فهرست منبع

Merge remote-tracking branch 'remotes/mrdoob/dev' into dev

alteredq 13 سال پیش
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81e991b664

+ 1 - 0
.gitignore

@@ -1,3 +1,4 @@
 .DS_Store
 *.swp
 .project
+doc/_build

+ 153 - 0
doc/Makefile

@@ -0,0 +1,153 @@
+# Makefile for Sphinx documentation
+#
+
+# You can set these variables from the command line.
+SPHINXOPTS    =
+SPHINXBUILD   = sphinx-build
+PAPER         =
+BUILDDIR      = _build
+
+# Internal variables.
+PAPEROPT_a4     = -D latex_paper_size=a4
+PAPEROPT_letter = -D latex_paper_size=letter
+ALLSPHINXOPTS   = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
+# the i18n builder cannot share the environment and doctrees with the others
+I18NSPHINXOPTS  = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
+
+.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest gettext
+
+help:
+	@echo "Please use \`make <target>' where <target> is one of"
+	@echo "  html       to make standalone HTML files"
+	@echo "  dirhtml    to make HTML files named index.html in directories"
+	@echo "  singlehtml to make a single large HTML file"
+	@echo "  pickle     to make pickle files"
+	@echo "  json       to make JSON files"
+	@echo "  htmlhelp   to make HTML files and a HTML help project"
+	@echo "  qthelp     to make HTML files and a qthelp project"
+	@echo "  devhelp    to make HTML files and a Devhelp project"
+	@echo "  epub       to make an epub"
+	@echo "  latex      to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
+	@echo "  latexpdf   to make LaTeX files and run them through pdflatex"
+	@echo "  text       to make text files"
+	@echo "  man        to make manual pages"
+	@echo "  texinfo    to make Texinfo files"
+	@echo "  info       to make Texinfo files and run them through makeinfo"
+	@echo "  gettext    to make PO message catalogs"
+	@echo "  changes    to make an overview of all changed/added/deprecated items"
+	@echo "  linkcheck  to check all external links for integrity"
+	@echo "  doctest    to run all doctests embedded in the documentation (if enabled)"
+
+clean:
+	-rm -rf $(BUILDDIR)/*
+
+html:
+	$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
+	@echo
+	@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
+
+dirhtml:
+	$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
+	@echo
+	@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
+
+singlehtml:
+	$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
+	@echo
+	@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
+
+pickle:
+	$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
+	@echo
+	@echo "Build finished; now you can process the pickle files."
+
+json:
+	$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
+	@echo
+	@echo "Build finished; now you can process the JSON files."
+
+htmlhelp:
+	$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
+	@echo
+	@echo "Build finished; now you can run HTML Help Workshop with the" \
+	      ".hhp project file in $(BUILDDIR)/htmlhelp."
+
+qthelp:
+	$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
+	@echo
+	@echo "Build finished; now you can run "qcollectiongenerator" with the" \
+	      ".qhcp project file in $(BUILDDIR)/qthelp, like this:"
+	@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/threejs.qhcp"
+	@echo "To view the help file:"
+	@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/threejs.qhc"
+
+devhelp:
+	$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
+	@echo
+	@echo "Build finished."
+	@echo "To view the help file:"
+	@echo "# mkdir -p $$HOME/.local/share/devhelp/threejs"
+	@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/threejs"
+	@echo "# devhelp"
+
+epub:
+	$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
+	@echo
+	@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
+
+latex:
+	$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
+	@echo
+	@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
+	@echo "Run \`make' in that directory to run these through (pdf)latex" \
+	      "(use \`make latexpdf' here to do that automatically)."
+
+latexpdf:
+	$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
+	@echo "Running LaTeX files through pdflatex..."
+	$(MAKE) -C $(BUILDDIR)/latex all-pdf
+	@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
+
+text:
+	$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
+	@echo
+	@echo "Build finished. The text files are in $(BUILDDIR)/text."
+
+man:
+	$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
+	@echo
+	@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
+
+texinfo:
+	$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
+	@echo
+	@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
+	@echo "Run \`make' in that directory to run these through makeinfo" \
+	      "(use \`make info' here to do that automatically)."
+
+info:
+	$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
+	@echo "Running Texinfo files through makeinfo..."
+	make -C $(BUILDDIR)/texinfo info
+	@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
+
+gettext:
+	$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
+	@echo
+	@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
+
+changes:
+	$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
+	@echo
+	@echo "The overview file is in $(BUILDDIR)/changes."
+
+linkcheck:
+	$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
+	@echo
+	@echo "Link check complete; look for any errors in the above output " \
+	      "or in $(BUILDDIR)/linkcheck/output.txt."
+
+doctest:
+	$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
+	@echo "Testing of doctests in the sources finished, look at the " \
+	      "results in $(BUILDDIR)/doctest/output.txt."

+ 11 - 0
doc/api/THREE.rst

@@ -0,0 +1,11 @@
+THREE - Main three.js namespace
+===============================
+
+.. toctree::
+    cameras/index.rst
+    core/index.rst
+    lights/index.rst
+
+.. js:data:: THREE
+
+    Main namespace for three.js

+ 7 - 0
doc/api/cameras/Camera.rst

@@ -0,0 +1,7 @@
+Camera - Base class for camera types
+------------------------------------
+
+.. js:class:: Camera()
+
+    Base class for camera types
+    

+ 7 - 0
doc/api/cameras/OrthographicCamera.rst

@@ -0,0 +1,7 @@
+OrthographicCamera - Camera using an orthographic projection
+------------------------------------------------------------
+
+.. js:class:: OrthographicCamera()
+
+    Camera using an orthographic projection
+    

+ 7 - 0
doc/api/cameras/PerspectiveCamera.rst

@@ -0,0 +1,7 @@
+PerspectiveCamera - Camera using a perspective projection
+---------------------------------------------------------
+
+.. js:class:: PerspectiveCamera()
+
+    Camera using a perspective projection
+    

+ 7 - 0
doc/api/cameras/index.rst

@@ -0,0 +1,7 @@
+Cameras
+=======
+
+.. toctree::
+    Camera
+    OrthographicCamera
+    PerspectiveCamera

+ 7 - 0
doc/api/core/Clock.rst

@@ -0,0 +1,7 @@
+Clock - Keeps track of time
+---------------------------
+
+.. js:class:: Clock()
+
+    Keeps track of time
+    

