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Core: Remove author comments.

Mugen87 5 年之前
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共有 100 个文件被更改,包括 36 次插入530 次删除
  1. 0 11
      src/animation/AnimationAction.js
  2. 0 8
      src/animation/AnimationClip.js
  3. 0 10
      src/animation/AnimationMixer.js
  4. 0 2
      src/animation/AnimationObjectGroup.js
  5. 0 6
      src/animation/AnimationUtils.js
  6. 0 10
      src/animation/KeyframeTrack.js
  7. 0 10
      src/animation/PropertyBinding.js
  8. 0 10
      src/animation/PropertyMixer.js
  9. 0 6
      src/animation/tracks/BooleanKeyframeTrack.js
  10. 0 6
      src/animation/tracks/ColorKeyframeTrack.js
  11. 0 5
      src/animation/tracks/NumberKeyframeTrack.js
  12. 0 5
      src/animation/tracks/QuaternionKeyframeTrack.js
  13. 0 6
      src/animation/tracks/StringKeyframeTrack.js
  14. 0 6
      src/animation/tracks/VectorKeyframeTrack.js
  15. 0 5
      src/audio/Audio.js
  16. 0 6
      src/cameras/Camera.js
  17. 0 7
      src/cameras/CubeCamera.js
  18. 0 5
      src/cameras/OrthographicCamera.js
  19. 0 7
      src/cameras/PerspectiveCamera.js
  20. 0 5
      src/core/BufferGeometry.js
  21. 0 4
      src/core/Clock.js
  22. 0 5
      src/core/Face3.js
  23. 0 9
      src/core/Geometry.js
  24. 0 4
      src/core/InstancedBufferAttribute.js
  25. 0 4
      src/core/InstancedBufferGeometry.js
  26. 0 4
      src/core/InstancedInterleavedBuffer.js
  27. 0 4
      src/core/InterleavedBuffer.js
  28. 0 4
      src/core/InterleavedBufferAttribute.js
  29. 0 8
      src/core/Object3D.js
  30. 0 6
      src/core/Raycaster.js
  31. 0 1
      src/extras/Earcut.js
  32. 0 6
      src/extras/ImageUtils.js
  33. 12 14
      src/extras/PMREMGenerator.js
  34. 0 4
      src/extras/ShapeUtils.js
  35. 1 6
      src/extras/core/Curve.js
  36. 0 5
      src/extras/core/CurvePath.js
  37. 0 6
      src/extras/core/Font.js
  38. 0 2
      src/extras/core/Interpolations.js
  39. 0 5
      src/extras/core/Path.js
  40. 0 11
      src/extras/core/Shape.js
  41. 0 5
      src/extras/core/ShapePath.js
  42. 0 1
      src/extras/curves/ArcCurve.js
  43. 0 2
      src/extras/curves/CatmullRomCurve3.js
  44. 0 1
      src/extras/curves/CubicBezierCurve.js
  45. 0 1
      src/extras/curves/CubicBezierCurve3.js
  46. 0 1
      src/extras/curves/EllipseCurve.js
  47. 0 1
      src/extras/curves/LineCurve.js
  48. 0 1
      src/extras/curves/LineCurve3.js
  49. 0 1
      src/extras/curves/QuadraticBezierCurve.js
  50. 0 1
      src/extras/curves/QuadraticBezierCurve3.js
  51. 1 2
      src/extras/curves/SplineCurve.js
  52. 0 4
      src/extras/objects/ImmediateRenderObject.js
  53. 0 5
      src/geometries/BoxGeometry.js
  54. 0 6
      src/geometries/CircleGeometry.js
  55. 0 4
      src/geometries/ConeGeometry.js
  56. 0 5
      src/geometries/CylinderGeometry.js
  57. 0 5
      src/geometries/DodecahedronGeometry.js
  58. 0 5
      src/geometries/EdgesGeometry.js
  59. 7 9
      src/geometries/ExtrudeGeometry.js
  60. 0 5
      src/geometries/IcosahedronGeometry.js
  61. 0 6
      src/geometries/LatheGeometry.js
  62. 0 5
      src/geometries/OctahedronGeometry.js
  63. 5 8
      src/geometries/ParametricGeometry.js
  64. 0 5
      src/geometries/PlaneGeometry.js
  65. 0 7
      src/geometries/PolyhedronGeometry.js
  66. 0 5
      src/geometries/RingGeometry.js
  67. 0 5
      src/geometries/ShapeGeometry.js
  68. 0 6
      src/geometries/SphereGeometry.js
  69. 0 5
      src/geometries/TetrahedronGeometry.js
  70. 3 6
      src/geometries/TextGeometry.js
  71. 0 6
      src/geometries/TorusGeometry.js
  72. 0 7
      src/geometries/TorusKnotGeometry.js
  73. 0 10
      src/geometries/TubeGeometry.js
  74. 0 5
      src/geometries/WireframeGeometry.js
  75. 0 16
      src/helpers/ArrowHelper.js
  76. 0 5
      src/helpers/AxesHelper.js
  77. 0 4
      src/helpers/Box3Helper.js
  78. 0 5
      src/helpers/BoxHelper.js
  79. 7 10
      src/helpers/CameraHelper.js
  80. 0 6
      src/helpers/DirectionalLightHelper.js
  81. 0 6
      src/helpers/HemisphereLightHelper.js
  82. 0 4
      src/helpers/PlaneHelper.js
  83. 0 5
      src/helpers/PointLightHelper.js
  84. 0 6
      src/helpers/PolarGridHelper.js
  85. 0 8
      src/helpers/SkeletonHelper.js
  86. 0 6
      src/helpers/SpotLightHelper.js
  87. 0 4
      src/lights/AmbientLightProbe.js
  88. 0 5
      src/lights/DirectionalLight.js
  89. 0 4
      src/lights/HemisphereLight.js
  90. 0 4
      src/lights/HemisphereLightProbe.js
  91. 0 5
      src/lights/Light.js
  92. 0 6
      src/lights/LightProbe.js
  93. 0 1
      src/lights/PointLight.js
  94. 0 4
      src/lights/RectAreaLight.js
  95. 0 4
      src/lights/SpotLight.js
  96. 0 4
      src/loaders/AnimationLoader.js
  97. 0 4
      src/loaders/AudioLoader.js
  98. 0 2
      src/loaders/CompressedTextureLoader.js
  99. 0 1
      src/loaders/CubeTextureLoader.js
  100. 0 2
      src/loaders/DataTextureLoader.js

