Selaa lähdekoodia

added module for CarControls.js

Lewy Blue 6 vuotta sitten
vanhempi
commit
82097c346a

+ 21 - 0
examples/jsm/controls/CarControls.d.ts

@@ -0,0 +1,21 @@
+import {
+  Object3D,
+} from '../../../src/Three';
+
+export class CarControls {
+  constructor( maxSpeed: number, acceleration: number, brakePower: number, turningRadius: number, keys: object );
+
+  // API
+  enabled: boolean;
+  elemNames: object;
+  maxSpeed: number;
+  acceleration: number;
+  turningRadius: number;
+  brakePower: number;
+  speed: number;
+
+  dispose(): void;
+  update( delta: number ): void;
+  setModel ( model: Object3D, elemNames: object ): void;
+
+}

+ 314 - 0
examples/jsm/controls/CarControls.js

@@ -0,0 +1,314 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ * @author Lewy Blue https://github.com/looeee
+ *
+ * The model is expected to follow real world car proportions. You can try unusual car types
+ * but your results may be unexpected. Scaled models are also not supported.
+ *
+ * Defaults are rough estimates for a real world scale car model
+ *
+ */
+
+import {
+	Box3,
+	Group,
+	Math as _Math,
+	Vector3
+} from "../../../build/three.module.js";
+
+var CarControls = ( function ( ) {
+
+	// private variables
+	var steeringWheelSpeed = 1.5;
+	var maxSteeringRotation = 0.6;
+
+	var acceleration = 0;
+
+	var maxSpeedReverse, accelerationReverse, deceleration;
+
+	var controlKeys = { LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40, BRAKE: 32 };
+
+	var wheelOrientation = 0;
+	var carOrientation = 0;
+
+	var root = null;
+
+	var frontLeftWheelRoot = null;
+	var frontRightWheelRoot = null;
+
+	var frontLeftWheel = new Group();
+	var frontRightWheel = new Group();
+	var backLeftWheel = null;
+	var backRightWheel = null;
+
+	var steeringWheel = null;
+
+	var wheelDiameter = 1;
+	var length = 1;
+
+	var loaded = false;
+
+	var controls = {
+
+		brake: false,
+		moveForward: false,
+		moveBackward: false,
+		moveLeft: false,
+		moveRight: false
+
+	};
+
+	function CarControls( maxSpeed, acceleration, brakePower, turningRadius, keys ) {
+
+		this.enabled = true;
+
+		this.elemNames = {
+			flWheel: 'wheel_fl',
+			frWheel: 'wheel_fr',
+			rlWheel: 'wheel_rl',
+			rrWheel: 'wheel_rr',
+			steeringWheel: 'steering_wheel', // set to null to disable
+		};
+
+		// km/hr
+		this.maxSpeed = maxSpeed || 180;
+		maxSpeedReverse = - this.maxSpeed * 0.25;
+
+		// m/s
+		this.acceleration = acceleration || 10;
+		accelerationReverse = this.acceleration * 0.5;
+
+		// metres
+		this.turningRadius = turningRadius || 6;
+
+		// m/s
+		deceleration = this.acceleration * 2;
+
+		// multiplied with deceleration, so breaking deceleration = ( acceleration * 2 * brakePower ) m/s
+		this.brakePower = brakePower || 10;
+
+		// exposed so that a user can use this for various effect, e.g blur
+		this.speed = 0;
+
+		// keys used to control car - by default the arrow keys and space to brake
+		controlKeys = keys || controlKeys;
+
+		// local axes of rotation - these are likely to vary between models
+		this.wheelRotationAxis = 'x';
+		this.wheelTurnAxis = 'z';
+		this.steeringWheelTurnAxis = 'y';
+
+		document.addEventListener( 'keydown', this.onKeyDown, false );
+		document.addEventListener( 'keyup', this.onKeyUp, false );
+
+	}
+
+	CarControls.prototype = {
+
+		constructor: CarControls,
+
+		onKeyDown: function ( event ) {
+
+			switch ( event.keyCode ) {
+
+				case controlKeys.BRAKE:
+					controls.brake = true;
+					controls.moveForward = false;
+					controls.moveBackward = false;
+					break;
+
+				case controlKeys.UP: controls.moveForward = true; break;
+
+				case controlKeys.DOWN: controls.moveBackward = true; break;
+
+				case controlKeys.LEFT: controls.moveLeft = true; break;
+
+				case controlKeys.RIGHT: controls.moveRight = true; break;
+
+			}
+
+		},
+
+		onKeyUp: function ( event ) {
+
+			switch ( event.keyCode ) {
+
+				case controlKeys.BRAKE: controls.brake = false; break;
+
+				case controlKeys.UP: controls.moveForward = false; break;
+
+				case controlKeys.DOWN: controls.moveBackward = false; break;
+
+				case controlKeys.LEFT: controls.moveLeft = false; break;
+
+				case controlKeys.RIGHT: controls.moveRight = false; break;
+
+			}
+
+		},
+
+		dispose: function () {
+
+			document.removeEventListener( 'keydown', this.onKeyDown, false );
+			document.removeEventListener( 'keyup', this.onKeyUp, false );
+
+		},
+
+		update: function ( delta ) {
+
+			if ( ! loaded || ! this.enabled ) return;
+
+			var brakingDeceleration = 1;
+
+			if ( controls.brake ) brakingDeceleration = this.brakePower;
+
+			if ( controls.moveForward ) {
+
+				this.speed = _Math.clamp( this.speed + delta * this.acceleration, maxSpeedReverse, this.maxSpeed );
+				acceleration = _Math.clamp( acceleration + delta, - 1, 1 );
+
+			}
+
+			if ( controls.moveBackward ) {
+
+				this.speed = _Math.clamp( this.speed - delta * accelerationReverse, maxSpeedReverse, this.maxSpeed );