+ 105 - 0
doc/api/core/Color.rst

@@ -0,0 +1,105 @@
+Color - Represents a color
+--------------------------
+
+.. rubric:: Constructor
+
+.. class:: Color(hex)
+
+    Represents a color
+    
+    :param integer hex: Hex value to intialize the color
+
+.. rubric:: Attributes
+
+.. attribute:: Color.r
+
+    Red channel (float between 0 and 1)
+    
+.. attribute:: Color.g
+
+    Green channel (float between 0 and 1)
+
+.. attribute:: Color.b
+
+    Blue channel (float between 0 and 1)
+
+.. rubric:: Methods
+
+.. function:: Color.copy(color)
+
+    Copies the given color into this color
+    
+    :param Color color: Color to copy
+    
+.. function:: Color.copyGammaToLinear(color)
+
+    Creates a gamma color from a linear color
+    
+    :param Color color: Color to copy
+    :returns: Linear color
+    :rtype: Color
+    
+.. function:: Color.copyLinearToGamma(color)
+
+    Creates a linear color from a gamma color
+    
+    :param Color color: Color to copy
+    :returns: Gamma color
+    :rtype: Color
+    
+.. function:: Color.setRGB(r, g, b)
+
+    Sets the RGB value of this color
+    
+    :param float r: Red channel value (between 0 and 1)
+    :param float g: Green channel value (between 0 and 1)
+    :param float b: Blue channel value (between 0 and 1)
+
+.. function:: Color.setHSV(h, s, v)
+
+    Sets the HSV value of this color. Based on MochiKit implementation by
+    Bob Ippolito.
+    
+    :param float h: Hue channel (between 0 and 1)
+    :param float s: Saturation channel (between 0 and 1)
+    :param float v: Value channel (between 0 and 1)
+    
+.. function:: Color.setHex(hex)
+
+    Sets the value of this color from a hex value
+    
+    :param integer hex: Value of the color in hex
+
+.. function:: Color.getHex()
+
+    Gets the value of this color in hex
+    
+    :returns: The color value in hex
+    :rtype: integer
+    
+.. function:: Color.getContextStyle()
+
+    Returns the value of this color in CSS context style.
+    
+    Example: ``rgb(r,g,b)``
+    
+    :returns: A CSS-formatted color value
+    :rtype: string
+    
+.. function:: Color.clone()
+
+    Clones this color
+    
+    :returns: New instance identical to this color
+    :rtype: Color
+
+.. rubric:: Example
+
+::
+
+    var colors = [];
+    for ( i = 0; i < 5000; i ++ ) {
+        x = 2000 * Math.random() - 1000;
+        colors[ i ] = new THREE.Color( 0xffffff );
+        colors[ i ].setHSV( (x+1000)/2000, 1.0, 1.0 );
+    }

+ 7 - 0
doc/api/core/Edge.rst

@@ -0,0 +1,7 @@
+Edge - Edge between two vertices
+--------------------------------
+
+.. js:class:: Edge()
+
+    Edge between two vertices
+    

+ 7 - 0
doc/api/core/Face3.rst

@@ -0,0 +1,7 @@
+Face3 - Three-sided face
+------------------------
+
+.. js:class:: Face3()
+
+    Three-sided face
+    

+ 7 - 0
doc/api/core/Face4.rst

@@ -0,0 +1,7 @@
+Face4 - Four-sided face
+-----------------------
+
+.. js:class:: Face4()
+
+    Four-sided face
+    

+ 7 - 0
doc/api/core/Geometry.rst

@@ -0,0 +1,7 @@
+Geometry - Base class for geometry types
+----------------------------------------
+
+.. js:class:: Geometry()
+
+    Base class for geometry types
+    

+ 7 - 0
doc/api/core/Math.rst

@@ -0,0 +1,7 @@
+Math - Math utility functions
+-----------------------------
+
+.. js:class:: Math()
+
+    Math utility functions
+    

+ 7 - 0
doc/api/core/Matrix3.rst

@@ -0,0 +1,7 @@
+Matrix3 - A 3x3 matrix
+----------------------
+
+.. js:class:: Matrix3()
+
+    A 3x3 matrix
+    

+ 7 - 0
doc/api/core/Matrix4.rst

@@ -0,0 +1,7 @@
+Matrix4 - A 4x4 Matrix
+----------------------
+
+.. js:class:: Matrix4()
+
+    A 4x4 Matrix
+    

+ 7 - 0
doc/api/core/Object3D.rst

@@ -0,0 +1,7 @@
+Object3D - Base class for scene graph objects
+---------------------------------------------
+
+.. js:class:: Object3D()
+
+    Base class for scene graph objects
+    

+ 7 - 0
doc/api/core/Projector.rst

@@ -0,0 +1,7 @@
+Projector - Utilities for projecting primitives between spaces
+--------------------------------------------------------------
+
+.. js:class:: Projector()
+
+    Utilities for projecting primitives between spaces
+    

+ 7 - 0
doc/api/core/Quaternion.rst

@@ -0,0 +1,7 @@
+Quaternion - Implementation of a quaternion
+-------------------------------------------
+
+.. js:class:: Quaternion()
+
+    Implementation of a quaternion
+    

+ 7 - 0
doc/api/core/Ray.rst

@@ -0,0 +1,7 @@
+Ray - Representation of a ray in space
+--------------------------------------
+
+.. js:class:: Ray()
+
+    Representation of a ray in space
+    

+ 7 - 0
doc/api/core/Rectangle.rst

@@ -0,0 +1,7 @@
+Rectangle - Represents a 2D rectangle
+-------------------------------------
+
+.. js:class:: Rectangle()
+
+    Represents a 2D rectangle
+    

+ 7 - 0
doc/api/core/Spline.rst

@@ -0,0 +1,7 @@
+Spline - Represents a spline
+----------------------------
+
+.. js:class:: Spline()
+
+    Represents a spline
+    

+ 7 - 0
doc/api/core/UV.rst

@@ -0,0 +1,7 @@
+UV - Represents a texture coordinate
+------------------------------------
+
+.. js:class:: UV()
+
+    Represents a texture coordinate
+    

+ 7 - 0
doc/api/core/Vector2.rst

@@ -0,0 +1,7 @@
+Vector2 - 2D vector
+-------------------
+
+.. js:class:: Vector2()
+
+    2D vector
+    

+ 7 - 0
doc/api/core/Vector3.rst

@@ -0,0 +1,7 @@
+Vector3 - 3D vector
+-------------------
+
+.. js:class:: Vector3()
+
+    3D vector
+    

+ 7 - 0
doc/api/core/Vector4.rst

@@ -0,0 +1,7 @@
+Vector4 - 4D vector
+-------------------
+
+.. js:class:: Vector4()
+
+    4D vector
+    

+ 7 - 0
doc/api/core/Vertex.rst

@@ -0,0 +1,7 @@
+Vertex - Represents a vertex in space
+-------------------------------------
+
+.. js:class:: Vertex()
+
+    Represents a vertex in space
+    

+ 24 - 0
doc/api/core/index.rst

@@ -0,0 +1,24 @@
+Core Classes
+============
+
+.. toctree::
+    Clock
+    Color
+    Edge
+    Face3
+    Face4
+    Geometry
+    Math
+    Matrix3
+    Matrix4
+    Object3D
+    Projector
+    Quaternion
+    Ray
+    Rectangle
+    Spline
+    UV
+    Vector2
+    Vector3
+    Vector4
+    Vertex

+ 7 - 0
doc/api/lights/AmbientLight.rst

@@ -0,0 +1,7 @@
+AmbientLight - An ambient light
+-------------------------------
+
+.. class:: AmbientLight()
+
+    An ambient light
+    

