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@@ -1,150 +1,151 @@
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// ThreeWebGL.js r46dev - http://github.com/mrdoob/three.js
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-var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this};
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-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},copyGammaToLinear:function(b){this.r=b.r*b.r;this.g=b.g*b.g;this.b=b.b*b.b;return this},copyLinearToGamma:function(b){this.r=Math.sqrt(b.r);this.g=Math.sqrt(b.g);this.b=Math.sqrt(b.b);return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var f,h,i;if(d==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=d*(1-c),i=d*(1-
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-c*h),c=d*(1-c*(1-h)),f){case 1:this.r=i;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=i;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r=d;this.g=b;this.b=i;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
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-Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0};
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-THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},
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-divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
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-equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.x=b||0;this.y=c||0;this.z=d||0};
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-THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},
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-addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},
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-divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},
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-cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);
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-Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f!==void 0?f:1};
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-THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-
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-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
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-normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c<d;c++)Array.prototype.push.apply(f,this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,d){var f;f=d.clone().subSelf(b).dot(c);if(f<=0)return null;b=b.clone().addSelf(c.clone().multiplyScalar(f));return d.distanceTo(b)}function d(b,c,d,f){var f=f.clone().subSelf(c),
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-d=d.clone().subSelf(c),h=b.clone().subSelf(c),b=f.dot(f),c=f.dot(d),f=f.dot(h),i=d.dot(d),d=d.dot(h),h=1/(b*i-c*c),i=(i*f-c*d)*h,b=(b*d-c*f)*h;return i>0&&b>0&&i+b<1}for(var f,h=[],i=0,j=b.children.length;i<j;i++)Array.prototype.push.apply(h,this.intersectObject(b.children[i]));if(b instanceof THREE.Particle){i=c(this.origin,this.direction,b.matrixWorld.getPosition());if(i==null||i>b.scale.x)return[];f={distance:i,point:b.position,face:null,object:b};h.push(f)}else if(b instanceof THREE.Mesh){i=c(this.origin,
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-this.direction,b.matrixWorld.getPosition());if(i==null||i>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return h;for(var k,n,m,r,o,v,w,A,F=b.geometry,L=F.vertices,i=0,j=F.faces.length;i<j;i++)if(f=F.faces[i],w=this.origin.clone(),A=this.direction.clone(),r=b.matrixWorld,k=r.multiplyVector3(f.centroid.clone()).subSelf(w),v=k.dot(A),!(v<=0)&&(k=r.multiplyVector3(L[f.a].position.clone()),n=r.multiplyVector3(L[f.b].position.clone()),m=r.multiplyVector3(L[f.c].position.clone()),
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-r=f instanceof THREE.Face4?r.multiplyVector3(L[f.d].position.clone()):null,o=b.matrixRotationWorld.multiplyVector3(f.normal.clone()),v=A.dot(o),b.doubleSided||(b.flipSided?v>0:v<0)))if(v=o.dot((new THREE.Vector3).sub(k,w))/v,w=w.addSelf(A.multiplyScalar(v)),f instanceof THREE.Face3)d(w,k,n,m)&&(f={distance:this.origin.distanceTo(w),point:w,face:f,object:b},h.push(f));else if(f instanceof THREE.Face4&&(d(w,k,n,r)||d(w,n,m,r)))f={distance:this.origin.distanceTo(w),point:w,face:f,object:b},h.push(f)}return h}};
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-THREE.Rectangle=function(){function b(){i=f-c;j=h-d}var c,d,f,h,i,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(i,j,r,o){k=!1;c=i;d=j;f=r;h=o;b()};this.addPoint=function(i,j){k?(k=!1,c=i,d=j,f=i,h=j):(c=c<i?c:i,d=d<j?d:j,f=f>i?f:i,h=h>j?h:j);b()};this.add3Points=
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-function(i,j,r,o,v,w){k?(k=!1,c=i<r?i<v?i:v:r<v?r:v,d=j<o?j<w?j:w:o<w?o:w,f=i>r?i>v?i:v:r>v?r:v,h=j>o?j>w?j:w:o>w?o:w):(c=i<r?i<v?i<c?i:c:v<c?v:c:r<v?r<c?r:c:v<c?v:c,d=j<o?j<w?j<d?j:d:w<d?w:d:o<w?o<d?o:d:w<d?w:d,f=i>r?i>v?i>f?i:f:v>f?v:f:r>v?r>f?r:f:v>f?v:f,h=j>o?j>w?j>h?j:h:w>h?w:h:o>w?o>h?o:h:w>h?w:h);b()};this.addRectangle=function(i){k?(k=!1,c=i.getLeft(),d=i.getTop(),f=i.getRight(),h=i.getBottom()):(c=c<i.getLeft()?c:i.getLeft(),d=d<i.getTop()?d:i.getTop(),f=f>i.getRight()?f:i.getRight(),h=h>
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-i.getBottom()?h:i.getBottom());b()};this.inflate=function(i){c-=i;d-=i;f+=i;h+=i;b()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();f=f<i.getRight()?f:i.getRight();h=h<i.getBottom()?h:i.getBottom();b()};this.intersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;h=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};
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-THREE.Matrix4=function(b,c,d,f,h,i,j,k,n,m,r,o,v,w,A,F){this.set(b!==void 0?b:1,c||0,d||0,f||0,h||0,i!==void 0?i:1,j||0,k||0,n||0,m||0,r!==void 0?r:1,o||0,v||0,w||0,A||0,F!==void 0?F:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,h,i,j,k,n,m,r,o,v,w,A,F){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=h;this.n22=i;this.n23=j;this.n24=k;this.n31=n;this.n32=m;this.n33=r;this.n34=o;this.n41=v;this.n42=w;this.n43=A;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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-c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,c).normalize();if(i.length()===0)i.z=1;f.cross(d,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(d,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,h=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*h;
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-b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+
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-d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,m=b.n24,r=b.n31,o=b.n32,v=b.n33,w=b.n34,A=b.n41,F=b.n42,L=b.n43,H=b.n44,xa=c.n11,ya=
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-c.n12,ja=c.n13,sa=c.n14,ha=c.n21,O=c.n22,D=c.n23,ka=c.n24,M=c.n31,S=c.n32,la=c.n33,ia=c.n34,Ca=c.n41,aa=c.n42,J=c.n43,e=c.n44;this.n11=d*xa+f*ha+h*M+i*Ca;this.n12=d*ya+f*O+h*S+i*aa;this.n13=d*ja+f*D+h*la+i*J;this.n14=d*sa+f*ka+h*ia+i*e;this.n21=j*xa+k*ha+n*M+m*Ca;this.n22=j*ya+k*O+n*S+m*aa;this.n23=j*ja+k*D+n*la+m*J;this.n24=j*sa+k*ka+n*ia+m*e;this.n31=r*xa+o*ha+v*M+w*Ca;this.n32=r*ya+o*O+v*S+w*aa;this.n33=r*ja+o*D+v*la+w*J;this.n34=r*sa+o*ka+v*ia+w*e;this.n41=A*xa+F*ha+L*M+H*Ca;this.n42=A*ya+F*O+
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-L*S+H*aa;this.n43=A*ja+F*D+L*la+H*J;this.n44=A*sa+F*ka+L*ia+H*e;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=
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-b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,h=this.n21,i=this.n22,j=this.n23,k=this.n24,n=this.n31,m=this.n32,r=this.n33,o=this.n34,v=this.n41,w=this.n42,A=this.n43,F=this.n44;return f*j*m*v-d*k*m*v-f*i*r*v+c*k*r*v+d*i*o*v-c*j*o*v-f*j*n*w+d*k*n*w+f*h*r*w-b*k*r*w-d*h*o*w+b*j*o*w+f*i*n*A-c*k*n*A-f*h*m*A+b*k*m*A+c*h*
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-o*A-b*i*o*A-d*i*n*F+c*j*n*F+d*h*m*F-b*j*m*F-c*h*r*F+b*i*r*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;
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-b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;
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-return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=
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-this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=
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-Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),h=1-d,i=b.x,j=b.y,k=b.z,n=h*i,m=h*j;this.set(n*i+d,n*j-f*k,n*k+f*j,0,n*j+f*k,m*j+d,m*k-f*i,0,n*k-f*j,m*k+f*i,h*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},
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-getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,h=b.z,i=Math.cos(d),d=Math.sin(d),j=Math.cos(f),
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-f=Math.sin(f),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var n=j*k,m=j*h,r=f*k,o=f*h;this.n11=n+o*d;this.n12=r*d-m;this.n13=i*f;this.n21=i*h;this.n22=i*k;this.n23=-d;this.n31=m*d-r;this.n32=o+n*d;this.n33=i*j;break;case "ZXY":n=j*k;m=j*h;r=f*k;o=f*h;this.n11=n-o*d;this.n12=-i*h;this.n13=r+m*d;this.n21=m+r*d;this.n22=i*k;this.n23=o-n*d;this.n31=-i*f;this.n32=d;this.n33=i*j;break;case "ZYX":n=i*k;m=i*h;r=d*k;o=d*h;this.n11=j*k;this.n12=r*f-m;this.n13=n*f+o;this.n21=j*h;this.n22=o*f+n;this.n23=
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-m*f-r;this.n31=-f;this.n32=d*j;this.n33=i*j;break;case "YZX":n=i*j;m=i*f;r=d*j;o=d*f;this.n11=j*k;this.n12=o-n*h;this.n13=r*h+m;this.n21=h;this.n22=i*k;this.n23=-d*k;this.n31=-f*k;this.n32=m*h+r;this.n33=n-o*h;break;case "XZY":n=i*j;m=i*f;r=d*j;o=d*f;this.n11=j*k;this.n12=-h;this.n13=f*k;this.n21=n*h+o;this.n22=i*k;this.n23=m*h-r;this.n31=r*h-m;this.n32=d*k;this.n33=o*h+n;break;default:n=i*k,m=i*h,r=d*k,o=d*h,this.n11=j*k,this.n12=-j*h,this.n13=f,this.n21=m+r*f,this.n22=n-o*f,this.n23=-d*j,this.n31=
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-o-n*f,this.n32=r+m*f,this.n33=i*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,h=b.w,i=c+c,j=d+d,k=f+f,b=c*i,n=c*j;c*=k;var m=d*j;d*=k;f*=k;i*=h;j*=h;h*=k;this.n11=1-(m+f);this.n12=n-h;this.n13=c+j;this.n21=n+h;this.n22=1-(b+f);this.n23=d-i;this.n31=c-j;this.n32=d+i;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=
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-b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(c);h.setScale(d.x,d.y,d.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);i.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:
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-new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();d.y=h.length();d.z=i.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=
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-b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
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-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,m=b.n24,r=b.n31,o=b.n32,v=b.n33,w=b.n34,A=b.n41,F=b.n42,L=b.n43,H=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*w*F-m*v*F+m*o*L-k*w*L-n*o*H+k*v*H;c.n12=i*v*F-h*w*F-i*o*L+f*w*L+h*o*H-f*v*H;c.n13=h*m*F-i*n*F+i*k*L-f*m*L-h*k*H+f*n*H;c.n14=i*n*o-h*m*o-i*k*v+f*m*v+h*k*w-f*n*w;c.n21=m*v*A-n*w*A-m*r*L+j*w*L+n*r*H-j*v*H;c.n22=h*w*A-i*v*A+i*r*L-d*w*L-h*r*H+d*v*H;c.n23=i*n*A-h*m*A-i*j*L+d*m*L+h*j*H-d*n*H;c.n24=
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-h*m*r-i*n*r+i*j*v-d*m*v-h*j*w+d*n*w;c.n31=k*w*A-m*o*A+m*r*F-j*w*F-k*r*H+j*o*H;c.n32=i*o*A-f*w*A-i*r*F+d*w*F+f*r*H-d*o*H;c.n33=h*m*A-i*k*A+i*j*F-d*m*F-f*j*H+d*k*H;c.n34=i*k*r-f*m*r-i*j*o+d*m*o+f*j*w-d*k*w;c.n41=n*o*A-k*v*A-n*r*F+j*v*F+k*r*L-j*o*L;c.n42=f*v*A-h*o*A+h*r*F-d*v*F-f*r*L+d*o*L;c.n43=h*k*A-f*n*A-h*j*F+d*n*F+f*j*L-d*k*L;c.n44=f*n*r-h*k*r+h*j*o-d*n*o-f*j*v+d*k*v;c.multiplyScalar(1/b.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,m=b.n23*b.n12-b.n22*b.n13,r=-b.n23*b.n11+b.n21*b.n13,o=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*m;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*h;d[2]=b*i;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*m;d[7]=b*r;d[8]=b*o;return c};
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-THREE.Matrix4.makeFrustum=function(b,c,d,f,h,i){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+h)/(i-h);j.n34=-2*i*h/(i-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,d,f)};
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-THREE.Matrix4.makeOrtho=function(b,c,d,f,h,i){var j,k,n,m;j=new THREE.Matrix4;k=c-b;n=d-f;m=i-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/m;j.n34=-((i+h)/m);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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+var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
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+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,f,h;if(c==0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),f=a*6-e,a=c*(1-b),h=c*(1-
|
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+b*f),b=c*(1-b*(1-f)),e){case 1:this.r=h;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=h;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=h;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
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+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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+THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
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+divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
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+equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
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+addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
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+divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
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+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);
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+Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==void 0?e:1};
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+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
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+b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
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|
+normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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|
+THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function c(a,b,c,e){var e=e.clone().subSelf(b),
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+c=c.clone().subSelf(b),f=a.clone().subSelf(b),a=e.dot(e),b=e.dot(c),e=e.dot(f),h=c.dot(c),c=c.dot(f),f=1/(a*h-b*b),h=(h*e-b*c)*f,a=(a*c-b*e)*f;return h>0&&a>0&&h+a<1}for(var e,f=[],h=0,i=a.children.length;h<i;h++)Array.prototype.push.apply(f,this.intersectObject(a.children[h]));if(a instanceof THREE.Particle){h=b(this.origin,this.direction,a.matrixWorld.getPosition());if(h==null||h>a.scale.x)return[];e={distance:h,point:a.position,face:null,object:a};f.push(e)}else if(a instanceof THREE.Mesh){h=b(this.origin,
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|
+this.direction,a.matrixWorld.getPosition());if(h==null||h>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var j,n,k,l,p,m,s,B,A=a.geometry,H=A.vertices,h=0,i=A.faces.length;h<i;h++)if(e=A.faces[h],s=this.origin.clone(),B=this.direction.clone(),l=a.matrixWorld,j=l.multiplyVector3(e.centroid.clone()).subSelf(s),m=j.dot(B),!(m<=0)&&(j=l.multiplyVector3(H[e.a].position.clone()),n=l.multiplyVector3(H[e.b].position.clone()),k=l.multiplyVector3(H[e.c].position.clone()),
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|
|
+l=e instanceof THREE.Face4?l.multiplyVector3(H[e.d].position.clone()):null,p=a.matrixRotationWorld.multiplyVector3(e.normal.clone()),m=B.dot(p),a.doubleSided||(a.flipSided?m>0:m<0)))if(m=p.dot((new THREE.Vector3).sub(j,s))/m,s=s.addSelf(B.multiplyScalar(m)),e instanceof THREE.Face3)c(s,j,n,k)&&(e={distance:this.origin.distanceTo(s),point:s,face:e,object:a},f.push(e));else if(e instanceof THREE.Face4&&(c(s,j,n,l)||c(s,n,k,l)))e={distance:this.origin.distanceTo(s),point:s,face:e,object:a},f.push(e)}return f}};
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|
+THREE.Rectangle=function(){function a(){h=e-b;i=f-c}var b,c,e,f,h,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(h,i,l,p){j=!1;b=h;c=i;e=l;f=p;a()};this.addPoint=function(h,i){j?(j=!1,b=h,c=i,e=h,f=i):(b=b<h?b:h,c=c<i?c:i,e=e>h?e:h,f=f>i?f:i);a()};this.add3Points=
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+function(h,i,l,p,m,s){j?(j=!1,b=h<l?h<m?h:m:l<m?l:m,c=i<p?i<s?i:s:p<s?p:s,e=h>l?h>m?h:m:l>m?l:m,f=i>p?i>s?i:s:p>s?p:s):(b=h<l?h<m?h<b?h:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=i<p?i<s?i<c?i:c:s<c?s:c:p<s?p<c?p:c:s<c?s:c,e=h>l?h>m?h>e?h:e:m>e?m:e:l>m?l>e?l:e:m>e?m:e,f=i>p?i>s?i>f?i:f:s>f?s:f:p>s?p>f?p:f:s>f?s:f);a()};this.addRectangle=function(h){j?(j=!1,b=h.getLeft(),c=h.getTop(),e=h.getRight(),f=h.getBottom()):(b=b<h.getLeft()?b:h.getLeft(),c=c<h.getTop()?c:h.getTop(),e=e>h.getRight()?e:h.getRight(),f=f>
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+h.getBottom()?f:h.getBottom());a()};this.inflate=function(h){b-=h;c-=h;e+=h;f+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();e=e<h.getRight()?e:h.getRight();f=f<h.getBottom()?f:h.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;f=e=c=b=0;a()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]};
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
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+THREE.Matrix4=function(a,b,c,e,f,h,i,j,n,k,l,p,m,s,B,A){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,h!==void 0?h:1,i||0,j||0,n||0,k||0,l!==void 0?l:1,p||0,m||0,s||0,B||0,A!==void 0?A:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,h,i,j,n,k,l,p,m,s,B,A){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=h;this.n23=i;this.n24=j;this.n31=n;this.n32=k;this.n33=l;this.n34=p;this.n41=m;this.n42=s;this.n43=B;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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|
+b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(c,h).normalize());f.cross(h,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=h.x;this.n21=e.y;this.n22=f.y;this.n23=h.y;this.n31=e.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;
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|
+a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+
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|
+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,j=a.n22,n=a.n23,k=a.n24,l=a.n31,p=a.n32,m=a.n33,s=a.n34,B=a.n41,A=a.n42,H=a.n43,C=a.n44,Q=b.n11,wa=b.n12,
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|
|
+ja=b.n13,qa=b.n14,ha=b.n21,L=b.n22,z=b.n23,R=b.n24,M=b.n31,T=b.n32,ka=b.n33,Z=b.n34,Aa=b.n41,$=b.n42,F=b.n43,d=b.n44;this.n11=c*Q+e*ha+f*M+h*Aa;this.n12=c*wa+e*L+f*T+h*$;this.n13=c*ja+e*z+f*ka+h*F;this.n14=c*qa+e*R+f*Z+h*d;this.n21=i*Q+j*ha+n*M+k*Aa;this.n22=i*wa+j*L+n*T+k*$;this.n23=i*ja+j*z+n*ka+k*F;this.n24=i*qa+j*R+n*Z+k*d;this.n31=l*Q+p*ha+m*M+s*Aa;this.n32=l*wa+p*L+m*T+s*$;this.n33=l*ja+p*z+m*ka+s*F;this.n34=l*qa+p*R+m*Z+s*d;this.n41=B*Q+A*ha+H*M+C*Aa;this.n42=B*wa+A*L+H*T+C*$;this.n43=B*ja+
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|
+A*z+H*ka+C*F;this.n44=B*qa+A*R+H*Z+C*d;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
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|
+a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,h=this.n22,i=this.n23,j=this.n24,n=this.n31,k=this.n32,l=this.n33,p=this.n34,m=this.n41,s=this.n42,B=this.n43,A=this.n44;return e*i*k*m-c*j*k*m-e*h*l*m+b*j*l*m+c*h*p*m-b*i*p*m-e*i*n*s+c*j*n*s+e*f*l*s-a*j*l*s-c*f*p*s+a*i*p*s+e*h*n*B-b*j*n*B-e*f*k*B+a*j*k*B+b*f*p*B-a*h*p*B-c*h*n*A+b*i*
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|
+n*A+c*f*k*A-a*i*k*A-b*f*l*A+a*h*l*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;
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|
+a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
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|
|
+this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=
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|
|
+this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,
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|
+0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,h=a.x,i=a.y,j=a.z,n=f*h,k=f*i;this.set(n*h+c,n*i-e*j,n*j+e*i,0,n*i+e*j,k*i+c,k*j-e*h,0,n*j-e*i,k*j+e*h,f*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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|
+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,h=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var n=
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|
|
+i*j,k=i*f,l=e*j,p=e*f;this.n11=n+p*c;this.n12=l*c-k;this.n13=h*e;this.n21=h*f;this.n22=h*j;this.n23=-c;this.n31=k*c-l;this.n32=p+n*c;this.n33=h*i;break;case "ZXY":n=i*j;k=i*f;l=e*j;p=e*f;this.n11=n-p*c;this.n12=-h*f;this.n13=l+k*c;this.n21=k+l*c;this.n22=h*j;this.n23=p-n*c;this.n31=-h*e;this.n32=c;this.n33=h*i;break;case "ZYX":n=h*j;k=h*f;l=c*j;p=c*f;this.n11=i*j;this.n12=l*e-k;this.n13=n*e+p;this.n21=i*f;this.n22=p*e+n;this.n23=k*e-l;this.n31=-e;this.n32=c*i;this.n33=h*i;break;case "YZX":n=h*i;k=
|
|
|
+h*e;l=c*i;p=c*e;this.n11=i*j;this.n12=p-n*f;this.n13=l*f+k;this.n21=f;this.n22=h*j;this.n23=-c*j;this.n31=-e*j;this.n32=k*f+l;this.n33=n-p*f;break;case "XZY":n=h*i;k=h*e;l=c*i;p=c*e;this.n11=i*j;this.n12=-f;this.n13=e*j;this.n21=n*f+p;this.n22=h*j;this.n23=k*f-l;this.n31=l*f-k;this.n32=c*j;this.n33=p*f+n;break;default:n=h*j,k=h*f,l=c*j,p=c*f,this.n11=i*j,this.n12=-i*f,this.n13=e,this.n21=k+l*e,this.n22=n-p*e,this.n23=-c*i,this.n31=p-n*e,this.n32=l+k*e,this.n33=h*i}return this},setRotationFromQuaternion:function(a){var b=
|
|
|
+a.x,c=a.y,e=a.z,f=a.w,h=b+b,i=c+c,j=e+e,a=b*h,n=b*i;b*=j;var k=c*i;c*=j;e*=j;h*=f;i*=f;f*=j;this.n11=1-(k+e);this.n12=n-f;this.n13=b+i;this.n21=n+f;this.n22=1-(a+e);this.n23=c-h;this.n31=b-i;this.n32=c+h;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;
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|
|
+e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();
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|
|
+c.y=f.length();c.z=h.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,e=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=
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|
+a.n23*f;this.n33=a.n33*f}};
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+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,j=a.n22,n=a.n23,k=a.n24,l=a.n31,p=a.n32,m=a.n33,s=a.n34,B=a.n41,A=a.n42,H=a.n43,C=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=n*s*A-k*m*A+k*p*H-j*s*H-n*p*C+j*m*C;b.n12=h*m*A-f*s*A-h*p*H+e*s*H+f*p*C-e*m*C;b.n13=f*k*A-h*n*A+h*j*H-e*k*H-f*j*C+e*n*C;b.n14=h*n*p-f*k*p-h*j*m+e*k*m+f*j*s-e*n*s;b.n21=k*m*B-n*s*B-k*l*H+i*s*H+n*l*C-i*m*C;b.n22=f*s*B-h*m*B+h*l*H-c*s*H-f*l*C+c*m*C;b.n23=h*n*B-f*k*B-h*i*H+c*k*H+f*i*C-c*n*C;b.n24=
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+f*k*l-h*n*l+h*i*m-c*k*m-f*i*s+c*n*s;b.n31=j*s*B-k*p*B+k*l*A-i*s*A-j*l*C+i*p*C;b.n32=h*p*B-e*s*B-h*l*A+c*s*A+e*l*C-c*p*C;b.n33=f*k*B-h*j*B+h*i*A-c*k*A-e*i*C+c*j*C;b.n34=h*j*l-e*k*l-h*i*p+c*k*p+e*i*s-c*j*s;b.n41=n*p*B-j*m*B-n*l*A+i*m*A+j*l*H-i*p*H;b.n42=e*m*B-f*p*B+f*l*A-c*m*A-e*l*H+c*p*H;b.n43=f*j*B-e*n*B-f*i*A+c*n*A+e*i*H-c*j*H;b.n44=e*n*l-f*j*l+f*i*p-c*n*p-e*i*m+c*j*m;b.multiplyScalar(1/a.determinant());return b};
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+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*k;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*h;c[3]=a*i;c[4]=a*j;c[5]=a*n;c[6]=a*k;c[7]=a*l;c[8]=a*p;return b};
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+THREE.Matrix4.makeFrustum=function(a,b,c,e,f,h){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(h+f)/(h-f);i.n34=-2*h*f/(h-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)};
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+THREE.Matrix4.makeOrtho=function(a,b,c,e,f,h){var i,j,n,k;i=new THREE.Matrix4;j=b-a;n=c-e;k=h-f;i.n11=2/j;i.n12=0;i.n13=0;i.n14=-((b+a)/j);i.n21=0;i.n22=2/n;i.n23=0;i.n24=-((c+e)/n);i.n31=0;i.n32=0;i.n33=-2/k;i.n34=-((h+f)/k);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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-THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===
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--1){b.parent!==void 0&&b.parent.remove(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,h;d=0;for(f=this.children.length;d<f;d++){h=this.children[d];if(h.name===
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-b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&
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-this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,d)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
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-this.remove(b)}};THREE.Object3DCount=0;
