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@@ -94,14 +94,14 @@ test( "normalize", function() {
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ok( a.constant == 1, "Passed!" );
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ok( a.constant == 1, "Passed!" );
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});
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});
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-test( "flip/distanceToPoint", function() {
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+test( "negate/distanceToPoint", function() {
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var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), -2 );
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var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), -2 );
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a.normalize();
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a.normalize();
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ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === 3, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === 3, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
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- a.flip();
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+ a.negate();
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ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === -3, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === -3, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
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});
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});
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