+ 7 - 0
doc/api/lights/DirectionalLight.rst

@@ -0,0 +1,7 @@
+DirectionalLight - A directional light
+--------------------------------------
+
+.. class:: DirectionalLight()
+
+    A directional light
+    

+ 7 - 0
doc/api/lights/Light.rst

@@ -0,0 +1,7 @@
+Light - Base class for light types
+----------------------------------
+
+.. class:: Light()
+
+    Base class for light types
+    

+ 7 - 0
doc/api/lights/PointLight.rst

@@ -0,0 +1,7 @@
+PointLight - A point light
+--------------------------
+
+.. class:: PointLight()
+
+    A point light
+    

+ 7 - 0
doc/api/lights/SpotLight.rst

@@ -0,0 +1,7 @@
+SpotLight - A spotlight
+-----------------------
+
+.. class:: SpotLight()
+
+    A spotlight
+    

+ 9 - 0
doc/api/lights/index.rst

@@ -0,0 +1,9 @@
+Lights
+======
+
+.. toctree::
+    AmbientLight
+    DirectionalLight
+    Light
+    PointLight
+    SpotLight

+ 620 - 0
doc/changelog.rst

@@ -0,0 +1,620 @@
+Changelog
+=========
+
+2011 11 17 - **r46** (343.383 KB, gzip: 87.468 KB)
+--------------------------------------------------
+
+-  Added reflections to Normal Mapping.
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``Ray`` now checks also object children.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  ``*Loader.load( parameters )`` to
+   ``*Loader( url, callback, texturePath )``.
+   (`mrdoob <http://github.com/mrdoob>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Reworked scene graph setup. (`mrdoob <http://github.com/mrdoob>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Fixed ``CanvasRenderer``'s ``SphericalReflectionMapping`` rendering.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Improved ``SubdivisionModifier``. (`zz85 <http://github.com/zz85>`_)
+-  Refactored ``*Controls`` to use externally supplied time delta.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Improvements to ``CombinedCamera``.
+   (`zz85 <http://github.com/zz85>`_)
+-  ``ColladaLoader`` doesn't create extra ``Object3D``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Improvements to Lambert and Phong materials.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Removed multi-materials for simplicity reasons. (Multi-materials will
+   come back with MeshLayerMaterial hopefully soon)
+   (`alteredq <http://github.com/alteredq>`_)
+-  Fixed ``Ray`` not considering edges.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Massive cleanup to ``WebGLRenderer``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``Ray`` optimisations. (`mrdoob <http://github.com/mrdoob>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  JSON file format is now worker-less (this was crashing Chrome/Firefox
+   with dealing with many assets).
+   (`alteredq <http://github.com/alteredq>`_)
+-  Improved ``CubeGeometry``, ``PlaneGeometry``, ``IcosahedronGeometry``
+   and ``SphereGeometry``. (`mrdoob <http://github.com/mrdoob>`_)
+-  Improvements to ``Curve``. (`zz85 <http://github.com/zz85>`_)
+-  Removed ``Collisions`` code and focusing on ``Ray``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``cloneObject()`` method to ``SceneUtils``.
+   (`alteredq <http://github.com/alteredq>`_)
+
+2011 10 06 - **r45** (340.863 KB, gzip: 86.568 KB)
+--------------------------------------------------
+
+-  ``Object/Scene.add*()`` and ``Object/Scene.remove*()`` are now
+   ``Object/Scene.add()`` and ``Object/Scene.remove()``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  ``LOD.add()`` is now ``LOD.addLevel()``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Reworked ``CylinderGeometry``. (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``.depthWrite`` and ``.fog`` to ``Material``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``.applyMatrix`` to ``Geometry``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Improved postprocessing stack in ``/examples/js/postprocessing``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added a realistic skin shading example.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Started of a GUI for composing scenes and autogenerate code.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``.center()`` to ``GeometryUtils``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Fixed buggy scenegraph manipulation (adding/removing objects).
+   (`jsermeno <http://github.com/jsermeno>`_,
+   `alteredq <http://github.com/alteredq>`_ and
+   `skython <http://github.com/skython>`_)
+-  Renamed ``MeshShaderMaterial`` to ``ShaderMaterial``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Fixed ``CanvasRenderer`` ignoring color of ``SmoothShading``ed
+   ``MeshLambertMaterial``. (`mrdoob <http://github.com/mrdoob>`_)
+-  Renamed ``renderer.data`` to ``renderer.info``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Fixed ShadowMap aspect ratio. (`kig <http://github.com/kig>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Fixed ``Loader``'s ``extractUrlbase()`` incorrect output for short
+   urls. (`rectalogic <http://github.com/rectalogic>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Added ``.color`` and ``.visible`` support to ``Sprite``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``Face4``, Vertex Colors and Maya support to ``ColladaLoader``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Rewrite of lighting shader code.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Improved internal array concatenation approach.
+   (`pyrotechnick <http://github.com/pyrotechnick>`_)
+-  ``WebGLRenderer`` performance improvements.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added lower level immediate rendering support to ``WebGLRenderer``.
+   (`NINE78 <http://github.com/NINE78>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Added ``CubeCamera`` for rendering cubemaps.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Improved ``GeometryUtils``'s ``.mergeVertices()`` performance.
+   (`zz85 <http://github.com/zz85>`_)
+-  Removed ``Camera``'s ``.target``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  ``WebGLRenderer``'s ``.clear()`` is now
+   ``.clear( color, depth, stencil )``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``.autoClearColor``, ``.autoClearDepth`` and
+   ``.autoClearStencil`` to ``WebGLRenderer``.
+   (`mrdoob <http://github.com/mrdoob>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Added ``OctahedronGeometry``.
+   (`clockworkgeek <http://github.com/clockworkgeek>`_)
+-  Splitted ``Camera`` into ``PerspectiveCamera`` and
+   ``OrthographicCamera``. (`mrdoob <http://github.com/mrdoob>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Special cameras are now ``*Controls``.
+   (`alteredq <http://github.com/alteredq>`_ and
+   `mrdoob <http://github.com/mrdoob>`_)
+-  Added ``SubdivisionModifier``. (`zz85 <http://github.com/zz85>`_)
+-  ``Projector``'s ``unprojectVector()`` now also works with
+   ``OrthographicCamera``. (`jsermeno <http://github.com/jsermeno>`_)
+-  Added ``.setLens()`` method to ``PerspectiveCamera``.
+   (`zz85 <http://github.com/zz85>`_)
+-  Added Shadow Maps, ``Texture``'s ``.offset`` and ``.repeat`` and
+   reflections support to Normal Map shader.