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-THREE.Projector=function(){function b(){var b=n[k]=n[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,f=1,e=b.z+b.w,i=c.z+c.w,h=-b.z+b.w,j=-c.z+c.w;return e>=0&&i>=0&&h>=0&&j>=0?!0:e<0&&i<0||h<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-i)):i<0&&(f=Math.min(f,e/(e-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(f=Math.min(f,h/(h-j))),f<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-f),!0))}var f,h,i=[],j,k,n=[],m,r,o=[],v,w=[],A,F,L=[],H,xa,ya=[],ja=[],sa=[],ha=new THREE.Vector4,
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-O=new THREE.Vector4,D=new THREE.Matrix4,ka=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],S=new THREE.Vector4,la=new THREE.Vector4;this.projectVector=function(b,c){D.multiply(c.projectionMatrix,c.matrixWorldInverse);D.multiplyVector3(b);return b};this.unprojectVector=function(b,c){D.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));D.multiplyVector3(b);return b};this.pickingRay=function(b,c){var d;
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-b.z=-1;d=new THREE.Vector3(b.x,b.y,1);this.unprojectVector(b,c);this.unprojectVector(d,c);d.subSelf(b).normalize();return new THREE.Ray(b,d)};this.projectObjects=function(b,d,j){var k,e;h=ja.length=0;k=b.objects;b=0;for(d=k.length;b<d;b++){e=k[b];var m;if(!(m=!e.visible))if(m=e instanceof THREE.Mesh)if(m=e.frustumCulled){a:{m=void 0;for(var n=e.matrixWorld,w=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),r=0;r<6;r++)if(m=M[r].x*n.n14+M[r].y*n.n24+M[r].z*n.n34+
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-M[r].w,m<=w){m=!1;break a}m=!0}m=!m}if(!m)m=i[h]=i[h]||new THREE.RenderableObject,h++,f=m,ha.copy(e.position),D.multiplyVector3(ha),f.object=e,f.z=ha.z,ja.push(f)}j&&ja.sort(c);return ja};this.projectScene=function(f,i,h){var J=i.near,e=i.far,ja,ha,U,W,G,T,X,qa,Y,N,za,Ha,Sa,Ta,va,Da,Aa;xa=F=v=r=sa.length=0;i.matrixAutoUpdate&&i.update(void 0,!0);f.update(void 0,!1,i);D.multiply(i.projectionMatrix,i.matrixWorldInverse);M[0].set(D.n41-D.n11,D.n42-D.n12,D.n43-D.n13,D.n44-D.n14);M[1].set(D.n41+D.n11,
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-D.n42+D.n12,D.n43+D.n13,D.n44+D.n14);M[2].set(D.n41+D.n21,D.n42+D.n22,D.n43+D.n23,D.n44+D.n24);M[3].set(D.n41-D.n21,D.n42-D.n22,D.n43-D.n23,D.n44-D.n24);M[4].set(D.n41-D.n31,D.n42-D.n32,D.n43-D.n33,D.n44-D.n34);M[5].set(D.n41+D.n31,D.n42+D.n32,D.n43+D.n33,D.n44+D.n34);for(ja=0;ja<6;ja++)Y=M[ja],Y.divideScalar(Math.sqrt(Y.x*Y.x+Y.y*Y.y+Y.z*Y.z));Y=this.projectObjects(f,i,!0);f=0;for(ja=Y.length;f<ja;f++)if(N=Y[f].object,N.visible)if(za=N.matrixWorld,Ha=N.matrixRotationWorld,Sa=N.materials,Ta=N.overdraw,
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-k=0,N instanceof THREE.Mesh){va=N.geometry;W=va.vertices;Da=va.faces;va=va.faceVertexUvs;ha=0;for(U=W.length;ha<U;ha++)j=b(),j.positionWorld.copy(W[ha].position),za.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),D.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>J&&j.positionScreen.z<e;W=0;for(ha=Da.length;W<ha;W++){U=Da[W];if(U instanceof THREE.Face3)if(G=n[U.a],T=n[U.b],X=n[U.c],
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-G.visible&&T.visible&&X.visible&&(N.doubleSided||N.flipSided!=(X.positionScreen.x-G.positionScreen.x)*(T.positionScreen.y-G.positionScreen.y)-(X.positionScreen.y-G.positionScreen.y)*(T.positionScreen.x-G.positionScreen.x)<0))qa=o[r]=o[r]||new THREE.RenderableFace3,r++,m=qa,m.v1.copy(G),m.v2.copy(T),m.v3.copy(X);else continue;else if(U instanceof THREE.Face4)if(G=n[U.a],T=n[U.b],X=n[U.c],qa=n[U.d],G.visible&&T.visible&&X.visible&&qa.visible&&(N.doubleSided||N.flipSided!=((qa.positionScreen.x-G.positionScreen.x)*
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-(T.positionScreen.y-G.positionScreen.y)-(qa.positionScreen.y-G.positionScreen.y)*(T.positionScreen.x-G.positionScreen.x)<0||(T.positionScreen.x-X.positionScreen.x)*(qa.positionScreen.y-X.positionScreen.y)-(T.positionScreen.y-X.positionScreen.y)*(qa.positionScreen.x-X.positionScreen.x)<0)))Aa=w[v]=w[v]||new THREE.RenderableFace4,v++,m=Aa,m.v1.copy(G),m.v2.copy(T),m.v3.copy(X),m.v4.copy(qa);else continue;m.normalWorld.copy(U.normal);Ha.multiplyVector3(m.normalWorld);m.centroidWorld.copy(U.centroid);
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-za.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);D.multiplyVector3(m.centroidScreen);X=U.vertexNormals;G=0;for(T=X.length;G<T;G++)qa=m.vertexNormalsWorld[G],qa.copy(X[G]),Ha.multiplyVector3(qa);G=0;for(T=va.length;G<T;G++)if(Aa=va[G][W]){X=0;for(qa=Aa.length;X<qa;X++)m.uvs[G][X]=Aa[X]}m.meshMaterials=Sa;m.faceMaterials=U.materials;m.overdraw=Ta;m.z=m.centroidScreen.z;sa.push(m)}}else if(N instanceof THREE.Line){ka.multiply(D,za);W=N.geometry.vertices;G=b();G.positionScreen.copy(W[0].position);
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-ka.multiplyVector4(G.positionScreen);ha=1;for(U=W.length;ha<U;ha++)if(G=b(),G.positionScreen.copy(W[ha].position),ka.multiplyVector4(G.positionScreen),T=n[k-2],S.copy(G.positionScreen),la.copy(T.positionScreen),d(S,la))S.multiplyScalar(1/S.w),la.multiplyScalar(1/la.w),za=L[F]=L[F]||new THREE.RenderableLine,F++,A=za,A.v1.positionScreen.copy(S),A.v2.positionScreen.copy(la),A.z=Math.max(S.z,la.z),A.materials=N.materials,sa.push(A)}else if(N instanceof THREE.Particle&&(O.set(N.matrixWorld.n14,N.matrixWorld.n24,
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-N.matrixWorld.n34,1),D.multiplyVector4(O),O.z/=O.w,O.z>0&&O.z<1))za=ya[xa]=ya[xa]||new THREE.RenderableParticle,xa++,H=za,H.x=O.x/O.w,H.y=O.y/O.w,H.z=O.z,H.rotation=N.rotation.z,H.scale.x=N.scale.x*Math.abs(H.x-(O.x+i.projectionMatrix.n11)/(O.w+i.projectionMatrix.n14)),H.scale.y=N.scale.y*Math.abs(H.y-(O.y+i.projectionMatrix.n22)/(O.w+i.projectionMatrix.n24)),H.materials=N.materials,sa.push(H);h&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)};
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-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),i=Math.cos(d),d=Math.sin(d),j=b*c,k=f*h;this.w=j*i-k*d;this.x=j*d+k*i;this.y=f*c*i+b*h*d;this.z=b*h*i-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d);
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-this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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-this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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-this.x,d=this.y,f=this.z,h=this.w,i=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*i+d*k-f*j;this.y=d*b+h*j+f*i-c*k;this.z=f*b+h*k+c*j-d*i;this.w=h*b-c*i-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,h=b.z,i=this.x,j=this.y,k=this.z,n=this.w,m=n*d+j*h-k*f,r=n*f+k*d-i*h,o=n*h+i*f-j*d,d=-i*
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-d-j*f-k*h;c.x=m*n+d*-i+r*-k-o*-j;c.y=r*n+d*-j+o*-i-m*-k;c.z=o*n+d*-k+m*-j-r*-i;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var i=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;h=Math.sin((1-f)*i)/j;f=Math.sin(f*i)/j;d.w=b.w*h+c.w*f;d.x=b.x*h+c.x*f;d.y=b.y*h+c.y*f;d.z=b.z*h+c.z*f;return d};
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-THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,h,i){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
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-THREE.Face4=function(b,c,d,f,h,i,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
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-THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d<f;d++)b.multiplyVector3(this.vertices[d].position);d=0;for(f=this.faces.length;d<f;d++){var h=this.faces[d];c.multiplyVector3(h.normal);for(var i=0,j=h.vertexNormals.length;i<j;i++)c.multiplyVector3(h.vertexNormals[i]);b.multiplyVector3(h.centroid)}},computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<
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-c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,
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-d,f,h,i,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){i=this.faces[f];if(b&&i.vertexNormals.length){k.set(0,0,0);c=0;for(d=i.vertexNormals.length;c<d;c++)k.addSelf(i.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[i.a],d=this.vertices[i.b],j=this.vertices[i.c],k.sub(j.position,d.position),n.sub(c.position,d.position),k.crossSelf(n);k.isZero()||k.normalize();i.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=
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-Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof
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-THREE.Face3?(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal),f[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(f[d.a]),d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(f[d.a]),
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-d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c]),d.vertexNormals[3].copy(f[d.d]))},computeTangents:function(){function b(b,c,d,f,i,h,D){k=b.vertices[c].position;n=b.vertices[d].position;m=b.vertices[f].position;r=j[i];o=j[h];v=j[D];w=n.x-k.x;A=m.x-k.x;F=n.y-k.y;L=m.y-k.y;H=n.z-k.z;xa=m.z-k.z;ya=o.u-r.u;ja=v.u-r.u;sa=o.v-r.v;ha=v.v-r.v;O=1/(ya*ha-ja*sa);S.set((ha*w-sa*A)*O,(ha*F-sa*L)*O,(ha*H-sa*xa)*O);la.set((ya*A-ja*w)*O,(ya*L-ja*F)*O,(ya*xa-ja*H)*O);ka[c].addSelf(S);ka[d].addSelf(S);
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-ka[f].addSelf(S);M[c].addSelf(la);M[d].addSelf(la);M[f].addSelf(la)}var c,d,f,h,i,j,k,n,m,r,o,v,w,A,F,L,H,xa,ya,ja,sa,ha,O,D,ka=[],M=[],S=new THREE.Vector3,la=new THREE.Vector3,ia=new THREE.Vector3,Ca=new THREE.Vector3,aa=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)ka[c]=new THREE.Vector3,M[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)i=this.faces[c],j=this.faceVertexUvs[0][c],i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,
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-0,1,2),b(this,i.a,i.b,i.d,0,1,3));var J=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){i=this.faces[c];for(f=0;f<i.vertexNormals.length;f++)aa.copy(i.vertexNormals[f]),h=i[J[f]],D=ka[h],ia.copy(D),ia.subSelf(aa.multiplyScalar(aa.dot(D))).normalize(),Ca.cross(i.vertexNormals[f],D),h=Ca.dot(M[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(ia.x,ia.y,ia.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,
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-this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=
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-b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},mergeVertices:function(){var b={},c=[],d=[],f,h=Math.pow(10,4),i,j;i=0;for(j=this.vertices.length;i<j;i++)f=this.vertices[i].position,f=[Math.round(f.x*h),Math.round(f.y*h),
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-Math.round(f.z*h)].join("_"),b[f]===void 0?(b[f]=i,c.push(this.vertices[i]),d[i]=c.length-1):d[i]=d[b[f]];i=0;for(j=this.faces.length;i<j;i++){b=this.faces[i];if(b instanceof THREE.Face3)b.a=d[b.a],b.b=d[b.b],b.c=d[b.c];if(b instanceof THREE.Face4)b.a=d[b.a],b.b=d[b.b],b.c=d[b.c],b.d=d[b.d]}this.vertices=c}};THREE.GeometryCount=0;
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-THREE.Spline=function(b){function c(b,c,d,f,i,h,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*h+b*i+c}this.points=b;var d=[],f={x:0,y:0,z:0},h,i,j,k,n,m,r,o,v;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;i=Math.floor(h);j=h-i;d[0]=i==0?i:i-1;d[1]=i;d[2]=i>this.points.length-2?i:i+1;d[3]=i>this.points.length-3?i:i+2;m=this.points[d[0]];r=this.points[d[1]];
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-o=this.points[d[2]];v=this.points[d[3]];k=j*j;n=j*k;f.x=c(m.x,r.x,o.x,v.x,j,k,n);f.y=c(m.y,r.y,o.y,v.y,j,k,n);f.z=c(m.z,r.z,o.z,v.z,j,k,n);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b<d;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,d,f=c=c=0,i=new THREE.Vector3,h=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;i.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),h.copy(position),
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-k+=h.distanceTo(i),i.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,f,i,h,j,k=[],m=new THREE.Vector3,n=this.getLength();k.push(m.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=n.chunks[c]-n.chunks[c-1];j=Math.ceil(b*d/n.total);i=(c-1)/(this.points.length-1);h=c/(this.points.length-1);for(d=1;d<j-1;d++)f=i+d*(1/j)*(h-i),position=this.getPoint(f),k.push(m.copy(position).clone());
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-k.push(m.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};
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-THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
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-THREE.Camera.prototype.update=function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
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-THREE.OrthographicCamera=function(b,c,d,f,h,i){THREE.Camera.call(this);this.left=b;this.right=c;this.top=d;this.bottom=f;this.near=h!==void 0?h:0.1;this.far=i!==void 0?i:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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-THREE.PerspectiveCamera=function(b,c,d,f){THREE.Camera.call(this);this.fov=b!==void 0?b:50;this.aspect=c!==void 0?c:1;this.near=d!==void 0?d:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(b,c){this.fov=2*Math.atan((c!==void 0?c:43.25)/(b*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};
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-THREE.PerspectiveCamera.prototype.setViewOffset=function(b,c,d,f,h,i){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=f;this.width=h;this.height=i;this.updateProjectionMatrix()};
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-THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,f=b*d,b=Math.abs(b*c-f),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
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-this.far)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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-THREE.DirectionalLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};THREE.PointLight.prototype=new THREE.Light;
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-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,d,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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-THREE.Material=function(b){this.name="";this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
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-b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
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-THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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-THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?b.fog:
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-!0;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:
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+THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
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+-1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,e,f;c=0;for(e=this.children.length;c<e;c++){f=this.children[c];if(f.name===
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|
+a)return f;if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
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|
+this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
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+this.remove(a)}};THREE.Object3DCount=0;
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|
+THREE.Projector=function(){function a(){var a=n[j]=n[j]||new THREE.RenderableVertex;j++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,e=1,d=a.z+a.w,h=b.z+b.w,f=-a.z+a.w,i=-b.z+b.w;return d>=0&&h>=0&&f>=0&&i>=0?!0:d<0&&h<0||f<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-h)):h<0&&(e=Math.min(e,d/(d-h))),f<0?c=Math.max(c,f/(f-i)):i<0&&(e=Math.min(e,f/(f-i))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var e,f,h=[],i,j,n=[],k,l,p=[],m,s=[],B,A,H=[],C,Q,wa=[],ja=[],qa=[],ha=new THREE.Vector4,
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|
+L=new THREE.Vector4,z=new THREE.Matrix4,R=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,ka=new THREE.Vector4;this.projectVector=function(a,b){z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){z.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;
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|
+a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectObjects=function(a,c,i){var j,d;f=ja.length=0;j=a.objects;a=0;for(c=j.length;a<c;a++){d=j[a];var k;if(!(k=!d.visible))if(k=d instanceof THREE.Mesh)if(k=d.frustumCulled){a:{k=void 0;for(var n=d.matrixWorld,s=-d.geometry.boundingSphere.radius*Math.max(d.scale.x,Math.max(d.scale.y,d.scale.z)),l=0;l<6;l++)if(k=M[l].x*n.n14+M[l].y*n.n24+M[l].z*n.n34+
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|
+M[l].w,k<=s){k=!1;break a}k=!0}k=!k}if(!k)k=h[f]=h[f]||new THREE.RenderableObject,f++,e=k,ha.copy(d.position),z.multiplyVector3(ha),e.object=d,e.z=ha.z,ja.push(e)}i&&ja.sort(b);return ja};this.projectScene=function(e,h,f){var F=h.near,d=h.far,ja,ha,aa,ma,E,ra,N,V,ia,S,xa,Ka,Pa,Qa,ya,Ba,ua;Q=A=m=l=qa.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);e.update(void 0,!1,h);z.multiply(h.projectionMatrix,h.matrixWorldInverse);M[0].set(z.n41-z.n11,z.n42-z.n12,z.n43-z.n13,z.n44-z.n14);M[1].set(z.n41+z.n11,
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|
+z.n42+z.n12,z.n43+z.n13,z.n44+z.n14);M[2].set(z.n41+z.n21,z.n42+z.n22,z.n43+z.n23,z.n44+z.n24);M[3].set(z.n41-z.n21,z.n42-z.n22,z.n43-z.n23,z.n44-z.n24);M[4].set(z.n41-z.n31,z.n42-z.n32,z.n43-z.n33,z.n44-z.n34);M[5].set(z.n41+z.n31,z.n42+z.n32,z.n43+z.n33,z.n44+z.n34);for(ja=0;ja<6;ja++)ia=M[ja],ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z));ia=this.projectObjects(e,h,!0);e=0;for(ja=ia.length;e<ja;e++)if(S=ia[e].object,S.visible)if(xa=S.matrixWorld,Ka=S.matrixRotationWorld,Pa=S.materials,
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|
+Qa=S.overdraw,j=0,S instanceof THREE.Mesh){ya=S.geometry;ma=ya.vertices;Ba=ya.faces;ya=ya.faceVertexUvs;ha=0;for(aa=ma.length;ha<aa;ha++)i=a(),i.positionWorld.copy(ma[ha].position),xa.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),z.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>F&&i.positionScreen.z<d;ma=0;for(ha=Ba.length;ma<ha;ma++){aa=Ba[ma];if(aa instanceof THREE.Face3)if(E=
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|
+n[aa.a],ra=n[aa.b],N=n[aa.c],E.visible&&ra.visible&&N.visible&&(S.doubleSided||S.flipSided!=(N.positionScreen.x-E.positionScreen.x)*(ra.positionScreen.y-E.positionScreen.y)-(N.positionScreen.y-E.positionScreen.y)*(ra.positionScreen.x-E.positionScreen.x)<0))V=p[l]=p[l]||new THREE.RenderableFace3,l++,k=V,k.v1.copy(E),k.v2.copy(ra),k.v3.copy(N);else continue;else if(aa instanceof THREE.Face4)if(E=n[aa.a],ra=n[aa.b],N=n[aa.c],V=n[aa.d],E.visible&&ra.visible&&N.visible&&V.visible&&(S.doubleSided||S.flipSided!=
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|
+((V.positionScreen.x-E.positionScreen.x)*(ra.positionScreen.y-E.positionScreen.y)-(V.positionScreen.y-E.positionScreen.y)*(ra.positionScreen.x-E.positionScreen.x)<0||(ra.positionScreen.x-N.positionScreen.x)*(V.positionScreen.y-N.positionScreen.y)-(ra.positionScreen.y-N.positionScreen.y)*(V.positionScreen.x-N.positionScreen.x)<0)))ua=s[m]=s[m]||new THREE.RenderableFace4,m++,k=ua,k.v1.copy(E),k.v2.copy(ra),k.v3.copy(N),k.v4.copy(V);else continue;k.normalWorld.copy(aa.normal);Ka.multiplyVector3(k.normalWorld);
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|
+k.centroidWorld.copy(aa.centroid);xa.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);z.multiplyVector3(k.centroidScreen);N=aa.vertexNormals;E=0;for(ra=N.length;E<ra;E++)V=k.vertexNormalsWorld[E],V.copy(N[E]),Ka.multiplyVector3(V);E=0;for(ra=ya.length;E<ra;E++)if(ua=ya[E][ma]){N=0;for(V=ua.length;N<V;N++)k.uvs[E][N]=ua[N]}k.meshMaterials=Pa;k.faceMaterials=aa.materials;k.overdraw=Qa;k.z=k.centroidScreen.z;qa.push(k)}}else if(S instanceof THREE.Line){R.multiply(z,xa);ma=S.geometry.vertices;
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|
+E=a();E.positionScreen.copy(ma[0].position);R.multiplyVector4(E.positionScreen);ha=1;for(aa=ma.length;ha<aa;ha++)if(E=a(),E.positionScreen.copy(ma[ha].position),R.multiplyVector4(E.positionScreen),ra=n[j-2],T.copy(E.positionScreen),ka.copy(ra.positionScreen),c(T,ka))T.multiplyScalar(1/T.w),ka.multiplyScalar(1/ka.w),xa=H[A]=H[A]||new THREE.RenderableLine,A++,B=xa,B.v1.positionScreen.copy(T),B.v2.positionScreen.copy(ka),B.z=Math.max(T.z,ka.z),B.materials=S.materials,qa.push(B)}else if(S instanceof THREE.Particle&&
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|
+(L.set(S.matrixWorld.n14,S.matrixWorld.n24,S.matrixWorld.n34,1),z.multiplyVector4(L),L.z/=L.w,L.z>0&&L.z<1))xa=wa[Q]=wa[Q]||new THREE.RenderableParticle,Q++,C=xa,C.x=L.x/L.w,C.y=L.y/L.w,C.z=L.z,C.rotation=S.rotation.z,C.scale.x=S.scale.x*Math.abs(C.x-(L.x+h.projectionMatrix.n11)/(L.w+h.projectionMatrix.n14)),C.scale.y=S.scale.y*Math.abs(C.y-(L.y+h.projectionMatrix.n22)/(L.w+h.projectionMatrix.n24)),C.materials=S.materials,qa.push(C);f&&qa.sort(b);return qa}};
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+THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
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+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),h=Math.cos(c),c=Math.sin(c),i=a*b,j=e*f;this.w=i*h-j*c;this.x=i*c+j*h;this.y=e*b*h+a*f*c;this.z=a*f*h-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
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+this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
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|
+this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
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|
+this.x,c=this.y,e=this.z,f=this.w,h=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+f*h+c*j-e*i;this.y=c*a+f*i+e*h-b*j;this.z=e*a+f*j+b*i-c*h;this.w=f*a-b*h-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,h=this.x,i=this.y,j=this.z,n=this.w,k=n*c+i*f-j*e,l=n*e+j*c-h*f,p=n*f+h*e-i*c,c=-h*
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|
+c-i*e-j*f;b.x=k*n+c*-h+l*-j-p*-i;b.y=l*n+c*-i+p*-h-k*-j;b.z=p*n+c*-j+k*-i-l*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var h=Math.acos(f),i=Math.sqrt(1-f*f);if(Math.abs(i)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-e)*h)/i;e=Math.sin(e*h)/i;c.w=a.w*f+b.w*e;c.x=a.x*f+b.x*e;c.y=a.y*f+b.y*e;c.z=a.z*f+b.z*e;return c};
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|
+THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,e,f,h){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
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|
+THREE.Face4=function(a,b,c,e,f,h,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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|
|
+THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
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|
+THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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|
|
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c<e;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(e=this.faces.length;c<e;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var h=0,i=f.vertexNormals.length;h<i;h++)b.multiplyVector3(f.vertexNormals[h]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
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|
|
+b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,
|
|
|
+c,e,f,h,i,j=new THREE.Vector3,n=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){h=this.faces[e];if(a&&h.vertexNormals.length){j.set(0,0,0);b=0;for(c=h.vertexNormals.length;b<c;b++)j.addSelf(h.vertexNormals[b]);j.divideScalar(3)}else b=this.vertices[h.a],c=this.vertices[h.b],i=this.vertices[h.c],j.sub(i.position,c.position),n.sub(b.position,c.position),j.crossSelf(n);j.isZero()||j.normalize();h.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=
|
|
|
+Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
|
|
|
+THREE.Face3?(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal),e[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(e[c.a]),c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(e[c.a]),
|
|
|
+c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,h,f,z){j=a.vertices[b].position;n=a.vertices[c].position;k=a.vertices[e].position;l=i[h];p=i[f];m=i[z];s=n.x-j.x;B=k.x-j.x;A=n.y-j.y;H=k.y-j.y;C=n.z-j.z;Q=k.z-j.z;wa=p.u-l.u;ja=m.u-l.u;qa=p.v-l.v;ha=m.v-l.v;L=1/(wa*ha-ja*qa);T.set((ha*s-qa*B)*L,(ha*A-qa*H)*L,(ha*C-qa*Q)*L);ka.set((wa*B-ja*s)*L,(wa*H-ja*A)*L,(wa*Q-ja*C)*L);R[b].addSelf(T);R[c].addSelf(T);R[e].addSelf(T);
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|
|
+M[b].addSelf(ka);M[c].addSelf(ka);M[e].addSelf(ka)}var b,c,e,f,h,i,j,n,k,l,p,m,s,B,A,H,C,Q,wa,ja,qa,ha,L,z,R=[],M=[],T=new THREE.Vector3,ka=new THREE.Vector3,Z=new THREE.Vector3,Aa=new THREE.Vector3,$=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)R[b]=new THREE.Vector3,M[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)h=this.faces[b],i=this.faceVertexUvs[0][b],h instanceof THREE.Face3?a(this,h.a,h.b,h.c,0,1,2):h instanceof THREE.Face4&&(a(this,h.a,h.b,h.c,0,1,2),a(this,h.a,h.b,
