Explorar o código

add error checking to include parser.

Ben Houston %!s(int64=9) %!d(string=hai) anos
pai
achega
807a8ec729
Modificáronse 1 ficheiros con 3 adicións e 1 borrados
  1. 3 1
      src/renderers/webgl/WebGLProgram.js

+ 3 - 1
src/renderers/webgl/WebGLProgram.js

@@ -197,7 +197,9 @@ THREE.WebGLProgram = ( function () {
 		var pattern = /#include[ \t]+<([\w\d.]+)>/g;
 
 		function replace( match, include ) {
-			return parseIncludes( THREE.ShaderChunk[ include ] );
+			var replace = THREE.ShaderChunk[ include ];
+			if( ! replace ) throw new Error( "can not resolve #include <"+include+">");
+			return parseIncludes( replace );
 
 		}