+   (`alteredq <http://github.com/alteredq>`_)
+
+2011 09 04 - **r44** (330.356 KB, gzip: 84.039 KB)
+--------------------------------------------------
+
+-  Added ``ColladaLoader``. (`timknip2 <https://github.com/timknip2>`_)
+-  Improved ``ExtrudeGeometry``. (`zz85 <http://github.com/zz85>`_)
+-  Fixed ``CylinderGeometry`` normals.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Fixed issue with ``WebGLRenderer.setTexture``
+   (`rectalogic <http://github.com/rectalogic>`_)
+-  Fixed ``TorusGeometry`` normals.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Fixed ``Ray`` behind-ray intersects.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``OrthoCamera``. (`alteredq <http://github.com/alteredq>`_)
+-  Refactored postprocessing effects used in some examples.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``.deallocateObject()`` and ``.deallocateTexture()`` methods to
+   ``WebGLRenderer``. (`mrdoob <http://github.com/mrdoob>`_)
+-  Fixed a glitch in normal and phong shader.
+   (`evanw <http://github.com/evanw>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Added ``.frustumCulled`` property to ``Object3D``.
+   (`alteredq <http://github.com/alteredq>`_ and
+   `mrdoob <http://github.com/mrdoob>`_)
+
+2011 08 14 - **r43** (298.199 KB, gzip: 74.805 KB)
+--------------------------------------------------
+
+-  Improved Blender exporter - 2.58 (and 2.59) support, normals maps,
+   specular, ao maps... (`alteredq <http://github.com/alteredq>`_)
+-  Added `CORS <http://www.w3.org/TR/cors/>`_ to ``ImageUtils``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Refactored ``TextGeometry`` and added ``Shape``, ``Curve``, ``Path``,
+   ``ExtrudeGeometry``, ``TextPath``. (`zz85 <http://github.com/zz85>`_
+   and `alteredq <http://github.com/alteredq>`_)
+-  Added handling of custom attributes for ``ParticleSystems``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Fixed ``CanvasRenderer.setClearColor``.
+   (`mrdoob <http://github.com/mrdoob>`_,
+   `StephenHopkins <http://github.com/StephenHopkins>`_ and
+   `sebleedelisle <http://github.com/sebleedelisle>`_)
+-  Improved uniform handling in ``WebGLRenderer``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Implemented Shadow Mapping in ``WebGLRenderer``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``Spotlight`` light type.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Fixed constructor-less prototypes.
+   (`pushmatrix <http://github.com/pushmatrix>`_)
+-  Added ``DataTexture``. (`alteredq <http://github.com/alteredq>`_)
+-  ``WebGLRenderer`` opaque pass now renders from front to back.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Simplified ``Color``. (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``preserveDrawingBuffer`` option to ``WebGLRenderer``.
+   (`jeromeetienne <http://github.com/jeromeetienne>`_)
+-  Added ``UTF8Loader`` for loading the new, uber compressed, `UTF8
+   format <http://code.google.com/p/webgl-loader/>`_.
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``CanvasRenderer`` now supports ``RepeatWrapping``,
+   ``texture.offset`` and ``texture.repeat``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Removed Stencil Shadows and Lensflare code.
+   (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 07 06 - **r42** (277.852 KB, gzip: 69.469 KB)
+--------------------------------------------------
+
+-  Added ``AnaglypWebGLRenderer`` and ``CrosseyedWebGLRenderer``.
+   (`mrdoob <http://github.com/mrdoob>`_,
+   `alteredq <http://github.com/alteredq>`_ and
+   `marklundin <http://github.com/marklundin>`_)
+-  Added ``TextGeometry``. (`zz85 <http://github.com/zz85>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Added ``setViewOffset`` method to ``Camera``.
+   (`greggman <http://github.com/greggman>`_)
+-  Renamed geometries to ``*Geometry``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Improved Blender exporter. (`alteredq <http://github.com/alteredq>`_,
+   `sweetfish <http://github.com/sweetfish>`_ and
+   `Jhonnyg <http://github.com/Jhonnyg>`_)
+-  Added Blender 2.58 exporter. (`georgik <http://github.com/georgik>`_)
+-  Fixed ``Matrix4.multiply()``. (thanks
+   `lukem1 <http://github.com/lukem1>`_)
+-  Added support for additional Euler rotation orders in ``Matrix4``.
+   (`rectalogic <http://github.com/rectalogic>`_)
+-  Renamed ``QuakeCamera`` to ``FirstPersonCamera``.
+   (`chriskillpack <http://github.com/chriskillpack>`_)
+-  Improved Normal Map Shader.
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``Collision`` now supports ``Object3D.flipSided`` and
+   ``Object3D.doubleSided``. (`NINE78 <http://github.com/NINE78>`_)
+-  Removed most of ``SceneUtils`` methods.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Removed ``Sound`` object and ``SoundRenderer``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 05 31 - **r41/ROME** (265.317 KB, gzip: 64.849 KB)
+-------------------------------------------------------
+
+(Up to this point, some `RO.ME <http://ro.me>`_ specific features
+managed to get in the lib. The aim is to clean this up in next
+revisions.)
+
+-  Improved Blender Object and Scene exporters.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Fixes on WebGL attributes. (`alteredq <http://github.com/alteredq>`_
+   and `empaempa <http://github.com/empaempa>`_)
+-  Reduced overall memory footprint.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``Face4`` support to ``CollisionSystem``.
+   (`NINE78 <http://github.com/NINE78>`_)
+-  Added Blender 2.57 exporter. (`remoe <http://github.com/remoe>`_)
+-  Added ``Particle`` support to ``Ray``.
+   (`mrdoob <http://github.com/mrdoob>`_ and
+   `jaycrossler <http://github.com/jaycrossler>`_)
+-  Improved ``Ray.intersectObject`` performance by checking
+   boundingSphere first. (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``TrackballCamera``.
+   (`egraether <http://github.com/egraether>`_)
+-  Added ``repeat`` and ``offset`` properties to ``Texture``.
+   (`mrdoob <http://github.com/mrdoob>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Cleaned up ``Vector2``, ``Vector3`` and ``Vector4``.
+   (`egraether <http://github.com/egraether>`_)
+
+2011 04 24 - **r40** (263.774 KB, gzip: 64.320 KB)
+--------------------------------------------------
+
+-  Fixed ``Object3D.lookAt``. (`mrdoob <http://github.com/mrdoob>`_)
+-  More and more Blender exporter goodness.
+   (`alteredq <http://github.com/alteredq>`_ and
+   `mrdoob <http://github.com/mrdoob>`_)
+-  Improved ``CollisionSystem``.
+   (`drojdjou <http://github.com/drojdjou>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Fixes on WebGLRenderer. (`empaempa <http://github.com/empaempa>`_)
+-  Added ``Trident`` object.
+   (`sroucheray <http://github.com/sroucheray>`_)
+-  Added ``data`` object to Renderers for getting number of
+   vertices/faces/callDraws from last render.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Fixed ``Projector`` handling Particles with hierarchies.
+   (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 04 09 - **r39** (249.048 KB, gzip: 61.020 KB)
+--------------------------------------------------
