1/(ha*x-T*E);$.set((x*q-E*
+y)*ca,(x*B-E*D)*ca,(x*A-E*O)*ca);aa.set((ha*y-T*q)*ca,(ha*D-T*B)*ca,(ha*O-T*A)*ca);C[c].addSelf($);C[d].addSelf($);C[e].addSelf($);Q[c].addSelf(aa);Q[d].addSelf(aa);Q[e].addSelf(aa)}var d,e,f,h,i,g,j,p,k,n,v,r,q,y,B,D,A,O,ha,T,E,x,ca,M,C=[],Q=[],$=new THREE.Vector3,aa=new THREE.Vector3,c=new THREE.Vector3,ta=new THREE.Vector3,ma=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)C[d]=new THREE.Vector3,Q[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],
+i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var Ba=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)ma.copy(i.vertexNormals[f]),h=i[Ba[f]],M=C[h],c.copy(M),c.subSelf(ma.multiplyScalar(ma.dot(M))).normalize(),ta.cross(i.vertexNormals[f],M),h=ta.dot(Q[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(c.x,c.y,c.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function d(b,d,e){b[d]===
 void 0?(b[d]={set:{},array:[]},b[d].set[e]=1,b[d].array.push(e)):b[d].set[e]===void 0&&(b[d].set[e]=1,b[d].array.push(e))}var e,f,h,i,g,j={};e=0;for(f=this.faces.length;e<f;e++)g=this.faces[e],g instanceof THREE.Face3?(h=b(g.a,g.b),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.a,g.c),d(j,h,e)):g instanceof THREE.Face4&&(h=b(g.b,g.d),d(j,h,e),h=b(g.a,g.b),d(j,h,e),h=b(g.a,g.d),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.c,g.d),d(j,h,e));e=0;for(f=this.edges.length;e<f;e++){g=this.edges[e];h=g.vertexIndices[0];i=g.vertexIndices[1];
@@ -125,32 +125,32 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
 THREE.LOD.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,d=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
 this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.ShadowVolume=function(b,d){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
 THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,f,h,i,g,j,p,k,n,v,r,q,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var C=z.egdes=this.geometry.edges,D=z.edgeFaces=[];h=0;var y=[];b=0;for(d=f.length;b<d;b++)if(e=f[b],y.push(h),h+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
-e.normal;b=0;for(d=C.length;b<d;b++)j=C[b],e=j.faces[0],f=j.faces[1],h=j.faceIndices[0],i=j.faceIndices[1],g=j.vertexIndices[0],j=j.vertexIndices[1],e.a===g?(p="a",n=y[h]+0):e.b===g?(p="b",n=y[h]+1):e.c===g?(p="c",n=y[h]+2):e.d===g&&(p="d",n=y[h]+3),e.a===j?(p+="a",v=y[h]+0):e.b===j?(p+="b",v=y[h]+1):e.c===j?(p+="c",v=y[h]+2):e.d===j&&(p+="d",v=y[h]+3),f.a===g?(k="a",r=y[i]+0):f.b===g?(k="b",r=y[i]+1):f.c===g?(k="c",r=y[i]+2):f.d===g&&(k="d",r=y[i]+3),f.a===j?(k+="a",q=y[i]+0):f.b===j?(k+="b",q=y[i]+
-1):f.c===j?(k+="c",q=y[i]+2):f.d===j&&(k+="d",q=y[i]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?n>v&&(e=n,n=v,v=e):n<v&&(e=n,n=v,v=e),k==="ac"||k==="ad"||k==="ca"||k==="da"?r>q&&(e=r,r=q,q=e):r<q&&(e=r,r=q,q=e),e=new THREE.Face4(n,v,r,q),e.normal.set(1,0,0),D.push(e);this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,f,h,i,g,j,p,k,n,v,r,q,y=new THREE.Geometry;y.vertices=this.geometry.vertices;f=y.faces=this.geometry.faces;var B=y.egdes=this.geometry.edges,D=y.edgeFaces=[];h=0;var A=[];b=0;for(d=f.length;b<d;b++)if(e=f[b],A.push(h),h+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
+e.normal;b=0;for(d=B.length;b<d;b++)j=B[b],e=j.faces[0],f=j.faces[1],h=j.faceIndices[0],i=j.faceIndices[1],g=j.vertexIndices[0],j=j.vertexIndices[1],e.a===g?(p="a",n=A[h]+0):e.b===g?(p="b",n=A[h]+1):e.c===g?(p="c",n=A[h]+2):e.d===g&&(p="d",n=A[h]+3),e.a===j?(p+="a",v=A[h]+0):e.b===j?(p+="b",v=A[h]+1):e.c===j?(p+="c",v=A[h]+2):e.d===j&&(p+="d",v=A[h]+3),f.a===g?(k="a",r=A[i]+0):f.b===g?(k="b",r=A[i]+1):f.c===g?(k="c",r=A[i]+2):f.d===g&&(k="d",r=A[i]+3),f.a===j?(k+="a",q=A[i]+0):f.b===j?(k+="b",q=A[i]+
+1):f.c===j?(k+="c",q=A[i]+2):f.d===j&&(k+="d",q=A[i]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?n>v&&(e=n,n=v,v=e):n<v&&(e=n,n=v,v=e),k==="ac"||k==="ad"||k==="ca"||k==="da"?r>q&&(e=r,r=q,q=e):r<q&&(e=r,r=q,q=e),e=new THREE.Face4(n,v,r,q),e.normal.set(1,0,0),D.push(e);this.geometry=y}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
 THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,f=this.geometry.edgeFaces,h=b.faces,b=b.vertices,i=h.length,g,j,p,k,n,v=["a","b","c","d"];for(p=0;p<i;p++){j=d.length;g=h[p];g instanceof THREE.Face4?(k=4,j=new THREE.Face4(j,j+1,j+2,j+3)):(k=3,j=new THREE.Face3(j,j+1,j+2));j.normal.copy(g.normal);e.push(j);
 for(j=0;j<k;j++)n=b[g[v[j]]],d.push(new THREE.Vertex(n.position.clone()))}for(i=0;i<h.length-1;i++){b=e[i];for(g=i+1;g<h.length;g++)j=e[g],j=this.facesShareEdge(d,b,j),j!==void 0&&(j=new THREE.Face4(j.indices[0],j.indices[3],j.indices[2],j.indices[1]),j.normal.set(1,0,0),f.push(j))}};
-THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var f,h,i,g,j,p,k,n,v,r,q,z,C,D=0,y=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(z=0;z<f;z++){i=d[y[z]];j=b[i];for(C=0;C<h;C++)if(g=e[y[C]],p=b[g],Math.abs(j.position.x-p.position.x)<1.0E-4&&Math.abs(j.position.y-p.position.y)<1.0E-4&&Math.abs(j.position.z-p.position.z)<1.0E-4&&(D++,D===1&&(k=j,n=p,v=i,r=g,q=y[z]),D===2))return q+=y[z],q==="ad"||q==="ac"?{faces:[d,e],vertices:[k,n,p,j],indices:[v,r,
+THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var f,h,i,g,j,p,k,n,v,r,q,y,B,D=0,A=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(y=0;y<f;y++){i=d[A[y]];j=b[i];for(B=0;B<h;B++)if(g=e[A[B]],p=b[g],Math.abs(j.position.x-p.position.x)<1.0E-4&&Math.abs(j.position.y-p.position.y)<1.0E-4&&Math.abs(j.position.z-p.position.z)<1.0E-4&&(D++,D===1&&(k=j,n=p,v=i,r=g,q=A[y]),D===2))return q+=A[y],q==="ad"||q==="ac"?{faces:[d,e],vertices:[k,n,p,j],indices:[v,r,
 g,i],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[k,j,p,n],indices:[v,i,g,r],vertexTypes:[1,1,2,2],extrudable:!0}}};
-THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=
-b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
+THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
+this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
 THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
 THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
 THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
 THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
 THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else b instanceof THREE.Sound?(d=this.sounds.indexOf(b),d!==-1&&this.sounds.splice(d,1)):b instanceof THREE.Camera||(d=this.objects.indexOf(b),d!==-1&&(this.objects.splice(d,1),this.__objectsRemoved.push(b)));for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,e){this.color=new THREE.Color(b);this.near=d||1;this.far=e||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==void 0?d:2.5E-4};
-THREE.Projector=function(){function b(){var b=p[j]=p[j]||new THREE.RenderableVertex;j++;return b}function d(b,c){return c.z-b.z}function e(b,c){var d=0,e=1,f=b.z+b.w,h=c.z+c.w,g=-b.z+b.w,i=-c.z+c.w;return f>=0&&h>=0&&g>=0&&i>=0?!0:f<0&&h<0||g<0&&i<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),g<0?d=Math.max(d,g/(g-i)):i<0&&(e=Math.min(e,g/(g-i))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,h,i=[],g,j,p=[],k,n,v=[],r,q=[],z,C,D=[],y,S,Q=[],L=new THREE.Vector4,B=new THREE.Vector4,
-x=new THREE.Matrix4,R=new THREE.Matrix4,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],aa=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(b,c){x.multiply(c.projectionMatrix,c.matrixWorldInverse);x.multiplyVector3(b);return b};this.unprojectVector=function(b,c){x.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));x.multiplyVector3(b);return b};this.projectObjects=function(b,c,e){var c=[],g,j,k;h=0;
-j=b.objects;b=0;for(g=j.length;b<g;b++){k=j[b];var p;if(!(p=!k.visible))if(p=k instanceof THREE.Mesh){a:{p=void 0;for(var n=k.matrixWorld,r=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),v=0;v<6;v++)if(p=J[v].x*n.n14+J[v].y*n.n24+J[v].z*n.n34+J[v].w,p<=r){p=!1;break a}p=!0}p=!p}if(!p)p=i[h]=i[h]||new THREE.RenderableObject,h++,f=p,L.copy(k.position),x.multiplyVector3(L),f.object=k,f.z=L.z,c.push(f)}e&&c.sort(d);return c};this.projectScene=function(f,c,h){var i=
-[],L=c.near,ra=c.far,pa,ka,M,ha,F,Z,O,H,N,P,fa,la,qa,Ca,ia,sa,ta;S=C=r=n=0;c.matrixAutoUpdate&&c.update(void 0,!0);f.update(void 0,!1,c);x.multiply(c.projectionMatrix,c.matrixWorldInverse);J[0].set(x.n41-x.n11,x.n42-x.n12,x.n43-x.n13,x.n44-x.n14);J[1].set(x.n41+x.n11,x.n42+x.n12,x.n43+x.n13,x.n44+x.n14);J[2].set(x.n41+x.n21,x.n42+x.n22,x.n43+x.n23,x.n44+x.n24);J[3].set(x.n41-x.n21,x.n42-x.n22,x.n43-x.n23,x.n44-x.n24);J[4].set(x.n41-x.n31,x.n42-x.n32,x.n43-x.n33,x.n44-x.n34);J[5].set(x.n41+x.n31,x.n42+
-x.n32,x.n43+x.n33,x.n44+x.n34);for(pa=0;pa<6;pa++)N=J[pa],N.divideScalar(Math.sqrt(N.x*N.x+N.y*N.y+N.z*N.z));N=this.projectObjects(f,c,!0);f=0;for(pa=N.length;f<pa;f++)if(P=N[f].object,P.visible)if(fa=P.matrixWorld,la=P.matrixRotationWorld,qa=P.materials,Ca=P.overdraw,j=0,P instanceof THREE.Mesh){ia=P.geometry;ha=ia.vertices;sa=ia.faces;ia=ia.faceVertexUvs;ka=0;for(M=ha.length;ka<M;ka++)g=b(),g.positionWorld.copy(ha[ka].position),fa.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
-x.multiplyVector4(g.positionScreen),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>L&&g.positionScreen.z<ra;ha=0;for(ka=sa.length;ha<ka;ha++){M=sa[ha];if(M instanceof THREE.Face3)if(F=p[M.a],Z=p[M.b],O=p[M.c],F.visible&&Z.visible&&O.visible&&(P.doubleSided||P.flipSided!=(O.positionScreen.x-F.positionScreen.x)*(Z.positionScreen.y-F.positionScreen.y)-(O.positionScreen.y-F.positionScreen.y)*(Z.positionScreen.x-F.positionScreen.x)<0))H=v[n]=
-v[n]||new THREE.RenderableFace3,n++,k=H,k.v1.copy(F),k.v2.copy(Z),k.v3.copy(O);else continue;else if(M instanceof THREE.Face4)if(F=p[M.a],Z=p[M.b],O=p[M.c],H=p[M.d],F.visible&&Z.visible&&O.visible&&H.visible&&(P.doubleSided||P.flipSided!=((H.positionScreen.x-F.positionScreen.x)*(Z.positionScreen.y-F.positionScreen.y)-(H.positionScreen.y-F.positionScreen.y)*(Z.positionScreen.x-F.positionScreen.x)<0||(Z.positionScreen.x-O.positionScreen.x)*(H.positionScreen.y-O.positionScreen.y)-(Z.positionScreen.y-
-O.positionScreen.y)*(H.positionScreen.x-O.positionScreen.x)<0)))ta=q[r]=q[r]||new THREE.RenderableFace4,r++,k=ta,k.v1.copy(F),k.v2.copy(Z),k.v3.copy(O),k.v4.copy(H);else continue;k.normalWorld.copy(M.normal);la.multiplyVector3(k.normalWorld);k.centroidWorld.copy(M.centroid);fa.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);x.multiplyVector3(k.centroidScreen);O=M.vertexNormals;F=0;for(Z=O.length;F<Z;F++)H=k.vertexNormalsWorld[F],H.copy(O[F]),la.multiplyVector3(H);F=0;for(Z=
-ia.length;F<Z;F++)if(ta=ia[F][ha]){O=0;for(H=ta.length;O<H;O++)k.uvs[F][O]=ta[O]}k.meshMaterials=qa;k.faceMaterials=M.materials;k.overdraw=Ca;k.z=k.centroidScreen.z;i.push(k)}}else if(P instanceof THREE.Line){R.multiply(x,fa);ha=P.geometry.vertices;F=b();F.positionScreen.copy(ha[0].position);R.multiplyVector4(F.positionScreen);ka=1;for(M=ha.length;ka<M;ka++)if(F=b(),F.positionScreen.copy(ha[ka].position),R.multiplyVector4(F.positionScreen),Z=p[j-2],aa.copy(F.positionScreen),E.copy(Z.positionScreen),
-e(aa,E))aa.multiplyScalar(1/aa.w),E.multiplyScalar(1/E.w),fa=D[C]=D[C]||new THREE.RenderableLine,C++,z=fa,z.v1.positionScreen.copy(aa),z.v2.positionScreen.copy(E),z.z=Math.max(aa.z,E.z),z.materials=P.materials,i.push(z)}else if(P instanceof THREE.Particle&&(B.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),x.multiplyVector4(B),B.z/=B.w,B.z>0&&B.z<1))fa=Q[S]=Q[S]||new THREE.RenderableParticle,S++,y=fa,y.x=B.x/B.w,y.y=B.y/B.w,y.z=B.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x-
-(B.x+c.projectionMatrix.n11)/(B.w+c.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(B.y+c.projectionMatrix.n22)/(B.w+c.projectionMatrix.n24)),y.materials=P.materials,i.push(y);h&&i.sort(d);return i}};
+THREE.Projector=function(){function b(){var b=p[j]=p[j]||new THREE.RenderableVertex;j++;return b}function d(b,d){return d.z-b.z}function e(b,d){var c=0,e=1,f=b.z+b.w,h=d.z+d.w,g=-b.z+b.w,i=-d.z+d.w;return f>=0&&h>=0&&g>=0&&i>=0?!0:f<0&&h<0||g<0&&i<0?!1:(f<0?c=Math.max(c,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),g<0?c=Math.max(c,g/(g-i)):i<0&&(e=Math.min(e,g/(g-i))),e<c?!1:(b.lerpSelf(d,c),d.lerpSelf(b,1-e),!0))}var f,h,i=[],g,j,p=[],k,n,v=[],r,q=[],y,B,D=[],A,O,ha=[],T=new THREE.Vector4,E=new THREE.Vector4,
+x=new THREE.Matrix4,ca=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(b,d){x.multiply(d.projectionMatrix,d.matrixWorldInverse);x.multiplyVector3(b);return b};this.unprojectVector=function(b,d){x.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));x.multiplyVector3(b);return b};this.projectObjects=function(b,e,c){var e=[],g,j,k;h=0;
+j=b.objects;b=0;for(g=j.length;b<g;b++){k=j[b];var p;if(!(p=!k.visible))if(p=k instanceof THREE.Mesh){a:{p=void 0;for(var n=k.matrixWorld,r=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),v=0;v<6;v++)if(p=M[v].x*n.n14+M[v].y*n.n24+M[v].z*n.n34+M[v].w,p<=r){p=!1;break a}p=!0}p=!p}if(!p)p=i[h]=i[h]||new THREE.RenderableObject,h++,f=p,T.copy(k.position),x.multiplyVector3(T),f.object=k,f.z=T.z,e.push(f)}c&&e.sort(d);return e};this.projectScene=function(f,h,c){var i=
+[],T=h.near,Ba=h.far,ia,ka,P,R,J,H,S,L,N,F,ja,la,ra,qa,pa,na,sa;O=B=r=n=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);x.multiply(h.projectionMatrix,h.matrixWorldInverse);M[0].set(x.n41-x.n11,x.n42-x.n12,x.n43-x.n13,x.n44-x.n14);M[1].set(x.n41+x.n11,x.n42+x.n12,x.n43+x.n13,x.n44+x.n14);M[2].set(x.n41+x.n21,x.n42+x.n22,x.n43+x.n23,x.n44+x.n24);M[3].set(x.n41-x.n21,x.n42-x.n22,x.n43-x.n23,x.n44-x.n24);M[4].set(x.n41-x.n31,x.n42-x.n32,x.n43-x.n33,x.n44-x.n34);M[5].set(x.n41+x.n31,x.n42+
+x.n32,x.n43+x.n33,x.n44+x.n34);for(ia=0;ia<6;ia++)N=M[ia],N.divideScalar(Math.sqrt(N.x*N.x+N.y*N.y+N.z*N.z));N=this.projectObjects(f,h,!0);f=0;for(ia=N.length;f<ia;f++)if(F=N[f].object,F.visible)if(ja=F.matrixWorld,la=F.matrixRotationWorld,ra=F.materials,qa=F.overdraw,j=0,F instanceof THREE.Mesh){pa=F.geometry;R=pa.vertices;na=pa.faces;pa=pa.faceVertexUvs;ka=0;for(P=R.length;ka<P;ka++)g=b(),g.positionWorld.copy(R[ka].position),ja.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
+x.multiplyVector4(g.positionScreen),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>T&&g.positionScreen.z<Ba;R=0;for(ka=na.length;R<ka;R++){P=na[R];if(P instanceof THREE.Face3)if(J=p[P.a],H=p[P.b],S=p[P.c],J.visible&&H.visible&&S.visible&&(F.doubleSided||F.flipSided!=(S.positionScreen.x-J.positionScreen.x)*(H.positionScreen.y-J.positionScreen.y)-(S.positionScreen.y-J.positionScreen.y)*(H.positionScreen.x-J.positionScreen.x)<0))L=v[n]=v[n]||
+new THREE.RenderableFace3,n++,k=L,k.v1.copy(J),k.v2.copy(H),k.v3.copy(S);else continue;else if(P instanceof THREE.Face4)if(J=p[P.a],H=p[P.b],S=p[P.c],L=p[P.d],J.visible&&H.visible&&S.visible&&L.visible&&(F.doubleSided||F.flipSided!=((L.positionScreen.x-J.positionScreen.x)*(H.positionScreen.y-J.positionScreen.y)-(L.positionScreen.y-J.positionScreen.y)*(H.positionScreen.x-J.positionScreen.x)<0||(H.positionScreen.x-S.positionScreen.x)*(L.positionScreen.y-S.positionScreen.y)-(H.positionScreen.y-S.positionScreen.y)*
+(L.positionScreen.x-S.positionScreen.x)<0)))sa=q[r]=q[r]||new THREE.RenderableFace4,r++,k=sa,k.v1.copy(J),k.v2.copy(H),k.v3.copy(S),k.v4.copy(L);else continue;k.normalWorld.copy(P.normal);la.multiplyVector3(k.normalWorld);k.centroidWorld.copy(P.centroid);ja.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);x.multiplyVector3(k.centroidScreen);S=P.vertexNormals;J=0;for(H=S.length;J<H;J++)L=k.vertexNormalsWorld[J],L.copy(S[J]),la.multiplyVector3(L);J=0;for(H=pa.length;J<H;J++)if(sa=
+pa[J][R]){S=0;for(L=sa.length;S<L;S++)k.uvs[J][S]=sa[S]}k.meshMaterials=ra;k.faceMaterials=P.materials;k.overdraw=qa;k.z=k.centroidScreen.z;i.push(k)}}else if(F instanceof THREE.Line){ca.multiply(x,ja);R=F.geometry.vertices;J=b();J.positionScreen.copy(R[0].position);ca.multiplyVector4(J.positionScreen);ka=1;for(P=R.length;ka<P;ka++)if(J=b(),J.positionScreen.copy(R[ka].position),ca.multiplyVector4(J.positionScreen),H=p[j-2],C.copy(J.positionScreen),Q.copy(H.positionScreen),e(C,Q))C.multiplyScalar(1/
+C.w),Q.multiplyScalar(1/Q.w),ja=D[B]=D[B]||new THREE.RenderableLine,B++,y=ja,y.v1.positionScreen.copy(C),y.v2.positionScreen.copy(Q),y.z=Math.max(C.z,Q.z),y.materials=F.materials,i.push(y)}else if(F instanceof THREE.Particle&&(E.set(F.matrixWorld.n14,F.matrixWorld.n24,F.matrixWorld.n34,1),x.multiplyVector4(E),E.z/=E.w,E.z>0&&E.z<1))ja=ha[O]=ha[O]||new THREE.RenderableParticle,O++,A=ja,A.x=E.x/E.w,A.y=E.y/E.w,A.z=E.z,A.rotation=F.rotation.z,A.scale.x=F.scale.x*Math.abs(A.x-(E.x+h.projectionMatrix.n11)/
+(E.w+h.projectionMatrix.n14)),A.scale.y=F.scale.y*Math.abs(A.y-(E.y+h.projectionMatrix.n22)/(E.w+h.projectionMatrix.n24)),A.materials=F.materials,i.push(A);c&&i.sort(d);return i}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(void 0,!1,d);var e=b.sounds,f,h=e.length;for(f=0;f<h;f++)b=e[f],this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34),this.soundPosition.subSelf(d.position),b.isPlaying&&b.isLoaded&&(b.isAddedToDOM||b.addToDOM(this.domElement),b.calculateVolumeAndPan(this.soundPosition))}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
@@ -183,117 +183,117 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
 "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function d(b,d,e){var f,h,g,i=b.vertices,j=i.length,k=b.colors,p=k.length,o=b.__vertexArray,G=b.__colorArray,va=b.__sortArray,n=b.__dirtyVertices,r=b.__dirtyColors;if(e.sortParticles){P.multiplySelf(e.matrixWorld);for(f=0;f<j;f++)h=i[f].position,qa.copy(h),P.multiplyVector3(qa),va[f]=[qa.z,f];va.sort(function(b,c){return c[0]-b[0]});for(f=0;f<j;f++)h=i[va[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;for(f=0;f<p;f++)g=f*3,color=k[va[f][1]],G[g]=color.r,G[g+1]=
-color.g,G[g+2]=color.b}else{if(n)for(f=0;f<j;f++)h=i[f].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;if(r)for(f=0;f<p;f++)color=k[f],g=f*3,G[g]=color.r,G[g+1]=color.g,G[g+2]=color.b}if(n||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,o,d);if(r||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,G,d)}function e(b,d,e,f,h){f.program||$.initMaterial(f,d,e,h);var g=f.program,i=g.uniforms,j=f.uniforms;g!=oa&&(c.useProgram(g),
-oa=g);c.uniformMatrix4fv(i.projectionMatrix,!1,fa);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(j.fogColor.value=e.color,e instanceof THREE.Fog)j.fogNear.value=e.near,j.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)j.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||
-f.lights){var k,p,o=0,G=0,va=0,n,r,v,q,t=Ca,z=t.directional.colors,y=t.directional.positions,C=t.point.colors,I=t.point.positions,K=t.point.distances,u=0,s=0,e=p=q=0;for(k=d.length;e<k;e++)if(p=d[e],n=p.color,r=p.position,v=p.intensity,q=p.distance,p instanceof THREE.AmbientLight)o+=n.r,G+=n.g,va+=n.b;else if(p instanceof THREE.DirectionalLight)q=u*3,z[q]=n.r*v,z[q+1]=n.g*v,z[q+2]=n.b*v,y[q]=r.x,y[q+1]=r.y,y[q+2]=r.z,u+=1;else if(p instanceof THREE.PointLight)p=s*3,C[p]=n.r*v,C[p+1]=n.g*v,C[p+2]=
-n.b*v,I[p]=r.x,I[p+1]=r.y,I[p+2]=r.z,K[s]=q,s+=1;for(e=u*3;e<z.length;e++)z[e]=0;for(e=s*3;e<C.length;e++)C[e]=0;t.point.length=s;t.directional.length=u;t.ambient[0]=o;t.ambient[1]=G;t.ambient[2]=va;e=Ca;j.enableLighting.value=e.directional.length+e.point.length;j.ambientLightColor.value=e.ambient;j.directionalLightColor.value=e.directional.colors;j.directionalLightDirection.value=e.directional.positions;j.pointLightColor.value=e.point.colors;j.pointLightPosition.value=e.point.positions;j.pointLightDistance.value=
+THREE.WebGLRenderer=function(b){function d(b,d,e){var f,h,g,i=b.vertices,j=i.length,k=b.colors,p=k.length,o=b.__vertexArray,G=b.__colorArray,va=b.__sortArray,n=b.__dirtyVertices,r=b.__dirtyColors;if(e.sortParticles){ja.multiplySelf(e.matrixWorld);for(f=0;f<j;f++)h=i[f].position,qa.copy(h),ja.multiplyVector3(qa),va[f]=[qa.z,f];va.sort(function(b,c){return c[0]-b[0]});for(f=0;f<j;f++)h=i[va[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;for(f=0;f<p;f++)g=f*3,color=k[va[f][1]],G[g]=color.r,G[g+
+1]=color.g,G[g+2]=color.b}else{if(n)for(f=0;f<j;f++)h=i[f].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;if(r)for(f=0;f<p;f++)color=k[f],g=f*3,G[g]=color.r,G[g+1]=color.g,G[g+2]=color.b}if(n||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,o,d);if(r||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,G,d)}function e(b,d,e,f,h){f.program||aa.initMaterial(f,d,e,h);var g=f.program,i=g.uniforms,j=f.uniforms;g!=ma&&
+(c.useProgram(g),ma=g);c.uniformMatrix4fv(i.projectionMatrix,!1,la);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(j.fogColor.value=e.color,e instanceof THREE.Fog)j.fogNear.value=e.near,j.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)j.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||
+f.lights){var k,p,o=0,G=0,va=0,n,r,v,q,t=pa,y=t.directional.colors,A=t.directional.positions,B=t.point.colors,I=t.point.positions,K=t.point.distances,u=0,s=0,e=p=q=0;for(k=d.length;e<k;e++)if(p=d[e],n=p.color,r=p.position,v=p.intensity,q=p.distance,p instanceof THREE.AmbientLight)o+=n.r,G+=n.g,va+=n.b;else if(p instanceof THREE.DirectionalLight)q=u*3,y[q]=n.r*v,y[q+1]=n.g*v,y[q+2]=n.b*v,A[q]=r.x,A[q+1]=r.y,A[q+2]=r.z,u+=1;else if(p instanceof THREE.PointLight)p=s*3,B[p]=n.r*v,B[p+1]=n.g*v,B[p+2]=
+n.b*v,I[p]=r.x,I[p+1]=r.y,I[p+2]=r.z,K[s]=q,s+=1;for(e=u*3;e<y.length;e++)y[e]=0;for(e=s*3;e<B.length;e++)B[e]=0;t.point.length=s;t.directional.length=u;t.ambient[0]=o;t.ambient[1]=G;t.ambient[2]=va;e=pa;j.enableLighting.value=e.directional.length+e.point.length;j.ambientLightColor.value=e.ambient;j.directionalLightColor.value=e.directional.colors;j.directionalLightDirection.value=e.directional.positions;j.pointLightColor.value=e.point.colors;j.pointLightPosition.value=e.point.positions;j.pointLightDistance.value=
 e.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity,(j.map.texture=f.map)&&j.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),j.lightMap.texture=f.lightMap,j.envMap.texture=f.envMap,j.reflectivity.value=f.reflectivity,j.refractionRatio.value=f.refractionRatio,j.combine.value=f.combine,j.useRefract.value=f.envMap&&f.envMap.mapping instanceof
-THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)j.psColor.value=f.color,j.opacity.value=f.opacity,j.size.value=f.size,j.scale.value=ia.height/2,j.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)j.ambient.value=f.ambient,j.specular.value=f.specular,j.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)j.mNear.value=b.near,j.mFar.value=b.far,j.opacity.value=
-f.opacity;else if(f instanceof THREE.MeshNormalMaterial)j.opacity.value=f.opacity;for(var A in j)if(G=g.uniforms[A])if(k=j[A],o=k.type,e=k.value,o=="i")c.uniform1i(G,e);else if(o=="f")c.uniform1f(G,e);else if(o=="fv1")c.uniform1fv(G,e);else if(o=="fv")c.uniform3fv(G,e);else if(o=="v2")c.uniform2f(G,e.x,e.y);else if(o=="v3")c.uniform3f(G,e.x,e.y,e.z);else if(o=="v4")c.uniform4f(G,e.x,e.y,e.z,e.w);else if(o=="c")c.uniform3f(G,e.r,e.g,e.b);else if(o=="t"&&(c.uniform1i(G,e),k=k.texture))if(k.image instanceof
-Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image[o])}else{k.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[o]);k.__webglInit=!0}B(c.TEXTURE_CUBE_MAP,
-k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}}else x(k,e);c.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);c.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&i.cameraPosition!==null&&c.uniform3f(i.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||
-f.envMap||f.skinning)&&i.objectMatrix!==null&&c.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&i.viewMatrix!==null&&c.uniformMatrix4fv(i.viewMatrix,!1,la);if(f instanceof THREE.ShadowVolumeDynamicMaterial)b=j.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,c.uniform3fv(i.directionalLightDirection,b),c.uniformMatrix4fv(i.objectMatrix,
-!1,h._objectMatrixArray),c.uniformMatrix4fv(i.viewMatrix,!1,la);f.skinning&&(c.uniformMatrix4fv(i.cameraInverseMatrix,!1,la),c.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,d,f,h,g,i){if(h.opacity!=0){var j,b=e(b,d,f,h,i).attributes;if(!h.morphTargets&&b.position>=0)c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=h.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[i.morphTargetBase]),
+THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)j.psColor.value=f.color,j.opacity.value=f.opacity,j.size.value=f.size,j.scale.value=na.height/2,j.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)j.ambient.value=f.ambient,j.specular.value=f.specular,j.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)j.mNear.value=b.near,j.mFar.value=b.far,j.opacity.value=
+f.opacity;else if(f instanceof THREE.MeshNormalMaterial)j.opacity.value=f.opacity;for(var z in j)if(G=g.uniforms[z])if(k=j[z],o=k.type,e=k.value,o=="i")c.uniform1i(G,e);else if(o=="f")c.uniform1f(G,e);else if(o=="fv1")c.uniform1fv(G,e);else if(o=="fv")c.uniform3fv(G,e);else if(o=="v2")c.uniform2f(G,e.x,e.y);else if(o=="v3")c.uniform3f(G,e.x,e.y,e.z);else if(o=="v4")c.uniform4f(G,e.x,e.y,e.z,e.w);else if(o=="c")c.uniform3f(G,e.r,e.g,e.b);else if(o=="t"&&(c.uniform1i(G,e),k=k.texture))if(k.image instanceof
+Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image[o])}else{k.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[o]);k.__webglInit=!0}x(c.TEXTURE_CUBE_MAP,
+k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}}else ca(k,e);c.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);c.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&i.cameraPosition!==null&&c.uniform3f(i.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||
+f.envMap||f.skinning)&&i.objectMatrix!==null&&c.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&i.viewMatrix!==null&&c.uniformMatrix4fv(i.viewMatrix,!1,ra);if(f instanceof THREE.ShadowVolumeDynamicMaterial)b=j.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,c.uniform3fv(i.directionalLightDirection,b),c.uniformMatrix4fv(i.objectMatrix,
+!1,h._objectMatrixArray),c.uniformMatrix4fv(i.viewMatrix,!1,ra);f.skinning&&(c.uniformMatrix4fv(i.cameraInverseMatrix,!1,ra),c.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,d,f,h,g,i){if(h.opacity!=0){var j,b=e(b,d,f,h,i).attributes;if(!h.morphTargets&&b.position>=0)c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=h.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[i.morphTargetBase]),
 c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0)):d.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,p=i.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<k.length;)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[k[f]]),c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[f]=p[k[f]],f++;else{var k=[],n=-1,
 o=0,p=i.morphTargetInfluences,G,va=p.length,f=0;for(i.morphTargetBase!==-1&&(k[i.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(G=0;G<va;G++)!k[G]&&p[G]>n&&(o=G,n=p[o]);c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=n;k[o]=1;n=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(j in g.__webglCustomAttributes)b[j]>=
 0&&(d=g.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,d.buffer),c.vertexAttribPointer(b[j],d.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT,!1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER,
 g.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv2)):c.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.vertexAttribPointer(b.skinVertexA,4,
 c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.vertexAttribPointer(b.skinVertexB,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.vertexAttribPointer(b.skinIndex,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(h.wireframe?(c.lineWidth(h.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.drawElements(c.LINES,g.__webglLineCount,
-c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.drawElements(c.TRIANGLES,g.__webglFaceCount,c.UNSIGNED_SHORT,0)),$.data.vertices+=g.__webglFaceCount,$.data.faces+=g.__webglFaceCount/3,$.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(h.linewidth),c.drawArrays(i,0,g.__webglLineCount),$.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,g.__webglParticleCount),$.data.drawCalls++):i instanceof
-THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,g.__webglVertexCount),$.data.drawCalls++)}}function h(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,
+c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.drawElements(c.TRIANGLES,g.__webglFaceCount,c.UNSIGNED_SHORT,0)),aa.data.vertices+=g.__webglFaceCount,aa.data.faces+=g.__webglFaceCount/3,aa.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(h.linewidth),c.drawArrays(i,0,g.__webglLineCount),aa.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,g.__webglParticleCount),aa.data.drawCalls++):i instanceof
+THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,g.__webglVertexCount),aa.data.drawCalls++)}}function h(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,
 b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,i,j,k,p,o,G,n,r=b.count*3;for(n=0;n<r;n+=9)e=b.normalArray,f=e[n],g=e[n+1],h=e[n+2],i=e[n+3],k=e[n+4],o=e[n+5],j=e[n+6],p=e[n+7],G=e[n+8],f=(f+i+j)/3,g=(g+k+p)/3,h=(h+o+G)/3,e[n]=f,e[n+1]=g,e[n+2]=h,e[n+3]=f,e[n+4]=g,e[n+5]=h,e[n+6]=f,e[n+7]=g,e[n+8]=h}c.bufferData(c.ARRAY_BUFFER,b.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(d.attributes.normal);c.vertexAttribPointer(d.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,
-0,b.count);b.count=0}function i(b){if(pa!=b.doubleSided)b.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE),pa=b.doubleSided;if(ka!=b.flipSided)b.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW),ka=b.flipSided}function g(b){ha!=b&&(b?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST),ha=b)}function j(b){N[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);N[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);N[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);N[3].set(b.n41-b.n21,
-b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);N[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);N[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=N[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function p(b){for(var c=b.matrixWorld,d=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=N[e].x*c.n14+N[e].y*c.n24+N[e].z*c.n34+N[e].w,b<=d)return!1;return!0}function k(b,c){b.list[b.count]=c;b.count+=1}function n(b){var c,
+0,b.count);b.count=0}function i(b){if(ka!=b.doubleSided)b.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE),ka=b.doubleSided;if(P!=b.flipSided)b.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW),P=b.flipSided}function g(b){J!=b&&(b?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST),J=b)}function j(b){F[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);F[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);F[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);F[3].set(b.n41-b.n21,b.n42-
+b.n22,b.n43-b.n23,b.n44-b.n24);F[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);F[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=F[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function p(b){for(var c=b.matrixWorld,d=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=F[e].x*c.n14+F[e].y*c.n24+F[e].z*c.n34+F[e].w,b<=d)return!1;return!0}function k(b,c){b.list[b.count]=c;b.count+=1}function n(b){var c,
 d,e=b.object,f=b.opaque,g=b.transparent;g.count=0;b=f.count=0;for(c=e.materials.length;b<c;b++)d=e.materials[b],d.transparent?k(g,d):k(f,d)}function v(b){var c,d,e,f,g=b.object,h=b.buffer,i=b.opaque,j=b.transparent;j.count=0;b=i.count=0;for(e=g.materials.length;b<e;b++)if(c=g.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(d=h.materials.length;c<d;c++)(f=h.materials[c])&&(f.transparent?k(j,f):k(i,f))}else(f=c)&&(f.transparent?k(j,f):k(i,f))}function r(b,c){return c.z-b.z}function q(b){c.enable(c.POLYGON_OFFSET_FILL);
 c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(!1);c.colorMask(!1,!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var d,e=b.lights.length,f,g=b.lights,h=[],i,j,k,p,o,n=b.__webglShadowVolumes.length;for(d=0;d<e;d++)if(f=b.lights[d],f instanceof THREE.DirectionalLight&&f.castShadow){h[0]=-f.position.x;h[1]=-f.position.y;h[2]=-f.position.z;for(o=0;o<n;o++)f=b.__webglShadowVolumes[o].object,
-i=b.__webglShadowVolumes[o].buffer,j=f.materials[0],j.program||$.initMaterial(j,g,void 0,f),j=j.program,k=j.uniforms,p=j.attributes,oa!==j&&(c.useProgram(j),oa=j,c.uniformMatrix4fv(k.projectionMatrix,!1,fa),c.uniformMatrix4fv(k.viewMatrix,!1,la),c.uniform3fv(k.directionalLightDirection,h)),f.matrixWorld.flattenToArray(f._objectMatrixArray),c.uniformMatrix4fv(k.objectMatrix,!1,f._objectMatrixArray),c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer),c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0),
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-c.uniformMatrix4fv(u.projectionLocation,!1,fa);c.uniform1f(u.darknessLocation,u.darkness);c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.vertexAttribPointer(u.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(u.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function z(b,d){var e,f,g;e=_sprite.attributes;
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+!1,la);c.activeTexture(c.TEXTURE0);c.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(r);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(c.uniform1i(h.useScreenCoordinates,1),c.uniform3f(h.screenPosition,
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+c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,x[0]-8,x[1]-8,16,16,0);c.uniform1i(y.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);e.positionScreen.x=q[0];e.positionScreen.y=q[1];e.positionScreen.z=q[2];e.customUpdateCallback?e.customUpdateCallback(e):e.updateLensFlares();c.uniform1i(y.renderType,2);c.enable(c.BLEND);h=0;for(i=e.lensFlares.length;h<
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+function A(b){var e,f,g,h,i;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];i=!1;for(h in g.__webglCustomAttributes)if(g.__webglCustomAttributes[h].needsUpdate){i=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||i){i=b;var j=c.DYNAMIC_DRAW;if(g.__inittedArrays){var k=void 0,p=void 0,n=void 0,o=void 0,G=n=void 0,r=void 0,v=void 0,q=void 0,t=void 0,x=void 0,y=void 0,
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+m.array[s+2]=m.value[o.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[z],m.array[s+1]=m.value[z],m.array[s+2]=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[z+0],m.array[s+1]=m.value[z+1],m.array[s+2]=m.value[z+2],m.offsetSrc+=3),m.offset+=3):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c]):m.boundTo==="faces"?(u=m.value[z],I=m.value[z],K=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[z+0],I=m.value[z+1],K=m.value[z+
 2],m.offsetSrc+=3),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.offset+=6):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,m.array[s+7]=K.y,m.array[s+8]=K.z),m.offset+=9):(m.array[s+
-0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.offset+=12));if(pa){s=0;for(A=ua.length;s<A;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,m=aa[s],m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+8]=K.z;da+=9}if(wa.length)s=wa[o.a],A=wa[o.b],m=wa[o.c],
-Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,s=Aa[o.a],A=Aa[o.b],m=Aa[o.c],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,s=ya[o.a],A=ya[o.b],m=ya[o.c],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=1,s=za[o.a],A=za[o.b],m=za[o.c],W[w]=s.x,W[w+1]=s.y,W[w+