+ 0 - 11
src/animation/AnimationAction.js

@@ -1,16 +1,5 @@
 import { WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, LoopPingPong, LoopOnce, LoopRepeat, NormalAnimationBlendMode, AdditiveAnimationBlendMode } from '../constants.js';
 
-/**
- *
- * Action provided by AnimationMixer for scheduling clip playback on specific
- * objects.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- *
- */
-
 function AnimationAction( mixer, clip, localRoot, blendMode ) {
 
 	this._mixer = mixer;

+ 0 - 8
src/animation/AnimationClip.js

@@ -9,14 +9,6 @@ import { VectorKeyframeTrack } from './tracks/VectorKeyframeTrack.js';
 import { MathUtils } from '../math/MathUtils.js';
 import { NormalAnimationBlendMode } from '../constants.js';
 
-/**
- *
- * Reusable set of Tracks that represent an animation.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
-
 function AnimationClip( name, duration, tracks, blendMode ) {
 
 	this.name = name;

+ 0 - 10
src/animation/AnimationMixer.js

@@ -6,16 +6,6 @@ import { PropertyMixer } from './PropertyMixer.js';
 import { AnimationClip } from './AnimationClip.js';
 import { NormalAnimationBlendMode } from '../constants.js';
 
-/**
- *
- * Player for AnimationClips.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
 function AnimationMixer( root ) {
 
 	this._root = root;

+ 0 - 2
src/animation/AnimationObjectGroup.js

@@ -28,8 +28,6 @@ import { MathUtils } from '../math/MathUtils.js';
  *
  *  - A single property can either be controlled through a
  *    target group or directly, but not both.
- *
- * @author tschw
  */
 
 function AnimationObjectGroup() {

+ 0 - 6
src/animation/AnimationUtils.js

@@ -1,9 +1,3 @@
-/**
- * @author tschw
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
-
 import { Quaternion } from '../math/Quaternion.js';
 import { AdditiveAnimationBlendMode } from '../constants.js';
 

+ 0 - 10
src/animation/KeyframeTrack.js

@@ -8,16 +8,6 @@ import { LinearInterpolant } from '../math/interpolants/LinearInterpolant.js';
 import { DiscreteInterpolant } from '../math/interpolants/DiscreteInterpolant.js';
 import { AnimationUtils } from './AnimationUtils.js';
 