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|
|
+h.d,0,1,3));var F=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){h=this.faces[b];for(e=0;e<h.vertexNormals.length;e++)$.copy(h.vertexNormals[e]),f=h[F[e]],z=R[f],Z.copy(z),Z.subSelf($.multiplyScalar($.dot(z))).normalize(),Aa.cross(h.vertexNormals[e],z),f=Aa.dot(M[f]),f=f<0?-1:1,h.vertexTangents[e]=new THREE.Vector4(Z.x,Z.y,Z.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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|
|
+y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
|
|
|
+this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,f=Math.pow(10,4),h,i;h=0;for(i=this.vertices.length;h<i;h++)e=this.vertices[h].position,e=[Math.round(e.x*f),Math.round(e.y*f),Math.round(e.z*f)].join("_"),
|
|
|
+a[e]===void 0?(a[e]=h,b.push(this.vertices[h]),c[h]=b.length-1):c[h]=c[a[e]];h=0;for(i=this.faces.length;h<i;h++){a=this.faces[h];if(a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d]}this.vertices=b}};THREE.GeometryCount=0;
|
|
|
+THREE.Spline=function(a){function b(a,b,c,e,h,f,i){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*i+(-3*(b-c)-2*a-e)*f+a*h+b}this.points=a;var c=[],e={x:0,y:0,z:0},f,h,i,j,n,k,l,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;h=Math.floor(f);i=f-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;k=this.points[c[0]];l=this.points[c[1]];
|
|
|
+p=this.points[c[2]];m=this.points[c[3]];j=i*i;n=i*j;e.x=b(k.x,l.x,p.x,m.x,i,j,n);e.y=b(k.y,l.y,p.y,m.y,i,j,n);e.z=b(k.z,l.z,p.z,m.z,i,j,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e=b=b=0,h=new THREE.Vector3,f=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);c=this.points.length*a;h.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,position=this.getPoint(b),f.copy(position),
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|
|
+j+=f.distanceTo(h),h.copy(position),b*=this.points.length-1,b=Math.floor(b),b!=e&&(i[b]=j,e=b);i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(a){var b,c,e,h,f,i,j=[],k=new THREE.Vector3,n=this.getLength();j.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=n.chunks[b]-n.chunks[b-1];i=Math.ceil(a*c/n.total);h=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<i-1;c++)e=h+c*(1/i)*(f-h),position=this.getPoint(e),j.push(k.copy(position).clone());
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|
+j.push(k.copy(this.points[b]).clone())}this.points=j}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};
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|
|
+THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
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|
|
+THREE.Camera.prototype.update=function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};
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+THREE.OrthographicCamera=function(a,b,c,e,f,h){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=e;this.near=f!==void 0?f:0.1;this.far=h!==void 0?h:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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|
+THREE.PerspectiveCamera=function(a,b,c,e){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};
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+THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,e,f,h){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=e;this.width=f;this.height=h;this.updateProjectionMatrix()};
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|
+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,e=a*c,a=Math.abs(a*b-e),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*a/this.fullWidth,e+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
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+this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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|
+THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;
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+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,b,c,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.castShadow=e!==void 0?e:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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+THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
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|
+a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
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|
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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|
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
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+!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:
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|
!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
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|
-THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=
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|
-b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?b.fog:!0;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=
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|
-b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
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|
|
-THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==void 0?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==void 0?b.shininess:30;this.metal=b.metal!==void 0?b.metal:!1;this.perPixel=b.perPixel!==void 0?b.perPixel:!1;this.map=b.map!==void 0?b.map:null;this.lightMap=
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|
|
-b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?b.fog:!0;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=
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|
-b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
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|
|
-THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
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|
|
-THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
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|
|
-THREE.MeshShaderMaterial=function(b){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(b)};
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|
|
-THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
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|
|
-THREE.ShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=b.fog!==
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|
|
-void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
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|
|
-THREE.Texture=function(b,c,d,f,h,i){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=h!==void 0?h:THREE.LinearFilter;this.minFilter=i!==void 0?i:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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|
|
-THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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|
|
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
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|
|
+a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
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|
|
+a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
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|
|
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.perPixel=a.perPixel!==void 0?a.perPixel:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=
|
|
|
+a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=
|
|
|
+a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
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|
|
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
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|
|
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
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|
+THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
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|
|
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
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|
|
+THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
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|
|
+void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
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|
|
+THREE.Texture=function(a,b,c,e,f,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=h!==void 0?h:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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|
|
+THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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|
|
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
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|
|
-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,f,h,i,j,k,n){THREE.Texture.call(this,null,h,i,j,k,n);this.image={data:b,width:c,height:d};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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|
|
-THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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|
|
-THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
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|
|
-THREE.Line.prototype.constructor=THREE.Line;
|
|
|
-THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[d].name]=
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-d}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
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|
-THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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|
-THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(f=0;f<h;f++)this.children[f].update(this.skinMatrix,
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-c,d)};THREE.Bone.prototype.add=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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|
-THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,f,h,i,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)h=this.geometry.bones[d],i=h.pos,j=h.rotq,k=h.scl,f=this.addBone(),f.name=h.name,f.position.set(i[0],i[1],i[2]),f.quaternion.set(j[0],j[1],j[2],j[3]),f.useQuaternion=!0,k!==void 0?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)h=this.geometry.bones[d],
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-f=this.bones[d],h.parent===-1?this.add(f):this.bones[h.parent].add(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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-THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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-c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
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-THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,h=this.geometry.skinIndices[b].x,i=this.geometry.skinIndices[b].y;f=new THREE.Vector3(d.x,
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-d.y,d.z);this.geometry.skinVerticesA.push(c[h].multiplyVector3(f));f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[i].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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-THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),d=0;d<this.LODs.length;d++)if(c<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:c,object3D:b});this.add(b)};
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-THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
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-this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
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-THREE.Sprite=function(b){THREE.Object3D.call(this);this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map);this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:
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-!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,e,f,h,i,j,n){THREE.Texture.call(this,null,f,h,i,j,n);this.image={data:a,width:b,height:c};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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+THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
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|
+THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!=void 0?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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|
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
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+c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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|
+THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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|
+THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var e,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<f;e++)a=this.children[e],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(e=0;e<f;e++)this.children[e].update(this.skinMatrix,
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+b,c)};THREE.Bone.prototype.add=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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|
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,f,h,i,j;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],h=f.pos,i=f.rotq,j=f.scl,e=this.addBone(),e.name=f.name,e.position.set(h[0],h[1],h[2]),e.quaternion.set(i[0],i[1],i[2],i[3]),e.useQuaternion=!0,j!==void 0?e.scale.set(j[0],j[1],j[2]):e.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
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|
+e=this.bones[c],f.parent===-1?this.add(e):this.bones[f.parent].add(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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|
+THREE.SkinnedMesh.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var e,f=this.children.length;for(e=0;e<f;e++)a=this.children[e],a instanceof THREE.Bone?a.update(this.identityMatrix,!1,c):a.update(this.matrixWorld,b,c);c=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(b=0;b<c;b++)ba[b].skinMatrix.flattenToArrayOffset(bm,
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+b*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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|
+THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var a,b=[],c=0;c<this.bones.length;c++)a=this.bones[c],b.push(THREE.Matrix4.makeInvert(a.skinMatrix)),a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,f=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y;e=new THREE.Vector3(c.x,
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+c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(e));e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[h].multiplyVector3(e));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;
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|
+THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
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|
|
+THREE.LOD.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;if(this.LODs.length>1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1,
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|
|
+this.LODs[e].object3D.visible=!0;else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};
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|
+THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
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|
+!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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|
|
THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
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|
THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
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|
-THREE.Scene=function(){THREE.Object3D.call(this);this.fog=null;this.matrixAutoUpdate=!1;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(b){this.supr.add.call(this,b);this.addChildRecurse(b)};
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|
-THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b);var c=this.__objectsRemoved.indexOf(b);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.remove=function(b){this.supr.remove.call(this,b);this.removeChildRecurse(b)};
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|
|
-THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b),c=this.__objectsAdded.indexOf(b),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
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|
|
-THREE.Scene.prototype.addChild=function(b){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addObject=function(b){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addLight=function(b){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(b)};THREE.Scene.prototype.removeChild=function(b){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(b)};
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|
|
-THREE.Scene.prototype.removeObject=function(b){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(b)};THREE.Scene.prototype.removeLight=function(b){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(b)};THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c!==void 0?c:1;this.far=d!==void 0?d:1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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|
|
+THREE.Scene=function(){THREE.Object3D.call(this);this.fog=null;this.matrixAutoUpdate=!1;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(a){this.supr.add.call(this,a);this.addChildRecurse(a)};
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|
|
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.remove=function(a){this.supr.remove.call(this,a);this.removeChildRecurse(a)};
|
|
|
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
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|
|
+THREE.Scene.prototype.addChild=function(a){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addObject=function(a){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addLight=function(a){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(a)};THREE.Scene.prototype.removeChild=function(a){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(a)};
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+THREE.Scene.prototype.removeObject=function(a){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(a)};THREE.Scene.prototype.removeLight=function(a){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(a)};THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
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envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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@@ -159,7 +160,7 @@ morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInflu
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
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shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
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-THREE.UniformsUtils={merge:function(b){var c,d,f,h={};for(c=0;c<b.length;c++)for(d in f=this.clone(b[c]),f)h[d]=f[d];return h},clone:function(b){var c,d,f,h={};for(c in b)for(d in h[c]={},b[c])f=b[c][d],h[c][d]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return h}};
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+THREE.UniformsUtils={merge:function(a){var b,c,e,f={};for(b=0;b<a.length;b++)for(c in e=this.clone(a[b]),e)f[c]=e[c];return f},clone:function(a){var b,c,e,f={};for(b in a)for(c in f[b]={},a[b])e=a[b][c],f[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector2||e instanceof THREE.Vector3||e instanceof THREE.Vector4||e instanceof THREE.Matrix4||e instanceof THREE.Texture?e.clone():e instanceof Array?e.slice():e;return f}};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
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value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
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value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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@@ -179,125 +180,123 @@ THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THR
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THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
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THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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-THREE.WebGLRenderer=function(b){function c(b,c,d){var f,i,h,j=b.vertices,s=j.length,p=b.colors,k=p.length,B=b.__vertexArray,m=b.__colorArray,n=b.__sortArray,x=b.__dirtyVertices,r=b.__dirtyColors,o=b.__webglCustomAttributesList,E;if(o){h=0;for(f=o.length;h<f;h++)o[h].offset=0}if(d.sortParticles){Ea.multiplySelf(d.matrixWorld);for(f=0;f<s;f++)i=j[f].position,Ja.copy(i),Ea.multiplyVector3(Ja),n[f]=[Ja.z,f];n.sort(function(b,e){return e[0]-b[0]});for(f=0;f<s;f++)i=j[n[f][1]].position,h=f*3,B[h]=i.x,B[h+
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-1]=i.y,B[h+2]=i.z;for(f=0;f<k;f++)h=f*3,color=p[n[f][1]],m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;if(o){h=0;for(f=o.length;h<f;h++){s=o[h];k=s.value.length;for(p=0;p<k;p++){index=n[p][1];j=s.offset;if(s.size===1){if(s.boundTo===void 0||s.boundTo==="vertices")s.array[j]=s.value[index]}else{if(s.boundTo===void 0||s.boundTo==="vertices")E=s.value[index];s.size===2?(s.array[j]=E.x,s.array[j+1]=E.y):s.size===3?s.type==="c"?(s.array[j]=E.r,s.array[j+1]=E.g,s.array[j+2]=E.b):(s.array[j]=E.x,s.array[j+
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-1]=E.y,s.array[j+2]=E.z):(s.array[j]=E.x,s.array[j+1]=E.y,s.array[j+2]=E.z,s.array[j+3]=E.w)}s.offset+=s.size}}}}else{if(x)for(f=0;f<s;f++)i=j[f].position,h=f*3,B[h]=i.x,B[h+1]=i.y,B[h+2]=i.z;if(r)for(f=0;f<k;f++)color=p[f],h=f*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;if(o){h=0;for(f=o.length;h<f;h++)if(s=o[h],s.__original.needsUpdate){k=s.value.length;for(p=0;p<k;p++){j=s.offset;if(s.size===1){if(s.boundTo===void 0||s.boundTo==="vertices")s.array[j]=s.value[p]}else{if(s.boundTo===void 0||s.boundTo===
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-"vertices")E=s.value[p];s.size===2?(s.array[j]=E.x,s.array[j+1]=E.y):s.size===3?s.type==="c"?(s.array[j]=E.r,s.array[j+1]=E.g,s.array[j+2]=E.b):(s.array[j]=E.x,s.array[j+1]=E.y,s.array[j+2]=E.z):(s.array[j]=E.x,s.array[j+1]=E.y,s.array[j+2]=E.z,s.array[j+3]=E.w)}s.offset+=s.size}}}}if(x||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,B,c);if(r||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,m,c);if(o){h=
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-0;for(f=o.length;h<f;h++)if(s=o[h],s.__original.needsUpdate||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,s.buffer),e.bufferData(e.ARRAY_BUFFER,s.array,c)}}function d(b,c,d,f,i){f.program||J.initMaterial(f,c,d,i);if(f.morphTargets&&!i.__webglMorphTargetInfluences){i.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets);for(var h=0,j=J.maxMorphTargets;h<j;h++)i.__webglMorphTargetInfluences[h]=0}var s=!1,h=f.program,j=h.uniforms,p=f.uniforms;h!=Ya&&(e.useProgram(h),Ya=h,s=!0);if(f.id!=W)W=
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-f.id,s=!0;if(s){e.uniformMatrix4fv(j.projectionMatrix,!1,Va);if(d&&f.fog)if(p.fogColor.value=d.color,d instanceof THREE.Fog)p.fogNear.value=d.near,p.fogFar.value=d.far;else if(d instanceof THREE.FogExp2)p.fogDensity.value=d.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){for(var k,B,m=0,n=0,x=0,r,o,E,v=$a,w=v.directional.colors,u=v.directional.positions,C=v.point.colors,A=v.point.positions,F=v.point.distances,H=0,G=0,d=k=E=0,s=c.length;d<s;d++)if(k=
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-c[d],B=k.color,r=k.position,o=k.intensity,E=k.distance,k instanceof THREE.AmbientLight)J.gammaInput?(m+=B.r*B.r,n+=B.g*B.g,x+=B.b*B.b):(m+=B.r,n+=B.g,x+=B.b);else if(k instanceof THREE.DirectionalLight)E=H*3,J.gammaInput?(w[E]=B.r*B.r*o*o,w[E+1]=B.g*B.g*o*o,w[E+2]=B.b*B.b*o*o):(w[E]=B.r*o,w[E+1]=B.g*o,w[E+2]=B.b*o),u[E]=r.x,u[E+1]=r.y,u[E+2]=r.z,H+=1;else if(k instanceof THREE.SpotLight)E=H*3,J.gammaInput?(w[E]=B.r*B.r*o*o,w[E+1]=B.g*B.g*o*o,w[E+2]=B.b*B.b*o*o):(w[E]=B.r*o,w[E+1]=B.g*o,w[E+2]=B.b*
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-o),B=1/r.length(),u[E]=r.x*B,u[E+1]=r.y*B,u[E+2]=r.z*B,H+=1;else if(k instanceof THREE.PointLight)k=G*3,J.gammaInput?(C[k]=B.r*B.r*o*o,C[k+1]=B.g*B.g*o*o,C[k+2]=B.b*B.b*o*o):(C[k]=B.r*o,C[k+1]=B.g*o,C[k+2]=B.b*o),A[k]=r.x,A[k+1]=r.y,A[k+2]=r.z,F[G]=E,G+=1;d=H*3;for(s=w.length;d<s;d++)w[d]=0;d=G*3;for(s=C.length;d<s;d++)C[d]=0;v.point.length=G;v.directional.length=H;v.ambient[0]=m;v.ambient[1]=n;v.ambient[2]=x;c=$a;p.enableLighting.value=c.directional.length+c.point.length;p.ambientLightColor.value=
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-c.ambient;p.directionalLightColor.value=c.directional.colors;p.directionalLightDirection.value=c.directional.positions;p.pointLightColor.value=c.point.colors;p.pointLightPosition.value=c.point.positions;p.pointLightDistance.value=c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)p.opacity.value=f.opacity,J.gammaInput?p.diffuse.value.copyGammaToLinear(f.color):p.diffuse.value=f.color,(p.map.texture=f.map)&&p.offsetRepeat.value.set(f.map.offset.x,