-2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,w+=12;if(oa&&z)r.length==3&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2]):A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ca+=9;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+8]=o.x,U[T+9]=o.y,U[T+10]=o.z,U[T+11]=o.w,T+=12;if(ka&&y)if(n.length==
-3&&ja)for(q=0;q<3;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<3;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<3;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<3;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+2,H+=3,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+2,S[N+4]=B+1,S[N+5]=B+2,N+=6,B+=3)}else if(o instanceof THREE.Face4){if(ha)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,D=la[o.d].position,L[E]=u.x,L[E+
-1]=u.y,L[E+2]=u.z,L[E+3]=I.x,L[E+4]=I.y,L[E+5]=I.z,L[E+6]=K.x,L[E+7]=K.y,L[E+8]=K.z,L[E+9]=D.x,L[E+10]=D.y,L[E+11]=D.z,E+=12;if(R)for(J in R)if(m=R[J],m.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],m.array[s+2]=m.value[o.c],m.array[s+3]=m.value[o.d]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.array[s+3]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&
-(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.array[s+3]=m.value[A+3],m.offsetSrc+=4),m.offset+=4):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c],D=m.value[o.d]):m.boundTo==="faces"?(u=m.value[A],I=m.value[A],K=m.value[A],D=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[A+0],I=m.value[A+1],K=m.value[A+2],D=m.value[A+3],m.offsetSrc+=4),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+
+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.offset+=12));if(pa){s=0;for(z=ua.length;s<z;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,m=ca[s],m[ea+0]=u.x,m[ea+1]=u.y,m[ea+2]=u.z,m[ea+3]=I.x,m[ea+4]=I.y,m[ea+5]=I.z,m[ea+6]=K.x,m[ea+7]=K.y,m[ea+8]=K.z;ea+=9}if(wa.length)s=wa[o.a],z=wa[o.b],m=wa[o.c],
+Z[w]=s.x,Z[w+1]=s.y,Z[w+2]=s.z,Z[w+3]=s.w,Z[w+4]=z.x,Z[w+5]=z.y,Z[w+6]=z.z,Z[w+7]=z.w,Z[w+8]=m.x,Z[w+9]=m.y,Z[w+10]=m.z,Z[w+11]=m.w,s=Aa[o.a],z=Aa[o.b],m=Aa[o.c],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=z.x,Y[w+5]=z.y,Y[w+6]=z.z,Y[w+7]=z.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,s=ya[o.a],z=ya[o.b],m=ya[o.c],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=z.x,W[w+5]=z.y,W[w+6]=z.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,s=za[o.a],z=za[o.b],m=za[o.c],X[w]=s.x,X[w+1]=s.y,X[w+
+2]=s.z,X[w+3]=1,X[w+4]=z.x,X[w+5]=z.y,X[w+6]=z.z,X[w+7]=1,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=1,w+=12;if(oa&&x)r.length==3&&x==THREE.VertexColors?(o=r[0],s=r[1],z=r[2]):z=s=o=v,fa[da]=o.r,fa[da+1]=o.g,fa[da+2]=o.b,fa[da+3]=s.r,fa[da+4]=s.g,fa[da+5]=s.b,fa[da+6]=z.r,fa[da+7]=z.g,fa[da+8]=z.b,da+=9;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],V[U]=r.x,V[U+1]=r.y,V[U+2]=r.z,V[U+3]=r.w,V[U+4]=v.x,V[U+5]=v.y,V[U+6]=v.z,V[U+7]=v.w,V[U+8]=o.x,V[U+9]=o.y,V[U+10]=o.z,V[U+11]=o.w,U+=12;if(ma&&y)if(n.length==
+3&&ha)for(q=0;q<3;q++)G=n[q],P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;else for(q=0;q<3;q++)P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;if(ia&&A!==void 0&&t)for(q=0;q<3;q++)n=A[q],$[S]=n.u,$[S+1]=n.v,S+=2;if(ia&&B!==void 0&&t)for(q=0;q<3;q++)n=B[q],aa[T]=n.u,aa[T+1]=n.v,T+=2;ka&&(O[M]=E,O[M+1]=E+1,O[M+2]=E+2,M+=3,R[N]=E,R[N+1]=E+1,R[N+2]=E,R[N+3]=E+2,R[N+4]=E+1,R[N+5]=E+2,N+=6,E+=3)}else if(o instanceof THREE.Face4){if(ja)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,D=la[o.d].position,H[C]=u.x,H[C+
+1]=u.y,H[C+2]=u.z,H[C+3]=I.x,H[C+4]=I.y,H[C+5]=I.z,H[C+6]=K.x,H[C+7]=K.y,H[C+8]=K.z,H[C+9]=D.x,H[C+10]=D.y,H[C+11]=D.z,C+=12;if(Q)for(J in Q)if(m=Q[J],m.needsUpdate)s=m.offset,z=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],m.array[s+2]=m.value[o.c],m.array[s+3]=m.value[o.d]):m.boundTo==="faces"?(m.array[s+0]=m.value[z],m.array[s+1]=m.value[z],m.array[s+2]=m.value[z],m.array[s+3]=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&
+(m.array[s+0]=m.value[z+0],m.array[s+1]=m.value[z+1],m.array[s+2]=m.value[z+2],m.array[s+3]=m.value[z+3],m.offsetSrc+=4),m.offset+=4):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c],D=m.value[o.d]):m.boundTo==="faces"?(u=m.value[z],I=m.value[z],K=m.value[z],D=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[z+0],I=m.value[z+1],K=m.value[z+2],D=m.value[z+3],m.offsetSrc+=4),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+
 3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.array[s+6]=D.x,m.array[s+7]=D.y,m.offset+=8):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b,m.array[s+9]=D.r,m.array[s+10]=D.g,m.array[s+11]=D.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,m.array[s+7]=K.y,m.array[s+8]=K.z,m.array[s+9]=D.x,m.array[s+
-10]=D.y,m.array[s+11]=D.z),m.offset+=12):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.array[s+12]=D.x,m.array[s+13]=D.y,m.array[s+14]=D.z,m.array[s+15]=D.w,m.offset+=16));if(pa){s=0;for(A=ua.length;s<A;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,D=ua[s].vertices[o.d].position,m=aa[s],
-m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+8]=K.z,m[da+9]=D.x,m[da+10]=D.y,m[da+11]=D.z;da+=12}if(wa.length)s=wa[o.a],A=wa[o.b],m=wa[o.c],F=wa[o.d],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,Y[w+12]=F.x,Y[w+13]=F.y,Y[w+14]=F.z,Y[w+15]=F.w,s=Aa[o.a],A=Aa[o.b],m=Aa[o.c],F=Aa[o.d],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,
-X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,X[w+12]=F.x,X[w+13]=F.y,X[w+14]=F.z,X[w+15]=F.w,s=ya[o.a],A=ya[o.b],m=ya[o.c],F=ya[o.d],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=1,V[w+12]=F.x,V[w+13]=F.y,V[w+14]=F.z,V[w+15]=1,s=za[o.a],A=za[o.b],m=za[o.c],o=za[o.d],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,W[w+12]=o.x,W[w+13]=
-o.y,W[w+14]=o.z,W[w+15]=1,w+=16;if(oa&&z)r.length==4&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2],r=r[3]):r=A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ea[ca+9]=r.r,ea[ca+10]=r.g,ea[ca+11]=r.b,ca+=12;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],q=q[3],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+8]=o.x,U[T+9]=o.y,U[T+10]=o.z,U[T+11]=o.w,U[T+12]=q.x,U[T+13]=q.y,U[T+14]=q.z,U[T+
-15]=q.w,T+=16;if(ka&&y)if(n.length==4&&ja)for(q=0;q<4;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<4;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<4;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<4;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+3,ma[H+3]=B+1,ma[H+4]=B+2,ma[H+5]=B+3,H+=6,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+3,S[N+4]=B+1,S[N+5]=B+2,S[N+6]=B+2,S[N+7]=B+3,N+=8,B+=4)}if(xa){k=0;for(p=xa.length;k<p;k++)ma[H]=
-xa[k].a,ma[H+1]=xa[k].b,ma[H+2]=xa[k].c,ma[H+3]=xa[k].a,ma[H+4]=xa[k].c,ma[H+5]=xa[k].d,H+=6}ha&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,L,j));if(R)for(J in R)if(m=R[J],m.needsUpdate)c.bindBuffer(c.ARRAY_BUFFER,m.buffer),c.bufferData(c.ARRAY_BUFFER,m.array,j),m.needsUpdate=!1;if(pa){s=0;for(A=ua.length;s<A;s++)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[s]),c.bufferData(c.ARRAY_BUFFER,aa[s],j)}oa&&ca>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),
-c.bufferData(c.ARRAY_BUFFER,ea,j));ka&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,Q,j));na&&ga.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,U,j));fa&&O>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));fa&&P>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,$,j));ia&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,
-ma,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,S,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,V,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j));i.dynamic||(delete g.__inittedArrays,
+10]=D.y,m.array[s+11]=D.z),m.offset+=12):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.array[s+12]=D.x,m.array[s+13]=D.y,m.array[s+14]=D.z,m.array[s+15]=D.w,m.offset+=16));if(pa){s=0;for(z=ua.length;s<z;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,D=ua[s].vertices[o.d].position,m=ca[s],
+m[ea+0]=u.x,m[ea+1]=u.y,m[ea+2]=u.z,m[ea+3]=I.x,m[ea+4]=I.y,m[ea+5]=I.z,m[ea+6]=K.x,m[ea+7]=K.y,m[ea+8]=K.z,m[ea+9]=D.x,m[ea+10]=D.y,m[ea+11]=D.z;ea+=12}if(wa.length)s=wa[o.a],z=wa[o.b],m=wa[o.c],F=wa[o.d],Z[w]=s.x,Z[w+1]=s.y,Z[w+2]=s.z,Z[w+3]=s.w,Z[w+4]=z.x,Z[w+5]=z.y,Z[w+6]=z.z,Z[w+7]=z.w,Z[w+8]=m.x,Z[w+9]=m.y,Z[w+10]=m.z,Z[w+11]=m.w,Z[w+12]=F.x,Z[w+13]=F.y,Z[w+14]=F.z,Z[w+15]=F.w,s=Aa[o.a],z=Aa[o.b],m=Aa[o.c],F=Aa[o.d],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=z.x,Y[w+5]=z.y,Y[w+6]=z.z,
+Y[w+7]=z.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,Y[w+12]=F.x,Y[w+13]=F.y,Y[w+14]=F.z,Y[w+15]=F.w,s=ya[o.a],z=ya[o.b],m=ya[o.c],F=ya[o.d],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=z.x,W[w+5]=z.y,W[w+6]=z.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,W[w+12]=F.x,W[w+13]=F.y,W[w+14]=F.z,W[w+15]=1,s=za[o.a],z=za[o.b],m=za[o.c],o=za[o.d],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=1,X[w+4]=z.x,X[w+5]=z.y,X[w+6]=z.z,X[w+7]=1,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=1,X[w+12]=o.x,X[w+13]=
+o.y,X[w+14]=o.z,X[w+15]=1,w+=16;if(oa&&x)r.length==4&&x==THREE.VertexColors?(o=r[0],s=r[1],z=r[2],r=r[3]):r=z=s=o=v,fa[da]=o.r,fa[da+1]=o.g,fa[da+2]=o.b,fa[da+3]=s.r,fa[da+4]=s.g,fa[da+5]=s.b,fa[da+6]=z.r,fa[da+7]=z.g,fa[da+8]=z.b,fa[da+9]=r.r,fa[da+10]=r.g,fa[da+11]=r.b,da+=12;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],q=q[3],V[U]=r.x,V[U+1]=r.y,V[U+2]=r.z,V[U+3]=r.w,V[U+4]=v.x,V[U+5]=v.y,V[U+6]=v.z,V[U+7]=v.w,V[U+8]=o.x,V[U+9]=o.y,V[U+10]=o.z,V[U+11]=o.w,V[U+12]=q.x,V[U+13]=q.y,V[U+14]=q.z,V[U+
+15]=q.w,U+=16;if(ma&&y)if(n.length==4&&ha)for(q=0;q<4;q++)G=n[q],P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;else for(q=0;q<4;q++)P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;if(ia&&A!==void 0&&t)for(q=0;q<4;q++)n=A[q],$[S]=n.u,$[S+1]=n.v,S+=2;if(ia&&B!==void 0&&t)for(q=0;q<4;q++)n=B[q],aa[T]=n.u,aa[T+1]=n.v,T+=2;ka&&(O[M]=E,O[M+1]=E+1,O[M+2]=E+3,O[M+3]=E+1,O[M+4]=E+2,O[M+5]=E+3,M+=6,R[N]=E,R[N+1]=E+1,R[N+2]=E,R[N+3]=E+3,R[N+4]=E+1,R[N+5]=E+2,R[N+6]=E+2,R[N+7]=E+3,N+=8,E+=4)}if(xa){k=0;for(p=xa.length;k<p;k++)O[M]=
+xa[k].a,O[M+1]=xa[k].b,O[M+2]=xa[k].c,O[M+3]=xa[k].a,O[M+4]=xa[k].c,O[M+5]=xa[k].d,M+=6}ja&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,H,j));if(Q)for(J in Q)if(m=Q[J],m.needsUpdate)c.bindBuffer(c.ARRAY_BUFFER,m.buffer),c.bufferData(c.ARRAY_BUFFER,m.array,j),m.needsUpdate=!1;if(pa){s=0;for(z=ua.length;s<z;s++)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[s]),c.bufferData(c.ARRAY_BUFFER,ca[s],j)}oa&&da>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),
+c.bufferData(c.ARRAY_BUFFER,fa,j));ma&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,P,j));na&&ga.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,V,j));ia&&S>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));ia&&T>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,aa,j));ka&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+O,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,R,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));i.dynamic||(delete g.__inittedArrays,
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-f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
-THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
-j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&d(f,c.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function S(b){function c(b){var f=[];d=0;for(e=b.length;d<e;d++)b[d]==void 0?f.push("undefined"):f.push(b[d].id);return f.join("_")}var d,e,f,g,h,i,j,k,o={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],i=h.materials,
-j=c(i),o[j]==void 0&&(o[j]={hash:j,counter:0}),k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[k].vertices+h>65535&&(o[j].counter+=1,k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=h}function Q(b,c,d){b.push({buffer:c,object:d,
-opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(b){if(b!=M){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}M=
-b}}function B(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,E(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,E(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,E(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,E(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,aa(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,aa(d.minFilter)))}
-function x(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=c.deleteTexture(b.__webglTexture);b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);B(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function R(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===
-void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,E(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,E(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,E(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,E(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,E(b.format),b.width,b.height,0,
-E(b.format),E(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,
-c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=O,b=H);d!=Ba&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(F,Z,e,b),Ba=d)}function J(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):
-b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function aa(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function E(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
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-0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ia;this.sortObjects=this.autoClear=!0;try{if(!(c=ia.getContext("experimental-webgl",{antialias:ta,stencil:sa})))throw"Error creating WebGL context.";}catch(Ha){console.error(Ha)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(na.r,na.g,na.b,Da);this.context=c;var Ga=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(sa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=
-20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,J("fragment",THREE.ShaderLib.shadowPost.fragmentShader));
-c.attachShader(u.program,J("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);b=0;t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=
-0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();t.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,
-0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(t.hasVertexTexture=!1,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,
-J("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.vertex=c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,
-"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=c.getUniformLocation(t.program,"screenPosition");var Fa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=
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-c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,J("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,J("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);
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-c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=
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-b;c.depthMask(b)};this.setClearColorHex=function(b,d){na.setHex(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.setClearColor=function(b,d){na.copy(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?
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+f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;x=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;A=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<x;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(A){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
+THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;x=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;A=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<x;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(A){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
+j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&d(f,c.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function O(b,c){var d;for(d=b.length-1;d>=0;d--)b[d].object==c&&b.splice(d,1)}function ha(b){function c(b){var f=[];d=0;for(e=b.length;d<e;d++)b[d]==void 0?f.push("undefined"):f.push(b[d].id);return f.join("_")}var d,e,f,g,h,i,j,k,o={},p=b.morphTargets!==void 0?b.morphTargets.length:
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+b.geometryGroups[k].vertices+=h}function T(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function E(b){if(b!=R){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,
+c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}R=b}}function x(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,$(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,$(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,$(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,$(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,
+c.TEXTURE_MAG_FILTER,Q(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,Q(d.minFilter)))}function ca(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=c.deleteTexture(b.__webglTexture);b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);x(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function M(b){if(b&&
+!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,$(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,$(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,$(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
+$(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,$(b.format),b.width,b.height,0,$(b.format),$(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):
+b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=L,b=N);d!=Ba&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(H,
+S,e,b),Ba=d)}function C(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function Q(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function $(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;
+case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;
+case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var aa=this,c,ta=[],ma=
+null,Ba=null,ia=!0,ka=null,P=null,R=null,J=null,H=0,S=0,L=0,N=0,F=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,la=new Float32Array(16),ra=new Float32Array(16),qa=new THREE.Vector4,pa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},na=b.canvas!==void 0?b.canvas:document.createElement("canvas"),sa=b.stencil!==void 0?b.stencil:!0,Ga=b.antialias!==
+void 0?b.antialias:!1,oa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ca=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=na;this.sortObjects=this.autoClear=!0;try{if(!(c=na.getContext("experimental-webgl",{antialias:Ga,stencil:sa})))throw"Error creating WebGL context.";}catch(Ha){console.error(Ha)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+
+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(oa.r,oa.g,oa.b,Ca);this.context=c;var Fa=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(sa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=
+-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,C("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(u.program,C("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);b=0;
+t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();t.occlusionTexture=
+c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,
+c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(t.hasVertexTexture=
+!1,t.program=c.createProgram(),c.attachShader(t.program,C("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,C("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,C("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,C("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.vertex=
+c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=c.getUniformLocation(t.program,
+"screenPosition");var Ea=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;
+b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,
+C("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,C("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=
+c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,
+"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var Da=!1;this.setSize=function(b,c){na.width=b;na.height=c;this.setViewport(0,0,na.width,na.height)};this.setViewport=function(b,d,e,f){H=b;S=d;L=e;N=f;c.viewport(H,S,L,N)};this.setScissor=function(b,d,e,f){c.scissor(b,
+d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;c.depthMask(b)};this.setClearColorHex=function(b,d){oa.setHex(b);Ca=d;c.clearColor(oa.r,oa.g,oa.b,Ca)};this.setClearColor=function(b,d){oa.copy(b);Ca=d;c.clearColor(oa.r,oa.g,oa.b,Ca)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};
+this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=
+THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,p,o;k=o=j=0;for(p=d.length;k<p;k++)h=d[k],h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&j++;j+o<=4?d=o:(d=Math.ceil(4*o/(j+o)),j=4-d);h={directional:d,point:j};o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var n;a:{k=b.fragmentShader;p=b.vertexShader;var j=b.uniforms,d=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,
+fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:o},q;h=[];i?h.push(i):(h.push(k),h.push(p));for(q in e)h.push(q),h.push(e[q]);i=h.join();q=0;for(h=ta.length;q<h;q++)if(ta[q].code==i){n=ta[q].program;break a}q=c.createProgram();h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,e.fog?
+"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o=[Fa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?
+"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+c.attachShader(q,C("fragment",h+k));c.attachShader(q,C("vertex",o+p));c.linkProgram(q);c.getProgramParameter(q,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(q,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");q.uniforms={};q.attributes={};var r;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)k.push(r);r=k;j=0;for(k=
+r.length;j<k;j++)p=r[j],q.uniforms[p]=c.getUniformLocation(q,p);k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<e.maxMorphTargets;r++)k.push("morphTarget"+r);for(n in d)k.push(n);n=k;r=0;for(d=n.length;r<d;r++)e=n[r],q.attributes[e]=c.getAttribLocation(q,e);ta.push({program:q,code:i});n=q}b.program=n;n=b.program.attributes;n.position>=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>=
 0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0),
 b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),b.numSupportedMorphTargets++);n.morphTarget6>=
-0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,d,k,u){var t,y,x,B,E,F,o,G,H=b.lights,J=b.fog;$.data.vertices=0;$.data.faces=0;$.data.drawCalls=0;d.matrixAutoUpdate&&d.update(void 0,!0);b.update(void 0,!1,d);d.matrixWorldInverse.flattenToArray(la);
-d.projectionMatrix.flattenToArray(fa);P.multiply(d.projectionMatrix,d.matrixWorldInverse);j(P);this.initWebGLObjects(b);R(k);(this.autoClear||u)&&this.clear();E=b.__webglObjects.length;for(u=0;u<E;u++)if(t=b.__webglObjects[u],o=t.object,o.visible)if(!(o instanceof THREE.Mesh)||p(o)){if(o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),v(t),t.render=!0,this.sortObjects)qa.copy(o.position),P.multiplyVector3(qa),t.z=qa.z}else t.render=!1;else t.render=!1;this.sortObjects&&b.__webglObjects.sort(r);
-F=b.__webglObjectsImmediate.length;for(u=0;u<F;u++)t=b.__webglObjectsImmediate[u],o=t.object,o.visible&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),n(t));L(THREE.NormalBlending);for(u=0;u<E;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;x=t.opaque;i(o);for(t=0;t<x.count;t++)B=x.list[t],g(B.depthTest),f(d,H,J,B,G,o)}for(u=0;u<F;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){x=t.opaque;i(o);for(t=0;t<x.count;t++)B=x.list[t],g(B.depthTest),
-y=e(d,H,J,B,o),o.render(function(b){h(b,y,B.shading)})}for(u=0;u<E;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),f(d,H,J,B,G,o)}for(u=0;u<F;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),y=e(d,H,J,B,o),o.render(function(b){h(b,y,B.shading)})}b.__webglSprites.length&&z(b,d);sa&&b.__webglShadowVolumes.length&&
-b.lights.length&&q(b);b.__webglLensFlares.length&&C(b,d);k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(c.bindTexture(c.TEXTURE_2D,k.__webglTexture),c.generateMipmap(c.TEXTURE_2D),c.bindTexture(c.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],e=b,f=void 0,g=void 0,h=void 0;
-if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(f in g=d.geometry,g.geometryGroups==void 0&&S(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var i=h;i.__webglVertexBuffer=c.createBuffer();i.__webglNormalBuffer=c.createBuffer();i.__webglTangentBuffer=
-c.createBuffer();i.__webglColorBuffer=c.createBuffer();i.__webglUVBuffer=c.createBuffer();i.__webglUV2Buffer=c.createBuffer();i.__webglSkinVertexABuffer=c.createBuffer();i.__webglSkinVertexBBuffer=c.createBuffer();i.__webglSkinIndicesBuffer=c.createBuffer();i.__webglSkinWeightsBuffer=c.createBuffer();i.__webglFaceBuffer=c.createBuffer();i.__webglLineBuffer=c.createBuffer();if(i.numMorphTargets){var j=void 0,k=void 0;i.__webglMorphTargetsBuffers=[];j=0;for(k=i.numMorphTargets;j<k;j++)i.__webglMorphTargetsBuffers.push(c.createBuffer())}for(var i=
-h,j=d,n=void 0,o=void 0,p=void 0,q=p=void 0,r=void 0,t=void 0,v=t=k=0,u=p=o=void 0,o=n=void 0,q=j.geometry,u=q.faces,r=i.faces,n=0,o=r.length;n<o;n++)p=r[n],p=u[p],p instanceof THREE.Face3?(k+=3,t+=1,v+=3):p instanceof THREE.Face4&&(k+=4,t+=2,v+=4);for(var n=i,o=j,x=r=u=void 0,z=void 0,x=void 0,p=[],u=0,r=o.materials.length;u<r;u++)if(x=o.materials[u],x instanceof THREE.MeshFaceMaterial){x=0;for(l=n.materials.length;x<l;x++)(z=n.materials[x])&&p.push(z)}else(z=x)&&p.push(z);n=p;a:{u=o=void 0;r=n.length;
-for(o=0;o<r;o++)if(u=n[o],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{r=u=void 0;p=n.length;for(u=0;u<p;u++)if(r=n[u],!(r instanceof THREE.MeshBasicMaterial&&!r.envMap||r instanceof THREE.MeshDepthMaterial)){u=r&&r.shading!=void 0&&r.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}u=!1}a:{p=r=void 0;x=n.length;for(r=0;r<x;r++)if(p=n[r],p.vertexColors){p=p.vertexColors;break a}p=!1}i.__vertexArray=new Float32Array(k*3);if(u)i.__normalArray=
-new Float32Array(k*3);if(q.hasTangents)i.__tangentArray=new Float32Array(k*4);if(p)i.__colorArray=new Float32Array(k*3);if(o){if(q.faceUvs.length>0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=
-new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q<r;q++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=u==THREE.SmoothShading;i.__uvType=o;i.__vertexColorType=p;i.__normalType=u;i.__webglFaceCount=t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0);i.__webglLineCount=v*2;q=0;for(r=n.length;q<
-r;q++)if(n[q].attributes)for(a in i.__webglCustomAttributes={},n[q].attributes){o={};for(prop in n[q].attributes[a])o[prop]=n[q].attributes[a][prop];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,t=1,o.type==="v2"?t=2:o.type==="v3"?t=3:o.type==="v4"?t=4:o.type==="c"&&(t=3),o.size=t,o.needsUpdate=!0,o.array=new Float32Array(k*t),o.buffer=c.createBuffer(),o.buffer.belongsToAttribute=a;i.__webglCustomAttributes[a]=o}i.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=
-!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}d instanceof THREE.ShadowVolume?Q(e.__webglShadowVolumes,h,d):Q(e.__webglObjects,h,d)}else if(d instanceof THREE.LensFlare)Q(e.__webglLensFlares,void 0,d);else if(d instanceof THREE.Ribbon){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*
-3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof THREE.Line){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof THREE.ParticleSystem){g=d.geometry;if(!g.__webglVertexBuffer)f=
-g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&e.__webglSprites.push(d);
-b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];e=b;f=g=void 0;if(d instanceof THREE.Mesh)for(g=e.__webglObjects.length-1;g>=0;g--){if(f=e.__webglObjects[g].object,d==f){e.__webglObjects.splice(g,1);break}}else if(d instanceof THREE.Sprite)for(g=e.__webglSprites.length-1;g>=0;g--)if(f=e.__webglSprites[g],d==f){e.__webglSprites.splice(g,1);break}b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d<e;d++)y(b.__webglObjects[d].object,b);d=0;for(e=b.__webglShadowVolumes.length;d<
-e;d++)y(b.__webglShadowVolumes[d].object,b);d=0;for(e=b.__webglLensFlares.length;d<e;d++)y(b.__webglLensFlares[d].object,b)};this.setFaceCulling=function(b,d){b?(!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW),b=="back"?c.cullFace(c.BACK):b=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK),c.enable(c.CULL_FACE)):c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return Ga}};
+0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,d,k,u){var t,x,A,C,F,H,o,G,J=b.lights,L=b.fog;aa.data.vertices=0;aa.data.faces=0;aa.data.drawCalls=0;d.matrixAutoUpdate&&d.update(void 0,!0);b.update(void 0,!1,d);
+d.matrixWorldInverse.flattenToArray(ra);d.projectionMatrix.flattenToArray(la);ja.multiply(d.projectionMatrix,d.matrixWorldInverse);j(ja);this.initWebGLObjects(b);M(k);(this.autoClear||u)&&this.clear();F=b.__webglObjects.length;for(u=0;u<F;u++)if(t=b.__webglObjects[u],o=t.object,o.visible)if(!(o instanceof THREE.Mesh)||p(o)){if(o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),v(t),t.render=!0,this.sortObjects)qa.copy(o.position),ja.multiplyVector3(qa),t.z=qa.z}else t.render=!1;else t.render=
+!1;this.sortObjects&&b.__webglObjects.sort(r);H=b.__webglObjectsImmediate.length;for(u=0;u<H;u++)t=b.__webglObjectsImmediate[u],o=t.object,o.visible&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),n(t));E(THREE.NormalBlending);for(u=0;u<F;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;A=t.opaque;i(o);for(t=0;t<A.count;t++)C=A.list[t],g(C.depthTest),f(d,J,L,C,G,o)}for(u=0;u<H;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){A=t.opaque;i(o);for(t=
+0;t<A.count;t++)C=A.list[t],g(C.depthTest),x=e(d,J,L,C,o),o.render(function(b){h(b,x,C.shading)})}for(u=0;u<F;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;A=t.transparent;i(o);for(t=0;t<A.count;t++)C=A.list[t],E(C.blending),g(C.depthTest),f(d,J,L,C,G,o)}for(u=0;u<H;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){A=t.transparent;i(o);for(t=0;t<A.count;t++)C=A.list[t],E(C.blending),g(C.depthTest),x=e(d,J,L,C,o),o.render(function(b){h(b,x,C.shading)})}b.__webglSprites.length&&
+y(b,d);sa&&b.__webglShadowVolumes.length&&b.lights.length&&q(b);b.__webglLensFlares.length&&B(b,d);k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(c.bindTexture(c.TEXTURE_2D,k.__webglTexture),c.generateMipmap(c.TEXTURE_2D),c.bindTexture(c.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],
+e=b,f=void 0,g=void 0,h=void 0;if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(f in g=d.geometry,g.geometryGroups==void 0&&ha(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var i=h;i.__webglVertexBuffer=c.createBuffer();i.__webglNormalBuffer=c.createBuffer();
+i.__webglTangentBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i.__webglUVBuffer=c.createBuffer();i.__webglUV2Buffer=c.createBuffer();i.__webglSkinVertexABuffer=c.createBuffer();i.__webglSkinVertexBBuffer=c.createBuffer();i.__webglSkinIndicesBuffer=c.createBuffer();i.__webglSkinWeightsBuffer=c.createBuffer();i.__webglFaceBuffer=c.createBuffer();i.__webglLineBuffer=c.createBuffer();if(i.numMorphTargets){var j=void 0,k=void 0;i.__webglMorphTargetsBuffers=[];j=0;for(k=i.numMorphTargets;j<
+k;j++)i.__webglMorphTargetsBuffers.push(c.createBuffer())}for(var i=h,j=d,n=void 0,o=void 0,p=void 0,q=p=void 0,r=void 0,t=void 0,v=t=k=0,u=p=o=void 0,o=n=void 0,q=j.geometry,u=q.faces,r=i.faces,n=0,o=r.length;n<o;n++)p=r[n],p=u[p],p instanceof THREE.Face3?(k+=3,t+=1,v+=3):p instanceof THREE.Face4&&(k+=4,t+=2,v+=4);for(var n=i,o=j,x=r=u=void 0,y=void 0,x=void 0,p=[],u=0,r=o.materials.length;u<r;u++)if(x=o.materials[u],x instanceof THREE.MeshFaceMaterial){x=0;for(l=n.materials.length;x<l;x++)(y=n.materials[x])&&
+p.push(y)}else(y=x)&&p.push(y);n=p;a:{u=o=void 0;r=n.length;for(o=0;o<r;o++)if(u=n[o],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{r=u=void 0;p=n.length;for(u=0;u<p;u++)if(r=n[u],!(r instanceof THREE.MeshBasicMaterial&&!r.envMap||r instanceof THREE.MeshDepthMaterial)){u=r&&r.shading!=void 0&&r.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}u=!1}a:{p=r=void 0;x=n.length;for(r=0;r<x;r++)if(p=n[r],p.vertexColors){p=p.vertexColors;break a}p=
+!1}i.__vertexArray=new Float32Array(k*3);if(u)i.__normalArray=new Float32Array(k*3);if(q.hasTangents)i.__tangentArray=new Float32Array(k*4);if(p)i.__colorArray=new Float32Array(k*3);if(o){if(q.faceUvs.length>0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),
+i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q<r;q++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=u==THREE.SmoothShading;i.__uvType=o;i.__vertexColorType=p;i.__normalType=u;i.__webglFaceCount=t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*
+6:0);i.__webglLineCount=v*2;q=0;for(r=n.length;q<r;q++)if(n[q].attributes)for(a in i.__webglCustomAttributes={},n[q].attributes){o={};for(prop in n[q].attributes[a])o[prop]=n[q].attributes[a][prop];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,t=1,o.type==="v2"?t=2:o.type==="v3"?t=3:o.type==="v4"?t=4:o.type==="c"&&(t=3),o.size=t,o.needsUpdate=!0,o.array=new Float32Array(k*t),o.buffer=c.createBuffer(),o.buffer.belongsToAttribute=a;i.__webglCustomAttributes[a]=o}i.__inittedArrays=
+!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}d instanceof THREE.ShadowVolume?T(e.__webglShadowVolumes,h,d):T(e.__webglObjects,h,d)}else if(d instanceof THREE.LensFlare)T(e.__webglLensFlares,void 0,d);else if(d instanceof THREE.Ribbon){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*
+3),f.__colorArray=new Float32Array(h*3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;T(e.__webglObjects,g,d)}else if(d instanceof THREE.Line){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;T(e.__webglObjects,g,d)}else if(d instanceof THREE.ParticleSystem){g=
+d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;T(e.__webglObjects,g,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof
+THREE.Sprite&&e.__webglSprites.push(d);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;)d=b.__objectsRemoved[0],e=b,d instanceof THREE.ShadowVolume?O(e.__webglShadowVolumes,d):d instanceof THREE.Mesh||d instanceof THREE.ParticleSystem||d instanceof THREE.Ribbon||d instanceof THREE.Line?O(e.__webglObjects,d):d instanceof THREE.Sprite?O(e.__webglSprites,d):d instanceof THREE.LensFlare?O(e.__webglLensFlares,d):d instanceof THREE.MarchingCubes&&O(e.__webglObjectsImmediate,d),b.__objectsRemoved.splice(0,
+1);d=0;for(e=b.__webglObjects.length;d<e;d++)A(b.__webglObjects[d].object,b);d=0;for(e=b.__webglShadowVolumes.length;d<e;d++)A(b.__webglShadowVolumes[d].object,b);d=0;for(e=b.__webglLensFlares.length;d<e;d++)A(b.__webglLensFlares[d].object,b)};this.setFaceCulling=function(b,d){b?(!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW),b=="back"?c.cullFace(c.BACK):b=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK),c.enable(c.CULL_FACE)):c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return Fa}};
 THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
 THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};