+
+-  Improved WebGLRenderer program cache.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added support for pre-computed edges in loaders and exporters.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``Collisions`` classes.
+   (`drojdjou <http://github.com/drojdjou>`_)
+-  Added ``Sprite`` object. (`empaempa <http://github.com/empaempa>`_)
+-  Fixed ``*Loader`` issue where Workers were kept alive and next loads
+   were delayed. (`alteredq <http://github.com/alteredq>`_)
+-  Added ``THREE`` namespace to all the classes that missed it.
+   (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 03 31 - **r38** (225.442 KB, gzip: 55.908 KB)
+--------------------------------------------------
+
+-  Added ``LensFlare`` light. (`empaempa <http://github.com/empaempa>`_)
+-  Added ``ShadowVolume`` object (stencil shadows).
+   (`empaempa <http://github.com/empaempa>`_)
+-  Improved Blender Exporter plus added Scene support.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Blender Importer for loading JSON files.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added load/complete callbacks to ``Loader``
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Minor WebGL blend mode clean up.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  \*Materials now extend Material
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  ``material.transparent`` define whether material is transparent or
+   not (before we were guessing). (`mrdoob <http://github.com/mrdoob>`_)
+-  Added internal program cache to WebGLRenderer (reuse already
+   available programs). (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 03 22 - **r37** (208.495 KB, gzip: 51.376 KB)
+--------------------------------------------------
+
+-  Changed JSON file format. (**Re-exporting of models required**)
+   (`alteredq <http://github.com/alteredq>`_ and
+   `mrdoob <http://github.com/mrdoob>`_)
+-  Updated Blender and 3DSMAX exporters for new format.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Vertex colors are now per-face
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``Geometry.uvs`` is now a multidimensional array (allowing infinite
+   uv sets) (`alteredq <http://github.com/alteredq>`_)
+-  ``CanvasRenderer`` renders ``Face4`` again (without spliting to 2
+   ``Face3``) (`mrdoob <http://github.com/mrdoob>`_)
+-  ``ParticleCircleMaterial`` > ``ParticleCanvasMaterial``. Allowing
+   injecting any ``canvas.context`` code!
+   (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 03 14 - **r36** (194.547 KB, gzip: 48.608 KB)
+--------------------------------------------------
+
+-  Added 3DSMAX exporter. (`alteredq <http://github.com/alteredq>`_)
+-  Fixed ``WebGLRenderer`` aspect ratio bug when scene had only one
+   material. (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``sizeAttenuation`` property to ``ParticleBasicMaterial``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``PathCamera``. (`alteredq <http://github.com/alteredq>`_)
+-  Fixed ``WebGLRenderer`` bug when Camera has a parent.
+   Camera``Camera.updateMatrix`` method.
+   (`empaempa <http://github.com/empaempa>`_)
+-  Fixed ``Camera.updateMatrix`` method and ``Object3D.updateMatrix``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 03 06 - **r35** (187.875 KB, gzip: 46.433 KB)
+--------------------------------------------------
+
+-  Added methods ``translate``, ``translateX``, ``translateY``,
+   ``translateZ`` and ``lookAt`` methods to ``Object3D``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added methods ``setViewport`` and ``setScissor`` to
+   ``WebGLRenderer``. (`alteredq <http://github.com/alteredq>`_)
+-  Added support for non-po2 textures.
+   (`mrdoob <http://github.com/mrdoob>`_ and
+   `alteredq <http://github.com/alteredq>`_)
+-  Minor API clean up. (`mrdoob <http://github.com/mrdoob>`_)
+
+2011 03 02 - **r34** (186.045 KB, gzip: 45.953 KB)
+--------------------------------------------------
+
+-  Now using camera.matrixWorldInverse instead of camera.matrixWorld for
+   projecting. (`empaempa <http://github.com/empaempa>`_ and
+   `mrdoob <http://github.com/mrdoob>`_)
+-  Camel cased properties and object json format (**Re-exporting of
+   models required**) (`alteredq <http://github.com/alteredq>`_)
+-  Added ``QuakeCamera`` for easy fly-bys
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``LOD`` example (`alteredq <http://github.com/alteredq>`_)
+
+2011 02 26 - **r33** (184.483 KB, gzip: 45.580 KB)
+--------------------------------------------------
+
+-  Changed build setup (**build/Three.js now also include extras**)
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Added ``ParticleSystem`` object to ``WebGLRenderer``
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``Line`` support to ``WebGLRenderer``
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added vertex colors support to ``WebGLRenderer``
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``Ribbon`` object. (`alteredq <http://github.com/alteredq>`_)
+-  Added updateable textures support to ``WebGLRenderer``
+   (`alteredq <http://github.com/alteredq>`_)
+-  Added ``Sound`` object and ``SoundRenderer``.
+   (`empaempa <http://github.com/empaempa>`_)
+-  ``LOD``, ``Bone``, ``SkinnedMesh`` objects and hierarchy being
+   developed. (`empaempa <http://github.com/empaempa>`_)
+-  Added hierarchies examples (`mrdoob <http://github.com/mrdoob>`_)
+
+2010 12 31 - **r32** (89.301 KB, gzip: 21.351 KB)
+-------------------------------------------------
+
+-  ``Scene`` now supports ``Fog`` and ``FogExp2``. ``WebGLRenderer``
+   only right now. (`alteredq <http://github.com/alteredq>`_)
+-  Added ``setClearColor( hex, opacity )`` to ``WebGLRenderer`` and
+   ``CanvasRenderer`` (`alteredq <http://github.com/alteredq>`_ &
+   `mrdoob <http://github.com/mrdoob>`_)
+-  ``WebGLRenderer`` shader system refactored improving performance.
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``Projector`` now does frustum culling of all the objects using their
+   sphereBoundingBox. (thx `errynp <http://github.com/errynp>`_)
+-  ``material`` property changed to ``materials`` globaly.
+
+2010 12 06 - **r31** (79.479 KB, gzip: 18.788 KB)
+-------------------------------------------------
+
+-  Minor Materials API change (mappings).
+   (`alteredq <http://github.com/alteredq>`_ &
+   `mrdoob <http://github.com/mrdoob>`_)
+-  Added Filters to ``WebGLRenderer``
+-  ``python build.py --includes`` generates includes string
+
+2010 11 30 - **r30** (77.809 KB, gzip: 18.336 KB)
+-------------------------------------------------
+
+-  Reflection and Refraction materials support in ``WebGLRenderer``
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``SmoothShading`` support on
+   ``CanvasRenderer``/``MeshLambertMaterial``
+-  ``MeshShaderMaterial`` for ``WebGLRenderer``
+   (`alteredq <http://github.com/alteredq>`_)
+-  Removed ``RenderableFace4`` from ``Projector``/``CanvasRenderer``
+   (maybe just temporary).
+-  Added extras folder with ``GeometryUtils``, ``ImageUtils``,
+   ``SceneUtils`` and ``ShaderUtils``
