Browse Source

Updated builds.

Mr.doob 5 years ago
parent
commit
810bc8b39f
3 changed files with 481 additions and 499 deletions
  1. 37 46
      build/three.js
  2. 407 407
      build/three.min.js
  3. 37 46
      build/three.module.js

+ 37 - 46
build/three.js

@@ -23165,35 +23165,6 @@
 
 		this.dispose = function () {};
 
-		// DEPRECATED
-
-		this.getStandingMatrix = function () {
-
-			console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' );
-			return new Matrix4();
-
-		};
-
-		this.getDevice = function () {
-
-			console.warn( 'THREE.WebXRManager: getDevice() has been deprecated.' );
-
-		};
-
-		this.setDevice = function () {
-
-			console.warn( 'THREE.WebXRManager: setDevice() has been deprecated.' );
-
-		};
-
-		this.setFrameOfReferenceType = function () {
-
-			console.warn( 'THREE.WebXRManager: setFrameOfReferenceType() has been deprecated.' );
-
-		};
-
-		this.submitFrame = function () {};
-
 	}
 
 	Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
@@ -26161,6 +26132,8 @@
 	 * @author benaadams / https://twitter.com/ben_a_adams
 	 */
 
+	var _vector$7 = new Vector3();
+
 	function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
 
 		this.data = interleavedBuffer;
@@ -26199,6 +26172,24 @@
 
 		isInterleavedBufferAttribute: true,
 
+		applyMatrix4: function ( m ) {
+
+			for ( var i = 0, l = this.data.count; i < l; i ++ ) {
+
+				_vector$7.x = this.getX( i );
+				_vector$7.y = this.getY( i );
+				_vector$7.z = this.getZ( i );
+
+				_vector$7.applyMatrix4( m );
+
+				this.setXYZ( i, _vector$7.x, _vector$7.y, _vector$7.z );
+
+			}
+
+			return this;
+
+		},
+
 		setX: function ( index, x ) {
 
 			this.data.array[ index * this.data.stride + this.offset ] = x;
@@ -45457,7 +45448,7 @@
 	 * @author bhouston / http://clara.io
 	 */
 
-	var _vector$7 = new Vector2();
+	var _vector$8 = new Vector2();
 
 	function Box2( min, max ) {
 
@@ -45493,7 +45484,7 @@
 
 		setFromCenterAndSize: function ( center, size ) {
 
-			var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
+			var halfSize = _vector$8.copy( size ).multiplyScalar( 0.5 );
 			this.min.copy( center ).sub( halfSize );
 			this.max.copy( center ).add( halfSize );
 
@@ -45643,7 +45634,7 @@
 
 		distanceToPoint: function ( point ) {
 
-			var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
+			var clampedPoint = _vector$8.copy( point ).clamp( this.min, this.max );
 			return clampedPoint.sub( point ).length();
 
 		},
@@ -46082,7 +46073,7 @@
 	 * @author WestLangley / http://github.com/WestLangley
 	 */
 
-	var _vector$8 = new Vector3();
+	var _vector$9 = new Vector3();
 
 	function SpotLightHelper( light, color ) {
 
@@ -46148,9 +46139,9 @@
 
 		this.cone.scale.set( coneWidth, coneWidth, coneLength );
 
-		_vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
+		_vector$9.setFromMatrixPosition( this.light.target.matrixWorld );
 
-		this.cone.lookAt( _vector$8 );
+		this.cone.lookAt( _vector$9 );
 
 		if ( this.color !== undefined ) {
 
@@ -46172,7 +46163,7 @@
 	 * @author Mugen87 / https://github.com/Mugen87
 	 */
 
-	var _vector$9 = new Vector3();
+	var _vector$a = new Vector3();
 	var _boneMatrix = new Matrix4();
 	var _matrixWorldInv = new Matrix4();
 
@@ -46257,12 +46248,12 @@
 			if ( bone.parent && bone.parent.isBone ) {
 
 				_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
-				_vector$9.setFromMatrixPosition( _boneMatrix );
-				position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
+				_vector$a.setFromMatrixPosition( _boneMatrix );
+				position.setXYZ( j, _vector$a.x, _vector$a.y, _vector$a.z );
 