+ 1 - 1
examples/canvas_camera_orthographic.html

@@ -71,7 +71,7 @@
 
 				// Cubes
 
-				var geometry = new THREE.Cube( 50, 50, 50 );
+				var geometry = new THREE.CubeGeometry( 50, 50, 50 );
 				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
 
 				for ( var i = 0; i < 100; i ++ ) {

+ 2 - 2
examples/canvas_geometry_cube.html

@@ -70,14 +70,14 @@
 
 				}
 
-				cube = new THREE.Mesh( new THREE.Cube( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
+				cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
 				cube.position.y = 150;
 				cube.overdraw = true;
 				scene.addObject( cube );
 
 				// Plane
 
-				plane = new THREE.Mesh( new THREE.Plane( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
 				plane.rotation.x = - 90 * ( Math.PI / 180 );
 				plane.overdraw = true;
 				scene.addObject( plane );

+ 2 - 2
examples/canvas_geometry_earth.html

@@ -63,12 +63,12 @@
 
 				scene = new THREE.Scene();
 
-				mesh = new THREE.Mesh( new THREE.Plane( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
+				mesh = new THREE.Mesh( new THREE.PlaneGeometry( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
 				mesh.position.y = - 250;
 				mesh.rotation.x = - 90 * Math.PI / 180;
 				scene.addObject(mesh);
 
-				mesh = new THREE.Mesh( new THREE.Sphere( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
+				mesh = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
 				mesh.overdraw = true;
 				scene.addObject(mesh);
 

+ 1 - 1
examples/canvas_geometry_hierarchy.html

@@ -48,7 +48,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshNormalMaterial();
 
 				group = new THREE.Object3D();

+ 1 - 1
examples/canvas_geometry_panorama.html

@@ -76,7 +76,7 @@
 
 				];
 
-				mesh = new THREE.Mesh( new THREE.Cube( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
 				mesh.overdraw = true;
 				scene.addObject( mesh );
 

+ 1 - 1
examples/canvas_geometry_panorama_fisheye.html

@@ -76,7 +76,7 @@
 
 				];
 
-				mesh = new THREE.Mesh( new THREE.Cube( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
 				mesh.overdraw = true;
 				scene.addObject( mesh );
 

+ 1 - 1
examples/canvas_geometry_terrain.html

@@ -70,7 +70,7 @@
 				var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ) } );
 
 				var quality = 16, step = 1024 / quality;
-				var plane = new THREE.Plane( 2000, 2000, quality - 1, quality - 1 );
+				var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
 
 				for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
 

+ 2 - 2
examples/canvas_geometry_text.html

@@ -78,7 +78,7 @@
 
 				}
                 
-                var text3d = new THREE.Text( theText, {
+		var text3d = new THREE.TextGeometry( theText, {
 
 					size: 80, 
 					height: 20,
@@ -104,7 +104,7 @@
 
 				// Plane
 
-				plane = new THREE.Mesh( new THREE.Plane( 800, 800 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:true }) );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 800, 800 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:true }) );
 				plane.rotation.x = - 90 * ( Math.PI / 180 );
                 plane.position.x = 0;
 				plane.overdraw = true;

+ 1 - 1
examples/canvas_interactive_cubes.html

@@ -49,7 +49,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 
 				for ( var i = 0; i < 10; i ++ ) {
 

+ 1 - 1
examples/canvas_interactive_cubes_tween.html

@@ -47,7 +47,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 
 				for ( var i = 0; i < 20; i ++ ) {
 

+ 2 - 2
examples/canvas_interactive_voxelpainter.html

@@ -73,7 +73,7 @@
 
 				projector = new THREE.Projector();
 
-				plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() );
 				plane.rotation.x = - 90 * Math.PI / 180;
 				scene.addObject( plane );
 
@@ -145,7 +145,7 @@
 
 						var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.matrixRotationWorld.multiplyVector3( intersects[ 0 ].face.normal.clone() ) );
 
-						var voxel = new THREE.Mesh( new THREE.Cube( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading } ), new THREE.MeshFaceMaterial() ] );
+						var voxel = new THREE.Mesh( new THREE.CubeGeometry( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading } ), new THREE.MeshFaceMaterial() ] );
 						voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
 						voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
 						voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;

+ 1 - 1
examples/canvas_materials.html

@@ -65,7 +65,7 @@
 
 				// Spheres
 
-				var geometry = new THREE.Sphere( 100, 14, 7, false );
+				var geometry = new THREE.SphereGeometry( 100, 14, 7, false );
 
 				var materials = [
 

+ 2 - 2
examples/canvas_materials_depth.html

@@ -72,7 +72,7 @@
 
 				var material = new THREE.MeshDepthMaterial();
 
-				plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 10, 10 ), material );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 10, 10 ), material );
 				plane.rotation.x = - 90 * ( Math.PI / 180 );
 				plane.position.y = - 100;
 				plane.doubleSided = true;
@@ -80,7 +80,7 @@
 
 				// Spheres
 
-				geometry = new THREE.Cube( 100, 100, 100 );
+				geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				material = new THREE.MeshDepthMaterial( { near: 1, far: 2000 } );
 
 				for (var i = 0; i < 20; i ++ ) {

+ 1 - 1
examples/canvas_materials_video.html

@@ -104,7 +104,7 @@
 
 				//
 
-				var plane = new THREE.Plane( 480, 204, 4, 4 );
+				var plane = new THREE.PlaneGeometry( 480, 204, 4, 4 );
 
 				mesh = new THREE.Mesh( plane, material );
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5;

+ 1 - 1
examples/canvas_performance.html

@@ -74,7 +74,7 @@
 
 				// Spheres
 
-				geometry = new THREE.Sphere( 100, 26, 18 );
+				geometry = new THREE.SphereGeometry( 100, 26, 18 );
 				material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
 
 				for ( var i = 0; i < 20; i ++ ) {

+ 28 - 13
examples/canvas_sandbox.html

@@ -33,13 +33,13 @@
 		<script type="text/javascript" src="../src/core/UV.js"></script>
 		<script type="text/javascript" src="../src/core/Geometry.js"></script>
 		<script type="text/javascript" src="../src/core/Spline.js"></script>
-		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/core/Edge.js"></script>
 		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
 		<script type="text/javascript" src="../src/lights/Light.js"></script>
 		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
 		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
 		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/lights/LensFlare.js"></script>
 		<script type="text/javascript" src="../src/materials/Material.js"></script>
 		<script type="text/javascript" src="../src/materials/Mappings.js"></script>
 		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
@@ -50,12 +50,11 @@
 		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
-		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
 		<script type="text/javascript" src="../src/objects/Particle.js"></script>
 		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
 		<script type="text/javascript" src="../src/objects/Line.js"></script>
@@ -65,6 +64,8 @@
 		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
 		<script type="text/javascript" src="../src/objects/Sound.js"></script>
 		<script type="text/javascript" src="../src/objects/LOD.js"></script>
+		<script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
+		<script type="text/javascript" src="../src/objects/Sprite.js"></script>
 		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
 		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
 		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
@@ -74,6 +75,7 @@
 		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
 		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
@@ -81,24 +83,37 @@
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
@@ -171,7 +186,7 @@
 
 				objects = [];
 
-				geometry = new THREE.Sphere( 100, 16, 8 );
+				geometry = new THREE.SphereGeometry( 100, 16, 8 );
 				material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } );
 
 				for ( var i = 0; i < 10; i ++ ) {

+ 1 - 1
examples/misc_camera_path.html

@@ -84,7 +84,7 @@
 
 				// world
 
-				var cube = new THREE.Cube( 20, 60, 20 );
+				var cube = new THREE.CubeGeometry( 20, 60, 20 );
 				
 				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );

+ 1 - 1
examples/misc_camera_roll.html

@@ -67,7 +67,7 @@
 
 				// world
 
-				var cube = new THREE.Cube( 20, 60, 20 );
+				var cube = new THREE.CubeGeometry( 20, 60, 20 );
 				
 				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );

+ 1 - 1
examples/misc_camera_trackball.html

@@ -84,7 +84,7 @@
 
 				// world
 
-				var cube = new THREE.Cube( 20, 60, 20 );
+				var cube = new THREE.CubeGeometry( 20, 60, 20 );
 				
 				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );

+ 1 - 1
examples/misc_lights_test.html

@@ -90,7 +90,7 @@
 
 				// Spheres
 
-				var geometry = new THREE.Sphere( 100, 16, 8 );
+				var geometry = new THREE.SphereGeometry( 100, 16, 8 );
 				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
 
 				for ( var i = 0; i < 30; i ++ ) {

+ 2 - 2
examples/misc_lookat.html

@@ -64,10 +64,10 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cylinder( 3, 10, 0.1, 100 );
+				var geometry = new THREE.CylinderGeometry( 3, 10, 0.1, 100 );
 				var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
 