+   (`alteredq <http://github.com/alteredq>`_ &
+   `mrdoob <http://github.com/mrdoob>`_)
+-  Blender 2.5x Slim now the default exporter (old exporter removed).
+
+2010 11 17 - **r29** (69.563 KB)
+--------------------------------
+
+-  **New materials API** Still work in progress, but mostly there.
+   (`alteredq <http://github.com/alteredq>`_ &
+   `mrdoob <http://github.com/mrdoob>`_)
+-  Line clipping in ``CanvasRenderer``
+   (`julianwa <http://github.com/julianwa>`_)
+-  Refactored ``CanvasRenderer`` and ``SVGRenderer``.
+   (`mrdoob <http://github.com/mrdoob>`_)
+-  Switched to Closure compiler.
+
+2010 11 04 - **r28** (62.802 KB)
+--------------------------------
+
+-  ``Loader`` class allows load geometry asynchronously at runtime.
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``MeshPhongMaterial`` working with ``WebGLRenderer``.
+   (`alteredq <http://github.com/alteredq>`_)
+-  Support for *huge* objects. Max 500k polys and counting.
+   (`alteredq <http://github.com/alteredq>`_)
+-  ``Projector.unprojectVector`` and ``Ray`` class to check
+   intersections with faces (based on
+   `mindlapse <http://github.com/mindlapse>`_ work)
+-  Fixed ``Projector`` z-sorting (not as jumpy anymore).
+-  Fixed Orthographic projection (was y-inverted).
+-  Hmmm.. lib file size starting to get too big...
+
+2010 10 28 - **r25** (54.480 KB)
+--------------------------------
+
+-  ``WebGLRenderer`` now up to date with other renderers!
+   (`alteredq <http://github.com/alteredq>`_)
+-  .obj to .js python converter
+   (`alteredq <http://github.com/alteredq>`_)
+-  Blender 2.54 exporter
+-  Added ``MeshFaceMaterial`` (multipass per face)
+-  Reworked ``CanvasRenderer`` and ``SVGRenderer`` material handling
+
+2010 10 06 - **r18** (44.420 KB)
+--------------------------------
+
+-  Added ``PointLight``
+-  ``CanvasRenderer`` and ``SVGRenderer`` basic lighting support
+   (ColorStroke/ColorFill only)
+-  ``Renderer`` > ``Projector``. ``CanvasRenderer``, ``SVGRenderer`` and
+   ``DOMRenderer`` do not extend anymore
+-  Added ``computeCentroids`` method to ``Geometry``
+
+2010 09 17 - **r17** (39.487 KB)
+--------------------------------
+
+-  Added ``Light``, ``AmbientLight`` and ``DirectionalLight``
+   (`philogb <http://github.com/philogb>`_)
+-  ``WebGLRenderer`` basic lighting support
+   (`philogb <http://github.com/philogb>`_)
+-  Memory optimisations
+
+2010 08 21 - **r16** (35.592 KB)
+--------------------------------
+
+-  Workaround for Opera bug (clearRect not working with context with
+   negative scale)
+-  Additional ``Matrix4`` and ``Vector3`` methods
+
+2010 07 23 - **r15** (32.440 KB)
+--------------------------------
+
+-  Using new object ``UV`` instead of ``Vector2`` where it should be
+   used
+-  Added ``Mesh.flipSided`` boolean (false by default)
+-  ``CanvasRenderer`` was handling UVs at 1,1 as bitmapWidth,
+   bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)
+-  ``ParticleBitmapMaterial.offset`` added
+-  Fixed gap when rendering ``Face4`` with
+   ``MeshBitmapUVMappingMaterial``
+
+2010 07 17 - **r14** (32.144 KB)
+--------------------------------
+
+-  Refactored ``CanvasRenderer`` (more duplicated code, but easier to
+   handle)
+-  ``Face4`` now supports ``MeshBitmapUVMappingMaterial``
+-  Changed order of ``*StrokeMaterial`` parameters. Now it's ``color``,
+   ``opacity``, ``lineWidth``.
+-  ``BitmapUVMappingMaterial`` > ``MeshBitmapUVMappingMaterial``
+-  ``ColorFillMaterial`` > ``MeshColorFillMaterial``
+-  ``ColorStrokeMaterial`` > ``MeshColorStrokeMaterial``
+-  ``FaceColorFillMaterial`` > ``MeshFaceColorFillMaterial``
+-  ``FaceColorStrokeMaterial`` > ``MeshFaceColorStrokeMaterial``
+-  ``ColorStrokeMaterial`` > ``LineColorMaterial``
+-  ``Rectangle.instersects`` returned false with rectangles with 0px
+   witdh or height
+
+2010 07 12 - **r13** (29.492 KB)
+--------------------------------
+
+-  Added ``ParticleCircleMaterial`` and ``ParticleBitmapMaterial``
+-  ``Particle`` now use ``ParticleCircleMaterial`` instead of
+   ``ColorFillMaterial``
+-  ``Particle.size`` > ``Particle.scale.x`` and ``Particle.scale.y``
+-  ``Particle.rotation.z`` for rotating the particle
+-  ``SVGRenderer`` currently out of sync
+
+2010 07 07 - **r12** (28.494 KB)
+--------------------------------
+
+-  First version of the ``WebGLRenderer`` (``ColorFillMaterial`` and
+   ``FaceColorFillMaterial`` by now)
+-  ``Matrix4.lookAt`` fix (``CanvasRenderer`` and ``SVGRenderer`` now
+   handle the -Y)
+-  ``Color`` now using 0-1 floats instead of 0-255 integers
+
+2010 07 03 - **r11** (23.541 KB)
+--------------------------------
+
+-  Blender 2.5 exporter (utils/export\_threejs.py) now exports UV and
+   normals (Thx `kikko <http://github.com/kikko>`_)
+-  ``Scene.add`` > ``Scene.addObject``
+-  Enabled ``Scene.removeObject``
+
+2010 06 22 - **r10** (23.959 KB)
+--------------------------------
+
+-  Changed Camera system. (Thx `Paul
+   Brunt <http://github.com/supereggbert>`_)
+-  ``Object3D.overdraw = true`` to enable CanvasRenderer screen space
+   point expansion hack.
+
+2010 06 20 - **r9** (23.753 KB)
+-------------------------------
+
+-  JSLinted.
+-  ``autoClear`` property for renderers.
+-  Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
+-  Fixed matrix bug. (transformed objects outside the x axis would get
+   infinitely tall :S)
+
+2010 06 06 - **r8** (23.496 KB)
+-------------------------------
+
+-  Moved UVs to ``Geometry``.
+-  ``CanvasRenderer`` expands screen space points (workaround for
+   antialias gaps).
+-  ``CanvasRenderer`` supports ``BitmapUVMappingMaterial``.
+
+2010 06 05 - **r7** (22.387 KB)
+-------------------------------
+
+-  Added Line Object.
+-  Workaround for WebKit not supporting rgba() in SVG yet.
+-  No need to call updateMatrix(). Use .autoUpdateMatrix = false if
+   needed. (Thx `Gregory Athons <http://github.com/gregmax17>`_).
+
+2010 05 17 - **r6** (21.003 KB)
+-------------------------------
+
+-  2d clipping on ``CanvasRenderer`` and ``SVGRenderer``
+-  ``clearRect`` optimisations on ``CanvasRenderer``
+
+2010 05 16 - **r5** (19.026 KB)
+-------------------------------
+
+-  Removed Class.js dependency
+-  Added ``THREE`` namespace
+-  ``Camera.x`` -> ``Camera.position.x``
+-  ``Camera.target.x`` > ``Camera.target.position.x``
+-  ``ColorMaterial`` > ``ColorFillMaterial``
+-  ``FaceColorMaterial`` > ``FaceColorFillMaterial``
+-  Materials are now multipass (use array)
+-  Added ``ColorStrokeMaterial`` and ``FaceColorStrokeMaterial``
+-  ``geometry.faces.a`` are now indexes instead of references
+
+2010 04 26 - **r4** (16.274 KB)
+-------------------------------
+
+-  ``SVGRenderer`` Particle rendering
+-  ``CanvasRenderer`` uses ``context.setTransform`` to avoid extra
+   calculations
+
+2010 04 24 - **r3** (16.392 KB)
+-------------------------------
+
+-  Fixed incorrect rotation matrix transforms
+-  Added ``Plane`` and ``Cube`` primitives
+
+2010 04 24 - **r2** (15.724 KB)
+-------------------------------
+
+-  Improved ``Color`` handling
+
+2010 04 24 - **r1** (15.25 KB)
+------------------------------
+
+-  First alpha release
+