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-f.map.offset.y,f.map.repeat.x,f.map.repeat.y),p.lightMap.texture=f.lightMap,p.envMap.texture=f.envMap,p.flipEnvMap.value=f.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,p.reflectivity.value=f.reflectivity,p.refractionRatio.value=f.refractionRatio,p.combine.value=f.combine,p.useRefract.value=f.envMap&&f.envMap.mapping instanceof THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)p.diffuse.value=f.color,p.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)p.psColor.value=
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-f.color,p.opacity.value=f.opacity,p.size.value=f.size,p.scale.value=Ba.height/2,p.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)p.shininess.value=f.shininess,J.gammaInput?(p.ambient.value.copyGammaToLinear(f.ambient),p.specular.value.copyGammaToLinear(f.specular)):(p.ambient.value=f.ambient,p.specular.value=f.specular);else if(f instanceof THREE.MeshLambertMaterial)J.gammaInput?p.ambient.value.copyGammaToLinear(f.ambient):p.ambient.value=f.ambient;else if(f instanceof THREE.MeshDepthMaterial)p.mNear.value=
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-b.near,p.mFar.value=b.far,p.opacity.value=f.opacity;else if(f instanceof THREE.MeshNormalMaterial)p.opacity.value=f.opacity;if(i.receiveShadow&&!f._shadowPass&&p.shadowMatrix){for(c=0;c<Ua.length;c++)p.shadowMatrix.value[c]=Ua[c],p.shadowMap.texture[c]=J.shadowMap[c];p.shadowDarkness.value=J.shadowMapDarkness;p.shadowBias.value=J.shadowMapBias}c=f.uniformsList;p=0;for(d=c.length;p<d;p++)if(n=h.uniforms[c[p][1]])if(m=c[p][0],x=m.type,s=m.value,x=="i")e.uniform1i(n,s);else if(x=="f")e.uniform1f(n,s);
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-else if(x=="v2")e.uniform2f(n,s.x,s.y);else if(x=="v3")e.uniform3f(n,s.x,s.y,s.z);else if(x=="v4")e.uniform4f(n,s.x,s.y,s.z,s.w);else if(x=="c")e.uniform3f(n,s.r,s.g,s.b);else if(x=="fv1")e.uniform1fv(n,s);else if(x=="fv")e.uniform3fv(n,s);else if(x=="v3v"){if(!m._array)m._array=new Float32Array(3*s.length);x=0;for(r=s.length;x<r;x++)v=x*3,m._array[v]=s[x].x,m._array[v+1]=s[x].y,m._array[v+2]=s[x].z;e.uniform3fv(n,m._array)}else if(x=="m4"){if(!m._array)m._array=new Float32Array(16);s.flattenToArray(m._array);
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-e.uniformMatrix4fv(n,!1,m._array)}else if(x=="m4v"){if(!m._array)m._array=new Float32Array(16*s.length);x=0;for(r=s.length;x<r;x++)s[x].flattenToArrayOffset(m._array,x*16);e.uniformMatrix4fv(n,!1,m._array)}else if(x=="t"){if(e.uniform1i(n,s),n=m.texture)if(n.image instanceof Array&&n.image.length==6){if(m=n,m.image.length==6)if(m.needsUpdate){if(!m.image.__webglTextureCube)m.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+s);e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);
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-for(s=0;s<6;s++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image[s]);D(e.TEXTURE_CUBE_MAP,m,m.image[0]);m.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+s),e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(m=n,e.activeTexture(e.TEXTURE0+s),e.bindTexture(e.TEXTURE_CUBE_MAP,m.__webglTexture)):ka(n,s)}else if(x=="tv"){if(!m._array){m._array=[];x=0;for(r=m.texture.length;x<r;x++)m._array[x]=s+x}e.uniform1iv(n,
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-m._array);x=0;for(r=m.texture.length;x<r;x++)(n=m.texture[x])&&ka(n,m._array[x])}(f instanceof THREE.ShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&e.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.ShaderMaterial||f.skinning)&&j.viewMatrix!==null&&e.uniformMatrix4fv(j.viewMatrix,!1,Wa);f.skinning&&(e.uniformMatrix4fv(j.cameraInverseMatrix,
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-!1,Wa),e.uniformMatrix4fv(j.boneGlobalMatrices,!1,i.boneMatrices))}e.uniformMatrix4fv(j.modelViewMatrix,!1,i._modelViewMatrixArray);j.normalMatrix&&e.uniformMatrix3fv(j.normalMatrix,!1,i._normalMatrixArray);(f instanceof THREE.ShaderMaterial||f.envMap||f.skinning||i.receiveShadow)&&j.objectMatrix!==null&&e.uniformMatrix4fv(j.objectMatrix,!1,i._objectMatrixArray);return h}function f(b,c,f,i,h,j){if(i.opacity!=0){var k,s,f=d(b,c,f,i,j),b=f.attributes,c=!1,f=h.id*16777215+f.id*2+(i.wireframe?1:0);f!=
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-G&&(G=f,c=!0);if(!i.morphTargets&&b.position>=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=i.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length){k=
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|
-0;var p=j.morphTargetForcedOrder;for(s=j.morphTargetInfluences;k<i.numSupportedMorphTargets&&k<p.length;)e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[p[k]]),e.vertexAttribPointer(f["morphTarget"+k],3,e.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[k]=s[p[k]],k++}else{var p=[],m=-1,B=0;s=j.morphTargetInfluences;var n,o=s.length;k=0;for(j.morphTargetBase!==-1&&(p[j.morphTargetBase]=!0);k<i.numSupportedMorphTargets;){for(n=0;n<o;n++)!p[n]&&s[n]>m&&(B=n,m=s[B]);e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-h.__webglMorphTargetsBuffers[B]);e.vertexAttribPointer(f["morphTarget"+k],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[k]=m;p[B]=1;m=-1;k++}}i.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributesList){k=0;for(s=h.__webglCustomAttributesList.length;k<s;k++)f=h.__webglCustomAttributesList[k],b[f.buffer.belongsToAttribute]>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[f.buffer.belongsToAttribute],
|
|
|
-f.size,e.FLOAT,!1,0,0))}b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):
|
|
|
-e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,
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|
|
-4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe?(e.lineWidth(i.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount,e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),e.drawElements(e.TRIANGLES,
|
|
|
-h.__webglFaceCount,e.UNSIGNED_SHORT,0)),J.info.render.calls++,J.info.render.vertices+=h.__webglFaceCount,J.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(i.linewidth),e.drawArrays(j,0,h.__webglLineCount),J.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),J.info.render.calls++):j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,h.__webglVertexCount),J.info.render.calls++)}}
|
|
|
-function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,s,p,k,m,n,o,r=b.count*
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|
|
-3;for(o=0;o<r;o+=9)d=b.normalArray,f=d[o],h=d[o+1],i=d[o+2],j=d[o+3],p=d[o+4],m=d[o+5],s=d[o+6],k=d[o+7],n=d[o+8],f=(f+j+s)/3,h=(h+p+k)/3,i=(i+m+n)/3,d[o]=f,d[o+1]=h,d[o+2]=i,d[o+3]=f,d[o+4]=h,d[o+5]=i,d[o+6]=f,d[o+7]=h,d[o+8]=i}e.bufferData(e.ARRAY_BUFFER,b.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(c.attributes.normal);e.vertexAttribPointer(c.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,b.count);b.count=0}function i(b){if(X!=b.doubleSided)b.doubleSided?e.disable(e.CULL_FACE):
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|
|
-e.enable(e.CULL_FACE),X=b.doubleSided;if(qa!=b.flipSided)b.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW),qa=b.flipSided}function j(b){N!=b&&(b?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),N=b)}function k(b){za!=b&&(e.depthMask(b),za=b)}function n(b,c,d){Ha!=b&&(b?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL),Ha=b);if(b&&(Sa!=c||Ta!=d))e.polygonOffset(c,d),Sa=c,Ta=d}function m(b){wa[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);wa[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+
|
|
|
-b.n13,b.n44+b.n14);wa[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);wa[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);wa[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);wa[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=wa[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function r(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),d=0;d<6;d++)if(b=wa[d].x*c.n14+wa[d].y*c.n24+
|
|
|
-wa[d].z*c.n34+wa[d].w,b<=e)return!1;return!0}function o(b,c){b.list[b.count]=c;b.count+=1}function v(b){var c,e,d=b.object,f=b.opaque,h=b.transparent;h.count=0;b=f.count=0;for(c=d.materials.length;b<c;b++)e=d.materials[b],e.transparent?o(h,e):o(f,e)}function w(b){var c,e,d,f,h=b.object,i=b.buffer,j=b.opaque,p=b.transparent;p.count=0;b=j.count=0;for(d=h.materials.length;b<d;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=i.materials.length;c<e;c++)(f=i.materials[c])&&(f.transparent?
|
|
|
-o(p,f):o(j,f))}else(f=c)&&(f.transparent?o(p,f):o(j,f))}function A(b,c){return c.z-b.z}function F(b){var c,k,o,K=0,n,ra,s,p,v=b.lights;Z||(Z=new THREE.PerspectiveCamera(J.shadowCameraFov,J.shadowMapWidth/J.shadowMapHeight,J.shadowCameraNear,J.shadowCameraFar));c=0;for(k=v.length;c<k;c++)if(o=v[c],o instanceof THREE.SpotLight&&o.castShadow){W=-1;J.shadowMap[K]||(J.shadowMap[K]=new THREE.WebGLRenderTarget(J.shadowMapWidth,J.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
|
|
|
-format:THREE.RGBAFormat}));Ua[K]||(Ua[K]=new THREE.Matrix4);n=J.shadowMap[K];ra=Ua[K];Z.position.copy(o.position);Z.lookAt(o.target.position);Z.update(void 0,!0);b.update(void 0,!1,Z);ra.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);ra.multiplySelf(Z.projectionMatrix);ra.multiplySelf(Z.matrixWorldInverse);Z.matrixWorldInverse.flattenToArray(Wa);Z.projectionMatrix.flattenToArray(Va);Ea.multiply(Z.projectionMatrix,Z.matrixWorldInverse);m(Ea);J.initWebGLObjects(b);S(n);e.clearColor(1,1,1,1);J.clear();
|
|
|
-e.clearColor(ta.r,ta.g,ta.b,Fa);ra=b.__webglObjects.length;o=b.__webglObjectsImmediate.length;for(n=0;n<ra;n++)s=b.__webglObjects[n],p=s.object,p.visible&&p.castShadow?!(p instanceof THREE.Mesh)||!p.frustumCulled||r(p)?(p.matrixWorld.flattenToArray(p._objectMatrixArray),H(p,Z,!1),s.render=!0):s.render=!1:s.render=!1;j(!0);O(THREE.NormalBlending);for(n=0;n<ra;n++)if(s=b.__webglObjects[n],s.render)p=s.object,buffer=s.buffer,i(p),s=p.customDepthMaterial?p.customDepthMaterial:p.geometry.morphTargets.length?
|
|
|
-ab:Xa,f(Z,v,null,s,buffer,p);for(n=0;n<o;n++)s=b.__webglObjectsImmediate[n],p=s.object,p.visible&&p.castShadow&&(p.matrixAutoUpdate&&p.matrixWorld.flattenToArray(p._objectMatrixArray),G=-1,H(p,Z,!1),i(p),program=d(Z,v,null,Xa,p),p.immediateRenderCallback?p.immediateRenderCallback(program,e,wa):p.render(function(b){h(b,program,Xa.shading)}));K++}}function L(b,c){var d,f,h;d=u.attributes;var i=u.uniforms,j=Ra/Aa,s,p=[],k=Aa*0.5,m=Ra*0.5,n=!0;e.useProgram(u.program);Ya=u.program;G=N=Y=-1;bb||(e.enableVertexAttribArray(u.attributes.position),
|
|
|
-e.enableVertexAttribArray(u.attributes.uv),bb=!0);e.disable(e.CULL_FACE);e.enable(e.BLEND);e.depthMask(!0);e.bindBuffer(e.ARRAY_BUFFER,u.vertexBuffer);e.vertexAttribPointer(d.position,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(d.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.elementBuffer);e.uniformMatrix4fv(i.projectionMatrix,!1,Va);e.activeTexture(e.TEXTURE0);e.uniform1i(i.map,0);d=0;for(f=b.__webglSprites.length;d<f;d++)if(h=b.__webglSprites[d],h.visible&&h.opacity!=0)h.useScreenCoordinates?
|
|
|
-h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(A);d=0;for(f=b.__webglSprites.length;d<f;d++)h=b.__webglSprites[d],h.visible&&h.opacity!=0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(e.uniform1i(i.useScreenCoordinates,1),e.uniform3f(i.screenPosition,(h.position.x-k)/k,(m-h.position.y)/m,Math.max(0,Math.min(1,h.position.z)))):(e.uniform1i(i.useScreenCoordinates,
|
|
|
-0),e.uniform1i(i.affectedByDistance,h.affectedByDistance?1:0),e.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray)),s=h.map.image.width/(h.scaleByViewport?Ra:1),p[0]=s*j*h.scale.x,p[1]=s*h.scale.y,e.uniform2f(i.uvScale,h.uvScale.x,h.uvScale.y),e.uniform2f(i.uvOffset,h.uvOffset.x,h.uvOffset.y),e.uniform2f(i.alignment,h.alignment.x,h.alignment.y),e.uniform1f(i.opacity,h.opacity),e.uniform3f(i.color,h.color.r,h.color.g,h.color.b),e.uniform1f(i.rotation,h.rotation),e.uniform2fv(i.scale,p),
|
|
|
-h.mergeWith3D&&!n?(e.enable(e.DEPTH_TEST),n=!0):!h.mergeWith3D&&n&&(e.disable(e.DEPTH_TEST),n=!1),O(h.blending),ka(h.map,0),e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0));e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(za)}function H(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function xa(b){var c,e,d,f;f=b.__materials;b=0;for(e=f.length;b<
|
|
|
-e;b++)if(d=f[b],d.attributes)for(c in d.attributes)if(d.attributes[c].needsUpdate)return!0;return!1}function ya(b){var c,e,d,f;f=b.__materials;b=0;for(e=f.length;b<e;b++)if(d=f[b],d.attributes)for(c in d.attributes)d.attributes[c].needsUpdate=!1}function ja(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function sa(b){function c(b){var f=[];e=0;for(d=b.length;e<d;e++)b[e]==void 0?f.push("undefined"):f.push(b[e].id);return f.join("_")}var e,d,f,h,i,j,k,m,n={},o=b.morphTargets!==
|
|
|
-void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(h=b.faces.length;f<h;f++)i=b.faces[f],j=i.materials,k=c(j),n[k]==void 0&&(n[k]={hash:k,counter:0}),m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:o}),i=i instanceof THREE.Face3?3:4,b.geometryGroups[m].vertices+i>65535&&(n[k].counter+=1,m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:o})),
|
|
|
-b.geometryGroups[m].faces.push(f),b.geometryGroups[m].vertices+=i;b.geometryGroupsList=[];for(var r in b.geometryGroups)b.geometryGroups[r].id=T++,b.geometryGroupsList.push(b.geometryGroups[r])}function ha(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function O(b){if(b!=Y){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);
|
|
|
-break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Y=b}}function D(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,aa(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,aa(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,aa(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,
|
|
|
-aa(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,Ca(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,Ca(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture(),J.info.memory.textures++;e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,
|
|
|
-0,aa(b.format),b.image.width,b.image.height,0,aa(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);D(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function M(b,c){e.bindRenderbuffer(e.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,c.width,c.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,
|
|
|
-b)):c.depthBuffer&&c.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,c.width,c.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,c.width,c.height)}function S(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglTexture=e.createTexture();if(c){b.__webglFramebuffer=[];
|
|
|
-b.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);D(e.TEXTURE_CUBE_MAP,b,b);for(var d=0;d<6;d++){b.__webglFramebuffer[d]=e.createFramebuffer();b.__webglRenderbuffer[d]=e.createRenderbuffer();e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,aa(b.format),b.width,b.height,0,aa(b.format),aa(b.type),null);var f=b,h=e.TEXTURE_CUBE_MAP_POSITIVE_X+d;e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,h,f.__webglTexture,
|
|
|
-0);M(b.__webglRenderbuffer[d],b)}}else b.__webglFramebuffer=e.createFramebuffer(),b.__webglRenderbuffer=e.createRenderbuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),D(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,aa(b.format),b.width,b.height,0,aa(b.format),aa(b.type),null),d=e.TEXTURE_2D,e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,d,b.__webglTexture,0),e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer),M(b.__webglRenderbuffer,
|
|
|
-b);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Aa,b=Ra,f=va,h=Da);c!=U&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),U=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,
|
|
|
-null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null))}function ia(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function Ca(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
|
|
|
-default:return e.LINEAR}}function aa(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
|
|
|
-case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
|
|
|
-var J=this,e,La=[],Ya=null,U=null,W=-1,G=null,T=0,X=null,qa=null,Y=null,N=null,za=null,Ha=null,Sa=null,Ta=null,va=0,Da=0,Aa=0,Ra=0,wa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ea=new THREE.Matrix4,Va=new Float32Array(16),Wa=new Float32Array(16),Ja=new THREE.Vector4,$a={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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|
|
-P=b.stencil!==void 0?b.stencil:!0,eb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,fb=b.antialias!==void 0?b.antialias:!1,ta=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Fa=b.clearAlpha!==void 0?b.clearAlpha:0,Za=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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|
|
-this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var Z,Ua=[],b=THREE.ShaderLib.depthRGBA,cb=THREE.UniformsUtils.clone(b.uniforms),Xa=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,
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|
|
-uniforms:cb}),ab=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:cb,morphTargets:!0});Xa._shadowPass=!0;ab._shadowPass=!0;try{if(!(e=Ba.getContext("experimental-webgl",{antialias:fb,stencil:P,preserveDrawingBuffer:eb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(gb){console.error(gb)}e.clearColor(0,
|
|
|
-0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(ta.r,ta.g,ta.b,Fa);this.context=e;var db=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);P=0;u.vertices[P++]=-1;u.vertices[P++]=-1;u.vertices[P++]=0;u.vertices[P++]=1;u.vertices[P++]=
|
|
|
-1;u.vertices[P++]=-1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=0;u.vertices[P++]=-1;u.vertices[P++]=1;u.vertices[P++]=0;P=u.vertices[P++]=0;u.faces[P++]=0;u.faces[P++]=1;u.faces[P++]=2;u.faces[P++]=0;u.faces[P++]=2;u.faces[P++]=3;u.vertexBuffer=e.createBuffer();u.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,u.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,u.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.elementBuffer);
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|
-e.bufferData(e.ELEMENT_ARRAY_BUFFER,u.faces,e.STATIC_DRAW);u.program=e.createProgram();e.attachShader(u.program,ia("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(u.program,ia("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=e.getAttribLocation(u.program,"position");u.attributes.uv=e.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=e.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=e.getUniformLocation(u.program,
|
|
|
-"uvScale");u.uniforms.rotation=e.getUniformLocation(u.program,"rotation");u.uniforms.scale=e.getUniformLocation(u.program,"scale");u.uniforms.alignment=e.getUniformLocation(u.program,"alignment");u.uniforms.color=e.getUniformLocation(u.program,"color");u.uniforms.map=e.getUniformLocation(u.program,"map");u.uniforms.opacity=e.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=e.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=e.getUniformLocation(u.program,
|
|
|
-"affectedByDistance");u.uniforms.screenPosition=e.getUniformLocation(u.program,"screenPosition");u.uniforms.modelViewMatrix=e.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=e.getUniformLocation(u.program,"projectionMatrix");var bb=!1;this.setSize=function(b,c){Ba.width=b;Ba.height=c;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,c,d,f){va=b;Da=c;Aa=d;Ra=f;e.viewport(va,Da,Aa,Ra)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=
|
|
|
-function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(b,c){ta.setHex(b);Fa=c;e.clearColor(ta.r,ta.g,ta.b,Fa)};this.setClearColor=function(b,c){ta.copy(b);Fa=c;e.clearColor(ta.r,ta.g,ta.b,Fa)};this.getClearColor=function(){return ta};this.getClearAlpha=function(){return Fa};this.clear=function(b,c,d){var f=0;if(b==void 0||b)f|=e.COLOR_BUFFER_BIT;if(c==void 0||c)f|=e.DEPTH_BUFFER_BIT;if(d==void 0||d)f|=e.STENCIL_BUFFER_BIT;e.clear(f)};this.getContext=function(){return e};
|
|
|
-this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);
|
|
|
-e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d]);J.info.memory.geometries--}else if(b instanceof THREE.Ribbon)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),J.info.memory.geometries--;else if(b instanceof
|
|
|
-THREE.Line)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),J.info.memory.geometries--;else if(b instanceof THREE.ParticleSystem)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),J.info.memory.geometries--};this.deallocateTexture=function(b){if(b.__webglInit)b.__webglInit=!1,e.deleteTexture(b.__webglTexture),J.info.memory.textures--};this.initMaterial=function(b,c,d,f){var h,i,j,k;b instanceof THREE.MeshDepthMaterial?k="depth":
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|
|
-b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var p=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(p.uniforms);b.vertexShader=p.vertexShader;b.fragmentShader=p.fragmentShader}var m,n,o;m=o=p=0;for(n=c.length;m<n;m++)j=c[m],j instanceof
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|
|
-THREE.SpotLight&&o++,j instanceof THREE.DirectionalLight&&o++,j instanceof THREE.PointLight&&p++;p+o<=Za?m=o:(m=Math.ceil(Za*o/(p+o)),p=Za-m);j={directional:m,point:p};p=o=0;for(m=c.length;p<m;p++)n=c[p],n instanceof THREE.SpotLight&&n.castShadow&&o++;var r=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)r=f.bones.length;var x;a:{m=b.fragmentShader;n=b.vertexShader;var p=b.uniforms,c=b.attributes,d={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:d,useFog:b.fog,
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|
|
-sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:j.directional,maxPointLights:j.point,maxBones:r,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:o,alphaTest:b.alphaTest,metal:b.metal,perPixel:b.perPixel},v,f=[];k?f.push(k):(f.push(m),f.push(n));for(v in d)f.push(v),f.push(d[v]);k=f.join();v=0;
|
|
|
-for(f=La.length;v<f;v++)if(La[v].code==k){x=La[v].program;break a}v=e.createProgram();f=[db?"#define VERTEX_TEXTURES":"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,"#define MAX_BONES "+d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":
|
|
|
-"",d.vertexColors?"#define USE_COLOR":"",d.skinning?"#define USE_SKINNING":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":
|
|
|
-"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.metal?"#define METAL":"",d.perPixel?"#define PHONG_PER_PIXEL":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(v,ia("fragment",j+m));e.attachShader(v,
|
|
|
-ia("vertex",f+n));e.linkProgram(v);e.getProgramParameter(v,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(v,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");v.uniforms={};v.attributes={};var w,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in p)f.push(w);w=f;f=0;for(p=w.length;f<p;f++)m=w[f],v.uniforms[m]=e.getUniformLocation(v,
|
|
|
-m);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<d.maxMorphTargets;w++)f.push("morphTarget"+w);for(x in c)f.push(x);x=f;w=0;for(c=x.length;w<c;w++)d=x[w],v.attributes[d]=e.getAttribLocation(v,d);v.id=La.length;La.push({program:v,code:k});J.info.memory.programs=La.length;x=v}b.program=x;x=b.program.attributes;x.position>=0&&e.enableVertexAttribArray(x.position);x.color>=0&&e.enableVertexAttribArray(x.color);x.normal>=0&&e.enableVertexAttribArray(x.normal);
|
|
|
-x.tangent>=0&&e.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(e.enableVertexAttribArray(x.skinVertexA),e.enableVertexAttribArray(x.skinVertexB),e.enableVertexAttribArray(x.skinIndex),e.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(i in b.attributes)x[i]!==void 0&&x[i]>=0&&e.enableVertexAttribArray(x[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)w="morphTarget"+i,x[w]>=0&&(e.enableVertexAttribArray(x[w]),
|
|
|
-b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){S(b);this.clear(c,d,e)};this.updateShadowMap=function(b,c){F(b,c)};this.render=function(b,c,o,u){var K,Ia,ra,s,p,D,B,Pa,Qa=b.lights,x=b.fog;W=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&F(b,c);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;if(c.matrixAutoUpdate){for(p=c;p.parent;)p=p.parent;p.update(void 0,!0)}b.update(void 0,
|
|
|
-!1,c);c.matrixWorldInverse.flattenToArray(Wa);c.projectionMatrix.flattenToArray(Va);Ea.multiply(c.projectionMatrix,c.matrixWorldInverse);m(Ea);this.initWebGLObjects(b);S(o);(this.autoClear||u)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);p=b.__webglObjects.length;for(u=0;u<p;u++)if(K=b.__webglObjects[u],B=K.object,B.visible)if(!(B instanceof THREE.Mesh)||!B.frustumCulled||r(B)){if(B.matrixWorld.flattenToArray(B._objectMatrixArray),H(B,c,!0),w(K),K.render=!0,this.sortObjects)K.object.renderDepth?
