Browse Source

Updated build.

Mr.doob 13 years ago
parent
commit
81ae8b1b2c
1 changed files with 196 additions and 196 deletions
  1. 196 196
      build/three.min.js

+ 196 - 196
build/three.min.js

@@ -33,7 +33,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,l,j,n,m,p,q,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,i||0,l||0,j!==void 0?j:1,n||0,m||0,p||0,q||0,o!==void 0?o:1)};
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,l,j,n,m,p,q,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,i||0,l||0,j!==void 0?j:1,n||0,m||0,p||0,q||0,o!==void 0?o:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,l,j,n,m,p,q,o){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=f;t[5]=e;t[9]=g;t[13]=h;t[2]=i;t[6]=l;t[10]=j;t[14]=n;t[3]=m;t[7]=p;t[11]=q;t[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,l,j,n,m,p,q,o){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=f;t[5]=e;t[9]=g;t[13]=h;t[2]=i;t[6]=l;t[10]=j;t[14]=n;t[3]=m;t[7]=p;t[11]=q;t[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],l=c[1],j=c[5],n=c[9],m=c[13],p=c[2],q=c[6],o=c[10],t=c[14],s=c[3],u=c[7],v=c[11],c=c[15],r=d[0],A=d[4],
 f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],l=c[1],j=c[5],n=c[9],m=c[13],p=c[2],q=c[6],o=c[10],t=c[14],s=c[3],u=c[7],v=c[11],c=c[15],r=d[0],A=d[4],
-x=d[8],B=d[12],C=d[1],z=d[5],F=d[9],G=d[13],L=d[2],E=d[6],M=d[10],J=d[14],H=d[3],R=d[7],Q=d[11],d=d[15];f[0]=e*r+g*C+h*L+i*H;f[4]=e*A+g*z+h*E+i*R;f[8]=e*x+g*F+h*M+i*Q;f[12]=e*B+g*G+h*J+i*d;f[1]=l*r+j*C+n*L+m*H;f[5]=l*A+j*z+n*E+m*R;f[9]=l*x+j*F+n*M+m*Q;f[13]=l*B+j*G+n*J+m*d;f[2]=p*r+q*C+o*L+t*H;f[6]=p*A+q*z+o*E+t*R;f[10]=p*x+q*F+o*M+t*Q;f[14]=p*B+q*G+o*J+t*d;f[3]=s*r+u*C+v*L+c*H;f[7]=s*A+u*z+v*E+c*R;f[11]=s*x+u*F+v*M+c*Q;f[15]=s*B+u*G+v*J+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+x=d[8],B=d[12],C=d[1],z=d[5],F=d[9],H=d[13],K=d[2],E=d[6],L=d[10],J=d[14],I=d[3],R=d[7],P=d[11],d=d[15];f[0]=e*r+g*C+h*K+i*I;f[4]=e*A+g*z+h*E+i*R;f[8]=e*x+g*F+h*L+i*P;f[12]=e*B+g*H+h*J+i*d;f[1]=l*r+j*C+n*K+m*I;f[5]=l*A+j*z+n*E+m*R;f[9]=l*x+j*F+n*L+m*P;f[13]=l*B+j*H+n*J+m*d;f[2]=p*r+q*C+o*K+t*I;f[6]=p*A+q*z+o*E+t*R;f[10]=p*x+q*F+o*L+t*P;f[14]=p*B+q*H+o*J+t*d;f[3]=s*r+u*C+v*K+c*I;f[7]=s*A+u*z+v*E+c*R;f[11]=s*x+u*F+v*L+c*P;f[15]=s*B+u*H+v*J+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
@@ -60,8 +60,8 @@ THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
 (function(a){a.Ray=function(b,c,d,f){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=f||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,f=new a.Vector3,e=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},l=new a.Vector3,j=new a.Vector3,n=new a.Vector3,m=function(a,b,c){l.sub(c,a);var d=l.dot(b),a=j.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){l.sub(d,b);j.sub(c,b);n.sub(a,
 (function(a){a.Ray=function(b,c,d,f){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=f||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,f=new a.Vector3,e=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},l=new a.Vector3,j=new a.Vector3,n=new a.Vector3,m=function(a,b,c){l.sub(c,a);var d=l.dot(b),a=j.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){l.sub(d,b);j.sub(c,b);n.sub(a,
 b);var a=l.dot(l),b=l.dot(j),c=l.dot(n),f=j.dot(j),d=j.dot(n),e=1/(a*f-b*b),f=(f*c-b*d)*e,a=(a*d-b*c)*e;return f>=0&&a>=0&&f+a<1},q=function(i,j,l){var n,o;if(i instanceof a.Particle){n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return l;o={distance:n,point:i.position,face:null,object:i};l.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>q)return l;var x,
 b);var a=l.dot(l),b=l.dot(j),c=l.dot(n),f=j.dot(j),d=j.dot(n),e=1/(a*f-b*b),f=(f*c-b*d)*e,a=(a*d-b*c)*e;return f>=0&&a>=0&&f+a<1},q=function(i,j,l){var n,o;if(i instanceof a.Particle){n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return l;o={distance:n,point:i.position,face:null,object:i};l.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>q)return l;var x,
-B,C=i.geometry,z=C.vertices,F,G,L;F=i.geometry.materials;G=i.material instanceof a.MeshFaceMaterial;var E,M=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(x=C.faces.length;q<x;q++){o=C.faces[q];n=G===true?F[o.materialIndex]:i.material;if(n!==void 0){L=n.side;f.sub(o.centroid,c);e=o.normal;n=d.dot(e);if(!(Math.abs(n)<M)){B=e.dot(f)/n;if(!(B<0)&&(L===
-a.DoubleSide||(L===a.FrontSide?n<0:n>0))){g.add(c,d.multiplyScalar(B));if(o instanceof a.Face3){n=z[o.a];B=z[o.b];L=z[o.c];if(p(g,n,B,L)){B=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(B);if(!(n<j.near||n>j.far)){o={distance:n,point:B,face:o,faceIndex:q,object:i};l.push(o)}}}else if(o instanceof a.Face4){n=z[o.a];B=z[o.b];L=z[o.c];E=z[o.d];if(p(g,n,B,E)||p(g,B,L,E)){B=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(B);if(!(n<j.near||n>j.far)){o={distance:n,point:B,face:o,faceIndex:q,
+B,C=i.geometry,z=C.vertices,F,H,K;F=i.geometry.materials;H=i.material instanceof a.MeshFaceMaterial;var E,L=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(x=C.faces.length;q<x;q++){o=C.faces[q];n=H===true?F[o.materialIndex]:i.material;if(n!==void 0){K=n.side;f.sub(o.centroid,c);e=o.normal;n=d.dot(e);if(!(Math.abs(n)<L)){B=e.dot(f)/n;if(!(B<0)&&(K===
+a.DoubleSide||(K===a.FrontSide?n<0:n>0))){g.add(c,d.multiplyScalar(B));if(o instanceof a.Face3){n=z[o.a];B=z[o.b];K=z[o.c];if(p(g,n,B,K)){B=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(B);if(!(n<j.near||n>j.far)){o={distance:n,point:B,face:o,faceIndex:q,object:i};l.push(o)}}}else if(o instanceof a.Face4){n=z[o.a];B=z[o.b];K=z[o.c];E=z[o.d];if(p(g,n,B,E)||p(g,B,K,E)){B=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(B);if(!(n<j.near||n>j.far)){o={distance:n,point:B,face:o,faceIndex:q,
 object:i};l.push(o)}}}}}}}}},o=function(a,b,c){for(var a=a.getDescendants(),d=0,f=a.length;d<f;d++)q(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];b===true&&o(a,this,c);q(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++){q(a[d],this,c);b===true&&o(a[d],this,c)}c.sort(i);return c}})(THREE);
 object:i};l.push(o)}}}}}}}}},o=function(a,b,c){for(var a=a.getDescendants(),d=0,f=a.length;d<f;d++)q(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];b===true&&o(a,this,c);q(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++){q(a[d],this,c);b===true&&o(a[d],this,c)}c.sort(i);return c}})(THREE);
 THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,j,n){h=false;b=e;c=g;d=j;f=n;a()};this.addPoint=function(e,g){if(h===true){h=false;b=e;c=g;d=e;f=g}else{b=b<e?b:e;c=c<g?c:
 THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,j,n){h=false;b=e;c=g;d=j;f=n;a()};this.addPoint=function(e,g){if(h===true){h=false;b=e;c=g;d=e;f=g}else{b=b<e?b:e;c=c<g?c:
 g;d=d>e?d:e;f=f>g?f:g}a()};this.add3Points=function(e,g,j,n,m,p){if(h===true){h=false;b=e<j?e<m?e:m:j<m?j:m;c=g<n?g<p?g:p:n<p?n:p;d=e>j?e>m?e:m:j>m?j:m;f=g>n?g>p?g:p:n>p?n:p}else{b=e<j?e<m?e<b?e:b:m<b?m:b:j<m?j<b?j:b:m<b?m:b;c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c;d=e>j?e>m?e>d?e:d:m>d?m:d:j>m?j>d?j:d:m>d?m:d;f=g>n?g>p?g>f?g:f:p>f?p:f:n>p?n>f?n:f:p>f?p:f}a()};this.addRectangle=function(e){if(h===true){h=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
 g;d=d>e?d:e;f=f>g?f:g}a()};this.add3Points=function(e,g,j,n,m,p){if(h===true){h=false;b=e<j?e<m?e:m:j<m?j:m;c=g<n?g<p?g:p:n<p?n:p;d=e>j?e>m?e:m:j>m?j:m;f=g>n?g>p?g:p:n>p?n:p}else{b=e<j?e<m?e<b?e:b:m<b?m:b:j<m?j<b?j:b:m<b?m:b;c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c;d=e>j?e>m?e>d?e:d:m>d?m:d:j>m?j>d?j:d:m>d?m:d;f=g>n?g>p?g>f?g:f:p>f?p:f:n>p?n>f?n:f:p>f?p:f}a()};this.addRectangle=function(e){if(h===true){h=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
@@ -76,18 +76,18 @@ if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},g
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent===void 0?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent===void 0?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
 clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
 clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(l===n){var a=new THREE.RenderableVertex;j.push(a);n++;l++;return a}return j[l++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
 THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(l===n){var a=new THREE.RenderableVertex;j.push(a);n++;l++;return a}return j[l++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
-if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,g=[],h=0,i,l,j=[],n=0,m,p,q=[],o=0,t,s=[],u=0,v,r,A=[],x=0,B,C,z=[],F=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,E=new THREE.Vector4,M=new THREE.Matrix4,J=new THREE.Matrix4,H=new THREE.Frustum,R=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n){var I=h.near,fa=h.far,O=false,ra,va,da,$,V,X,ha,ia,oa,ta,Da,Ja,Xa,ja,pb,Oa,Ya;C=r=t=p=0;G.elements.length=0;g.updateMatrixWorld();h.parent===
-void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);M.multiply(h.projectionMatrix,h.matrixWorldInverse);H.setFromMatrix(M);e=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var qb=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||H.contains(b)===true)){L.copy(b.matrixWorld.getPosition());M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;G.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){L.copy(b.matrixWorld.getPosition());
-M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;G.sprites.push(f)}else b instanceof THREE.Light&&G.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)qb(b.children[c])}};qb(g);g=0;for(ra=G.objects.length;g<ra;g++){oa=G.objects[g].object;ta=oa.matrixWorld;l=0;if(oa instanceof THREE.Mesh){Da=oa.geometry;Ja=oa.geometry.materials;$=Da.vertices;Xa=Da.faces;pb=Da.faceVertexUvs;Da=oa.matrixRotationWorld.extractRotation(ta);Ya=oa.material instanceof THREE.MeshFaceMaterial;va=0;for(da=$.length;va<da;va++){i=
-b();i.positionWorld.copy($[va]);ta.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);M.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>I&&i.positionScreen.z<fa}$=0;for(va=Xa.length;$<va;$++){ia=Xa[$];da=Ya===true?Ja[ia.materialIndex]:oa.material;if(da!==void 0){ha=da.side;if(ia instanceof THREE.Face3){V=j[ia.a];X=j[ia.b];ja=j[ia.c];if(V.visible===true&&
-X.visible===true&&ja.visible===true){O=(ja.positionScreen.x-V.positionScreen.x)*(X.positionScreen.y-V.positionScreen.y)-(ja.positionScreen.y-V.positionScreen.y)*(X.positionScreen.x-V.positionScreen.x)<0;if(ha===THREE.DoubleSide||O===(ha===THREE.FrontSide)){if(p===o){Oa=new THREE.RenderableFace3;q.push(Oa);o++;p++;m=Oa}else m=q[p++];m.v1.copy(V);m.v2.copy(X);m.v3.copy(ja)}else continue}else continue}else if(ia instanceof THREE.Face4){V=j[ia.a];X=j[ia.b];ja=j[ia.c];Oa=j[ia.d];if(V.visible===true&&X.visible===
-true&&ja.visible===true&&Oa.visible===true){O=(Oa.positionScreen.x-V.positionScreen.x)*(X.positionScreen.y-V.positionScreen.y)-(Oa.positionScreen.y-V.positionScreen.y)*(X.positionScreen.x-V.positionScreen.x)<0||(X.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(X.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ha===THREE.DoubleSide||O===(ha===THREE.FrontSide)){if(t===u){var wb=new THREE.RenderableFace4;s.push(wb);u++;t++;m=wb}else m=
-s[t++];m.v1.copy(V);m.v2.copy(X);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(ia.normal);O===false&&(ha===THREE.BackSide||ha===THREE.DoubleSide)&&m.normalWorld.negate();Da.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ia.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);M.multiplyVector3(m.centroidScreen);ia=ia.vertexNormals;V=0;for(X=ia.length;V<X;V++){ja=m.vertexNormalsWorld[V];ja.copy(ia[V]);O===false&&(ha===THREE.BackSide||
-ha===THREE.DoubleSide)&&ja.negate();Da.multiplyVector3(ja)}m.vertexNormalsLength=ia.length;V=0;for(X=pb.length;V<X;V++){ja=pb[V][$];if(ja!==void 0){ha=0;for(ia=ja.length;ha<ia;ha++)m.uvs[V][ha]=ja[ha]}}m.material=da;m.z=m.centroidScreen.z;G.elements.push(m)}}}else if(oa instanceof THREE.Line){J.multiply(M,ta);$=oa.geometry.vertices;V=b();V.positionScreen.copy($[0]);J.multiplyVector4(V.positionScreen);ta=oa.type===THREE.LinePieces?2:1;va=1;for(da=$.length;va<da;va++){V=b();V.positionScreen.copy($[va]);
-J.multiplyVector4(V.positionScreen);if(!((va+1)%ta>0)){X=j[l-2];R.copy(V.positionScreen);Q.copy(X.positionScreen);if(d(R,Q)===true){R.multiplyScalar(1/R.w);Q.multiplyScalar(1/Q.w);if(r===x){Ja=new THREE.RenderableLine;A.push(Ja);x++;r++;v=Ja}else v=A[r++];v.v1.positionScreen.copy(R);v.v2.positionScreen.copy(Q);v.z=Math.max(R.z,Q.z);v.material=oa.material;G.elements.push(v)}}}}}g=0;for(ra=G.sprites.length;g<ra;g++){oa=G.sprites[g].object;ta=oa.matrixWorld;if(oa instanceof THREE.Particle){E.set(ta.elements[12],
-ta.elements[13],ta.elements[14],1);M.multiplyVector4(E);E.z=E.z/E.w;if(E.z>0&&E.z<1){if(C===F){I=new THREE.RenderableParticle;z.push(I);F++;C++;B=I}else B=z[C++];B.object=oa;B.x=E.x/E.w;B.y=E.y/E.w;B.z=E.z;B.rotation=oa.rotation.z;B.scale.x=oa.scale.x*Math.abs(B.x-(E.x+h.projectionMatrix.elements[0])/(E.w+h.projectionMatrix.elements[12]));B.scale.y=oa.scale.y*Math.abs(B.y-(E.y+h.projectionMatrix.elements[5])/(E.w+h.projectionMatrix.elements[13]));B.material=oa.material;G.elements.push(B)}}}n&&G.elements.sort(c);
-return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,g=[],h=0,i,l,j=[],n=0,m,p,q=[],o=0,t,s=[],u=0,v,r,A=[],x=0,B,C,z=[],F=0,H={objects:[],sprites:[],lights:[],elements:[]},K=new THREE.Vector3,E=new THREE.Vector4,L=new THREE.Matrix4,J=new THREE.Matrix4,I=new THREE.Frustum,R=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,M){var ea=h.near,Q=h.far,ba=false,ta,fa,$,S,X,ia,Ia,pa,ua,Ca,Ja,Xa,ja,pb,Oa,Ya;C=r=t=p=0;H.elements.length=0;g.updateMatrixWorld();h.parent===
+void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);L.multiply(h.projectionMatrix,h.matrixWorldInverse);I.setFromMatrix(L);e=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var qb=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||I.contains(b)===true)){f=a();f.object=b;if(b.renderDepth!==null){console.log(b.renderDepth);f.z=b.renderDepth}else{K.copy(b.matrixWorld.getPosition());L.multiplyVector3(K);
+f.z=K.z}H.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){f=a();f.object=b;if(b.renderDepth!==null)f.z=b.renderDepth;else{K.copy(b.matrixWorld.getPosition());L.multiplyVector3(K);f.z=K.z}H.sprites.push(f)}else b instanceof THREE.Light&&H.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)qb(b.children[c])}};qb(g);n===true&&H.objects.sort(c);g=0;for(n=H.objects.length;g<n;g++){pa=H.objects[g].object;ua=pa.matrixWorld;l=0;if(pa instanceof THREE.Mesh){Ca=pa.geometry;
+Ja=pa.geometry.materials;$=Ca.vertices;Xa=Ca.faces;pb=Ca.faceVertexUvs;Ca=pa.matrixRotationWorld.extractRotation(ua);Ya=pa.material instanceof THREE.MeshFaceMaterial;ta=0;for(fa=$.length;ta<fa;ta++){i=b();i.positionWorld.copy($[ta]);ua.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);L.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>ea&&i.positionScreen.z<
+Q}$=0;for(ta=Xa.length;$<ta;$++){Ia=Xa[$];fa=Ya===true?Ja[Ia.materialIndex]:pa.material;if(fa!==void 0){ia=fa.side;if(Ia instanceof THREE.Face3){S=j[Ia.a];X=j[Ia.b];ja=j[Ia.c];if(S.visible===true&&X.visible===true&&ja.visible===true){ba=(ja.positionScreen.x-S.positionScreen.x)*(X.positionScreen.y-S.positionScreen.y)-(ja.positionScreen.y-S.positionScreen.y)*(X.positionScreen.x-S.positionScreen.x)<0;if(ia===THREE.DoubleSide||ba===(ia===THREE.FrontSide)){if(p===o){Oa=new THREE.RenderableFace3;q.push(Oa);
+o++;p++;m=Oa}else m=q[p++];m.v1.copy(S);m.v2.copy(X);m.v3.copy(ja)}else continue}else continue}else if(Ia instanceof THREE.Face4){S=j[Ia.a];X=j[Ia.b];ja=j[Ia.c];Oa=j[Ia.d];if(S.visible===true&&X.visible===true&&ja.visible===true&&Oa.visible===true){ba=(Oa.positionScreen.x-S.positionScreen.x)*(X.positionScreen.y-S.positionScreen.y)-(Oa.positionScreen.y-S.positionScreen.y)*(X.positionScreen.x-S.positionScreen.x)<0||(X.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(X.positionScreen.y-
+ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ia===THREE.DoubleSide||ba===(ia===THREE.FrontSide)){if(t===u){var wb=new THREE.RenderableFace4;s.push(wb);u++;t++;m=wb}else m=s[t++];m.v1.copy(S);m.v2.copy(X);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(Ia.normal);ba===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&m.normalWorld.negate();Ca.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Ia.centroid);ua.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
+L.multiplyVector3(m.centroidScreen);Ia=Ia.vertexNormals;S=0;for(X=Ia.length;S<X;S++){ja=m.vertexNormalsWorld[S];ja.copy(Ia[S]);ba===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ja.negate();Ca.multiplyVector3(ja)}m.vertexNormalsLength=Ia.length;S=0;for(X=pb.length;S<X;S++){ja=pb[S][$];if(ja!==void 0){ia=0;for(Ia=ja.length;ia<Ia;ia++)m.uvs[S][ia]=ja[ia]}}m.material=fa;m.z=m.centroidScreen.z;H.elements.push(m)}}}else if(pa instanceof THREE.Line){J.multiply(L,ua);$=pa.geometry.vertices;S=b();
+S.positionScreen.copy($[0]);J.multiplyVector4(S.positionScreen);ua=pa.type===THREE.LinePieces?2:1;ta=1;for(fa=$.length;ta<fa;ta++){S=b();S.positionScreen.copy($[ta]);J.multiplyVector4(S.positionScreen);if(!((ta+1)%ua>0)){X=j[l-2];R.copy(S.positionScreen);P.copy(X.positionScreen);if(d(R,P)===true){R.multiplyScalar(1/R.w);P.multiplyScalar(1/P.w);if(r===x){Ja=new THREE.RenderableLine;A.push(Ja);x++;r++;v=Ja}else v=A[r++];v.v1.positionScreen.copy(R);v.v2.positionScreen.copy(P);v.z=Math.max(R.z,P.z);v.material=
+pa.material;H.elements.push(v)}}}}}g=0;for(n=H.sprites.length;g<n;g++){pa=H.sprites[g].object;ua=pa.matrixWorld;if(pa instanceof THREE.Particle){E.set(ua.elements[12],ua.elements[13],ua.elements[14],1);L.multiplyVector4(E);E.z=E.z/E.w;if(E.z>0&&E.z<1){if(C===F){ea=new THREE.RenderableParticle;z.push(ea);F++;C++;B=ea}else B=z[C++];B.object=pa;B.x=E.x/E.w;B.y=E.y/E.w;B.z=E.z;B.rotation=pa.rotation.z;B.scale.x=pa.scale.x*Math.abs(B.x-(E.x+h.projectionMatrix.elements[0])/(E.w+h.projectionMatrix.elements[12]));
+B.scale.y=pa.scale.y*Math.abs(B.y-(E.y+h.projectionMatrix.elements[5])/(E.w+h.projectionMatrix.elements[13]));B.material=pa.material;H.elements.push(B)}}}M===true&&H.elements.sort(c);return H}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="YXZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="YXZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=
 c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="ZXY"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="ZYX"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="YZX"){this.x=e*d*f+c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f-e*g*h}else if(b==="XZY"){this.x=e*d*f-c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f+e*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="ZXY"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="ZYX"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="YZX"){this.x=e*d*f+c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f-e*g*h}else if(b==="XZY"){this.x=e*d*f-c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f+e*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],h=b[2],i=b[6],b=b[10],l=c+e+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+h)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-h)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
 d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],h=b[2],i=b[6],b=b[10],l=c+e+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+h)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-h)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
@@ -110,9 +110,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,l;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];i=new THREE.Vector3;l=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(l)}}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,l;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];i=new THREE.Vector3;l=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(l)}}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
 i=g.faceNormals[c];l=g.vertexNormals[c];i.copy(f.normal);if(f instanceof THREE.Face3){l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2])}else{l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2]);l.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,C){h=a.vertices[b];i=a.vertices[c];
 i=g.faceNormals[c];l=g.vertexNormals[c];i.copy(f.normal);if(f instanceof THREE.Face3){l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2])}else{l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2]);l.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,C){h=a.vertices[b];i=a.vertices[c];
-l=a.vertices[d];j=g[f];n=g[e];m=g[C];p=i.x-h.x;q=l.x-h.x;o=i.y-h.y;t=l.y-h.y;s=i.z-h.z;u=l.z-h.z;v=n.u-j.u;r=m.u-j.u;A=n.v-j.v;x=m.v-j.v;B=1/(v*x-r*A);G.set((x*p-A*q)*B,(x*o-A*t)*B,(x*s-A*u)*B);L.set((v*q-r*p)*B,(v*t-r*o)*B,(v*u-r*s)*B);z[b].addSelf(G);z[c].addSelf(G);z[d].addSelf(G);F[b].addSelf(L);F[c].addSelf(L);F[d].addSelf(L)}var b,c,d,f,e,g,h,i,l,j,n,m,p,q,o,t,s,u,v,r,A,x,B,C,z=[],F=[],G=new THREE.Vector3,L=new THREE.Vector3,E=new THREE.Vector3,M=new THREE.Vector3,J=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){z[b]=new THREE.Vector3;F[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];g=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var H=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){J.copy(e.vertexNormals[d]);f=e[H[d]];C=z[f];E.copy(C);E.subSelf(J.multiplyScalar(J.dot(C))).normalize();
-M.cross(e.vertexNormals[d],C);f=M.dot(F[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(E.x,E.y,E.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+l=a.vertices[d];j=g[f];n=g[e];m=g[C];p=i.x-h.x;q=l.x-h.x;o=i.y-h.y;t=l.y-h.y;s=i.z-h.z;u=l.z-h.z;v=n.u-j.u;r=m.u-j.u;A=n.v-j.v;x=m.v-j.v;B=1/(v*x-r*A);H.set((x*p-A*q)*B,(x*o-A*t)*B,(x*s-A*u)*B);K.set((v*q-r*p)*B,(v*t-r*o)*B,(v*u-r*s)*B);z[b].addSelf(H);z[c].addSelf(H);z[d].addSelf(H);F[b].addSelf(K);F[c].addSelf(K);F[d].addSelf(K)}var b,c,d,f,e,g,h,i,l,j,n,m,p,q,o,t,s,u,v,r,A,x,B,C,z=[],F=[],H=new THREE.Vector3,K=new THREE.Vector3,E=new THREE.Vector3,L=new THREE.Vector3,J=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){z[b]=new THREE.Vector3;F[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];g=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){J.copy(e.vertexNormals[d]);f=e[I[d]];C=z[f];E.copy(C);E.subSelf(J.multiplyScalar(J.dot(C))).normalize();
+L.cross(e.vertexNormals[d],C);f=L.dot(F[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(E.x,E.y,E.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){var a=0;if(this.boundingSphere===null)this.boundingSphere={radius:0};for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,h,i;e=0;for(g=this.vertices.length;e<g;e++){d=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){var a=0;if(this.boundingSphere===null)this.boundingSphere={radius:0};for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,h,i;e=0;for(g=this.vertices.length;e<g;e++){d=
 this.vertices[e];d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=e;b.push(this.vertices[e]);c[e]=b.length-1}else c[e]=c[a[d]]}e=0;for(g=this.faces.length;e<g;e++){a=this.faces[e];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(f=3;f>0;f--)if(d.indexOf(a["abcd"[f]])!==f){d.splice(f,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,
 this.vertices[e];d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=e;b.push(this.vertices[e]);c[e]=b.length-1}else c[e]=c[a[d]]}e=0;for(g=this.faces.length;e<g;e++){a=this.faces[e];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(f=3;f>0;f--)if(d.indexOf(a["abcd"[f]])!==f){d.splice(f,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,
 a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][e])&&i.splice(f,1);this.faces[e].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
 a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][e])&&i.splice(f,1);this.faces[e].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
@@ -120,11 +120,11 @@ THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:fun
 Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,f,e=0,g=a.length;e<g;e=e+3){c=a[e];d=a[e+1];f=a[e+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(f<b.min.z)b.min.z=f;else if(f>b.max.z)b.max.z=f}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
 Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,f,e=0,g=a.length;e<g;e=e+3){c=a[e];d=a[e+1];f=a[e+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(f<b.min.z)b.min.z=f;else if(f>b.max.z)b.max.z=f}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
 {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,f,e=0,g=a.length;e<g;e=e+3){b=a[e];d=a[e+1];f=a[e+2];b=b*b+d*d+f*f;b>c&&(c=b)}this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
 {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,f,e=0,g=a.length;e<g;e=e+3){b=a[e];d=a[e+1];f=a[e+2];b=b*b+d*d+f*f;b>c&&(c=b)}this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
 0}var f=this.offsets,e=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,l,j,n,m,p,q=new THREE.Vector3,o=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,u=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var v=f[c].index;a=b;for(b=b+i;a<b;a=a+3){i=v+e[a];l=v+e[a+1];j=v+e[a+2];n=g[i*3];m=g[i*3+1];p=g[i*3+2];q.set(n,m,p);n=g[l*3];m=g[l*3+1];p=g[l*3+2];o.set(n,m,p);n=g[j*3];m=g[j*3+1];p=g[j*3+2];t.set(n,m,p);s.sub(t,o);u.sub(q,
