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@@ -29,7 +29,7 @@ THREE.ShadowMaterial = function () {
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THREE.ShaderChunk[ "shadowmask_pars_fragment" ],
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"uniform float opacity;",
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"void main() {",
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- " gl_FragColor = vec4( 0.0, 0.0, 0.0, opacity - getShadowMask() );",
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+ " gl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );",
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"}"
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].join( '\n' )
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} );
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