|
|
|
-K.z=K.object.renderDepth:(Ja.copy(B.position),Ea.multiplyVector3(Ja),K.z=Ja.z)}else K.render=!1;else K.render=!1;this.sortObjects&&b.__webglObjects.sort(A);D=b.__webglObjectsImmediate.length;for(u=0;u<D;u++)K=b.__webglObjectsImmediate[u],B=K.object,B.visible&&(B.matrixAutoUpdate&&B.matrixWorld.flattenToArray(B._objectMatrixArray),H(B,c,!0),v(K));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);O(b.overrideMaterial.blending);for(u=0;u<p;u++)if(K=b.__webglObjects[u],K.render)B=K.object,Pa=K.buffer,
|
|
|
-i(B),f(c,Qa,x,b.overrideMaterial,Pa,B);for(u=0;u<D;u++)K=b.__webglObjectsImmediate[u],B=K.object,B.visible&&(G=-1,i(B),Ia=d(c,Qa,x,b.overrideMaterial,B),B.immediateRenderCallback?B.immediateRenderCallback(Ia,e,wa):B.render(function(c){h(c,Ia,b.overrideMaterial.shading)}))}else{O(THREE.NormalBlending);for(u=p-1;u>=0;u--)if(K=b.__webglObjects[u],K.render){B=K.object;Pa=K.buffer;ra=K.opaque;i(B);for(K=0;K<ra.count;K++)s=ra.list[K],j(s.depthTest),k(s.depthWrite),n(s.polygonOffset,s.polygonOffsetFactor,
|
|
|
-s.polygonOffsetUnits),f(c,Qa,x,s,Pa,B)}for(u=0;u<D;u++)if(K=b.__webglObjectsImmediate[u],B=K.object,B.visible){G=-1;ra=K.opaque;i(B);for(K=0;K<ra.count;K++)s=ra.list[K],j(s.depthTest),k(s.depthWrite),n(s.polygonOffset,s.polygonOffsetFactor,s.polygonOffsetUnits),Ia=d(c,Qa,x,s,B),B.immediateRenderCallback?B.immediateRenderCallback(Ia,e,wa):B.render(function(b){h(b,Ia,s.shading)})}for(u=0;u<p;u++)if(K=b.__webglObjects[u],K.render){B=K.object;Pa=K.buffer;ra=K.transparent;i(B);for(K=0;K<ra.count;K++)s=
|
|
|
-ra.list[K],O(s.blending),j(s.depthTest),k(s.depthWrite),n(s.polygonOffset,s.polygonOffsetFactor,s.polygonOffsetUnits),f(c,Qa,x,s,Pa,B)}for(u=0;u<D;u++)if(K=b.__webglObjectsImmediate[u],B=K.object,B.visible){G=-1;ra=K.transparent;i(B);for(K=0;K<ra.count;K++)s=ra.list[K],O(s.blending),j(s.depthTest),k(s.depthWrite),n(s.polygonOffset,s.polygonOffsetFactor,s.polygonOffsetUnits),Ia=d(c,Qa,x,s,B),B.immediateRenderCallback?B.immediateRenderCallback(Ia,e,wa):B.render(function(b){h(b,Ia,s.shading)})}}b.__webglSprites.length&&
|
|
|
-L(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&la(o)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],f=b,h=void 0,i=void 0,j=void 0;if(!d.__webglInit)if(d.__webglInit=!0,d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),
|
|
|
-d.matrixWorld.flattenToArray(d._objectMatrixArray),d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups==void 0&&sa(i),i.geometryGroups){if(j=i.geometryGroups[h],!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=e.createBuffer();k.__webglNormalBuffer=e.createBuffer();k.__webglTangentBuffer=e.createBuffer();k.__webglColorBuffer=e.createBuffer();k.__webglUVBuffer=e.createBuffer();k.__webglUV2Buffer=e.createBuffer();k.__webglSkinVertexABuffer=e.createBuffer();k.__webglSkinVertexBBuffer=
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|
|
-e.createBuffer();k.__webglSkinIndicesBuffer=e.createBuffer();k.__webglSkinWeightsBuffer=e.createBuffer();k.__webglFaceBuffer=e.createBuffer();k.__webglLineBuffer=e.createBuffer();if(k.numMorphTargets){var m=void 0,p=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(p=k.numMorphTargets;m<p;m++)k.__webglMorphTargetsBuffers.push(e.createBuffer())}J.info.memory.geometries++;for(var k=d,n=void 0,o=void 0,r=void 0,v=r=void 0,x=void 0,u=void 0,w=u=m=0,E=r=o=void 0,r=p=E=o=n=void 0,v=k.geometry,x=v.faces,E=
|
|
|
-j.faces,n=0,o=E.length;n<o;n++)r=E[n],r=x[r],r instanceof THREE.Face3?(m+=3,u+=1,w+=3):r instanceof THREE.Face4&&(m+=4,u+=2,w+=4);for(var n=j,o=k,D=E=x=void 0,A=void 0,D=void 0,r=[],x=0,E=o.materials.length;x<E;x++)if(D=o.materials[x],D instanceof THREE.MeshFaceMaterial){D=0;for(l=n.materials.length;D<l;D++)(A=n.materials[D])&&r.push(A)}else(A=D)&&r.push(A);n=r;j.__materials=n;a:{x=o=void 0;E=n.length;for(o=0;o<E;o++)if(x=n[o],x.map||x.lightMap||x instanceof THREE.ShaderMaterial){o=!0;break a}o=!1}a:{E=
|
|
|
-x=void 0;r=n.length;for(x=0;x<r;x++)if(E=n[x],!(E instanceof THREE.MeshBasicMaterial&&!E.envMap||E instanceof THREE.MeshDepthMaterial)){E=E&&E.shading!=void 0&&E.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}E=!1}a:{r=x=void 0;D=n.length;for(x=0;x<D;x++)if(r=n[x],r.vertexColors){r=r.vertexColors;break a}r=!1}j.__vertexArray=new Float32Array(m*3);if(E)j.__normalArray=new Float32Array(m*3);if(v.hasTangents)j.__tangentArray=new Float32Array(m*4);if(r)j.__colorArray=new Float32Array(m*
|
|
|
-3);if(o){if(v.faceUvs.length>0||v.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray=new Float32Array(m*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=
|
|
|
-new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];v=0;for(x=j.numMorphTargets;v<x;v++)j.__morphTargetsArrays.push(new Float32Array(m*3))}j.__needsSmoothNormals=E==THREE.SmoothShading;j.__uvType=o;j.__vertexColorType=r;j.__normalType=E;j.__webglFaceCount=u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=w*2;v=0;for(x=n.length;v<x;v++)if(o=n[v],o.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=[];for(a in o.attributes){r=
|
|
|
-o.attributes[a];E={};for(p in r)E[p]=r[p];if(!E.__webglInitialized||E.createUniqueBuffers)E.__webglInitialized=!0,u=1,E.type==="v2"?u=2:E.type==="v3"?u=3:E.type==="v4"?u=4:E.type==="c"&&(u=3),E.size=u,E.array=new Float32Array(m*u),E.buffer=e.createBuffer(),E.buffer.belongsToAttribute=a,r.needsUpdate=!0,E.__original=r;j.__webglCustomAttributesList.push(E)}}j.__inittedArrays=!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;
|
|
|
-i.__dirtyColors=!0}}else if(d instanceof THREE.Ribbon){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),J.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglVertexCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.Line){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),
|
|
|
-J.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.ParticleSystem&&(i=d.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=e.createBuffer();j.__webglColorBuffer=e.createBuffer();J.info.geometries++;j=i;k=d;m=j.vertices.length;j.__vertexArray=new Float32Array(m*3);j.__colorArray=new Float32Array(m*3);j.__sortArray=[];j.__webglParticleCount=
|
|
|
-m;j.__materials=k.materials;w=u=p=void 0;p=0;for(u=k.materials.length;p<u;p++)if(w=k.materials[p],w.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=[];for(a in w.attributes){originalAttribute=w.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type===
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|
|
-"v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(m*size),attribute.buffer=e.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributesList.push(attribute)}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!d.__webglActive){if(d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups)j=i.geometryGroups[h],ha(f.__webglObjects,j,d);else d instanceof THREE.Ribbon||
|
|
|
-d instanceof THREE.Line||d instanceof THREE.ParticleSystem?(i=d.geometry,ha(f.__webglObjects,i,d)):THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes||d.immediateRenderCallback?f.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&f.__webglSprites.push(d);d.__webglActive=!0}b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];f=b;if(d instanceof THREE.Mesh||d instanceof THREE.ParticleSystem||
|
|
|
-d instanceof THREE.Ribbon||d instanceof THREE.Line)ja(f.__webglObjects,d);else if(d instanceof THREE.Sprite){f=f.__webglSprites;h=d;i=void 0;for(i=f.length-1;i>=0;i--)f[i]==h&&f.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&ja(f.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d<f;d++)if(i=b.__webglObjects[d].object,p=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(m=h.geometryGroupsList.length;k<
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|
|
-m;k++)if(j=h.geometryGroupsList[k],p=xa(j),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||p)if(p=j,u=e.DYNAMIC_DRAW,w=!h.dynamic,p.__inittedArrays){var F=n=v=void 0,C=void 0,H=F=void 0,G=void 0,L=void 0,O=void 0,Q=A=D=r=E=x=o=void 0,R=void 0,N=void 0,y=C=O=C=L=G=void 0,I=void 0,t=I=y=G=void 0,q=void 0,t=I=y=F=F=H=I=y=C=t=I=y=q=t=I=y=q=t=I=y=void 0,M=0,P=0,X=0,aa=0,U=0,S=0,$=0,T=0,ma=0,z=0,na=0,V=t=0,V=void 0,oa=p.__vertexArray,
|
|
|
-ka=p.__uvArray,la=p.__uv2Array,W=p.__normalArray,ca=p.__tangentArray,pa=p.__colorArray,da=p.__skinVertexAArray,ea=p.__skinVertexBArray,fa=p.__skinIndexArray,ga=p.__skinWeightArray,qa=p.__morphTargetsArrays,Z=p.__webglCustomAttributesList,q=void 0,ia=p.__faceArray,Y=p.__lineArray,wa=p.__needsSmoothNormals,x=p.__vertexColorType,o=p.__uvType,E=p.__normalType,ua=i.geometry,ta=ua.__dirtyVertices,za=ua.__dirtyElements,va=ua.__dirtyUvs,Aa=ua.__dirtyNormals,Ca=ua.__dirtyTangents,Da=ua.__dirtyColors,Ea=ua.__dirtyMorphTargets,
|
|
|
-Ba=ua.vertices,Fa=p.faces,La=ua.faces,Ha=ua.faceVertexUvs[0],Ja=ua.faceVertexUvs[1],Ma=ua.skinVerticesA,Na=ua.skinVerticesB,Oa=ua.skinIndices,Ka=ua.skinWeights,Ga=ua.morphTargets;if(Z){y=0;for(I=Z.length;y<I;y++)Z[y].offset=0,Z[y].offsetSrc=0}v=0;for(n=Fa.length;v<n;v++)if(F=Fa[v],C=La[F],Ha&&(r=Ha[F]),Ja&&(D=Ja[F]),F=C.vertexNormals,H=C.normal,G=C.vertexColors,L=C.color,O=C.vertexTangents,C instanceof THREE.Face3){if(ta)A=Ba[C.a].position,Q=Ba[C.b].position,R=Ba[C.c].position,oa[P]=A.x,oa[P+1]=A.y,
|
|
|
-oa[P+2]=A.z,oa[P+3]=Q.x,oa[P+4]=Q.y,oa[P+5]=Q.z,oa[P+6]=R.x,oa[P+7]=R.y,oa[P+8]=R.z,P+=9;if(Z){y=0;for(I=Z.length;y<I;y++)if(q=Z[y],q.__original.needsUpdate)t=q.offset,V=q.offsetSrc,q.size===1?(q.boundTo===void 0||q.boundTo==="vertices"?(q.array[t]=q.value[C.a],q.array[t+1]=q.value[C.b],q.array[t+2]=q.value[C.c]):q.boundTo==="faces"?(V=q.value[V],q.array[t]=V,q.array[t+1]=V,q.array[t+2]=V,q.offsetSrc++):q.boundTo==="faceVertices"&&(q.array[t]=q.value[V],q.array[t+1]=q.value[V+1],q.array[t+2]=q.value[V+
|
|
|
-2],q.offsetSrc+=3),q.offset+=3):(q.boundTo===void 0||q.boundTo==="vertices"?(A=q.value[C.a],Q=q.value[C.b],R=q.value[C.c]):q.boundTo==="faces"?(R=Q=A=V=q.value[V],q.offsetSrc++):q.boundTo==="faceVertices"&&(A=q.value[V],Q=q.value[V+1],R=q.value[V+2],q.offsetSrc+=3),q.size===2?(q.array[t]=A.x,q.array[t+1]=A.y,q.array[t+2]=Q.x,q.array[t+3]=Q.y,q.array[t+4]=R.x,q.array[t+5]=R.y,q.offset+=6):q.size===3?(q.type==="c"?(q.array[t]=A.r,q.array[t+1]=A.g,q.array[t+2]=A.b,q.array[t+3]=Q.r,q.array[t+4]=Q.g,q.array[t+
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|
|
-5]=Q.b,q.array[t+6]=R.r,q.array[t+7]=R.g,q.array[t+8]=R.b):(q.array[t]=A.x,q.array[t+1]=A.y,q.array[t+2]=A.z,q.array[t+3]=Q.x,q.array[t+4]=Q.y,q.array[t+5]=Q.z,q.array[t+6]=R.x,q.array[t+7]=R.y,q.array[t+8]=R.z),q.offset+=9):(q.array[t]=A.x,q.array[t+1]=A.y,q.array[t+2]=A.z,q.array[t+3]=A.w,q.array[t+4]=Q.x,q.array[t+5]=Q.y,q.array[t+6]=Q.z,q.array[t+7]=Q.w,q.array[t+8]=R.x,q.array[t+9]=R.y,q.array[t+10]=R.z,q.array[t+11]=R.w,q.offset+=12))}if(Ea){y=0;for(I=Ga.length;y<I;y++)A=Ga[y].vertices[C.a].position,
|
|
|
-Q=Ga[y].vertices[C.b].position,R=Ga[y].vertices[C.c].position,t=qa[y],t[na]=A.x,t[na+1]=A.y,t[na+2]=A.z,t[na+3]=Q.x,t[na+4]=Q.y,t[na+5]=Q.z,t[na+6]=R.x,t[na+7]=R.y,t[na+8]=R.z;na+=9}if(Ka.length)y=Ka[C.a],I=Ka[C.b],t=Ka[C.c],ga[z]=y.x,ga[z+1]=y.y,ga[z+2]=y.z,ga[z+3]=y.w,ga[z+4]=I.x,ga[z+5]=I.y,ga[z+6]=I.z,ga[z+7]=I.w,ga[z+8]=t.x,ga[z+9]=t.y,ga[z+10]=t.z,ga[z+11]=t.w,y=Oa[C.a],I=Oa[C.b],t=Oa[C.c],fa[z]=y.x,fa[z+1]=y.y,fa[z+2]=y.z,fa[z+3]=y.w,fa[z+4]=I.x,fa[z+5]=I.y,fa[z+6]=I.z,fa[z+7]=I.w,fa[z+8]=
|
|
|
-t.x,fa[z+9]=t.y,fa[z+10]=t.z,fa[z+11]=t.w,y=Ma[C.a],I=Ma[C.b],t=Ma[C.c],da[z]=y.x,da[z+1]=y.y,da[z+2]=y.z,da[z+3]=1,da[z+4]=I.x,da[z+5]=I.y,da[z+6]=I.z,da[z+7]=1,da[z+8]=t.x,da[z+9]=t.y,da[z+10]=t.z,da[z+11]=1,y=Na[C.a],I=Na[C.b],t=Na[C.c],ea[z]=y.x,ea[z+1]=y.y,ea[z+2]=y.z,ea[z+3]=1,ea[z+4]=I.x,ea[z+5]=I.y,ea[z+6]=I.z,ea[z+7]=1,ea[z+8]=t.x,ea[z+9]=t.y,ea[z+10]=t.z,ea[z+11]=1,z+=12;if(Da&&x)G.length==3&&x==THREE.VertexColors?(C=G[0],y=G[1],I=G[2]):I=y=C=L,pa[ma]=C.r,pa[ma+1]=C.g,pa[ma+2]=C.b,pa[ma+
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|
|
-3]=y.r,pa[ma+4]=y.g,pa[ma+5]=y.b,pa[ma+6]=I.r,pa[ma+7]=I.g,pa[ma+8]=I.b,ma+=9;if(Ca&&ua.hasTangents)G=O[0],L=O[1],C=O[2],ca[$]=G.x,ca[$+1]=G.y,ca[$+2]=G.z,ca[$+3]=G.w,ca[$+4]=L.x,ca[$+5]=L.y,ca[$+6]=L.z,ca[$+7]=L.w,ca[$+8]=C.x,ca[$+9]=C.y,ca[$+10]=C.z,ca[$+11]=C.w,$+=12;if(Aa&&E)if(F.length==3&&wa)for(y=0;y<3;y++)H=F[y],W[S]=H.x,W[S+1]=H.y,W[S+2]=H.z,S+=3;else for(y=0;y<3;y++)W[S]=H.x,W[S+1]=H.y,W[S+2]=H.z,S+=3;if(va&&r!==void 0&&o)for(y=0;y<3;y++)F=r[y],ka[X]=F.u,ka[X+1]=F.v,X+=2;if(va&&D!==void 0&&
|
|
|
-o)for(y=0;y<3;y++)F=D[y],la[aa]=F.u,la[aa+1]=F.v,aa+=2;za&&(ia[U]=M,ia[U+1]=M+1,ia[U+2]=M+2,U+=3,Y[T]=M,Y[T+1]=M+1,Y[T+2]=M,Y[T+3]=M+2,Y[T+4]=M+1,Y[T+5]=M+2,T+=6,M+=3)}else if(C instanceof THREE.Face4){if(ta)A=Ba[C.a].position,Q=Ba[C.b].position,R=Ba[C.c].position,N=Ba[C.d].position,oa[P]=A.x,oa[P+1]=A.y,oa[P+2]=A.z,oa[P+3]=Q.x,oa[P+4]=Q.y,oa[P+5]=Q.z,oa[P+6]=R.x,oa[P+7]=R.y,oa[P+8]=R.z,oa[P+9]=N.x,oa[P+10]=N.y,oa[P+11]=N.z,P+=12;if(Z){y=0;for(I=Z.length;y<I;y++)if(q=Z[y],q.__original.needsUpdate)t=
|
|
|
-q.offset,V=q.offsetSrc,q.size===1?(q.boundTo===void 0||q.boundTo==="vertices"?(q.array[t]=q.value[C.a],q.array[t+1]=q.value[C.b],q.array[t+2]=q.value[C.c],q.array[t+3]=q.value[C.d]):q.boundTo==="faces"?(V=q.value[V],q.array[t]=V,q.array[t+1]=V,q.array[t+2]=V,q.array[t+3]=V,q.offsetSrc++):q.boundTo==="faceVertices"&&(q.array[t]=q.value[V],q.array[t+1]=q.value[V+1],q.array[t+2]=q.value[V+2],q.array[t+3]=q.value[V+3],q.offsetSrc+=4),q.offset+=4):(q.boundTo===void 0||q.boundTo==="vertices"?(A=q.value[C.a],
|
|
|
-Q=q.value[C.b],R=q.value[C.c],N=q.value[C.d]):q.boundTo==="faces"?(N=R=Q=A=V=q.value[V],q.offsetSrc++):q.boundTo==="faceVertices"&&(A=q.value[V],Q=q.value[V+1],R=q.value[V+2],N=q.value[V+3],q.offsetSrc+=4),q.size===2?(q.array[t]=A.x,q.array[t+1]=A.y,q.array[t+2]=Q.x,q.array[t+3]=Q.y,q.array[t+4]=R.x,q.array[t+5]=R.y,q.array[t+6]=N.x,q.array[t+7]=N.y,q.offset+=8):q.size===3?(q.type==="c"?(q.array[t]=A.r,q.array[t+1]=A.g,q.array[t+2]=A.b,q.array[t+3]=Q.r,q.array[t+4]=Q.g,q.array[t+5]=Q.b,q.array[t+
|
|
|
-6]=R.r,q.array[t+7]=R.g,q.array[t+8]=R.b,q.array[t+9]=N.r,q.array[t+10]=N.g,q.array[t+11]=N.b):(q.array[t]=A.x,q.array[t+1]=A.y,q.array[t+2]=A.z,q.array[t+3]=Q.x,q.array[t+4]=Q.y,q.array[t+5]=Q.z,q.array[t+6]=R.x,q.array[t+7]=R.y,q.array[t+8]=R.z,q.array[t+9]=N.x,q.array[t+10]=N.y,q.array[t+11]=N.z),q.offset+=12):(q.array[t]=A.x,q.array[t+1]=A.y,q.array[t+2]=A.z,q.array[t+3]=A.w,q.array[t+4]=Q.x,q.array[t+5]=Q.y,q.array[t+6]=Q.z,q.array[t+7]=Q.w,q.array[t+8]=R.x,q.array[t+9]=R.y,q.array[t+10]=R.z,
|
|
|
-q.array[t+11]=R.w,q.array[t+12]=N.x,q.array[t+13]=N.y,q.array[t+14]=N.z,q.array[t+15]=N.w,q.offset+=16))}if(Ea){y=0;for(I=Ga.length;y<I;y++)A=Ga[y].vertices[C.a].position,Q=Ga[y].vertices[C.b].position,R=Ga[y].vertices[C.c].position,N=Ga[y].vertices[C.d].position,t=qa[y],t[na]=A.x,t[na+1]=A.y,t[na+2]=A.z,t[na+3]=Q.x,t[na+4]=Q.y,t[na+5]=Q.z,t[na+6]=R.x,t[na+7]=R.y,t[na+8]=R.z,t[na+9]=N.x,t[na+10]=N.y,t[na+11]=N.z;na+=12}if(Ka.length)y=Ka[C.a],I=Ka[C.b],t=Ka[C.c],q=Ka[C.d],ga[z]=y.x,ga[z+1]=y.y,ga[z+
|
|
|
-2]=y.z,ga[z+3]=y.w,ga[z+4]=I.x,ga[z+5]=I.y,ga[z+6]=I.z,ga[z+7]=I.w,ga[z+8]=t.x,ga[z+9]=t.y,ga[z+10]=t.z,ga[z+11]=t.w,ga[z+12]=q.x,ga[z+13]=q.y,ga[z+14]=q.z,ga[z+15]=q.w,y=Oa[C.a],I=Oa[C.b],t=Oa[C.c],q=Oa[C.d],fa[z]=y.x,fa[z+1]=y.y,fa[z+2]=y.z,fa[z+3]=y.w,fa[z+4]=I.x,fa[z+5]=I.y,fa[z+6]=I.z,fa[z+7]=I.w,fa[z+8]=t.x,fa[z+9]=t.y,fa[z+10]=t.z,fa[z+11]=t.w,fa[z+12]=q.x,fa[z+13]=q.y,fa[z+14]=q.z,fa[z+15]=q.w,y=Ma[C.a],I=Ma[C.b],t=Ma[C.c],q=Ma[C.d],da[z]=y.x,da[z+1]=y.y,da[z+2]=y.z,da[z+3]=1,da[z+4]=I.x,
|
|
|
-da[z+5]=I.y,da[z+6]=I.z,da[z+7]=1,da[z+8]=t.x,da[z+9]=t.y,da[z+10]=t.z,da[z+11]=1,da[z+12]=q.x,da[z+13]=q.y,da[z+14]=q.z,da[z+15]=1,y=Na[C.a],I=Na[C.b],t=Na[C.c],C=Na[C.d],ea[z]=y.x,ea[z+1]=y.y,ea[z+2]=y.z,ea[z+3]=1,ea[z+4]=I.x,ea[z+5]=I.y,ea[z+6]=I.z,ea[z+7]=1,ea[z+8]=t.x,ea[z+9]=t.y,ea[z+10]=t.z,ea[z+11]=1,ea[z+12]=C.x,ea[z+13]=C.y,ea[z+14]=C.z,ea[z+15]=1,z+=16;if(Da&&x)G.length==4&&x==THREE.VertexColors?(C=G[0],y=G[1],I=G[2],G=G[3]):G=I=y=C=L,pa[ma]=C.r,pa[ma+1]=C.g,pa[ma+2]=C.b,pa[ma+3]=y.r,pa[ma+
|
|
|
-4]=y.g,pa[ma+5]=y.b,pa[ma+6]=I.r,pa[ma+7]=I.g,pa[ma+8]=I.b,pa[ma+9]=G.r,pa[ma+10]=G.g,pa[ma+11]=G.b,ma+=12;if(Ca&&ua.hasTangents)G=O[0],L=O[1],C=O[2],O=O[3],ca[$]=G.x,ca[$+1]=G.y,ca[$+2]=G.z,ca[$+3]=G.w,ca[$+4]=L.x,ca[$+5]=L.y,ca[$+6]=L.z,ca[$+7]=L.w,ca[$+8]=C.x,ca[$+9]=C.y,ca[$+10]=C.z,ca[$+11]=C.w,ca[$+12]=O.x,ca[$+13]=O.y,ca[$+14]=O.z,ca[$+15]=O.w,$+=16;if(Aa&&E)if(F.length==4&&wa)for(y=0;y<4;y++)H=F[y],W[S]=H.x,W[S+1]=H.y,W[S+2]=H.z,S+=3;else for(y=0;y<4;y++)W[S]=H.x,W[S+1]=H.y,W[S+2]=H.z,S+=
|
|
|