-/**
- *
- * A timed sequence of keyframes for a specific property.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
 function KeyframeTrack( name, times, values, interpolation ) {
 
 	if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );

+ 0 - 10
src/animation/PropertyBinding.js

@@ -1,13 +1,3 @@
-/**
- *
- * A reference to a real property in the scene graph.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
 // Characters [].:/ are reserved for track binding syntax.
 const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
 const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );

+ 0 - 10
src/animation/PropertyMixer.js

@@ -1,15 +1,5 @@
 import { Quaternion } from '../math/Quaternion.js';
 
-/**
- *
- * Buffered scene graph property that allows weighted accumulation.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
 function PropertyMixer( binding, typeName, valueSize ) {
 
 	this.binding = binding;

+ 0 - 6
src/animation/tracks/BooleanKeyframeTrack.js

@@ -2,13 +2,7 @@ import { InterpolateDiscrete } from '../../constants.js';
 import { KeyframeTrack } from '../KeyframeTrack.js';
 
 /**
- *
  * A Track of Boolean keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
  */
 
 function BooleanKeyframeTrack( name, times, values ) {

+ 0 - 6
src/animation/tracks/ColorKeyframeTrack.js

@@ -1,13 +1,7 @@
 import { KeyframeTrack } from '../KeyframeTrack.js';
 
 /**
- *
  * A Track of keyframe values that represent color.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
  */
 
 function ColorKeyframeTrack( name, times, values, interpolation ) {

+ 0 - 5
src/animation/tracks/NumberKeyframeTrack.js

@@ -1,12 +1,7 @@
 import { KeyframeTrack } from '../KeyframeTrack.js';
 
 /**
- *
  * A Track of numeric keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
  */
 
 function NumberKeyframeTrack( name, times, values, interpolation ) {

+ 0 - 5
src/animation/tracks/QuaternionKeyframeTrack.js

@@ -3,12 +3,7 @@ import { KeyframeTrack } from '../KeyframeTrack.js';
 import { QuaternionLinearInterpolant } from '../../math/interpolants/QuaternionLinearInterpolant.js';
 
 /**
- *
  * A Track of quaternion keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
  */
 
 function QuaternionKeyframeTrack( name, times, values, interpolation ) {

+ 0 - 6
src/animation/tracks/StringKeyframeTrack.js

@@ -2,13 +2,7 @@ import { InterpolateDiscrete } from '../../constants.js';
 import { KeyframeTrack } from '../KeyframeTrack.js';
 
 /**
- *
  * A Track that interpolates Strings
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
  */
 
 function StringKeyframeTrack( name, times, values, interpolation ) {

+ 0 - 6
src/animation/tracks/VectorKeyframeTrack.js

@@ -1,13 +1,7 @@
 import { KeyframeTrack } from '../KeyframeTrack.js';
 
 /**
- *
  * A Track of vectored keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
  */
 
 function VectorKeyframeTrack( name, times, values, interpolation ) {

+ 0 - 5
src/audio/Audio.js

@@ -1,8 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
-
 import { Object3D } from '../core/Object3D.js';
 
 function Audio( listener ) {

+ 0 - 6
src/cameras/Camera.js

@@ -1,9 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author WestLangley / http://github.com/WestLangley
-*/
-
 import { Matrix4 } from '../math/Matrix4.js';
 import { Object3D } from '../core/Object3D.js';
 import { Vector3 } from '../math/Vector3.js';

+ 0 - 7
src/cameras/CubeCamera.js

@@ -2,13 +2,6 @@ import { Object3D } from '../core/Object3D.js';
 import { Vector3 } from '../math/Vector3.js';
 import { PerspectiveCamera } from './PerspectiveCamera.js';
 
-/**
- * Camera for rendering cube maps
- *	- renders scene into axis-aligned cube
- *
- * @author alteredq / http://alteredqualia.com/
- */
-
 const fov = 90, aspect = 1;
 
 function CubeCamera( near, far, renderTarget ) {

+ 0 - 5
src/cameras/OrthographicCamera.js

@@ -1,11 +1,6 @@
 import { Camera } from './Camera.js';
 import { Object3D } from '../core/Object3D.js';
 
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author arose / http://github.com/arose
- */
-
 function OrthographicCamera( left, right, top, bottom, near, far ) {
 
 	Camera.call( this );