-				target = new THREE.Mesh( new THREE.Sphere( 100, 20, 20 ), material );
+				target = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), material );
 				scene.addObject( target );
 
 				for ( var i = 0; i < 1000; i ++ ) {

+ 3 - 3
examples/misc_materials_multimaterials.html

@@ -96,7 +96,7 @@
 
 				// SPHERES
 
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 
 				for ( var i = 0; i < 10; i ++ ) {
 
@@ -242,7 +242,7 @@
 				for ( var i = 0; i < materials.length; i ++ ) {
 
 					// material
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
 					mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
 					mesh.position.y = FLOOR + size / 2 + bottom;
 					mesh.position.z = -100;
@@ -264,7 +264,7 @@
 					var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
 					xm.map.needsUpdate = true;
 
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
 					mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
 					mesh.position.y = FLOOR + size / 2 + bottom;
 					mesh.position.z = - 99;

+ 4 - 4
examples/misc_sound.html

@@ -82,12 +82,12 @@
 				light.position.normalize();
 				scene.addLight( light );
 
-				var sphere = new THREE.Sphere( 20, 32, 16 );
+				var sphere = new THREE.SphereGeometry( 20, 32, 16 );
 
 				material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
 				material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
 
-				var cube = new THREE.Cube( 5, 40, 5 );
+				var cube = new THREE.CubeGeometry( 5, 40, 5 );
 				var material_cube = new THREE.MeshLambertMaterial( { color: 0xffff00, shading: THREE.FlatShading } );
 				material_cube.color.setHSV( 0.1, 0.7, 1 );
 
@@ -132,7 +132,7 @@
 				material_wireframe.color.setHSV( 0.1, 0.2, 0.25 );
 
 
-				var plane = new THREE.Plane( 1000, 1000, 100, 100 );
+				var plane = new THREE.PlaneGeometry( 1000, 1000, 100, 100 );
 				mesh = new THREE.Mesh( plane, material_wireframe );
 				mesh.position.y = 0.1;
 				mesh.rotation.x = -1.57;
@@ -201,7 +201,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = - 500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 20 - 13
examples/misc_ubiquity_test.html

@@ -84,30 +84,37 @@
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
 		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
 		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
 		
 		<script type="text/javascript" src="obj/Qrcode.js"></script>
 
@@ -155,7 +162,7 @@
 
 				// CUBES
 
-				var cube = new THREE.Cube( 100, 100, 100 );
+				var cube = new THREE.CubeGeometry( 100, 100, 100 );
 
 				mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
 				mesh.position.x = 500;
@@ -174,7 +181,7 @@
 
 				// PLANE
 
-				mesh = new THREE.Mesh( new THREE.Plane( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
+				mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
 				mesh.position.y = -500;
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				mesh.doubleSided = true;
@@ -182,7 +189,7 @@
 
 				// CYLINDER
 
-				mesh = new THREE.Mesh( new THREE.Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
+				mesh = new THREE.Mesh( new THREE.CylinderGeometry( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
 				mesh.position.x = -500;
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				scene.addObject( mesh );

+ 2 - 2
examples/webgl_collisions_box.html

@@ -87,8 +87,8 @@ function init() {
 function createCube( s, p ) {
 
 	cube = new THREE.Mesh (
-		new THREE.Cube( s,s,s, 1,1,1 ),
-		new THREE.MeshLambertMaterial( { color: 0x003300 })
+		new THREE.CubeGeometry( s, s, s ),
+		new THREE.MeshLambertMaterial( { color: 0x003300 } )
 	);
 
 	cube.position = p;

+ 14 - 20
examples/webgl_collisions_primitives.html

@@ -85,22 +85,20 @@
                 //makeWall(-360);
                 //makeWall(-480);
 
-                plane = new THREE.Mesh(new THREE.Plane(30000, 30000, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0x003300
-                }));
-                plane.position.y = -480;
-                plane.rotation.x = Math.PI / -2;
-                scene.addObject(plane);
-                geoms.push(plane);
-
-                var cplane = new THREE.PlaneCollider(plane.position, new THREE.Vector3(0, 1, 0));
+                plane = new THREE.Mesh( new THREE.PlaneGeometry( 30000, 30000, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
+                plane.position.y = - 480;
+                plane.rotation.x = Math.PI / - 2;
+                scene.addObject( plane );
+                geoms.push( plane );
+
+                var cplane = new THREE.PlaneCollider( plane.position, new THREE.Vector3( 0, 1, 0 ) );
                 cplane.mesh = plane;
-                THREE.Collisions.colliders.push(cplane);
+                THREE.Collisions.colliders.push( cplane );
 
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
+		stats = new Stats();
+		stats.domElement.style.position = 'absolute';
+		stats.domElement.style.top = '0px';
+		container.appendChild( stats.domElement );
 
                 container.onmousemove = onDocumentMouseMove;
                 animate();
@@ -120,9 +118,7 @@
             }
 
             function createCube(s, p){
-                var cube = new THREE.Mesh(new THREE.Cube(s, s, s, 1, 1, 1), new THREE.MeshLambertMaterial({
-                    color: 0x003300
-                }));
+                var cube = new THREE.Mesh(new THREE.CubeGeometry( s, s, s ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 cube.position = p;
                 scene.addObject(cube);
                 geoms.push(cube);
@@ -130,9 +126,7 @@
             }
 
             function createSphere(rad, p){
-                var sphere = new THREE.Mesh(new THREE.Sphere(rad, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0x003300
-                }));
+                var sphere = new THREE.Mesh( new THREE.SphereGeometry( rad, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 sphere.position = p;
                 scene.addObject(sphere);
                 geoms.push(sphere);

+ 5 - 8
examples/webgl_collisions_reaction.html

@@ -73,10 +73,8 @@
 
                 scene = new THREE.Scene();
 
-                sphere = new THREE.Mesh(new THREE.Sphere(sphereSize, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0xff0000
-                }));
-                scene.addObject(sphere);
+                sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
+                scene.addObject( sphere );
 
                 renderer = new THREE.WebGLRenderer();
                 renderer.setSize(window.innerWidth, window.innerHeight);
@@ -108,11 +106,10 @@
             }
 
             function createCube(sx, sy, sz, p, ry){
-                var cube = new THREE.Mesh(new THREE.Cube(sx, sy, sz, 1, 1, 1), new THREE.MeshLambertMaterial({
-                    color: 0x003300//, wireframe: true
-                }));
+                
+                var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 cube.position = p;
-				cube.rotation.y = ry;
+		cube.rotation.y = ry;
                 scene.addObject(cube);
                 THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
 				cubes.push(cube);

+ 1 - 1
examples/webgl_collisions_terrain.html

@@ -69,7 +69,7 @@ function init() {
 	ray.origin.y = 10000;
 	ray.direction = new THREE.Vector3(0, -1, 0);
 
-	sphere = new THREE.Mesh( new THREE.Sphere( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
+	sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
 	scene.addObject(sphere);
 	camera.target = sphere;
 

+ 5 - 9
examples/webgl_collisions_trigger.html

@@ -70,16 +70,14 @@
 		camera.position.x = 300;
 		camera.position.z = 0;
 
-                mouse2d = new THREE.Vector3(0, 0, 1);
+                mouse2d = new THREE.Vector3( 0, 0, 1 );
 
-                loader = new THREE.Loader(true);
+                loader = new THREE.Loader( true );
 
                 scene = new THREE.Scene();
 
-                sphere = new THREE.Mesh(new THREE.Sphere(sphereSize, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0xff0000
-                }));
-                scene.addObject(sphere);
+                sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
+                scene.addObject( sphere );
 
                 renderer = new THREE.WebGLRenderer();
                 renderer.setSize(window.innerWidth, window.innerHeight);
@@ -105,9 +103,7 @@
             }
 
             function createCube(sx, sy, sz, p){
-                var cube = new THREE.Mesh(new THREE.Cube(sx, sy, sz, 1, 1, 1), new THREE.MeshLambertMaterial({
-                    color: 0x003300//, wireframe: true
-                }));
+                var cube = new THREE.Mesh(new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 cube.position = p;
                 scene.addObject(cube);
                 THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );

+ 2 - 2
examples/webgl_flycamera_earth.html

@@ -151,7 +151,7 @@
 
 		// planet		
 		
-        geometry = new THREE.Sphere( radius, 100, 50 );
+        geometry = new THREE.SphereGeometry( radius, 100, 50 );
 		geometry.computeTangents();		
 
         meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
@@ -344,7 +344,7 @@
 		postprocessing.materialFilm.uniforms.sIntensity.value = 0.75;
 		postprocessing.materialFilm.uniforms.sCount.value = 2048;
 
-		postprocessing.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
+		postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
 		postprocessing.quad.position.z = - 500;
 		postprocessing.scene.addObject( postprocessing.quad );
 

+ 8 - 8
examples/webgl_geometries.html

@@ -60,27 +60,27 @@
 					new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, opacity: 0.1 } )
 				];
 
-				objects[ 0 ] = object = new THREE.Mesh( new THREE.Cube( 100, 100, 100, 4, 4, 4 ), material );
+				objects[ 0 ] = object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material );
 				object.position.x = - 200;
 				object.position.z = 200;
 				scene.addObject( object );
 
 
-				objects[ 1 ] = object = new THREE.Mesh( new THREE.Cylinder( 50, 25, 75, 100 ), material );
+				objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 50, 25, 75, 100 ), material );
 				object.position.z = 200;
 				scene.addObject( object );
 
-				objects[ 2 ] = object = new THREE.Mesh( new THREE.Icosahedron( 2 ), material );
+				objects[ 2 ] = object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material );
 				object.position.x = 200;
 				object.position.z = 200;
 				object.scale.x = object.scale.y = object.scale.z = 75;
 				scene.addObject( object );
 
-				objects[ 3 ] = object = new THREE.Mesh( new THREE.Plane( 100, 100, 4, 4 ), material );
+				objects[ 3 ] = object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
 				object.position.x = - 200;
 				scene.addObject( object );
 
-				objects[ 4 ] = object = new THREE.Mesh( new THREE.Sphere( 75, 20, 10 ), material );
+				objects[ 4 ] = object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
 				scene.addObject( object );
 
 				var points = [];
@@ -91,16 +91,16 @@
 
 				}
 
-				objects[ 5 ] = object = new THREE.Mesh( new THREE.Lathe( points, 20 ), material );
+				objects[ 5 ] = object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
 				object.position.x = 200;
 				scene.addObject( object );
 
-				objects[ 6 ] = object = new THREE.Mesh( new THREE.Torus( 50, 20, 20, 20 ), material );
+				objects[ 6 ] = object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
 				object.position.x = - 200;
 				object.position.z = - 200;
 				scene.addObject( object );
 
-				objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnot( 50, 10, 50, 20 ), material );
+				objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
 				object.position.z = - 200;
 				scene.addObject( object );
 

+ 4 - 4
examples/webgl_geometry_colors.html

@@ -72,7 +72,7 @@
 				scene.addLight( light );
 
 				var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
-				var shadowGeo = new THREE.Plane( 300, 300, 1, 1 );
+				var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
 
 				mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
 				mesh.position.y = - 250;
@@ -95,9 +95,9 @@
 
 				var color, f, f2, f3, p, n, vertexIndex,
 
-					geometry  = new THREE.Icosahedron( 1 ),
-					geometry2 = new THREE.Icosahedron( 1 ),
-					geometry3 = new THREE.Icosahedron( 1 );
+					geometry  = new THREE.IcosahedronGeometry( 1 ),
+					geometry2 = new THREE.IcosahedronGeometry( 1 ),
+					geometry3 = new THREE.IcosahedronGeometry( 1 );
 
 				for ( var i = 0; i < geometry.faces.length; i++ ) {
 

+ 1 - 1
examples/webgl_geometry_dynamic.html

@@ -89,7 +89,7 @@
 				camera.position.y = 200;
 				camera.target.position.y = camera.position.y;
 
-				geometry = new THREE.Plane( 20000, 20000, worldWidth - 1, worldDepth - 1 );
+				geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
 
 				var i, j, il, jl;
 

+ 1 - 1
examples/webgl_geometry_hierarchy.html

@@ -49,7 +49,7 @@
 				scene = new THREE.Scene();
 				scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshNormalMaterial();
 
 				group = new THREE.Object3D();

+ 1 - 1
examples/webgl_geometry_hierarchy2.html

@@ -49,7 +49,7 @@
 				scene = new THREE.Scene();
 				scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshNormalMaterial();
 
 				var mesh = new THREE.Mesh( geometry, material );

+ 1 - 1
examples/webgl_geometry_large_mesh.html

@@ -131,7 +131,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8, 1 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;

+ 1 - 1
examples/webgl_geometry_minecraft.html

@@ -109,7 +109,7 @@
 					nx = ( i & 4 ) == 4;
 					pz = ( i & 2 ) == 2;
 					nz = ( i & 1 ) == 1;
-					cubes[ i ] = new THREE.Cube( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
+					cubes[ i ] = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
 
 				}
 

+ 1 - 1
examples/webgl_geometry_minecraft_ao.html

@@ -371,7 +371,7 @@
 
 						sides = { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz };
 
-						cube = new THREE.Cube( 100, 100, 100, 1, 1, 1, materials, false, sides );
+						cube = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, sides );
 
 						// set UV tiles
 

+ 1 - 1
examples/webgl_geometry_terrain.html

@@ -83,7 +83,7 @@
 				camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
 				camera.target.position.y = camera.position.y;
 
-				var geometry = new THREE.Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
+				var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
 
 				for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
 

+ 1 - 1
examples/webgl_geometry_terrain_fog.html

@@ -83,7 +83,7 @@
 				camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
 				camera.target.position.y = camera.position.y;
 
-				var geometry = new THREE.Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
+				var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
 
 				for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
 

+ 518 - 318
examples/webgl_geometry_text.html

@@ -1,55 +1,116 @@
 <!DOCTYPE HTML>
 <html lang="en">
 	<head>
-		<title>three.js canvas/webgl - geometry - text</title>
+		<title>three.js webgl - geometry - text</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
 		<style type="text/css">
 			body {
 				font-family: Monospace;
-				background-color: #000000;
-                /*f0f0f0*/
+				background-color: #000;
+				color: #fff;
 				margin: 0px;
 				overflow: hidden;
 			}
-			
 			#info {
 				position: absolute;
-				top: 10px; 
+				top: 10px;
 				width: 100%;
-				padding: 5px;
 				text-align: center;
-				color: white;
+				z-index: 100;
+				display:block;
 			}
-			
+			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
 		</style>
 	</head>
 	<body>
-			<div id="info">
-				Drag to spin the text
-				<br/>Simple Dynamic 3D Text WebGL Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a>
-			</div>
-			
+
+		<div id="info">
+		<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq 
+		(fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
+		<br/>type to enter new text, drag to spin the text
+		<br/><span class="button" id="color">change color</span>, 
+			<span class="button" id="font">change font</span>, 
+			<span class="button" id="weight">change weight</span>,
+			<span class="button" id="bezel">change bezel</span>,
+			<span class="button" id="postprocessing">change postprocessing</span>, 
+			<a id="permalink" href="#">permalink</a>
+		</div>
+
 
 		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
-       
-     
-		<link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" />
-		<script type="text/javascript" src="js/gui/gui.min.js"></script>
+			  
+		<!-- load the font file from canvas-text -->
+
+		<!--
 		
-		<script type="text/javascript" src="../src/extras/geometries/Text.js"></script> 
-		<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
+		
+		-->
+		<script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
+		<script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
 		<script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
+		<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
+		
 
 		<script type="text/javascript">
 
-			var container, stats;
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats, permalink, hex, color;
 
 			var camera, scene, renderer;
 
-			var text, plane;
+			var textMesh1, textMesh2, textGeo, textMaterial, parent;
+
+			var firstLetter = true;
+
+			var text = "three.js",
+
+				height = 20,
+				size = 70,
+				hover = 30,
+
+				curveSegments = 6,
+
+				bezelThickness = 2,
+				bezelSize = 1.5,
+				bezelEnabled = true,
+
+				font = "optimer", 		// helvetiker, optimer, gentilis, droid sans, droid serif
+				weight = "bold",		// normal bold
+				style = "normal";		// normal italic
+
+			var mirror = true;
+
+			var fontMap = {
+			"helvetiker"  : 0,
+			"optimer"  	  : 1,
+			"gentilis" 	  : 2,
+			"droid sans"  : 3,
+			"droid serif" : 4
+
+			};
+
+			var weightMap = {
+			"normal"	: 0,
+			"bold"		: 1
+			}
+
+			var reverseFontMap = {};
+			var reverseWeightMap = {};
+
+			for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
+			for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
 
 			var targetRotation = 0;
 			var targetRotationOnMouseDown = 0;
@@ -59,297 +120,353 @@
 
 			var windowHalfX = window.innerWidth / 2;
 			var windowHalfY = window.innerHeight / 2;
-			var mouseY = 0;
-			var materials;
-			
+
+			var postprocessing = { enabled : true };
+			var glow = 0.9;
+
 			init();
 			animate();
 
+			function capitalize( txt ) {
+
+				return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
+
+			}
+
+			function decimalToHex( d ) {
+  
+				var hex = Number( d ).toString( 16 );
+				hex = "000000".substr( 0, 6 - hex.length ) + hex; 
+				return hex.toUpperCase();
+
+			}
+
 			function init() {
-                //ThreeFont.face = 'optimer';
+
 				container = document.createElement( 'div' );
 				document.body.appendChild( container );
 
-				camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
-				
-				var originalCamPos = new THREE.Vector3(0,150,500);
-				camera.position = originalCamPos;
-				//camera.position.z = 500;
-				//camera.target.position.y = 150;
+				permalink = document.getElementById( "permalink" );
+
+				camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
+				camera.position.y = 400;
+				camera.position.z = 700;
+				camera.target.position.y = 100;
 
 				scene = new THREE.Scene();
 
-				// text
+				scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
 
-			
+				var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
+				dirLight.position.set( 0, 0, 1 );
+				dirLight.position.normalize();
+				scene.addLight( dirLight );
+
+				var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
+				pointLight.position.set( 0, 100, 50 );
+				scene.addLight( pointLight );
 
+				//text = capitalize( font ) + " " + capitalize( weight );
+				//text = "abcdefghijklmnopqrstuvwxyz0123456789";
+				//text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
+
+				// Get text from hash
+
+				var hash = document.location.hash.substr( 1 );
+
+				if ( hash.length !== 0 ) {
+
+					var colorhash  = hash.substring( 0, 6 );
+					var fonthash   = hash.substring( 6, 7 );
+					var weighthash = hash.substring( 7, 8 );
+					var pphash 	   = hash.substring( 8, 9 );
+					var bezelhash  = hash.substring( 9, 10 );
+					var texthash   = hash.substring( 11 );
+
+					hex = colorhash;
+					pointLight.color.setHex( parseInt( colorhash, 16 ) );
+
+					font = reverseFontMap[ parseInt( fonthash ) ];
+					weight = reverseWeightMap[ parseInt( weighthash ) ];
+
+					postprocessing.enabled = parseInt( pphash );
+					bezelEnabled = parseInt( bezelhash );
+
+					text = decodeURI( texthash );
+
+					updatePermalink();
+
+				} else {
+
+					pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
+					pointLight.color.updateHex();
+					hex = decimalToHex( pointLight.color.hex );
+
+				}
+
+				textGeo = new THREE.TextGeometry( text, {
+
+					size: size, 
+					height: height,
+					curveSegments: curveSegments,
+
+					font: font,
+					weight: weight,
+					style: style,
+
+					bezelThickness: bezelThickness,
+					bezelSize: bezelSize,
+					bezelEnabled: bezelEnabled
+
+				});
 				
-                
-                
-				// Materials
+				textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
+
+				parent = new THREE.Object3D();
 				
-				var materials = [];
+				textMesh1 = new THREE.Mesh( textGeo, textMaterial );
 
-				for ( var i = 0; i < 6; i ++ ) {
+				textMesh1.position.x = 0;
+				textMesh1.position.y = hover;
+				textMesh1.position.z = 0;
 
-					materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff , wireframe:false} ) ] );
+				textMesh1.rotation.x = 0;
+				textMesh1.rotation.y = Math.PI * 2;
 
-				}
+				parent.addChild( textMesh1 );
 
-				var generatedTexture = new THREE.Texture( generateTexture() );
-				generatedTexture.needsUpdate = true;
- 
-				//var 
-				materials = [];
-				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
-				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
-				materials.push( new THREE.MeshNormalMaterial( ) );
-				materials.push( new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ) );
-				materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );
- 
-				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ) );
-				materials.push( new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
-				materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );
- 
-				materials.push( new THREE.MeshDepthMaterial() );
-				materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
-                
-                
-			function generateTexture() {
- 
-				var canvas = document.createElement( 'canvas' );
-				canvas.width = 256;
-				canvas.height = 256;
- 
-				var context = canvas.getContext( '2d' );
-				var image = context.getImageData( 0, 0, 256, 256 );
- 
-				var x = 0, y = 0;
- 
-				for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
- 
-					x = j % 256;
-					y = x == 0 ? y + 1 : y;
- 
-					image.data[ i + 2 ] = Math.floor( x ^ y );
-					image.data[ i + 3 ] = 255;
- 
-				}
- 
-				context.putImageData( image, 0, 0 );
- 
-				return canvas;
- 
-			}
- 
-                var theText = "B"; //Hello three.js :)
-                 var hash = document.location.hash.substr(1);
-                  if (hash.length === 0) {
-                    
-                  } else {
-                   theText = hash;
-                  }
-                
-				//var
-				   text3d = new THREE.Text(theText, {
-						size: 180, 
-						height:140,
-						curveSegments:2,
-						font: "optimer"
-					});//dejavu sans
+				if ( mirror ) {
+
+					textMesh2 = new THREE.Mesh( textGeo, textMaterial );
+
+					textMesh2.position.x = 0;
+					textMesh2.position.y = -hover;
+					textMesh2.position.z = height;
+
+					textMesh2.rotation.x = Math.PI;
+					textMesh2.rotation.y = Math.PI * 2;
+
+					parent.addChild( textMesh2 );
 					
-                //MEsh Normal MeshBasic
-                //MeshPhongMaterial MeshLambertMaterial MeshPhongMaterial
-                // new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false} )
-				//text = new THREE.Mesh( text3d, materials[6] );  materials[3]
-                //new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false } )
-                
-                // Math.random() *
-//0xf0f0f0
-	
-	/*
-	*  color: <hex>,
-	 *  ambient: <hex>,
-	 *  specular: <hex>,
-	 *  shininess: <float>,2
-	 *  opacity: <float>,
-	*/
-                var textMaterial = new THREE.MeshPhongMaterial( { color: 0xa0a0a0, wireframe:false, opacity:1,shininess:100,ambient:0xff0000 , specular:0x00ff00,reflectivity:100});
-				//textMaterial = materials[2];
-
-                text = new THREE.Mesh( text3d, textMaterial);
-                
-                text.overdraw = true;
-                text.doubleSided = false;
-                text.position.y = 15;
-                
-                text.position.z = 40;
-                text.rotation.x = 0*Math.PI;
-                text.rotation.y = Math.PI*2;
-                
-				text.overdraw = false;
-				scene.addObject( text );
-                //scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
-                
-                
-				ambientLight = new THREE.AmbientLight( 0xffffff ) ;
-				scene.addLight(ambientLight );
-                
-                pointLight = new THREE.PointLight( 0xffffff, 1 );
- 
-                pointLight.position.x = 0;
-                pointLight.position.y = 150;
-                pointLight.position.z = 450;
+				}
+
+				parent.position.y = 100;
+				scene.addChild( parent );
+
+				var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
+				plane.rotation.x = -1.57;
+				plane.position.y = 100;
+				scene.addChild( plane );
+
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
 				
-                
-				scene.addLight( pointLight );
-                //Math.random() *
-                
-                 directionalLight = new THREE.DirectionalLight(  0xffffff );
-				/*
-                directionalLight.position.x = Math.random() - 0.5;
-				directionalLight.position.y = Math.random() - 0.5;
-				directionalLight.position.z = Math.random() - 0.5;
-				*/
-                directionalLight.position.x = 50;
-                directionalLight.position.y = 50;
-                directionalLight.position.z = 50;
-                
-                directionalLight.position.normalize();
-                directionalLight.lookAt(text);
-				directionalLight.castShadow = true;
-				//intensity, distance, castShadow
-                
-				scene.addLight( directionalLight );
-                
-                //0x202020
-
-				// Plane
-                // ,reflectivity:1,refractionRatio:0
-                //, shading:THREE.FlatShading
-                //new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:false} )
-//new THREE.MeshPhongMaterial( { color: 0xf0f0f0, wireframe:false,shininess:100})
-                
-				plane = new THREE.Mesh( new THREE.Plane( 800, 800 ), textMaterial );
-				plane.rotation.x = - 90 * ( Math.PI / 180 );
-                plane.position.x = 0;
-				plane.overdraw = true;
-                
-                
-                
-                
-				scene.addObject( plane );
-
-                renderer = new THREE.WebGLRenderer({antialias:true});
-    			renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.setClearColor( scene.fog.color, 1 );
 
 				container.appendChild( renderer.domElement );
 
 				stats = new Stats();
 				stats.domElement.style.position = 'absolute';
 				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
+				//container.appendChild( stats.domElement );
 
-
-				//mousedown
-				document.addEventListener( 'mousemove', onDocumentMouseDown, false );
+				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+				document.addEventListener( 'keypress', onDocumentKeyPress, false );
+				document.addEventListener( 'keydown', onDocumentKeyDown, false );
+
+				document.getElementById( "color" ).addEventListener( 'click', function() {
 				
+					pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
+					pointLight.color.updateHex();
+					hex = decimalToHex( pointLight.color.hex );
+					
+					updatePermalink();
+					
+				}, false );
+
+				document.getElementById( "font" ).addEventListener( 'click', function() {
 				
-				var effectController  = {
-
-					focus: 		1.0,
-					aperture:	0.025,
-					maxblur:	1.0,
-					ambientLightColor: 0.5,
-					directionLightX: 1,
-					directionLightY: 1,
-					directionLightZ: 1,
-					pointLightX: 0,
-					pointLightY: 1,
-					pointLightZ: 1,
-					pointLightDistance: 0,
-					pointLightIntensity:-1,
-					text: theText,
-					wireframe: false
-
-				};
+					if ( font == "helvetiker" ) {
+
+						font = "optimer";
+
+					} else if ( font == "optimer" ) {
+						
+						font = "gentilis";
+						
+					} else if ( font == "gentilis" ) {
+						
+						font = "droid sans";
+						
+					} else if ( font == "droid sans" ) {
+						
+						font = "droid serif";
+
+					} else {
+					
+						font = "helvetiker";
+						
+					}
+					
+					refreshText();
+					
+				}, false );
+
+				document.getElementById( "weight" ).addEventListener( 'click', function() {
 				
-				var textChanger = function() {
-					console.log(effectController.text);
-	
-					/*
-					text3d.set(effectController.text);
+					if ( weight == "bold" ) {
+
+						weight = "normal";
+
+					} else {
 					
-					text3d.__dirtyVertices = true;
-					text3d.__dirtyNormals = true;
-					text3d.__dirtyColors = true;
-					text3d.__dirtyElements = true;
-					text3d.__dirtyMorphTargets = true;
-					text3d.__dirtyNormals = true;
-					text3d.__dirtyTangents = true;
-					text3d.__dirtyUvs = true;
-					text3d.__dirtyVertices = true;
-					renderer.clear();
+						weight = "bold";
+						
+					}
 					
-					text.matrixAutoUpdate = true;
-					text.updateMatrix();
-					*/
+					refreshText();
 					