-3;if(va&&r!==void 0&&o)for(y=0;y<4;y++)F=r[y],ka[X]=F.u,ka[X+1]=F.v,X+=2;if(va&&D!==void 0&&o)for(y=0;y<4;y++)F=D[y],la[aa]=F.u,la[aa+1]=F.v,aa+=2;za&&(ia[U]=M,ia[U+1]=M+1,ia[U+2]=M+3,ia[U+3]=M+1,ia[U+4]=M+2,ia[U+5]=M+3,U+=6,Y[T]=M,Y[T+1]=M+1,Y[T+2]=M,Y[T+3]=M+3,Y[T+4]=M+1,Y[T+5]=M+2,Y[T+6]=M+2,Y[T+7]=M+3,T+=8,M+=4)}ta&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,oa,u));if(Z){y=0;for(I=Z.length;y<I;y++)q=Z[y],q.__original.needsUpdate&&(e.bindBuffer(e.ARRAY_BUFFER,
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|
|
-q.buffer),e.bufferData(e.ARRAY_BUFFER,q.array,u))}if(Ea){y=0;for(I=Ga.length;y<I;y++)e.bindBuffer(e.ARRAY_BUFFER,p.__webglMorphTargetsBuffers[y]),e.bufferData(e.ARRAY_BUFFER,qa[y],u)}Da&&ma>0&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,u));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,W,u));Ca&&ua.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,u));va&&X>0&&(e.bindBuffer(e.ARRAY_BUFFER,
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|
|
-p.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,u));va&&aa>0&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,la,u));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia,u),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Y,u));z>0&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,u),e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),
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|
|
-e.bufferData(e.ARRAY_BUFFER,ea,u),e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,u),e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,u));w&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=
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|
|
-!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;ya(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=v=w=w=void 0;n=i.vertices;m=i.colors;o=n.length;p=m.length;x=i.__vertexArray;u=i.__colorArray;E=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w<o;w++)v=n[w].position,k=w*3,x[k]=v.x,x[k+1]=v.y,x[k+2]=v.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,
|
|
|
-x,j)}if(E){for(w=0;w<p;w++)color=m[w],k=w*3,u[k]=color.r,u[k+1]=color.g,u[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,u,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=v=w=w=void 0;n=i.vertices;m=i.colors;o=n.length;p=m.length;x=i.__vertexArray;u=i.__colorArray;E=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w<o;w++)v=n[w].position,k=w*3,x[k]=v.x,x[k+
|
|
|
-1]=v.y,x[k+2]=v.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,x,j)}if(E){for(w=0;w<p;w++)color=m[w],k=w*3,u[k]=color.r,u[k+1]=color.g,u[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,u,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,p=xa(h),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||p)&&c(h,e.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,ya(h)};this.setFaceCulling=
|
|
|
-function(b,c){b?(!c||c=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),b=="back"?e.cullFace(e.BACK):b=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return db}};
|
|
|
-THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
|
|
|
-THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
|
|
|
-THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,d){THREE.WebGLRenderTarget.call(this,b,c,d);this.activeCubeFace=0};
|
|
|
+THREE.WebGLRenderer=function(a){function b(a,d){var b;a.material&&!(a.material instanceof THREE.MeshFaceMaterial)?b=a.material:d.materialIndex>=0&&(b=a.geometry.materials[d.materialIndex]);return b}function c(a,b,c){var e,h,f,i=a.vertices,r=i.length,J=a.colors,j=J.length,t=a.__vertexArray,k=a.__colorArray,n=a.__sortArray,v=a.__dirtyVertices,l=a.__dirtyColors,p=a.__webglCustomAttributesList,m;if(p){f=0;for(e=p.length;f<e;f++)p[f].offset=0}if(c.sortParticles){Ca.multiplySelf(c.matrixWorld);for(e=0;e<
|
|
|
+r;e++)h=i[e].position,Ha.copy(h),Ca.multiplyVector3(Ha),n[e]=[Ha.z,e];n.sort(function(a,d){return d[0]-a[0]});for(e=0;e<r;e++)h=i[n[e][1]].position,f=e*3,t[f]=h.x,t[f+1]=h.y,t[f+2]=h.z;for(e=0;e<j;e++)f=e*3,color=J[n[e][1]],k[f]=color.r,k[f+1]=color.g,k[f+2]=color.b;if(p){f=0;for(e=p.length;f<e;f++){r=p[f];j=r.value.length;for(J=0;J<j;J++){index=n[J][1];i=r.offset;if(r.size===1){if(r.boundTo===void 0||r.boundTo==="vertices")r.array[i]=r.value[index]}else{if(r.boundTo===void 0||r.boundTo==="vertices")m=
|
|
|
+r.value[index];r.size===2?(r.array[i]=m.x,r.array[i+1]=m.y):r.size===3?r.type==="c"?(r.array[i]=m.r,r.array[i+1]=m.g,r.array[i+2]=m.b):(r.array[i]=m.x,r.array[i+1]=m.y,r.array[i+2]=m.z):(r.array[i]=m.x,r.array[i+1]=m.y,r.array[i+2]=m.z,r.array[i+3]=m.w)}r.offset+=r.size}}}}else{if(v)for(e=0;e<r;e++)h=i[e].position,f=e*3,t[f]=h.x,t[f+1]=h.y,t[f+2]=h.z;if(l)for(e=0;e<j;e++)color=J[e],f=e*3,k[f]=color.r,k[f+1]=color.g,k[f+2]=color.b;if(p){f=0;for(e=p.length;f<e;f++)if(r=p[f],r.__original.needsUpdate){j=
|
|
|
+r.value.length;for(J=0;J<j;J++){i=r.offset;if(r.size===1){if(r.boundTo===void 0||r.boundTo==="vertices")r.array[i]=r.value[J]}else{if(r.boundTo===void 0||r.boundTo==="vertices")m=r.value[J];r.size===2?(r.array[i]=m.x,r.array[i+1]=m.y):r.size===3?r.type==="c"?(r.array[i]=m.r,r.array[i+1]=m.g,r.array[i+2]=m.b):(r.array[i]=m.x,r.array[i+1]=m.y,r.array[i+2]=m.z):(r.array[i]=m.x,r.array[i+1]=m.y,r.array[i+2]=m.z,r.array[i+3]=m.w)}r.offset+=r.size}}}}if(v||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),
|
|
|
+d.bufferData(d.ARRAY_BUFFER,t,b);if(l||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,k,b);if(p){f=0;for(e=p.length;f<e;f++)if(r=p[f],r.__original.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,r.buffer),d.bufferData(d.ARRAY_BUFFER,r.array,b)}}function e(a,b,c,e,h){e.program||F.initMaterial(e,b,c,h);if(e.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);for(var f=0,i=F.maxMorphTargets;f<
|
|
|
+i;f++)h.__webglMorphTargetInfluences[f]=0}var r=!1,f=e.program,i=f.uniforms,j=e.uniforms;f!=Va&&(d.useProgram(f),Va=f,r=!0);if(e.id!=ma)ma=e.id,r=!0;if(r){d.uniformMatrix4fv(i.projectionMatrix,!1,Sa);if(c&&e.fog)if(j.fogColor.value=c.color,c instanceof THREE.Fog)j.fogNear.value=c.near,j.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){for(var W,t,k=0,n=0,v=0,l,m,p,s=Xa,y=s.directional.colors,
|
|
|
+u=s.directional.positions,B=s.point.colors,A=s.point.positions,C=s.point.distances,E=0,I=0,c=W=p=0,r=b.length;c<r;c++)if(W=b[c],t=W.color,l=W.position,m=W.intensity,p=W.distance,W instanceof THREE.AmbientLight)F.gammaInput?(k+=t.r*t.r,n+=t.g*t.g,v+=t.b*t.b):(k+=t.r,n+=t.g,v+=t.b);else if(W instanceof THREE.DirectionalLight)p=E*3,F.gammaInput?(y[p]=t.r*t.r*m*m,y[p+1]=t.g*t.g*m*m,y[p+2]=t.b*t.b*m*m):(y[p]=t.r*m,y[p+1]=t.g*m,y[p+2]=t.b*m),u[p]=l.x,u[p+1]=l.y,u[p+2]=l.z,E+=1;else if(W instanceof THREE.SpotLight)p=
|
|
|
+E*3,F.gammaInput?(y[p]=t.r*t.r*m*m,y[p+1]=t.g*t.g*m*m,y[p+2]=t.b*t.b*m*m):(y[p]=t.r*m,y[p+1]=t.g*m,y[p+2]=t.b*m),t=1/l.length(),u[p]=l.x*t,u[p+1]=l.y*t,u[p+2]=l.z*t,E+=1;else if(W instanceof THREE.PointLight)W=I*3,F.gammaInput?(B[W]=t.r*t.r*m*m,B[W+1]=t.g*t.g*m*m,B[W+2]=t.b*t.b*m*m):(B[W]=t.r*m,B[W+1]=t.g*m,B[W+2]=t.b*m),A[W]=l.x,A[W+1]=l.y,A[W+2]=l.z,C[I]=p,I+=1;c=E*3;for(r=y.length;c<r;c++)y[c]=0;c=I*3;for(r=B.length;c<r;c++)B[c]=0;s.point.length=I;s.directional.length=E;s.ambient[0]=k;s.ambient[1]=
|
|
|
+n;s.ambient[2]=v;b=Xa;j.enableLighting.value=b.directional.length+b.point.length;j.ambientLightColor.value=b.ambient;j.directionalLightColor.value=b.directional.colors;j.directionalLightDirection.value=b.directional.positions;j.pointLightColor.value=b.point.colors;j.pointLightPosition.value=b.point.positions;j.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)j.opacity.value=e.opacity,F.gammaInput?
|
|
|
+j.diffuse.value.copyGammaToLinear(e.color):j.diffuse.value=e.color,(j.map.texture=e.map)&&j.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),j.lightMap.texture=e.lightMap,j.envMap.texture=e.envMap,j.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,j.reflectivity.value=e.reflectivity,j.refractionRatio.value=e.refractionRatio,j.combine.value=e.combine,j.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof
|
|
|
+THREE.LineBasicMaterial)j.diffuse.value=e.color,j.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)j.psColor.value=e.color,j.opacity.value=e.opacity,j.size.value=e.size,j.scale.value=Da.height/2,j.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)j.shininess.value=e.shininess,F.gammaInput?(j.ambient.value.copyGammaToLinear(e.ambient),j.specular.value.copyGammaToLinear(e.specular)):(j.ambient.value=e.ambient,j.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)F.gammaInput?
|
|
|
+j.ambient.value.copyGammaToLinear(e.ambient):j.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)j.mNear.value=a.near,j.mFar.value=a.far,j.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)j.opacity.value=e.opacity;if(h.receiveShadow&&!e._shadowPass&&j.shadowMatrix){for(b=0;b<Ra.length;b++)j.shadowMatrix.value[b]=Ra[b],j.shadowMap.texture[b]=F.shadowMap[b];j.shadowDarkness.value=F.shadowMapDarkness;j.shadowBias.value=F.shadowMapBias}b=e.uniformsList;j=0;for(c=
|
|
|
+b.length;j<c;j++)if(n=f.uniforms[b[j][1]])if(k=b[j][0],v=k.type,r=k.value,v=="i")d.uniform1i(n,r);else if(v=="f")d.uniform1f(n,r);else if(v=="v2")d.uniform2f(n,r.x,r.y);else if(v=="v3")d.uniform3f(n,r.x,r.y,r.z);else if(v=="v4")d.uniform4f(n,r.x,r.y,r.z,r.w);else if(v=="c")d.uniform3f(n,r.r,r.g,r.b);else if(v=="fv1")d.uniform1fv(n,r);else if(v=="fv")d.uniform3fv(n,r);else if(v=="v3v"){if(!k._array)k._array=new Float32Array(3*r.length);v=0;for(l=r.length;v<l;v++)s=v*3,k._array[s]=r[v].x,k._array[s+
|
|
|
+1]=r[v].y,k._array[s+2]=r[v].z;d.uniform3fv(n,k._array)}else if(v=="m4"){if(!k._array)k._array=new Float32Array(16);r.flattenToArray(k._array);d.uniformMatrix4fv(n,!1,k._array)}else if(v=="m4v"){if(!k._array)k._array=new Float32Array(16*r.length);v=0;for(l=r.length;v<l;v++)r[v].flattenToArrayOffset(k._array,v*16);d.uniformMatrix4fv(n,!1,k._array)}else if(v=="t"){if(d.uniform1i(n,r),n=k.texture)if(n.image instanceof Array&&n.image.length==6){if(k=n,k.image.length==6)if(k.needsUpdate){if(!k.image.__webglTextureCube)k.image.__webglTextureCube=
|
|
|
+d.createTexture();d.activeTexture(d.TEXTURE0+r);d.bindTexture(d.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(r=0;r<6;r++)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+r,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,k.image[r]);z(d.TEXTURE_CUBE_MAP,k,k.image[0]);k.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+r),d.bindTexture(d.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(k=n,d.activeTexture(d.TEXTURE0+r),d.bindTexture(d.TEXTURE_CUBE_MAP,k.__webglTexture)):R(n,r)}else if(v==
|
|
|
+"tv"){if(!k._array){k._array=[];v=0;for(l=k.texture.length;v<l;v++)k._array[v]=r+v}d.uniform1iv(n,k._array);v=0;for(l=k.texture.length;v<l;v++)(n=k.texture[v])&&R(n,k._array[v])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&i.cameraPosition!==null&&d.uniform3f(i.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&i.viewMatrix!==null&&
|
|
|
+d.uniformMatrix4fv(i.viewMatrix,!1,Ta);e.skinning&&(d.uniformMatrix4fv(i.cameraInverseMatrix,!1,Ta),d.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices))}d.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);i.normalMatrix&&d.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||h.receiveShadow)&&i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);return f}function f(a,b,c,h,f,i){if(h.opacity!=
|
|
|
+0){var j,r,c=e(a,b,c,h,i),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(h.wireframe?1:0);c!=E&&(E=c,b=!0);if(!h.morphTargets&&a.position>=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=h.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),
|
|
|
+d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var k=i.morphTargetForcedOrder;for(r=i.morphTargetInfluences;j<h.numSupportedMorphTargets&&j<k.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k[j]]),d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[j]=r[k[j]],j++}else{var k=[],n=-1,t=0;r=i.morphTargetInfluences;var m,l=r.length;j=0;for(i.morphTargetBase!==-1&&(k[i.morphTargetBase]=!0);j<h.numSupportedMorphTargets;){for(m=
|
|
|
+0;m<l;m++)!k[m]&&r[m]>n&&(t=m,n=r[t]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[t]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=n;k[t]=1;n=-1;j++}}h.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=0;for(r=f.__webglCustomAttributesList.length;j<r;j++)c=f.__webglCustomAttributesList[j],a[c.buffer.belongsToAttribute]>=
|
|
|
+0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));h.skinning&&a.skinVertexA>=0&&a.skinVertexB>=0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,
|
|
|
+d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(h.wireframe?(d.lineWidth(h.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,
|
|
|
+d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),F.info.render.calls++,F.info.render.vertices+=f.__webglFaceCount,F.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(h.linewidth),d.drawArrays(i,0,f.__webglLineCount),F.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),F.info.render.calls++):
|
|
|
+i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),F.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+a.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,h,i,j,k,n,t,m,l,p=a.count*3;for(l=0;l<p;l+=9)c=a.normalArray,e=c[l],f=c[l+1],h=c[l+2],i=c[l+3],k=c[l+4],t=c[l+5],j=c[l+6],n=c[l+7],m=c[l+8],e=(e+i+j)/3,f=(f+k+n)/3,h=(h+t+m)/3,c[l]=e,c[l+1]=f,c[l+2]=h,c[l+3]=e,c[l+4]=f,c[l+5]=h,c[l+6]=e,c[l+7]=f,c[l+8]=h}d.bufferData(d.ARRAY_BUFFER,a.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(b.attributes.normal);d.vertexAttribPointer(b.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,
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|
|
+0,a.count);a.count=0}function i(a){if(N!=a.doubleSided)a.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE),N=a.doubleSided;if(V!=a.flipSided)a.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW),V=a.flipSided}function j(a){S!=a&&(a?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST),S=a)}function n(a){xa!=a&&(d.depthMask(a),xa=a)}function k(a,b,c){Ka!=a&&(a?d.enable(d.POLYGON_OFFSET_FILL):d.disable(d.POLYGON_OFFSET_FILL),Ka=a);if(a&&(Pa!=b||Qa!=c))d.polygonOffset(b,c),Pa=b,Qa=c}function l(a){X[0].set(a.n41-
|
|
|
+a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);X[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);X[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);X[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);X[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);X[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=X[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function p(a){for(var b=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,
|
|
|
+Math.max(a.scale.y,a.scale.z)),c=0;c<6;c++)if(a=X[c].x*b.n14+X[c].y*b.n24+X[c].z*b.n34+X[c].w,a<=d)return!1;return!0}function m(a,b){a.list[a.count]=b;a.count+=1}function s(a){var b;b=a.object;var d=a.opaque,a=a.transparent;a.count=0;d.count=0;b=b.material;b.transparent?m(a,b):m(d,b)}function B(a){var b,d;b=a.object;var c=a.buffer,e=a.opaque,a=a.transparent;a.count=0;e.count=0;d=b.material;d instanceof THREE.MeshFaceMaterial?(materialIndex=c.materialIndex,materialIndex>=0&&(b=b.geometry.materials[materialIndex],
|
|
|
+b.transparent?m(a,b):m(e,b))):(b=d)&&(b.transparent?m(a,b):m(e,b))}function A(a,b){return b.z-a.z}function H(a){var b,c,k,G=0,n,m,r,J,W=a.lights;sa||(sa=new THREE.PerspectiveCamera(F.shadowCameraFov,F.shadowMapWidth/F.shadowMapHeight,F.shadowCameraNear,F.shadowCameraFar));b=0;for(c=W.length;b<c;b++)if(k=W[b],k instanceof THREE.SpotLight&&k.castShadow){ma=-1;F.shadowMap[G]||(F.shadowMap[G]=new THREE.WebGLRenderTarget(F.shadowMapWidth,F.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
|
|
|
+format:THREE.RGBAFormat}));Ra[G]||(Ra[G]=new THREE.Matrix4);n=F.shadowMap[G];m=Ra[G];sa.position.copy(k.position);sa.lookAt(k.target.position);sa.update(void 0,!0);a.update(void 0,!1,sa);m.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);m.multiplySelf(sa.projectionMatrix);m.multiplySelf(sa.matrixWorldInverse);sa.matrixWorldInverse.flattenToArray(Ta);sa.projectionMatrix.flattenToArray(Sa);Ca.multiply(sa.projectionMatrix,sa.matrixWorldInverse);l(Ca);F.initWebGLObjects(a);T(n);d.clearColor(1,1,1,1);
|
|
|
+F.clear();d.clearColor(va.r,va.g,va.b,za);m=a.__webglObjects.length;k=a.__webglObjectsImmediate.length;for(n=0;n<m;n++)r=a.__webglObjects[n],J=r.object,J.visible&&J.castShadow?!(J instanceof THREE.Mesh)||!J.frustumCulled||p(J)?(J.matrixWorld.flattenToArray(J._objectMatrixArray),Q(J,sa,!1),r.render=!0):r.render=!1:r.render=!1;j(!0);L(THREE.NormalBlending);for(n=0;n<m;n++)if(r=a.__webglObjects[n],r.render)J=r.object,buffer=r.buffer,i(J),r=J.customDepthMaterial?J.customDepthMaterial:J.geometry.morphTargets.length?
