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@@ -495,7 +495,7 @@ THREE.FBXLoader = ( function () {
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parameters.color = new THREE.Color().fromArray( materialNode.Diffuse.value );
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parameters.color = new THREE.Color().fromArray( materialNode.Diffuse.value );
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- } else if ( materialNode.DiffuseColor && (materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB') ) {
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+ } else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) {
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// The blender exporter exports diffuse here instead of in materialNode.Diffuse
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// The blender exporter exports diffuse here instead of in materialNode.Diffuse
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parameters.color = new THREE.Color().fromArray( materialNode.DiffuseColor.value );
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parameters.color = new THREE.Color().fromArray( materialNode.DiffuseColor.value );
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@@ -512,7 +512,7 @@ THREE.FBXLoader = ( function () {
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parameters.emissive = new THREE.Color().fromArray( materialNode.Emissive.value );
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parameters.emissive = new THREE.Color().fromArray( materialNode.Emissive.value );
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- } else if ( materialNode.EmissiveColor && (materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB') ) {
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+ } else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) {
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// The blender exporter exports emissive color here instead of in materialNode.Emissive
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// The blender exporter exports emissive color here instead of in materialNode.Emissive
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parameters.emissive = new THREE.Color().fromArray( materialNode.EmissiveColor.value );
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parameters.emissive = new THREE.Color().fromArray( materialNode.EmissiveColor.value );
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