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@@ -101,10 +101,10 @@ THREE.Animation.prototype.reset = function () {
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THREE.Animation.prototype.update = (function(){
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- var points = [];
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- var target = new THREE.Vector3();
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-
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- // Catmull-Rom spline
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+ var points = [];
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+ var target = new THREE.Vector3();
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+
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+ // Catmull-Rom spline
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var interpolateCatmullRom = function ( points, scale ) {
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@@ -145,9 +145,9 @@ THREE.Animation.prototype.update = (function(){
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return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1;
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};
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-
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- return function ( delta ) {
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- if ( this.isPlaying === false ) return;
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+
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+ return function ( delta ) {
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+ if ( this.isPlaying === false ) return;
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this.currentTime += delta * this.timeScale;
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