@@ -302,6 +302,12 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
}
+ if ( object.isSkinnedMesh && material.skinning === false ) {
+
+ console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
+ }
var useSkinning = object.isSkinnedMesh && material.skinning;
var variantIndex = 0;