+ 246 - 0
doc/conf.py

@@ -0,0 +1,246 @@
+# -*- coding: utf-8 -*-
+#
+# three.js documentation build configuration file, created by
+# sphinx-quickstart on Tue Nov 29 15:37:27 2011.
+#
+# This file is execfile()d with the current directory set to its containing dir.
+#
+# Note that not all possible configuration values are present in this
+# autogenerated file.
+#
+# All configuration values have a default; values that are commented out
+# serve to show the default.
+
+import sys, os
+
+# If extensions (or modules to document with autodoc) are in another directory,
+# add these directories to sys.path here. If the directory is relative to the
+# documentation root, use os.path.abspath to make it absolute, like shown here.
+#sys.path.insert(0, os.path.abspath('.'))
+
+# -- General configuration -----------------------------------------------------
+
+# If your documentation needs a minimal Sphinx version, state it here.
+#needs_sphinx = '1.0'
+
+# Add any Sphinx extension module names here, as strings. They can be extensions
+# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
+extensions = []
+
+# Add any paths that contain templates here, relative to this directory.
+templates_path = ['_templates']
+
+# The suffix of source filenames.
+source_suffix = '.rst'
+
+# The encoding of source files.
+#source_encoding = 'utf-8-sig'
+
+# The master toctree document.
+master_doc = 'index'
+
+# General information about the project.
+project = u'three.js'
+copyright = u'2011, three.js Authors'
+
+# The version info for the project you're documenting, acts as replacement for
+# |version| and |release|, also used in various other places throughout the
+# built documents.
+#
+# The short X.Y version.
+version = 'r46'
+# The full version, including alpha/beta/rc tags.
+release = 'r46'
+
+# The language for content autogenerated by Sphinx. Refer to documentation
+# for a list of supported languages.
+#language = None
+
+# There are two options for replacing |today|: either, you set today to some
+# non-false value, then it is used:
+#today = ''
+# Else, today_fmt is used as the format for a strftime call.
+#today_fmt = '%B %d, %Y'
+
+# List of patterns, relative to source directory, that match files and
+# directories to ignore when looking for source files.
+exclude_patterns = ['_build']
+
+# The reST default role (used for this markup: `text`) to use for all documents.
+#default_role = None
+
+# If true, '()' will be appended to :func: etc. cross-reference text.
+#add_function_parentheses = True
+
+# If true, the current module name will be prepended to all description
+# unit titles (such as .. function::).
+#add_module_names = True
+
+# If true, sectionauthor and moduleauthor directives will be shown in the
+# output. They are ignored by default.
+#show_authors = False
+
+# The name of the Pygments (syntax highlighting) style to use.
+pygments_style = 'sphinx'
+
+highlight_language = 'javascript'
+
+# A list of ignored prefixes for module index sorting.
+#modindex_common_prefix = []
+
+
+# -- Options for HTML output ---------------------------------------------------
+
+# The theme to use for HTML and HTML Help pages.  See the documentation for
+# a list of builtin themes.
+html_theme = 'nature'
+
+# Theme options are theme-specific and customize the look and feel of a theme
+# further.  For a list of options available for each theme, see the
+# documentation.
+#html_theme_options = {}
+
+# Add any paths that contain custom themes here, relative to this directory.
+#html_theme_path = []
+
+# The name for this set of Sphinx documents.  If None, it defaults to
+# "<project> v<release> documentation".
+#html_title = None
+
+# A shorter title for the navigation bar.  Default is the same as html_title.
+#html_short_title = None
+
+# The name of an image file (relative to this directory) to place at the top
+# of the sidebar.
+#html_logo = None
+
+# The name of an image file (within the static path) to use as favicon of the
+# docs.  This file should be a Windows icon file (.ico) being 16x16 or 32x32
+# pixels large.
+#html_favicon = None
+
+# Add any paths that contain custom static files (such as style sheets) here,
+# relative to this directory. They are copied after the builtin static files,
+# so a file named "default.css" will overwrite the builtin "default.css".
+html_static_path = ['_static']
+
+# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
+# using the given strftime format.
+#html_last_updated_fmt = '%b %d, %Y'
+
+# If true, SmartyPants will be used to convert quotes and dashes to
+# typographically correct entities.
+#html_use_smartypants = True
+
+# Custom sidebar templates, maps document names to template names.
+#html_sidebars = {}
+
+# Additional templates that should be rendered to pages, maps page names to
+# template names.
+#html_additional_pages = {}
+
+# If false, no module index is generated.
+#html_domain_indices = True
+
+# If false, no index is generated.
+#html_use_index = True
+
+# If true, the index is split into individual pages for each letter.
+#html_split_index = False
+
+# If true, links to the reST sources are added to the pages.
+#html_show_sourcelink = True
+
+# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
+#html_show_sphinx = True
+
+# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
+#html_show_copyright = True
+
+# If true, an OpenSearch description file will be output, and all pages will
+# contain a <link> tag referring to it.  The value of this option must be the
+# base URL from which the finished HTML is served.
+#html_use_opensearch = ''
+
+# This is the file name suffix for HTML files (e.g. ".xhtml").
+#html_file_suffix = None
+
+# Output file base name for HTML help builder.
+htmlhelp_basename = 'threejsdoc'
+
+
+# -- Options for LaTeX output --------------------------------------------------
+
+latex_elements = {
+# The paper size ('letterpaper' or 'a4paper').
+#'papersize': 'letterpaper',
+
+# The font size ('10pt', '11pt' or '12pt').
+#'pointsize': '10pt',
+
+# Additional stuff for the LaTeX preamble.
+#'preamble': '',
+}
+
+# Grouping the document tree into LaTeX files. List of tuples
+# (source start file, target name, title, author, documentclass [howto/manual]).
+latex_documents = [
+  ('index', 'threejs.tex', u'three.js Documentation',
+   u'three.js Authors', 'manual'),
+]
+
+# The name of an image file (relative to this directory) to place at the top of
+# the title page.
+#latex_logo = None
+
+# For "manual" documents, if this is true, then toplevel headings are parts,
+# not chapters.
+#latex_use_parts = False
+
+# If true, show page references after internal links.
+#latex_show_pagerefs = False
+
+# If true, show URL addresses after external links.
+#latex_show_urls = False
+
+# Documents to append as an appendix to all manuals.
+#latex_appendices = []
+
+# If false, no module index is generated.
+#latex_domain_indices = True
+
+
+# -- Options for manual page output --------------------------------------------
+
+# One entry per manual page. List of tuples
+# (source start file, name, description, authors, manual section).
+man_pages = [
+    ('index', 'threejs', u'three.js Documentation',
+     [u'three.js Authors'], 1)
+]
+
+# If true, show URL addresses after external links.
+#man_show_urls = False
+
+
+# -- Options for Texinfo output ------------------------------------------------
+
+# Grouping the document tree into Texinfo files. List of tuples
+# (source start file, target name, title, author,
+#  dir menu entry, description, category)
+texinfo_documents = [
+  ('index', 'threejs', u'three.js Documentation',
+   u'three.js Authors', 'threejs', 'One line description of project.',
+   'Miscellaneous'),
+]
+
+# Documents to append as an appendix to all manuals.
+#texinfo_appendices = []
+
+# If false, no module index is generated.
+#texinfo_domain_indices = True
+
+# How to display URL addresses: 'footnote', 'no', or 'inline'.
+#texinfo_show_urls = 'footnote'
+
+primary_domain = "js"