 0}var f=this.offsets,e=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,l,j,n,m,p,q=new THREE.Vector3,o=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,u=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var v=f[c].index;a=b;for(b=b+i;a<b;a=a+3){i=v+e[a];l=v+e[a+1];j=v+e[a+2];n=g[i*3];m=g[i*3+1];p=g[i*3+2];q.set(n,m,p);n=g[l*3];m=g[l*3+1];p=g[l*3+2];o.set(n,m,p);n=g[j*3];m=g[j*3+1];p=g[j*3+2];t.set(n,m,p);s.sub(t,o);u.sub(q,
-o);s.crossSelf(u);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){n=h[a];m=h[a+1];p=h[a+2];c=1/Math.sqrt(n*n+m*m+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a){N.x=d[a*3];N.y=d[a*3+1];N.z=d[a*3+2];ba.copy(N);fa=i[a];Q.copy(fa);Q.subSelf(N.multiplyScalar(N.dot(fa))).normalize();
-K.cross(ba,fa);O=K.dot(l[a]);I=O<0?-1:1;h[a*4]=Q.x;h[a*4+1]=Q.y;h[a*4+2]=Q.z;h[a*4+3]=I}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,f=this.attributes.uv.array,e=c.length/3;if(this.attributes.tangent===
-void 0){var g=4*e;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],l=[],g=0;g<e;g++){i[g]=new THREE.Vector3;l[g]=new THREE.Vector3}var j,n,m,p,q,o,t,s,u,v,r,A,x,B,C,e=new THREE.Vector3,g=new THREE.Vector3,z,F,G,L,E,M,J,H=this.offsets;G=0;for(L=H.length;G<L;++G){F=H[G].start;E=H[G].count;var R=H[G].index;z=F;for(F=F+E;z<F;z=z+3){E=R+b[z];M=R+b[z+1];J=R+b[z+2];j=c[E*3];n=c[E*3+1];m=c[E*3+2];p=c[M*3];q=c[M*3+1];o=c[M*3+2];t=c[J*3];
-s=c[J*3+1];u=c[J*3+2];v=f[E*2];r=f[E*2+1];A=f[M*2];x=f[M*2+1];B=f[J*2];C=f[J*2+1];p=p-j;j=t-j;q=q-n;n=s-n;o=o-m;m=u-m;A=A-v;v=B-v;x=x-r;r=C-r;C=1/(A*r-v*x);e.set((r*p-x*j)*C,(r*q-x*n)*C,(r*o-x*m)*C);g.set((A*j-v*p)*C,(A*n-v*q)*C,(A*m-v*o)*C);i[E].addSelf(e);i[M].addSelf(e);i[J].addSelf(e);l[E].addSelf(g);l[M].addSelf(g);l[J].addSelf(g)}}var Q=new THREE.Vector3,K=new THREE.Vector3,N=new THREE.Vector3,ba=new THREE.Vector3,I,fa,O;G=0;for(L=H.length;G<L;++G){F=H[G].start;E=H[G].count;R=H[G].index;z=F;
-for(F=F+E;z<F;z=z+3){E=R+b[z];M=R+b[z+1];J=R+b[z+2];a(E);a(M);a(J)}}this.tangentsNeedUpdate=this.hasTangents=true}}};
+o);s.crossSelf(u);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){n=h[a];m=h[a+1];p=h[a+2];c=1/Math.sqrt(n*n+m*m+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a){N.x=d[a*3];N.y=d[a*3+1];N.z=d[a*3+2];ca.copy(N);ea=i[a];P.copy(ea);P.subSelf(N.multiplyScalar(N.dot(ea))).normalize();
+G.cross(ca,ea);Q=G.dot(l[a]);M=Q<0?-1:1;h[a*4]=P.x;h[a*4+1]=P.y;h[a*4+2]=P.z;h[a*4+3]=M}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,f=this.attributes.uv.array,e=c.length/3;if(this.attributes.tangent===
+void 0){var g=4*e;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],l=[],g=0;g<e;g++){i[g]=new THREE.Vector3;l[g]=new THREE.Vector3}var j,n,m,p,q,o,t,s,u,v,r,A,x,B,C,e=new THREE.Vector3,g=new THREE.Vector3,z,F,H,K,E,L,J,I=this.offsets;H=0;for(K=I.length;H<K;++H){F=I[H].start;E=I[H].count;var R=I[H].index;z=F;for(F=F+E;z<F;z=z+3){E=R+b[z];L=R+b[z+1];J=R+b[z+2];j=c[E*3];n=c[E*3+1];m=c[E*3+2];p=c[L*3];q=c[L*3+1];o=c[L*3+2];t=c[J*3];
+s=c[J*3+1];u=c[J*3+2];v=f[E*2];r=f[E*2+1];A=f[L*2];x=f[L*2+1];B=f[J*2];C=f[J*2+1];p=p-j;j=t-j;q=q-n;n=s-n;o=o-m;m=u-m;A=A-v;v=B-v;x=x-r;r=C-r;C=1/(A*r-v*x);e.set((r*p-x*j)*C,(r*q-x*n)*C,(r*o-x*m)*C);g.set((A*j-v*p)*C,(A*n-v*q)*C,(A*m-v*o)*C);i[E].addSelf(e);i[L].addSelf(e);i[J].addSelf(e);l[E].addSelf(g);l[L].addSelf(g);l[J].addSelf(g)}}var P=new THREE.Vector3,G=new THREE.Vector3,N=new THREE.Vector3,ca=new THREE.Vector3,M,ea,Q;H=0;for(K=I.length;H<K;++H){F=I[H].start;E=I[H].count;R=I[H].index;z=F;
+for(F=F+E;z<F;z=z+3){E=R+b[z];L=R+b[z+1];J=R+b[z+2];a(E);a(L);a(J)}}this.tangentsNeedUpdate=this.hasTangents=true}}};
 THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,g,h,i,l,j,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);g=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
 THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,g,h,i,l,j,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);g=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
 e+2;l=this.points[c[0]];j=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(l.x,j.x,n.x,m.x,g,h,i);d.y=b(l.y,j.y,n.y,m.y,g,h,i);d.z=b(l.z,j.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++){b=
 e+2;l=this.points[c[0]];j=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(l.x,j.x,n.x,m.x,g,h,i);d.y=b(l.y,j.y,n.y,m.y,g,h,i);d.z=b(l.z,j.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++){b=
 a/c;d=this.getPoint(b);g.copy(d);i=i+g.distanceTo(e);e.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=f){h[b]=i;f=b}}h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,f,e,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);f=(b-1)/(this.points.length-1);e=b/(this.points.length-1);for(c=1;c<g-1;c++){d=f+c*(1/g)*(e-f);d=this.getPoint(d);
 a/c;d=this.getPoint(b);g.copy(d);i=i+g.distanceTo(e);e.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=f){h[b]=i;f=b}}h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,f,e,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);f=(b-1)/(this.points.length-1);e=b/(this.points.length-1);for(c=1;c<g-1;c++){d=f+c*(1/g)*(e-f);d=this.getPoint(d);
@@ -152,14 +152,14 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){if(e.readyState==4)if(e.status==200||e.status==0){var c=e.response;if(c===void 0)c=(new Uint8Array(e.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){h==0&&(h=e.getResponseHeader("Content-Length"));f({total:h,loaded:e.responseText.length})}}else e.readyState==
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){if(e.readyState==4)if(e.status==200||e.status==0){var c=e.response;if(c===void 0)c=(new Uint8Array(e.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){h==0&&(h=e.getResponseHeader("Content-Length"));f({total:h,loaded:e.responseText.length})}}else e.readyState==
 2&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",g,true);e.responseType="arraybuffer";e.send(null)};
 2&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",g,true);e.responseType="arraybuffer";e.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,l,j,n,m,p,q,o,t,s,u,v,r;function A(a){return a%4?4-a%4:0}function x(a,b){return(new Uint8Array(a,b,1))[0]}function B(a,b){return(new Uint32Array(a,b,1))[0]}function C(b,c){var d,f,e,g,h,i,j,l,n=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=n[d*3];e=n[d*3+1];g=n[d*3+2];h=R[f*2];f=R[f*2+1];i=R[e*2];j=R[e*2+1];e=R[g*2];l=R[g*2+1];g=M.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(i,j));m.push(new THREE.UV(e,
-l));g.push(m)}}function z(b,c){var d,f,e,g,h,i,j,l,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=R[f*2];f=R[f*2+1];j=R[e*2];n=R[e*2+1];l=R[g*2];m=R[g*2+1];g=R[h*2];e=R[h*2+1];h=M.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,f));q.push(new THREE.UV(j,n));q.push(new THREE.UV(l,m));q.push(new THREE.UV(g,e));h.push(q)}}function F(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
-M.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function G(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];M.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function L(b,c,d,f){for(var e,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];n=d[f*3+2];i=m[f];var o=H[l*3],q=H[l*3+1];l=H[l*3+2];var p=H[n*3],
-r=H[n*3+1];n=H[n*3+2];M.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(H[j*3],H[j*3+1],H[j*3+2]),new THREE.Vector3(o,q,l),new THREE.Vector3(p,r,n)],null,i))}}function E(b,c,d,f){for(var e,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];n=d[f*4+1];m=d[f*4+2];o=d[f*4+3];j=q[f];var p=H[n*3],r=H[n*3+1];n=H[n*3+2];var s=H[m*3],t=H[m*3+1];m=H[m*3+2];var u=H[o*3],v=H[o*3+1];o=H[o*3+2];M.faces.push(new THREE.Face4(e,
-g,h,i,[new THREE.Vector3(H[l*3],H[l*3+1],H[l*3+2]),new THREE.Vector3(p,r,n),new THREE.Vector3(s,t,m),new THREE.Vector3(u,v,o)],null,j))}}var M=this,J=0,H=[],R=[],Q,K,N;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);r=a;K=J;b=new Uint8Array(r,K,12);o="";for(u=0;u<12;u++)o=o+String.fromCharCode(b[K+u]);c=x(r,K+12);x(r,K+13);x(r,K+14);x(r,K+15);f=x(r,K+16);i=x(r,K+17);l=x(r,K+18);j=x(r,K+19);n=B(r,K+20);m=B(r,K+20+4);p=B(r,K+20+8);q=B(r,K+20+12);o=B(r,K+20+16);t=B(r,K+20+20);s=
-B(r,K+20+24);u=B(r,K+20+28);b=B(r,K+20+32);v=B(r,K+20+36);r=B(r,K+20+40);J=J+c;K=f*3+j;N=f*4+j;Q=q*K;c=o*(K+i*3);f=t*(K+l*3);j=s*(K+i*3+l*3);K=u*N;i=b*(N+i*4);l=v*(N+l*4);N=J;var J=new Float32Array(a,J,n*3),ba,I,fa,O;for(ba=0;ba<n;ba++){I=J[ba*3];fa=J[ba*3+1];O=J[ba*3+2];M.vertices.push(new THREE.Vector3(I,fa,O))}n=J=N+n*3*Float32Array.BYTES_PER_ELEMENT;if(m){J=new Int8Array(a,J,m*3);for(N=0;N<m;N++){ba=J[N*3];I=J[N*3+1];fa=J[N*3+2];H.push(ba/127,I/127,fa/127)}}J=n+m*3*Int8Array.BYTES_PER_ELEMENT;
-m=J=J+A(m*3);if(p){J=new Float32Array(a,J,p*2);for(n=0;n<p;n++){N=J[n*2];ba=J[n*2+1];R.push(N,ba)}}p=J=m+p*2*Float32Array.BYTES_PER_ELEMENT;Q=p+Q+A(q*2);m=Q+c+A(o*2);c=m+f+A(t*2);f=c+j+A(s*2);K=f+K+A(u*2);j=K+i+A(b*2);i=j+l+A(v*2);if(t){l=m+t*Uint32Array.BYTES_PER_ELEMENT*3;F(t,m,l+t*Uint32Array.BYTES_PER_ELEMENT*3);C(t,l)}if(s){t=c+s*Uint32Array.BYTES_PER_ELEMENT*3;l=t+s*Uint32Array.BYTES_PER_ELEMENT*3;L(s,c,t,l+s*Uint32Array.BYTES_PER_ELEMENT*3);C(s,l)}if(v){s=j+v*Uint32Array.BYTES_PER_ELEMENT*
-4;G(v,j,s+v*Uint32Array.BYTES_PER_ELEMENT*4);z(v,s)}if(r){v=i+r*Uint32Array.BYTES_PER_ELEMENT*4;s=v+r*Uint32Array.BYTES_PER_ELEMENT*4;E(r,i,v,s+r*Uint32Array.BYTES_PER_ELEMENT*4);z(r,s)}q&&F(q,p,p+q*Uint32Array.BYTES_PER_ELEMENT*3);if(o){q=Q+o*Uint32Array.BYTES_PER_ELEMENT*3;L(o,Q,q,q+o*Uint32Array.BYTES_PER_ELEMENT*3)}u&&G(u,f,f+u*Uint32Array.BYTES_PER_ELEMENT*4);if(b){o=K+b*Uint32Array.BYTES_PER_ELEMENT*4;E(b,K,o,o+b*Uint32Array.BYTES_PER_ELEMENT*4)}this.computeCentroids();this.computeFaceNormals();
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,l,j,n,m,p,q,o,t,s,u,v,r;function A(a){return a%4?4-a%4:0}function x(a,b){return(new Uint8Array(a,b,1))[0]}function B(a,b){return(new Uint32Array(a,b,1))[0]}function C(b,c){var d,f,e,g,h,i,j,l,n=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=n[d*3];e=n[d*3+1];g=n[d*3+2];h=R[f*2];f=R[f*2+1];i=R[e*2];j=R[e*2+1];e=R[g*2];l=R[g*2+1];g=L.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(i,j));m.push(new THREE.UV(e,
+l));g.push(m)}}function z(b,c){var d,f,e,g,h,i,j,l,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=R[f*2];f=R[f*2+1];j=R[e*2];n=R[e*2+1];l=R[g*2];m=R[g*2+1];g=R[h*2];e=R[h*2+1];h=L.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,f));q.push(new THREE.UV(j,n));q.push(new THREE.UV(l,m));q.push(new THREE.UV(g,e));h.push(q)}}function F(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
+L.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function H(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];L.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function K(b,c,d,f){for(var e,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];n=d[f*3+2];i=m[f];var o=I[l*3],q=I[l*3+1];l=I[l*3+2];var p=I[n*3],
+r=I[n*3+1];n=I[n*3+2];L.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(I[j*3],I[j*3+1],I[j*3+2]),new THREE.Vector3(o,q,l),new THREE.Vector3(p,r,n)],null,i))}}function E(b,c,d,f){for(var e,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];n=d[f*4+1];m=d[f*4+2];o=d[f*4+3];j=q[f];var p=I[n*3],r=I[n*3+1];n=I[n*3+2];var s=I[m*3],t=I[m*3+1];m=I[m*3+2];var u=I[o*3],v=I[o*3+1];o=I[o*3+2];L.faces.push(new THREE.Face4(e,
+g,h,i,[new THREE.Vector3(I[l*3],I[l*3+1],I[l*3+2]),new THREE.Vector3(p,r,n),new THREE.Vector3(s,t,m),new THREE.Vector3(u,v,o)],null,j))}}var L=this,J=0,I=[],R=[],P,G,N;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(L,d,b);r=a;G=J;b=new Uint8Array(r,G,12);o="";for(u=0;u<12;u++)o=o+String.fromCharCode(b[G+u]);c=x(r,G+12);x(r,G+13);x(r,G+14);x(r,G+15);f=x(r,G+16);i=x(r,G+17);l=x(r,G+18);j=x(r,G+19);n=B(r,G+20);m=B(r,G+20+4);p=B(r,G+20+8);q=B(r,G+20+12);o=B(r,G+20+16);t=B(r,G+20+20);s=
+B(r,G+20+24);u=B(r,G+20+28);b=B(r,G+20+32);v=B(r,G+20+36);r=B(r,G+20+40);J=J+c;G=f*3+j;N=f*4+j;P=q*G;c=o*(G+i*3);f=t*(G+l*3);j=s*(G+i*3+l*3);G=u*N;i=b*(N+i*4);l=v*(N+l*4);N=J;var J=new Float32Array(a,J,n*3),ca,M,ea,Q;for(ca=0;ca<n;ca++){M=J[ca*3];ea=J[ca*3+1];Q=J[ca*3+2];L.vertices.push(new THREE.Vector3(M,ea,Q))}n=J=N+n*3*Float32Array.BYTES_PER_ELEMENT;if(m){J=new Int8Array(a,J,m*3);for(N=0;N<m;N++){ca=J[N*3];M=J[N*3+1];ea=J[N*3+2];I.push(ca/127,M/127,ea/127)}}J=n+m*3*Int8Array.BYTES_PER_ELEMENT;
+m=J=J+A(m*3);if(p){J=new Float32Array(a,J,p*2);for(n=0;n<p;n++){N=J[n*2];ca=J[n*2+1];R.push(N,ca)}}p=J=m+p*2*Float32Array.BYTES_PER_ELEMENT;P=p+P+A(q*2);m=P+c+A(o*2);c=m+f+A(t*2);f=c+j+A(s*2);G=f+G+A(u*2);j=G+i+A(b*2);i=j+l+A(v*2);if(t){l=m+t*Uint32Array.BYTES_PER_ELEMENT*3;F(t,m,l+t*Uint32Array.BYTES_PER_ELEMENT*3);C(t,l)}if(s){t=c+s*Uint32Array.BYTES_PER_ELEMENT*3;l=t+s*Uint32Array.BYTES_PER_ELEMENT*3;K(s,c,t,l+s*Uint32Array.BYTES_PER_ELEMENT*3);C(s,l)}if(v){s=j+v*Uint32Array.BYTES_PER_ELEMENT*
+4;H(v,j,s+v*Uint32Array.BYTES_PER_ELEMENT*4);z(v,s)}if(r){v=i+r*Uint32Array.BYTES_PER_ELEMENT*4;s=v+r*Uint32Array.BYTES_PER_ELEMENT*4;E(r,i,v,s+r*Uint32Array.BYTES_PER_ELEMENT*4);z(r,s)}q&&F(q,p,p+q*Uint32Array.BYTES_PER_ELEMENT*3);if(o){q=P+o*Uint32Array.BYTES_PER_ELEMENT*3;K(o,P,q,q+o*Uint32Array.BYTES_PER_ELEMENT*3)}u&&H(u,f,f+u*Uint32Array.BYTES_PER_ELEMENT*4);if(b){o=G+b*Uint32Array.BYTES_PER_ELEMENT*4;E(b,G,o,o+b*Uint32Array.BYTES_PER_ELEMENT*4)}this.computeCentroids();this.computeFaceNormals();
 THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
@@ -185,22 +185,22 @@ g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morp
 n.setRGB(l[m],l[m+1],l[m+2]);f.push(n)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.addGeometryHandler("ascii_mesh",THREE.JSONLoader);this.addGeometryHandler("bin_mesh",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 n.setRGB(l[m],l[m+1],l[m+2]);f.push(n)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.addGeometryHandler("ascii_mesh",THREE.JSONLoader);this.addGeometryHandler("bin_mesh",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.parse(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("application/json; charset=x-user-defined");d.setRequestHeader("Content-Type","application/json");d.send(null)};
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.parse(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("application/json; charset=x-user-defined");d.setRequestHeader("Content-Type","application/json");d.send(null)};
 THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
 THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function f(a,b){var c;for(m in b)if(K.objects[m]===void 0){s=b[m];if(s.geometry!==void 0){if(F=K.geometries[s.geometry]){c=false;G=K.materials[s.materials[0]];(c=G instanceof THREE.ShaderMaterial)&&F.computeTangents();r=s.position;A=s.rotation;x=s.quaternion;B=s.scale;u=s.matrix;x=0;s.materials.length==0&&(G=new THREE.MeshFaceMaterial);s.materials.length>1&&(G=new THREE.MeshFaceMaterial);c=new THREE.Mesh(F,
-G);c.name=m;if(u){c.matrixAutoUpdate=false;c.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{c.position.set(r[0],r[1],r[2]);if(x){c.quaternion.set(x[0],x[1],x[2],x[3]);c.useQuaternion=true}else c.rotation.set(A[0],A[1],A[2]);c.scale.set(B[0],B[1],B[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);K.objects[m]=c}}else{r=s.position;A=s.rotation;x=s.quaternion;B=s.scale;x=0;c=new THREE.Object3D;c.name=m;
-c.position.set(r[0],r[1],r[2]);if(x){c.quaternion.set(x[0],x[1],x[2],x[3]);c.useQuaternion=true}else c.rotation.set(A[0],A[1],A[2]);c.scale.set(B[0],B[1],B[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);K.objects[m]=c;K.empties[m]=c}if(s.properties!==void 0)for(var d in s.properties)c.properties[d]=s.properties[d];s.children!==void 0&&f(c,s.children)}}function e(a){return function(b){K.geometries[a]=b;f(K.scene,N.objects);J=J-1;i.onLoadComplete();h()}}function g(a){return function(b){K.geometries[a]=
-b}}function h(){i.callbackProgress({totalModels:R,totalTextures:Q,loadedModels:R-J,loadedTextures:Q-H},K);i.onLoadProgress();J===0&&H===0&&b(K)}var i=this,l=THREE.Loader.prototype.extractUrlBase(c),j,n,m,p,q,o,t,s,u,v,r,A,x,B,C,z,F,G,L,E,M,J,H,R,Q,K,N=a;for(C in this.geometryHandlerMap)this.geometryHandlerMap[C].loaderObject=new this.geometryHandlerMap[C].loaderClass;H=J=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(N.transform){a=
-N.transform.position;c=N.transform.rotation;C=N.transform.scale;a&&K.scene.position.set(a[0],a[1],a[2]);c&&K.scene.rotation.set(c[0],c[1],c[2]);C&&K.scene.scale.set(C[0],C[1],C[2]);if(a||c||C){K.scene.updateMatrix();K.scene.updateMatrixWorld()}}a=function(a){return function(){H=H-a;h();i.onLoadComplete()}};for(q in N.cameras){C=N.cameras[q];C.type==="perspective"?L=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(L=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,
-C.near,C.far));r=C.position;c=C.target;C=C.up;L.position.set(r[0],r[1],r[2]);L.target=new THREE.Vector3(c[0],c[1],c[2]);C&&L.up.set(C[0],C[1],C[2]);K.cameras[q]=L}for(p in N.lights){c=N.lights[p];q=c.color!==void 0?c.color:16777215;L=c.intensity!==void 0?c.intensity:1;if(c.type==="directional"){r=c.direction;v=new THREE.DirectionalLight(q,L);v.position.set(r[0],r[1],r[2]);v.position.normalize()}else if(c.type==="point"){r=c.position;v=c.distance;v=new THREE.PointLight(q,L,v);v.position.set(r[0],r[1],
-r[2])}else c.type==="ambient"&&(v=new THREE.AmbientLight(q));K.scene.add(v);K.lights[p]=v}for(o in N.fogs){p=N.fogs[o];p.type==="linear"?E=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(E=new THREE.FogExp2(0,p.density));C=p.color;E.color.setRGB(C[0],C[1],C[2]);K.fogs[o]=E}if(K.cameras&&N.defaults.camera)K.currentCamera=K.cameras[N.defaults.camera];if(K.fogs&&N.defaults.fog)K.scene.fog=K.fogs[N.defaults.fog];C=N.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(C[0],C[1],C[2]);K.bgColorAlpha=
-N.defaults.bgalpha;for(j in N.geometries){o=N.geometries[j];if(o.type in this.geometryHandlerMap){J=J+1;i.onLoadStart()}}R=J;for(j in N.geometries){o=N.geometries[j];if(o.type==="cube"){F=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);K.geometries[j]=F}else if(o.type==="plane"){F=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);K.geometries[j]=F}else if(o.type==="sphere"){F=new THREE.SphereGeometry(o.radius,
-o.segmentsWidth,o.segmentsHeight);K.geometries[j]=F}else if(o.type==="cylinder"){F=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs);K.geometries[j]=F}else if(o.type==="torus"){F=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);K.geometries[j]=F}else if(o.type==="icosahedron"){F=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);K.geometries[j]=F}else if(o.type in this.geometryHandlerMap){E={};for(M in o)M!=="type"&&M!=="url"&&(E[M]=o[M]);this.geometryHandlerMap[o.type].loaderObject.load(d(o.url,
-N.urlBaseType),e(j),E)}else if(o.type==="embedded_mesh"){o=N.embeds[o.id];o.metadata=N.metadata;o&&this.geometryHandlerMap.ascii_mesh.loaderObject.createModel(o,g(j),"")}}for(t in N.textures){j=N.textures[t];if(j.url instanceof Array){H=H+j.url.length;for(M=0;M<j.url.length;M++)i.onLoadStart()}else{H=H+1;i.onLoadStart()}}Q=H;for(t in N.textures){j=N.textures[t];if(j.mapping!==void 0&&THREE[j.mapping]!==void 0)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){M=j.url.length;o=[];for(E=0;E<
-M;E++)o[E]=d(j.url[E],N.urlBaseType);M=THREE.ImageUtils.loadTextureCube(o,j.mapping,a(M))}else{M=THREE.ImageUtils.loadTexture(d(j.url,N.urlBaseType),j.mapping,a(1));if(THREE[j.minFilter]!==void 0)M.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!==void 0)M.magFilter=THREE[j.magFilter];if(j.anisotropy)M.anisotropy=j.anisotropy;if(j.repeat){M.repeat.set(j.repeat[0],j.repeat[1]);if(j.repeat[0]!==1)M.wrapS=THREE.RepeatWrapping;if(j.repeat[1]!==1)M.wrapT=THREE.RepeatWrapping}j.offset&&M.offset.set(j.offset[0],
-j.offset[1]);if(j.wrap){o={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(o[j.wrap[0]]!==void 0)M.wrapS=o[j.wrap[0]];if(o[j.wrap[1]]!==void 0)M.wrapT=o[j.wrap[1]]}}K.textures[t]=M}for(n in N.materials){u=N.materials[n];for(z in u.parameters)if(z==="envMap"||z==="map"||z==="lightMap"||z==="bumpMap")u.parameters[z]=K.textures[u.parameters[z]];else if(z==="shading")u.parameters[z]=u.parameters[z]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(z==="blending")u.parameters[z]=
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function f(a,b){var c;for(m in b)if(G.objects[m]===void 0){s=b[m];if(s.geometry!==void 0){if(F=G.geometries[s.geometry]){c=false;H=G.materials[s.materials[0]];(c=H instanceof THREE.ShaderMaterial)&&F.computeTangents();r=s.position;A=s.rotation;x=s.quaternion;B=s.scale;u=s.matrix;x=0;s.materials.length==0&&(H=new THREE.MeshFaceMaterial);s.materials.length>1&&(H=new THREE.MeshFaceMaterial);c=new THREE.Mesh(F,
+H);c.name=m;if(u){c.matrixAutoUpdate=false;c.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{c.position.set(r[0],r[1],r[2]);if(x){c.quaternion.set(x[0],x[1],x[2],x[3]);c.useQuaternion=true}else c.rotation.set(A[0],A[1],A[2]);c.scale.set(B[0],B[1],B[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);G.objects[m]=c}}else{r=s.position;A=s.rotation;x=s.quaternion;B=s.scale;x=0;c=new THREE.Object3D;c.name=m;
+c.position.set(r[0],r[1],r[2]);if(x){c.quaternion.set(x[0],x[1],x[2],x[3]);c.useQuaternion=true}else c.rotation.set(A[0],A[1],A[2]);c.scale.set(B[0],B[1],B[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);G.objects[m]=c;G.empties[m]=c}if(s.properties!==void 0)for(var d in s.properties)c.properties[d]=s.properties[d];s.children!==void 0&&f(c,s.children)}}function e(a){return function(b){G.geometries[a]=b;f(G.scene,N.objects);J=J-1;i.onLoadComplete();h()}}function g(a){return function(b){G.geometries[a]=
+b}}function h(){i.callbackProgress({totalModels:R,totalTextures:P,loadedModels:R-J,loadedTextures:P-I},G);i.onLoadProgress();J===0&&I===0&&b(G)}var i=this,l=THREE.Loader.prototype.extractUrlBase(c),j,n,m,p,q,o,t,s,u,v,r,A,x,B,C,z,F,H,K,E,L,J,I,R,P,G,N=a;for(C in this.geometryHandlerMap)this.geometryHandlerMap[C].loaderObject=new this.geometryHandlerMap[C].loaderClass;I=J=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(N.transform){a=
+N.transform.position;c=N.transform.rotation;C=N.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);c&&G.scene.rotation.set(c[0],c[1],c[2]);C&&G.scene.scale.set(C[0],C[1],C[2]);if(a||c||C){G.scene.updateMatrix();G.scene.updateMatrixWorld()}}a=function(a){return function(){I=I-a;h();i.onLoadComplete()}};for(q in N.cameras){C=N.cameras[q];C.type==="perspective"?K=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(K=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,
+C.near,C.far));r=C.position;c=C.target;C=C.up;K.position.set(r[0],r[1],r[2]);K.target=new THREE.Vector3(c[0],c[1],c[2]);C&&K.up.set(C[0],C[1],C[2]);G.cameras[q]=K}for(p in N.lights){c=N.lights[p];q=c.color!==void 0?c.color:16777215;K=c.intensity!==void 0?c.intensity:1;if(c.type==="directional"){r=c.direction;v=new THREE.DirectionalLight(q,K);v.position.set(r[0],r[1],r[2]);v.position.normalize()}else if(c.type==="point"){r=c.position;v=c.distance;v=new THREE.PointLight(q,K,v);v.position.set(r[0],r[1],
+r[2])}else c.type==="ambient"&&(v=new THREE.AmbientLight(q));G.scene.add(v);G.lights[p]=v}for(o in N.fogs){p=N.fogs[o];p.type==="linear"?E=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(E=new THREE.FogExp2(0,p.density));C=p.color;E.color.setRGB(C[0],C[1],C[2]);G.fogs[o]=E}if(G.cameras&&N.defaults.camera)G.currentCamera=G.cameras[N.defaults.camera];if(G.fogs&&N.defaults.fog)G.scene.fog=G.fogs[N.defaults.fog];C=N.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(C[0],C[1],C[2]);G.bgColorAlpha=
+N.defaults.bgalpha;for(j in N.geometries){o=N.geometries[j];if(o.type in this.geometryHandlerMap){J=J+1;i.onLoadStart()}}R=J;for(j in N.geometries){o=N.geometries[j];if(o.type==="cube"){F=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);G.geometries[j]=F}else if(o.type==="plane"){F=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);G.geometries[j]=F}else if(o.type==="sphere"){F=new THREE.SphereGeometry(o.radius,
+o.segmentsWidth,o.segmentsHeight);G.geometries[j]=F}else if(o.type==="cylinder"){F=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs);G.geometries[j]=F}else if(o.type==="torus"){F=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);G.geometries[j]=F}else if(o.type==="icosahedron"){F=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);G.geometries[j]=F}else if(o.type in this.geometryHandlerMap){E={};for(L in o)L!=="type"&&L!=="url"&&(E[L]=o[L]);this.geometryHandlerMap[o.type].loaderObject.load(d(o.url,
+N.urlBaseType),e(j),E)}else if(o.type==="embedded_mesh"){o=N.embeds[o.id];o.metadata=N.metadata;o&&this.geometryHandlerMap.ascii_mesh.loaderObject.createModel(o,g(j),"")}}for(t in N.textures){j=N.textures[t];if(j.url instanceof Array){I=I+j.url.length;for(L=0;L<j.url.length;L++)i.onLoadStart()}else{I=I+1;i.onLoadStart()}}P=I;for(t in N.textures){j=N.textures[t];if(j.mapping!==void 0&&THREE[j.mapping]!==void 0)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){L=j.url.length;o=[];for(E=0;E<