+ 0 - 7
src/cameras/PerspectiveCamera.js

@@ -2,13 +2,6 @@ import { Camera } from './Camera.js';
 import { Object3D } from '../core/Object3D.js';
 import { MathUtils } from '../math/MathUtils.js';
 
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author tschw
- */
-
 function PerspectiveCamera( fov, aspect, near, far ) {
 
 	Camera.call( this );

+ 0 - 5
src/core/BufferGeometry.js

@@ -10,11 +10,6 @@ import { Matrix3 } from '../math/Matrix3.js';
 import { MathUtils } from '../math/MathUtils.js';
 import { arrayMax } from '../utils.js';
 
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
-
 let _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
 
 const _m1 = new Matrix4();

+ 0 - 4
src/core/Clock.js

@@ -1,7 +1,3 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
 function Clock( autoStart ) {
 
 	this.autoStart = ( autoStart !== undefined ) ? autoStart : true;

+ 0 - 5
src/core/Face3.js

@@ -1,11 +1,6 @@
 import { Color } from '../math/Color.js';
 import { Vector3 } from '../math/Vector3.js';
 
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
 function Face3( a, b, c, normal, color, materialIndex ) {
 
 	this.a = a;

+ 0 - 9
src/core/Geometry.js

@@ -10,15 +10,6 @@ import { Color } from '../math/Color.js';
 import { Object3D } from './Object3D.js';
 import { MathUtils } from '../math/MathUtils.js';
 
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author bhouston / http://clara.io
- */
-
 let _geometryId = 0; // Geometry uses even numbers as Id
 const _m1 = new Matrix4();
 const _obj = new Object3D();

+ 0 - 4
src/core/InstancedBufferAttribute.js

@@ -1,9 +1,5 @@
 import { BufferAttribute } from './BufferAttribute.js';
 
-/**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
 function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {
 
 	if ( typeof ( normalized ) === 'number' ) {

+ 0 - 4
src/core/InstancedBufferGeometry.js

@@ -1,9 +1,5 @@
 import { BufferGeometry } from './BufferGeometry.js';
 
-/**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
 function InstancedBufferGeometry() {
 
 	BufferGeometry.call( this );

+ 0 - 4
src/core/InstancedInterleavedBuffer.js

@@ -1,9 +1,5 @@
 import { InterleavedBuffer } from './InterleavedBuffer.js';
 
-/**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
 function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
 
 	InterleavedBuffer.call( this, array, stride );

+ 0 - 4
src/core/InterleavedBuffer.js

@@ -1,10 +1,6 @@
 import { MathUtils } from '../math/MathUtils.js';
 import { StaticDrawUsage } from '../constants.js';
 
-/**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
 function InterleavedBuffer( array, stride ) {
 
 	this.array = array;

+ 0 - 4
src/core/InterleavedBufferAttribute.js

@@ -1,10 +1,6 @@
 import { Vector3 } from '../math/Vector3.js';
 import { BufferAttribute } from './BufferAttribute.js';
 
-/**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
 const _vector = new Vector3();
 
 function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {

+ 0 - 8
src/core/Object3D.js

@@ -25,14 +25,6 @@ const _zAxis = new Vector3( 0, 0, 1 );
 const _addedEvent = { type: 'added' };
 const _removedEvent = { type: 'removed' };
 
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author elephantatwork / www.elephantatwork.ch
- */
-
 function Object3D() {
 
 	Object.defineProperty( this, 'id', { value: _object3DId ++ } );

+ 0 - 6
src/core/Raycaster.js

@@ -1,12 +1,6 @@
 import { Ray } from '../math/Ray.js';
 import { Layers } from './Layers.js';
 
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author bhouston / http://clara.io/
- * @author stephomi / http://stephaneginier.com/
- */
-
 function Raycaster( origin, direction, near, far ) {
 
 	this.ray = new Ray( origin, direction );

+ 0 - 1
src/extras/Earcut.js

@@ -1,5 +1,4 @@
 /**
- * @author Mugen87 / https://github.com/Mugen87
  * Port from https://github.com/mapbox/earcut (v2.2.2)
  */
 