 				_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
-				_vector$9.setFromMatrixPosition( _boneMatrix );
-				position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
+				_vector$a.setFromMatrixPosition( _boneMatrix );
+				position.setXYZ( j + 1, _vector$a.x, _vector$a.y, _vector$a.z );
 
 				j += 2;
 
@@ -46444,7 +46435,7 @@
 	 * @author Mugen87 / https://github.com/Mugen87
 	 */
 
-	var _vector$a = new Vector3();
+	var _vector$b = new Vector3();
 	var _color1 = new Color();
 	var _color2 = new Color();
 
@@ -46514,7 +46505,7 @@
 
 		}
 
-		mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
+		mesh.lookAt( _vector$b.setFromMatrixPosition( this.light.matrixWorld ).negate() );
 
 	};
 
@@ -47113,7 +47104,7 @@
 	 *		http://evanw.github.com/lightgl.js/tests/shadowmap.html
 	 */
 
-	var _vector$b = new Vector3();
+	var _vector$c = new Vector3();
 	var _camera = new Camera();
 
 	function CameraHelper( camera ) {
@@ -47278,7 +47269,7 @@
 
 	function setPoint( point, pointMap, geometry, camera, x, y, z ) {
 
-		_vector$b.set( x, y, z ).unproject( camera );
+		_vector$c.set( x, y, z ).unproject( camera );
 
 		var points = pointMap[ point ];
 
@@ -47288,7 +47279,7 @@
 
 			for ( var i = 0, l = points.length; i < l; i ++ ) {
 
-				position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
+				position.setXYZ( points[ i ], _vector$c.x, _vector$c.y, _vector$c.z );
 
 			}
 
@@ -49290,7 +49281,7 @@
 		vr: {
 			get: function () {
 
-				console.warn( 'THREE.WebGLRenderer: .vr has been removed. Use .xr instead.' );
+				console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
 				return this.xr;
 
 			}

File diff suppressed because it is too large
+ 407 - 407
build/three.min.js


+ 37 - 46
build/three.module.js

@@ -23157,35 +23157,6 @@ function WebXRManager( renderer, gl ) {
 
 	this.dispose = function () {};
 
-	// DEPRECATED
-
-	this.getStandingMatrix = function () {
-
-		console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' );
-		return new Matrix4();
-
-	};
-
-	this.getDevice = function () {
-
-		console.warn( 'THREE.WebXRManager: getDevice() has been deprecated.' );
-
-	};
-
-	this.setDevice = function () {
-
-		console.warn( 'THREE.WebXRManager: setDevice() has been deprecated.' );
-
-	};
-
-	this.setFrameOfReferenceType = function () {
-
-		console.warn( 'THREE.WebXRManager: setFrameOfReferenceType() has been deprecated.' );
-
-	};
-
-	this.submitFrame = function () {};
-
 }
 
 Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
@@ -26153,6 +26124,8 @@ Object.assign( InterleavedBuffer.prototype, {
  * @author benaadams / https://twitter.com/ben_a_adams
  */
 
+var _vector$7 = new Vector3();
+
 function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
 
 	this.data = interleavedBuffer;
@@ -26191,6 +26164,24 @@ Object.assign( InterleavedBufferAttribute.prototype, {
 
 	isInterleavedBufferAttribute: true,
 
+	applyMatrix4: function ( m ) {
+
+		for ( var i = 0, l = this.data.count; i < l; i ++ ) {
+
+			_vector$7.x = this.getX( i );
+			_vector$7.y = this.getY( i );
+			_vector$7.z = this.getZ( i );
+
+			_vector$7.applyMatrix4( m );
+
+			this.setXYZ( i, _vector$7.x, _vector$7.y, _vector$7.z );
+
+		}
+
+		return this;
+
+	},
+
 	setX: function ( index, x ) {
 
 		this.data.array[ index * this.data.stride + this.offset ] = x;
@@ -45449,7 +45440,7 @@ Object.assign( Cylindrical.prototype, {
  * @author bhouston / http://clara.io
  */
 
-var _vector$7 = new Vector2();
+var _vector$8 = new Vector2();
 
 function Box2( min, max ) {
 
@@ -45485,7 +45476,7 @@ Object.assign( Box2.prototype, {
 
 	setFromCenterAndSize: function ( center, size ) {
 
-		var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
+		var halfSize = _vector$8.copy( size ).multiplyScalar( 0.5 );
 		this.min.copy( center ).sub( halfSize );
 		this.max.copy( center ).add( halfSize );
 