-					scene.removeChild(text);
-					 text3d = new THREE.Text(effectController.text, {
-							size: 80, 
-							height:40,
-							curveSegments:2,
-							font: "helvetiker" //"helvetiker"
-						});
-					text = new THREE.Mesh( text3d, textMaterial)
-					scene.addChild(text);
+				}, false );
+
+				document.getElementById( "bezel" ).addEventListener( 'click', function() {
+				
+					bezelEnabled = !bezelEnabled;
+					
+					refreshText();
 					
+				}, false );
+
+				document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
+				
+					postprocessing.enabled = !postprocessing.enabled;
+					updatePermalink();
+					
+				}, false );
+
+				initPostprocessing();
+				renderer.autoClear = false;
+
+			}
+			
+			//
+			
+			function boolToNum( b ) {
+				
+				return b ? 1 : 0;
+
+			}
+			
+			function updatePermalink() {
+			
+				var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bezelEnabled ) + "#" + encodeURI( text );
+				
+				permalink.href = "#" + link;
+				window.location.hash = link;
+
+			}
+
+			function onDocumentKeyDown( event ) {
+
+				if ( firstLetter ) {
+				
+					firstLetter = false;
+					text = "";
+
 				}
+				
+				var keyCode = event.keyCode;
+				
+				// backspace
 
-				var matChanger = function( ) {
+				if ( keyCode == 8 ) {
 
-					//postprocessing.bokeh_uniforms["focus"].value = effectController.focus;
-					//postprocessing.bokeh_uniforms["aperture"].value = effectController.aperture;
-					//postprocessing.bokeh_uniforms["maxblur"].value = effectController.maxblur;\
+					event.preventDefault();
+
+					text = text.substring( 0, text.length - 1 );
+					refreshText();
+
+					return false;
 					
+				}
+
+			}
+			
+			function onDocumentKeyPress( event ) {
+				
+				var keyCode = event.which;
+				
+				// backspace
+
+				if ( keyCode == 8 ) {
 					
-					ambientLight.color.setHex(effectController.ambientLightColor*0xffffff);
-					directionalLight.position.x = 50 * effectController.directionLightX;
-	                directionalLight.position.y = 50 * effectController.directionLightY;
-	                directionalLight.position.z = 50 * effectController.directionLightZ;
-					pointLight.position.x = 500 * effectController.pointLightX;
-	                pointLight.position.y = 500 * effectController.pointLightY;
-	                pointLight.position.z = 500 * effectController.pointLightZ;
-					pointLight.distance = effectController.pointLightDistance ;
-					pointLight.intensity = effectController.pointLightIntensity ;
-				};
-
-				var gui = new GUI();
-				//gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger );
-				//gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger );
-				//gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "text").onChange( textChanger );
-				gui.add( effectController, "wireframe");
-				gui.add( effectController, "ambientLightColor", 0.0, 1.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "directionLightX", -1, 1.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "directionLightY", -1, 1.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "directionLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "pointLightX", -1, 1.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "pointLightY", -1, 1.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "pointLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
-				gui.add( effectController, "pointLightDistance", -1, 1000, 0.5).onChange( matChanger );
-				gui.add( effectController, "pointLightIntensity", -1, 1.0, 0.025 ).onChange( matChanger );
-				gui.show();
-				matChanger();
+					event.preventDefault();
+					
+				} else {
+				
+					var ch = String.fromCharCode( keyCode );
+					text += ch;
+
+					refreshText();
+
+				}
+
 			}
+			
+			function refreshText() {
 
-			//
+				updatePermalink();
+				
+				scene.removeChild( textMesh1 );
+
+				textGeo = new THREE.TextGeometry( text, {
+
+					size: size, 
+					height: height,
+					curveSegments: curveSegments,
+
+					font: font,
+					weight: weight,
+					style: style,
+
+					bezelThickness: bezelThickness,
+					bezelSize: bezelSize,
+					bezelEnabled: bezelEnabled
 
+				});
+
+				textMesh1 = new THREE.Mesh( textGeo, textMaterial );
+
+				textMesh1.position.x = 0;
+				textMesh1.position.y = hover;
+				textMesh1.position.z = 0;
+
+				textMesh1.rotation.x = 0;
+				textMesh1.rotation.y = Math.PI * 2;
+
+				parent.addChild( textMesh1 );
+
+				if ( mirror ) {
+
+					scene.removeChild( textMesh2 );
+
+					textMesh2 = new THREE.Mesh( textGeo, textMaterial );
+
+					textMesh2.position.x = 0;
+					textMesh2.position.y = -hover;
+					textMesh2.position.z = height;
+
+					textMesh2.rotation.x = Math.PI;
+					textMesh2.rotation.y = Math.PI * 2;
+					
+					
+					parent.addChild( textMesh2 );
+					
+				}
+
+			}
+			
 			function onDocumentMouseDown( event ) {
 
 				event.preventDefault();
@@ -360,14 +477,15 @@
 
 				mouseXOnMouseDown = event.clientX - windowHalfX;
 				targetRotationOnMouseDown = targetRotation;
+
 			}
 
 			function onDocumentMouseMove( event ) {
 
 				mouseX = event.clientX - windowHalfX;
-				mouseY = event.clientY - windowHalfY;
 
 				targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
+
 			}
 
 			function onDocumentMouseUp( event ) {
@@ -375,6 +493,7 @@
 				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
 				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
+
 			}
 
 			function onDocumentMouseOut( event ) {
@@ -382,6 +501,7 @@
 				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
 				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
+
 			}
 
 			function onDocumentTouchStart( event ) {
@@ -394,6 +514,7 @@
 					targetRotationOnMouseDown = targetRotation;
 
 				}
+
 			}
 
 			function onDocumentTouchMove( event ) {
@@ -406,6 +527,78 @@
 					targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
 
 				}
+
+			}
+
+			//
+			
+			function initPostprocessing() {
+
+				postprocessing.scene = new THREE.Scene();
+
+				postprocessing.camera = new THREE.Camera();
+				postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2,  window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
+				postprocessing.camera.position.z = 100;
+
+				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
+
+				var screen_shader = THREE.ShaderUtils.lib["screen"];
+				var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
+
+				screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
+				screen_uniforms["opacity"].value = 1.0;
+
+				postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
+
+					uniforms: screen_uniforms,
+					vertexShader: screen_shader.vertexShader,
+					fragmentShader: screen_shader.fragmentShader,
+					blending: THREE.AdditiveBlending,
+					transparent: true
+
+				} );
+
+				var convolution_shader = THREE.ShaderUtils.lib["convolution"];
+				var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
+
+				postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
+				postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
+
+				convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
+				convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
+				convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
+
+				postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
+
+					uniforms: convolution_uniforms,
+					vertexShader:   "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
+					fragmentShader: "#define KERNEL_SIZE 25\n"   + convolution_shader.fragmentShader
+
+				} );
+
+				var film_shader = THREE.ShaderUtils.lib["film"];
+				var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
+
+				film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
+
+				postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
+				postprocessing.materialFilm.uniforms.grayscale.value = 0;
+				postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
+				postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
+				postprocessing.materialFilm.uniforms.sCount.value = 2048;
+
+				//postprocessing.materialFilm.uniforms.nIntensity.value = 0;
+				//postprocessing.materialFilm.uniforms.sIntensity.value = 0;
+
+				postprocessing.materialScreen.uniforms.opacity.value = glow;
+
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad.position.z = - 500;
+				postprocessing.scene.addObject( postprocessing.quad );
+
 			}
 
 			//
@@ -419,61 +612,68 @@
 
 			}
 
+			var delta, time, oldTime;
+
 			function render() {
-				
-				//console.log("targetRotation",targetRotation,text.rotation.y );
 
-				//plane.rotation.z = 
-				//text.rotation.y += ( targetRotation - text.rotation.y ) * 0.05;
-				
-				//camera.position.x += ( mouseX - camera.position.x ) * 0.05;
-				//camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
-				//camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
-				//camera.position.z;
-				
-				//camera.useTarget = false;
-				//camera.rotation.z += ( targetRotation - camera.rotation.z ) * 0.05;
-				//camera.rotation.y += ( targetRotation - camera.rotation.y ) * 0.05;
-				//renderer.clear();
-				
-				camera.position.x = Math.cos(
-				(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
-				) * 500 + camera.target.position.x;
-				
-				camera.position.z = -Math.sin(
-				(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
-				) * 500;
-				
-				// + camera.target.position.z + Math.sin(
-				//(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
-				//) * 500
-				
-				/*
-				camera.position.y = Math.cos(
-				(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
-				) * 500 + camera.target.position.y;
-				*/
-				camera.position.y = (windowHalfY - mouseY)/windowHalfY *200 + camera.target.position.y;
-				//	
+				if ( ! oldTime ) oldTime = new Date().getTime();
+
+				time = new Date().getTime();
+				delta = 0.1 * ( time - oldTime );
+				oldTime = time;
 				
-				renderer.render( scene, camera );
+				parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
 				
-				// Camera movement
-				// Camera rotation
-				// Text angle
-				// Text rotation
-				// Keydowns
-				// Settings
-				// Materials
+				if ( postprocessing.enabled ) {
+
+					renderer.clear();
+
+					// Render scene into texture
+
+					renderer.render( scene, camera, postprocessing.rtTexture1, true );
+
+					// Render quad with blured scene into texture (convolution pass 1)
+
+					postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
+
+					postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
+					postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
+
+					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
+
+					// Render quad with blured scene into texture (convolution pass 2)
+
+					postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
+					postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
+
+					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
+
+					// Render original scene with superimposed blur to texture
+
+					postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
+
+					postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
+
+					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
+
+					// Render to screen
+
+					postprocessing.materialFilm.uniforms.time.value += 0.01;
+					postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
+
+					postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
+					renderer.render( postprocessing.scene, postprocessing.camera );
+
+				} else {
+
+					renderer.clear();
+					renderer.render( scene, camera );
+
+				}				
+
 			}
 
 		</script>
-        <script>
-        var _gaq=[["_setAccount","UA-7549263-1"],["_trackPageview"]]; 
-        (function(d,t){var g=d.createElement(t),s=d.getElementsByTagName(t)[0];g.async=1;
-        g.src=("https:"==location.protocol?"//ssl":"//www")+".google-analytics.com/ga.js";
-        s.parentNode.insertBefore(g,s)}(document,"script"));
-        </script>
 
 	</body>
-</html>
+</html>

+ 1 - 1
examples/webgl_hdr.html

@@ -143,7 +143,7 @@
 
 				} );
 
-				var plane = new THREE.Plane( 512, 768 );
+				var plane = new THREE.PlaneGeometry( 512, 768 );
 
 				quad = new THREE.Mesh( plane, materialHDR );
 				quad.position.z = -100;

+ 1 - 1
examples/webgl_interactive_cubes.html

@@ -62,7 +62,7 @@
 				light.position.normalize();
 				scene.addLight( light );
 
-				var geometry = new THREE.Cube( 20, 20, 20 );
+				var geometry = new THREE.CubeGeometry( 20, 20, 20 );
 
 				for ( var i = 0; i < 500; i ++ ) {
 

+ 3 - 3
examples/webgl_interactive_voxelpainter.html

@@ -61,7 +61,7 @@
 
 				// roll-over helpers
 
-				rollOverGeo = new THREE.Cube( 50, 50, 50 );
+				rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
 				rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
 				rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
 				scene.addObject( rollOverMesh );
@@ -69,7 +69,7 @@
 
 				// cubes
 
-				cubeGeo = new THREE.Cube( 50, 50, 50 );
+				cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
 				cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
 				cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
 				// picking
@@ -78,7 +78,7 @@
 
 				// grid
 
-				plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
 				plane.rotation.x = - 90 * Math.PI / 180;
 				scene.addObject( plane );
 

+ 1 - 1
examples/webgl_lights_pointlights.html

@@ -106,7 +106,7 @@
 				light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
 				scene.addLight( light3 );
 
-				var sphere = new THREE.Sphere( 0.5, 16, 8 );
+				var sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
 
 				var l1 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) );
 				l1.position = light1.position;

+ 1 - 1
examples/webgl_lines_colors.html

@@ -239,7 +239,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = - 500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 1 - 1
examples/webgl_lines_splines.html

@@ -191,7 +191,7 @@
 
 				} );
 
-				var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
+				var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
 
 				quadScreen = new THREE.Mesh( plane, materialConvolution );
 				quadScreen.position.z = -100;

+ 4 - 4
examples/webgl_lod.html

@@ -85,10 +85,10 @@
 
 				var geometry = [
 
-					[ new THREE.Sphere( 100, 64, 32 ), 300 ],
-					[ new THREE.Sphere( 100, 32, 16 ), 1000 ],
-					[ new THREE.Sphere( 100, 16, 8 ), 2000 ],
-					[ new THREE.Sphere( 100, 8, 4 ), 10000 ]
+					[ new THREE.SphereGeometry( 100, 64, 32 ), 300 ],
+					[ new THREE.SphereGeometry( 100, 32, 16 ), 1000 ],
+					[ new THREE.SphereGeometry( 100, 16, 8 ), 2000 ],
+					[ new THREE.SphereGeometry( 100, 8, 4 ), 10000 ]
 
 				];
 

+ 4 - 4
examples/webgl_materials.html

@@ -88,9 +88,9 @@
 
 				// Spheres geometry
 
-				var geometry_smooth = new THREE.Sphere( 70, 32, 16 );
-				var geometry_flat = new THREE.Sphere( 70, 32, 16 );
-				var geometry_pieces = new THREE.Sphere( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
+				var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
+				var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
+				var geometry_pieces = new THREE.SphereGeometry( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
 
 				for ( var i = 0, l = geometry_pieces.faces.length; i < l; i ++ ) {
 
@@ -127,7 +127,7 @@
 
 				}
 
-				particleLight = new THREE.Mesh( new THREE.Sphere( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
+				particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
 				scene.addObject( particleLight );
 
 				// Lights

+ 1 - 1
examples/webgl_materials_cars_camaro.html

@@ -92,7 +92,7 @@
 				scene.addLight( pointLight );
 
 
-				sphere = new THREE.Sphere( 100, 16, 8, 1 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;

+ 1 - 1
examples/webgl_materials_cars_camaro_crosseyed.html

@@ -95,7 +95,7 @@
 				scene.addLight( pointLight );
 
 
-				sphere = new THREE.Sphere( 100, 16, 8, 1 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;

+ 1 - 1
examples/webgl_materials_cubemap.html

@@ -90,7 +90,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
 				lightMesh.position = pointLight.position;
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;

+ 1 - 1
examples/webgl_materials_cubemap_balls_reflection.html

@@ -77,7 +77,7 @@
 				scene = new THREE.Scene();
 				sceneCube = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/pisa/";
 				var format = '.png';

+ 1 - 1
examples/webgl_materials_cubemap_balls_reflection_anaglyph.html

@@ -73,7 +73,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/pisa/";
 				var format = '.png';

+ 1 - 1
examples/webgl_materials_cubemap_balls_refraction.html

@@ -76,7 +76,7 @@
 				scene = new THREE.Scene();
 				sceneCube = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/skybox/";
 				var format = '.jpg';

+ 1 - 1
examples/webgl_materials_cubemap_balls_refraction_crosseyed.html

@@ -75,7 +75,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/skybox/";
 				var format = '.jpg';

+ 1 - 1
examples/webgl_materials_cubemap_escher.html

@@ -81,7 +81,7 @@
 
 				var textureCube = THREE.ImageUtils.loadTextureCube( urls );
 				var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
-				var geometry = new THREE.Sphere( 100, 96, 64 );
+				var geometry = new THREE.SphereGeometry( 100, 96, 64 );
 
 				var mesh = new THREE.Mesh( geometry, material );
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;

+ 1 - 1
examples/webgl_materials_cubemap_refraction.html

@@ -88,7 +88,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
 				lightMesh.position = pointLight.position;
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;

+ 1 - 1
examples/webgl_materials_grass.html

@@ -40,7 +40,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Plane( 100, 100 );
+				var geometry = new THREE.PlaneGeometry( 100, 100 );
 
 				var bitmap = generateTextureBase();
 

+ 1 - 1
examples/webgl_materials_normalmap.html

@@ -116,7 +116,7 @@
 
 				// light representation
 
-				var sphere = new THREE.Sphere( 100, 16, 8 );
+				var sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
 				lightMesh.position = pointLight.position;
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;

+ 2 - 2
examples/webgl_materials_shaders.html

@@ -125,7 +125,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;
@@ -134,7 +134,7 @@
 				scene.addObject( lightMesh );
 
 				// material samples
-				sphere = new THREE.Sphere( 100, 32, 32 );
+				sphere = new THREE.SphereGeometry( 100, 32, 32 );
 
 				var y1 = 0, y2 = - 200;
 

+ 1 - 1
examples/webgl_materials_shaders_fresnel.html

@@ -79,7 +79,7 @@
 				scene = new THREE.Scene();
 				sceneCube = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/Park2/";
 				var format = '.jpg';

+ 2 - 2
examples/webgl_materials_texture_filters.html

@@ -123,7 +123,7 @@
 
 				textureCanvas2.needsUpdate = true;
 
-				var i, j, uvs, geometryRepeat = new THREE.Plane( 100, 100, 1, 1 );
+				var i, j, uvs, geometryRepeat = new THREE.PlaneGeometry( 100, 100, 1, 1 );
 
 				for ( i = 0; i < geometryRepeat.faceVertexUvs[ 0 ].length; i ++ ) {
 
@@ -160,7 +160,7 @@
 					scene.addObject( meshCanvas );
 					scene2.addObject( meshCanvas2 );
 
-					var geometry = new THREE.Plane( 100, 100, 1, 1 ),
+					var geometry = new THREE.PlaneGeometry( 100, 100, 1, 1 ),
 						mesh = new THREE.Mesh( geometry, materialPainting ),
 						mesh2 = new THREE.Mesh( geometry, materialPainting2 );
 

+ 2 - 2
examples/webgl_materials_video.html

@@ -130,7 +130,7 @@
 					ox = i;
 					oy = j;
 
-					geometry = new THREE.Cube( xsize, ysize, xsize );
+					geometry = new THREE.CubeGeometry( xsize, ysize, xsize );
 					change_uvs( geometry, ux, uy, ox, oy );
 
 					materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
@@ -242,7 +242,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = -500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 1 - 1
examples/webgl_morphtargets.html

@@ -109,7 +109,7 @@
 				scene.addLight( light );
 
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
 
 				// construct 8 blend shapes

+ 4 - 4
examples/webgl_multiple_canvases_complex.html

@@ -132,7 +132,7 @@
 					scene.addLight( light );
 
 					var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
-					var shadowGeo = new THREE.Plane( 300, 300, 1, 1 );
+					var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
 
 					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
 					mesh.position.y = - 250;
@@ -155,9 +155,9 @@
 
 					var color, f, f2, f3, p, n, vertexIndex,
 
-						geometry  = new THREE.Icosahedron( 1 ),
-						geometry2 = new THREE.Icosahedron( 1 ),
-						geometry3 = new THREE.Icosahedron( 1 );
+						geometry  = new THREE.IcosahedronGeometry( 1 ),
+						geometry2 = new THREE.IcosahedronGeometry( 1 ),
+						geometry3 = new THREE.IcosahedronGeometry( 1 );
 
 					for ( var i = 0; i < geometry.faces.length; i++ ) {
 

+ 4 - 4
examples/webgl_multiple_canvases_grid.html

@@ -148,7 +148,7 @@
 					scene.addLight( light );
 
 					var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
-					var shadowGeo = new THREE.Plane( 300, 300, 1, 1 );
+					var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
 
 					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
 					mesh.position.y = - 250;
@@ -171,9 +171,9 @@
 
 					var color, f, f2, f3, p, n, vertexIndex,
 
-						geometry  = new THREE.Icosahedron( 1 ),
-						geometry2 = new THREE.Icosahedron( 1 ),
-						geometry3 = new THREE.Icosahedron( 1 );
+						geometry  = new THREE.IcosahedronGeometry( 1 ),
+						geometry2 = new THREE.IcosahedronGeometry( 1 ),
+						geometry3 = new THREE.IcosahedronGeometry( 1 );
 
 					for ( var i = 0; i < geometry.faces.length; i++ ) {
 

+ 4 - 10
examples/webgl_objconvert_test.html

@@ -32,12 +32,6 @@
 
 			<p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
 			<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
-
-			<p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
-
-			<br/>
-			<p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
-			<p>Canvas renderer is very slow on anything other than Chrome.
 		</div>
 
 		<pre id="log"></pre>
@@ -112,7 +106,7 @@
 				xm.map.needsUpdate = true;
 				xm.map.repeat.set( 10, 10 );
 
-				geometry = new THREE.Plane( 100, 100, 15, 10 );
+				geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
 	
 				mesh = new THREE.Mesh( geometry, xm );
 				mesh.position.x = 0;
@@ -127,7 +121,7 @@
 				// SPHERES
 
 				var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
-					sphere = new THREE.Sphere( 100, 16, 8 );
+					sphere = new THREE.SphereGeometry( 100, 16, 8 );
 
 				for ( var i=0; i<10; i++ ) {
 					mesh = new THREE.Mesh( sphere, material_spheres );
@@ -216,7 +210,7 @@
 				for ( var i = 0; i < materials.length; i ++ ) {
 
 					// material
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
 					mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
 					mesh.position.y = FLOOR + size/2 + bottom;
 					mesh.position.z = -100;
@@ -238,7 +232,7 @@
 					var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
 					xm.map.needsUpdate = true;
 
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
 					mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
 					mesh.position.y = FLOOR + size/2 + bottom;
 					mesh.position.z = -99;

+ 1 - 1
examples/webgl_panorama_equirectangular.html

@@ -59,7 +59,7 @@
 
 				scene = new THREE.Scene();
 
-				mesh = new THREE.Mesh( new THREE.Sphere( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
+				mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
 				mesh.scale.x = -1;
 				scene.addObject( mesh );
 

+ 3 - 3
examples/webgl_particles_dynamic.html

@@ -146,7 +146,7 @@
 				parent = new THREE.Object3D();
 				scene.addObject( parent );
 
-				var grid = new THREE.ParticleSystem( new THREE.Plane( 15000, 15000, 64, 64 ), new THREE.ParticleBasicMaterial( { color: 0xff0000, size: 10 } ) );
+				var grid = new THREE.ParticleSystem( new THREE.PlaneGeometry( 15000, 15000, 64, 64 ), new THREE.ParticleBasicMaterial( { color: 0xff0000, size: 10 } ) );
 				grid.rotation.x = 1.57;
 				grid.position.y = -400;
 				parent.addChild( grid );
@@ -335,7 +335,7 @@
 
 				} );
 				
-				effect.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialHeat );
+				effect.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialHeat );
 				effect.quad.position.z = -500;
 				effect.scene.addObject( effect.quad );
 
@@ -402,7 +402,7 @@
 				effect.materialFilm.uniforms.sIntensity.value = 0.5;
 				effect.materialFilm.uniforms.sCount.value = 1448;
 
-				effect.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialConvolution );
+				effect.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialConvolution );
 				effect.quad.position.z = -500;
 				effect.scene.addObject( effect.quad );
 

+ 1 - 1
examples/webgl_postprocessing.html

@@ -173,7 +173,7 @@
 
 				} );
 
-				var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
+				var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
 
 				quadBG = new THREE.Mesh( plane, materialColor );
 				quadBG.position.z = -500;

+ 4 - 4
examples/webgl_postprocessing_dof.html

@@ -102,9 +102,9 @@
 
 				if( singleMaterial ) zmaterial = [ cubeMaterial ];
 
-				//var geo = new THREE.Cube( 1, 1, 1 );
-				//var geo = new THREE.Icosahedron( 2 );
-				var geo = new THREE.Sphere( 1, 20, 10 );
+				//var geo = new THREE.CubeGeometry( 1, 1, 1 );
+				//var geo = new THREE.IcosahedronGeometry( 2 );
+				var geo = new THREE.SphereGeometry( 1, 20, 10 );
 
 				var start = new Date().getTime();
 
@@ -259,7 +259,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialBokeh );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialBokeh );
 				postprocessing.quad.position.z = - 500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 1 - 1
examples/webgl_ribbons.html

@@ -270,7 +270,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = -500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 2 - 2
examples/webgl_rtt.html

@@ -150,7 +150,7 @@
 
 				// var mt = new THREE.MeshBasicMaterial( { color:0xffffff, map: ImageUtils.loadTexture( "textures/land_ocean_ice_cloud_2048.jpg" ) } );
 
-				var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
+				var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
 
 				quad = new THREE.Mesh( plane, material );
 				quad.position.z = -100;
@@ -164,7 +164,7 @@
 				sceneScreen.addObject( quad );
 
 				var n = 5,
-					geometry = new THREE.Sphere( 10, 64, 32 ),
+					geometry = new THREE.SphereGeometry( 10, 64, 32 ),
 					material2 = new THREE.MeshLambertMaterial( { color:0xffffff, map: rtTexture } );
 					//material2 = new THREE.MeshBasicMaterial( { color:0xffffff, map: rtTexture } );
 

+ 18 - 11
examples/webgl_sandbox.html

@@ -102,30 +102,37 @@
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
 		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
 		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
@@ -159,7 +166,7 @@
 				scene = new THREE.Scene();
 				scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
 
-				var geometry = new THREE.Sphere( 50, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 50, 32, 16 );
 
 				var uniforms = THREE.ShaderUtils.lib[ 'basic' ].uniforms;
 				var vertexShader = THREE.ShaderUtils.lib[ 'basic' ].vertexShader;

+ 1 - 1
examples/webgl_scene_test.html

@@ -359,7 +359,7 @@
 				var object, geometry, material, light, count = 500, range = 200;
 
 				material = new THREE.MeshLambertMaterial( { color:0xffffff } );
-				geometry = new THREE.Cube( 5, 5, 5 );
+				geometry = new THREE.CubeGeometry( 5, 5, 5 );
 
 				for( var i = 0; i < count; i++ ) {
 

+ 1 - 1
examples/webgl_scene_test_blender.html

@@ -324,7 +324,7 @@
 				var object, geometry, material, light, count = 500, range = 200;
 
 				material = new THREE.MeshLambertMaterial( { color:0xffffff } );
-				geometry = new THREE.Cube( 5, 5, 5 );
+				geometry = new THREE.CubeGeometry( 5, 5, 5 );
 
 				for( var i = 0; i < count; i++ ) {
 

+ 1 - 1
examples/webgl_shader.html

@@ -125,7 +125,7 @@
 
 					} );
 
-				mesh = new THREE.Mesh( new THREE.Plane( 2, 2 ), material );
+				mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), material );
 				scene.addObject( mesh );
 
 				renderer = new THREE.WebGLRenderer();

+ 1 - 1
examples/webgl_shader2.html

@@ -228,7 +228,7 @@
 
 					mlib[ i ] = material;
 
-					mesh = new THREE.Mesh( new THREE.Cube( size, size, size, 1, 1, 1, [ mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ] ], false ), new THREE.MeshFaceMaterial() );
+					mesh = new THREE.Mesh( new THREE.CubeGeometry( size, size, size, 1, 1, 1, [ mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ] ], false ), new THREE.MeshFaceMaterial() );
 					mesh.position.x = i - ( params.length - 1 ) / 2;
 					mesh.position.y = i % 2 - 0.5;
 					scene.addObject( mesh );

+ 2 - 2
examples/webgl_shader_lava.html

@@ -163,7 +163,7 @@
 
 				} );
 
-				mesh = new THREE.Mesh( new THREE.Torus( size, 0.3, 30, 30 ), [ material /*, new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 2 } ) */ ] );
+				mesh = new THREE.Mesh( new THREE.TorusGeometry( size, 0.3, 30, 30 ), [ material /*, new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 2 } ) */ ] );
 				mesh.position.x = 0;
 				mesh.position.y = 0;
 				mesh.rotation.x = 0.3;
@@ -257,7 +257,7 @@
 				postprocessing.materialFilm.uniforms.sIntensity.value = 0.95;
 				postprocessing.materialFilm.uniforms.sCount.value = 2048;
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = - 500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 6 - 6
examples/webgl_stencil.html