+ 0 - 6
src/extras/ImageUtils.js

@@ -1,9 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
-
 let _canvas;
 
 const ImageUtils = {

+ 12 - 14
src/extras/PMREMGenerator.js

@@ -1,17 +1,3 @@
-/**
- * @author Emmett Lalish / elalish
- *
- * This class generates a Prefiltered, Mipmapped Radiance Environment Map
- * (PMREM) from a cubeMap environment texture. This allows different levels of
- * blur to be quickly accessed based on material roughness. It is packed into a
- * special CubeUV format that allows us to perform custom interpolation so that
- * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
- * chain, it only goes down to the LOD_MIN level (above), and then creates extra
- * even more filtered 'mips' at the same LOD_MIN resolution, associated with
- * higher roughness levels. In this way we maintain resolution to smoothly
- * interpolate diffuse lighting while limiting sampling computation.
- */
-
 import {
 	CubeUVReflectionMapping,
 	GammaEncoding,
@@ -86,6 +72,18 @@ const _axisDirections = [
 	new Vector3( PHI, INV_PHI, 0 ),
 	new Vector3( - PHI, INV_PHI, 0 ) ];
 
+/**
+ * This class generates a Prefiltered, Mipmapped Radiance Environment Map
+ * (PMREM) from a cubeMap environment texture. This allows different levels of
+ * blur to be quickly accessed based on material roughness. It is packed into a
+ * special CubeUV format that allows us to perform custom interpolation so that
+ * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
+ * chain, it only goes down to the LOD_MIN level (above), and then creates extra
+ * even more filtered 'mips' at the same LOD_MIN resolution, associated with
+ * higher roughness levels. In this way we maintain resolution to smoothly
+ * interpolate diffuse lighting while limiting sampling computation.
+ */
+
 function PMREMGenerator( renderer ) {
 
 	this._renderer = renderer;

+ 0 - 4
src/extras/ShapeUtils.js

@@ -1,7 +1,3 @@
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
 import { Earcut } from './Earcut.js';
 
 const ShapeUtils = {

+ 1 - 6
src/extras/core/Curve.js

@@ -4,8 +4,7 @@ import { Vector3 } from '../../math/Vector3.js';
 import { Matrix4 } from '../../math/Matrix4.js';
 
 /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Extensible curve object
+ * Extensible curve object.
  *
  * Some common of curve methods:
  * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
@@ -34,10 +33,6 @@ import { Matrix4 } from '../../math/Matrix4.js';
  *
  **/
 
-/**************************************************************
- *	Abstract Curve base class
- **************************************************************/
-
 function Curve() {
 
 	this.type = 'Curve';

+ 0 - 5
src/extras/core/CurvePath.js

@@ -1,11 +1,6 @@
 import { Curve } from './Curve.js';
 import * as Curves from '../curves/Curves.js';
 
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- **/
-
 /**************************************************************
  *	Curved Path - a curve path is simply a array of connected
  *  curves, but retains the api of a curve

+ 0 - 6
src/extras/core/Font.js

@@ -1,11 +1,5 @@
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author mrdoob / http://mrdoob.com/
- */
-
 import { ShapePath } from './ShapePath.js';
 
-
 function Font( data ) {
 
 	this.type = 'Font';

+ 0 - 2
src/extras/core/Interpolations.js

@@ -1,6 +1,4 @@
 /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
  * Bezier Curves formulas obtained from
  * http://en.wikipedia.org/wiki/Bézier_curve
  */

+ 0 - 5
src/extras/core/Path.js

@@ -6,11 +6,6 @@ import { CubicBezierCurve } from '../curves/CubicBezierCurve.js';
 import { QuadraticBezierCurve } from '../curves/QuadraticBezierCurve.js';
 import { LineCurve } from '../curves/LineCurve.js';
 
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Creates free form 2d path using series of points, lines or curves.
- **/
-
 function Path( points ) {
 
 	CurvePath.call( this );

+ 0 - 11
src/extras/core/Shape.js

@@ -1,17 +1,6 @@
 import { Path } from './Path.js';
 import { MathUtils } from '../../math/MathUtils.js';
 
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Defines a 2d shape plane using paths.
- **/
-
-// STEP 1 Create a path.
-// STEP 2 Turn path into shape.
-// STEP 3 ExtrudeGeometry takes in Shape/Shapes
-// STEP 3a - Extract points from each shape, turn to vertices
-// STEP 3b - Triangulate each shape, add faces.
-
 function Shape( points ) {
 
 	Path.call( this, points );

+ 0 - 5
src/extras/core/ShapePath.js

@@ -1,8 +1,3 @@
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
- **/
-
 import { Color } from '../../math/Color.js';
 import { Path } from './Path.js';
 import { Shape } from './Shape.js';

