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@@ -49,16 +49,16 @@ const INV_PHI = 1 / PHI;
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// Vertices of a dodecahedron (except the opposites, which represent the
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// same axis), used as axis directions evenly spread on a sphere.
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const _axisDirections = [
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- /*@__PURE__*/ new Vector3( 1, 1, 1 ),
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- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
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- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
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- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
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- /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
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- /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
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- /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
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- /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
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+ /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ),
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/*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),
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- /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ) ];
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+ /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
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+ /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
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+ /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
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+ /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
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+ /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
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+ /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
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+ /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
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+ /*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
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/**
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* This class generates a Prefiltered, Mipmapped Radiance Environment Map
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@@ -444,12 +444,13 @@ class PMREMGenerator {
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const renderer = this._renderer;
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const autoClear = renderer.autoClear;
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renderer.autoClear = false;
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+ const n = this._lodPlanes.length;
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- for ( let i = 1; i < this._lodPlanes.length; i ++ ) {
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+ for ( let i = 1; i < n; i ++ ) {
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const sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] );
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- const poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];
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+ const poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ];
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this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
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