@@ -51,7 +51,7 @@
 
 				// world
 
-				var cube = new THREE.Cube( 300, 300, 10 );
+				var cube = new THREE.CubeGeometry( 300, 300, 10 );
 				var material0 = new THREE.MeshPhongMaterial( { color:0xff00ff } );
 				var material1 = new THREE.MeshLambertMaterial( { color:0x00ff00 } );
 				var material2 = new THREE.MeshLambertMaterial( { color:0x0000ff } );
@@ -77,10 +77,10 @@
 
 				// moving objects
 
-				var cube = new THREE.Cube( 40, 40, 40 );
-				var torus = new THREE.Torus( 40, 10 );
-				var sphere = new THREE.Sphere( 40 );
-				var cylinder = new THREE.Cylinder( 10, 10, 20, 40, 0, 0 );
+				var cube = new THREE.CubeGeometry( 40, 40, 40 );
+				var torus = new THREE.TorusGeometry( 40, 10 );
+				var sphere = new THREE.SphereGeometry( 40 );
+				var cylinder = new THREE.CylinderGeometry( 10, 10, 20, 40, 0, 0 );
 				mesh = new THREE.Mesh( torus, material1 );
 				scene.addChild( mesh );
 
@@ -98,7 +98,7 @@
 				light.position.set( 0, 1, 0 );
 				scene.addChild( light );
 
-				var cube = new THREE.Sphere( 5 );
+				var cube = new THREE.SphereGeometry( 5 );
 				lightCube = new THREE.Mesh( cube, material2 );
 				scene.addChild( lightCube );
 

+ 6 - 6
examples/webgl_stencilLensFlare.html

@@ -50,7 +50,7 @@
 
 				// world
 
-				var cube = new THREE.Cube( 300, 300, 10 );
+				var cube = new THREE.CubeGeometry( 300, 300, 10 );
 				var material0 = new THREE.MeshPhongMaterial( { color:0xff00ff } );
 				var material1 = new THREE.MeshLambertMaterial( { color:0x00ff00 } );
 				var material2 = new THREE.MeshLambertMaterial( { color:0x0000ff } );
@@ -76,10 +76,10 @@
 
 				// moving objects
 
-				var cube = new THREE.Cube( 40, 40, 40 );
-				var torus = new THREE.Torus( 40, 10 );
-				var sphere = new THREE.Sphere( 40 );
-				var cylinder = new THREE.Cylinder( 10, 10, 20, 40, 0, 0 );
+				var cube = new THREE.CubeGeometry( 40, 40, 40 );
+				var torus = new THREE.TorusGeometry( 40, 10 );
+				var sphere = new THREE.SphereGeometry( 40 );
+				var cylinder = new THREE.CylinderGeometry( 10, 10, 20, 40, 0, 0 );
 				mesh = new THREE.Mesh( torus, material1 );
 				scene.addChild( mesh );
 
@@ -102,7 +102,7 @@
 				scene.addChild( light );
 
 
-				var cube = new THREE.Sphere( 2 );
+				var cube = new THREE.SphereGeometry( 2 );
 				lightCube = new THREE.Mesh( cube, material2 );
 				lightCube.visible = false;
 				scene.addChild( lightCube );

+ 0 - 651
examples/webgl_text.html

@@ -1,651 +0,0 @@
-<!DOCTYPE HTML>
-<html lang="en">
-	<head>
-		<title>three.js webgl - geometry - text</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
-		<style type="text/css">
-			body {
-				font-family: Monospace;
-				background-color: #000;
-				color: #fff;
-				margin: 0px;
-				overflow: hidden;
-			}
-			#info {
-				position: absolute;
-				top: 10px;
-				width: 100%;
-				text-align: center;
-				z-index: 100;
-				display:block;
-			}
-			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
-		</style>
-	</head>
-	<body>
-
-		<div id="info">
-		<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq 
-		(fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
-		<br/>type to enter new text, drag to spin the text
-		<br/><span class="button" id="color">change color</span>, 
-			<span class="button" id="font">change font</span>, 
-			<span class="button" id="weight">change weight</span>, 
-			<span class="button" id="postprocessing">change postprocessing</span>, 
-			<a id="permalink" href="#">permalink</a>
-		</div>
-
-
-		<script type="text/javascript" src="../build/Three.js"></script>
-
-		<script type="text/javascript" src="js/Detector.js"></script>
-		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
-		<script type="text/javascript" src="js/Stats.js"></script>
-		      
-		<!-- load the font file from canvas-text -->
-
-		<!--
-		
-		
-		-->
-		<script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
-		<script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
-		<script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
-		<script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
-		<script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
-		<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
-		<script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
-		<script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
-		<script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
-		<script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
-		
-
-		<script type="text/javascript">
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var container, stats, permalink, hex, color;
-
-			var camera, scene, renderer;
-
-			var textMesh1, textMesh2, textGeo, textMaterial, parent;
-
-			var firstLetter = true;
-			
-			var text = "three.js",
-				height = 20,
-				size = 80,
-				hover = 30,
-				curveSegments = 6,
-				font = "optimer", 		// helvetiker, optimer, gentilis, droid sans, droid serif
-				weight = "bold",		// normal bold
-				style = "normal";		// normal italic
-
-			var mirror = true;
-			
-			var fontMap = {
-			"helvetiker"  : 0,
-			"optimer"  	  : 1,
-			"gentilis" 	  : 2,
-			"droid sans"  : 3,
-			"droid serif" : 4
-			
-			};
-			
-			var weightMap = {
-			"normal"	: 0,
-			"bold"		: 1
-			}
-
-			var reverseFontMap = {};
-			var reverseWeightMap = {};
-			
-			for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
-			for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
-			
-			var targetRotation = 0;
-			var targetRotationOnMouseDown = 0;
-
-			var mouseX = 0;
-			var mouseXOnMouseDown = 0;
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-			var postprocessing = { enabled : true };
-			var glow = 0.9;
-
-			init();
-			animate();
-
-			function capitalize( txt ) {
-			
-				return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
-
-			}
-			
-			function decimalToHex( d ) {
-  
-				var hex = Number( d ).toString( 16 );
-				hex = "000000".substr( 0, 6 - hex.length ) + hex; 
-				return hex.toUpperCase();
-
-			}
-			
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				permalink = document.getElementById( "permalink" );
-				
-				camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
-				camera.position.y = 400;
-				camera.position.z = 700;
-				camera.target.position.y = 100;
-
-				scene = new THREE.Scene();
-				
-				scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
-
-				var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
-				dirLight.position.set( 0, 0, 1 );
-				dirLight.position.normalize();
-				scene.addLight( dirLight );
-
-				var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
-				pointLight.position.set( 0, 100, 50 );
-				scene.addLight( pointLight );				
-
-				//text = capitalize( font ) + " " + capitalize( weight );
-				//text = "abcdefghijklmnopqrstuvwxyz0123456789";
-				//text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
-
-				// Get text from hash
-
-				var hash = document.location.hash.substr( 1 );
-				
-				if ( hash.length !== 0 ) {
-                   
-					var colorhash  = hash.substring( 0, 6 );
-					var fonthash   = hash.substring( 6, 7 );
-					var weighthash = hash.substring( 7, 8 );
-					var pphash 	   = hash.substring( 8, 9 );
-					var texthash   = hash.substring( 10 );					
-
-					hex = colorhash;
-					pointLight.color.setHex( parseInt( colorhash, 16 ) );
-					
-					font = reverseFontMap[ parseInt( fonthash ) ];
-					weight = reverseWeightMap[ parseInt( weighthash ) ];
-					
-					postprocessing.enabled = parseInt( pphash );
-					
-					text = decodeURI( texthash );
-
-					updatePermalink();
-
-				} else {
-
-					pointLight.color.setHSV( Math.random(), 0.95, 0.85 );					
-					pointLight.color.updateHex();
-					hex = decimalToHex( pointLight.color.hex );
-
-				}
-				
-                textGeo = new THREE.Text( text, {
-
-					size: size, 
-					height: height,
-					curveSegments: curveSegments,
-					font: font,
-					weight: weight,
-					style: style
-
-				});
-				
-                textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
-				
-				parent = new THREE.Object3D();
-				
-				textMesh1 = new THREE.Mesh( textGeo, textMaterial );
-
-                textMesh1.position.x = 0;
-                textMesh1.position.y = hover;
-                textMesh1.position.z = 0;
-
-                textMesh1.rotation.x = 0;
-                textMesh1.rotation.y = Math.PI * 2;
-
-                parent.addChild( textMesh1 );
-
-				if ( mirror ) {
-
-					textMesh2 = new THREE.Mesh( textGeo, textMaterial );
-
-					textMesh2.position.x = 0;
-					textMesh2.position.y = -hover;
-					textMesh2.position.z = height;
-
-					textMesh2.rotation.x = Math.PI;
-					textMesh2.rotation.y = Math.PI * 2;
-
-					parent.addChild( textMesh2 );
-					
-				}
-
-				parent.position.y = 100;
-				scene.addChild( parent );
-
-				var plane = new THREE.Mesh( new THREE.Plane( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
-				plane.rotation.x = -1.57;
-				plane.position.y = 100;
-				scene.addChild( plane );
-
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
-                renderer.setSize( window.innerWidth, window.innerHeight );
-				
-				renderer.setClearColor( scene.fog.color, 1 );
-
-				container.appendChild( renderer.domElement );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				//container.appendChild( stats.domElement );
-
-				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
-				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
-				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
-				document.addEventListener( 'keypress', onDocumentKeyPress, false );
-				document.addEventListener( 'keydown', onDocumentKeyDown, false );
-
-				document.getElementById( "color" ).addEventListener( 'click', function() {
-				
-					pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
-					pointLight.color.updateHex();
-					hex = decimalToHex( pointLight.color.hex );
-					
-					updatePermalink();					
-					
-				}, false );
-
-				document.getElementById( "font" ).addEventListener( 'click', function() {
-				
-					if ( font == "helvetiker" ) {
-
-						font = "optimer";
-
-					} else if ( font == "optimer" ) {
-						
-						font = "gentilis";
-						
-					} else if ( font == "gentilis" ) {
-						
-						font = "droid sans";
-						
-					} else if ( font == "droid sans" ) {
-						
-						font = "droid serif";
-
-					} else {
-					
-						font = "helvetiker";
-						
-					}
-					
-					refreshText();
-					
-				}, false );
-
-				document.getElementById( "weight" ).addEventListener( 'click', function() {
-				
-					if ( weight == "bold" ) {
-
-						weight = "normal";
-
-					} else {
-					
-						weight = "bold";
-						
-					}
-					
-					refreshText();
-					
-				}, false );
-
-				document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
-				
-					postprocessing.enabled = !postprocessing.enabled;
-					updatePermalink();
-					
-				}, false );
-
-				initPostprocessing();
-				renderer.autoClear = false;
-
-			}
-			
-			//
-			
-			function boolToNum( b ) {
-				
-				return b ? 1 : 0;
-
-			}
-			
-			function updatePermalink() {
-			
-				var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + "#" + encodeURI( text );
-				
-				permalink.href = "#" + link;
-				window.location.hash = link;
-
-			}
-
-			function onDocumentKeyDown( event ) {
-
-				if ( firstLetter ) {
-				
-					firstLetter = false;
-					text = "";
-
-				}
-				
-				var keyCode = event.keyCode;
-				
-				// backspace
-
-				if ( keyCode == 8 ) {
-
-					event.preventDefault();
-
-					text = text.substring( 0, text.length - 1 );
-					refreshText();
-
-					return false;
-					
-				}
-
-			}
-			
-			function onDocumentKeyPress( event ) {
-				
-				var keyCode = event.which;
-				
-				// backspace
-
-				if ( keyCode == 8 ) {
-					
-					event.preventDefault();					
-					
-				} else {
-				
-					var ch = String.fromCharCode( keyCode );
-					text += ch;
-
-					refreshText();
-
-				}
-
-			}
-			
-			function refreshText() {
-
-				updatePermalink();
-				
-				scene.removeChild( textMesh1 );
-
-                textGeo = new THREE.Text( text, {
-
-					size: size, 
-					height: height,
-					curveSegments: curveSegments,
-					font: font,
-					weight: weight,
-					style: style
-
-				});
-
-				textMesh1 = new THREE.Mesh( textGeo, textMaterial );
-
-                textMesh1.position.x = 0;
-                textMesh1.position.y = hover;
-                textMesh1.position.z = 0;
-
-                textMesh1.rotation.x = 0;
-                textMesh1.rotation.y = Math.PI * 2;
-
-				parent.addChild( textMesh1 );
-
-				if ( mirror ) {
-
-					scene.removeChild( textMesh2 );
-
-					textMesh2 = new THREE.Mesh( textGeo, textMaterial );
-
-					textMesh2.position.x = 0;
-					textMesh2.position.y = -hover;
-					textMesh2.position.z = height;
-
-					textMesh2.rotation.x = Math.PI;
-					textMesh2.rotation.y = Math.PI * 2;
-					
-					
-					parent.addChild( textMesh2 );
-					
-				}
-
-			}
-			
-			function onDocumentMouseDown( event ) {
-
-				event.preventDefault();
-
-				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
-				document.addEventListener( 'mouseout', onDocumentMouseOut, false );
-
-				mouseXOnMouseDown = event.clientX - windowHalfX;
-				targetRotationOnMouseDown = targetRotation;
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				mouseX = event.clientX - windowHalfX;
-
-				targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
-
-			}
-
-			function onDocumentMouseUp( event ) {
-
-				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
-				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
-
-			}
-
-			function onDocumentMouseOut( event ) {
-
-				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
-				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
-
-			}
-
-			function onDocumentTouchStart( event ) {
-
-				if ( event.touches.length == 1 ) {
-
-					event.preventDefault();
-
-					mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
-					targetRotationOnMouseDown = targetRotation;
-
-				}
-
-			}
-
-			function onDocumentTouchMove( event ) {
-
-				if ( event.touches.length == 1 ) {
-
-					event.preventDefault();
-
-					mouseX = event.touches[ 0 ].pageX - windowHalfX;
-					targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
-
-				}
-
-			}
-
-			//
-			
-			function initPostprocessing() {
-
-				postprocessing.scene = new THREE.Scene();
-
-				postprocessing.camera = new THREE.Camera();
-				postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2,  window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
-				postprocessing.camera.position.z = 100;
-
-				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
-				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
-				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
-				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
-
-				var screen_shader = THREE.ShaderUtils.lib["screen"];
-				var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
-
-				screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
-				screen_uniforms["opacity"].value = 1.0;
-
-				postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
-
-					uniforms: screen_uniforms,
-					vertexShader: screen_shader.vertexShader,
-					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending,
-					transparent: true
-
-				} );
-
-				var convolution_shader = THREE.ShaderUtils.lib["convolution"];
-				var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
-
-				postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
-				postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
-
-				convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
-				convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
-				convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
-
-				postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
-
-					uniforms: convolution_uniforms,
-					vertexShader:   "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
-					fragmentShader: "#define KERNEL_SIZE 25\n"   + convolution_shader.fragmentShader
-
-				} );
-
-				var film_shader = THREE.ShaderUtils.lib["film"];
-				var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
-
-				film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
-
-				postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
-				postprocessing.materialFilm.uniforms.grayscale.value = 0;
-				postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
-				postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
-				postprocessing.materialFilm.uniforms.sCount.value = 2048;
-
-				//postprocessing.materialFilm.uniforms.nIntensity.value = 0;
-				//postprocessing.materialFilm.uniforms.sIntensity.value = 0;
-
-				postprocessing.materialScreen.uniforms.opacity.value = glow;
-
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
-				postprocessing.quad.position.z = - 500;
-				postprocessing.scene.addObject( postprocessing.quad );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			var delta, time, oldTime;
-
-			function render() {
-
-				if ( ! oldTime ) oldTime = new Date().getTime();
-
-				time = new Date().getTime();
-				delta = 0.1 * ( time - oldTime );
-				oldTime = time;
-				
-				parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
-				
-				if ( postprocessing.enabled ) {
-
-					renderer.clear();
-
-					// Render scene into texture
-
-					renderer.render( scene, camera, postprocessing.rtTexture1, true );
-
-					// Render quad with blured scene into texture (convolution pass 1)
-
-					postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
-
-					postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
-					postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
-
-					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
-
-					// Render quad with blured scene into texture (convolution pass 2)
-
-					postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
-					postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
-
-					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
-
-					// Render original scene with superimposed blur to texture
-
-					postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
-
-					postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
-
-					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
-
-					// Render to screen
-
-					postprocessing.materialFilm.uniforms.time.value += 0.01;
-					postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
-
-					postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
-					renderer.render( postprocessing.scene, postprocessing.camera );
-
-				} else {
-
-					renderer.clear();
-					renderer.render( scene, camera );
-
-				}				
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 1 - 1
examples/webgl_trackballcamera_earth.html

@@ -170,7 +170,7 @@
 
 		// planet
 
-		geometry = new THREE.Sphere( radius, 100, 50 );
+		geometry = new THREE.SphereGeometry( radius, 100, 50 );
 		geometry.computeTangents();
 
 		meshPlanet = new THREE.Mesh( geometry, materialNormalMap );

+ 1 - 1
src/extras/SceneUtils.js

@@ -33,7 +33,7 @@ THREE.SceneUtils = {
 
 		} ),
 
-		mesh = new THREE.Mesh( new THREE.Cube( size, size, size, 1, 1, 1, null, true ), material );
+		mesh = new THREE.Mesh( new THREE.CubeGeometry( size, size, size, 1, 1, 1, null, true ), material );
 		scene.addObject( mesh );
 
 		return mesh;

+ 3 - 3
src/extras/cameras/PathCamera.js

@@ -281,7 +281,7 @@ THREE.PathCamera = function ( parameters ) {
 		parent.addChild( particleObj );
 
 		var waypoint,
-			geo = new THREE.Sphere( 1, 16, 8 ),
+			geo = new THREE.SphereGeometry( 1, 16, 8 ),
 			mat = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 
 		for ( i = 0; i < spline.points.length; i++ ) {
@@ -310,8 +310,8 @@ THREE.PathCamera = function ( parameters ) {
 
 		var dummyParentMaterial = new THREE.MeshLambertMaterial( { color: 0x0077ff } ),
 		dummyChildMaterial  = new THREE.MeshLambertMaterial( { color: 0x00ff00 } ),
-		dummyParentGeo = new THREE.Cube( 10, 10, 20 ),
-		dummyChildGeo  = new THREE.Cube( 2, 2, 10 );
+		dummyParentGeo = new THREE.CubeGeometry( 10, 10, 20 ),
+		dummyChildGeo  = new THREE.CubeGeometry( 2, 2, 10 );
 
 		this.animationParent = new THREE.Mesh( dummyParentGeo, dummyParentMaterial );
 

+ 3 - 3
src/extras/geometries/Cube.js → src/extras/geometries/CubeGeometry.js

@@ -3,7 +3,7 @@
  * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
  */
 
-THREE.Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) {
+THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) {
 
 	THREE.Geometry.call( this );
 
@@ -182,5 +182,5 @@ THREE.Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, seg
 
 };
 
-THREE.Cube.prototype = new THREE.Geometry();
-THREE.Cube.prototype.constructor = THREE.Cube;
+THREE.CubeGeometry.prototype = new THREE.Geometry();
+THREE.CubeGeometry.prototype.constructor = THREE.CubeGeometry;

+ 3 - 3
src/extras/geometries/Cylinder.js → src/extras/geometries/CylinderGeometry.js

@@ -4,7 +4,7 @@
  * @author fuzzthink
  */
 
-THREE.Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset ) {
+THREE.CylinderGeometry = function ( numSegs, topRad, botRad, height, topOffset, botOffset ) {
 
 	THREE.Geometry.call( this );
 
@@ -119,5 +119,5 @@ THREE.Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffse
 
 };
 
-THREE.Cylinder.prototype = new THREE.Geometry();
-THREE.Cylinder.prototype.constructor = THREE.Cylinder;
+THREE.CylinderGeometry.prototype = new THREE.Geometry();
+THREE.CylinderGeometry.prototype.constructor = THREE.CylinderGeometry;

+ 3 - 3
src/extras/geometries/Icosahedron.js → src/extras/geometries/IcosahedronGeometry.js

@@ -6,7 +6,7 @@
  * so it draws the entire texture on the seam-faces, I think...
  */
 
-THREE.Icosahedron = function ( subdivisions ) {
+THREE.IcosahedronGeometry = function ( subdivisions ) {
 
 	var scope = this;
 	var tempScope = new THREE.Geometry();
@@ -173,5 +173,5 @@ THREE.Icosahedron = function ( subdivisions ) {
 
 }
 
-THREE.Icosahedron.prototype = new THREE.Geometry();
-THREE.Icosahedron.prototype.constructor = THREE.Icosahedron;
+THREE.IcosahedronGeometry.prototype = new THREE.Geometry();
+THREE.IcosahedronGeometry.prototype.constructor = THREE.IcosahedronGeometry;

+ 3 - 3
src/extras/geometries/Lathe.js → src/extras/geometries/LatheGeometry.js

@@ -2,7 +2,7 @@
  * @author astrodud / http://astrodud.isgreat.org/
  */
 
-THREE.Lathe = function ( points, steps, angle ) {
+THREE.LatheGeometry = function ( points, steps, angle ) {
 
 	THREE.Geometry.call( this );
 
@@ -67,5 +67,5 @@ THREE.Lathe = function ( points, steps, angle ) {
 
 };
 
-THREE.Lathe.prototype = new THREE.Geometry();
-THREE.Lathe.prototype.constructor = THREE.Lathe;
+THREE.LatheGeometry.prototype = new THREE.Geometry();
+THREE.LatheGeometry.prototype.constructor = THREE.LatheGeometry;

+ 3 - 3
src/extras/geometries/Plane.js → src/extras/geometries/PlaneGeometry.js

@@ -3,7 +3,7 @@
  * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
  */
 
-THREE.Plane = function ( width, height, segmentsWidth, segmentsHeight ) {
+THREE.PlaneGeometry = function ( width, height, segmentsWidth, segmentsHeight ) {
 
 	THREE.Geometry.call( this );
 
@@ -57,5 +57,5 @@ THREE.Plane = function ( width, height, segmentsWidth, segmentsHeight ) {
 
 };
 
-THREE.Plane.prototype = new THREE.Geometry();
-THREE.Plane.prototype.constructor = THREE.Plane;
+THREE.PlaneGeometry.prototype = new THREE.Geometry();
+THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry;

+ 5 - 4
src/extras/geometries/Sphere.js → src/extras/geometries/SphereGeometry.js

@@ -3,11 +3,12 @@
  * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Sphere.as
  */
 
-THREE.Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
+THREE.SphereGeometry = function ( radius, segmentsWidth, segmentsHeight ) {
 
 	THREE.Geometry.call( this );
 
-	var gridX = segmentsWidth || 8,
+	var radius = radius || 50,
+	gridX = segmentsWidth || 8,
 	gridY = segmentsHeight || 6;
 
 	var i, j, pi = Math.PI;
@@ -111,5 +112,5 @@ THREE.Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
 
 };
 
-THREE.Sphere.prototype = new THREE.Geometry();
-THREE.Sphere.prototype.constructor = THREE.Sphere;
+THREE.SphereGeometry.prototype = new THREE.Geometry();
+THREE.SphereGeometry.prototype.constructor = THREE.SphereGeometry;