+ 0 - 1
src/extras/curves/ArcCurve.js

@@ -1,6 +1,5 @@
 import { EllipseCurve } from './EllipseCurve.js';
 
-
 function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
 
 	EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );

+ 0 - 2
src/extras/curves/CatmullRomCurve3.js

@@ -2,8 +2,6 @@ import { Vector3 } from '../../math/Vector3.js';
 import { Curve } from '../core/Curve.js';
 
 /**
- * @author zz85 https://github.com/zz85
- *
  * Centripetal CatmullRom Curve - which is useful for avoiding
  * cusps and self-intersections in non-uniform catmull rom curves.
  * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf

+ 0 - 1
src/extras/curves/CubicBezierCurve.js

@@ -2,7 +2,6 @@ import { Curve } from '../core/Curve.js';
 import { CubicBezier } from '../core/Interpolations.js';
 import { Vector2 } from '../../math/Vector2.js';
 
-
 function CubicBezierCurve( v0, v1, v2, v3 ) {
 
 	Curve.call( this );

+ 0 - 1
src/extras/curves/CubicBezierCurve3.js

@@ -2,7 +2,6 @@ import { Curve } from '../core/Curve.js';
 import { CubicBezier } from '../core/Interpolations.js';
 import { Vector3 } from '../../math/Vector3.js';
 
-
 function CubicBezierCurve3( v0, v1, v2, v3 ) {
 
 	Curve.call( this );

+ 0 - 1
src/extras/curves/EllipseCurve.js

@@ -1,7 +1,6 @@
 import { Curve } from '../core/Curve.js';
 import { Vector2 } from '../../math/Vector2.js';
 
-
 function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
 
 	Curve.call( this );

+ 0 - 1
src/extras/curves/LineCurve.js

@@ -1,7 +1,6 @@
 import { Vector2 } from '../../math/Vector2.js';
 import { Curve } from '../core/Curve.js';
 
-
 function LineCurve( v1, v2 ) {
 
 	Curve.call( this );

+ 0 - 1
src/extras/curves/LineCurve3.js

@@ -1,7 +1,6 @@
 import { Vector3 } from '../../math/Vector3.js';
 import { Curve } from '../core/Curve.js';
 
-
 function LineCurve3( v1, v2 ) {
 
 	Curve.call( this );

+ 0 - 1
src/extras/curves/QuadraticBezierCurve.js

@@ -2,7 +2,6 @@ import { Curve } from '../core/Curve.js';
 import { QuadraticBezier } from '../core/Interpolations.js';
 import { Vector2 } from '../../math/Vector2.js';
 
-
 function QuadraticBezierCurve( v0, v1, v2 ) {
 
 	Curve.call( this );

+ 0 - 1
src/extras/curves/QuadraticBezierCurve3.js

@@ -2,7 +2,6 @@ import { Curve } from '../core/Curve.js';
 import { QuadraticBezier } from '../core/Interpolations.js';
 import { Vector3 } from '../../math/Vector3.js';
 
-
 function QuadraticBezierCurve3( v0, v1, v2 ) {
 
 	Curve.call( this );

+ 1 - 2
src/extras/curves/SplineCurve.js

@@ -2,8 +2,7 @@ import { Curve } from '../core/Curve.js';
 import { CatmullRom } from '../core/Interpolations.js';
 import { Vector2 } from '../../math/Vector2.js';
 
-
-function SplineCurve( points /* array of Vector2 */ ) {
+function SplineCurve( points ) {
 
 	Curve.call( this );
 

+ 0 - 4
src/extras/objects/ImmediateRenderObject.js

@@ -1,9 +1,5 @@
 import { Object3D } from '../../core/Object3D.js';
 
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
 function ImmediateRenderObject( material ) {
 
 	Object3D.call( this );

+ 0 - 5
src/geometries/BoxGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 6
src/geometries/CircleGeometry.js

@@ -1,9 +1,3 @@
-/**
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- * @author hughes
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 4
src/geometries/ConeGeometry.js

@@ -1,7 +1,3 @@
-/**
- * @author abelnation / http://github.com/abelnation
- */
-
 import { CylinderGeometry } from './CylinderGeometry.js';
 import { CylinderBufferGeometry } from './CylinderGeometry.js';
 