+ 33 - 0
doc/index.rst

@@ -0,0 +1,33 @@
+three.js - Javascript 3D Engine
+===============================
+
+The aim of the project is to create a lightweight 3D engine with a very low
+level of complexity — in other words, for dummies. The engine can render using
+<canvas>, <svg> and WebGL.
+
+* `Clone on GitGub <https://github.com/mrdoob/three.js>`_
+* `Report an Issue <https://github.com/mrdoob/three.js/issues>`_
+* IRC: ``#three.js`` on ``irc.freenode.net``
+
+Contents
+--------
+
+.. toctree::
+    :maxdepth: 1
+
+    changelog.rst
+    tutorial.rst
+
+API
+---
+
+.. toctree::
+
+    api/THREE.rst
+
+Indices and tables
+==================
+
+* :ref:`genindex`
+* :ref:`search`
+

+ 190 - 0
doc/make.bat

@@ -0,0 +1,190 @@
+@ECHO OFF
+
+REM Command file for Sphinx documentation
+
+if "%SPHINXBUILD%" == "" (
+	set SPHINXBUILD=sphinx-build
+)
+set BUILDDIR=_build
+set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
+set I18NSPHINXOPTS=%SPHINXOPTS% .
+if NOT "%PAPER%" == "" (
+	set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
+	set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
+)
+
+if "%1" == "" goto help
+
+if "%1" == "help" (
+	:help
+	echo.Please use `make ^<target^>` where ^<target^> is one of
+	echo.  html       to make standalone HTML files
+	echo.  dirhtml    to make HTML files named index.html in directories
+	echo.  singlehtml to make a single large HTML file
+	echo.  pickle     to make pickle files
+	echo.  json       to make JSON files
+	echo.  htmlhelp   to make HTML files and a HTML help project
+	echo.  qthelp     to make HTML files and a qthelp project
+	echo.  devhelp    to make HTML files and a Devhelp project
+	echo.  epub       to make an epub
+	echo.  latex      to make LaTeX files, you can set PAPER=a4 or PAPER=letter
+	echo.  text       to make text files
+	echo.  man        to make manual pages
+	echo.  texinfo    to make Texinfo files
+	echo.  gettext    to make PO message catalogs
+	echo.  changes    to make an overview over all changed/added/deprecated items
+	echo.  linkcheck  to check all external links for integrity
+	echo.  doctest    to run all doctests embedded in the documentation if enabled
+	goto end
+)
+
+if "%1" == "clean" (
+	for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
+	del /q /s %BUILDDIR%\*
+	goto end
+)
+
+if "%1" == "html" (
+	%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The HTML pages are in %BUILDDIR%/html.
+	goto end
+)
+
+if "%1" == "dirhtml" (
+	%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
+	goto end
+)
+
+if "%1" == "singlehtml" (
+	%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
+	goto end
+)
+
+if "%1" == "pickle" (
+	%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished; now you can process the pickle files.
+	goto end
+)
+
+if "%1" == "json" (
+	%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished; now you can process the JSON files.
+	goto end
+)
+
+if "%1" == "htmlhelp" (
+	%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished; now you can run HTML Help Workshop with the ^
+.hhp project file in %BUILDDIR%/htmlhelp.
+	goto end
+)
+
+if "%1" == "qthelp" (
+	%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished; now you can run "qcollectiongenerator" with the ^
+.qhcp project file in %BUILDDIR%/qthelp, like this:
+	echo.^> qcollectiongenerator %BUILDDIR%\qthelp\threejs.qhcp
+	echo.To view the help file:
+	echo.^> assistant -collectionFile %BUILDDIR%\qthelp\threejs.ghc
+	goto end
+)
+
+if "%1" == "devhelp" (
+	%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished.
+	goto end
+)
+
+if "%1" == "epub" (
+	%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The epub file is in %BUILDDIR%/epub.
+	goto end
+)
+
+if "%1" == "latex" (
+	%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
+	goto end
+)
+
+if "%1" == "text" (
+	%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The text files are in %BUILDDIR%/text.
+	goto end
+)
+
+if "%1" == "man" (
+	%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The manual pages are in %BUILDDIR%/man.
+	goto end
+)
+
+if "%1" == "texinfo" (
+	%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
+	goto end
+)
+
+if "%1" == "gettext" (
+	%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
+	goto end
+)
+
+if "%1" == "changes" (
+	%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.The overview file is in %BUILDDIR%/changes.
+	goto end
+)
+
+if "%1" == "linkcheck" (
+	%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Link check complete; look for any errors in the above output ^
+or in %BUILDDIR%/linkcheck/output.txt.
+	goto end
+)
+
+if "%1" == "doctest" (
+	%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
+	if errorlevel 1 exit /b 1
+	echo.
+	echo.Testing of doctests in the sources finished, look at the ^
+results in %BUILDDIR%/doctest/output.txt.
+	goto end
+)
+
+:end

+ 4 - 0
doc/tutorial.rst

@@ -0,0 +1,4 @@
+Tutorial
+========
+
+tutorial