+ 0 - 1133
src/extras/geometries/Text.js

@@ -1,1133 +0,0 @@
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
- * For creating 3D text geometry in three.js
- *
- * Text = 3D Text
- *
- * parameters = {
- *  size: <float> size of the text
- *  height: <float> thickness to extrude text,
- *  curveSegments: <int> number of points on the curves,
- *  font: <string> font name,
- *  }
- *  
- * It utilizes techniques used in
- * 
- * 	typeface.js and canvastext
- * 		For converting fonts and rendering with javascript 
- *		http://typeface.neocracy.org
- * 
- *	Triangulation ported from AS3
- *		Simple Polygon Triangulation
- *		http://actionsnippet.com/?p=1462
- *
- * 	A Method to triangulate shapes with holes 
- *		http://www.sakri.net/blog/2009/06/12/an-approach-to-triangulating-polygons-with-holes/
- *
- */
- 
-THREE.Text = function ( text, parameters ) {
-
-	THREE.Geometry.call( this );
-	
-	this.parameters = parameters || {};
-	this.set( text );
-
-};
-
-THREE.Text.prototype = new THREE.Geometry();
-THREE.Text.prototype.constructor = THREE.Text;
-
-THREE.Text.prototype.set = function ( text, parameters ) {
-
-	this.text = text;
-	var parameters = parameters || this.parameters;
-	
-	var size = parameters.size !== undefined ? parameters.size : 100;
-	var height = parameters.height !== undefined ? parameters.height : 50;
-	var curveSegments = parameters.curveSegments !== undefined ? parameters.curveSegments: 4;
-	
-	var font = parameters.font !== undefined ? parameters.font : "helvetiker";
-	var weight = parameters.weight !== undefined ? parameters.weight : "normal";
-	var style = parameters.style !== undefined ? parameters.style : "normal";
-	var bezelThickness = 10;
-	var bezelSize = 8;
-	var needsChezel = true;
-	
-	THREE.FontUtils.size = size;
-    THREE.FontUtils.divisions = curveSegments;
-
-	THREE.FontUtils.face = font;
-	THREE.FontUtils.weight = weight;
-	THREE.FontUtils.style = style;
-	THREE.FontUtils.bezelSize = bezelSize;
-
-    // Get a Font data json object
-
-    var data = THREE.FontUtils.drawText( text );
-
-    //console.log("data", data);
-    
-    var vertices = data.points;
-    var faces = data.faces;
-    var contour = data.contour;
-	var bezelPoints = data.bezel;
-    
-    var scope = this;
-
-	scope.vertices = [];
-	scope.faces = [];
-
-	//console.log(this);
-	
-    var i, 
-		vert, vlen = vertices.length, 
-		face, flen = faces.length,
-		bezelPt, blen = bezelPoints.length;
-
-	// Back facing Vertices	
-    for ( i = 0; i < vlen; i++ ) {
-
-        vert = vertices[ i ];
-        v( vert.x, vert.y, 0 );
-
-    }
-
-    // Front faces Vertices
-    for ( i = 0; i < vlen; i++ ) {
-        
-		vert = vertices[ i ];
-        v( vert.x, vert.y, height );
-
-    }
-
-	if (needsChezel) {
-		
-		for ( i = 0; i < blen; i++ ) {
-
-	        bezelPt = bezelPoints[ i ];
-	        v( bezelPt.x, bezelPt.y, bezelThickness );
-
-	    }
-	
-		for ( i = 0; i < blen; i++ ) {
-
-	        bezelPt = bezelPoints[ i ];
-	        v( bezelPt.x, bezelPt.y, height - bezelThickness );
-
-	    }
-	
-	
-	}
-	
-	// Bottom faces
-
-    for ( i = 0; i < flen; i++ ) {
-
-        face = faces[ i ];
-        f3( face[ 2 ], face[ 1 ], face[ 0 ] );
-
-    }
-
-    // Top faces
-
-    for ( i = 0; i < flen; i++ ) {
-        
-		face = faces[ i ];
-        f3( face[ 0 ] + vlen, face[ 1 ] + vlen, face[ 2 ] + vlen );
-
-    }
-
-    var lastV;
-    var j, k, l, m;
-
-	if (needsChezel) {
-		
-		i = bezelPoints.length;
-
-	    while ( --i > 0 ) {
-
-	        if ( !lastV ) {
-
-	            lastV = contour[ i ];
-
-	        } else if ( lastV.equals( contour[ i ] ) ) {
-			
-				// We reached the last point of a closed loop
-	            lastV = null;
-	            continue;
-
-	        }
-        
-			l = vlen*2 + i;
-			m = vlen*2 + i - 1;
-        
-			// Create faces for the z-sides of the text
-	        f4( l, m, m+blen, l+blen );
-	
-			for ( j = 0; j < vlen; j++ ) {
-
-	            if ( vertices[ j ].equals( contour[ i ] ) ) break;
-
-	        }
-        
-	        for ( k = 0; k < vlen; k++ ) {
-
-	            if ( vertices[ k ].equals( contour[ i - 1 ] ) ) break;
-
-	        }
-        
-			// Create faces for the z-sides of the text
-	        f4( j, k, m, l );
-			f4( l + blen, m + blen, k+vlen, j+vlen );
-			
-	
-        
-	    }
-		
-		
-	} else {
-
-		i = contour.length;
-
-	    while ( --i > 0 ) {
-
-	        if ( !lastV ) {
-
-	            lastV = contour[ i ];
-
-	        } else if ( lastV.equals( contour[ i ] ) ) {
-			
-				// We reached the last point of a closed loop
-	            lastV = null;
-	            continue;
-
-	        }
-        
-	        for ( j = 0; j < vlen; j++ ) {
-
-	            if ( vertices[ j ].equals( contour[ i ] ) ) break;
-
-	        }
-        
-	        for ( k = 0; k < vlen; k++ ) {
-
-	            if ( vertices[ k ].equals( contour[ i - 1 ] ) ) break;
-
-	        }
-        
-			// Create faces for the z-sides of the text
-	        f4( j, k, k+vlen, j+vlen );
-        
-	    }
-	}
-
-    
-    // UVs to be added
-
-	this.computeCentroids();
-	this.computeFaceNormals();
-	//this.computeVertexNormals();
-
-	function v( x, y, z ) {
-
-		scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
-
-	}
-
-	function f3( a, b, c ) {
-
-		scope.faces.push( new THREE.Face3( a, b, c) );
-
-	}
-    
-    function f4( a, b, c, d ) {
-
-		scope.faces.push( new THREE.Face4( a, b, c, d) );
-
-	}
-	
-	
-};
-
-THREE.FontUtils = {
-
-	faces : {},
-
-	// Just for now. face[weight][style]
-
-	face : "helvetiker",
-	weight: "normal",
-	style : "normal",
-	size : 150,
-	divisions : 10,
-
-	getFace : function() {
-
-	    return this.faces[ this.face ][ this.weight ][ this.style ];
-
-	},
-
-	loadFace : function( data ) {
-
-	    var family = data.familyName.toLowerCase();
-
-		var ThreeFont = this;
-
-	    ThreeFont.faces[ family ] = ThreeFont.faces[ family ] || {};
-    
-	    ThreeFont.faces[ family ][ data.cssFontWeight ] = ThreeFont.faces[ family ][ data.cssFontWeight ] || {};
-	    ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
-    
-		var face = ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
-		
-	    return data;
-
-	},
-
-
-	extractPoints : function( points, characters ) {
-
-	    // Quick exit
-
-	    if ( points.length < 3 ) {
-
-			//throw "not valid polygon";
-
-			console.log( "not valid polygon" );
-
-			return {
-
-				points: points,
-				faces: []
-
-			};
-			
-		}
-    
-		// Try to split shapes and holes.
-
-		var p, point, shape,
-			all,
-			isolatedShapes = [];
-	
-	    // Use a quick hashmap for locating duplicates
-
-		for (var c in characters) {
-			points = characters[c];
-
-
-			all = [];
-		    // Use a quick hashmap for locating duplicates
-			for (var p in points) {
-				point = points[p];
-				all.push(point.x +","+ point.y);
-			}
-
-			var firstIndex, firstPt, endPt, holes;
-
-			// We check the first loop whether its CW or CCW direction to determine
-			// whether its shapes or holes first
-			endPt = all.slice(1).indexOf(all[0]);
-			var shapesFirst = this.Triangulate.area(points.slice(0, endPt+1))<0;
-
-			//console.log(points.length, "shapesFirst",shapesFirst);
-
-			holes = [];
-			endPt = -1;
-
-			while (endPt < all.length) {
-				firstIndex = endPt+1;
-				firstPt = all[firstIndex];
-				endPt = all.slice(firstIndex+1).indexOf(firstPt) + firstIndex;
-				if (endPt <= firstIndex ) break; 
-
-				var contours = points.slice(firstIndex, endPt+1);
-
-				if (shapesFirst) {
-					if (this.Triangulate.area(contours)<0) {
-						// we got new isolated shape
-						if (firstIndex>0) {
-			            	isolatedShapes.push({shape: shape, holes: holes});
-						}
-						// Save the old shapes, then work on new additional seperated shape
-
-			            shape = contours;
-			            holes = [];
-
-					} else {
-			            holes.push(contours);
-					}
-				} else {
-					if (this.Triangulate.area(contours)<0) {		            
-
-						isolatedShapes.push({shape: contours, holes: holes});
-			            holes = [];
-
-					} else {
-			            holes.push(contours);
-					}
-				}
-				endPt++;
-
-			}
-
-			if (shapesFirst) {
-		    	isolatedShapes.push({shape: shape, holes: holes});
-			}
-		}
-
-	
-		//console.log("isolatedShapes", isolatedShapes);
-	
-    
-	    /* For each isolated shape, find the closest points and break to the hole to allow triangulation*/
-    
-		// Find closest points between holes
-	
-	    // we could optimize with
-	    // http://en.wikipedia.org/wiki/Proximity_problems
-		// http://en.wikipedia.org/wiki/Closest_pair_of_points
-		// http://stackoverflow.com/questions/1602164/shortest-distance-between-points-algorithm
-	
-		var prevShapeVert, nextShapeVert,
-			prevHoleVert, nextHoleVert,
-			holeIndex, shapeIndex,
-			shapeId, shapeGroup,
-			h, h2,
-			hole, shortest, d,
-			p, pts1, pts2,
-			tmpShape1, tmpShape2,
-			tmpHole1, tmpHole2,
-			verts = [];
-    
-	    for ( shapeId = 0; shapeId < isolatedShapes.length; shapeId ++ ) {
-
-			shapeGroup = isolatedShapes[ shapeId ];
-
-	        shape = shapeGroup.shape;
-	        holes = shapeGroup.holes;
-        
-	        for ( h = 0; h < holes.length; h++ ) {
-
-	            // we slice to each hole when neccessary
-
-	            hole = holes[ h ];
-	            shortest = Number.POSITIVE_INFINITY;
-
-	            for ( h2 = 0; h2 < hole.length; h2++ ) {
-
-	                pts1 = hole[ h2 ];
-                
-	                for ( p = 0; p < shape.length; p++ ) {
-
-	                    pts2 = shape[ p ];
-	                    d = pts1.distanceTo( pts2 );
-                    
-	                    if ( d < shortest ) {
-
-	                        shortest = d;
-	                        holeIndex = h2;
-	                        shapeIndex = p;
-
-	                    }
-
-	                }
-                
-	            }
-                
-
-				
-	            prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1;
-	            nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0;
-            
-	            prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; 
-	            nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ;
-	
-	
-				var areaapts = [];
-				areaapts.push( hole[ holeIndex ] );
-	            areaapts.push( shape[ shapeIndex ] );
-	            areaapts.push( shape[ prevShapeVert ] );
-				
-				var areaa = this.Triangulate.area(areaapts);
-				
-            	var areabpts = [];
-	            areabpts.push( hole[ holeIndex ] );
-	            areabpts.push( hole[ prevHoleVert ] );
-	            areabpts.push( shape[ shapeIndex ] );
-				
-				var areab = this.Triangulate.area(areabpts);
-	
-				
-				var shapeOffset =1;
-				var holeOffset = -1;
-				
-				var oldShapeIndex = shapeIndex, oldHoleIndex = holeIndex;
-				shapeIndex += shapeOffset;
-				holeIndex += holeOffset;
-				
-				if (shapeIndex<0) { shapeIndex += shape.length;  }
-				shapeIndex %= shape.length;
-				if (holeIndex<0) { holeIndex += hole.length;  }
-				holeIndex %= shape.length;
-				
-				 prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1;
-		         nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0;
-
-	            prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; 
-	            nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ;
-
-
-				areaapts = [];
-				areaapts.push( hole[ holeIndex ] );
-	            areaapts.push( shape[ shapeIndex ] );
-	            areaapts.push( shape[ prevShapeVert ] );
-
-				var areaa2 = this.Triangulate.area(areaapts);
-
-            	areabpts = [];
-	            areabpts.push( hole[ holeIndex ] );
-	            areabpts.push( hole[ prevHoleVert ] );
-	            areabpts.push( shape[ shapeIndex ] );
-
-				var areab2 = this.Triangulate.area(areabpts);
-				
-				if ( (areaa+areab) > (areaa2+areab2) ) {
-					shapeIndex = oldShapeIndex;
-					holeIndex = oldHoleIndex ;
-					
-					
-					if (shapeIndex<0) { shapeIndex += shape.length;  }
-					shapeIndex %= shape.length;
-					if (holeIndex<0) { holeIndex += hole.length;  }
-					holeIndex %= shape.length;
-					
-					
-					 prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1;
-			         nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0;
-
-		            prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; 
-		            nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ;
-				}
-				
-	            tmpShape1 = shape.slice( 0, shapeIndex );
-	            tmpShape2 = shape.slice( shapeIndex );
-				tmpHole1 = hole.slice( holeIndex );
-				tmpHole2 = hole.slice( 0, holeIndex );
-        		
-	            verts.push( hole[ holeIndex ] );
-	            verts.push( shape[ shapeIndex ] );
-	            verts.push( shape[ prevShapeVert ] );
-				
-			    verts.push( hole[ holeIndex ] );
-	            verts.push( hole[ prevHoleVert ] );
-	            verts.push( shape[ shapeIndex ] );
-			
-
-	            shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 );
-
-	        }
-
-			shapeGroup.shape = shape;
-
-	    }
-	
-	    var points = [];
-	    var triangulatedVertices = [];
-	    var lastTriangles = 0;
-
-	    for ( shapeId = 0; shapeId < isolatedShapes.length; shapeId ++ ) {
-
-	        shapeGroup = isolatedShapes[ shapeId ];
-
-	        shape = shapeGroup.shape;
-	        points = points.concat( shape );
-
-	        var triangles = THREE.FontUtils.Triangulate( shape, true );
-
-	        // We need to offset vertex indices for faces
-
-	        for ( var v = 0; v < triangles.length; v++ ) {
-
-	            var face = triangles[ v ];
-
-	            face[ 0 ] += lastTriangles;
-	            face[ 1 ] += lastTriangles;
-	            face[ 2 ] += lastTriangles;
-
-	        }
-
-	        triangulatedVertices = triangulatedVertices.concat( triangles );
-	        lastTriangles += shape.length;
-
-	    }
-   
-   
-	   // Now we push the "cut" vertices back to the triangulated indices.
-
-	   //console.log("we have verts.length",verts.length,verts);
-
-	   var v, j, k, l, found, face;
-
-	   for ( v = 0; v < verts.length / 3; v++ ) {        
-        
-	        face = [];
-        
-	        for ( k = 0; k < 3; k++ ) {
-
-				found = false;
-
-	            for ( j=0; j < points.length && !found; j++ ) {
-                
-	                l = v * 3 + k;
-
-	                if ( points[ j ].equals( verts[ l ] ) ) {
-
-	                    face.push( j );
-	                    found = true;
-
-	                }
-                
-	            }
-
-				// you would not wish to reach this point of code, something went wrong
-
-				if ( !found ) {
-
-					points.push( verts[ l ] );
-					face.push( points.length - 1 );
-					
-					console.log( "not found" )
-
-				}
-
-	        }
-	
-	        triangulatedVertices.push( face );
-
-	   }
-   
-   
-	    //console.log("triangles", triangulatedVertices.length, "points", points);
-
-	    return {
-
-	        points: points,
-	        faces: triangulatedVertices
-
-	    };
-
-	},
-
-	drawText : function( text ) {
-	    
-		var characterpts = [], pts = [];
-	
-	    // RenderText
-
-	    var i, p,
-			face = this.getFace(),
-	        scale = this.size / face.resolution,
-	        offset = 0, 
-	        chars = String( text ).split( '' ), 
-	        length = chars.length;
-
-	    for ( i = 0; i < length; i++ ) {
-
-			var ret = this.extractGlyphPoints( chars[ i ], face, scale, offset );
-			offset += ret.offset;
-			characterpts.push(ret.points);
-			pts = pts.concat(ret.points);
-
-	    }
-    
-	    // get the width 
-
-	    var width = offset / 2;
-
-	    for ( p = 0; p < pts.length; p++ ) {
-
-	        pts[ p ].x -= width;
-
-	    }
-	
-	    var extract = this.extractPoints( pts, characterpts );
-    
-	    extract.contour = pts;
-	
-		//this.bezelSize;
-		var bezelPoints = [];
-		
-		
-		
-		var centroids = [], forCentroids = [], expandOutwards = [], sum = new THREE.Vector2(), lastV;
-		
-		i = pts.length;
-
-	    while ( --i >= 0 ) {
-	        if ( !lastV ) {
-
-	            lastV = pts[ i ];
-
-	        } else if ( lastV.equals( pts[ i ] ) ) {
-			
-				// We reached the last point of a closed loop
-	            lastV = null;
-				var bool = this.Triangulate.area(forCentroids) > 0;
-				expandOutwards.push(bool);
-				centroids.push(sum.divideScalar(forCentroids.length));
-				forCentroids = [];
-				
-				sum = new THREE.Vector2();
-	            continue;
-
-	        }
-			
-			sum.addSelf(pts[i]);
-			forCentroids.push(pts[i]);
-			
-	    }
-	
-		
-		i = pts.length;
-		p = 0;
-		var pt, centroid ;
-		var dirV, adj;
-	    while ( --i >= 0 ) {
-			pt = pts[ i ];
-			centroid = centroids[p];
-			
-			
-			
-			dirV = pt.clone().subSelf(centroid);
-			adj = this.bezelSize / dirV.length();
-			
-			if (expandOutwards[p]) {
-				adj += 1;
-			}  else {
-				adj = 1 - adj;
-			}
-			
-			adj = dirV.multiplyScalar(adj).addSelf(centroid);
-			bezelPoints.unshift(adj);
-			
-			
-	        if ( !lastV ) {
-
-	            lastV = pts[ i ];
-
-	        } else if ( lastV.equals( pts[ i ] ) ) {
-			
-				// We reached the last point of a closed loop
-	            lastV = null;
-				p++;
-	            continue;
-
-	        }
-
-			
-	    }
-	
-	
-		/*
-		for ( p = 0; p < pts.length; p++ ) {
-			pt = pts[ p ];
-	        bezelPoints.push (new THREE.Vector2(pt.x + this.bezelSize, pt.y + this.bezelSize));
-
-	    }*/
-	
-	
-		extract.bezel = bezelPoints;
-	
-	    return extract;
-    
-	},
-
-
-	// Bezier Curves formulas obtained from
-	// http://en.wikipedia.org/wiki/B%C3%A9zier_curve
-
-	// Quad Bezier Functions
-
-	b2p0: function ( t, p ) {
-
-		var k = 1 - t;
-	    return k * k * p;
-
-	},
-
-	b2p1: function ( t, p ) {
-
-	    return 2 * ( 1 - t ) * t * p;
-
-	},
-
-	b2p2: function ( t, p ) {
-
-	    return t * t * p;
-
-	},
-
-	b2: function ( t, p0, p1, p2 ) {
-
-	    return this.b2p0( t, p0 ) + this.b2p1( t, p1 ) + this.b2p2( t, p2 );
-
-	},
-
-	// Cubic Bezier Functions
-
-	b3p0: function ( t, p ) {
-
-	    var k = 1 - t;
-	    return k * k * k * p;
-
-	},
-
-	b3p1: function ( t, p ) {
-
-	    var k = 1 - t;
-	    return 3 * k * k * t * p;
-
-	},
-
-	b3p2: function ( t, p ) {
-
-	    var k = 1 - t;
-	    return 3 * k * t * t * p;
-
-	},
-
-	b3p3: function ( t, p ) {
-
-	    return t * t * t * p;
-
-	},
-
-	b3: function ( t, p0, p1, p2, p3 ) {
-
-	    return this.b3p0( t, p0 ) + this.b3p1( t, p1 ) + this.b3p2( t, p2 ) +  this.b3p3( t, p3 );
-
-	},
-
-
-	extractGlyphPoints : function( c, face, scale, offset ) {
-		var pts = [];
-		var i, i2,
-			outline, action, length,
-			scaleX, scaleY,
-			x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2,
-			laste,
-			glyph = face.glyphs[ c ] || face.glyphs[ ctxt.options.fallbackCharacter ];
-    
-		if ( !glyph ) return;
-  
-		if ( glyph.o ) {
-      
-			outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
-	        length = outline.length;
-        
-			scaleX = scale;
-			scaleY = scale;
-		 
-	        for ( i = 0; i < length; ) {
-
-				action = outline[ i++ ];
-  
-				switch( action ) {
-
-	            case 'm':
-
-	                // Move To
-
-	                x = outline[ i++ ] * scaleX + offset;
-					y = outline[ i++ ] * scaleY;
-	                pts.push( new THREE.Vector2( x, y ) );
-					break;
-
-	            case 'l':
-
-	                // Line To
-
-	                x = outline[ i++ ] * scaleX + offset;
-					y = outline[ i++ ] * scaleY;
-	                pts.push( new THREE.Vector2( x, y ) );
-					break;
-					
-	            case 'q':
-
-	                // QuadraticCurveTo
-	              
-					cpx  = outline[ i++ ] * scaleX + offset;
-					cpy  = outline[ i++ ] * scaleY;
-					cpx1 = outline[ i++ ] * scaleX + offset;
-					cpy1 = outline[ i++ ] * scaleY;
-              
-					laste = pts[ pts.length - 1 ];
-              
-					if ( laste ) {
-
-						cpx0 = laste.x;
-						cpy0 = laste.y;
-                
-						for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2++ ) {
-
-							var t = i2 / divisions;
-							var tx = THREE.FontUtils.b2( t, cpx0, cpx1, cpx );
-							var ty = THREE.FontUtils.b2( t, cpy0, cpy1, cpy );
-							pts.push( new THREE.Vector2( tx, ty ) );
-
-	                  }
-
-	              }              
-              
-	              break;
-
-	            case 'b':
-
-					// Cubic Bezier Curve
-	              
-					cpx  = outline[ i++ ] *  scaleX + offset;
-					cpy  = outline[ i++ ] *  scaleY;
-					cpx1 = outline[ i++ ] *  scaleX + offset;
-					cpy1 = outline[ i++ ] * -scaleY;
-					cpx2 = outline[ i++ ] *  scaleX + offset;
-					cpy2 = outline[ i++ ] * -scaleY;
-              
-					laste = pts[ pts.length - 1 ];
-              
-					if ( laste ) {
-
-						cpx0 = laste.x;
-						cpy0 = laste.y;
-                
-						for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2++ ) {
-
-							var t = i2 / divisions;
-							var tx = THREE.FontUtils.b3( t, cpx0, cpx1, cpx2, cpx );
-							var ty = THREE.FontUtils.b3( t, cpy0, cpy1, cpy2, cpy );
-							pts.push( new THREE.Vector2( tx, ty ) );
-
-						}
-
-					}
-
-					break;
-
-				}
-
-			}
-		}
-
-		return { offset: glyph.ha*scale, points:pts };
-	}
-
-};
-
-
-
-/**
- * This code is a quick port of code written in C++ which was submitted to 
- * flipcode.com by John W. Ratcliff  // July 22, 2000 
- * See original code and more information here:
- * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
- * 
- * ported to actionscript by Zevan Rosser
- * www.actionsnippet.com
- * 
- * ported to javascript by Joshua Koo
- * http://www.lab4games.net/zz85/blog
- * 
- */
-
-
-( function( namespace ) {
-		
-    var EPSILON = 0.0000000001;
-    
-    // takes in an contour array and returns 
-
-    var process = function( contour, indices ) {
-
-		var n = contour.length;
-        
-		if ( n < 3 ) return null;
-
-        var result = [],
-			verts = [], 
-			vertIndices = [];
-
-		/* we want a counter-clockwise polygon in verts */
-        
-		var u, v, w;
-        
-        if ( area( contour ) > 0.0 ) {
-
-            for ( v = 0; v < n; v++ ) verts[ v ] = v;
-
-        } else {
-
-            for ( v = 0; v < n; v++ ) verts[ v ] = ( n - 1 ) - v;
-
-        }
-        
-        var nv = n;
-        
-        /*  remove nv - 2 vertices, creating 1 triangle every time */
-
-        var count = 2 * nv;   /* error detection */
-
-		for( v = nv - 1; nv > 2; ) {
-            
-			/* if we loop, it is probably a non-simple polygon */
-                
-			if ( ( count-- ) <= 0 ) {
-
-				//** Triangulate: ERROR - probable bad polygon!
-				
-				//throw ( "Warning, unable to triangulate polygon!" );
-				//return null;
-				
-				console.log( "Warning, unable to triangulate polygon!" );
-				
-				if ( indices ) return vertIndices;
-				return result;
-
-			}
-            
-			/* three consecutive vertices in current polygon, <u,v,w> */
-			
-			u = v; 	 	if ( nv <= u ) u = 0;     /* previous */
-			v = u + 1;  if ( nv <= v ) v = 0;     /* new v    */
-			w = v + 1;  if ( nv <= w ) w = 0;     /* next     */
-            
-			if ( snip( contour, u, v, w, nv, verts ) ) {
-
-				var a, b, c, s, t;
-            
-				/* true names of the vertices */
-
-                a = verts[ u ]; 
-				b = verts[ v ]; 
-				c = verts[ w ];
-
-				/* output Triangle */
-
-				result.push( contour[ a ] );
-				result.push( contour[ b ] );
-				result.push( contour[ c ] );
-
-				vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] );
-            
-				/* remove v from the remaining polygon */
-
-				for( s = v, t = v + 1; t < nv; s++, t++ ) {
-					
-					verts[ s ] = verts[ t ]; 
-
-				}
-
-				nv--;
-            
-				/* reset error detection counter */
-
-				count = 2 * nv;
-
-            }
-
-		}
-        
-        if ( indices ) return vertIndices;
-		return result;
-
-    };
-    
-    // calculate area of the contour polygon
-
-    var area = function ( contour ) {
-
-        var n = contour.length;
-        var a = 0.0;
-        
-        for( var p = n - 1, q = 0; q < n; p = q++ ) {
-
-            a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
-
-        }
-
-        return a * 0.5;
-
-    };
-    
-    // see if p is inside triangle abc
-
-    var insideTriangle = function( ax, ay,
-								   bx, by,
-								   cx, cy,
-								   px, py ) {
-
-          var aX, aY, bX, bY;
-          var cX, cY, apx, apy;
-          var bpx, bpy, cpx, cpy;
-          var cCROSSap, bCROSScp, aCROSSbp;
-        
-          aX = cx - bx;  aY = cy - by;
-          bX = ax - cx;  bY = ay - cy;
-          cX = bx - ax;  cY = by - ay;
-          apx= px  -ax;  apy= py - ay;
-          bpx= px - bx;  bpy= py - by;
-          cpx= px - cx;  cpy= py - cy;
-        
-          aCROSSbp = aX*bpy - aY*bpx;
-          cCROSSap = cX*apy - cY*apx;
-          bCROSScp = bX*cpy - bY*cpx;
-        
-          return ( (aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0) );
-
-    };
-    
-    
-	var snip = function ( contour, u, v, w, n, verts ) {
-
-		var p;
-		var ax, ay, bx, by;
-		var cx, cy, px, py;
-
-		ax = contour[ verts[ u ] ].x;
-		ay = contour[ verts[ u ] ].y;
-
-		bx = contour[ verts[ v ] ].x;
-		by = contour[ verts[ v ] ].y;
-
-		cx = contour[ verts[ w ] ].x;
-		cy = contour[ verts[ w ] ].y;
-        
-		if ( EPSILON > (((bx-ax)*(cy-ay)) - ((by-ay)*(cx-ax))) ) return false;
-        
-			for ( p = 0; p < n; p++ ) {
-
-				if( (p == u) || (p == v) || (p == w) ) continue;
-			
-				px = contour[ verts[ p ] ].x
-				py = contour[ verts[ p ] ].y
-
-                if ( insideTriangle( ax, ay, bx, by, cx, cy, px, py ) ) return false;
-
-          }
-
-          return true;
-
-    };
-    
-    
-    namespace.Triangulate = process;
-	namespace.Triangulate.area = area;
-    
-    return namespace;
-
-})(THREE.FontUtils);
-
-// To use the typeface.js face files, hook up the API
-window._typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace };

+ 1171 - 0
src/extras/geometries/TextGeometry.js

@@ -0,0 +1,1171 @@
+/**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * For creating 3D text geometry in three.js
+ *
+ * Text = 3D Text
+ *
+ * parameters = {
+ *  size: 			<float>, 	// size of the text
+ *  height: 		<float>, 	// thickness to extrude text
+ *  curveSegments: 	<int>,		// number of points on the curves
+ *
+ *  font: 			<string>,		// font name
+ *  weight: 		<string>,		// font weight (normal, bold)
+ *  style: 			<string>,		// font style  (normal, italics)
+ *
+ *  bezelEnabled:	<bool>,			// turn on bezel
+ *  bezelThickness: <float>, 		// how deep into text bezel goes
+ *  bezelSize:		<float>, 		// how far from text outline is bezel
+ *  }
+ *  
+ * It uses techniques used in
+ * 
+ * 	typeface.js and canvastext
+ * 		For converting fonts and rendering with javascript 
+ *		http://typeface.neocracy.org
+ * 
+ *	Triangulation ported from AS3
+ *		Simple Polygon Triangulation
+ *		http://actionsnippet.com/?p=1462
+ *
+ * 	A Method to triangulate shapes with holes 
+ *		http://www.sakri.net/blog/2009/06/12/an-approach-to-triangulating-polygons-with-holes/
+ *
+ */
+ 
+THREE.TextGeometry = function ( text, parameters ) {
+
+	THREE.Geometry.call( this );
+
+	this.parameters = parameters || {};
+	this.set( text );
+
+};
+
+THREE.TextGeometry.prototype = new THREE.Geometry();
+THREE.TextGeometry.prototype.constructor = THREE.TextGeometry;
+
+THREE.TextGeometry.prototype.set = function ( text, parameters ) {
+
+	this.text = text;
+	var parameters = parameters || this.parameters;
+
+	var size = parameters.size !== undefined ? parameters.size : 100;
+	var height = parameters.height !== undefined ? parameters.height : 50;
+	var curveSegments = parameters.curveSegments !== undefined ? parameters.curveSegments: 4;
+
+	var font = parameters.font !== undefined ? parameters.font : "helvetiker";
+	var weight = parameters.weight !== undefined ? parameters.weight : "normal";
+	var style = parameters.style !== undefined ? parameters.style : "normal";
+
+	var bezelThickness = parameters.bezelThickness !== undefined ? parameters.bezelThickness : 10;
+	var bezelSize = parameters.bezelSize !== undefined ? parameters.bezelSize : 8;
+	var bezelEnabled = parameters.bezelEnabled !== undefined ? parameters.bezelEnabled : false;
+
+	THREE.FontUtils.size = size;
+	THREE.FontUtils.divisions = curveSegments;
+
+	THREE.FontUtils.face = font;
+	THREE.FontUtils.weight = weight;
+	THREE.FontUtils.style = style;
+
+	THREE.FontUtils.bezelSize = bezelSize;
+
+	// Get a Font data json object
+
+	var data = THREE.FontUtils.drawText( text );
+
+	//console.log("data", data);
+
+	var vertices = data.points;
+	var faces = data.faces;
+	var contour = data.contour;
+	var bezelPoints = data.bezel;
+
+	var scope = this;
+
+	scope.vertices = [];
+	scope.faces = [];
+
+	//console.log(this);
+
+	var i, 
+		vert, vlen = vertices.length, 
+		face, flen = faces.length,
+		bezelPt, blen = bezelPoints.length;
+
+	// Back facing vertices
+
+	for ( i = 0; i < vlen; i++ ) {
+
+		vert = vertices[ i ];
+		v( vert.x, vert.y, 0 );
+
+	}
+
+	// Front facing vertices
+
+	for ( i = 0; i < vlen; i++ ) {
+	
+		vert = vertices[ i ];
+		v( vert.x, vert.y, height );
+
+	}
+
+	if ( bezelEnabled ) {
+
+		for ( i = 0; i < blen; i++ ) {
+
+			bezelPt = bezelPoints[ i ];
+			v( bezelPt.x, bezelPt.y, bezelThickness );
+
+		}
+
+		for ( i = 0; i < blen; i++ ) {
+
+			bezelPt = bezelPoints[ i ];
+			v( bezelPt.x, bezelPt.y, height - bezelThickness );
+
+		}
+
+	}
+
+	// Bottom faces
+
+	for ( i = 0; i < flen; i++ ) {
+
+		face = faces[ i ];
+		f3( face[ 2 ], face[ 1 ], face[ 0 ] );
+
+	}
+
+	// Top faces
+
+	for ( i = 0; i < flen; i++ ) {
+
+		face = faces[ i ];
+		f3( face[ 0 ] + vlen, face[ 1 ] + vlen, face[ 2 ] + vlen );
+
+	}
+
+	var lastV;
+	var j, k, l, m;
+
+	if ( bezelEnabled ) {
+
+		i = bezelPoints.length;
+
+		while ( --i > 0 ) {
+
+			if ( !lastV ) {
+
+				lastV = contour[ i ];
+
+			} else if ( lastV.equals( contour[ i ] ) ) {
+
+				// We reached the last point of a closed loop
+
+				lastV = null;
+				continue;
+
+			}
+
+			l = vlen * 2 + i;
+			m = l - 1;
+
+			// Create faces for the z-sides of the text
+
+			f4( l, m, m + blen, l + blen );
+
+			for ( j = 0; j < vlen; j++ ) {
+
+				if ( vertices[ j ].equals( contour[ i ] ) ) break;
+
+			}
+
+			for ( k = 0; k < vlen; k++ ) {
+
+				if ( vertices[ k ].equals( contour[ i - 1 ] ) ) break;
+
+			}
+
+			// Create faces for the z-sides of the text
+
+			f4( j, k, m, l );
+			f4( l + blen, m + blen, k + vlen, j + vlen );
+
+		}
+
+	} else {
+
+		i = contour.length;
+
+		while ( --i > 0 ) {
+
+			if ( !lastV ) {
+
+				lastV = contour[ i ];
+
+			} else if ( lastV.equals( contour[ i ] ) ) {
+
+				// We reached the last point of a closed loop
+
+				lastV = null;
+				continue;
+
+			}
+
+			for ( j = 0; j < vlen; j++ ) {
+
+				if ( vertices[ j ].equals( contour[ i ] ) ) break;
+
+			}
+
+			for ( k = 0; k < vlen; k++ ) {
+
+				if ( vertices[ k ].equals( contour[ i - 1 ] ) ) break;
+
+			}
+
+			// Create faces for the z-sides of the text
+
+			f4( j, k, k + vlen, j + vlen );
+
+		}
+	}
+
+
+	// UVs to be added
+
+	this.computeCentroids();
+	this.computeFaceNormals();
+	//this.computeVertexNormals();
+
+	function v( x, y, z ) {
+
+		scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
+
+	}
+
+	function f3( a, b, c ) {
+
+		scope.faces.push( new THREE.Face3( a, b, c) );
+
+	}
+
+	function f4( a, b, c, d ) {
+
+		scope.faces.push( new THREE.Face4( a, b, c, d) );
+
+	}
+
+
+};
+
+THREE.FontUtils = {
+
+	faces : {},
+
+	// Just for now. face[weight][style]
+
+	face : "helvetiker",
+	weight: "normal",
+	style : "normal",
+	size : 150,
+	divisions : 10,
+
+	getFace : function() {
+
+		return this.faces[ this.face ][ this.weight ][ this.style ];
+
+	},
+
+	loadFace : function( data ) {
+
+		var family = data.familyName.toLowerCase();
+
+		var ThreeFont = this;
+
+		ThreeFont.faces[ family ] = ThreeFont.faces[ family ] || {};
+	
+		ThreeFont.faces[ family ][ data.cssFontWeight ] = ThreeFont.faces[ family ][ data.cssFontWeight ] || {};
+		ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
+
+		var face = ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
+
+		return data;
+
+	},
+
+
+	extractPoints : function( points, characters ) {
+
+		// Quick exit
+
+		if ( points.length < 3 ) {
+
+			//throw "not valid polygon";
+
+			console.log( "not valid polygon" );
+
+			return {
+
+				points: points,
+				faces: []
+
+			};
+
+		}
+
+		// Try to split shapes and holes.
+
+		var p, point, shape,
+			all,
+			isolatedShapes = [];
+
+		// Use a quick hashmap for locating duplicates
+
+		for ( var c in characters ) {
+
+			points = characters[ c ];
+
+
+			all = [];
+
+			// Use a quick hashmap for locating duplicates
+
+			for ( var p in points ) {
+
+				point = points[ p ];
+				all.push( point.x + "," + point.y );
+
+			}
+
+			var firstIndex, firstPt, endPt, holes;
+
+			// We check the first loop whether its CW or CCW direction to determine
+			// whether its shapes or holes first
+
+			endPt = all.slice(1).indexOf( all[0] );
+			var shapesFirst = this.Triangulate.area( points.slice( 0, endPt + 1 ) ) < 0;
+
+			//console.log(points.length, "shapesFirst",shapesFirst);
+
+			holes = [];
+			endPt = -1;
+
+			while ( endPt < all.length ) {
+
+				firstIndex = endPt + 1;
+				firstPt = all[ firstIndex ];
+				endPt = all.slice( firstIndex + 1 ).indexOf( firstPt ) + firstIndex;
+
+				if ( endPt <= firstIndex ) break; 
+
+				var contours = points.slice( firstIndex, endPt + 1 );
+
+				if ( shapesFirst ) {
+
+					if ( this.Triangulate.area( contours ) < 0 ) {
+
+						// we got new isolated shape
+
+						if ( firstIndex > 0 ) {
+
+							isolatedShapes.push( { shape: shape, holes: holes } );
+
+						}
+
+						// Save the old shapes, then work on new additional separated shape
+
+						shape = contours;
+						holes = [];
+
+					} else {
+
+						holes.push( contours );
+
+					}
+
+				} else {
+
+					if ( this.Triangulate.area( contours ) < 0 ) {
+
+						isolatedShapes.push( {shape: contours, holes: holes } );
+						holes = [];
+
+					} else {
+
+						holes.push( contours );
+
+					}
+
+				}
+
+				endPt++;
+
+			}
+
+			if ( shapesFirst ) {
+
+				isolatedShapes.push( { shape: shape, holes: holes } );
+
+			}
+
+		}
+
+		//console.log("isolatedShapes", isolatedShapes);
+
+		/* For each isolated shape, find the closest points and break to the hole to allow triangulation*/
+
+		// Find closest points between holes
+
+		// we could optimize with
+		// http://en.wikipedia.org/wiki/Proximity_problems
+		// http://en.wikipedia.org/wiki/Closest_pair_of_points
+		// http://stackoverflow.com/questions/1602164/shortest-distance-between-points-algorithm
+
+		var prevShapeVert, nextShapeVert,
+			prevHoleVert, nextHoleVert,
+			holeIndex, shapeIndex,
+			shapeId, shapeGroup,
+			h, h2,
+			hole, shortest, d,
+			p, pts1, pts2,
+			tmpShape1, tmpShape2,
+			tmpHole1, tmpHole2,
+			verts = [];
+
+		for ( shapeId = 0; shapeId < isolatedShapes.length; shapeId ++ ) {
+
+			shapeGroup = isolatedShapes[ shapeId ];
+
+			shape = shapeGroup.shape;
+			holes = shapeGroup.holes;
+
+			for ( h = 0; h < holes.length; h++ ) {
+
+				// we slice to each hole when neccessary
+
+				hole = holes[ h ];
+				shortest = Number.POSITIVE_INFINITY;
+
+				for ( h2 = 0; h2 < hole.length; h2++ ) {
+
+					pts1 = hole[ h2 ];
+
+					for ( p = 0; p < shape.length; p++ ) {
+
+						pts2 = shape[ p ];
+						d = pts1.distanceTo( pts2 );
+
+						if ( d < shortest ) {
+
+							shortest = d;
+							holeIndex = h2;
+							shapeIndex = p;
+
+						}
+
+					}
+
+				}
+
+				prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1;
+				nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0;
+
+				prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; 
+				nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ;
+
+				var areaapts = [];
+				areaapts.push( hole[ holeIndex ] );
+				areaapts.push( shape[ shapeIndex ] );
+				areaapts.push( shape[ prevShapeVert ] );
+
+				var areaa = this.Triangulate.area( areaapts );
+
+				var areabpts = [];
+				areabpts.push( hole[ holeIndex ] );
+				areabpts.push( hole[ prevHoleVert ] );
+				areabpts.push( shape[ shapeIndex ] );
+
+				var areab = this.Triangulate.area( areabpts );
+
+				var shapeOffset =1;
+				var holeOffset = -1;
+
+				var oldShapeIndex = shapeIndex, oldHoleIndex = holeIndex;
+				shapeIndex += shapeOffset;
+				holeIndex += holeOffset;
+				
+				if ( shapeIndex < 0 ) { shapeIndex += shape.length;  }
+				shapeIndex %= shape.length;
+
+				if ( holeIndex < 0 ) { holeIndex += hole.length;  }
+				holeIndex %= shape.length;
+
+				prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1;
+				nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0;
+
+				prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; 
+				nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ;
+
+
+				areaapts = [];
+				areaapts.push( hole[ holeIndex ] );
+				areaapts.push( shape[ shapeIndex ] );
+				areaapts.push( shape[ prevShapeVert ] );
+
+				var areaa2 = this.Triangulate.area( areaapts );
+
+				areabpts = [];
+				areabpts.push( hole[ holeIndex ] );
+				areabpts.push( hole[ prevHoleVert ] );
+				areabpts.push( shape[ shapeIndex ] );
+
+				var areab2 = this.Triangulate.area( areabpts );
+
+				if ( ( areaa + areab ) > ( areaa2 + areab2 ) ) {
+
+					shapeIndex = oldShapeIndex;
+					holeIndex = oldHoleIndex ;
+
+					if ( shapeIndex < 0 ) { shapeIndex += shape.length;  }
+					shapeIndex %= shape.length;
+
+					if ( holeIndex < 0 ) { holeIndex += hole.length;  }
+					holeIndex %= shape.length;
+
+
+					prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1;
+					nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0;
+
+					prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; 
+					nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ;
+
+				}
+
+				tmpShape1 = shape.slice( 0, shapeIndex );
+				tmpShape2 = shape.slice( shapeIndex );
+				tmpHole1 = hole.slice( holeIndex );
+				tmpHole2 = hole.slice( 0, holeIndex );
+
+				verts.push( hole[ holeIndex ] );
+				verts.push( shape[ shapeIndex ] );
+				verts.push( shape[ prevShapeVert ] );
+
+				verts.push( hole[ holeIndex ] );
+				verts.push( hole[ prevHoleVert ] );
+				verts.push( shape[ shapeIndex ] );
+
+				shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 );
+
+			}
+
+			shapeGroup.shape = shape;
+
+		}
+	
+		var points = [];
+		var triangulatedVertices = [];
+		var lastTriangles = 0;
+
+		for ( shapeId = 0; shapeId < isolatedShapes.length; shapeId ++ ) {
+
+			shapeGroup = isolatedShapes[ shapeId ];
+
+			shape = shapeGroup.shape;
+			points = points.concat( shape );
+
+			var triangles = THREE.FontUtils.Triangulate( shape, true );
+
+			// We need to offset vertex indices for faces
+
+			for ( var v = 0; v < triangles.length; v++ ) {
+
+				var face = triangles[ v ];
+
+				face[ 0 ] += lastTriangles;
+				face[ 1 ] += lastTriangles;
+				face[ 2 ] += lastTriangles;
+
+			}
+
+			triangulatedVertices = triangulatedVertices.concat( triangles );
+			lastTriangles += shape.length;
+
+		}
+  
+
+		// Now we push the "cut" vertices back to the triangulated indices.
+
+		//console.log("we have verts.length",verts.length,verts);
+
+		var v, j, k, l, found, face;
+
+		for ( v = 0; v < verts.length / 3; v++ ) {
+
+			face = [];
+
+			for ( k = 0; k < 3; k++ ) {
+
+				found = false;
+
+				for ( j=0; j < points.length && !found; j++ ) {
+
+					l = v * 3 + k;
+
+					if ( points[ j ].equals( verts[ l ] ) ) {
+
+						face.push( j );
+						found = true;
+
+					}
+
+				}
+
+				// you would not wish to reach this point of code, something went wrong
+
+				if ( !found ) {
+
+					points.push( verts[ l ] );
+					face.push( points.length - 1 );
+
+					console.log( "not found" )
+
+				}
+
+			}
+
+			triangulatedVertices.push( face );
+
+		}
+
+
+		//console.log("triangles", triangulatedVertices.length, "points", points);
+
+		return {
+
+			points: points,
+			faces: triangulatedVertices
+
+		};
+
+	},
+
+	drawText : function( text ) {
+
+		var characterpts = [], pts = [];
+
+		// RenderText
+
+		var i, p,
+			face = this.getFace(),
+			scale = this.size / face.resolution,
+			offset = 0, 
+			chars = String( text ).split( '' ), 
+			length = chars.length;
+
+		for ( i = 0; i < length; i++ ) {
+
+			var ret = this.extractGlyphPoints( chars[ i ], face, scale, offset );
+			offset += ret.offset;
+			characterpts.push(ret.points);
+			pts = pts.concat(ret.points);
+
+		}
+
+		// get the width 
+
+		var width = offset / 2;
+
+		for ( p = 0; p < pts.length; p++ ) {
+
+			pts[ p ].x -= width;
+
+		}
+
+		var extract = this.extractPoints( pts, characterpts );
+
+		extract.contour = pts;
+
+		var bezelPoints = [];
+
+		var centroids = [], forCentroids = [], expandOutwards = [], sum = new THREE.Vector2(), lastV;
+
+		i = pts.length;
+
+		while ( --i >= 0 ) {
+
+			if ( !lastV ) {
+
+				lastV = pts[ i ];
+
+			} else if ( lastV.equals( pts[ i ] ) ) {
+
+				// We reached the last point of a closed loop
+
+				lastV = null;
+
+				var bool = this.Triangulate.area( forCentroids ) > 0;
+				expandOutwards.push( bool );
+				centroids.push( sum.divideScalar( forCentroids.length ) );
+				forCentroids = [];
+
+				sum = new THREE.Vector2();
+				continue;
+
+			}
+
+			sum.addSelf( pts[ i ] );
+			forCentroids.push( pts[ i ] );
+
+		}
+
+
+		i = pts.length;
+		p = 0;
+		var pt, centroid ;
+		var dirV, adj;
+
+		while ( --i >= 0 ) {
+
+			pt = pts[ i ];
+			centroid = centroids[p];
+
+			dirV = pt.clone().subSelf( centroid) ;
+			adj = this.bezelSize / dirV.length();
+
+			if ( expandOutwards[ p ] ) {
+
+				adj += 1;
+
+			}  else {
+
+				adj = 1 - adj;
+
+			}
+
+			adj = dirV.multiplyScalar( adj ).addSelf( centroid );
+			bezelPoints.unshift( adj );
+
+
+			if ( !lastV ) {
+
+				lastV = pts[ i ];
+
+			} else if ( lastV.equals( pts[ i ] ) ) {
+
+				// We reached the last point of a closed loop
+
+				lastV = null;
+				p++;
+				continue;
+
+			}
+
+		}
+
+
+		/*
+		for ( p = 0; p < pts.length; p++ ) {
+			pt = pts[ p ];
+			bezelPoints.push (new THREE.Vector2(pt.x + this.bezelSize, pt.y + this.bezelSize));
+
+		}*/
+
+		extract.bezel = bezelPoints;
+
+		return extract;
+
+	},
+
+
+	// Bezier Curves formulas obtained from
+	// http://en.wikipedia.org/wiki/B%C3%A9zier_curve
+
+	// Quad Bezier Functions
+
+	b2p0: function ( t, p ) {
+
+		var k = 1 - t;
+		return k * k * p;
+
+	},
+
+	b2p1: function ( t, p ) {
+
+		return 2 * ( 1 - t ) * t * p;
+
+	},
+
+	b2p2: function ( t, p ) {
+
+		return t * t * p;
+
+	},
+
+	b2: function ( t, p0, p1, p2 ) {
+
+		return this.b2p0( t, p0 ) + this.b2p1( t, p1 ) + this.b2p2( t, p2 );
+
+	},
+
+	// Cubic Bezier Functions
+
+	b3p0: function ( t, p ) {
+
+		var k = 1 - t;
+		return k * k * k * p;
+
+	},
+
+	b3p1: function ( t, p ) {
+
+		var k = 1 - t;
+		return 3 * k * k * t * p;
+
+	},
+
+	b3p2: function ( t, p ) {
+
+		var k = 1 - t;
+		return 3 * k * t * t * p;
+
+	},
+
+	b3p3: function ( t, p ) {
+
+		return t * t * t * p;
+
+	},
+
+	b3: function ( t, p0, p1, p2, p3 ) {
+
+		return this.b3p0( t, p0 ) + this.b3p1( t, p1 ) + this.b3p2( t, p2 ) +  this.b3p3( t, p3 );
+
+	},
+
+
+	extractGlyphPoints : function( c, face, scale, offset ) {
+
+		var pts = [];
+
+		var i, i2,
+			outline, action, length,
+			scaleX, scaleY,
+			x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2,
+			laste,
+			glyph = face.glyphs[ c ] || face.glyphs[ ctxt.options.fallbackCharacter ];
+	
+		if ( !glyph ) return;
+  
+		if ( glyph.o ) {
+	  
+			outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
+			length = outline.length;
+		
+			scaleX = scale;
+			scaleY = scale;
+		 
+			for ( i = 0; i < length; ) {
+
+				action = outline[ i++ ];
+  
+				switch( action ) {
+
+				case 'm':
+
+					// Move To
+
+					x = outline[ i++ ] * scaleX + offset;
+					y = outline[ i++ ] * scaleY;
+					pts.push( new THREE.Vector2( x, y ) );
+					break;
+
+				case 'l':
+
+					// Line To
+
+					x = outline[ i++ ] * scaleX + offset;
+					y = outline[ i++ ] * scaleY;
+					pts.push( new THREE.Vector2( x, y ) );
+					break;
+					
+				case 'q':
+
+					// QuadraticCurveTo
+				  
+					cpx  = outline[ i++ ] * scaleX + offset;
+					cpy  = outline[ i++ ] * scaleY;
+					cpx1 = outline[ i++ ] * scaleX + offset;
+					cpy1 = outline[ i++ ] * scaleY;
+			  
+					laste = pts[ pts.length - 1 ];
+			  
+					if ( laste ) {
+
+						cpx0 = laste.x;
+						cpy0 = laste.y;
+				
+						for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2++ ) {
+
+							var t = i2 / divisions;
+							var tx = THREE.FontUtils.b2( t, cpx0, cpx1, cpx );
+							var ty = THREE.FontUtils.b2( t, cpy0, cpy1, cpy );
+							pts.push( new THREE.Vector2( tx, ty ) );
+
+					  }
+
+				  }              
+			  
+				  break;
+
+				case 'b':
+
+					// Cubic Bezier Curve
+				  
+					cpx  = outline[ i++ ] *  scaleX + offset;
+					cpy  = outline[ i++ ] *  scaleY;
+					cpx1 = outline[ i++ ] *  scaleX + offset;
+					cpy1 = outline[ i++ ] * -scaleY;
+					cpx2 = outline[ i++ ] *  scaleX + offset;
+					cpy2 = outline[ i++ ] * -scaleY;
+			  
+					laste = pts[ pts.length - 1 ];
+			  
+					if ( laste ) {
+
+						cpx0 = laste.x;
+						cpy0 = laste.y;
+				
+						for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2++ ) {
+
+							var t = i2 / divisions;
+							var tx = THREE.FontUtils.b3( t, cpx0, cpx1, cpx2, cpx );
+							var ty = THREE.FontUtils.b3( t, cpy0, cpy1, cpy2, cpy );
+							pts.push( new THREE.Vector2( tx, ty ) );
+
+						}
+
+					}
+
+					break;
+
+				}
+
+			}
+		}
+
+		return { offset: glyph.ha*scale, points:pts };
+	}
+
+};
+
+
+
+/**
+ * This code is a quick port of code written in C++ which was submitted to 
+ * flipcode.com by John W. Ratcliff  // July 22, 2000 
+ * See original code and more information here:
+ * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
+ * 
+ * ported to actionscript by Zevan Rosser
+ * www.actionsnippet.com
+ * 
+ * ported to javascript by Joshua Koo
+ * http://www.lab4games.net/zz85/blog
+ * 
+ */
+
+
+( function( namespace ) {
+
+	var EPSILON = 0.0000000001;
+
+	// takes in an contour array and returns 
+
+	var process = function( contour, indices ) {
+
+		var n = contour.length;
+
+		if ( n < 3 ) return null;
+
+		var result = [],
+			verts = [], 
+			vertIndices = [];
+
+		/* we want a counter-clockwise polygon in verts */
+
+		var u, v, w;
+
+		if ( area( contour ) > 0.0 ) {
+
+			for ( v = 0; v < n; v++ ) verts[ v ] = v;
+
+		} else {
+
+			for ( v = 0; v < n; v++ ) verts[ v ] = ( n - 1 ) - v;
+
+		}
+
+		var nv = n;
+
+		/*  remove nv - 2 vertices, creating 1 triangle every time */
+
+		var count = 2 * nv;   /* error detection */
+
+		for( v = nv - 1; nv > 2; ) {
+
+			/* if we loop, it is probably a non-simple polygon */
+
+			if ( ( count-- ) <= 0 ) {
+
+				//** Triangulate: ERROR - probable bad polygon!
+
+				//throw ( "Warning, unable to triangulate polygon!" );
+				//return null;
+
+				console.log( "Warning, unable to triangulate polygon!" );
+
+				if ( indices ) return vertIndices;
+				return result;
+
+			}
+
+			/* three consecutive vertices in current polygon, <u,v,w> */
+			
+			u = v; 	 	if ( nv <= u ) u = 0;     /* previous */
+			v = u + 1;  if ( nv <= v ) v = 0;     /* new v    */
+			w = v + 1;  if ( nv <= w ) w = 0;     /* next     */
+			
+			if ( snip( contour, u, v, w, nv, verts ) ) {
+
+				var a, b, c, s, t;
+			
+				/* true names of the vertices */
+
+				a = verts[ u ]; 
+				b = verts[ v ]; 
+				c = verts[ w ];
+
+				/* output Triangle */
+
+				result.push( contour[ a ] );
+				result.push( contour[ b ] );
+				result.push( contour[ c ] );
+
+				vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] );
+			
+				/* remove v from the remaining polygon */
+
+				for( s = v, t = v + 1; t < nv; s++, t++ ) {
+					
+					verts[ s ] = verts[ t ]; 
+
+				}
+
+				nv--;
+			
+				/* reset error detection counter */
+
+				count = 2 * nv;
+
+			}
+
+		}
+		
+		if ( indices ) return vertIndices;
+		return result;
+
+	};
+	
+	// calculate area of the contour polygon
+
+	var area = function ( contour ) {
+
+		var n = contour.length;
+		var a = 0.0;
+		
+		for( var p = n - 1, q = 0; q < n; p = q++ ) {
+
+			a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
+
+		}
+
+		return a * 0.5;
+
+	};
+	
+	// see if p is inside triangle abc
+
+	var insideTriangle = function( ax, ay,
+								   bx, by,
+								   cx, cy,
+								   px, py ) {
+
+		  var aX, aY, bX, bY;
+		  var cX, cY, apx, apy;
+		  var bpx, bpy, cpx, cpy;
+		  var cCROSSap, bCROSScp, aCROSSbp;
+		
+		  aX = cx - bx;  aY = cy - by;
+		  bX = ax - cx;  bY = ay - cy;
+		  cX = bx - ax;  cY = by - ay;
+		  apx= px  -ax;  apy= py - ay;
+		  bpx= px - bx;  bpy= py - by;
+		  cpx= px - cx;  cpy= py - cy;
+		
+		  aCROSSbp = aX*bpy - aY*bpx;
+		  cCROSSap = cX*apy - cY*apx;
+		  bCROSScp = bX*cpy - bY*cpx;
+		
+		  return ( (aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0) );
+
+	};
+	
+	
+	var snip = function ( contour, u, v, w, n, verts ) {
+
+		var p;
+		var ax, ay, bx, by;
+		var cx, cy, px, py;
+
+		ax = contour[ verts[ u ] ].x;
+		ay = contour[ verts[ u ] ].y;
+
+		bx = contour[ verts[ v ] ].x;
+		by = contour[ verts[ v ] ].y;
+
+		cx = contour[ verts[ w ] ].x;
+		cy = contour[ verts[ w ] ].y;
+		
+		if ( EPSILON > (((bx-ax)*(cy-ay)) - ((by-ay)*(cx-ax))) ) return false;
+		
+			for ( p = 0; p < n; p++ ) {
+
+				if( (p == u) || (p == v) || (p == w) ) continue;
+			
+				px = contour[ verts[ p ] ].x
+				py = contour[ verts[ p ] ].y
+
+				if ( insideTriangle( ax, ay, bx, by, cx, cy, px, py ) ) return false;
+
+		  }
+
+		  return true;
+
+	};
+	
+	
+	namespace.Triangulate = process;
+	namespace.Triangulate.area = area;
+	
+	return namespace;
+
+})(THREE.FontUtils);
+
+// To use the typeface.js face files, hook up the API
+window._typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace };

+ 3 - 3
src/extras/geometries/Torus.js → src/extras/geometries/TorusGeometry.js

@@ -3,7 +3,7 @@
  * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888
  */
 
-THREE.Torus = function ( radius, tube, segmentsR, segmentsT ) {
+THREE.TorusGeometry = function ( radius, tube, segmentsR, segmentsT ) {
 
 	THREE.Geometry.call( this );
 
@@ -74,5 +74,5 @@ THREE.Torus = function ( radius, tube, segmentsR, segmentsT ) {
 
 };
 
-THREE.Torus.prototype = new THREE.Geometry();
-THREE.Torus.prototype.constructor = THREE.Torus;
+THREE.TorusGeometry.prototype = new THREE.Geometry();
+THREE.TorusGeometry.prototype.constructor = THREE.TorusGeometry;

+ 3 - 3
src/extras/geometries/TorusKnot.js → src/extras/geometries/TorusKnotGeometry.js

@@ -3,7 +3,7 @@
  * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
  */
 
-THREE.TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale ) {
+THREE.TorusKnotGeometry = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale ) {
 
 	THREE.Geometry.call( this );
 
@@ -104,5 +104,5 @@ THREE.TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightSca
 
 };
 
-THREE.TorusKnot.prototype = new THREE.Geometry();
-THREE.TorusKnot.prototype.constructor = THREE.TorusKnot;
+THREE.TorusKnotGeometry.prototype = new THREE.Geometry();
+THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry;

部分文件因为文件数量过多而无法显示