+ 0 - 5
src/geometries/CylinderGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 5
src/geometries/DodecahedronGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author Abe Pazos / https://hamoid.com
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { PolyhedronBufferGeometry } from './PolyhedronGeometry.js';
 

+ 0 - 5
src/geometries/EdgesGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';
 import { Geometry } from '../core/Geometry.js';

+ 7 - 9
src/geometries/ExtrudeGeometry.js

@@ -1,6 +1,11 @@
+import { Geometry } from '../core/Geometry.js';
+import { BufferGeometry } from '../core/BufferGeometry.js';
+import { Float32BufferAttribute } from '../core/BufferAttribute.js';
+import { Vector2 } from '../math/Vector2.js';
+import { Vector3 } from '../math/Vector3.js';
+import { ShapeUtils } from '../extras/ShapeUtils.js';
+
 /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
  * Creates extruded geometry from a path shape.
  *
  * parameters = {
@@ -22,13 +27,6 @@
  * }
  */
 
-import { Geometry } from '../core/Geometry.js';
-import { BufferGeometry } from '../core/BufferGeometry.js';
-import { Float32BufferAttribute } from '../core/BufferAttribute.js';
-import { Vector2 } from '../math/Vector2.js';
-import { Vector3 } from '../math/Vector3.js';
-import { ShapeUtils } from '../extras/ShapeUtils.js';
-
 // ExtrudeGeometry
 
 function ExtrudeGeometry( shapes, options ) {

+ 0 - 5
src/geometries/IcosahedronGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { PolyhedronBufferGeometry } from './PolyhedronGeometry.js';
 

+ 0 - 6
src/geometries/LatheGeometry.js

@@ -1,9 +1,3 @@
-/**
- * @author zz85 / https://github.com/zz85
- * @author bhouston / http://clara.io
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';

+ 0 - 5
src/geometries/OctahedronGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { PolyhedronBufferGeometry } from './PolyhedronGeometry.js';
 

+ 5 - 8
src/geometries/ParametricGeometry.js

@@ -1,16 +1,13 @@
-/**
- * @author zz85 / https://github.com/zz85
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Parametric Surfaces Geometry
- * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';
 import { Vector3 } from '../math/Vector3.js';
 
+/**
+ * Parametric Surfaces Geometry
+ * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
+ */
+
 // ParametricGeometry
 
 function ParametricGeometry( func, slices, stacks ) {

+ 0 - 5
src/geometries/PlaneGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 7
src/geometries/PolyhedronGeometry.js

@@ -1,10 +1,3 @@
-/**
- * @author clockworkgeek / https://github.com/clockworkgeek
- * @author timothypratley / https://github.com/timothypratley
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 5
src/geometries/RingGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author Kaleb Murphy
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 5
src/geometries/ShapeGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author jonobr1 / http://jonobr1.com
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 6
src/geometries/SphereGeometry.js

@@ -1,9 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 5
src/geometries/TetrahedronGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { PolyhedronBufferGeometry } from './PolyhedronGeometry.js';
 

+ 3 - 6
src/geometries/TextGeometry.js

@@ -1,7 +1,7 @@
+import { Geometry } from '../core/Geometry.js';
+import { ExtrudeBufferGeometry } from './ExtrudeGeometry.js';
+
 /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
  * Text = 3D Text
  *
  * parameters = {
@@ -18,9 +18,6 @@
  * }
  */
 
-import { Geometry } from '../core/Geometry.js';
-import { ExtrudeBufferGeometry } from './ExtrudeGeometry.js';
-
 // TextGeometry
 
 function TextGeometry( text, parameters ) {

+ 0 - 6
src/geometries/TorusGeometry.js

@@ -1,9 +1,3 @@
-/**
- * @author oosmoxiecode
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 7
src/geometries/TorusKnotGeometry.js

@@ -1,10 +1,3 @@
-/**
- * @author oosmoxiecode
- * @author Mugen87 / https://github.com/Mugen87
- *
- * based on http://www.blackpawn.com/texts/pqtorus/
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 10
src/geometries/TubeGeometry.js

@@ -1,13 +1,3 @@
-/**
- * @author oosmoxiecode / https://github.com/oosmoxiecode
- * @author WestLangley / https://github.com/WestLangley
- * @author zz85 / https://github.com/zz85
- * @author miningold / https://github.com/miningold
- * @author jonobr1 / https://github.com/jonobr1
- * @author Mugen87 / https://github.com/Mugen87
- *
- */
-
 import { Geometry } from '../core/Geometry.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 5
src/geometries/WireframeGeometry.js