+L;E++)o[E]=d(j.url[E],N.urlBaseType);L=THREE.ImageUtils.loadTextureCube(o,j.mapping,a(L))}else{L=THREE.ImageUtils.loadTexture(d(j.url,N.urlBaseType),j.mapping,a(1));if(THREE[j.minFilter]!==void 0)L.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!==void 0)L.magFilter=THREE[j.magFilter];if(j.anisotropy)L.anisotropy=j.anisotropy;if(j.repeat){L.repeat.set(j.repeat[0],j.repeat[1]);if(j.repeat[0]!==1)L.wrapS=THREE.RepeatWrapping;if(j.repeat[1]!==1)L.wrapT=THREE.RepeatWrapping}j.offset&&L.offset.set(j.offset[0],
+j.offset[1]);if(j.wrap){o={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(o[j.wrap[0]]!==void 0)L.wrapS=o[j.wrap[0]];if(o[j.wrap[1]]!==void 0)L.wrapT=o[j.wrap[1]]}}G.textures[t]=L}for(n in N.materials){u=N.materials[n];for(z in u.parameters)if(z==="envMap"||z==="map"||z==="lightMap"||z==="bumpMap")u.parameters[z]=G.textures[u.parameters[z]];else if(z==="shading")u.parameters[z]=u.parameters[z]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(z==="blending")u.parameters[z]=
 u.parameters[z]in THREE?THREE[u.parameters[z]]:THREE.NormalBlending;else if(z==="combine")u.parameters[z]=u.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z==="vertexColors")if(u.parameters[z]=="face")u.parameters[z]=THREE.FaceColors;else if(u.parameters[z])u.parameters[z]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(t.uniforms);
 u.parameters[z]in THREE?THREE[u.parameters[z]]:THREE.NormalBlending;else if(z==="combine")u.parameters[z]=u.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z==="vertexColors")if(u.parameters[z]=="face")u.parameters[z]=THREE.FaceColors;else if(u.parameters[z])u.parameters[z]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(t.uniforms);
-j=u.parameters.color;M=u.parameters.specular;o=u.parameters.ambient;E=u.parameters.shininess;a.tNormal.value=K.textures[u.parameters.normalMap];u.parameters.normalScale&&a.uNormalScale.value.set(u.parameters.normalScale[0],u.parameters.normalScale[1]);if(u.parameters.map){a.tDiffuse.value=u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.envMap){a.tCube.value=u.parameters.envMap;a.enableReflection.value=true;a.uReflectivity.value=u.parameters.reflectivity}if(u.parameters.lightMap){a.tAO.value=
-u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.value=K.textures[u.parameters.specularMap];a.enableSpecular.value=true}if(u.parameters.displacementMap){a.tDisplacement.value=K.textures[u.parameters.displacementMap];a.enableDisplacement.value=true;a.uDisplacementBias.value=u.parameters.displacementBias;a.uDisplacementScale.value=u.parameters.displacementScale}a.uDiffuseColor.value.setHex(j);a.uSpecularColor.value.setHex(M);a.uAmbientColor.value.setHex(o);a.uShininess.value=
-E;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;G=new THREE.ShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:a,lights:true,fog:true})}else G=new THREE[u.type](u.parameters);K.materials[n]=G}f(K.scene,N.objects);i.callbackSync(K);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+j=u.parameters.color;L=u.parameters.specular;o=u.parameters.ambient;E=u.parameters.shininess;a.tNormal.value=G.textures[u.parameters.normalMap];u.parameters.normalScale&&a.uNormalScale.value.set(u.parameters.normalScale[0],u.parameters.normalScale[1]);if(u.parameters.map){a.tDiffuse.value=u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.envMap){a.tCube.value=u.parameters.envMap;a.enableReflection.value=true;a.uReflectivity.value=u.parameters.reflectivity}if(u.parameters.lightMap){a.tAO.value=
+u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.value=G.textures[u.parameters.specularMap];a.enableSpecular.value=true}if(u.parameters.displacementMap){a.tDisplacement.value=G.textures[u.parameters.displacementMap];a.enableDisplacement.value=true;a.uDisplacementBias.value=u.parameters.displacementBias;a.uDisplacementScale.value=u.parameters.displacementScale}a.uDiffuseColor.value.setHex(j);a.uSpecularColor.value.setHex(L);a.uAmbientColor.value.setHex(o);a.uShininess.value=
+E;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;H=new THREE.ShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:a,lights:true,fog:true})}else H=new THREE[u.type](u.parameters);G.materials[n]=H}f(G.scene,N.objects);i.callbackSync(G);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
 THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -228,12 +228,12 @@ THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=thi
 THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=this.uniforms;a.attributes=this.attributes;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;
 THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=this.uniforms;a.attributes=this.attributes;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;
 return a};
 return a};
 THREE.Texture=function(a,b,c,d,f,e,g,h,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.anisotropy=i!==void 0?i:1;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,
 THREE.Texture=function(a,b,c,d,f,e,g,h,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.anisotropy=i!==void 0?i:1;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,
-1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.needsUpdate=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type,this.anisotropy);a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;return a}};
-THREE.TextureCount=0;THREE.CompressedTexture=function(a,b,c,d,f,e,g,h,i,l){THREE.Texture.call(this,null,e,g,h,i,l,d,f);this.image={width:b,height:c};this.mipmaps=a};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);
-THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture(this.mipmaps,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.DataTexture=function(a,b,c,d,f,e,g,h,i,l){THREE.Texture.call(this,null,e,g,h,i,l,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);
-THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);
-THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
-THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
+1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.needsUpdate=false;this.onUpdate=null};
+THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture;a.image=this.image;a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;return a}};THREE.TextureCount=0;
+THREE.CompressedTexture=function(a,b,c,d,f,e,g,h,i,l){THREE.Texture.call(this,null,e,g,h,i,l,d,f);this.image={width:b,height:c};this.mipmaps=a};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture(this.mipmaps,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};
+THREE.DataTexture=function(a,b,c,d,f,e,g,h,i,l){THREE.Texture.call(this,null,e,g,h,i,l,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};
+THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
 this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
 THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
@@ -261,34 +261,34 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
 THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=o.globalAlpha=a}function c(a){if(v!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";v=a}}function d(a){if(r!==a)r=o.strokeStyle=a}function f(a){if(A!==a)A=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,l=new THREE.Projector,j=a.canvas!==
 THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=o.globalAlpha=a}function c(a){if(v!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";v=a}}function d(a){if(r!==a)r=o.strokeStyle=a}function f(a){if(A!==a)A=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,l=new THREE.Projector,j=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),n,m,p,q,o=j.getContext("2d"),t=new THREE.Color(0),s=0,u=1,v=0,r=null,A=null,x=null,B=null,C=null,z,F,G,L,E=new THREE.RenderableVertex,M=new THREE.RenderableVertex,J,H,R,Q,K,N,ba,I,fa,O,ra,va,da=new THREE.Color,$=new THREE.Color,V=new THREE.Color,X=new THREE.Color,ha=new THREE.Color,ia={},oa={},ta,Da,Ja,Xa,ja,pb,Oa,Ya,qb,wb,fb=new THREE.Rectangle,Ga=new THREE.Rectangle,ya=new THREE.Rectangle,xb=false,Ha=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
-Ea=new THREE.Vector3,ab,bb,gb,Pa,Qa,hb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);gb=bb.getImageData(0,0,2,2);Pa=gb.data;Qa=document.createElement("canvas");Qa.width=Qa.height=a;hb=Qa.getContext("2d");hb.translate(-a/2,-a/2);hb.scale(a,a);a--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=Math.floor(n/2);
-q=Math.floor(m/2);j.width=n;j.height=m;fb.set(-p,-q,p,q);Ga.set(-p,-q,p,q);u=1;v=0;C=B=x=A=r=null};this.setClearColor=function(a,b){t.copy(a);s=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){t.setHex(a);s=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){o.setTransform(1,0,0,-1,p,q);if(Ga.isEmpty()===false){Ga.minSelf(fb);Ga.inflate(2);s<1&&o.clearRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()));
-if(s>0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+s+")");o.fillRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()))}Ga.empty()}};this.render=function(a,k){function j(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
-c.b+g.b*k}}else if(e instanceof THREE.PointLight){h=e.matrixWorld.getPosition();k=b.dot(Ea.sub(h,a).normalize());if(!(k<=0)){k=k*(e.distance==0?1:1-Math.min(a.distanceTo(h)/e.distance,1));if(k!=0){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=c.b+g.b*k}}}}}function n(a,d,f,g,h,i,l,o){e.info.render.vertices=e.info.render.vertices+3;e.info.render.faces++;b(o.opacity);c(o.blending);J=a.positionScreen.x;H=a.positionScreen.y;R=d.positionScreen.x;Q=d.positionScreen.y;K=f.positionScreen.x;N=f.positionScreen.y;
-m(J,H,R,Q,K,N);if((o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&o.map===null&&o.map===null)if(xb===true){g=o.color;h=o.emissive;if(o.wireframe===false&&o.shading==THREE.SmoothShading&&l.vertexNormalsLength==3){$.r=V.r=X.r=Ha.r;$.g=V.g=X.g=Ha.g;$.b=V.b=X.b=Ha.b;j(l.v1.positionWorld,l.vertexNormalsWorld[0],$);j(l.v2.positionWorld,l.vertexNormalsWorld[1],V);j(l.v3.positionWorld,l.vertexNormalsWorld[2],X);$.r=g.r*$.r+h.r;$.g=g.g*$.g+h.g;$.b=g.b*$.b+h.b;V.r=g.r*V.r+h.r;
-V.g=g.g*V.g+h.g;V.b=g.b*V.b+h.b;X.r=g.r*X.r+h.r;X.g=g.g*X.g+h.g;X.b=g.b*X.b+h.b;ha.r=(V.r+X.r)*0.5;ha.g=(V.g+X.g)*0.5;ha.b=(V.b+X.b)*0.5;Ja=wa($,V,X,ha);v(J,H,R,Q,K,N,0,0,1,0,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;j(l.centroidWorld,l.normalWorld,da);da.r=g.r*da.r+h.r;da.g=g.g*da.g+h.g;da.b=g.b*da.b+h.b;o.wireframe===true?s(da,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(da)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(o.color);
-else if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)if(o.map!==null){if(o.map.mapping instanceof THREE.UVMapping){Xa=l.uvs[0];u(J,H,R,Q,K,N,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,o.map)}}else if(o.envMap!==null){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Ea.copy(l.vertexNormalsWorld[g]);ja=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;pb=(Ea.x*a.elements[1]+
-Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;Ea.copy(l.vertexNormalsWorld[h]);Oa=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;Ya=(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;Ea.copy(l.vertexNormalsWorld[i]);qb=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;wb=(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;u(J,H,R,Q,K,N,ja,pb,Oa,Ya,qb,wb,o.envMap)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,o.wireframeLinecap,
-o.wireframeLinejoin):t(o.color);else if(o instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;$.r=$.g=$.b=1-fc(a.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(d.positionScreen.z,ta,Da);X.r=X.g=X.b=1-fc(f.positionScreen.z,ta,Da);ha.r=(V.r+X.r)*0.5;ha.g=(V.g+X.g)*0.5;ha.b=(V.b+X.b)*0.5;Ja=wa($,V,X,ha);v(J,H,R,Q,K,N,0,0,1,0,0,1,Ja)}else if(o instanceof THREE.MeshNormalMaterial){da.r=jc(l.normalWorld.x);da.g=jc(l.normalWorld.y);da.b=jc(l.normalWorld.z);o.wireframe===true?s(da,o.wireframeLinewidth,o.wireframeLinecap,
-o.wireframeLinejoin):t(da)}}function m(a,b,c,d,f,e){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(f,e);o.closePath()}function r(a,b,c,d,f,e,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(f,e);o.lineTo(g,h);o.closePath()}function s(a,b,c,f){if(x!==b)x=o.lineWidth=b;if(B!==c)B=o.lineCap=c;if(C!==f)C=o.lineJoin=f;d(a.getContextStyle());o.stroke();ya.inflate(b*2)}function t(a){f(a.getContextStyle());o.fill()}function u(a,b,c,d,e,g,h,i,k,j,l,n,m){if(!(m instanceof THREE.DataTexture||m.image===
-void 0||m.image.width==0)){if(m.needsUpdate===true||ia[m.id]===void 0){var wa=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;ia[m.id]=o.createPattern(m.image,wa===true&&q===true?"repeat":wa===true&&q===false?"repeat-x":wa===false&&q===true?"repeat-y":"no-repeat");m.needsUpdate=false}f(ia[m.id]);var wa=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,sb=m.image.height*m.repeat.y,h=(h+wa)*p,i=(1-i+q)*sb,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+wa)*p-h,j=(1-j+q)*sb-i,l=(l+
-wa)*p-h,n=(1-n+q)*sb-i,wa=k*n-l*j;if(wa===0){if(oa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=oa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(da)}else{wa=1/wa;m=(n*c-j*e)*wa;j=(n*d-j*g)*wa;c=(k*e-l*c)*wa;d=(k*g-l*d)*wa;a=a-m*h-c*i;h=b-j*h-d*i;o.save();o.transform(m,j,c,d,a,h);o.fill();
-o.restore()}}}function v(a,b,c,d,f,e,g,h,i,k,j,l,m){var n,wa;n=m.width-1;wa=m.height-1;g=g*n;h=h*wa;c=c-a;d=d-b;f=f-a;e=e-b;i=i*n-g;k=k*wa-h;j=j*n-g;l=l*wa-h;wa=1/(i*l-j*k);n=(l*c-k*f)*wa;k=(l*d-k*e)*wa;c=(i*f-j*c)*wa;d=(i*e-j*d)*wa;a=a-n*g-c*h;b=b-k*g-d*h;o.save();o.transform(n,k,c,d,a,b);o.clip();o.drawImage(m,0,0);o.restore()}function wa(a,b,c,d){Pa[0]=a.r*255|0;Pa[1]=a.g*255|0;Pa[2]=a.b*255|0;Pa[4]=b.r*255|0;Pa[5]=b.g*255|0;Pa[6]=b.b*255|0;Pa[8]=c.r*255|0;Pa[9]=c.g*255|0;Pa[10]=c.b*255|0;Pa[12]=
+void 0?a.canvas:document.createElement("canvas"),n,m,p,q,o=j.getContext("2d"),t=new THREE.Color(0),s=0,u=1,v=0,r=null,A=null,x=null,B=null,C=null,z,F,H,K,E=new THREE.RenderableVertex,L=new THREE.RenderableVertex,J,I,R,P,G,N,ca,M,ea,Q,ba,ta,fa=new THREE.Color,$=new THREE.Color,S=new THREE.Color,X=new THREE.Color,ia=new THREE.Color,Ia={},pa={},ua,Ca,Ja,Xa,ja,pb,Oa,Ya,qb,wb,fb=new THREE.Rectangle,Fa=new THREE.Rectangle,xa=new THREE.Rectangle,xb=false,Ga=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
+Da=new THREE.Vector3,ab,bb,gb,Pa,Qa,hb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);gb=bb.getImageData(0,0,2,2);Pa=gb.data;Qa=document.createElement("canvas");Qa.width=Qa.height=a;hb=Qa.getContext("2d");hb.translate(-a/2,-a/2);hb.scale(a,a);a--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=Math.floor(n/2);
+q=Math.floor(m/2);j.width=n;j.height=m;fb.set(-p,-q,p,q);Fa.set(-p,-q,p,q);u=1;v=0;C=B=x=A=r=null};this.setClearColor=function(a,b){t.copy(a);s=b!==void 0?b:1;Fa.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){t.setHex(a);s=b!==void 0?b:1;Fa.set(-p,-q,p,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){o.setTransform(1,0,0,-1,p,q);if(Fa.isEmpty()===false){Fa.minSelf(fb);Fa.inflate(2);s<1&&o.clearRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()));
+if(s>0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+s+")");o.fillRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()))}Fa.empty()}};this.render=function(a,k){function j(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
+c.b+g.b*k}}else if(e instanceof THREE.PointLight){h=e.matrixWorld.getPosition();k=b.dot(Da.sub(h,a).normalize());if(!(k<=0)){k=k*(e.distance==0?1:1-Math.min(a.distanceTo(h)/e.distance,1));if(k!=0){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=c.b+g.b*k}}}}}function n(a,d,f,g,h,i,l,o){e.info.render.vertices=e.info.render.vertices+3;e.info.render.faces++;b(o.opacity);c(o.blending);J=a.positionScreen.x;I=a.positionScreen.y;R=d.positionScreen.x;P=d.positionScreen.y;G=f.positionScreen.x;N=f.positionScreen.y;
+m(J,I,R,P,G,N);if((o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&o.map===null&&o.map===null)if(xb===true){g=o.color;h=o.emissive;if(o.wireframe===false&&o.shading==THREE.SmoothShading&&l.vertexNormalsLength==3){$.r=S.r=X.r=Ga.r;$.g=S.g=X.g=Ga.g;$.b=S.b=X.b=Ga.b;j(l.v1.positionWorld,l.vertexNormalsWorld[0],$);j(l.v2.positionWorld,l.vertexNormalsWorld[1],S);j(l.v3.positionWorld,l.vertexNormalsWorld[2],X);$.r=g.r*$.r+h.r;$.g=g.g*$.g+h.g;$.b=g.b*$.b+h.b;S.r=g.r*S.r+h.r;
+S.g=g.g*S.g+h.g;S.b=g.b*S.b+h.b;X.r=g.r*X.r+h.r;X.g=g.g*X.g+h.g;X.b=g.b*X.b+h.b;ia.r=(S.r+X.r)*0.5;ia.g=(S.g+X.g)*0.5;ia.b=(S.b+X.b)*0.5;Ja=va($,S,X,ia);v(J,I,R,P,G,N,0,0,1,0,0,1,Ja)}else{fa.r=Ga.r;fa.g=Ga.g;fa.b=Ga.b;j(l.centroidWorld,l.normalWorld,fa);fa.r=g.r*fa.r+h.r;fa.g=g.g*fa.g+h.g;fa.b=g.b*fa.b+h.b;o.wireframe===true?s(fa,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(fa)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(o.color);
+else if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)if(o.map!==null){if(o.map.mapping instanceof THREE.UVMapping){Xa=l.uvs[0];u(J,I,R,P,G,N,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,o.map)}}else if(o.envMap!==null){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Da.copy(l.vertexNormalsWorld[g]);ja=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;pb=(Da.x*a.elements[1]+
+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(l.vertexNormalsWorld[h]);Oa=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;Ya=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(l.vertexNormalsWorld[i]);qb=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;wb=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;u(J,I,R,P,G,N,ja,pb,Oa,Ya,qb,wb,o.envMap)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,o.wireframeLinecap,
+o.wireframeLinejoin):t(o.color);else if(o instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;$.r=$.g=$.b=1-fc(a.positionScreen.z,ua,Ca);S.r=S.g=S.b=1-fc(d.positionScreen.z,ua,Ca);X.r=X.g=X.b=1-fc(f.positionScreen.z,ua,Ca);ia.r=(S.r+X.r)*0.5;ia.g=(S.g+X.g)*0.5;ia.b=(S.b+X.b)*0.5;Ja=va($,S,X,ia);v(J,I,R,P,G,N,0,0,1,0,0,1,Ja)}else if(o instanceof THREE.MeshNormalMaterial){fa.r=jc(l.normalWorld.x);fa.g=jc(l.normalWorld.y);fa.b=jc(l.normalWorld.z);o.wireframe===true?s(fa,o.wireframeLinewidth,o.wireframeLinecap,
+o.wireframeLinejoin):t(fa)}}function m(a,b,c,d,f,e){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(f,e);o.closePath()}function r(a,b,c,d,f,e,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(f,e);o.lineTo(g,h);o.closePath()}function s(a,b,c,f){if(x!==b)x=o.lineWidth=b;if(B!==c)B=o.lineCap=c;if(C!==f)C=o.lineJoin=f;d(a.getContextStyle());o.stroke();xa.inflate(b*2)}function t(a){f(a.getContextStyle());o.fill()}function u(a,b,c,d,e,g,h,i,k,j,l,n,m){if(!(m instanceof THREE.DataTexture||m.image===
+void 0||m.image.width==0)){if(m.needsUpdate===true||Ia[m.id]===void 0){var va=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;Ia[m.id]=o.createPattern(m.image,va===true&&q===true?"repeat":va===true&&q===false?"repeat-x":va===false&&q===true?"repeat-y":"no-repeat");m.needsUpdate=false}f(Ia[m.id]);var va=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,sb=m.image.height*m.repeat.y,h=(h+va)*p,i=(1-i+q)*sb,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+va)*p-h,j=(1-j+q)*sb-i,l=(l+
+va)*p-h,n=(1-n+q)*sb-i,va=k*n-l*j;if(va===0){if(pa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);pa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=pa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;fa.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(fa)}else{va=1/va;m=(n*c-j*e)*va;j=(n*d-j*g)*va;c=(k*e-l*c)*va;d=(k*g-l*d)*va;a=a-m*h-c*i;h=b-j*h-d*i;o.save();o.transform(m,j,c,d,a,h);o.fill();
+o.restore()}}}function v(a,b,c,d,f,e,g,h,i,k,j,l,m){var n,va;n=m.width-1;va=m.height-1;g=g*n;h=h*va;c=c-a;d=d-b;f=f-a;e=e-b;i=i*n-g;k=k*va-h;j=j*n-g;l=l*va-h;va=1/(i*l-j*k);n=(l*c-k*f)*va;k=(l*d-k*e)*va;c=(i*f-j*c)*va;d=(i*e-j*d)*va;a=a-n*g-c*h;b=b-k*g-d*h;o.save();o.transform(n,k,c,d,a,b);o.clip();o.drawImage(m,0,0);o.restore()}function va(a,b,c,d){Pa[0]=a.r*255|0;Pa[1]=a.g*255|0;Pa[2]=a.b*255|0;Pa[4]=b.r*255|0;Pa[5]=b.g*255|0;Pa[6]=b.b*255|0;Pa[8]=c.r*255|0;Pa[9]=c.g*255|0;Pa[10]=c.b*255|0;Pa[12]=
 d.r*255|0;Pa[13]=d.g*255|0;Pa[14]=d.b*255|0;bb.putImageData(gb,0,0);hb.drawImage(ab,0,0);return Qa}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function jc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function sb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Vb,Ec,A,Y;this.autoClear===true?this.clear():
 d.r*255|0;Pa[13]=d.g*255|0;Pa[14]=d.b*255|0;bb.putImageData(gb,0,0);hb.drawImage(ab,0,0);return Qa}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function jc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function sb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Vb,Ec,A,Y;this.autoClear===true?this.clear():
-o.setTransform(1,0,0,-1,p,q);e.info.render.vertices=0;e.info.render.faces=0;g=l.projectScene(a,k,this.sortElements);h=g.elements;i=g.lights;xb=i.length>0;if(xb===true){Ha.setRGB(0,0,0);$a.setRGB(0,0,0);rb.setRGB(0,0,0);Vb=0;for(Ec=i.length;Vb<Ec;Vb++){Y=i[Vb];var ca=Y.color;if(Y instanceof THREE.AmbientLight){Ha.r=Ha.r+ca.r;Ha.g=Ha.g+ca.g;Ha.b=Ha.b+ca.b}else if(Y instanceof THREE.DirectionalLight){$a.r=$a.r+ca.r;$a.g=$a.g+ca.g;$a.b=$a.b+ca.b}else if(Y instanceof THREE.PointLight){rb.r=rb.r+ca.r;rb.g=
-rb.g+ca.g;rb.b=rb.b+ca.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){A=h[Vb];Y=A.material;if(!(Y===void 0||Y.visible===false)){ya.empty();if(A instanceof THREE.RenderableParticle){z=A;z.x=z.x*p;z.y=z.y*q;var ca=z,pa=A;b(Y.opacity);c(Y.blending);var Fa=void 0,tb=void 0,jb=void 0,kb=void 0,Wb=void 0,Tc=A=void 0;if(Y instanceof THREE.ParticleBasicMaterial)if(Y.map===null){jb=pa.object.scale.x;kb=pa.object.scale.y;jb=jb*pa.scale.x*p;kb=kb*pa.scale.y*q;ya.set(ca.x-jb,ca.y-kb,ca.x+jb,ca.y+kb);if(fb.intersects(ya)!==
-false){f(Y.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-pa.rotation);o.scale(jb,kb);o.fillRect(-1,-1,2,2);o.restore()}}else{Wb=Y.map.image;A=Wb.width>>1;Tc=Wb.height>>1;jb=pa.scale.x*p;kb=pa.scale.y*q;Fa=jb*A;tb=kb*Tc;ya.set(ca.x-Fa,ca.y-tb,ca.x+Fa,ca.y+tb);if(fb.intersects(ya)!==false){o.save();o.translate(ca.x,ca.y);o.rotate(-pa.rotation);o.scale(jb,-kb);o.translate(-A,-Tc);o.drawImage(Wb,0,0);o.restore()}}else if(Y instanceof THREE.ParticleCanvasMaterial){Fa=pa.scale.x*p;
-tb=pa.scale.y*q;ya.set(ca.x-Fa,ca.y-tb,ca.x+Fa,ca.y+tb);if(fb.intersects(ya)!==false){d(Y.color.getContextStyle());f(Y.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-pa.rotation);o.scale(Fa,tb);Y.program(o);o.restore()}}}else if(A instanceof THREE.RenderableLine){z=A.v1;F=A.v2;z.positionScreen.x=z.positionScreen.x*p;z.positionScreen.y=z.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;ya.addPoint(z.positionScreen.x,z.positionScreen.y);
-ya.addPoint(F.positionScreen.x,F.positionScreen.y);if(fb.intersects(ya)===true){ca=z;pa=F;b(Y.opacity);c(Y.blending);o.beginPath();o.moveTo(ca.positionScreen.x,ca.positionScreen.y);o.lineTo(pa.positionScreen.x,pa.positionScreen.y);if(Y instanceof THREE.LineBasicMaterial){ca=Y.linewidth;if(x!==ca)x=o.lineWidth=ca;ca=Y.linecap;if(B!==ca)B=o.lineCap=ca;ca=Y.linejoin;if(C!==ca)C=o.lineJoin=ca;d(Y.color.getContextStyle());o.stroke();ya.inflate(Y.linewidth*2)}}}else if(A instanceof THREE.RenderableFace3){z=
-A.v1;F=A.v2;G=A.v3;z.positionScreen.x=z.positionScreen.x*p;z.positionScreen.y=z.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*q;if(Y.overdraw===true){sb(z.positionScreen,F.positionScreen);sb(F.positionScreen,G.positionScreen);sb(G.positionScreen,z.positionScreen)}ya.add3Points(z.positionScreen.x,z.positionScreen.y,F.positionScreen.x,F.positionScreen.y,G.positionScreen.x,
-G.positionScreen.y);fb.intersects(ya)===true&&n(z,F,G,0,1,2,A,Y,a)}else if(A instanceof THREE.RenderableFace4){z=A.v1;F=A.v2;G=A.v3;L=A.v4;z.positionScreen.x=z.positionScreen.x*p;z.positionScreen.y=z.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;G.positionScreen.x=G.positionScreen.x*p;G.positionScreen.y=G.positionScreen.y*q;L.positionScreen.x=L.positionScreen.x*p;L.positionScreen.y=L.positionScreen.y*q;E.positionScreen.copy(F.positionScreen);M.positionScreen.copy(L.positionScreen);
-if(Y.overdraw===true){sb(z.positionScreen,F.positionScreen);sb(F.positionScreen,L.positionScreen);sb(L.positionScreen,z.positionScreen);sb(G.positionScreen,E.positionScreen);sb(G.positionScreen,M.positionScreen)}ya.addPoint(z.positionScreen.x,z.positionScreen.y);ya.addPoint(F.positionScreen.x,F.positionScreen.y);ya.addPoint(G.positionScreen.x,G.positionScreen.y);ya.addPoint(L.positionScreen.x,L.positionScreen.y);if(fb.intersects(ya)===true){pa=z;Fa=F;tb=G;jb=L;kb=E;Wb=M;ca=A;A=a;e.info.render.vertices=
-e.info.render.vertices+4;e.info.render.faces++;b(Y.opacity);c(Y.blending);if(Y.map!==void 0&&Y.map!==null||Y.envMap!==void 0&&Y.envMap!==null){n(pa,Fa,jb,0,1,3,ca,Y,A);n(kb,tb,Wb,1,2,3,ca,Y,A)}else{J=pa.positionScreen.x;H=pa.positionScreen.y;R=Fa.positionScreen.x;Q=Fa.positionScreen.y;K=tb.positionScreen.x;N=tb.positionScreen.y;ba=jb.positionScreen.x;I=jb.positionScreen.y;fa=kb.positionScreen.x;O=kb.positionScreen.y;ra=Wb.positionScreen.x;va=Wb.positionScreen.y;if(Y instanceof THREE.MeshLambertMaterial||
