Mr.doob пре 13 година
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BIN
examples/textures/UV.jpg


BIN
examples/textures/ash_uvgrid01.jpg


+ 1 - 0
examples/textures/ash_uvgrid01.nfo

@@ -0,0 +1 @@
+http://www.pixelcg.com/blog/?p=146

+ 1 - 1
examples/webgl_geometries.html

@@ -51,7 +51,7 @@
 				scene.add( light );
 
 				materials = [
-					new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/UV.jpg' ) } ),
+					new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' ) } ),
 					new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
 				];
 

+ 1 - 1
examples/webgl_utf8loader.html

@@ -123,7 +123,7 @@
 
 			function callbackModel( geometry, s, color, x, y, z ) {
 
-				var material = new THREE.MeshLambertMaterial( { color: color, map: THREE.ImageUtils.loadTexture( "textures/UV.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
+				var material = new THREE.MeshLambertMaterial( { color: color, map: THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
 				//material.shading =  THREE.FlatShading;
 
 				var mesh = new THREE.Mesh( geometry, material );