|
|
|
+Ya:Ua,f(sa,W,null,r,buffer,J);for(n=0;n<k;n++)r=a.__webglObjectsImmediate[n],J=r.object,J.visible&&J.castShadow&&(J.matrixAutoUpdate&&J.matrixWorld.flattenToArray(J._objectMatrixArray),E=-1,Q(J,sa,!1),i(J),program=e(sa,W,null,Ua,J),J.immediateRenderCallback?J.immediateRenderCallback(program,d,X):J.render(function(a){h(a,program,Ua.shading)}));G++}}function C(a,b){var c,e,f;c=u.attributes;var h=u.uniforms,i=Ia/ua,j,k=[],n=ua*0.5,t=Ia*0.5,l=!0;d.useProgram(u.program);Va=u.program;E=S=ia=-1;Za||(d.enableVertexAttribArray(u.attributes.position),
|
|
|
+d.enableVertexAttribArray(u.attributes.uv),Za=!0);d.disable(d.CULL_FACE);d.enable(d.BLEND);d.depthMask(!0);d.bindBuffer(d.ARRAY_BUFFER,u.vertexBuffer);d.vertexAttribPointer(c.position,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(c.uv,2,d.FLOAT,!1,16,8);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,u.elementBuffer);d.uniformMatrix4fv(h.projectionMatrix,!1,Sa);d.activeTexture(d.TEXTURE0);d.uniform1i(h.map,0);c=0;for(e=a.__webglSprites.length;c<e;c++)if(f=a.__webglSprites[c],f.visible&&f.opacity!=0)f.useScreenCoordinates?
|
|
|
+f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);a.__webglSprites.sort(A);c=0;for(e=a.__webglSprites.length;c<e;c++)f=a.__webglSprites[c],f.visible&&f.opacity!=0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(d.uniform1i(h.useScreenCoordinates,1),d.uniform3f(h.screenPosition,(f.position.x-n)/n,(t-f.position.y)/t,Math.max(0,Math.min(1,f.position.z)))):(d.uniform1i(h.useScreenCoordinates,
|
|
|
+0),d.uniform1i(h.affectedByDistance,f.affectedByDistance?1:0),d.uniformMatrix4fv(h.modelViewMatrix,!1,f._modelViewMatrixArray)),j=f.map.image.width/(f.scaleByViewport?Ia:1),k[0]=j*i*f.scale.x,k[1]=j*f.scale.y,d.uniform2f(h.uvScale,f.uvScale.x,f.uvScale.y),d.uniform2f(h.uvOffset,f.uvOffset.x,f.uvOffset.y),d.uniform2f(h.alignment,f.alignment.x,f.alignment.y),d.uniform1f(h.opacity,f.opacity),d.uniform3f(h.color,f.color.r,f.color.g,f.color.b),d.uniform1f(h.rotation,f.rotation),d.uniform2fv(h.scale,k),
|
|
|
+f.mergeWith3D&&!l?(d.enable(d.DEPTH_TEST),l=!0):!f.mergeWith3D&&l&&(d.disable(d.DEPTH_TEST),l=!1),L(f.blending),R(f.map,0),d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0));d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(xa)}function Q(a,b,d){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);d&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function wa(a,d){var c=b(d,a);if(c.attributes)for(var e in c.attributes)if(c.attributes[e].needsUpdate)return!0;
|
|
|
+return!1}function ja(a,d){var c=b(d,a);if(c.attributes)for(var e in c.attributes)c.attributes[e].needsUpdate=!1}function qa(a,b){var d;for(d=a.length-1;d>=0;d--)a[d].object==b&&a.splice(d,1)}function ha(a,b,d){a.push({buffer:b,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(a){if(a!=ia){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);
|
|
|
+break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}ia=a}}function z(a,b,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(d.texParameteri(a,d.TEXTURE_WRAP_S,$(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,$(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,$(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,$(b.minFilter)),
|
|
|
+d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,Aa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,Aa(b.minFilter)))}function R(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),F.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,
|
|
|
+$(a.format),a.image.width,a.image.height,0,$(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);z(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function M(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,
|
|
|
+a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function T(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];
|
|
|
+a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);z(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,$(a.format),a.width,a.height,0,$(a.format),$(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);
|
|
|
+M(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),z(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,$(a.format),a.width,a.height,0,$(a.format),$(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),M(a.__webglRenderbuffer,
|
|
|
+a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=ua,a=Ia,e=ya,f=Ba);b!=aa&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),aa=b)}function ka(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,
|
|
|
+null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function Z(a,b){var c;a=="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a=="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function Aa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;
|
|
|
+default:return d.LINEAR}}function $(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;
|
|
|
+case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}
|
|
|
+var F=this,d,Fa=[],Va=null,aa=null,ma=-1,E=null,ra=0,N=null,V=null,ia=null,S=null,xa=null,Ka=null,Pa=null,Qa=null,ya=0,Ba=0,ua=0,Ia=0,X=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Sa=new Float32Array(16),Ta=new Float32Array(16),Ha=new THREE.Vector4,Xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Da=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
|
|
|
+K=a.stencil!==void 0?a.stencil:!0,bb=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,cb=a.antialias!==void 0?a.antialias:!1,va=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),za=a.clearAlpha!==void 0?a.clearAlpha:0,Wa=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Da;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
+this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var sa,Ra=[],a=THREE.ShaderLib.depthRGBA,$a=THREE.UniformsUtils.clone(a.uniforms),Ua=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,
|
|
|
+uniforms:$a}),Ya=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:$a,morphTargets:!0});Ua._shadowPass=!0;Ya._shadowPass=!0;try{if(!(d=Da.getContext("experimental-webgl",{antialias:cb,stencil:K,preserveDrawingBuffer:bb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(db){console.error(db)}d.clearColor(0,
|
|
|
+0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(va.r,va.g,va.b,za);this.context=d;var ab=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);K=0;u.vertices[K++]=-1;u.vertices[K++]=-1;u.vertices[K++]=0;u.vertices[K++]=1;u.vertices[K++]=
|
|
|
+1;u.vertices[K++]=-1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=0;u.vertices[K++]=-1;u.vertices[K++]=1;u.vertices[K++]=0;K=u.vertices[K++]=0;u.faces[K++]=0;u.faces[K++]=1;u.faces[K++]=2;u.faces[K++]=0;u.faces[K++]=2;u.faces[K++]=3;u.vertexBuffer=d.createBuffer();u.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,u.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,u.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,u.elementBuffer);
|
|
|
+d.bufferData(d.ELEMENT_ARRAY_BUFFER,u.faces,d.STATIC_DRAW);u.program=d.createProgram();d.attachShader(u.program,Z("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(u.program,Z("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=d.getAttribLocation(u.program,"position");u.attributes.uv=d.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=d.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=d.getUniformLocation(u.program,
|
|
|
+"uvScale");u.uniforms.rotation=d.getUniformLocation(u.program,"rotation");u.uniforms.scale=d.getUniformLocation(u.program,"scale");u.uniforms.alignment=d.getUniformLocation(u.program,"alignment");u.uniforms.color=d.getUniformLocation(u.program,"color");u.uniforms.map=d.getUniformLocation(u.program,"map");u.uniforms.opacity=d.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=d.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=d.getUniformLocation(u.program,
|
|
|
+"affectedByDistance");u.uniforms.screenPosition=d.getUniformLocation(u.program,"screenPosition");u.uniforms.modelViewMatrix=d.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=d.getUniformLocation(u.program,"projectionMatrix");var Za=!1;this.setSize=function(a,b){Da.width=a;Da.height=b;this.setViewport(0,0,Da.width,Da.height)};this.setViewport=function(a,b,c,e){ya=a;Ba=b;ua=c;Ia=e;d.viewport(ya,Ba,ua,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=
|
|
|
+function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){va.setHex(a);za=b;d.clearColor(va.r,va.g,va.b,za)};this.setClearColor=function(a,b){va.copy(a);za=b;d.clearColor(va.r,va.g,va.b,za)};this.getClearColor=function(){return va};this.getClearAlpha=function(){return za};this.clear=function(a,b,c){var e=0;if(a==void 0||a)e|=d.COLOR_BUFFER_BIT;if(b==void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c==void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};
|
|
|
+this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer);
|
|
|
+d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c<e;c++)d.deleteBuffer(b.__webglMorphTargetsBuffers[c]);F.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--;else if(a instanceof
|
|
|
+THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,d.deleteTexture(a.__webglTexture),F.info.memory.textures--};this.initMaterial=function(a,b,c,e){var f,h,i,j;a instanceof THREE.MeshDepthMaterial?j="depth":
|
|
|
+a instanceof THREE.MeshNormalMaterial?j="normal":a instanceof THREE.MeshBasicMaterial?j="basic":a instanceof THREE.MeshLambertMaterial?j="lambert":a instanceof THREE.MeshPhongMaterial?j="phong":a instanceof THREE.LineBasicMaterial?j="basic":a instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];a.uniforms=THREE.UniformsUtils.clone(k.uniforms);a.vertexShader=k.vertexShader;a.fragmentShader=k.fragmentShader}var n,l,m;n=m=k=0;for(l=b.length;n<l;n++)i=b[n],i instanceof
|
|
|
+THREE.SpotLight&&m++,i instanceof THREE.DirectionalLight&&m++,i instanceof THREE.PointLight&&k++;k+m<=Wa?n=m:(n=Math.ceil(Wa*m/(k+m)),k=Wa-n);i={directional:n,point:k};k=m=0;for(n=b.length;k<n;k++)l=b[k],l instanceof THREE.SpotLight&&l.castShadow&&m++;var p=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)p=e.bones.length;var v;a:{n=a.fragmentShader;l=a.vertexShader;var k=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
|
|
|
+sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:i.directional,maxPointLights:i.point,maxBones:p,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},s,e=[];j?e.push(j):(e.push(n),e.push(l));for(s in c)e.push(s),e.push(c[s]);j=e.join();s=0;
|
|
|
+for(e=Fa.length;s<e;s++)if(Fa[s].code==j){v=Fa[s].program;break a}s=d.createProgram();e=[ab?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
|
|
|
+"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
|
|
|
+"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(s,Z("fragment",i+n));d.attachShader(s,
|
|
|
+Z("vertex",e+l));d.linkProgram(s);d.getProgramParameter(s,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(s,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");s.uniforms={};s.attributes={};var u,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in k)e.push(u);u=e;e=0;for(k=u.length;e<k;e++)n=u[e],s.uniforms[n]=d.getUniformLocation(s,
|
|
|
+n);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)e.push("morphTarget"+u);for(v in b)e.push(v);v=e;u=0;for(b=v.length;u<b;u++)c=v[u],s.attributes[c]=d.getAttribLocation(s,c);s.id=Fa.length;Fa.push({program:s,code:j});F.info.memory.programs=Fa.length;v=s}a.program=v;v=a.program.attributes;v.position>=0&&d.enableVertexAttribArray(v.position);v.color>=0&&d.enableVertexAttribArray(v.color);v.normal>=0&&d.enableVertexAttribArray(v.normal);
|
|
|
+v.tangent>=0&&d.enableVertexAttribArray(v.tangent);a.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(d.enableVertexAttribArray(v.skinVertexA),d.enableVertexAttribArray(v.skinVertexB),d.enableVertexAttribArray(v.skinIndex),d.enableVertexAttribArray(v.skinWeight));if(a.attributes)for(h in a.attributes)v[h]!==void 0&&v[h]>=0&&d.enableVertexAttribArray(v[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)u="morphTarget"+h,v[u]>=0&&(d.enableVertexAttribArray(v[u]),
|
|
|
+a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){T(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){H(a,b)};this.render=function(a,b,c,m){var G,Ga,u,r,J,W,t,z,Oa=a.lights,v=a.fog;ma=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&H(a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;if(b.matrixAutoUpdate){for(J=b;J.parent;)J=J.parent;J.update(void 0,!0)}a.update(void 0,!1,
|
|
|
+b);b.matrixWorldInverse.flattenToArray(Ta);b.projectionMatrix.flattenToArray(Sa);Ca.multiply(b.projectionMatrix,b.matrixWorldInverse);l(Ca);this.initWebGLObjects(a);T(c);(this.autoClear||m)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);J=a.__webglObjects.length;for(m=0;m<J;m++)if(G=a.__webglObjects[m],t=G.object,t.visible)if(!(t instanceof THREE.Mesh)||!t.frustumCulled||p(t)){if(t.matrixWorld.flattenToArray(t._objectMatrixArray),Q(t,b,!0),B(G),G.render=!0,this.sortObjects)G.object.renderDepth?
|
|
|
+G.z=G.object.renderDepth:(Ha.copy(t.position),Ca.multiplyVector3(Ha),G.z=Ha.z)}else G.render=!1;else G.render=!1;this.sortObjects&&a.__webglObjects.sort(A);W=a.__webglObjectsImmediate.length;for(m=0;m<W;m++)G=a.__webglObjectsImmediate[m],t=G.object,t.visible&&(t.matrixAutoUpdate&&t.matrixWorld.flattenToArray(t._objectMatrixArray),Q(t,b,!0),s(G));if(a.overrideMaterial){j(a.overrideMaterial.depthTest);L(a.overrideMaterial.blending);for(m=0;m<J;m++)if(G=a.__webglObjects[m],G.render)t=G.object,z=G.buffer,
|
|
|
+i(t),f(b,Oa,v,a.overrideMaterial,z,t);for(m=0;m<W;m++)G=a.__webglObjectsImmediate[m],t=G.object,t.visible&&(E=-1,i(t),Ga=e(b,Oa,v,a.overrideMaterial,t),t.immediateRenderCallback?t.immediateRenderCallback(Ga,d,X):t.render(function(b){h(b,Ga,a.overrideMaterial.shading)}))}else{L(THREE.NormalBlending);for(m=J-1;m>=0;m--)if(G=a.__webglObjects[m],G.render){t=G.object;z=G.buffer;u=G.opaque;i(t);for(G=0;G<u.count;G++)r=u.list[G],j(r.depthTest),n(r.depthWrite),k(r.polygonOffset,r.polygonOffsetFactor,r.polygonOffsetUnits),
|
|
|
+f(b,Oa,v,r,z,t)}for(m=0;m<W;m++)if(G=a.__webglObjectsImmediate[m],t=G.object,t.visible){E=-1;u=G.opaque;i(t);for(G=0;G<u.count;G++)r=u.list[G],j(r.depthTest),n(r.depthWrite),k(r.polygonOffset,r.polygonOffsetFactor,r.polygonOffsetUnits),Ga=e(b,Oa,v,r,t),t.immediateRenderCallback?t.immediateRenderCallback(Ga,d,X):t.render(function(a){h(a,Ga,r.shading)})}for(m=0;m<J;m++)if(G=a.__webglObjects[m],G.render){t=G.object;z=G.buffer;u=G.transparent;i(t);for(G=0;G<u.count;G++)r=u.list[G],L(r.blending),j(r.depthTest),
|
|
|
+n(r.depthWrite),k(r.polygonOffset,r.polygonOffsetFactor,r.polygonOffsetUnits),f(b,Oa,v,r,z,t)}for(m=0;m<W;m++)if(G=a.__webglObjectsImmediate[m],t=G.object,t.visible){E=-1;u=G.transparent;i(t);for(G=0;G<u.count;G++)r=u.list[G],L(r.blending),j(r.depthTest),n(r.depthWrite),k(r.polygonOffset,r.polygonOffsetFactor,r.polygonOffsetUnits),Ga=e(b,Oa,v,r,t),t.immediateRenderCallback?t.immediateRenderCallback(Ga,d,X):t.render(function(a){h(a,Ga,r.shading)})}}a.__webglSprites.length&&C(a,b);c&&c.minFilter!==
|
|
|
+THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&ka(c)};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var e=a.__objectsAdded[0],f=a,h=void 0,i=void 0,j=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),
|
|
|
+e instanceof THREE.Mesh){i=e.geometry;if(i.geometryGroups==void 0){var j=i,k=void 0,m=void 0,n=void 0,l=void 0,t=n=void 0,p=void 0,s={},v=j.morphTargets!==void 0?j.morphTargets.length:0;j.geometryGroups={};k=0;for(m=j.faces.length;k<m;k++)n=j.faces[k],l=n.materialIndex,t=l!==void 0?l:-1,s[t]==void 0&&(s[t]={hash:t,counter:0}),p=s[t].hash+"_"+s[t].counter,j.geometryGroups[p]==void 0&&(j.geometryGroups[p]={faces:[],materialIndex:l,vertices:0,numMorphTargets:v}),n=n instanceof THREE.Face3?3:4,j.geometryGroups[p].vertices+
|
|
|
+n>65535&&(s[t].counter+=1,p=s[t].hash+"_"+s[t].counter,j.geometryGroups[p]==void 0&&(j.geometryGroups[p]={faces:[],materialIndex:l,vertices:0,numMorphTargets:v})),j.geometryGroups[p].faces.push(k),j.geometryGroups[p].vertices+=n;j.geometryGroupsList=[];k=void 0;for(k in j.geometryGroups)j.geometryGroups[k].id=ra++,j.geometryGroupsList.push(j.geometryGroups[k])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){k=j;k.__webglVertexBuffer=d.createBuffer();k.__webglNormalBuffer=
|
|
|
+d.createBuffer();k.__webglTangentBuffer=d.createBuffer();k.__webglColorBuffer=d.createBuffer();k.__webglUVBuffer=d.createBuffer();k.__webglUV2Buffer=d.createBuffer();k.__webglSkinVertexABuffer=d.createBuffer();k.__webglSkinVertexBBuffer=d.createBuffer();k.__webglSkinIndicesBuffer=d.createBuffer();k.__webglSkinWeightsBuffer=d.createBuffer();k.__webglFaceBuffer=d.createBuffer();k.__webglLineBuffer=d.createBuffer();if(k.numMorphTargets){l=m=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(l=k.numMorphTargets;m<
|
|
|
+l;m++)k.__webglMorphTargetsBuffers.push(d.createBuffer())}F.info.memory.geometries++;for(var l=e,u=n=s=void 0,t=u=v=u=void 0,p=t=k=0,z=n=void 0,B=void 0,n=m=v=s=void 0,v=l.geometry,z=v.faces,B=j.faces,s=0,n=B.length;s<n;s++)u=B[s],u=z[u],u instanceof THREE.Face3?(k+=3,t+=1,p+=3):u instanceof THREE.Face4&&(k+=4,t+=2,p+=4);s=b(l,j);n=s.map||s.lightMap||s instanceof THREE.ShaderMaterial?!0:!1;B=s instanceof THREE.MeshBasicMaterial&&!s.envMap||s instanceof THREE.MeshDepthMaterial?!1:s&&s.shading!=void 0&&
|
|
|
+s.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;z=s.vertexColors?s.vertexColors:!1;j.__vertexArray=new Float32Array(k*3);if(B)j.__normalArray=new Float32Array(k*3);if(v.hasTangents)j.__tangentArray=new Float32Array(k*4);if(z)j.__colorArray=new Float32Array(k*3);if(n){if(v.faceUvs.length>0||v.faceVertexUvs.length>0)j.__uvArray=new Float32Array(k*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(k*2)}if(l.geometry.skinWeights.length&&l.geometry.skinIndices.length)j.__skinVertexAArray=
|
|
|
+new Float32Array(k*4),j.__skinVertexBArray=new Float32Array(k*4),j.__skinIndexArray=new Float32Array(k*4),j.__skinWeightArray=new Float32Array(k*4);j.__faceArray=new Uint16Array(t*3+(l.geometry.edgeFaces?l.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(p*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];v=0;for(u=j.numMorphTargets;v<u;v++)j.__morphTargetsArrays.push(new Float32Array(k*3))}j.__needsSmoothNormals=B==THREE.SmoothShading;j.__uvType=n;j.__vertexColorType=z;j.__normalType=
|
|
|
+B;j.__webglFaceCount=t*3+(l.geometry.edgeFaces?l.geometry.edgeFaces.length*6:0);j.__webglLineCount=p*2;if(s.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=[];l=void 0;for(l in s.attributes){n=s.attributes[l];v={};for(m in n)v[m]=n[m];if(!v.__webglInitialized||v.createUniqueBuffers)v.__webglInitialized=!0,t=1,v.type==="v2"?t=2:v.type==="v3"?t=3:v.type==="v4"?t=4:v.type==="c"&&(t=3),v.size=t,v.array=new Float32Array(k*t),v.buffer=d.createBuffer(),v.buffer.belongsToAttribute=
|
|
|
+l,n.needsUpdate=!0,v.__original=n;j.__webglCustomAttributesList.push(v)}}j.__inittedArrays=!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(i=e.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),F.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*
|
|
|
+3),j.__webglVertexCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(e instanceof THREE.Line){if(i=e.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),F.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(i=e.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=
|
|
|
+d.createBuffer();j.__webglColorBuffer=d.createBuffer();F.info.geometries++;j=i;m=e;k=j.vertices.length;j.__vertexArray=new Float32Array(k*3);j.__colorArray=new Float32Array(k*3);j.__sortArray=[];j.__webglParticleCount=k;m=m.material;if(m.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=[];l=void 0;for(l in m.attributes){originalAttribute=m.attributes[l];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||
|
|
|
+attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=d.createBuffer(),attribute.buffer.belongsToAttribute=l,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributesList.push(attribute)}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof
|
|
|
+THREE.Mesh)for(h in i=e.geometry,i.geometryGroups)j=i.geometryGroups[h],ha(f.__webglObjects,j,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||e instanceof THREE.ParticleSystem?(i=e.geometry,ha(f.__webglObjects,i,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,
|
|
|
+1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];f=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)qa(f.__webglObjects,e);else if(e instanceof THREE.Sprite){f=f.__webglSprites;h=e;i=void 0;for(i=f.length-1;i>=0;i--)f[i]==h&&f.splice(i,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&qa(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e<
|
|
|
+f;e++)if(i=a.__webglObjects[e].object,l=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(m=h.geometryGroupsList.length;k<m;k++)if(j=h.geometryGroupsList[k],l=wa(j,i),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||l)if(l=j,t=d.DYNAMIC_DRAW,p=!h.dynamic,l.__inittedArrays){var A=v=s=void 0,y=void 0,E=A=void 0,C=void 0,H=void 0,L=void 0,S=u=B=z=n=void 0,I=void 0,O=void 0,P=void 0,M=void 0,w=y=L=y=H=C=void 0,D=void 0,
|
|
|
+q=D=w=C=void 0,o=void 0,q=D=w=A=A=E=D=w=y=q=D=w=o=q=D=w=o=q=D=w=void 0,K=0,N=0,$=0,aa=0,T=0,Q=0,Y=0,R=0,la=0,x=0,na=0,U=q=0,U=void 0,oa=l.__vertexArray,ka=l.__uvArray,ma=l.__uv2Array,V=l.__normalArray,ca=l.__tangentArray,pa=l.__colorArray,da=l.__skinVertexAArray,ea=l.__skinVertexBArray,fa=l.__skinIndexArray,ga=l.__skinWeightArray,sa=l.__morphTargetsArrays,Z=l.__webglCustomAttributesList,o=void 0,ia=l.__faceArray,X=l.__lineArray,va=l.__needsSmoothNormals,z=l.__vertexColorType,n=l.__uvType,B=l.__normalType,
|
|
|
+ta=i.geometry,xa=ta.__dirtyVertices,ya=ta.__dirtyElements,ua=ta.__dirtyUvs,Aa=ta.__dirtyNormals,Ba=ta.__dirtyTangents,Ca=ta.__dirtyColors,Da=ta.__dirtyMorphTargets,za=ta.vertices,Fa=l.faces,Ka=ta.faces,Ha=ta.faceVertexUvs[0],Ia=ta.faceVertexUvs[1],La=ta.skinVerticesA,Ma=ta.skinVerticesB,Na=ta.skinIndices,Ja=ta.skinWeights,Ea=ta.morphTargets;if(Z){w=0;for(D=Z.length;w<D;w++)Z[w].offset=0,Z[w].offsetSrc=0}s=0;for(v=Fa.length;s<v;s++)if(A=Fa[s],y=Ka[A],Ha&&(u=Ha[A]),Ia&&(S=Ia[A]),A=y.vertexNormals,E=
|
|
|
+y.normal,C=y.vertexColors,H=y.color,L=y.vertexTangents,y instanceof THREE.Face3){if(xa)I=za[y.a].position,O=za[y.b].position,P=za[y.c].position,oa[N]=I.x,oa[N+1]=I.y,oa[N+2]=I.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,N+=9;if(Z){w=0;for(D=Z.length;w<D;w++)if(o=Z[w],o.__original.needsUpdate)q=o.offset,U=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[q]=o.value[y.a],o.array[q+1]=o.value[y.b],o.array[q+2]=o.value[y.c]):o.boundTo==="faces"?