-Y instanceof THREE.MeshPhongMaterial)if(xb===true){pa=Y.color;Fa=Y.emissive;if(Y.wireframe===false&&Y.shading==THREE.SmoothShading&&ca.vertexNormalsLength==4){$.r=V.r=X.r=ha.r=Ha.r;$.g=V.g=X.g=ha.g=Ha.g;$.b=V.b=X.b=ha.b=Ha.b;j(ca.v1.positionWorld,ca.vertexNormalsWorld[0],$);j(ca.v2.positionWorld,ca.vertexNormalsWorld[1],V);j(ca.v4.positionWorld,ca.vertexNormalsWorld[3],X);j(ca.v3.positionWorld,ca.vertexNormalsWorld[2],ha);$.r=pa.r*$.r+Fa.r;$.g=pa.g*$.g+Fa.g;$.b=pa.b*$.b+Fa.b;V.r=pa.r*V.r+Fa.r;V.g=
-pa.g*V.g+Fa.g;V.b=pa.b*V.b+Fa.b;X.r=pa.r*X.r+Fa.r;X.g=pa.g*X.g+Fa.g;X.b=pa.b*X.b+Fa.b;ha.r=pa.r*ha.r+Fa.r;ha.g=pa.g*ha.g+Fa.g;ha.b=pa.b*ha.b+Fa.b;Ja=wa($,V,X,ha);m(J,H,R,Q,ba,I);v(J,H,R,Q,ba,I,0,0,1,0,0,1,Ja);m(fa,O,K,N,ra,va);v(fa,O,K,N,ra,va,1,0,1,1,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;j(ca.centroidWorld,ca.normalWorld,da);da.r=pa.r*da.r+Fa.r;da.g=pa.g*da.g+Fa.g;da.b=pa.b*da.b+Fa.b;r(J,H,R,Q,K,N,ba,I);Y.wireframe===true?s(da,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):t(da)}}else{r(J,
-H,R,Q,K,N,ba,I);Y.wireframe===true?s(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):t(Y.color)}else if(Y instanceof THREE.MeshBasicMaterial){r(J,H,R,Q,K,N,ba,I);Y.wireframe===true?s(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):t(Y.color)}else if(Y instanceof THREE.MeshNormalMaterial){da.r=jc(ca.normalWorld.x);da.g=jc(ca.normalWorld.y);da.b=jc(ca.normalWorld.z);r(J,H,R,Q,K,N,ba,I);Y.wireframe===true?s(da,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):
-t(da)}else if(Y instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;$.r=$.g=$.b=1-fc(pa.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(Fa.positionScreen.z,ta,Da);X.r=X.g=X.b=1-fc(jb.positionScreen.z,ta,Da);ha.r=ha.g=ha.b=1-fc(tb.positionScreen.z,ta,Da);Ja=wa($,V,X,ha);m(J,H,R,Q,ba,I);v(J,H,R,Q,ba,I,0,0,1,0,0,1,Ja);m(fa,O,K,N,ra,va);v(fa,O,K,N,ra,va,1,0,1,1,0,1,Ja)}}}}Ga.addRectangle(ya)}}o.setTransform(1,0,0,1,0,0)}}};
+o.setTransform(1,0,0,-1,p,q);e.info.render.vertices=0;e.info.render.faces=0;g=l.projectScene(a,k,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;xb=i.length>0;if(xb===true){Ga.setRGB(0,0,0);$a.setRGB(0,0,0);rb.setRGB(0,0,0);Vb=0;for(Ec=i.length;Vb<Ec;Vb++){Y=i[Vb];var da=Y.color;if(Y instanceof THREE.AmbientLight){Ga.r=Ga.r+da.r;Ga.g=Ga.g+da.g;Ga.b=Ga.b+da.b}else if(Y instanceof THREE.DirectionalLight){$a.r=$a.r+da.r;$a.g=$a.g+da.g;$a.b=$a.b+da.b}else if(Y instanceof THREE.PointLight){rb.r=
+rb.r+da.r;rb.g=rb.g+da.g;rb.b=rb.b+da.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){A=h[Vb];Y=A.material;if(!(Y===void 0||Y.visible===false)){xa.empty();if(A instanceof THREE.RenderableParticle){z=A;z.x=z.x*p;z.y=z.y*q;var da=z,oa=A;b(Y.opacity);c(Y.blending);var Ea=void 0,tb=void 0,jb=void 0,kb=void 0,Wb=void 0,Tc=A=void 0;if(Y instanceof THREE.ParticleBasicMaterial)if(Y.map===null){jb=oa.object.scale.x;kb=oa.object.scale.y;jb=jb*oa.scale.x*p;kb=kb*oa.scale.y*q;xa.set(da.x-jb,da.y-kb,da.x+jb,da.y+kb);if(fb.intersects(xa)!==
+false){f(Y.color.getContextStyle());o.save();o.translate(da.x,da.y);o.rotate(-oa.rotation);o.scale(jb,kb);o.fillRect(-1,-1,2,2);o.restore()}}else{Wb=Y.map.image;A=Wb.width>>1;Tc=Wb.height>>1;jb=oa.scale.x*p;kb=oa.scale.y*q;Ea=jb*A;tb=kb*Tc;xa.set(da.x-Ea,da.y-tb,da.x+Ea,da.y+tb);if(fb.intersects(xa)!==false){o.save();o.translate(da.x,da.y);o.rotate(-oa.rotation);o.scale(jb,-kb);o.translate(-A,-Tc);o.drawImage(Wb,0,0);o.restore()}}else if(Y instanceof THREE.ParticleCanvasMaterial){Ea=oa.scale.x*p;
+tb=oa.scale.y*q;xa.set(da.x-Ea,da.y-tb,da.x+Ea,da.y+tb);if(fb.intersects(xa)!==false){d(Y.color.getContextStyle());f(Y.color.getContextStyle());o.save();o.translate(da.x,da.y);o.rotate(-oa.rotation);o.scale(Ea,tb);Y.program(o);o.restore()}}}else if(A instanceof THREE.RenderableLine){z=A.v1;F=A.v2;z.positionScreen.x=z.positionScreen.x*p;z.positionScreen.y=z.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;xa.addPoint(z.positionScreen.x,z.positionScreen.y);
+xa.addPoint(F.positionScreen.x,F.positionScreen.y);if(fb.intersects(xa)===true){da=z;oa=F;b(Y.opacity);c(Y.blending);o.beginPath();o.moveTo(da.positionScreen.x,da.positionScreen.y);o.lineTo(oa.positionScreen.x,oa.positionScreen.y);if(Y instanceof THREE.LineBasicMaterial){da=Y.linewidth;if(x!==da)x=o.lineWidth=da;da=Y.linecap;if(B!==da)B=o.lineCap=da;da=Y.linejoin;if(C!==da)C=o.lineJoin=da;d(Y.color.getContextStyle());o.stroke();xa.inflate(Y.linewidth*2)}}}else if(A instanceof THREE.RenderableFace3){z=
+A.v1;F=A.v2;H=A.v3;z.positionScreen.x=z.positionScreen.x*p;z.positionScreen.y=z.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*q;if(Y.overdraw===true){sb(z.positionScreen,F.positionScreen);sb(F.positionScreen,H.positionScreen);sb(H.positionScreen,z.positionScreen)}xa.add3Points(z.positionScreen.x,z.positionScreen.y,F.positionScreen.x,F.positionScreen.y,H.positionScreen.x,
+H.positionScreen.y);fb.intersects(xa)===true&&n(z,F,H,0,1,2,A,Y,a)}else if(A instanceof THREE.RenderableFace4){z=A.v1;F=A.v2;H=A.v3;K=A.v4;z.positionScreen.x=z.positionScreen.x*p;z.positionScreen.y=z.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*q;K.positionScreen.x=K.positionScreen.x*p;K.positionScreen.y=K.positionScreen.y*q;E.positionScreen.copy(F.positionScreen);L.positionScreen.copy(K.positionScreen);
+if(Y.overdraw===true){sb(z.positionScreen,F.positionScreen);sb(F.positionScreen,K.positionScreen);sb(K.positionScreen,z.positionScreen);sb(H.positionScreen,E.positionScreen);sb(H.positionScreen,L.positionScreen)}xa.addPoint(z.positionScreen.x,z.positionScreen.y);xa.addPoint(F.positionScreen.x,F.positionScreen.y);xa.addPoint(H.positionScreen.x,H.positionScreen.y);xa.addPoint(K.positionScreen.x,K.positionScreen.y);if(fb.intersects(xa)===true){oa=z;Ea=F;tb=H;jb=K;kb=E;Wb=L;da=A;A=a;e.info.render.vertices=
+e.info.render.vertices+4;e.info.render.faces++;b(Y.opacity);c(Y.blending);if(Y.map!==void 0&&Y.map!==null||Y.envMap!==void 0&&Y.envMap!==null){n(oa,Ea,jb,0,1,3,da,Y,A);n(kb,tb,Wb,1,2,3,da,Y,A)}else{J=oa.positionScreen.x;I=oa.positionScreen.y;R=Ea.positionScreen.x;P=Ea.positionScreen.y;G=tb.positionScreen.x;N=tb.positionScreen.y;ca=jb.positionScreen.x;M=jb.positionScreen.y;ea=kb.positionScreen.x;Q=kb.positionScreen.y;ba=Wb.positionScreen.x;ta=Wb.positionScreen.y;if(Y instanceof THREE.MeshLambertMaterial||
+Y instanceof THREE.MeshPhongMaterial)if(xb===true){oa=Y.color;Ea=Y.emissive;if(Y.wireframe===false&&Y.shading==THREE.SmoothShading&&da.vertexNormalsLength==4){$.r=S.r=X.r=ia.r=Ga.r;$.g=S.g=X.g=ia.g=Ga.g;$.b=S.b=X.b=ia.b=Ga.b;j(da.v1.positionWorld,da.vertexNormalsWorld[0],$);j(da.v2.positionWorld,da.vertexNormalsWorld[1],S);j(da.v4.positionWorld,da.vertexNormalsWorld[3],X);j(da.v3.positionWorld,da.vertexNormalsWorld[2],ia);$.r=oa.r*$.r+Ea.r;$.g=oa.g*$.g+Ea.g;$.b=oa.b*$.b+Ea.b;S.r=oa.r*S.r+Ea.r;S.g=
+oa.g*S.g+Ea.g;S.b=oa.b*S.b+Ea.b;X.r=oa.r*X.r+Ea.r;X.g=oa.g*X.g+Ea.g;X.b=oa.b*X.b+Ea.b;ia.r=oa.r*ia.r+Ea.r;ia.g=oa.g*ia.g+Ea.g;ia.b=oa.b*ia.b+Ea.b;Ja=va($,S,X,ia);m(J,I,R,P,ca,M);v(J,I,R,P,ca,M,0,0,1,0,0,1,Ja);m(ea,Q,G,N,ba,ta);v(ea,Q,G,N,ba,ta,1,0,1,1,0,1,Ja)}else{fa.r=Ga.r;fa.g=Ga.g;fa.b=Ga.b;j(da.centroidWorld,da.normalWorld,fa);fa.r=oa.r*fa.r+Ea.r;fa.g=oa.g*fa.g+Ea.g;fa.b=oa.b*fa.b+Ea.b;r(J,I,R,P,G,N,ca,M);Y.wireframe===true?s(fa,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):t(fa)}}else{r(J,
+I,R,P,G,N,ca,M);Y.wireframe===true?s(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):t(Y.color)}else if(Y instanceof THREE.MeshBasicMaterial){r(J,I,R,P,G,N,ca,M);Y.wireframe===true?s(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):t(Y.color)}else if(Y instanceof THREE.MeshNormalMaterial){fa.r=jc(da.normalWorld.x);fa.g=jc(da.normalWorld.y);fa.b=jc(da.normalWorld.z);r(J,I,R,P,G,N,ca,M);Y.wireframe===true?s(fa,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):
+t(fa)}else if(Y instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;$.r=$.g=$.b=1-fc(oa.positionScreen.z,ua,Ca);S.r=S.g=S.b=1-fc(Ea.positionScreen.z,ua,Ca);X.r=X.g=X.b=1-fc(jb.positionScreen.z,ua,Ca);ia.r=ia.g=ia.b=1-fc(tb.positionScreen.z,ua,Ca);Ja=va($,S,X,ia);m(J,I,R,P,ca,M);v(J,I,R,P,ca,M,0,0,1,0,0,1,Ja);m(ea,Q,G,N,ba,ta);v(ea,Q,G,N,ba,ta,1,0,1,1,0,1,Ja)}}}}Fa.addRectangle(xa)}}o.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
@@ -340,141 +340,141 @@ f;d++){g=n[d][1];g=h.value[g];h.array[e]=g.r;h.array[e+1]=g.g;h.array[e+2]=g.b;e
 (h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;e=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;e=e+2}else if(h.size===3)if(h.type==="c")for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.r;h.array[e+1]=g.g;h.array[e+2]=g.b;e=e+3}else for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+2]=g.z;e=e+3}else if(h.size===4)for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+
 (h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;e=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;e=e+2}else if(h.size===3)if(h.type==="c")for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.r;h.array[e+1]=g.g;h.array[e+2]=g.b;e=e+3}else for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+2]=g.z;e=e+3}else if(h.size===4)for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+
 2]=g.z;h.array[e+3]=g.w;e=e+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(q||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function h(a,b,c){var d=a.attributes,f=d.index,e=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;
 2]=g.z;h.array[e+3]=g.w;e=e+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(q||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function h(a,b,c){var d=a.attributes,f=d.index,e=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;
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-i.buffer);k.bufferData(k.ARRAY_BUFFER,i.array,b)}if(a.tangentsNeedUpdate&&d!==void 0){k.bindBuffer(k.ARRAY_BUFFER,d.buffer);k.bufferData(k.ARRAY_BUFFER,d.array,b)}if(c)for(var j in a.attributes)delete a.attributes[j].array}function i(a,b){return b.z-a.z}function l(a,b){return b[1]-a[1]}function j(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ha=da=null;V=X=Da=ta=Ya=Oa=Ja=-1;hb=true;a[d].render(b,c,rb,Ea);ha=da=null;V=X=Da=ta=Ya=Oa=Ja=-1;hb=true}}function n(a,b,c,d,f,e,g,h){var i,k,j,l;if(b){k=
-a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==b;m=m+l){i=a[m];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&O.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);O.setDepthTest(i.depthTest);O.setDepthWrite(i.depthWrite);B(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}O.setMaterialFaces(i);j instanceof THREE.BufferGeometry?O.renderBufferDirect(d,f,e,i,j,k):O.renderBuffer(d,f,e,i,j,k)}}}function m(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<
-j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&O.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);O.setDepthTest(h.depthTest);O.setDepthWrite(h.depthWrite);B(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}O.renderImmediateObject(c,d,f,h,i)}}}function p(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
-false}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function s(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){oa=0;if(d.needsUpdate){d.program&&O.deallocateMaterial(d);O.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(O.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==da){k.useProgram(g);da=g;e=true}if(d.id!==V){V=d.id;
-e=true}if(e||a!==ha){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ha&&(ha=a)}if(d.skinning)if(ec&&f.useVertexTexture){if(h.boneTexture!==null){var j=v();k.uniform1i(h.boneTexture,j);O.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
-c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,n=0,o,q,p,r,s=qc,t=s.directional.colors,u=s.directional.positions,z=s.point.colors,B=s.point.positions,C=s.point.distances,G=s.spot.colors,H=s.spot.positions,J=s.spot.distances,I=s.spot.directions,K=s.spot.angles,L=s.spot.exponents,X=s.hemi.skyColors,N=s.hemi.groundColors,Q=s.hemi.positions,R=0,$=0,ba=0,fa=0,c=o=p=p=q=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=
-j.color;r=j.intensity;q=j.distance;if(j instanceof THREE.AmbientLight)if(O.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){q=R*3;O.gammaInput?A(t,q,o,r*r):x(t,q,o,r);Qa.copy(j.matrixWorld.getPosition());Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();u[q]=Qa.x;u[q+1]=Qa.y;u[q+2]=Qa.z;R=R+1}else if(j instanceof THREE.PointLight){p=$*3;O.gammaInput?A(z,p,o,r*r):x(z,p,o,r);r=j.matrixWorld.getPosition();B[p]=r.x;B[p+
-1]=r.y;B[p+2]=r.z;C[$]=q;$=$+1}else if(j instanceof THREE.SpotLight){p=ba*3;O.gammaInput?A(G,p,o,r*r):x(G,p,o,r);r=j.matrixWorld.getPosition();H[p]=r.x;H[p+1]=r.y;H[p+2]=r.z;J[ba]=q;Qa.copy(r);Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();I[p]=Qa.x;I[p+1]=Qa.y;I[p+2]=Qa.z;K[ba]=Math.cos(j.angle);L[ba]=j.exponent;ba=ba+1}else if(j instanceof THREE.HemisphereLight){q=j.color;p=j.groundColor;o=fa*3;if(O.gammaInput){r=r*r;A(X,o,q,r);A(N,o,p,r)}else{x(X,o,q,r);x(N,o,p,r)}r=j.matrixWorld.getPosition();
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+i.buffer);k.bufferData(k.ARRAY_BUFFER,i.array,b)}if(a.tangentsNeedUpdate&&d!==void 0){k.bindBuffer(k.ARRAY_BUFFER,d.buffer);k.bufferData(k.ARRAY_BUFFER,d.array,b)}if(c)for(var j in a.attributes)delete a.attributes[j].array}function i(a,b){return b.z-a.z}function l(a,b){return b[1]-a[1]}function j(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ia=fa=null;S=X=Ca=ua=Ya=Oa=Ja=-1;hb=true;a[d].render(b,c,rb,Da);ia=fa=null;S=X=Ca=ua=Ya=Oa=Ja=-1;hb=true}}function n(a,b,c,d,f,e,g,h){var i,k,j,l;if(b){k=
+a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==b;m=m+l){i=a[m];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&Q.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);Q.setDepthTest(i.depthTest);Q.setDepthWrite(i.depthWrite);B(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}Q.setMaterialFaces(i);j instanceof THREE.BufferGeometry?Q.renderBufferDirect(d,f,e,i,j,k):Q.renderBuffer(d,f,e,i,j,k)}}}function m(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<
+j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&Q.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);Q.setDepthTest(h.depthTest);Q.setDepthWrite(h.depthWrite);B(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}Q.renderImmediateObject(c,d,f,h,i)}}}function p(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
+false}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function s(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){pa=0;if(d.needsUpdate){d.program&&Q.deallocateMaterial(d);Q.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(Q.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==fa){k.useProgram(g);fa=g;e=true}if(d.id!==S){S=d.id;
+e=true}if(e||a!==ia){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ia&&(ia=a)}if(d.skinning)if(ec&&f.useVertexTexture){if(h.boneTexture!==null){var j=v();k.uniform1i(h.boneTexture,j);Q.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
+c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,n=0,o,q,p,r,s=qc,t=s.directional.colors,u=s.directional.positions,z=s.point.colors,B=s.point.positions,C=s.point.distances,H=s.spot.colors,I=s.spot.positions,J=s.spot.distances,G=s.spot.directions,M=s.spot.angles,K=s.spot.exponents,X=s.hemi.skyColors,N=s.hemi.groundColors,P=s.hemi.positions,R=0,$=0,ca=0,ea=0,c=o=p=p=q=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=
+j.color;r=j.intensity;q=j.distance;if(j instanceof THREE.AmbientLight)if(Q.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){q=R*3;Q.gammaInput?A(t,q,o,r*r):x(t,q,o,r);Qa.copy(j.matrixWorld.getPosition());Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();u[q]=Qa.x;u[q+1]=Qa.y;u[q+2]=Qa.z;R=R+1}else if(j instanceof THREE.PointLight){p=$*3;Q.gammaInput?A(z,p,o,r*r):x(z,p,o,r);r=j.matrixWorld.getPosition();B[p]=r.x;B[p+
+1]=r.y;B[p+2]=r.z;C[$]=q;$=$+1}else if(j instanceof THREE.SpotLight){p=ca*3;Q.gammaInput?A(H,p,o,r*r):x(H,p,o,r);r=j.matrixWorld.getPosition();I[p]=r.x;I[p+1]=r.y;I[p+2]=r.z;J[ca]=q;Qa.copy(r);Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();G[p]=Qa.x;G[p+1]=Qa.y;G[p+2]=Qa.z;M[ca]=Math.cos(j.angle);K[ca]=j.exponent;ca=ca+1}else if(j instanceof THREE.HemisphereLight){q=j.color;p=j.groundColor;o=ea*3;if(Q.gammaInput){r=r*r;A(X,o,q,r);A(N,o,p,r)}else{x(X,o,q,r);x(N,o,p,r)}r=j.matrixWorld.getPosition();
+P[o]=r.x;P[o+1]=r.y;P[o+2]=r.z;ea=ea+1}}}c=R*3;for(e=t.length;c<e;c++)t[c]=0;c=$*3;for(e=z.length;c<e;c++)z[c]=0;c=ca*3;for(e=H.length;c<e;c++)H[c]=0;c=ea*3;for(e=X.length;c<e;c++)X[c]=0;c=ea*3;for(e=N.length;c<e;c++)N[c]=0;s.directional.length=R;s.point.length=$;s.spot.length=ca;s.hemi.length=ea;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;hb=false}c=qc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;
 i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=
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-c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;O.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;if(d.bumpMap){i.bumpMap.value=d.bumpMap;i.bumpScale.value=d.bumpScale}if(d.normalMap){i.normalMap.value=d.normalMap;i.normalScale.value.copy(d.normalScale)}var ia;if(d.map)ia=d.map;
-else if(d.specularMap)ia=d.specularMap;else if(d.normalMap)ia=d.normalMap;else if(d.bumpMap)ia=d.bumpMap;if(ia!==void 0){c=ia.offset;ia=ia.repeat;i.offsetRepeat.value.set(c.x,c.y,ia.x,ia.y)}i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=
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-d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(O.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;
-if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ia=0;for(e=b.length;c<e;c++){j=b[c];if(j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade)){i.shadowMap.value[ia]=j.shadowMap;i.shadowMapSize.value[ia]=j.shadowMapSize;i.shadowMatrix.value[ia]=j.shadowMatrix;i.shadowDarkness.value[ia]=j.shadowDarkness;i.shadowBias.value[ia]=j.shadowBias;ia++}}}b=d.uniformsList;i=0;for(ia=b.length;i<ia;i++)if(e=g.uniforms[b[i][1]]){c=b[i][0];l=c.type;j=c.value;if(l===
+c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;Q.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;if(d.bumpMap){i.bumpMap.value=d.bumpMap;i.bumpScale.value=d.bumpScale}if(d.normalMap){i.normalMap.value=d.normalMap;i.normalScale.value.copy(d.normalScale)}var ba;if(d.map)ba=d.map;
+else if(d.specularMap)ba=d.specularMap;else if(d.normalMap)ba=d.normalMap;else if(d.bumpMap)ba=d.bumpMap;if(ba!==void 0){c=ba.offset;ba=ba.repeat;i.offsetRepeat.value.set(c.x,c.y,ba.x,ba.y)}i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=
+d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=L.height/2;i.map.value=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(Q.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive;i.specular.value=
+d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(Q.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;
+if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ba=0;for(e=b.length;c<e;c++){j=b[c];if(j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade)){i.shadowMap.value[ba]=j.shadowMap;i.shadowMapSize.value[ba]=j.shadowMapSize;i.shadowMatrix.value[ba]=j.shadowMatrix;i.shadowDarkness.value[ba]=j.shadowDarkness;i.shadowBias.value[ba]=j.shadowBias;ba++}}}b=d.uniformsList;i=0;for(ba=b.length;i<ba;i++)if(e=g.uniforms[b[i][1]]){c=b[i][0];l=c.type;j=c.value;if(l===
 "i")k.uniform1i(e,j);else if(l==="f")k.uniform1f(e,j);else if(l==="v2")k.uniform2f(e,j.x,j.y);else if(l==="v3")k.uniform3f(e,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(e,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(e,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(e,j);else if(l==="iv")k.uniform3iv(e,j);else if(l==="fv1")k.uniform1fv(e,j);else if(l==="fv")k.uniform3fv(e,j);else if(l==="v2v"){if(c._array===void 0)c._array=new Float32Array(2*j.length);l=0;for(m=j.length;l<m;l++){n=l*2;c._array[n]=j[l].x;
 "i")k.uniform1i(e,j);else if(l==="f")k.uniform1f(e,j);else if(l==="v2")k.uniform2f(e,j.x,j.y);else if(l==="v3")k.uniform3f(e,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(e,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(e,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(e,j);else if(l==="iv")k.uniform3iv(e,j);else if(l==="fv1")k.uniform1fv(e,j);else if(l==="fv")k.uniform3fv(e,j);else if(l==="v2v"){if(c._array===void 0)c._array=new Float32Array(2*j.length);l=0;for(m=j.length;l<m;l++){n=l*2;c._array[n]=j[l].x;
 c._array[n+1]=j[l].y}k.uniform2fv(e,c._array)}else if(l==="v3v"){if(c._array===void 0)c._array=new Float32Array(3*j.length);l=0;for(m=j.length;l<m;l++){n=l*3;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z}k.uniform3fv(e,c._array)}else if(l==="v4v"){if(c._array===void 0)c._array=new Float32Array(4*j.length);l=0;for(m=j.length;l<m;l++){n=l*4;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z;c._array[n+3]=j[l].w}k.uniform4fv(e,c._array)}else if(l==="m4"){if(c._array===void 0)c._array=
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 new Float32Array(16);j.flattenToArray(c._array);k.uniformMatrix4fv(e,false,c._array)}else if(l==="m4v"){if(c._array===void 0)c._array=new Float32Array(16*j.length);l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,l*16);k.uniformMatrix4fv(e,false,c._array)}else if(l==="t"){n=j;j=v();k.uniform1i(e,j);if(n)if(n.image instanceof Array&&n.image.length===6){c=n;e=j;if(c.image.length===6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+
 new Float32Array(16);j.flattenToArray(c._array);k.uniformMatrix4fv(e,false,c._array)}else if(l==="m4v"){if(c._array===void 0)c._array=new Float32Array(16*j.length);l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,l*16);k.uniformMatrix4fv(e,false,c._array)}else if(l==="t"){n=j;j=v();k.uniform1i(e,j);if(n)if(n.image instanceof Array&&n.image.length===6){c=n;e=j;if(c.image.length===6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+
-e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(O.autoScaleCubemaps){l=e;m=j;n=c.image[j];t=Sc;if(!(n.width<=t&&n.height<=t)){u=Math.max(n.width,n.height);s=Math.floor(n.width*t/u);t=Math.floor(n.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(n,0,0,n.width,n.height,0,0,s,t);n=u}l[m]=n}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;
-m=E(c.format);n=E(c.type);F(k.TEXTURE_CUBE_MAP,c,l);for(j=0;j<6;j++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,m,m,n,e[j]);c.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(n instanceof THREE.WebGLRenderTargetCube){c=n;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else O.setTexture(n,j)}else if(l==="tv"){if(c._array===
-void 0)c._array=[];l=0;for(m=c.value.length;l<m;l++)c._array[l]=v();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){n=c.value[l];j=c._array[l];n&&O.setTexture(n,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==
-null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function v(){var a=oa;a>=Dc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Dc);oa=oa+1;return a}function r(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,
+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(Q.autoScaleCubemaps){l=e;m=j;n=c.image[j];t=Sc;if(!(n.width<=t&&n.height<=t)){u=Math.max(n.width,n.height);s=Math.floor(n.width*t/u);t=Math.floor(n.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(n,0,0,n.width,n.height,0,0,s,t);n=u}l[m]=n}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;
+m=E(c.format);n=E(c.type);F(k.TEXTURE_CUBE_MAP,c,l);for(j=0;j<6;j++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,m,m,n,e[j]);c.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(n instanceof THREE.WebGLRenderTargetCube){c=n;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else Q.setTexture(n,j)}else if(l==="tv"){if(c._array===
+void 0)c._array=[];l=0;for(m=c.value.length;l<m;l++)c._array[l]=v();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){n=c.value[l];j=c._array[l];n&&Q.setTexture(n,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==
+null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function v(){var a=pa;a>=Dc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Dc);pa=pa+1;return a}function r(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,
 a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function A(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function x(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a,b,c){if(qb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);qb=a}if(a&&(wb!==b||fb!==c)){k.polygonOffset(b,c);wb=b;fb=c}}function C(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function z(a,b){var c;a==="fragment"?
 a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function A(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function x(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a,b,c){if(qb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);qb=a}if(a&&(wb!==b||fb!==c)){k.polygonOffset(b,c);wb=b;fb=c}}function C(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function z(a,b){var c;a==="fragment"?
