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@@ -1,6 +1,5 @@
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import { Matrix4 } from './Matrix4';
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import { Matrix4 } from './Matrix4';
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import { Quaternion } from './Quaternion';
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import { Quaternion } from './Quaternion';
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-import { Matrix3 } from './Matrix3';
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import { BufferAttribute } from './../core/BufferAttribute';
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import { BufferAttribute } from './../core/BufferAttribute';
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import { Vector } from './Vector2';
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import { Vector } from './Vector2';
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@@ -131,7 +130,7 @@ export class Vector4 implements Vector {
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* http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
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* http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
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* @param m assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
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* @param m assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
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*/
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*/
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- setAxisAngleFromRotationMatrix( m: Matrix3 ): this;
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+ setAxisAngleFromRotationMatrix( m: Matrix4 ): this;
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min( v: Vector4 ): this;
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min( v: Vector4 ): this;
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max( v: Vector4 ): this;
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max( v: Vector4 ): this;
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