+				acceleration = _Math.clamp( acceleration - delta, - 1, 1 );
+
+			}
+
+			if ( controls.moveLeft ) {
+
+				wheelOrientation = _Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
+
+			}
+
+			if ( controls.moveRight ) {
+
+				wheelOrientation = _Math.clamp( wheelOrientation - delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
+
+			}
+
+			// this.speed decay
+			if ( ! ( controls.moveForward || controls.moveBackward ) ) {
+
+				if ( this.speed > 0 ) {
+
+					var k = exponentialEaseOut( this.speed / this.maxSpeed );
+
+					this.speed = _Math.clamp( this.speed - k * delta * deceleration * brakingDeceleration, 0, this.maxSpeed );
+					acceleration = _Math.clamp( acceleration - k * delta, 0, 1 );
+
+				} else {
+
+					var k = exponentialEaseOut( this.speed / maxSpeedReverse );
+
+					this.speed = _Math.clamp( this.speed + k * delta * accelerationReverse * brakingDeceleration, maxSpeedReverse, 0 );
+					acceleration = _Math.clamp( acceleration + k * delta, - 1, 0 );
+
+				}
+
+			}
+
+			// steering decay
+			if ( ! ( controls.moveLeft || controls.moveRight ) ) {
+
+				if ( wheelOrientation > 0 ) {
+
+					wheelOrientation = _Math.clamp( wheelOrientation - delta * steeringWheelSpeed, 0, maxSteeringRotation );
+
+				} else {
+
+					wheelOrientation = _Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, 0 );
+
+				}
+
+			}
+
+			var forwardDelta = - this.speed * delta;
+
+			carOrientation -= ( forwardDelta * this.turningRadius * 0.02 ) * wheelOrientation;
+
+			// movement of car
+			root.position.x += Math.sin( carOrientation ) * forwardDelta * length;
+			root.position.z += Math.cos( carOrientation ) * forwardDelta * length;
+
+			// angle of car
+			root.rotation.y = carOrientation;
+
+			// wheels rolling
+			var angularSpeedRatio = - 2 / wheelDiameter;
+
+			var wheelDelta = forwardDelta * angularSpeedRatio * length;
+
+			frontLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
+			frontRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
+			backLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
+			backRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
+
+			// rotation while steering
+			frontLeftWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
+			frontRightWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
+
+			steeringWheel.rotation[ this.steeringWheelTurnAxis ] = -wheelOrientation * 6;
+
+		},
+
+		setModel: function ( model, elemNames ) {
+
+			if ( elemNames ) this.elemNames = elemNames;
+
+			root = model;
+
+			this.setupWheels();
+			this.computeDimensions();
+
+			loaded = true;
+
+		},
+
+		setupWheels: function () {
+
+			frontLeftWheelRoot = root.getObjectByName( this.elemNames.flWheel );
+			frontRightWheelRoot = root.getObjectByName( this.elemNames.frWheel );
+			backLeftWheel = root.getObjectByName( this.elemNames.rlWheel );
+			backRightWheel = root.getObjectByName( this.elemNames.rrWheel );
+
+			if ( this.elemNames.steeringWheel !== null ) steeringWheel = root.getObjectByName( this.elemNames.steeringWheel );
+
+			while ( frontLeftWheelRoot.children.length > 0 ) frontLeftWheel.add( frontLeftWheelRoot.children[ 0 ] );
+			while ( frontRightWheelRoot.children.length > 0 ) frontRightWheel.add( frontRightWheelRoot.children[ 0 ] );
+
+			frontLeftWheelRoot.add( frontLeftWheel );
+			frontRightWheelRoot.add( frontRightWheel );
+
+		},
+
+		computeDimensions: function () {
+
+			var bb = new Box3().setFromObject( frontLeftWheelRoot );
+
+			var size = new Vector3();
+			bb.getSize( size );
+
+			wheelDiameter = Math.max( size.x, size.y, size.z );
+
+			bb.setFromObject( root );
+
+			size = bb.getSize( size );
+			length = Math.max( size.x, size.y, size.z );
+
+		}
+
+	};
+
+	function exponentialEaseOut( k ) {
+
+		return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
+
+	}
+
+	return CarControls;
+
+} )();
+
+export { CarControls };

+ 1 - 0
utils/modularize.js

@@ -12,6 +12,7 @@ var dstFolder = __dirname + '/../examples/jsm/';
 var files = [
 var files = [
 	{ path: 'cameras/CinematicCamera.js', dependencies: [ { name: 'BokehShader', path: 'shaders/BokehShader2.js' }, { name: 'BokehDepthShader', path: 'shaders/BokehShader2.js' } ], ignoreList: [] },
 	{ path: 'cameras/CinematicCamera.js', dependencies: [ { name: 'BokehShader', path: 'shaders/BokehShader2.js' }, { name: 'BokehDepthShader', path: 'shaders/BokehShader2.js' } ], ignoreList: [] },
 
 
+	{ path: 'controls/CarControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/DragControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/DragControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/DeviceOrientationControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/DeviceOrientationControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/EditorControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/EditorControls.js', dependencies: [], ignoreList: [] },