 c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(C(b));return null}return c}function F(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,E(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,E(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,
 c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(C(b));return null}return c}function F(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,E(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,E(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,
-k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter))}if(Pb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}function G(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
-b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function L(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function E(a){if(a===
+k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,K(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,K(b.minFilter))}if(Pb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}function H(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
+b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function E(a){if(a===
 THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
 THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
 if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
 if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
 if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
 if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
 if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(yb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return yb.COMPRESSED_RGB_S3TC_DXT1_EXT;
 if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(yb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return yb.COMPRESSED_RGB_S3TC_DXT1_EXT;
-if(a===THREE.RGBA_S3TC_DXT1_Format)return yb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return yb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return yb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=a.canvas!==void 0?a.canvas:document.createElement("canvas"),J=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,R=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,Q=a.antialias!==
-void 0?a.antialias:false,K=a.stencil!==void 0?a.stencil:true,N=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,ba=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),I=a.clearAlpha!==void 0?a.clearAlpha:0,fa=a.maxLights!==void 0?a.maxLights:4;this.domElement=M;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=
-this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var O=this,ra=[],va=0,da=null,$=null,V=-1,X=null,ha=null,ia=0,oa=0,ta=-1,Da=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,Ya=
--1,qb=null,wb=null,fb=null,Ga=null,ya=0,xb=0,Ha=0,$a=0,rb=0,Ea=0,ab=new THREE.Frustum,bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=M.getContext("experimental-webgl",{alpha:H,
-premultipliedAlpha:R,antialias:Q,stencil:K,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");Pb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");yb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
-a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Pb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");yb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);
-k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ba.r,ba.g,ba.b,I);this.context=k;var Dc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Sc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),rc=Pb?k.getParameter(Pb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ic=H>0,ec=ic&&a;yb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=
-function(){return rc};this.setSize=function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){ya=a!==void 0?a:0;xb=b!==void 0?b:0;Ha=c!==void 0?c:M.width;$a=d!==void 0?d:M.height;k.viewport(ya,xb,Ha,$a)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ba.setHex(a);I=b;k.clearColor(ba.r,ba.g,ba.b,I)};this.setClearColor=
-function(a,b){ba.copy(a);I=b;k.clearColor(ba.r,ba.g,ba.b,I)};this.getClearColor=function(){return ba};this.getClearAlpha=function(){return I};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);
+if(a===THREE.RGBA_S3TC_DXT1_Format)return yb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return yb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return yb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=a.canvas!==void 0?a.canvas:document.createElement("canvas"),J=a.precision!==void 0?a.precision:"highp",I=a.alpha!==void 0?a.alpha:true,R=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,P=a.antialias!==
+void 0?a.antialias:false,G=a.stencil!==void 0?a.stencil:true,N=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,ca=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),M=a.clearAlpha!==void 0?a.clearAlpha:0,ea=a.maxLights!==void 0?a.maxLights:4;this.domElement=L;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=
+this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var Q=this,ba=[],ta=0,fa=null,$=null,S=-1,X=null,ia=null,Ia=0,pa=0,ua=-1,Ca=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,Ya=
+-1,qb=null,wb=null,fb=null,Fa=null,xa=0,xb=0,Ga=0,$a=0,rb=0,Da=0,ab=new THREE.Frustum,bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=L.getContext("experimental-webgl",{alpha:I,
+premultipliedAlpha:R,antialias:P,stencil:G,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=k.getExtension("OES_texture_float");I=k.getExtension("OES_standard_derivatives");Pb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");yb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
+a||console.log("THREE.WebGLRenderer: Float textures not supported.");I||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Pb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");yb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);
+k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ca.r,ca.g,ca.b,M);this.context=k;var Dc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),I=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Sc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),rc=Pb?k.getParameter(Pb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ic=I>0,ec=ic&&a;yb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=
+function(){return rc};this.setSize=function(a,b){L.width=a;L.height=b;this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){xa=a!==void 0?a:0;xb=b!==void 0?b:0;Ga=c!==void 0?c:L.width;$a=d!==void 0?d:L.height;k.viewport(xa,xb,Ga,$a)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ca.setHex(a);M=b;k.clearColor(ca.r,ca.g,ca.b,M)};this.setClearColor=
+function(a,b){ca.copy(a);M=b;k.clearColor(ca.r,ca.g,ca.b,M)};this.getClearColor=function(){return ca};this.getClearAlpha=function(){return M};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);
 this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);
 this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);
-k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}O.info.memory.geometries--}else if(a instanceof
-THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);O.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);O.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);O.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
-false;k.deleteTexture(a.__webglTexture);O.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,f=
-false,a=0;for(c=ra.length;a<c;a++){d=ra[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(f=true);break}}if(f){f=[];a=0;for(c=ra.length;a<c;a++){d=ra[a];d.program!==b&&f.push(d)}ra=f;k.deleteProgram(b);O.info.memory.programs--}}};this.updateShadowMap=function(a,b){da=null;V=X=Ya=Oa=Ja=-1;hb=true;Da=ta=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}Q.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);Q.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);Q.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);Q.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;k.deleteTexture(a.__webglTexture);Q.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,f=
+false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(f=true);break}}if(f){f=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&f.push(d)}ba=f;k.deleteProgram(b);Q.info.memory.programs--}}};this.updateShadowMap=function(a,b){fa=null;S=X=Ya=Oa=Ja=-1;hb=true;Ca=ua=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
 k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 f,e,g,h,i,j,l,n,m,o,q=a.count*3;for(o=0;o<q;o=o+9){m=a.normalArray;d=m[o];f=m[o+1];e=m[o+2];g=m[o+3];i=m[o+4];l=m[o+5];h=m[o+6];j=m[o+7];n=m[o+8];d=(d+g+h)/3;f=(f+i+j)/3;e=(e+l+n)/3;m[o]=d;m[o+1]=f;m[o+2]=e;m[o+3]=d;m[o+4]=f;m[o+5]=e;m[o+6]=d;m[o+7]=f;m[o+8]=e}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
 f,e,g,h,i,j,l,n,m,o,q=a.count*3;for(o=0;o<q;o=o+9){m=a.normalArray;d=m[o];f=m[o+1];e=m[o+2];g=m[o+3];i=m[o+4];l=m[o+5];h=m[o+6];j=m[o+7];n=m[o+8];d=(d+g+h)/3;f=(f+i+j)/3;e=(e+l+n)/3;m[o]=d;m[o+1]=f;m[o+2]=e;m[o+3]=d;m[o+4]=f;m[o+5]=e;m[o+6]=d;m[o+7]=f;m[o+8]=e}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
 a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,e){if(d.visible!==false){c=
 a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,e){if(d.visible!==false){c=
 u(a,b,c,d,e);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==X){X=d;b=true}if(e instanceof THREE.Mesh){e=f.offsets;e.length>1&&(b=true);d=0;for(c=e.length;d<c;++d){var g=e[d].index;if(b){var h=f.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=f.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=f.attributes.uv;
 u(a,b,c,d,e);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==X){X=d;b=true}if(e instanceof THREE.Mesh){e=f.offsets;e.length>1&&(b=true);d=0;for(c=e.length;d<c;++d){var g=e[d].index;if(b){var h=f.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=f.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=f.attributes.uv;
 if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);i=f.attributes.color;if(a.color>=0&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,false,0,g*j*4)}h=f.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
 if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);i=f.attributes.color;if(a.color>=0&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,false,0,g*j*4)}h=f.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-f.attributes.index.buffer)}k.drawElements(k.TRIANGLES,e[d].count,k.UNSIGNED_SHORT,e[d].start*2);O.info.render.calls++;O.info.render.vertices=O.info.render.vertices+e[d].count;O.info.render.faces=O.info.render.faces+e[d].count/3}}else if(e instanceof THREE.ParticleSystem&&b){h=f.attributes.position;i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,0);i=f.attributes.color;if(a.color>=0&&i){j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,
-j,k.FLOAT,false,0,0)}k.drawArrays(k.POINTS,0,h.numItems/3);O.info.render.calls++;O.info.render.points=O.info.render.points+h.numItems/3}}};this.renderBuffer=function(a,b,c,d,f,e){if(d.visible!==false){var g,h,c=u(a,b,c,d,e),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==X){X=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(e.morphTargetBase){c=d.program.attributes;
+f.attributes.index.buffer)}k.drawElements(k.TRIANGLES,e[d].count,k.UNSIGNED_SHORT,e[d].start*2);Q.info.render.calls++;Q.info.render.vertices=Q.info.render.vertices+e[d].count;Q.info.render.faces=Q.info.render.faces+e[d].count/3}}else if(e instanceof THREE.ParticleSystem&&b){h=f.attributes.position;i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,0);i=f.attributes.color;if(a.color>=0&&i){j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,
+j,k.FLOAT,false,0,0)}k.drawArrays(k.POINTS,0,h.numItems/3);Q.info.render.calls++;Q.info.render.points=Q.info.render.points+h.numItems/3}}};this.renderBuffer=function(a,b,c,d,f,e){if(d.visible!==false){var g,h,c=u(a,b,c,d,e),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==X){X=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(e.morphTargetBase){c=d.program.attributes;
 if(e.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[e.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(e.morphTargetForcedOrder.length){var i=0;h=e.morphTargetForcedOrder;for(g=e.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h[i]]);k.vertexAttribPointer(c["morphTarget"+
 if(e.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[e.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(e.morphTargetForcedOrder.length){var i=0;h=e.morphTargetForcedOrder;for(g=e.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h[i]]);k.vertexAttribPointer(c["morphTarget"+
 i],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[h[i]]);k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0)}e.__webglMorphTargetInfluences[i]=g[h[i]];i++}}else{h=[];g=e.morphTargetInfluences;var j,m=g.length;for(j=0;j<m;j++){i=g[j];i>0&&h.push([j,i])}if(h.length>d.numSupportedMorphTargets){h.sort(l);h.length=d.numSupportedMorphTargets}else h.length>d.numSupportedMorphNormals?h.sort(l):h.length===0&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;){if(h[i]){j=
 i],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[h[i]]);k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0)}e.__webglMorphTargetInfluences[i]=g[h[i]];i++}}else{h=[];g=e.morphTargetInfluences;var j,m=g.length;for(j=0;j<m;j++){i=g[j];i>0&&h.push([j,i])}if(h.length>d.numSupportedMorphTargets){h.sort(l);h.length=d.numSupportedMorphTargets}else h.length>d.numSupportedMorphNormals?h.sort(l):h.length===0&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;){if(h[i]){j=
 h[i][0];k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j]);k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j]);k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0)}e.__webglMorphTargetInfluences[i]=g[j]}else{k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0);e.__webglMorphTargetInfluences[i]=0}i++}}d.program.uniforms.morphTargetInfluences!==
 h[i][0];k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j]);k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j]);k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0)}e.__webglMorphTargetInfluences[i]=g[j]}else{k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0);e.__webglMorphTargetInfluences[i]=0}i++}}d.program.uniforms.morphTargetInfluences!==
 null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,e.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){g=0;for(h=f.__webglCustomAttributesList.length;g<h;g++){c=f.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=
 null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,e.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){g=0;for(h=f.__webglCustomAttributesList.length;g<h;g++){c=f.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=
 0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,f.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,f.__webglUV2Buffer);
 0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,f.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,f.__webglUV2Buffer);
-k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(e instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Ga){k.lineWidth(d);Ga=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-f.__webglLineBuffer);k.drawElements(k.LINES,f.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);k.drawElements(k.TRIANGLES,f.__webglFaceCount,k.UNSIGNED_SHORT,0)}O.info.render.calls++;O.info.render.vertices=O.info.render.vertices+f.__webglFaceCount;O.info.render.faces=O.info.render.faces+f.__webglFaceCount/3}else if(e instanceof THREE.Line){e=e.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Ga){k.lineWidth(d);Ga=d}k.drawArrays(e,
-0,f.__webglLineCount);O.info.render.calls++}else if(e instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,f.__webglParticleCount);O.info.render.calls++;O.info.render.points=O.info.render.points+f.__webglParticleCount}else if(e instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,f.__webglVertexCount);O.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f,
-e,g,h,l=a.__lights,o=a.fog;V=-1;hb=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);bb.multiply(b.projectionMatrix,b.matrixWorldInverse);ab.setFromMatrix(bb);this.autoUpdateObjects&&
-this.initWebGLObjects(a);j(this.renderPluginsPre,a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++){e=h[d];g=e.object;e.render=false;if(g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ab.contains(g))){r(g,b);var q=e,p=q.object,s=q.buffer,t=void 0,
-t=t=void 0,t=p.material;if(t instanceof THREE.MeshFaceMaterial){t=s.materialIndex;if(t>=0){t=p.geometry.materials[t];if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}}}else if(t)if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}e.render=true;if(this.sortObjects)if(g.renderDepth)e.z=g.renderDepth;else{Pa.copy(g.matrixWorld.getPosition());bb.multiplyVector3(Pa);e.z=Pa.z}}}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(f=
-h.length;d<f;d++){e=h[d];g=e.object;if(g.visible){r(g,b);g=e.object.material;if(g.transparent){e.transparent=g;e.opaque=null}else{e.opaque=g;e.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);n(a.__webglObjects,false,"",b,l,o,true,d);m(a.__webglObjectsImmediate,"",b,l,o,false,d)}else{this.setBlending(THREE.NormalBlending);
+k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(e instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Fa){k.lineWidth(d);Fa=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+f.__webglLineBuffer);k.drawElements(k.LINES,f.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);k.drawElements(k.TRIANGLES,f.__webglFaceCount,k.UNSIGNED_SHORT,0)}Q.info.render.calls++;Q.info.render.vertices=Q.info.render.vertices+f.__webglFaceCount;Q.info.render.faces=Q.info.render.faces+f.__webglFaceCount/3}else if(e instanceof THREE.Line){e=e.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Fa){k.lineWidth(d);Fa=d}k.drawArrays(e,
+0,f.__webglLineCount);Q.info.render.calls++}else if(e instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,f.__webglParticleCount);Q.info.render.calls++;Q.info.render.points=Q.info.render.points+f.__webglParticleCount}else if(e instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,f.__webglVertexCount);Q.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f,
+e,g,h,l=a.__lights,o=a.fog;S=-1;hb=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);bb.multiply(b.projectionMatrix,b.matrixWorldInverse);ab.setFromMatrix(bb);this.autoUpdateObjects&&
+this.initWebGLObjects(a);j(this.renderPluginsPre,a,b);Q.info.render.calls=0;Q.info.render.vertices=0;Q.info.render.faces=0;Q.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++){e=h[d];g=e.object;e.render=false;if(g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ab.contains(g))){r(g,b);var q=e,p=q.object,s=q.buffer,t=void 0,
+t=t=void 0,t=p.material;if(t instanceof THREE.MeshFaceMaterial){t=s.materialIndex;if(t>=0){t=p.geometry.materials[t];if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}}}else if(t)if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}e.render=true;if(this.sortObjects===true)if(g.renderDepth!==null)e.z=g.renderDepth;else{Pa.copy(g.matrixWorld.getPosition());bb.multiplyVector3(Pa);e.z=Pa.z}}}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;
+d=0;for(f=h.length;d<f;d++){e=h[d];g=e.object;if(g.visible){r(g,b);g=e.object.material;if(g.transparent){e.transparent=g;e.opaque=null}else{e.opaque=g;e.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);n(a.__webglObjects,false,"",b,l,o,true,d);m(a.__webglObjectsImmediate,"",b,l,o,false,d)}else{this.setBlending(THREE.NormalBlending);
 n(a.__webglObjects,true,"opaque",b,l,o,false);m(a.__webglObjectsImmediate,"opaque",b,l,o,false);n(a.__webglObjects,false,"transparent",b,l,o,true);m(a.__webglObjectsImmediate,"transparent",b,l,o,true)}j(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,
 n(a.__webglObjects,true,"opaque",b,l,o,false);m(a.__webglObjectsImmediate,"opaque",b,l,o,false);n(a.__webglObjects,false,"transparent",b,l,o,true);m(a.__webglObjectsImmediate,"transparent",b,l,o,true)}j(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,
-c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,f){var e=u(a,b,c,d,f);X=-1;O.setMaterialFaces(d);f.immediateRenderCallback?f.immediateRenderCallback(e,k,ab):f.render(function(a){O.renderBufferImmediate(a,e,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var i=
-a.__objectsAdded[0],j=a,l=void 0,m=void 0,n=void 0;if(!i.__webglInit){i.__webglInit=true;i._modelViewMatrix=new THREE.Matrix4;i._normalMatrix=new THREE.Matrix3;if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var r=m,u=void 0,v=void 0,x=void 0,z=void 0,A=void 0,B=void 0,C=void 0,E={},G=r.morphTargets.length,H=r.morphNormals.length;r.geometryGroups={};u=0;for(v=r.faces.length;u<v;u++){x=r.faces[u];z=x.materialIndex;B=z!==void 0?z:-1;E[B]===void 0&&
-(E[B]={hash:B,counter:0});C=E[B].hash+"_"+E[B].counter;r.geometryGroups[C]===void 0&&(r.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H});A=x instanceof THREE.Face3?3:4;if(r.geometryGroups[C].vertices+A>65535){E[B].counter=E[B].counter+1;C=E[B].hash+"_"+E[B].counter;r.geometryGroups[C]===void 0&&(r.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H})}x instanceof THREE.Face3?r.geometryGroups[C].faces3.push(u):
-r.geometryGroups[C].faces4.push(u);r.geometryGroups[C].vertices=r.geometryGroups[C].vertices+A}r.geometryGroupsList=[];var J=void 0;for(J in r.geometryGroups){r.geometryGroups[J].id=ia++;r.geometryGroupsList.push(r.geometryGroups[J])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var I=n;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();
-I.__webglUV2Buffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=k.createBuffer();var K=void 0,V=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];K=0;for(V=I.numMorphTargets;K<V;K++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];K=0;for(V=I.numMorphNormals;K<V;K++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}O.info.memory.geometries++;
-var F=n,M=i,L=M.geometry,da=F.faces3,X=F.faces4,N=da.length*3+X.length*4,Q=da.length*1+X.length*2,R=da.length*3+X.length*4,$=c(M,F),ba=f($),ha=d($),fa=$.vertexColors?$.vertexColors:false;F.__vertexArray=new Float32Array(N*3);if(ha)F.__normalArray=new Float32Array(N*3);if(L.hasTangents)F.__tangentArray=new Float32Array(N*4);if(fa)F.__colorArray=new Float32Array(N*3);if(ba){if(L.faceUvs.length>0||L.faceVertexUvs.length>0)F.__uvArray=new Float32Array(N*2);if(L.faceUvs.length>1||L.faceVertexUvs.length>
-1)F.__uv2Array=new Float32Array(N*2)}if(M.geometry.skinWeights.length&&M.geometry.skinIndices.length){F.__skinIndexArray=new Float32Array(N*4);F.__skinWeightArray=new Float32Array(N*4)}F.__faceArray=new Uint16Array(Q*3);F.__lineArray=new Uint16Array(R*2);var oa=void 0,ta=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];oa=0;for(ta=F.numMorphTargets;oa<ta;oa++)F.__morphTargetsArrays.push(new Float32Array(N*3))}if(F.numMorphNormals){F.__morphNormalsArrays=[];oa=0;for(ta=F.numMorphNormals;oa<ta;oa++)F.__morphNormalsArrays.push(new Float32Array(N*
-3))}F.__webglFaceCount=Q*3;F.__webglLineCount=R*2;if($.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var ra=void 0;for(ra in $.attributes){var Da=$.attributes[ra],ja={},Ja;for(Ja in Da)ja[Ja]=Da[Ja];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var va=1;ja.type==="v2"?va=2:ja.type==="v3"?va=3:ja.type==="v4"?va=4:ja.type==="c"&&(va=3);ja.size=va;ja.array=new Float32Array(N*va);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=
-ra;Da.needsUpdate=true;ja.__original=Da}F.__webglCustomAttributesList.push(ja)}}F.__inittedArrays=true;m.verticesNeedUpdate=true;m.morphTargetsNeedUpdate=true;m.elementsNeedUpdate=true;m.uvsNeedUpdate=true;m.normalsNeedUpdate=true;m.tangentsNeedUpdate=true;m.colorsNeedUpdate=true}}}else m instanceof THREE.BufferGeometry&&e(m)}else if(i instanceof THREE.Ribbon){m=i.geometry;if(!m.__webglVertexBuffer){var Ea=m;Ea.__webglVertexBuffer=k.createBuffer();Ea.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;
-var ya=m,Ha=ya.vertices.length;ya.__vertexArray=new Float32Array(Ha*3);ya.__colorArray=new Float32Array(Ha*3);ya.__webglVertexCount=Ha;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.Line){m=i.geometry;if(!m.__webglVertexBuffer){var Oa=m;Oa.__webglVertexBuffer=k.createBuffer();Oa.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;var Ga=m,Pa=i,Qa=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Qa*3);Ga.__colorArray=new Float32Array(Qa*3);Ga.__webglLineCount=
-Qa;b(Ga,Pa);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.ParticleSystem){m=i.geometry;if(!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Xa=m;Xa.__webglVertexBuffer=k.createBuffer();Xa.__webglColorBuffer=k.createBuffer();O.info.geometries++;var Ya=m,pb=i,fb=Ya.vertices.length;Ya.__vertexArray=new Float32Array(fb*3);Ya.__colorArray=new Float32Array(fb*3);Ya.__sortArray=[];Ya.__webglParticleCount=fb;b(Ya,pb);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}else m instanceof
+c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,f){var e=u(a,b,c,d,f);X=-1;Q.setMaterialFaces(d);f.immediateRenderCallback?f.immediateRenderCallback(e,k,ab):f.render(function(a){Q.renderBufferImmediate(a,e,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var i=
+a.__objectsAdded[0],j=a,l=void 0,m=void 0,n=void 0;if(!i.__webglInit){i.__webglInit=true;i._modelViewMatrix=new THREE.Matrix4;i._normalMatrix=new THREE.Matrix3;if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var r=m,u=void 0,v=void 0,x=void 0,z=void 0,A=void 0,B=void 0,C=void 0,E={},H=r.morphTargets.length,I=r.morphNormals.length;r.geometryGroups={};u=0;for(v=r.faces.length;u<v;u++){x=r.faces[u];z=x.materialIndex;B=z!==void 0?z:-1;E[B]===void 0&&