@@ -45635,7 +45626,7 @@ Object.assign( Box2.prototype, {
 
 	distanceToPoint: function ( point ) {
 
-		var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
+		var clampedPoint = _vector$8.copy( point ).clamp( this.min, this.max );
 		return clampedPoint.sub( point ).length();
 
 	},
@@ -46074,7 +46065,7 @@ VertexTangentsHelper.prototype.update = function () {
  * @author WestLangley / http://github.com/WestLangley
  */
 
-var _vector$8 = new Vector3();
+var _vector$9 = new Vector3();
 
 function SpotLightHelper( light, color ) {
 
@@ -46140,9 +46131,9 @@ SpotLightHelper.prototype.update = function () {
 
 	this.cone.scale.set( coneWidth, coneWidth, coneLength );
 
-	_vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
+	_vector$9.setFromMatrixPosition( this.light.target.matrixWorld );
 
-	this.cone.lookAt( _vector$8 );
+	this.cone.lookAt( _vector$9 );
 
 	if ( this.color !== undefined ) {
 
@@ -46164,7 +46155,7 @@ SpotLightHelper.prototype.update = function () {
  * @author Mugen87 / https://github.com/Mugen87
  */
 
-var _vector$9 = new Vector3();
+var _vector$a = new Vector3();
 var _boneMatrix = new Matrix4();
 var _matrixWorldInv = new Matrix4();
 
@@ -46249,12 +46240,12 @@ SkeletonHelper.prototype.updateMatrixWorld = function ( force ) {
 		if ( bone.parent && bone.parent.isBone ) {
 
 			_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
-			_vector$9.setFromMatrixPosition( _boneMatrix );
-			position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
+			_vector$a.setFromMatrixPosition( _boneMatrix );
+			position.setXYZ( j, _vector$a.x, _vector$a.y, _vector$a.z );
 
 			_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
-			_vector$9.setFromMatrixPosition( _boneMatrix );
-			position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
+			_vector$a.setFromMatrixPosition( _boneMatrix );
+			position.setXYZ( j + 1, _vector$a.x, _vector$a.y, _vector$a.z );
 
 			j += 2;
 
@@ -46436,7 +46427,7 @@ RectAreaLightHelper.prototype.dispose = function () {
  * @author Mugen87 / https://github.com/Mugen87
  */
 
-var _vector$a = new Vector3();
+var _vector$b = new Vector3();
 var _color1 = new Color();
 var _color2 = new Color();
 
@@ -46506,7 +46497,7 @@ HemisphereLightHelper.prototype.update = function () {
 
 	}
 
-	mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
+	mesh.lookAt( _vector$b.setFromMatrixPosition( this.light.matrixWorld ).negate() );
 
 };
 
@@ -47107,7 +47098,7 @@ DirectionalLightHelper.prototype.update = function () {
  *		http://evanw.github.com/lightgl.js/tests/shadowmap.html
  */
 
-var _vector$b = new Vector3();
+var _vector$c = new Vector3();
 var _camera = new Camera();
 
 function CameraHelper( camera ) {
@@ -47272,7 +47263,7 @@ CameraHelper.prototype.update = function () {
 
 function setPoint( point, pointMap, geometry, camera, x, y, z ) {
 
-	_vector$b.set( x, y, z ).unproject( camera );
+	_vector$c.set( x, y, z ).unproject( camera );
 
 	var points = pointMap[ point ];
 
@@ -47282,7 +47273,7 @@ function setPoint( point, pointMap, geometry, camera, x, y, z ) {
 
 		for ( var i = 0, l = points.length; i < l; i ++ ) {
 
-			position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
+			position.setXYZ( points[ i ], _vector$c.x, _vector$c.y, _vector$c.z );
 
 		}
 
@@ -49284,7 +49275,7 @@ Object.defineProperties( WebGLRenderer.prototype, {
 	vr: {
 		get: function () {
 
-			console.warn( 'THREE.WebGLRenderer: .vr has been removed. Use .xr instead.' );
+			console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
 			return this.xr;
 
 		}

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