|
|
|
+(U=o.value[U],o.array[q]=U,o.array[q+1]=U,o.array[q+2]=U,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[q]=o.value[U],o.array[q+1]=o.value[U+1],o.array[q+2]=o.value[U+2],o.offsetSrc+=3),o.offset+=3):(o.boundTo===void 0||o.boundTo==="vertices"?(I=o.value[y.a],O=o.value[y.b],P=o.value[y.c]):o.boundTo==="faces"?(P=O=I=U=o.value[U],o.offsetSrc++):o.boundTo==="faceVertices"&&(I=o.value[U],O=o.value[U+1],P=o.value[U+2],o.offsetSrc+=3),o.size===2?(o.array[q]=I.x,o.array[q+1]=I.y,o.array[q+2]=O.x,o.array[q+
|
|
|
+3]=O.y,o.array[q+4]=P.x,o.array[q+5]=P.y,o.offset+=6):o.size===3?(o.type==="c"?(o.array[q]=I.r,o.array[q+1]=I.g,o.array[q+2]=I.b,o.array[q+3]=O.r,o.array[q+4]=O.g,o.array[q+5]=O.b,o.array[q+6]=P.r,o.array[q+7]=P.g,o.array[q+8]=P.b):(o.array[q]=I.x,o.array[q+1]=I.y,o.array[q+2]=I.z,o.array[q+3]=O.x,o.array[q+4]=O.y,o.array[q+5]=O.z,o.array[q+6]=P.x,o.array[q+7]=P.y,o.array[q+8]=P.z),o.offset+=9):(o.array[q]=I.x,o.array[q+1]=I.y,o.array[q+2]=I.z,o.array[q+3]=I.w,o.array[q+4]=O.x,o.array[q+5]=O.y,o.array[q+
|
|
|
+6]=O.z,o.array[q+7]=O.w,o.array[q+8]=P.x,o.array[q+9]=P.y,o.array[q+10]=P.z,o.array[q+11]=P.w,o.offset+=12))}if(Da){w=0;for(D=Ea.length;w<D;w++)I=Ea[w].vertices[y.a].position,O=Ea[w].vertices[y.b].position,P=Ea[w].vertices[y.c].position,q=sa[w],q[na]=I.x,q[na+1]=I.y,q[na+2]=I.z,q[na+3]=O.x,q[na+4]=O.y,q[na+5]=O.z,q[na+6]=P.x,q[na+7]=P.y,q[na+8]=P.z;na+=9}if(Ja.length)w=Ja[y.a],D=Ja[y.b],q=Ja[y.c],ga[x]=w.x,ga[x+1]=w.y,ga[x+2]=w.z,ga[x+3]=w.w,ga[x+4]=D.x,ga[x+5]=D.y,ga[x+6]=D.z,ga[x+7]=D.w,ga[x+8]=
|
|
|
+q.x,ga[x+9]=q.y,ga[x+10]=q.z,ga[x+11]=q.w,w=Na[y.a],D=Na[y.b],q=Na[y.c],fa[x]=w.x,fa[x+1]=w.y,fa[x+2]=w.z,fa[x+3]=w.w,fa[x+4]=D.x,fa[x+5]=D.y,fa[x+6]=D.z,fa[x+7]=D.w,fa[x+8]=q.x,fa[x+9]=q.y,fa[x+10]=q.z,fa[x+11]=q.w,w=La[y.a],D=La[y.b],q=La[y.c],da[x]=w.x,da[x+1]=w.y,da[x+2]=w.z,da[x+3]=1,da[x+4]=D.x,da[x+5]=D.y,da[x+6]=D.z,da[x+7]=1,da[x+8]=q.x,da[x+9]=q.y,da[x+10]=q.z,da[x+11]=1,w=Ma[y.a],D=Ma[y.b],q=Ma[y.c],ea[x]=w.x,ea[x+1]=w.y,ea[x+2]=w.z,ea[x+3]=1,ea[x+4]=D.x,ea[x+5]=D.y,ea[x+6]=D.z,ea[x+7]=
|
|
|
+1,ea[x+8]=q.x,ea[x+9]=q.y,ea[x+10]=q.z,ea[x+11]=1,x+=12;if(Ca&&z)C.length==3&&z==THREE.VertexColors?(y=C[0],w=C[1],D=C[2]):D=w=y=H,pa[la]=y.r,pa[la+1]=y.g,pa[la+2]=y.b,pa[la+3]=w.r,pa[la+4]=w.g,pa[la+5]=w.b,pa[la+6]=D.r,pa[la+7]=D.g,pa[la+8]=D.b,la+=9;if(Ba&&ta.hasTangents)C=L[0],H=L[1],y=L[2],ca[Y]=C.x,ca[Y+1]=C.y,ca[Y+2]=C.z,ca[Y+3]=C.w,ca[Y+4]=H.x,ca[Y+5]=H.y,ca[Y+6]=H.z,ca[Y+7]=H.w,ca[Y+8]=y.x,ca[Y+9]=y.y,ca[Y+10]=y.z,ca[Y+11]=y.w,Y+=12;if(Aa&&B)if(A.length==3&&va)for(w=0;w<3;w++)E=A[w],V[Q]=
|
|
|
+E.x,V[Q+1]=E.y,V[Q+2]=E.z,Q+=3;else for(w=0;w<3;w++)V[Q]=E.x,V[Q+1]=E.y,V[Q+2]=E.z,Q+=3;if(ua&&u!==void 0&&n)for(w=0;w<3;w++)A=u[w],ka[$]=A.u,ka[$+1]=A.v,$+=2;if(ua&&S!==void 0&&n)for(w=0;w<3;w++)A=S[w],ma[aa]=A.u,ma[aa+1]=A.v,aa+=2;ya&&(ia[T]=K,ia[T+1]=K+1,ia[T+2]=K+2,T+=3,X[R]=K,X[R+1]=K+1,X[R+2]=K,X[R+3]=K+2,X[R+4]=K+1,X[R+5]=K+2,R+=6,K+=3)}else if(y instanceof THREE.Face4){if(xa)I=za[y.a].position,O=za[y.b].position,P=za[y.c].position,M=za[y.d].position,oa[N]=I.x,oa[N+1]=I.y,oa[N+2]=I.z,oa[N+
|
|
|
+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,oa[N+9]=M.x,oa[N+10]=M.y,oa[N+11]=M.z,N+=12;if(Z){w=0;for(D=Z.length;w<D;w++)if(o=Z[w],o.__original.needsUpdate)q=o.offset,U=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[q]=o.value[y.a],o.array[q+1]=o.value[y.b],o.array[q+2]=o.value[y.c],o.array[q+3]=o.value[y.d]):o.boundTo==="faces"?(U=o.value[U],o.array[q]=U,o.array[q+1]=U,o.array[q+2]=U,o.array[q+3]=U,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[q]=
|
|
|
+o.value[U],o.array[q+1]=o.value[U+1],o.array[q+2]=o.value[U+2],o.array[q+3]=o.value[U+3],o.offsetSrc+=4),o.offset+=4):(o.boundTo===void 0||o.boundTo==="vertices"?(I=o.value[y.a],O=o.value[y.b],P=o.value[y.c],M=o.value[y.d]):o.boundTo==="faces"?(M=P=O=I=U=o.value[U],o.offsetSrc++):o.boundTo==="faceVertices"&&(I=o.value[U],O=o.value[U+1],P=o.value[U+2],M=o.value[U+3],o.offsetSrc+=4),o.size===2?(o.array[q]=I.x,o.array[q+1]=I.y,o.array[q+2]=O.x,o.array[q+3]=O.y,o.array[q+4]=P.x,o.array[q+5]=P.y,o.array[q+
|
|
|
+6]=M.x,o.array[q+7]=M.y,o.offset+=8):o.size===3?(o.type==="c"?(o.array[q]=I.r,o.array[q+1]=I.g,o.array[q+2]=I.b,o.array[q+3]=O.r,o.array[q+4]=O.g,o.array[q+5]=O.b,o.array[q+6]=P.r,o.array[q+7]=P.g,o.array[q+8]=P.b,o.array[q+9]=M.r,o.array[q+10]=M.g,o.array[q+11]=M.b):(o.array[q]=I.x,o.array[q+1]=I.y,o.array[q+2]=I.z,o.array[q+3]=O.x,o.array[q+4]=O.y,o.array[q+5]=O.z,o.array[q+6]=P.x,o.array[q+7]=P.y,o.array[q+8]=P.z,o.array[q+9]=M.x,o.array[q+10]=M.y,o.array[q+11]=M.z),o.offset+=12):(o.array[q]=I.x,
|
|
|
+o.array[q+1]=I.y,o.array[q+2]=I.z,o.array[q+3]=I.w,o.array[q+4]=O.x,o.array[q+5]=O.y,o.array[q+6]=O.z,o.array[q+7]=O.w,o.array[q+8]=P.x,o.array[q+9]=P.y,o.array[q+10]=P.z,o.array[q+11]=P.w,o.array[q+12]=M.x,o.array[q+13]=M.y,o.array[q+14]=M.z,o.array[q+15]=M.w,o.offset+=16))}if(Da){w=0;for(D=Ea.length;w<D;w++)I=Ea[w].vertices[y.a].position,O=Ea[w].vertices[y.b].position,P=Ea[w].vertices[y.c].position,M=Ea[w].vertices[y.d].position,q=sa[w],q[na]=I.x,q[na+1]=I.y,q[na+2]=I.z,q[na+3]=O.x,q[na+4]=O.y,
|
|
|
+q[na+5]=O.z,q[na+6]=P.x,q[na+7]=P.y,q[na+8]=P.z,q[na+9]=M.x,q[na+10]=M.y,q[na+11]=M.z;na+=12}if(Ja.length)w=Ja[y.a],D=Ja[y.b],q=Ja[y.c],o=Ja[y.d],ga[x]=w.x,ga[x+1]=w.y,ga[x+2]=w.z,ga[x+3]=w.w,ga[x+4]=D.x,ga[x+5]=D.y,ga[x+6]=D.z,ga[x+7]=D.w,ga[x+8]=q.x,ga[x+9]=q.y,ga[x+10]=q.z,ga[x+11]=q.w,ga[x+12]=o.x,ga[x+13]=o.y,ga[x+14]=o.z,ga[x+15]=o.w,w=Na[y.a],D=Na[y.b],q=Na[y.c],o=Na[y.d],fa[x]=w.x,fa[x+1]=w.y,fa[x+2]=w.z,fa[x+3]=w.w,fa[x+4]=D.x,fa[x+5]=D.y,fa[x+6]=D.z,fa[x+7]=D.w,fa[x+8]=q.x,fa[x+9]=q.y,fa[x+
|
|
|
+10]=q.z,fa[x+11]=q.w,fa[x+12]=o.x,fa[x+13]=o.y,fa[x+14]=o.z,fa[x+15]=o.w,w=La[y.a],D=La[y.b],q=La[y.c],o=La[y.d],da[x]=w.x,da[x+1]=w.y,da[x+2]=w.z,da[x+3]=1,da[x+4]=D.x,da[x+5]=D.y,da[x+6]=D.z,da[x+7]=1,da[x+8]=q.x,da[x+9]=q.y,da[x+10]=q.z,da[x+11]=1,da[x+12]=o.x,da[x+13]=o.y,da[x+14]=o.z,da[x+15]=1,w=Ma[y.a],D=Ma[y.b],q=Ma[y.c],y=Ma[y.d],ea[x]=w.x,ea[x+1]=w.y,ea[x+2]=w.z,ea[x+3]=1,ea[x+4]=D.x,ea[x+5]=D.y,ea[x+6]=D.z,ea[x+7]=1,ea[x+8]=q.x,ea[x+9]=q.y,ea[x+10]=q.z,ea[x+11]=1,ea[x+12]=y.x,ea[x+13]=
|
|
|
+y.y,ea[x+14]=y.z,ea[x+15]=1,x+=16;if(Ca&&z)C.length==4&&z==THREE.VertexColors?(y=C[0],w=C[1],D=C[2],C=C[3]):C=D=w=y=H,pa[la]=y.r,pa[la+1]=y.g,pa[la+2]=y.b,pa[la+3]=w.r,pa[la+4]=w.g,pa[la+5]=w.b,pa[la+6]=D.r,pa[la+7]=D.g,pa[la+8]=D.b,pa[la+9]=C.r,pa[la+10]=C.g,pa[la+11]=C.b,la+=12;if(Ba&&ta.hasTangents)C=L[0],H=L[1],y=L[2],L=L[3],ca[Y]=C.x,ca[Y+1]=C.y,ca[Y+2]=C.z,ca[Y+3]=C.w,ca[Y+4]=H.x,ca[Y+5]=H.y,ca[Y+6]=H.z,ca[Y+7]=H.w,ca[Y+8]=y.x,ca[Y+9]=y.y,ca[Y+10]=y.z,ca[Y+11]=y.w,ca[Y+12]=L.x,ca[Y+13]=L.y,
|
|
|
+ca[Y+14]=L.z,ca[Y+15]=L.w,Y+=16;if(Aa&&B)if(A.length==4&&va)for(w=0;w<4;w++)E=A[w],V[Q]=E.x,V[Q+1]=E.y,V[Q+2]=E.z,Q+=3;else for(w=0;w<4;w++)V[Q]=E.x,V[Q+1]=E.y,V[Q+2]=E.z,Q+=3;if(ua&&u!==void 0&&n)for(w=0;w<4;w++)A=u[w],ka[$]=A.u,ka[$+1]=A.v,$+=2;if(ua&&S!==void 0&&n)for(w=0;w<4;w++)A=S[w],ma[aa]=A.u,ma[aa+1]=A.v,aa+=2;ya&&(ia[T]=K,ia[T+1]=K+1,ia[T+2]=K+3,ia[T+3]=K+1,ia[T+4]=K+2,ia[T+5]=K+3,T+=6,X[R]=K,X[R+1]=K+1,X[R+2]=K,X[R+3]=K+3,X[R+4]=K+1,X[R+5]=K+2,X[R+6]=K+2,X[R+7]=K+3,R+=8,K+=4)}xa&&(d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+l.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,oa,t));if(Z){w=0;for(D=Z.length;w<D;w++)o=Z[w],o.__original.needsUpdate&&(d.bindBuffer(d.ARRAY_BUFFER,o.buffer),d.bufferData(d.ARRAY_BUFFER,o.array,t))}if(Da){w=0;for(D=Ea.length;w<D;w++)d.bindBuffer(d.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[w]),d.bufferData(d.ARRAY_BUFFER,sa[w],t)}Ca&&la>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,pa,t));Aa&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,
|
|
|
+V,t));Ba&&ta.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,ca,t));ua&&$>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ka,t));ua&&aa>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ma,t));ya&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ia,t),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,X,t));
|
|
|
+x>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,da,t),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ea,t),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,fa,t),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ga,t));p&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,
|
|
|
+delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;ja(j,i)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=s=p=p=void 0;v=i.vertices;m=i.colors;n=v.length;l=m.length;z=i.__vertexArray;
|
|
|
+t=i.__colorArray;B=i.__dirtyColors;if(i.__dirtyVertices){for(p=0;p<n;p++)s=v[p].position,k=p*3,z[k]=s.x,z[k+1]=s.y,z[k+2]=s.z;d.bindBuffer(d.ARRAY_BUFFER,i.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,z,j)}if(B){for(p=0;p<l;p++)color=m[p],k=p*3,t[k]=color.r,t[k+1]=color.g,t[k+2]=color.b;d.bindBuffer(d.ARRAY_BUFFER,i.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,t,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=
|
|
|
+h;j=d.DYNAMIC_DRAW;k=s=p=p=void 0;v=i.vertices;m=i.colors;n=v.length;l=m.length;z=i.__vertexArray;t=i.__colorArray;B=i.__dirtyColors;if(i.__dirtyVertices){for(p=0;p<n;p++)s=v[p].position,k=p*3,z[k]=s.x,z[k+1]=s.y,z[k+2]=s.z;d.bindBuffer(d.ARRAY_BUFFER,i.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,z,j)}if(B){for(p=0;p<l;p++)color=m[p],k=p*3,t[k]=color.r,t[k+1]=color.g,t[k+2]=color.b;d.bindBuffer(d.ARRAY_BUFFER,i.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,t,j)}}h.__dirtyVertices=!1;h.__dirtyColors=
|
|
|
+!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,l=wa(h,i),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||l)&&c(h,d.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,ja(h,i)};this.setFaceCulling=function(a,b){a?(!b||b=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW),a=="back"?d.cullFace(d.BACK):a=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK),d.enable(d.CULL_FACE)):d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return ab}};
|
|
|
+THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
|
|
|
+THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
|
|
|
+THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
|
|
|
THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
|