+(E[B]={hash:B,counter:0});C=E[B].hash+"_"+E[B].counter;r.geometryGroups[C]===void 0&&(r.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I});A=x instanceof THREE.Face3?3:4;if(r.geometryGroups[C].vertices+A>65535){E[B].counter=E[B].counter+1;C=E[B].hash+"_"+E[B].counter;r.geometryGroups[C]===void 0&&(r.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I})}x instanceof THREE.Face3?r.geometryGroups[C].faces3.push(u):
+r.geometryGroups[C].faces4.push(u);r.geometryGroups[C].vertices=r.geometryGroups[C].vertices+A}r.geometryGroupsList=[];var J=void 0;for(J in r.geometryGroups){r.geometryGroups[J].id=Ia++;r.geometryGroupsList.push(r.geometryGroups[J])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var G=n;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();
+G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var S=void 0,M=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];S=0;for(M=G.numMorphTargets;S<M;S++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];S=0;for(M=G.numMorphNormals;S<M;S++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}Q.info.memory.geometries++;
+var F=n,L=i,K=L.geometry,fa=F.faces3,X=F.faces4,N=fa.length*3+X.length*4,P=fa.length*1+X.length*2,R=fa.length*3+X.length*4,$=c(L,F),ca=f($),ea=d($),ia=$.vertexColors?$.vertexColors:false;F.__vertexArray=new Float32Array(N*3);if(ea)F.__normalArray=new Float32Array(N*3);if(K.hasTangents)F.__tangentArray=new Float32Array(N*4);if(ia)F.__colorArray=new Float32Array(N*3);if(ca){if(K.faceUvs.length>0||K.faceVertexUvs.length>0)F.__uvArray=new Float32Array(N*2);if(K.faceUvs.length>1||K.faceVertexUvs.length>
+1)F.__uv2Array=new Float32Array(N*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){F.__skinIndexArray=new Float32Array(N*4);F.__skinWeightArray=new Float32Array(N*4)}F.__faceArray=new Uint16Array(P*3);F.__lineArray=new Uint16Array(R*2);var ba=void 0,pa=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];ba=0;for(pa=F.numMorphTargets;ba<pa;ba++)F.__morphTargetsArrays.push(new Float32Array(N*3))}if(F.numMorphNormals){F.__morphNormalsArrays=[];ba=0;for(pa=F.numMorphNormals;ba<pa;ba++)F.__morphNormalsArrays.push(new Float32Array(N*
+3))}F.__webglFaceCount=P*3;F.__webglLineCount=R*2;if($.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var ua=void 0;for(ua in $.attributes){var Ca=$.attributes[ua],ja={},Ja;for(Ja in Ca)ja[Ja]=Ca[Ja];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var ta=1;ja.type==="v2"?ta=2:ja.type==="v3"?ta=3:ja.type==="v4"?ta=4:ja.type==="c"&&(ta=3);ja.size=ta;ja.array=new Float32Array(N*ta);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=
+ua;Ca.needsUpdate=true;ja.__original=Ca}F.__webglCustomAttributesList.push(ja)}}F.__inittedArrays=true;m.verticesNeedUpdate=true;m.morphTargetsNeedUpdate=true;m.elementsNeedUpdate=true;m.uvsNeedUpdate=true;m.normalsNeedUpdate=true;m.tangentsNeedUpdate=true;m.colorsNeedUpdate=true}}}else m instanceof THREE.BufferGeometry&&e(m)}else if(i instanceof THREE.Ribbon){m=i.geometry;if(!m.__webglVertexBuffer){var Da=m;Da.__webglVertexBuffer=k.createBuffer();Da.__webglColorBuffer=k.createBuffer();Q.info.memory.geometries++;
+var xa=m,Ga=xa.vertices.length;xa.__vertexArray=new Float32Array(Ga*3);xa.__colorArray=new Float32Array(Ga*3);xa.__webglVertexCount=Ga;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.Line){m=i.geometry;if(!m.__webglVertexBuffer){var Oa=m;Oa.__webglVertexBuffer=k.createBuffer();Oa.__webglColorBuffer=k.createBuffer();Q.info.memory.geometries++;var Fa=m,Pa=i,Qa=Fa.vertices.length;Fa.__vertexArray=new Float32Array(Qa*3);Fa.__colorArray=new Float32Array(Qa*3);Fa.__webglLineCount=
+Qa;b(Fa,Pa);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.ParticleSystem){m=i.geometry;if(!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Xa=m;Xa.__webglVertexBuffer=k.createBuffer();Xa.__webglColorBuffer=k.createBuffer();Q.info.geometries++;var Ya=m,pb=i,fb=Ya.vertices.length;Ya.__vertexArray=new Float32Array(fb*3);Ya.__colorArray=new Float32Array(fb*3);Ya.__sortArray=[];Ya.__webglParticleCount=fb;b(Ya,pb);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}else m instanceof
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 THREE.BufferGeometry&&e(m)}}if(!i.__webglActive){if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.BufferGeometry)p(j.__webglObjects,m,i);else for(l in m.geometryGroups){n=m.geometryGroups[l];p(j.__webglObjects,n,i)}}else if(i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem){m=i.geometry;p(j.__webglObjects,m,i)}else i instanceof THREE.ImmediateRenderObject||i.immediateRenderCallback?j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):
 i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var lb=a.__objectsRemoved[0],$a=a;lb instanceof THREE.Mesh||lb instanceof THREE.ParticleSystem||lb instanceof THREE.Ribbon||lb instanceof THREE.Line?t($a.__webglObjects,lb):lb instanceof THREE.Sprite?s($a.__webglSprites,lb):lb instanceof THREE.LensFlare?s($a.__webglFlares,lb):(lb instanceof THREE.ImmediateRenderObject||
 i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var lb=a.__objectsRemoved[0],$a=a;lb instanceof THREE.Mesh||lb instanceof THREE.ParticleSystem||lb instanceof THREE.Ribbon||lb instanceof THREE.Line?t($a.__webglObjects,lb):lb instanceof THREE.Sprite?s($a.__webglSprites,lb):lb instanceof THREE.LensFlare?s($a.__webglFlares,lb):(lb instanceof THREE.ImmediateRenderObject||
-lb.immediateRenderCallback)&&t($a.__webglObjectsImmediate,lb);lb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,rb=a.__webglObjects.length;hb<rb;hb++){var ub=a.__webglObjects[hb].object,ea=ub.geometry,bb=void 0,ab=void 0,cb=void 0;if(ub instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=
-false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var qb=0,wb=ea.geometryGroupsList.length;qb<wb;qb++){bb=ea.geometryGroupsList[qb];cb=c(ub,bb);ab=cb.attributes&&q(cb);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||ab){var la=bb,xb=ub,mb=k.DYNAMIC_DRAW,yb=!ea.dynamic,gb=cb;if(la.__inittedArrays){var Pb=
-d(gb),ec=gb.vertexColors?gb.vertexColors:false,ic=f(gb),Fc=Pb===THREE.SmoothShading,D=void 0,W=void 0,Xb=void 0,P=void 0,kc=void 0,Yb=void 0,vb=void 0,Gc=void 0,Qb=void 0,lc=void 0,mc=void 0,S=void 0,T=void 0,U=void 0,ka=void 0,zb=void 0,Ab=void 0,Bb=void 0,sc=void 0,Cb=void 0,Db=void 0,Eb=void 0,tc=void 0,Fb=void 0,Gb=void 0,Hb=void 0,uc=void 0,Ib=void 0,Jb=void 0,Kb=void 0,vc=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wc=void 0,qa=void 0,qc=void 0,Zb=void 0,nc=void 0,oc=void 0,Ra=void 0,rc=void 0,Ma=
-void 0,Na=void 0,$b=void 0,Rb=void 0,Ia=0,La=0,Sb=0,Tb=0,nb=0,Va=0,ua=0,Za=0,Ka=0,aa=0,ga=0,y=0,sa=void 0,Sa=la.__vertexArray,xc=la.__uvArray,yc=la.__uv2Array,ob=la.__normalArray,za=la.__tangentArray,Ta=la.__colorArray,Aa=la.__skinIndexArray,Ba=la.__skinWeightArray,Uc=la.__morphTargetsArrays,Vc=la.__morphNormalsArrays,Wc=la.__webglCustomAttributesList,w=void 0,Ob=la.__faceArray,ib=la.__lineArray,db=xb.geometry,Dc=db.elementsNeedUpdate,ad=db.uvsNeedUpdate,Rc=db.normalsNeedUpdate,Sc=db.tangentsNeedUpdate,
-hd=db.colorsNeedUpdate,id=db.morphTargetsNeedUpdate,gc=db.vertices,ma=la.faces3,na=la.faces4,Wa=db.faces,Xc=db.faceVertexUvs[0],Yc=db.faceVertexUvs[1],hc=db.skinIndices,ac=db.skinWeights,bc=db.morphTargets,Hc=db.morphNormals;if(db.verticesNeedUpdate){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];S=gc[P.a];T=gc[P.b];U=gc[P.c];Sa[La]=S.x;Sa[La+1]=S.y;Sa[La+2]=S.z;Sa[La+3]=T.x;Sa[La+4]=T.y;Sa[La+5]=T.z;Sa[La+6]=U.x;Sa[La+7]=U.y;Sa[La+8]=U.z;La=La+9}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];S=gc[P.a];T=gc[P.b];
-U=gc[P.c];ka=gc[P.d];Sa[La]=S.x;Sa[La+1]=S.y;Sa[La+2]=S.z;Sa[La+3]=T.x;Sa[La+4]=T.y;Sa[La+5]=T.z;Sa[La+6]=U.x;Sa[La+7]=U.y;Sa[La+8]=U.z;Sa[La+9]=ka.x;Sa[La+10]=ka.y;Sa[La+11]=ka.z;La=La+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,mb)}if(id){Ra=0;for(rc=bc.length;Ra<rc;Ra++){D=ga=0;for(W=ma.length;D<W;D++){$b=ma[D];P=Wa[$b];S=bc[Ra].vertices[P.a];T=bc[Ra].vertices[P.b];U=bc[Ra].vertices[P.c];Ma=Uc[Ra];Ma[ga]=S.x;Ma[ga+1]=S.y;Ma[ga+2]=S.z;Ma[ga+3]=T.x;Ma[ga+
-4]=T.y;Ma[ga+5]=T.z;Ma[ga+6]=U.x;Ma[ga+7]=U.y;Ma[ga+8]=U.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c}else Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ga]=Cb.x;Na[ga+1]=Cb.y;Na[ga+2]=Cb.z;Na[ga+3]=Db.x;Na[ga+4]=Db.y;Na[ga+5]=Db.z;Na[ga+6]=Eb.x;Na[ga+7]=Eb.y;Na[ga+8]=Eb.z}ga=ga+9}D=0;for(W=na.length;D<W;D++){$b=na[D];P=Wa[$b];S=bc[Ra].vertices[P.a];T=bc[Ra].vertices[P.b];U=bc[Ra].vertices[P.c];ka=bc[Ra].vertices[P.d];Ma=Uc[Ra];Ma[ga]=S.x;Ma[ga+1]=S.y;Ma[ga+2]=S.z;
-Ma[ga+3]=T.x;Ma[ga+4]=T.y;Ma[ga+5]=T.z;Ma[ga+6]=U.x;Ma[ga+7]=U.y;Ma[ga+8]=U.z;Ma[ga+9]=ka.x;Ma[ga+10]=ka.y;Ma[ga+11]=ka.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c;tc=Rb.d}else tc=Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ga]=Cb.x;Na[ga+1]=Cb.y;Na[ga+2]=Cb.z;Na[ga+3]=Db.x;Na[ga+4]=Db.y;Na[ga+5]=Db.z;Na[ga+6]=Eb.x;Na[ga+7]=Eb.y;Na[ga+8]=Eb.z;Na[ga+9]=tc.x;Na[ga+10]=tc.y;Na[ga+11]=tc.z}ga=ga+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,
-Uc[Ra],mb);if(gb.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphNormalsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Vc[Ra],mb)}}}if(ac.length){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];Ib=ac[P.a];Jb=ac[P.b];Kb=ac[P.c];Ba[aa]=Ib.x;Ba[aa+1]=Ib.y;Ba[aa+2]=Ib.z;Ba[aa+3]=Ib.w;Ba[aa+4]=Jb.x;Ba[aa+5]=Jb.y;Ba[aa+6]=Jb.z;Ba[aa+7]=Jb.w;Ba[aa+8]=Kb.x;Ba[aa+9]=Kb.y;Ba[aa+10]=Kb.z;Ba[aa+11]=Kb.w;Lb=hc[P.a];Mb=hc[P.b];Nb=hc[P.c];Aa[aa]=Lb.x;Aa[aa+1]=Lb.y;Aa[aa+2]=Lb.z;Aa[aa+3]=Lb.w;Aa[aa+4]=Mb.x;Aa[aa+5]=
-Mb.y;Aa[aa+6]=Mb.z;Aa[aa+7]=Mb.w;Aa[aa+8]=Nb.x;Aa[aa+9]=Nb.y;Aa[aa+10]=Nb.z;Aa[aa+11]=Nb.w;aa=aa+12}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];Ib=ac[P.a];Jb=ac[P.b];Kb=ac[P.c];vc=ac[P.d];Ba[aa]=Ib.x;Ba[aa+1]=Ib.y;Ba[aa+2]=Ib.z;Ba[aa+3]=Ib.w;Ba[aa+4]=Jb.x;Ba[aa+5]=Jb.y;Ba[aa+6]=Jb.z;Ba[aa+7]=Jb.w;Ba[aa+8]=Kb.x;Ba[aa+9]=Kb.y;Ba[aa+10]=Kb.z;Ba[aa+11]=Kb.w;Ba[aa+12]=vc.x;Ba[aa+13]=vc.y;Ba[aa+14]=vc.z;Ba[aa+15]=vc.w;Lb=hc[P.a];Mb=hc[P.b];Nb=hc[P.c];wc=hc[P.d];Aa[aa]=Lb.x;Aa[aa+1]=Lb.y;Aa[aa+2]=Lb.z;Aa[aa+
-3]=Lb.w;Aa[aa+4]=Mb.x;Aa[aa+5]=Mb.y;Aa[aa+6]=Mb.z;Aa[aa+7]=Mb.w;Aa[aa+8]=Nb.x;Aa[aa+9]=Nb.y;Aa[aa+10]=Nb.z;Aa[aa+11]=Nb.w;Aa[aa+12]=wc.x;Aa[aa+13]=wc.y;Aa[aa+14]=wc.z;Aa[aa+15]=wc.w;aa=aa+16}if(aa>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,mb);k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,Ba,mb)}}if(hd&&ec){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];vb=P.vertexColors;Gc=P.color;if(vb.length===3&&ec===THREE.VertexColors){Fb=
-vb[0];Gb=vb[1];Hb=vb[2]}else Hb=Gb=Fb=Gc;Ta[Ka]=Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ka=Ka+9}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];vb=P.vertexColors;Gc=P.color;if(vb.length===4&&ec===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2];uc=vb[3]}else uc=Hb=Gb=Fb=Gc;Ta[Ka]=Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ta[Ka+9]=uc.r;Ta[Ka+10]=uc.g;Ta[Ka+
-11]=uc.b;Ka=Ka+12}if(Ka>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,mb)}}if(Sc&&db.hasTangents){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];Qb=P.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];za[ua]=zb.x;za[ua+1]=zb.y;za[ua+2]=zb.z;za[ua+3]=zb.w;za[ua+4]=Ab.x;za[ua+5]=Ab.y;za[ua+6]=Ab.z;za[ua+7]=Ab.w;za[ua+8]=Bb.x;za[ua+9]=Bb.y;za[ua+10]=Bb.z;za[ua+11]=Bb.w;ua=ua+12}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];Qb=P.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];sc=Qb[3];za[ua]=
-zb.x;za[ua+1]=zb.y;za[ua+2]=zb.z;za[ua+3]=zb.w;za[ua+4]=Ab.x;za[ua+5]=Ab.y;za[ua+6]=Ab.z;za[ua+7]=Ab.w;za[ua+8]=Bb.x;za[ua+9]=Bb.y;za[ua+10]=Bb.z;za[ua+11]=Bb.w;za[ua+12]=sc.x;za[ua+13]=sc.y;za[ua+14]=sc.z;za[ua+15]=sc.w;ua=ua+16}k.bindBuffer(k.ARRAY_BUFFER,la.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,za,mb)}if(Rc&&Pb){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];kc=P.vertexNormals;Yb=P.normal;if(kc.length===3&&Fc)for(qa=0;qa<3;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=
-0;qa<3;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];kc=P.vertexNormals;Yb=P.normal;if(kc.length===4&&Fc)for(qa=0;qa<4;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<4;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}k.bindBuffer(k.ARRAY_BUFFER,la.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ob,mb)}if(ad&&Xc&&ic){D=0;for(W=ma.length;D<W;D++){Xb=ma[D];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<3;qa++){nc=lc[qa];
+lb.immediateRenderCallback)&&t($a.__webglObjectsImmediate,lb);lb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,rb=a.__webglObjects.length;hb<rb;hb++){var ub=a.__webglObjects[hb].object,ga=ub.geometry,bb=void 0,ab=void 0,cb=void 0;if(ub instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry){(ga.verticesNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate)&&h(ga,k.DYNAMIC_DRAW,!ga.dynamic);ga.verticesNeedUpdate=
+false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=false;ga.tangentsNeedUpdate=false}else{for(var qb=0,wb=ga.geometryGroupsList.length;qb<wb;qb++){bb=ga.geometryGroupsList[qb];cb=c(ub,bb);ab=cb.attributes&&q(cb);if(ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate||ab){var la=bb,xb=ub,mb=k.DYNAMIC_DRAW,yb=!ga.dynamic,gb=cb;if(la.__inittedArrays){var Pb=
+d(gb),ec=gb.vertexColors?gb.vertexColors:false,ic=f(gb),Fc=Pb===THREE.SmoothShading,D=void 0,W=void 0,Xb=void 0,O=void 0,kc=void 0,Yb=void 0,vb=void 0,Gc=void 0,Qb=void 0,lc=void 0,mc=void 0,T=void 0,U=void 0,V=void 0,ka=void 0,zb=void 0,Ab=void 0,Bb=void 0,sc=void 0,Cb=void 0,Db=void 0,Eb=void 0,tc=void 0,Fb=void 0,Gb=void 0,Hb=void 0,uc=void 0,Ib=void 0,Jb=void 0,Kb=void 0,vc=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wc=void 0,qa=void 0,qc=void 0,Zb=void 0,nc=void 0,oc=void 0,Ra=void 0,rc=void 0,Ma=
+void 0,Na=void 0,$b=void 0,Rb=void 0,Ha=0,La=0,Sb=0,Tb=0,nb=0,Va=0,sa=0,Za=0,Ka=0,aa=0,ha=0,y=0,ra=void 0,Sa=la.__vertexArray,xc=la.__uvArray,yc=la.__uv2Array,ob=la.__normalArray,ya=la.__tangentArray,Ta=la.__colorArray,za=la.__skinIndexArray,Aa=la.__skinWeightArray,Uc=la.__morphTargetsArrays,Vc=la.__morphNormalsArrays,Wc=la.__webglCustomAttributesList,w=void 0,Ob=la.__faceArray,ib=la.__lineArray,db=xb.geometry,Dc=db.elementsNeedUpdate,ad=db.uvsNeedUpdate,Rc=db.normalsNeedUpdate,Sc=db.tangentsNeedUpdate,
+hd=db.colorsNeedUpdate,id=db.morphTargetsNeedUpdate,gc=db.vertices,ma=la.faces3,na=la.faces4,Wa=db.faces,Xc=db.faceVertexUvs[0],Yc=db.faceVertexUvs[1],hc=db.skinIndices,ac=db.skinWeights,bc=db.morphTargets,Hc=db.morphNormals;if(db.verticesNeedUpdate){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];T=gc[O.a];U=gc[O.b];V=gc[O.c];Sa[La]=T.x;Sa[La+1]=T.y;Sa[La+2]=T.z;Sa[La+3]=U.x;Sa[La+4]=U.y;Sa[La+5]=U.z;Sa[La+6]=V.x;Sa[La+7]=V.y;Sa[La+8]=V.z;La=La+9}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];T=gc[O.a];U=gc[O.b];
+V=gc[O.c];ka=gc[O.d];Sa[La]=T.x;Sa[La+1]=T.y;Sa[La+2]=T.z;Sa[La+3]=U.x;Sa[La+4]=U.y;Sa[La+5]=U.z;Sa[La+6]=V.x;Sa[La+7]=V.y;Sa[La+8]=V.z;Sa[La+9]=ka.x;Sa[La+10]=ka.y;Sa[La+11]=ka.z;La=La+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,mb)}if(id){Ra=0;for(rc=bc.length;Ra<rc;Ra++){D=ha=0;for(W=ma.length;D<W;D++){$b=ma[D];O=Wa[$b];T=bc[Ra].vertices[O.a];U=bc[Ra].vertices[O.b];V=bc[Ra].vertices[O.c];Ma=Uc[Ra];Ma[ha]=T.x;Ma[ha+1]=T.y;Ma[ha+2]=T.z;Ma[ha+3]=U.x;Ma[ha+
+4]=U.y;Ma[ha+5]=U.z;Ma[ha+6]=V.x;Ma[ha+7]=V.y;Ma[ha+8]=V.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c}else Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ha]=Cb.x;Na[ha+1]=Cb.y;Na[ha+2]=Cb.z;Na[ha+3]=Db.x;Na[ha+4]=Db.y;Na[ha+5]=Db.z;Na[ha+6]=Eb.x;Na[ha+7]=Eb.y;Na[ha+8]=Eb.z}ha=ha+9}D=0;for(W=na.length;D<W;D++){$b=na[D];O=Wa[$b];T=bc[Ra].vertices[O.a];U=bc[Ra].vertices[O.b];V=bc[Ra].vertices[O.c];ka=bc[Ra].vertices[O.d];Ma=Uc[Ra];Ma[ha]=T.x;Ma[ha+1]=T.y;Ma[ha+2]=T.z;
+Ma[ha+3]=U.x;Ma[ha+4]=U.y;Ma[ha+5]=U.z;Ma[ha+6]=V.x;Ma[ha+7]=V.y;Ma[ha+8]=V.z;Ma[ha+9]=ka.x;Ma[ha+10]=ka.y;Ma[ha+11]=ka.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c;tc=Rb.d}else tc=Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ha]=Cb.x;Na[ha+1]=Cb.y;Na[ha+2]=Cb.z;Na[ha+3]=Db.x;Na[ha+4]=Db.y;Na[ha+5]=Db.z;Na[ha+6]=Eb.x;Na[ha+7]=Eb.y;Na[ha+8]=Eb.z;Na[ha+9]=tc.x;Na[ha+10]=tc.y;Na[ha+11]=tc.z}ha=ha+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,
+Uc[Ra],mb);if(gb.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphNormalsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Vc[Ra],mb)}}}if(ac.length){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];Ib=ac[O.a];Jb=ac[O.b];Kb=ac[O.c];Aa[aa]=Ib.x;Aa[aa+1]=Ib.y;Aa[aa+2]=Ib.z;Aa[aa+3]=Ib.w;Aa[aa+4]=Jb.x;Aa[aa+5]=Jb.y;Aa[aa+6]=Jb.z;Aa[aa+7]=Jb.w;Aa[aa+8]=Kb.x;Aa[aa+9]=Kb.y;Aa[aa+10]=Kb.z;Aa[aa+11]=Kb.w;Lb=hc[O.a];Mb=hc[O.b];Nb=hc[O.c];za[aa]=Lb.x;za[aa+1]=Lb.y;za[aa+2]=Lb.z;za[aa+3]=Lb.w;za[aa+4]=Mb.x;za[aa+5]=
+Mb.y;za[aa+6]=Mb.z;za[aa+7]=Mb.w;za[aa+8]=Nb.x;za[aa+9]=Nb.y;za[aa+10]=Nb.z;za[aa+11]=Nb.w;aa=aa+12}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];Ib=ac[O.a];Jb=ac[O.b];Kb=ac[O.c];vc=ac[O.d];Aa[aa]=Ib.x;Aa[aa+1]=Ib.y;Aa[aa+2]=Ib.z;Aa[aa+3]=Ib.w;Aa[aa+4]=Jb.x;Aa[aa+5]=Jb.y;Aa[aa+6]=Jb.z;Aa[aa+7]=Jb.w;Aa[aa+8]=Kb.x;Aa[aa+9]=Kb.y;Aa[aa+10]=Kb.z;Aa[aa+11]=Kb.w;Aa[aa+12]=vc.x;Aa[aa+13]=vc.y;Aa[aa+14]=vc.z;Aa[aa+15]=vc.w;Lb=hc[O.a];Mb=hc[O.b];Nb=hc[O.c];wc=hc[O.d];za[aa]=Lb.x;za[aa+1]=Lb.y;za[aa+2]=Lb.z;za[aa+
+3]=Lb.w;za[aa+4]=Mb.x;za[aa+5]=Mb.y;za[aa+6]=Mb.z;za[aa+7]=Mb.w;za[aa+8]=Nb.x;za[aa+9]=Nb.y;za[aa+10]=Nb.z;za[aa+11]=Nb.w;za[aa+12]=wc.x;za[aa+13]=wc.y;za[aa+14]=wc.z;za[aa+15]=wc.w;aa=aa+16}if(aa>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,za,mb);k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,mb)}}if(hd&&ec){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];vb=O.vertexColors;Gc=O.color;if(vb.length===3&&ec===THREE.VertexColors){Fb=
+vb[0];Gb=vb[1];Hb=vb[2]}else Hb=Gb=Fb=Gc;Ta[Ka]=Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ka=Ka+9}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];vb=O.vertexColors;Gc=O.color;if(vb.length===4&&ec===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2];uc=vb[3]}else uc=Hb=Gb=Fb=Gc;Ta[Ka]=Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ta[Ka+9]=uc.r;Ta[Ka+10]=uc.g;Ta[Ka+
+11]=uc.b;Ka=Ka+12}if(Ka>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,mb)}}if(Sc&&db.hasTangents){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];Qb=O.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];ya[sa]=zb.x;ya[sa+1]=zb.y;ya[sa+2]=zb.z;ya[sa+3]=zb.w;ya[sa+4]=Ab.x;ya[sa+5]=Ab.y;ya[sa+6]=Ab.z;ya[sa+7]=Ab.w;ya[sa+8]=Bb.x;ya[sa+9]=Bb.y;ya[sa+10]=Bb.z;ya[sa+11]=Bb.w;sa=sa+12}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];Qb=O.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];sc=Qb[3];ya[sa]=
+zb.x;ya[sa+1]=zb.y;ya[sa+2]=zb.z;ya[sa+3]=zb.w;ya[sa+4]=Ab.x;ya[sa+5]=Ab.y;ya[sa+6]=Ab.z;ya[sa+7]=Ab.w;ya[sa+8]=Bb.x;ya[sa+9]=Bb.y;ya[sa+10]=Bb.z;ya[sa+11]=Bb.w;ya[sa+12]=sc.x;ya[sa+13]=sc.y;ya[sa+14]=sc.z;ya[sa+15]=sc.w;sa=sa+16}k.bindBuffer(k.ARRAY_BUFFER,la.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ya,mb)}if(Rc&&Pb){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];kc=O.vertexNormals;Yb=O.normal;if(kc.length===3&&Fc)for(qa=0;qa<3;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=
+0;qa<3;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];kc=O.vertexNormals;Yb=O.normal;if(kc.length===4&&Fc)for(qa=0;qa<4;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<4;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}k.bindBuffer(k.ARRAY_BUFFER,la.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ob,mb)}if(ad&&Xc&&ic){D=0;for(W=ma.length;D<W;D++){Xb=ma[D];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<3;qa++){nc=lc[qa];
 xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}D=0;for(W=na.length;D<W;D++){Xb=na[D];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<4;qa++){nc=lc[qa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}if(Sb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,xc,mb)}}if(ad&&Yc&&ic){D=0;for(W=ma.length;D<W;D++){Xb=ma[D];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<3;qa++){oc=mc[qa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}D=0;for(W=na.length;D<W;D++){Xb=na[D];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<4;qa++){oc=mc[qa];yc[Tb]=oc.u;
 xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}D=0;for(W=na.length;D<W;D++){Xb=na[D];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<4;qa++){nc=lc[qa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}if(Sb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,xc,mb)}}if(ad&&Yc&&ic){D=0;for(W=ma.length;D<W;D++){Xb=ma[D];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<3;qa++){oc=mc[qa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}D=0;for(W=na.length;D<W;D++){Xb=na[D];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<4;qa++){oc=mc[qa];yc[Tb]=oc.u;
-yc[Tb+1]=oc.v;Tb=Tb+2}}if(Tb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,yc,mb)}}if(Dc){D=0;for(W=ma.length;D<W;D++){Ob[nb]=Ia;Ob[nb+1]=Ia+1;Ob[nb+2]=Ia+2;nb=nb+3;ib[Za]=Ia;ib[Za+1]=Ia+1;ib[Za+2]=Ia;ib[Za+3]=Ia+2;ib[Za+4]=Ia+1;ib[Za+5]=Ia+2;Za=Za+6;Ia=Ia+3}D=0;for(W=na.length;D<W;D++){Ob[nb]=Ia;Ob[nb+1]=Ia+1;Ob[nb+2]=Ia+3;Ob[nb+3]=Ia+1;Ob[nb+4]=Ia+2;Ob[nb+5]=Ia+3;nb=nb+6;ib[Za]=Ia;ib[Za+1]=Ia+1;ib[Za+2]=Ia;ib[Za+3]=Ia+3;ib[Za+4]=Ia+1;ib[Za+5]=Ia+2;ib[Za+6]=Ia+2;
-ib[Za+7]=Ia+3;Za=Za+8;Ia=Ia+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ob,mb);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ib,mb)}if(Wc){qa=0;for(qc=Wc.length;qa<qc;qa++){w=Wc[qa];if(w.__original.needsUpdate){y=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];w.array[y]=w.value[P.a];w.array[y+1]=w.value[P.b];w.array[y+2]=w.value[P.c];y=y+3}D=
-0;for(W=na.length;D<W;D++){P=Wa[na[D]];w.array[y]=w.value[P.a];w.array[y+1]=w.value[P.b];w.array[y+2]=w.value[P.c];w.array[y+3]=w.value[P.d];y=y+4}}else{if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){sa=w.value[ma[D]];w.array[y]=sa;w.array[y+1]=sa;w.array[y+2]=sa;y=y+3}D=0;for(W=na.length;D<W;D++){sa=w.value[na[D]];w.array[y]=sa;w.array[y+1]=sa;w.array[y+2]=sa;w.array[y+3]=sa;y=y+4}}}else if(w.size===2)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];S=
-w.value[P.a];T=w.value[P.b];U=w.value[P.c];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=T.x;w.array[y+3]=T.y;w.array[y+4]=U.x;w.array[y+5]=U.y;y=y+6}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];S=w.value[P.a];T=w.value[P.b];U=w.value[P.c];ka=w.value[P.d];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=T.x;w.array[y+3]=T.y;w.array[y+4]=U.x;w.array[y+5]=U.y;w.array[y+6]=ka.x;w.array[y+7]=ka.y;y=y+8}}else{if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){U=T=S=sa=w.value[ma[D]];w.array[y]=S.x;w.array[y+
-1]=S.y;w.array[y+2]=T.x;w.array[y+3]=T.y;w.array[y+4]=U.x;w.array[y+5]=U.y;y=y+6}D=0;for(W=na.length;D<W;D++){ka=U=T=S=sa=w.value[na[D]];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=T.x;w.array[y+3]=T.y;w.array[y+4]=U.x;w.array[y+5]=U.y;w.array[y+6]=ka.x;w.array[y+7]=ka.y;y=y+8}}}else if(w.size===3){var Z;Z=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];S=w.value[P.a];T=w.value[P.b];U=w.value[P.c];w.array[y]=S[Z[0]];
-w.array[y+1]=S[Z[1]];w.array[y+2]=S[Z[2]];w.array[y+3]=T[Z[0]];w.array[y+4]=T[Z[1]];w.array[y+5]=T[Z[2]];w.array[y+6]=U[Z[0]];w.array[y+7]=U[Z[1]];w.array[y+8]=U[Z[2]];y=y+9}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];S=w.value[P.a];T=w.value[P.b];U=w.value[P.c];ka=w.value[P.d];w.array[y]=S[Z[0]];w.array[y+1]=S[Z[1]];w.array[y+2]=S[Z[2]];w.array[y+3]=T[Z[0]];w.array[y+4]=T[Z[1]];w.array[y+5]=T[Z[2]];w.array[y+6]=U[Z[0]];w.array[y+7]=U[Z[1]];w.array[y+8]=U[Z[2]];w.array[y+9]=ka[Z[0]];w.array[y+10]=ka[Z[1]];
-w.array[y+11]=ka[Z[2]];y=y+12}}else if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){U=T=S=sa=w.value[ma[D]];w.array[y]=S[Z[0]];w.array[y+1]=S[Z[1]];w.array[y+2]=S[Z[2]];w.array[y+3]=T[Z[0]];w.array[y+4]=T[Z[1]];w.array[y+5]=T[Z[2]];w.array[y+6]=U[Z[0]];w.array[y+7]=U[Z[1]];w.array[y+8]=U[Z[2]];y=y+9}D=0;for(W=na.length;D<W;D++){ka=U=T=S=sa=w.value[na[D]];w.array[y]=S[Z[0]];w.array[y+1]=S[Z[1]];w.array[y+2]=S[Z[2]];w.array[y+3]=T[Z[0]];w.array[y+4]=T[Z[1]];w.array[y+5]=T[Z[2]];w.array[y+6]=U[Z[0]];
-w.array[y+7]=U[Z[1]];w.array[y+8]=U[Z[2]];w.array[y+9]=ka[Z[0]];w.array[y+10]=ka[Z[1]];w.array[y+11]=ka[Z[2]];y=y+12}}else if(w.boundTo==="faceVertices"){D=0;for(W=ma.length;D<W;D++){sa=w.value[ma[D]];S=sa[0];T=sa[1];U=sa[2];w.array[y]=S[Z[0]];w.array[y+1]=S[Z[1]];w.array[y+2]=S[Z[2]];w.array[y+3]=T[Z[0]];w.array[y+4]=T[Z[1]];w.array[y+5]=T[Z[2]];w.array[y+6]=U[Z[0]];w.array[y+7]=U[Z[1]];w.array[y+8]=U[Z[2]];y=y+9}D=0;for(W=na.length;D<W;D++){sa=w.value[na[D]];S=sa[0];T=sa[1];U=sa[2];ka=sa[3];w.array[y]=
-S[Z[0]];w.array[y+1]=S[Z[1]];w.array[y+2]=S[Z[2]];w.array[y+3]=T[Z[0]];w.array[y+4]=T[Z[1]];w.array[y+5]=T[Z[2]];w.array[y+6]=U[Z[0]];w.array[y+7]=U[Z[1]];w.array[y+8]=U[Z[2]];w.array[y+9]=ka[Z[0]];w.array[y+10]=ka[Z[1]];w.array[y+11]=ka[Z[2]];y=y+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){P=Wa[ma[D]];S=w.value[P.a];T=w.value[P.b];U=w.value[P.c];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=S.z;w.array[y+3]=S.w;w.array[y+4]=T.x;w.array[y+5]=
-T.y;w.array[y+6]=T.z;w.array[y+7]=T.w;w.array[y+8]=U.x;w.array[y+9]=U.y;w.array[y+10]=U.z;w.array[y+11]=U.w;y=y+12}D=0;for(W=na.length;D<W;D++){P=Wa[na[D]];S=w.value[P.a];T=w.value[P.b];U=w.value[P.c];ka=w.value[P.d];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=S.z;w.array[y+3]=S.w;w.array[y+4]=T.x;w.array[y+5]=T.y;w.array[y+6]=T.z;w.array[y+7]=T.w;w.array[y+8]=U.x;w.array[y+9]=U.y;w.array[y+10]=U.z;w.array[y+11]=U.w;w.array[y+12]=ka.x;w.array[y+13]=ka.y;w.array[y+14]=ka.z;w.array[y+15]=ka.w;y=y+
-16}}else if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){U=T=S=sa=w.value[ma[D]];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=S.z;w.array[y+3]=S.w;w.array[y+4]=T.x;w.array[y+5]=T.y;w.array[y+6]=T.z;w.array[y+7]=T.w;w.array[y+8]=U.x;w.array[y+9]=U.y;w.array[y+10]=U.z;w.array[y+11]=U.w;y=y+12}D=0;for(W=na.length;D<W;D++){ka=U=T=S=sa=w.value[na[D]];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=S.z;w.array[y+3]=S.w;w.array[y+4]=T.x;w.array[y+5]=T.y;w.array[y+6]=T.z;w.array[y+7]=T.w;w.array[y+8]=U.x;
-w.array[y+9]=U.y;w.array[y+10]=U.z;w.array[y+11]=U.w;w.array[y+12]=ka.x;w.array[y+13]=ka.y;w.array[y+14]=ka.z;w.array[y+15]=ka.w;y=y+16}}else if(w.boundTo==="faceVertices"){D=0;for(W=ma.length;D<W;D++){sa=w.value[ma[D]];S=sa[0];T=sa[1];U=sa[2];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=S.z;w.array[y+3]=S.w;w.array[y+4]=T.x;w.array[y+5]=T.y;w.array[y+6]=T.z;w.array[y+7]=T.w;w.array[y+8]=U.x;w.array[y+9]=U.y;w.array[y+10]=U.z;w.array[y+11]=U.w;y=y+12}D=0;for(W=na.length;D<W;D++){sa=w.value[na[D]];
-S=sa[0];T=sa[1];U=sa[2];ka=sa[3];w.array[y]=S.x;w.array[y+1]=S.y;w.array[y+2]=S.z;w.array[y+3]=S.w;w.array[y+4]=T.x;w.array[y+5]=T.y;w.array[y+6]=T.z;w.array[y+7]=T.w;w.array[y+8]=U.x;w.array[y+9]=U.y;w.array[y+10]=U.z;w.array[y+11]=U.w;w.array[y+12]=ka.x;w.array[y+13]=ka.y;w.array[y+14]=ka.z;w.array[y+15]=ka.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,mb)}}}if(yb){delete la.__inittedArrays;delete la.__colorArray;delete la.__normalArray;delete la.__tangentArray;
-delete la.__uvArray;delete la.__uv2Array;delete la.__faceArray;delete la.__vertexArray;delete la.__lineArray;delete la.__skinIndexArray;delete la.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;cb.attributes&&o(cb)}else if(ub instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var cc=ea,bd=k.DYNAMIC_DRAW,zc=void 0,
+yc[Tb+1]=oc.v;Tb=Tb+2}}if(Tb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,yc,mb)}}if(Dc){D=0;for(W=ma.length;D<W;D++){Ob[nb]=Ha;Ob[nb+1]=Ha+1;Ob[nb+2]=Ha+2;nb=nb+3;ib[Za]=Ha;ib[Za+1]=Ha+1;ib[Za+2]=Ha;ib[Za+3]=Ha+2;ib[Za+4]=Ha+1;ib[Za+5]=Ha+2;Za=Za+6;Ha=Ha+3}D=0;for(W=na.length;D<W;D++){Ob[nb]=Ha;Ob[nb+1]=Ha+1;Ob[nb+2]=Ha+3;Ob[nb+3]=Ha+1;Ob[nb+4]=Ha+2;Ob[nb+5]=Ha+3;nb=nb+6;ib[Za]=Ha;ib[Za+1]=Ha+1;ib[Za+2]=Ha;ib[Za+3]=Ha+3;ib[Za+4]=Ha+1;ib[Za+5]=Ha+2;ib[Za+6]=Ha+2;
+ib[Za+7]=Ha+3;Za=Za+8;Ha=Ha+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ob,mb);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ib,mb)}if(Wc){qa=0;for(qc=Wc.length;qa<qc;qa++){w=Wc[qa];if(w.__original.needsUpdate){y=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];w.array[y]=w.value[O.a];w.array[y+1]=w.value[O.b];w.array[y+2]=w.value[O.c];y=y+3}D=
+0;for(W=na.length;D<W;D++){O=Wa[na[D]];w.array[y]=w.value[O.a];w.array[y+1]=w.value[O.b];w.array[y+2]=w.value[O.c];w.array[y+3]=w.value[O.d];y=y+4}}else{if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){ra=w.value[ma[D]];w.array[y]=ra;w.array[y+1]=ra;w.array[y+2]=ra;y=y+3}D=0;for(W=na.length;D<W;D++){ra=w.value[na[D]];w.array[y]=ra;w.array[y+1]=ra;w.array[y+2]=ra;w.array[y+3]=ra;y=y+4}}}else if(w.size===2)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];T=
+w.value[O.a];U=w.value[O.b];V=w.value[O.c];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=U.x;w.array[y+3]=U.y;w.array[y+4]=V.x;w.array[y+5]=V.y;y=y+6}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];T=w.value[O.a];U=w.value[O.b];V=w.value[O.c];ka=w.value[O.d];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=U.x;w.array[y+3]=U.y;w.array[y+4]=V.x;w.array[y+5]=V.y;w.array[y+6]=ka.x;w.array[y+7]=ka.y;y=y+8}}else{if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){V=U=T=ra=w.value[ma[D]];w.array[y]=T.x;w.array[y+
+1]=T.y;w.array[y+2]=U.x;w.array[y+3]=U.y;w.array[y+4]=V.x;w.array[y+5]=V.y;y=y+6}D=0;for(W=na.length;D<W;D++){ka=V=U=T=ra=w.value[na[D]];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=U.x;w.array[y+3]=U.y;w.array[y+4]=V.x;w.array[y+5]=V.y;w.array[y+6]=ka.x;w.array[y+7]=ka.y;y=y+8}}}else if(w.size===3){var Z;Z=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];T=w.value[O.a];U=w.value[O.b];V=w.value[O.c];w.array[y]=T[Z[0]];
+w.array[y+1]=T[Z[1]];w.array[y+2]=T[Z[2]];w.array[y+3]=U[Z[0]];w.array[y+4]=U[Z[1]];w.array[y+5]=U[Z[2]];w.array[y+6]=V[Z[0]];w.array[y+7]=V[Z[1]];w.array[y+8]=V[Z[2]];y=y+9}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];T=w.value[O.a];U=w.value[O.b];V=w.value[O.c];ka=w.value[O.d];w.array[y]=T[Z[0]];w.array[y+1]=T[Z[1]];w.array[y+2]=T[Z[2]];w.array[y+3]=U[Z[0]];w.array[y+4]=U[Z[1]];w.array[y+5]=U[Z[2]];w.array[y+6]=V[Z[0]];w.array[y+7]=V[Z[1]];w.array[y+8]=V[Z[2]];w.array[y+9]=ka[Z[0]];w.array[y+10]=ka[Z[1]];
+w.array[y+11]=ka[Z[2]];y=y+12}}else if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){V=U=T=ra=w.value[ma[D]];w.array[y]=T[Z[0]];w.array[y+1]=T[Z[1]];w.array[y+2]=T[Z[2]];w.array[y+3]=U[Z[0]];w.array[y+4]=U[Z[1]];w.array[y+5]=U[Z[2]];w.array[y+6]=V[Z[0]];w.array[y+7]=V[Z[1]];w.array[y+8]=V[Z[2]];y=y+9}D=0;for(W=na.length;D<W;D++){ka=V=U=T=ra=w.value[na[D]];w.array[y]=T[Z[0]];w.array[y+1]=T[Z[1]];w.array[y+2]=T[Z[2]];w.array[y+3]=U[Z[0]];w.array[y+4]=U[Z[1]];w.array[y+5]=U[Z[2]];w.array[y+6]=V[Z[0]];
+w.array[y+7]=V[Z[1]];w.array[y+8]=V[Z[2]];w.array[y+9]=ka[Z[0]];w.array[y+10]=ka[Z[1]];w.array[y+11]=ka[Z[2]];y=y+12}}else if(w.boundTo==="faceVertices"){D=0;for(W=ma.length;D<W;D++){ra=w.value[ma[D]];T=ra[0];U=ra[1];V=ra[2];w.array[y]=T[Z[0]];w.array[y+1]=T[Z[1]];w.array[y+2]=T[Z[2]];w.array[y+3]=U[Z[0]];w.array[y+4]=U[Z[1]];w.array[y+5]=U[Z[2]];w.array[y+6]=V[Z[0]];w.array[y+7]=V[Z[1]];w.array[y+8]=V[Z[2]];y=y+9}D=0;for(W=na.length;D<W;D++){ra=w.value[na[D]];T=ra[0];U=ra[1];V=ra[2];ka=ra[3];w.array[y]=
+T[Z[0]];w.array[y+1]=T[Z[1]];w.array[y+2]=T[Z[2]];w.array[y+3]=U[Z[0]];w.array[y+4]=U[Z[1]];w.array[y+5]=U[Z[2]];w.array[y+6]=V[Z[0]];w.array[y+7]=V[Z[1]];w.array[y+8]=V[Z[2]];w.array[y+9]=ka[Z[0]];w.array[y+10]=ka[Z[1]];w.array[y+11]=ka[Z[2]];y=y+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(W=ma.length;D<W;D++){O=Wa[ma[D]];T=w.value[O.a];U=w.value[O.b];V=w.value[O.c];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=T.z;w.array[y+3]=T.w;w.array[y+4]=U.x;w.array[y+5]=
+U.y;w.array[y+6]=U.z;w.array[y+7]=U.w;w.array[y+8]=V.x;w.array[y+9]=V.y;w.array[y+10]=V.z;w.array[y+11]=V.w;y=y+12}D=0;for(W=na.length;D<W;D++){O=Wa[na[D]];T=w.value[O.a];U=w.value[O.b];V=w.value[O.c];ka=w.value[O.d];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=T.z;w.array[y+3]=T.w;w.array[y+4]=U.x;w.array[y+5]=U.y;w.array[y+6]=U.z;w.array[y+7]=U.w;w.array[y+8]=V.x;w.array[y+9]=V.y;w.array[y+10]=V.z;w.array[y+11]=V.w;w.array[y+12]=ka.x;w.array[y+13]=ka.y;w.array[y+14]=ka.z;w.array[y+15]=ka.w;y=y+
+16}}else if(w.boundTo==="faces"){D=0;for(W=ma.length;D<W;D++){V=U=T=ra=w.value[ma[D]];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=T.z;w.array[y+3]=T.w;w.array[y+4]=U.x;w.array[y+5]=U.y;w.array[y+6]=U.z;w.array[y+7]=U.w;w.array[y+8]=V.x;w.array[y+9]=V.y;w.array[y+10]=V.z;w.array[y+11]=V.w;y=y+12}D=0;for(W=na.length;D<W;D++){ka=V=U=T=ra=w.value[na[D]];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=T.z;w.array[y+3]=T.w;w.array[y+4]=U.x;w.array[y+5]=U.y;w.array[y+6]=U.z;w.array[y+7]=U.w;w.array[y+8]=V.x;
+w.array[y+9]=V.y;w.array[y+10]=V.z;w.array[y+11]=V.w;w.array[y+12]=ka.x;w.array[y+13]=ka.y;w.array[y+14]=ka.z;w.array[y+15]=ka.w;y=y+16}}else if(w.boundTo==="faceVertices"){D=0;for(W=ma.length;D<W;D++){ra=w.value[ma[D]];T=ra[0];U=ra[1];V=ra[2];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=T.z;w.array[y+3]=T.w;w.array[y+4]=U.x;w.array[y+5]=U.y;w.array[y+6]=U.z;w.array[y+7]=U.w;w.array[y+8]=V.x;w.array[y+9]=V.y;w.array[y+10]=V.z;w.array[y+11]=V.w;y=y+12}D=0;for(W=na.length;D<W;D++){ra=w.value[na[D]];
+T=ra[0];U=ra[1];V=ra[2];ka=ra[3];w.array[y]=T.x;w.array[y+1]=T.y;w.array[y+2]=T.z;w.array[y+3]=T.w;w.array[y+4]=U.x;w.array[y+5]=U.y;w.array[y+6]=U.z;w.array[y+7]=U.w;w.array[y+8]=V.x;w.array[y+9]=V.y;w.array[y+10]=V.z;w.array[y+11]=V.w;w.array[y+12]=ka.x;w.array[y+13]=ka.y;w.array[y+14]=ka.z;w.array[y+15]=ka.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,mb)}}}if(yb){delete la.__inittedArrays;delete la.__colorArray;delete la.__normalArray;delete la.__tangentArray;
+delete la.__uvArray;delete la.__uv2Array;delete la.__faceArray;delete la.__vertexArray;delete la.__lineArray;delete la.__skinIndexArray;delete la.__skinWeightArray}}}}ga.verticesNeedUpdate=false;ga.morphTargetsNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=false;ga.tangentsNeedUpdate=false;cb.attributes&&o(cb)}else if(ub instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var cc=ga,bd=k.DYNAMIC_DRAW,zc=void 0,
 Ac=void 0,Ic=void 0,dc=void 0,Jc=void 0,cd=cc.vertices,dd=cc.colors,jd=cd.length,kd=dd.length,Kc=cc.__vertexArray,Lc=cc.__colorArray,ld=cc.colorsNeedUpdate;if(cc.verticesNeedUpdate){for(zc=0;zc<jd;zc++){Ic=cd[zc];dc=zc*3;Kc[dc]=Ic.x;Kc[dc+1]=Ic.y;Kc[dc+2]=Ic.z}k.bindBuffer(k.ARRAY_BUFFER,cc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,bd)}if(ld){for(Ac=0;Ac<kd;Ac++){Jc=dd[Ac];dc=Ac*3;Lc[dc]=Jc.r;Lc[dc+1]=Jc.g;Lc[dc+2]=Jc.b}k.bindBuffer(k.ARRAY_BUFFER,cc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
 Ac=void 0,Ic=void 0,dc=void 0,Jc=void 0,cd=cc.vertices,dd=cc.colors,jd=cd.length,kd=dd.length,Kc=cc.__vertexArray,Lc=cc.__colorArray,ld=cc.colorsNeedUpdate;if(cc.verticesNeedUpdate){for(zc=0;zc<jd;zc++){Ic=cd[zc];dc=zc*3;Kc[dc]=Ic.x;Kc[dc+1]=Ic.y;Kc[dc+2]=Ic.z}k.bindBuffer(k.ARRAY_BUFFER,cc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,bd)}if(ld){for(Ac=0;Ac<kd;Ac++){Jc=dd[Ac];dc=Ac*3;Lc[dc]=Jc.r;Lc[dc+1]=Jc.g;Lc[dc+2]=Jc.b}k.bindBuffer(k.ARRAY_BUFFER,cc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-Lc,bd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(ub instanceof THREE.Line){cb=c(ub,bb);ab=cb.attributes&&q(cb);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||ab){var Ub=ea,Zc=k.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Mc=void 0,Ca=void 0,Nc=void 0,ed=Ub.vertices,fd=Ub.colors,md=ed.length,nd=fd.length,Oc=Ub.__vertexArray,Pc=Ub.__colorArray,od=Ub.colorsNeedUpdate,$c=Ub.__webglCustomAttributesList,Qc=void 0,gd=void 0,Ua=void 0,pc=void 0,eb=void 0,xa=void 0;if(Ub.verticesNeedUpdate){for(Bc=
-0;Bc<md;Bc++){Mc=ed[Bc];Ca=Bc*3;Oc[Ca]=Mc.x;Oc[Ca+1]=Mc.y;Oc[Ca+2]=Mc.z}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Oc,Zc)}if(od){for(Cc=0;Cc<nd;Cc++){Nc=fd[Cc];Ca=Cc*3;Pc[Ca]=Nc.r;Pc[Ca+1]=Nc.g;Pc[Ca+2]=Nc.b}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Zc)}if($c){Qc=0;for(gd=$c.length;Qc<gd;Qc++){xa=$c[Qc];if(xa.needsUpdate&&(xa.boundTo===void 0||xa.boundTo==="vertices")){Ca=0;pc=xa.value.length;if(xa.size===1)for(Ua=0;Ua<pc;Ua++)xa.array[Ua]=
-xa.value[Ua];else if(xa.size===2)for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=eb.x;xa.array[Ca+1]=eb.y;Ca=Ca+2}else if(xa.size===3)if(xa.type==="c")for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=eb.r;xa.array[Ca+1]=eb.g;xa.array[Ca+2]=eb.b;Ca=Ca+3}else for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=eb.x;xa.array[Ca+1]=eb.y;xa.array[Ca+2]=eb.z;Ca=Ca+3}else if(xa.size===4)for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=eb.x;xa.array[Ca+1]=eb.y;xa.array[Ca+2]=eb.z;xa.array[Ca+3]=eb.w;Ca=
-Ca+4}k.bindBuffer(k.ARRAY_BUFFER,xa.buffer);k.bufferData(k.ARRAY_BUFFER,xa.array,Zc)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&o(cb)}else if(ub instanceof THREE.ParticleSystem)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.colorsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else{cb=c(ub,bb);ab=cb.attributes&&q(cb);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||ub.sortParticles||ab)&&g(ea,k.DYNAMIC_DRAW,
-ub);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&o(cb)}}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=
-THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var q,p;q=h=e=f=o=0;for(g=b.length;q<g;q++){p=b[q];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&h++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&f++;p instanceof THREE.HemisphereLight&&o++}}if(e+f+h+o<=fa){q=h;g=f}else{q=Math.ceil(fa*h/(e+h));g=e=fa-q;o=q}f=q;h=o;o=m=0;for(q=b.length;o<q;o++){p=b[o];if(p.castShadow){p instanceof THREE.SpotLight&&
+Lc,bd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(ub instanceof THREE.Line){cb=c(ub,bb);ab=cb.attributes&&q(cb);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ab){var Ub=ga,Zc=k.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Mc=void 0,Ba=void 0,Nc=void 0,ed=Ub.vertices,fd=Ub.colors,md=ed.length,nd=fd.length,Oc=Ub.__vertexArray,Pc=Ub.__colorArray,od=Ub.colorsNeedUpdate,$c=Ub.__webglCustomAttributesList,Qc=void 0,gd=void 0,Ua=void 0,pc=void 0,eb=void 0,wa=void 0;if(Ub.verticesNeedUpdate){for(Bc=
+0;Bc<md;Bc++){Mc=ed[Bc];Ba=Bc*3;Oc[Ba]=Mc.x;Oc[Ba+1]=Mc.y;Oc[Ba+2]=Mc.z}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Oc,Zc)}if(od){for(Cc=0;Cc<nd;Cc++){Nc=fd[Cc];Ba=Cc*3;Pc[Ba]=Nc.r;Pc[Ba+1]=Nc.g;Pc[Ba+2]=Nc.b}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Zc)}if($c){Qc=0;for(gd=$c.length;Qc<gd;Qc++){wa=$c[Qc];if(wa.needsUpdate&&(wa.boundTo===void 0||wa.boundTo==="vertices")){Ba=0;pc=wa.value.length;if(wa.size===1)for(Ua=0;Ua<pc;Ua++)wa.array[Ua]=
+wa.value[Ua];else if(wa.size===2)for(Ua=0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.x;wa.array[Ba+1]=eb.y;Ba=Ba+2}else if(wa.size===3)if(wa.type==="c")for(Ua=0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.r;wa.array[Ba+1]=eb.g;wa.array[Ba+2]=eb.b;Ba=Ba+3}else for(Ua=0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.x;wa.array[Ba+1]=eb.y;wa.array[Ba+2]=eb.z;Ba=Ba+3}else if(wa.size===4)for(Ua=0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.x;wa.array[Ba+1]=eb.y;wa.array[Ba+2]=eb.z;wa.array[Ba+3]=eb.w;Ba=
+Ba+4}k.bindBuffer(k.ARRAY_BUFFER,wa.buffer);k.bufferData(k.ARRAY_BUFFER,wa.array,Zc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;cb.attributes&&o(cb)}else if(ub instanceof THREE.ParticleSystem)if(ga instanceof THREE.BufferGeometry){(ga.verticesNeedUpdate||ga.colorsNeedUpdate)&&h(ga,k.DYNAMIC_DRAW,!ga.dynamic);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else{cb=c(ub,bb);ab=cb.attributes&&q(cb);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ub.sortParticles||ab)&&g(ga,k.DYNAMIC_DRAW,
+ub);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;cb.attributes&&o(cb)}}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=
+THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var q,p;q=h=e=f=o=0;for(g=b.length;q<g;q++){p=b[q];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&h++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&f++;p instanceof THREE.HemisphereLight&&o++}}if(e+f+h+o<=ea){q=h;g=f}else{q=Math.ceil(ea*h/(e+h));g=e=ea-q;o=q}f=q;h=o;o=m=0;for(q=b.length;o<q;o++){p=b[o];if(p.castShadow){p instanceof THREE.SpotLight&&
 m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var r;a:{p=a.fragmentShader;q=a.vertexShader;var o=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,
 m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var r;a:{p=a.fragmentShader;q=a.vertexShader;var o=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,
 lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:f,maxPointLights:e,maxSpotLights:g,
 lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:f,maxPointLights:e,maxSpotLights:g,
-maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,d=[];if(n)d.push(n);else{d.push(p);d.push(q)}for(t in c){d.push(t);d.push(c[t])}n=d.join();t=0;for(d=ra.length;t<d;t++){f=ra[t];if(f.code===n){f.usedTimes++;
-r=f.program;break a}}t=k.createProgram();d=["precision "+J+" float;",ic?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
+maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,d=[];if(n)d.push(n);else{d.push(p);d.push(q)}for(t in c){d.push(t);d.push(c[t])}n=d.join();t=0;for(d=ba.length;t<d;t++){f=ba[t];if(f.code===n){f.usedTimes++;
+r=f.program;break a}}t=k.createProgram();d=["precision "+J+" float;",ic?"#define VERTEX_TEXTURES":"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":
 "",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 "",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-f=["precision "+J+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+f=["precision "+J+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
 "#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f=z("fragment",f+p);d=z("vertex",d+q);k.attachShader(t,d);k.attachShader(t,f);k.linkProgram(t);k.getProgramParameter(t,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(t,
 "#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f=z("fragment",f+p);d=z("vertex",d+q);k.attachShader(t,d);k.attachShader(t,f);k.linkProgram(t);k.getProgramParameter(t,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(t,
 k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(f);k.deleteShader(d);t.uniforms={};t.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(s in o)d.push(s);s=d;d=0;for(o=s.length;d<o;d++){f=s[d];t.uniforms[f]=k.getUniformLocation(t,f)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(s=
 k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(f);k.deleteShader(d);t.uniforms={};t.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(s in o)d.push(s);s=d;d=0;for(o=s.length;d<o;d++){f=s[d];t.uniforms[f]=k.getUniformLocation(t,f)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(s=
-0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];t.attributes[d]=k.getAttribLocation(t,d)}t.id=va++;ra.push({program:t,code:n,usedTimes:1});O.info.memory.programs=ra.length;r=t}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);
+0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];t.attributes[d]=k.getAttribLocation(t,d)}t.id=ta++;ba.push({program:t,code:n,usedTimes:1});Q.info.memory.programs=ba.length;r=t}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);
 if(a.skinning&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(j in a.attributes)r[j]!==void 0&&r[j]>=0&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;t="morphTarget";for(j=0;j<this.maxMorphTargets;j++){s=t+j;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;t="morphNormal";for(j=0;j<this.maxMorphNormals;j++){s=
 if(a.skinning&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(j in a.attributes)r[j]!==void 0&&r[j]>=0&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;t="morphTarget";for(j=0;j<this.maxMorphTargets;j++){s=t+j;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;t="morphNormal";for(j=0;j<this.maxMorphNormals;j++){s=
-t+j;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ta!==b){b?k.disable(k.CULL_FACE):
-k.enable(k.CULL_FACE);ta=b}if(Da!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Da=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
+t+j;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ua!==b){b?k.disable(k.CULL_FACE):
+k.enable(k.CULL_FACE);ua=b}if(Ca!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Ca=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
 k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(E(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(E(c),E(d));
 k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(E(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(E(c),E(d));
-ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();O.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=E(a.format),e=E(a.type);F(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var e=
+ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();Q.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=E(a.format),e=E(a.type);F(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var e=
 a.mipmaps,g=0,h=e.length;g<h;g++){c=e[g];k.compressedTexImage2D(k.TEXTURE_2D,g,f,c.width,c.height,0,c.data)}else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,f,c.width,c.height,0,f,e,c.data):k.texImage2D(k.TEXTURE_2D,0,f,f,e,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;
 a.mipmaps,g=0,h=e.length;g<h;g++){c=e[g];k.compressedTexImage2D(k.TEXTURE_2D,g,f,c.width,c.height,0,c.data)}else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,f,c.width,c.height,0,f,e,c.data):k.texImage2D(k.TEXTURE_2D,0,f,f,e,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;
 if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=E(a.format),f=E(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);F(k.TEXTURE_CUBE_MAP,a,c);for(var e=0;e<6;e++){a.__webglFramebuffer[e]=k.createFramebuffer();a.__webglRenderbuffer[e]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
 if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=E(a.format),f=E(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);F(k.TEXTURE_CUBE_MAP,a,c);for(var e=0;e<6;e++){a.__webglFramebuffer[e]=k.createFramebuffer();a.__webglRenderbuffer[e]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
-e,0,d,a.width,a.height,0,d,f,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+e;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[e]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);G(a.__webglRenderbuffer[e],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);F(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,f,null);d=
-k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);G(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;c=Ha;a=$a;d=ya;f=xb}if(b!==$){k.bindFramebuffer(k.FRAMEBUFFER,
-b);k.viewport(d,f,c,a);$=b}rb=c;Ea=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+e,0,d,a.width,a.height,0,d,f,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+e;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[e]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[e],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);F(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,f,null);d=
+k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);H(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;c=Ga;a=$a;d=xa;f=xb}if(b!==$){k.bindFramebuffer(k.FRAMEBUFFER,
+b);k.viewport(d,f,c,a);$=b}rb=c;Da=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
 THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
@@ -533,7 +533,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 c+d;j=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;f.quadraticCurveTo(p,q,i,j);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,n,p,i);THREE.Shape.Utils.b2(u,m,q,j)}}break;case "b":i=b[a++]*c+d;j=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;o=b[a++]*c+d;t=b[a++]*-c;f.bezierCurveTo(i,j,p,q,o,t);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,n,p,o,i);THREE.Shape.Utils.b3(u,m,q,t,j)}}}}}return{offset:s.ha*c,path:f}}}};
 c+d;j=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;f.quadraticCurveTo(p,q,i,j);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,n,p,i);THREE.Shape.Utils.b2(u,m,q,j)}}break;case "b":i=b[a++]*c+d;j=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;o=b[a++]*c+d;t=b[a++]*-c;f.bezierCurveTo(i,j,p,q,o,t);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,n,p,o,i);THREE.Shape.Utils.b3(u,m,q,t,j)}}}}}return{offset:s.ha*c,path:f}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",e=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e;c=THREE.FontUtils.drawText(a).paths;d=[];f=0;for(e=c.length;f<e;f++)Array.prototype.push.apply(d,c[f].toShapes());return d};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",e=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e;c=THREE.FontUtils.drawText(a).paths;d=[];f=0;for(e=c.length;f<e;f++)Array.prototype.push.apply(d,c[f].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,l,j;if(b(a)>0)for(l=0;l<f;l++)g[l]=l;else for(l=0;l<f;l++)g[l]=f-1-l;var n=2*f;for(l=f-1;f>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=l;f<=i&&(i=0);l=i+1;f<=l&&(l=0);j=l+1;f<=j&&(j=0);var m;a:{m=a;var p=i,q=l,o=j,t=f,s=g,u=void 0,v=void 0,r=void 0,A=void 0,x=void 0,
 (function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,l,j;if(b(a)>0)for(l=0;l<f;l++)g[l]=l;else for(l=0;l<f;l++)g[l]=f-1-l;var n=2*f;for(l=f-1;f>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=l;f<=i&&(i=0);l=i+1;f<=l&&(l=0);j=l+1;f<=j&&(j=0);var m;a:{m=a;var p=i,q=l,o=j,t=f,s=g,u=void 0,v=void 0,r=void 0,A=void 0,x=void 0,
-B=void 0,C=void 0,z=void 0,F=void 0,v=m[s[p]].x,r=m[s[p]].y,A=m[s[q]].x,x=m[s[q]].y,B=m[s[o]].x,C=m[s[o]].y;if(1E-10>(A-v)*(C-r)-(x-r)*(B-v))m=false;else{for(u=0;u<t;u++)if(!(u==p||u==q||u==o)){var z=m[s[u]].x,F=m[s[u]].y,G=void 0,L=void 0,E=void 0,M=void 0,J=void 0,H=void 0,R=void 0,Q=void 0,K=void 0,N=void 0,ba=void 0,I=void 0,G=E=J=void 0,G=B-A,L=C-x,E=v-B,M=r-C,J=A-v,H=x-r,R=z-v,Q=F-r,K=z-A,N=F-x,ba=z-B,I=F-C,G=G*N-L*K,J=J*Q-H*R,E=E*I-M*ba;if(G>=0&&E>=0&&J>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
+B=void 0,C=void 0,z=void 0,F=void 0,v=m[s[p]].x,r=m[s[p]].y,A=m[s[q]].x,x=m[s[q]].y,B=m[s[o]].x,C=m[s[o]].y;if(1E-10>(A-v)*(C-r)-(x-r)*(B-v))m=false;else{for(u=0;u<t;u++)if(!(u==p||u==q||u==o)){var z=m[s[u]].x,F=m[s[u]].y,H=void 0,K=void 0,E=void 0,L=void 0,J=void 0,I=void 0,R=void 0,P=void 0,G=void 0,N=void 0,ca=void 0,M=void 0,H=E=J=void 0,H=B-A,K=C-x,E=v-B,L=r-C,J=A-v,I=x-r,R=z-v,P=F-r,G=z-A,N=F-x,ca=z-B,M=F-C,H=H*N-K*G,J=J*P-I*R,E=E*M-L*ca;if(H>=0&&E>=0&&J>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
 a[g[l]],a[g[j]]]);h.push([g[i],g[l],g[j]]);i=l;for(j=l+1;j<f;i++,j++)g[i]=g[j];f--;n=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 a[g[l]],a[g[j]]]);h.push([g[i],g[l],g[j]]);i=l;for(j=l+1;j<f;i++,j++)g[i]=g[j];f--;n=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++){c=this.getPoint(f/a);e=e+c.distanceTo(d);b.push(e);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++){c=this.getPoint(f/a);e=e+c.distanceTo(d);b.push(e);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
@@ -666,8 +666,8 @@ this.rotateLeft(c());var d=d+q,e=e+p,e=Math.max(1E-6,Math.min(Math.PI-1E-6,e)),f
 if(a.button===0||a.button===2){u=s.ROTATE;h.set(a.clientX,a.clientY)}else if(a.button===1){u=s.ZOOM;j.set(a.clientX,a.clientY)}document.addEventListener("mousemove",d,false);document.addEventListener("mouseup",f,false)}},false);this.domElement.addEventListener("mousewheel",function(a){e.userZoom&&(a.wheelDelta>0?e.zoomOut():e.zoomIn())},false)};
 if(a.button===0||a.button===2){u=s.ROTATE;h.set(a.clientX,a.clientY)}else if(a.button===1){u=s.ZOOM;j.set(a.clientX,a.clientY)}document.addEventListener("mousemove",d,false);document.addEventListener("mouseup",f,false)}},false);this.domElement.addEventListener("mousewheel",function(a){e.userZoom&&(a.wheelDelta>0?e.zoomOut():e.zoomIn())},false)};
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,f,e=[];f=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(f);e.push(g);for(f=0;f<=b;f++){var h=new THREE.Vector3;h.x=a*Math.cos(c+f/b*d);h.y=a*Math.sin(c+f/b*d);this.vertices.push(h);e.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(f=1;f<=b;f++){this.faces.push(new THREE.Face3(f,f+1,0,[c,c,c]));this.faceVertexUvs[0].push([e[f],
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,f,e=[];f=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(f);e.push(g);for(f=0;f<=b;f++){var h=new THREE.Vector3;h.x=a*Math.cos(c+f/b*d);h.y=a*Math.sin(c+f/b*d);this.vertices.push(h);e.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(f=1;f<=b;f++){this.faces.push(new THREE.Face3(f,f+1,0,[c,c,c]));this.faceVertexUvs[0].push([e[f],
 e[f+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
 e[f+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,g,h,i,j,m){var n,o=d||1,p=f||1,q=h/2,s=i/2,t=l.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=e||1}var u=o+1,v=p+1,N=h/o,ba=i/p,I=new THREE.Vector3;I[n]=j>0?1:-1;for(h=0;h<v;h++)for(i=0;i<u;i++){var fa=new THREE.Vector3;fa[a]=(i*N-q)*c;fa[b]=(h*ba-s)*g;fa[n]=j;l.vertices.push(fa)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
-u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(I);a.vertexNormals.push(I.clone(),I.clone(),I.clone(),I.clone());a.materialIndex=m;l.faces.push(a);l.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var l=this,j=a/2,n=b/2,m=c/2,p,q,o,t,s,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;t=1;q=2;s=3;o=4;u=
+THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,g,h,i,j,m){var n,o=d||1,p=f||1,q=h/2,s=i/2,t=l.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=e||1}var u=o+1,v=p+1,N=h/o,ca=i/p,M=new THREE.Vector3;M[n]=j>0?1:-1;for(h=0;h<v;h++)for(i=0;i<u;i++){var ea=new THREE.Vector3;ea[a]=(i*N-q)*c;ea[b]=(h*ca-s)*g;ea[n]=j;l.vertices.push(ea)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
+u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(M);a.vertexNormals.push(M.clone(),M.clone(),M.clone(),M.clone());a.materialIndex=m;l.faces.push(a);l.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var l=this,j=a/2,n=b/2,m=c/2,p,q,o,t,s,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;t=1;q=2;s=3;o=4;u=
 5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var v in h)this.sides[v]!==void 0&&(this.sides[v]=h[v]);this.sides.px&&i("z","y",-1,-1,c,b,j,p);this.sides.nx&&i("z","y",1,-1,c,b,-j,t);this.sides.py&&i("x","z",1,1,a,c,n,q);this.sides.ny&&i("x","z",1,-1,a,c,-n,s);this.sides.pz&&i("x","y",1,-1,a,b,m,o);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var v in h)this.sides[v]!==void 0&&(this.sides[v]=h[v]);this.sides.px&&i("z","y",-1,-1,c,b,j,p);this.sides.nx&&i("z","y",1,-1,c,b,-j,t);this.sides.py&&i("x","z",1,1,a,c,n,q);this.sides.ny&&i("x","z",1,-1,a,c,-n,s);this.sides.pz&&i("x","y",1,-1,a,b,m,o);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,l=[],j=[];for(i=0;i<=f;i++){var n=[],m=[],p=i/f,q=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,t=new THREE.Vector3;t.x=q*Math.sin(o*Math.PI*2);t.y=-p*c+g;t.z=q*Math.cos(o*Math.PI*2);this.vertices.push(t);n.push(this.vertices.length-1);m.push(new THREE.UV(o,1-p))}l.push(n);j.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[l[0][h]].clone();m=
 THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,l=[],j=[];for(i=0;i<=f;i++){var n=[],m=[],p=i/f,q=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,t=new THREE.Vector3;t.x=q*Math.sin(o*Math.PI*2);t.y=-p*c+g;t.z=q*Math.cos(o*Math.PI*2);this.vertices.push(t);n.push(this.vertices.length-1);m.push(new THREE.UV(o,1-p))}l.push(n);j.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[l[0][h]].clone();m=
 this.vertices[l[0][h+1]].clone()}else{n=this.vertices[l[1][h]].clone();m=this.vertices[l[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<f;i++){var p=l[i][h],q=l[i+1][h],o=l[i+1][h+1],t=l[i][h+1],s=n.clone(),u=n.clone(),v=m.clone(),r=m.clone(),A=j[i][h].clone(),x=j[i+1][h].clone(),B=j[i+1][h+1].clone(),C=j[i][h+1].clone();this.faces.push(new THREE.Face4(p,q,o,t,[s,u,v,r]));this.faceVertexUvs[0].push([A,x,B,C])}}if(!e&&a>
 this.vertices[l[0][h+1]].clone()}else{n=this.vertices[l[1][h]].clone();m=this.vertices[l[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<f;i++){var p=l[i][h],q=l[i+1][h],o=l[i+1][h+1],t=l[i][h+1],s=n.clone(),u=n.clone(),v=m.clone(),r=m.clone(),A=j[i][h].clone(),x=j[i+1][h].clone(),B=j[i+1][h+1].clone(),C=j[i][h+1].clone();this.faces.push(new THREE.Face4(p,q,o,t,[s,u,v,r]));this.faceVertexUvs[0].push([A,x,B,C])}}if(!e&&a>
@@ -675,13 +675,13 @@ this.vertices[l[0][h+1]].clone()}else{n=this.vertices[l[1][h]].clone();m=this.ve
 -1,0);v=new THREE.Vector3(0,-1,0);A=j[i][h+1].clone();x=j[i][h].clone();B=new THREE.UV(x.u,1);this.faces.push(new THREE.Face3(p,q,o,[s,u,v]));this.faceVertexUvs[0].push([A,x,B])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 -1,0);v=new THREE.Vector3(0,-1,0);A=j[i][h+1].clone();x=j[i][h].clone();B=new THREE.UV(x.u,1);this.faces.push(new THREE.Face3(p,q,o,[s,u,v]));this.faceVertexUvs[0].push([A,x,B])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
-c.length-1);for(var g=0,h=m+j*2,g=0;g<h;g++){var i=K*g,l=K*(g+1),n=d+e+i,i=d+f+i,o=d+f+l,l=d+e+l,p=c,q=g,t=h,r=e,v=f,n=n+G,i=i+G,o=o+G,l=l+G;F.faces.push(new THREE.Face4(n,i,o,l,null,null,s));n=u.generateSideWallUV(F,a,p,b,n,i,o,l,q,t,r,v);F.faceVertexUvs[0].push(n)}}}function e(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+G;d=d+G;e=e+G;F.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?u.generateBottomUV(F,a,b,c,d,e):u.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(M=c.length;--M>=0;){e=M;f=M-1;f<0&&(f=
+c.length-1);for(var g=0,h=m+j*2,g=0;g<h;g++){var i=G*g,l=G*(g+1),n=d+e+i,i=d+f+i,o=d+f+l,l=d+e+l,p=c,q=g,t=h,r=e,v=f,n=n+H,i=i+H,o=o+H,l=l+H;F.faces.push(new THREE.Face4(n,i,o,l,null,null,s));n=u.generateSideWallUV(F,a,p,b,n,i,o,l,q,t,r,v);F.faceVertexUvs[0].push(n)}}}function e(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+H;d=d+H;e=e+H;F.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?u.generateBottomUV(F,a,b,c,d,e):u.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}
 var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:i-2,j=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,q,o=false,t=b.material,s=b.extrudeMaterial,u=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,r,A,x;if(p){q=p.getSpacedPoints(m);o=true;n=false;v=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
 var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:i-2,j=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,q,o=false,t=b.material,s=b.extrudeMaterial,u=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,r,A,x;if(p){q=p.getSpacedPoints(m);o=true;n=false;v=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
-false);r=new THREE.Vector3;A=new THREE.Vector3;x=new THREE.Vector3}if(!n)l=i=j=0;var B,C,z,F=this,G=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,E=!THREE.Shape.Utils.isClockWise(L);if(E){L=L.reverse();C=0;for(z=p.length;C<z;C++){B=p[C];THREE.Shape.Utils.isClockWise(B)&&(p[C]=B.reverse())}E=false}var M=THREE.Shape.Utils.triangulateShape(L,p),E=L;C=0;for(z=p.length;C<z;C++){B=p[C];L=L.concat(B)}var J,H,R,Q,K=L.length,N=M.length,ba=[],I=0,fa=E.length;J=fa-1;for(H=I+1;I<fa;I++,J++,H++){J===
-fa&&(J=0);H===fa&&(H=0);ba[I]=d(E[I],E[J],E[H])}var O=[],ra,va=ba.concat();C=0;for(z=p.length;C<z;C++){B=p[C];ra=[];I=0;fa=B.length;J=fa-1;for(H=I+1;I<fa;I++,J++,H++){J===fa&&(J=0);H===fa&&(H=0);ra[I]=d(B[I],B[J],B[H])}O.push(ra);va=va.concat(ra)}for(J=0;J<j;J++){B=J/j;R=i*(1-B);H=l*Math.sin(B*Math.PI/2);I=0;for(fa=E.length;I<fa;I++){Q=c(E[I],ba[I],H);e(Q.x,Q.y,-R)}C=0;for(z=p.length;C<z;C++){B=p[C];ra=O[C];I=0;for(fa=B.length;I<fa;I++){Q=c(B[I],ra[I],H);e(Q.x,Q.y,-R)}}}H=l;for(I=0;I<K;I++){Q=n?c(L[I],
-va[I],H):L[I];if(o){A.copy(v.normals[0]).multiplyScalar(Q.x);r.copy(v.binormals[0]).multiplyScalar(Q.y);x.copy(q[0]).addSelf(A).addSelf(r);e(x.x,x.y,x.z)}else e(Q.x,Q.y,0)}for(B=1;B<=m;B++)for(I=0;I<K;I++){Q=n?c(L[I],va[I],H):L[I];if(o){A.copy(v.normals[B]).multiplyScalar(Q.x);r.copy(v.binormals[B]).multiplyScalar(Q.y);x.copy(q[B]).addSelf(A).addSelf(r);e(x.x,x.y,x.z)}else e(Q.x,Q.y,h/m*B)}for(J=j-1;J>=0;J--){B=J/j;R=i*(1-B);H=l*Math.sin(B*Math.PI/2);I=0;for(fa=E.length;I<fa;I++){Q=c(E[I],ba[I],H);
-e(Q.x,Q.y,h+R)}C=0;for(z=p.length;C<z;C++){B=p[C];ra=O[C];I=0;for(fa=B.length;I<fa;I++){Q=c(B[I],ra[I],H);o?e(Q.x,Q.y+q[m-1].y,q[m-1].x+R):e(Q.x,Q.y,h+R)}}}if(n){i=K*0;for(I=0;I<N;I++){h=M[I];g(h[2]+i,h[1]+i,h[0]+i,true)}i=K*(m+j*2);for(I=0;I<N;I++){h=M[I];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(I=0;I<N;I++){h=M[I];g(h[2],h[1],h[0],true)}for(I=0;I<N;I++){h=M[I];g(h[0]+K*m,h[1]+K*m,h[2]+K*m,false)}}h=0;f(E,h);h=h+E.length;C=0;for(z=p.length;C<z;C++){B=p[C];f(B,h);h=h+B.length}};
+false);r=new THREE.Vector3;A=new THREE.Vector3;x=new THREE.Vector3}if(!n)l=i=j=0;var B,C,z,F=this,H=this.vertices.length,p=a.extractPoints(),K=p.shape,p=p.holes,E=!THREE.Shape.Utils.isClockWise(K);if(E){K=K.reverse();C=0;for(z=p.length;C<z;C++){B=p[C];THREE.Shape.Utils.isClockWise(B)&&(p[C]=B.reverse())}E=false}var L=THREE.Shape.Utils.triangulateShape(K,p),E=K;C=0;for(z=p.length;C<z;C++){B=p[C];K=K.concat(B)}var J,I,R,P,G=K.length,N=L.length,ca=[],M=0,ea=E.length;J=ea-1;for(I=M+1;M<ea;M++,J++,I++){J===
+ea&&(J=0);I===ea&&(I=0);ca[M]=d(E[M],E[J],E[I])}var Q=[],ba,ta=ca.concat();C=0;for(z=p.length;C<z;C++){B=p[C];ba=[];M=0;ea=B.length;J=ea-1;for(I=M+1;M<ea;M++,J++,I++){J===ea&&(J=0);I===ea&&(I=0);ba[M]=d(B[M],B[J],B[I])}Q.push(ba);ta=ta.concat(ba)}for(J=0;J<j;J++){B=J/j;R=i*(1-B);I=l*Math.sin(B*Math.PI/2);M=0;for(ea=E.length;M<ea;M++){P=c(E[M],ca[M],I);e(P.x,P.y,-R)}C=0;for(z=p.length;C<z;C++){B=p[C];ba=Q[C];M=0;for(ea=B.length;M<ea;M++){P=c(B[M],ba[M],I);e(P.x,P.y,-R)}}}I=l;for(M=0;M<G;M++){P=n?c(K[M],
+ta[M],I):K[M];if(o){A.copy(v.normals[0]).multiplyScalar(P.x);r.copy(v.binormals[0]).multiplyScalar(P.y);x.copy(q[0]).addSelf(A).addSelf(r);e(x.x,x.y,x.z)}else e(P.x,P.y,0)}for(B=1;B<=m;B++)for(M=0;M<G;M++){P=n?c(K[M],ta[M],I):K[M];if(o){A.copy(v.normals[B]).multiplyScalar(P.x);r.copy(v.binormals[B]).multiplyScalar(P.y);x.copy(q[B]).addSelf(A).addSelf(r);e(x.x,x.y,x.z)}else e(P.x,P.y,h/m*B)}for(J=j-1;J>=0;J--){B=J/j;R=i*(1-B);I=l*Math.sin(B*Math.PI/2);M=0;for(ea=E.length;M<ea;M++){P=c(E[M],ca[M],I);
+e(P.x,P.y,h+R)}C=0;for(z=p.length;C<z;C++){B=p[C];ba=Q[C];M=0;for(ea=B.length;M<ea;M++){P=c(B[M],ba[M],I);o?e(P.x,P.y+q[m-1].y,q[m-1].x+R):e(P.x,P.y,h+R)}}}if(n){i=G*0;for(M=0;M<N;M++){h=L[M];g(h[2]+i,h[1]+i,h[0]+i,true)}i=G*(m+j*2);for(M=0;M<N;M++){h=L[M];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(M=0;M<N;M++){h=L[M];g(h[2],h[1],h[0],true)}for(M=0;M<N;M++){h=L[M];g(h[0]+G*m,h[1]+G*m,h[2]+G*m,false)}}h=0;f(E,h);h=h+E.length;C=0;for(z=p.length;C<z;C++){B=p[C];f(B,h);h=h+B.length}};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,f,e){b=a.vertices[f].x;f=a.vertices[f].y;c=a.vertices[e].x;e=a.vertices[e].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,f),new THREE.UV(c,e)]},generateBottomUV:function(a,b,c,d,f,e){return this.generateTopUV(a,b,c,d,f,e)},generateSideWallUV:function(a,b,c,d,f,e,g,h){var b=a.vertices[f].x,c=a.vertices[f].y,f=a.vertices[f].z,d=a.vertices[e].x,i=a.vertices[e].y,e=a.vertices[e].z,l=a.vertices[g].x,j=a.vertices[g].y,
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,f,e){b=a.vertices[f].x;f=a.vertices[f].y;c=a.vertices[e].x;e=a.vertices[e].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,f),new THREE.UV(c,e)]},generateBottomUV:function(a,b,c,d,f,e){return this.generateTopUV(a,b,c,d,f,e)},generateSideWallUV:function(a,b,c,d,f,e,g,h){var b=a.vertices[f].x,c=a.vertices[f].y,f=a.vertices[f].z,d=a.vertices[e].x,i=a.vertices[e].y,e=a.vertices[e].z,l=a.vertices[g].x,j=a.vertices[g].y,
 g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-f),new THREE.UV(d,1-e),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-f),new THREE.UV(i,1-e),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-f),new THREE.UV(d,1-e),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-f),new THREE.UV(i,1-e),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
@@ -730,11 +730,11 @@ THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){j.debug&&con
 q.length;n.vertexColors[r]=o}}i.push(n);if(j.supportUVs){g=[e(a,""),e(c,m),e(d,m),e(f,m)];g[0]?g[1]?g[2]?g[3]?l.push(g):b("d :( ",f+":"+m):b("c :( ",d+":"+m):b("b :( ",c+":"+m):b("a :( ",a+":"+m)}}function f(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function e(a,d){var e=a+":"+d,f=t[e];if(!f){a>=s&&a<s+m.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}var h=
 q.length;n.vertexColors[r]=o}}i.push(n);if(j.supportUVs){g=[e(a,""),e(c,m),e(d,m),e(f,m)];g[0]?g[1]?g[2]?g[3]?l.push(g):b("d :( ",f+":"+m):b("c :( ",d+":"+m):b("b :( ",c+":"+m):b("a :( ",a+":"+m)}}function f(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function e(a,d){var e=a+":"+d,f=t[e];if(!f){a>=s&&a<s+m.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}var h=
 [],i=[],l=[],j=this,n=a.vertices,m=a.faces,h=n.concat(),p=[],q={},o={},t={},s=n.length,u,v,r,A,x,B=a.faceVertexUvs[0];b("originalFaces, uvs, originalVerticesLength",m.length,B.length,s);if(j.supportUVs){u=0;for(v=B.length;u<v;u++){r=0;for(A=B[u].length;r<A;r++){x=m[u]["abcd".charAt(r)];g(x,u,B[u][r])}}}if(B.length==0)j.supportUVs=false;u=0;for(var C in t)u++;if(!u){j.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",t,"vs",B.length);var z;u=0;for(v=m.length;u<v;u++){x=m[u];
 [],i=[],l=[],j=this,n=a.vertices,m=a.faces,h=n.concat(),p=[],q={},o={},t={},s=n.length,u,v,r,A,x,B=a.faceVertexUvs[0];b("originalFaces, uvs, originalVerticesLength",m.length,B.length,s);if(j.supportUVs){u=0;for(v=B.length;u<v;u++){r=0;for(A=B[u].length;r<A;r++){x=m[u]["abcd".charAt(r)];g(x,u,B[u][r])}}}if(B.length==0)j.supportUVs=false;u=0;for(var C in t)u++;if(!u){j.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",t,"vs",B.length);var z;u=0;for(v=m.length;u<v;u++){x=m[u];
 p.push(x.centroid);h.push(x.centroid);if(j.supportUVs){z=new THREE.UV;if(x instanceof THREE.Face3){z.u=e(x.a,u).u+e(x.b,u).u+e(x.c,u).u;z.v=e(x.a,u).v+e(x.b,u).v+e(x.c,u).v;z.u=z.u/3;z.v=z.v/3}else if(x instanceof THREE.Face4){z.u=e(x.a,u).u+e(x.b,u).u+e(x.c,u).u+e(x.d,u).u;z.v=e(x.a,u).v+e(x.b,u).v+e(x.c,u).v+e(x.d,u).v;z.u=z.u/4;z.v=z.v/4}g(s+u,"",z)}}b("-- added UVs for new Faces",t);C=function(a,b){F[a]===void 0&&(F[a]=[]);F[a].push(b)};var F={},B=0;for(v=a.faces.length;B<v;B++){x=a.faces[B];
 p.push(x.centroid);h.push(x.centroid);if(j.supportUVs){z=new THREE.UV;if(x instanceof THREE.Face3){z.u=e(x.a,u).u+e(x.b,u).u+e(x.c,u).u;z.v=e(x.a,u).v+e(x.b,u).v+e(x.c,u).v;z.u=z.u/3;z.v=z.v/3}else if(x instanceof THREE.Face4){z.u=e(x.a,u).u+e(x.b,u).u+e(x.c,u).u+e(x.d,u).u;z.v=e(x.a,u).v+e(x.b,u).v+e(x.c,u).v+e(x.d,u).v;z.u=z.u/4;z.v=z.v/4}g(s+u,"",z)}}b("-- added UVs for new Faces",t);C=function(a,b){F[a]===void 0&&(F[a]=[]);F[a].push(b)};var F={},B=0;for(v=a.faces.length;B<v;B++){x=a.faces[B];
-if(x instanceof THREE.Face3){z=f(x.a,x.b);C(z,B);z=f(x.b,x.c);C(z,B);z=f(x.c,x.a);C(z,B)}else if(x instanceof THREE.Face4){z=f(x.a,x.b);C(z,B);z=f(x.b,x.c);C(z,B);z=f(x.c,x.d);C(z,B);z=f(x.d,x.a);C(z,B)}}v=F;var G=0,L,E;C={};B={};for(u in v){z=v[u];L=u.split("_");E=L[0];L=L[1];r=E;x=[E,L];C[r]===void 0&&(C[r]=[]);C[r].push(x);r=L;x=[E,L];C[r]===void 0&&(C[r]=[]);C[r].push(x);r=0;for(A=z.length;r<A;r++){x=z[r];var M=E,J=x,H=u;B[M]===void 0&&(B[M]={});B[M][J]=H;M=L;J=u;B[M]===void 0&&(B[M]={});B[M][x]=
-J}z.length<2&&(o[u]=true)}b("vertexEdgeMap",C,"vertexFaceMap",B);for(u in v){z=v[u];x=z[0];A=z[1];L=u.split("_");E=L[0];L=L[1];z=new THREE.Vector3;if(o[u]){z.addSelf(n[E]);z.addSelf(n[L]);z.multiplyScalar(0.5)}else{z.addSelf(p[x]);z.addSelf(p[A]);z.addSelf(n[E]);z.addSelf(n[L]);z.multiplyScalar(0.25)}q[u]=s+m.length+G;h.push(z);G++;if(j.supportUVs){z=new THREE.UV;z.u=e(E,x).u+e(L,x).u;z.v=e(E,x).v+e(L,x).v;z.u=z.u/2;z.v=z.v/2;g(q[u],x,z);if(!o[u]){z=new THREE.UV;z.u=e(E,A).u+e(L,A).u;z.v=e(E,A).v+
-e(L,A).v;z.u=z.u/2;z.v=z.v/2;g(q[u],A,z)}}}b("-- Step 2 done");var R,Q;L=["123","12","2","23"];A=["123","23","3","31"];var M=["123","31","1","12"],J=["1234","12","2","23"],H=["1234","23","3","34"],K=["1234","34","4","41"],N=["1234","41","1","12"];u=0;for(v=p.length;u<v;u++){x=m[u];z=s+u;if(x instanceof THREE.Face3){G=f(x.a,x.b);E=f(x.b,x.c);R=f(x.c,x.a);d(z,q[G],x.b,q[E],x,L,u);d(z,q[E],x.c,q[R],x,A,u);d(z,q[R],x.a,q[G],x,M,u)}else if(x instanceof THREE.Face4){G=f(x.a,x.b);E=f(x.b,x.c);R=f(x.c,x.d);
-Q=f(x.d,x.a);d(z,q[G],x.b,q[E],x,J,u);d(z,q[E],x.c,q[R],x,H,u);d(z,q[R],x.d,q[Q],x,K,u);d(z,q[Q],x.a,q[G],x,N,u)}else b("face should be a face!",x)}q=new THREE.Vector3;x=new THREE.Vector3;u=0;for(v=n.length;u<v;u++)if(C[u]!==void 0){q.set(0,0,0);x.set(0,0,0);E=new THREE.Vector3(0,0,0);z=0;for(r in B[u]){q.addSelf(p[r]);z++}L=0;G=C[u].length;for(r=0;r<G;r++)o[f(C[u][r][0],C[u][r][1])]&&L++;if(L!=2){q.divideScalar(z);for(r=0;r<G;r++){z=C[u][r];z=n[z[0]].clone().addSelf(n[z[1]]).divideScalar(2);x.addSelf(z)}x.divideScalar(G);
-E.addSelf(n[u]);E.multiplyScalar(G-3);E.addSelf(q);E.addSelf(x.multiplyScalar(2));E.divideScalar(G);h[u]=E}}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=l;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
+if(x instanceof THREE.Face3){z=f(x.a,x.b);C(z,B);z=f(x.b,x.c);C(z,B);z=f(x.c,x.a);C(z,B)}else if(x instanceof THREE.Face4){z=f(x.a,x.b);C(z,B);z=f(x.b,x.c);C(z,B);z=f(x.c,x.d);C(z,B);z=f(x.d,x.a);C(z,B)}}v=F;var H=0,K,E;C={};B={};for(u in v){z=v[u];K=u.split("_");E=K[0];K=K[1];r=E;x=[E,K];C[r]===void 0&&(C[r]=[]);C[r].push(x);r=K;x=[E,K];C[r]===void 0&&(C[r]=[]);C[r].push(x);r=0;for(A=z.length;r<A;r++){x=z[r];var L=E,J=x,I=u;B[L]===void 0&&(B[L]={});B[L][J]=I;L=K;J=u;B[L]===void 0&&(B[L]={});B[L][x]=
+J}z.length<2&&(o[u]=true)}b("vertexEdgeMap",C,"vertexFaceMap",B);for(u in v){z=v[u];x=z[0];A=z[1];K=u.split("_");E=K[0];K=K[1];z=new THREE.Vector3;if(o[u]){z.addSelf(n[E]);z.addSelf(n[K]);z.multiplyScalar(0.5)}else{z.addSelf(p[x]);z.addSelf(p[A]);z.addSelf(n[E]);z.addSelf(n[K]);z.multiplyScalar(0.25)}q[u]=s+m.length+H;h.push(z);H++;if(j.supportUVs){z=new THREE.UV;z.u=e(E,x).u+e(K,x).u;z.v=e(E,x).v+e(K,x).v;z.u=z.u/2;z.v=z.v/2;g(q[u],x,z);if(!o[u]){z=new THREE.UV;z.u=e(E,A).u+e(K,A).u;z.v=e(E,A).v+
+e(K,A).v;z.u=z.u/2;z.v=z.v/2;g(q[u],A,z)}}}b("-- Step 2 done");var R,P;K=["123","12","2","23"];A=["123","23","3","31"];var L=["123","31","1","12"],J=["1234","12","2","23"],I=["1234","23","3","34"],G=["1234","34","4","41"],N=["1234","41","1","12"];u=0;for(v=p.length;u<v;u++){x=m[u];z=s+u;if(x instanceof THREE.Face3){H=f(x.a,x.b);E=f(x.b,x.c);R=f(x.c,x.a);d(z,q[H],x.b,q[E],x,K,u);d(z,q[E],x.c,q[R],x,A,u);d(z,q[R],x.a,q[H],x,L,u)}else if(x instanceof THREE.Face4){H=f(x.a,x.b);E=f(x.b,x.c);R=f(x.c,x.d);
+P=f(x.d,x.a);d(z,q[H],x.b,q[E],x,J,u);d(z,q[E],x.c,q[R],x,I,u);d(z,q[R],x.d,q[P],x,G,u);d(z,q[P],x.a,q[H],x,N,u)}else b("face should be a face!",x)}q=new THREE.Vector3;x=new THREE.Vector3;u=0;for(v=n.length;u<v;u++)if(C[u]!==void 0){q.set(0,0,0);x.set(0,0,0);E=new THREE.Vector3(0,0,0);z=0;for(r in B[u]){q.addSelf(p[r]);z++}K=0;H=C[u].length;for(r=0;r<H;r++)o[f(C[u][r][0],C[u][r][1])]&&K++;if(K!=2){q.divideScalar(z);for(r=0;r<H;r++){z=C[u][r];z=n[z[0]].clone().addSelf(n[z[1]]).divideScalar(2);x.addSelf(z)}x.divideScalar(H);
+E.addSelf(n[u]);E.multiplyScalar(H-3);E.addSelf(q);E.addSelf(x.multiplyScalar(2));E.divideScalar(H);h[u]=E}}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=l;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
 THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -750,11 +750,11 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;f[q++]=0;f[q++]=1;f[q++]=2;f[q++]=0;f[q++]=2;f[q++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;f[q++]=0;f[q++]=1;f[q++]=2;f[q++]=0;f[q++]=2;f[q++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;j=a(THREE.ShaderFlares.lensFlare)}else{l=true;j=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(j,"position");n.uv=b.getAttribLocation(j,"uv");m.renderType=b.getUniformLocation(j,"renderType");m.map=b.getUniformLocation(j,"map");m.occlusionMap=b.getUniformLocation(j,"occlusionMap");m.opacity=b.getUniformLocation(j,"opacity");m.color=b.getUniformLocation(j,
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;j=a(THREE.ShaderFlares.lensFlare)}else{l=true;j=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(j,"position");n.uv=b.getAttribLocation(j,"uv");m.renderType=b.getUniformLocation(j,"renderType");m.map=b.getUniformLocation(j,"map");m.occlusionMap=b.getUniformLocation(j,"occlusionMap");m.opacity=b.getUniformLocation(j,"opacity");m.color=b.getUniformLocation(j,
-"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");p=false};this.render=function(a,d,f,s){var a=a.__webglFlares,u=a.length;if(u){var v=new THREE.Vector3,r=s/f,A=f*0.5,x=s*0.5,B=16/s,C=new THREE.Vector2(B*r,B),z=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),G=m,B=n;b.useProgram(j);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(B.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var L,E,M,J,H;for(L=0;L<u;L++){B=16/s;C.set(B*r,B);J=a[L];v.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(v);d.projectionMatrix.multiplyVector3(v);z.copy(v);F.x=z.x*A+A;F.y=z.y*x+x;if(l||F.x>0&&F.x<f&&F.y>0&&
-F.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,C.x,C.y);b.uniform3f(G.screenPosition,z.x,z.y,z.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);J.positionScreen.copy(z);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);E=0;for(M=J.lensFlares.length;E<M;E++){H=J.lensFlares[E];if(H.opacity>0.001&&H.scale>0.001){z.x=H.x;z.y=H.y;z.z=H.z;B=H.size*H.scale/s;C.x=B*r;C.y=B;b.uniform3f(G.screenPosition,z.x,z.y,z.z);b.uniform2f(G.scale,C.x,C.y);b.uniform1f(G.rotation,H.rotation);b.uniform1f(G.opacity,H.opacity);
-b.uniform3f(G.color,H.color.r,H.color.g,H.color.b);c.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst);c.setTexture(H.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");p=false};this.render=function(a,d,f,s){var a=a.__webglFlares,u=a.length;if(u){var v=new THREE.Vector3,r=s/f,A=f*0.5,x=s*0.5,B=16/s,C=new THREE.Vector2(B*r,B),z=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),H=m,B=n;b.useProgram(j);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(B.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var K,E,L,J,I;for(K=0;K<u;K++){B=16/s;C.set(B*r,B);J=a[K];v.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(v);d.projectionMatrix.multiplyVector3(v);z.copy(v);F.x=z.x*A+A;F.y=z.y*x+x;if(l||F.x>0&&F.x<f&&F.y>0&&
+F.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,C.x,C.y);b.uniform3f(H.screenPosition,z.x,z.y,z.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);J.positionScreen.copy(z);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);E=0;for(L=J.lensFlares.length;E<L;E++){I=J.lensFlares[E];if(I.opacity>0.001&&I.scale>0.001){z.x=I.x;z.y=I.y;z.z=I.z;B=I.size*I.scale/s;C.x=B*r;C.y=B;b.uniform3f(H.screenPosition,z.x,z.y,z.z);b.uniform2f(H.scale,C.x,C.y);b.uniform1f(H.rotation,I.rotation);b.uniform1f(H.opacity,I.opacity);
+b.uniform3f(H.color,I.color.r,I.color.g,I.color.b);c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst);c.setTexture(I.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f,e,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f,e,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,n){var m,p,q,o,t,s,u,v,r,A=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
 vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,n){var m,p,q,o,t,s,u,v,r,A=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=j.__lights.length;m<p;m++){q=j.__lights[m];if(q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(t=0;t<q.shadowCascadeCount;t++){var x;if(q.shadowCascadeArray[t])x=q.shadowCascadeArray[t];else{r=q;u=t;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=r.shadowCameraNear;x.shadowCameraFar=r.shadowCameraFar;x.shadowCameraLeft=r.shadowCameraLeft;x.shadowCameraRight=
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=j.__lights.length;m<p;m++){q=j.__lights[m];if(q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(t=0;t<q.shadowCascadeCount;t++){var x;if(q.shadowCascadeArray[t])x=q.shadowCascadeArray[t];else{r=q;u=t;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=r.shadowCameraNear;x.shadowCameraFar=r.shadowCameraFar;x.shadowCameraLeft=r.shadowCameraLeft;x.shadowCameraRight=