@@ -1,8 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';
 import { Vector3 } from '../math/Vector3.js';

+ 0 - 16
src/helpers/ArrowHelper.js

@@ -1,19 +1,3 @@
-/**
- * @author WestLangley / http://github.com/WestLangley
- * @author zz85 / http://github.com/zz85
- * @author bhouston / http://clara.io
- *
- * Creates an arrow for visualizing directions
- *
- * Parameters:
- *  dir - Vector3
- *  origin - Vector3
- *  length - Number
- *  color - color in hex value
- *  headLength - Number
- *  headWidth - Number
- */
-
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { Object3D } from '../core/Object3D.js';

+ 0 - 5
src/helpers/AxesHelper.js

@@ -1,8 +1,3 @@
-/**
- * @author sroucheray / http://sroucheray.org/
- * @author mrdoob / http://mrdoob.com/
- */
-
 import { LineSegments } from '../objects/LineSegments.js';
 import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 4
src/helpers/Box3Helper.js

@@ -1,7 +1,3 @@
-/**
- * @author WestLangley / http://github.com/WestLangley
- */
-
 import { LineSegments } from '../objects/LineSegments.js';
 import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
 import { BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 5
src/helpers/BoxHelper.js

@@ -1,8 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- */
-
 import { Box3 } from '../math/Box3.js';
 import { LineSegments } from '../objects/LineSegments.js';
 import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';

+ 7 - 10
src/helpers/CameraHelper.js

@@ -1,13 +1,3 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author Mugen87 / https://github.com/Mugen87
- *
- *	- shows frustum, line of sight and up of the camera
- *	- suitable for fast updates
- * 	- based on frustum visualization in lightgl.js shadowmap example
- *		http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
-
 import { Camera } from '../cameras/Camera.js';
 import { Vector3 } from '../math/Vector3.js';
 import { LineSegments } from '../objects/LineSegments.js';
@@ -19,6 +9,13 @@ import { Float32BufferAttribute } from '../core/BufferAttribute.js';
 const _vector = new Vector3();
 const _camera = new Camera();
 
+/**
+ *	- shows frustum, line of sight and up of the camera
+ *	- suitable for fast updates
+ * 	- based on frustum visualization in lightgl.js shadowmap example
+ *		http://evanw.github.com/lightgl.js/tests/shadowmap.html
+ */
+
 function CameraHelper( camera ) {
 
 	const geometry = new BufferGeometry();

+ 0 - 6
src/helpers/DirectionalLightHelper.js

@@ -1,9 +1,3 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
 import { Vector3 } from '../math/Vector3.js';
 import { Object3D } from '../core/Object3D.js';
 import { Line } from '../objects/Line.js';

+ 0 - 6
src/helpers/HemisphereLightHelper.js

@@ -1,9 +1,3 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { Vector3 } from '../math/Vector3.js';
 import { Color } from '../math/Color.js';
 import { Object3D } from '../core/Object3D.js';

+ 0 - 4
src/helpers/PlaneHelper.js

@@ -1,7 +1,3 @@
-/**
- * @author WestLangley / http://github.com/WestLangley
- */
-
 import { Line } from '../objects/Line.js';
 import { Mesh } from '../objects/Mesh.js';
 import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';

+ 0 - 5
src/helpers/PointLightHelper.js

@@ -1,8 +1,3 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
-
 import { Mesh } from '../objects/Mesh.js';
 import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
 import { SphereBufferGeometry } from '../geometries/SphereGeometry.js';

+ 0 - 6
src/helpers/PolarGridHelper.js

@@ -1,9 +1,3 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- * @author Hectate / http://www.github.com/Hectate
- */
-
 import { LineSegments } from '../objects/LineSegments.js';
 import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
 import { Float32BufferAttribute } from '../core/BufferAttribute.js';

+ 0 - 8
src/helpers/SkeletonHelper.js

@@ -1,11 +1,3 @@
-/**
- * @author Sean Griffin / http://twitter.com/sgrif
- * @author Michael Guerrero / http://realitymeltdown.com
- * @author mrdoob / http://mrdoob.com/
- * @author ikerr / http://verold.com
- * @author Mugen87 / https://github.com/Mugen87
- */
-
 import { LineSegments } from '../objects/LineSegments.js';
 import { Matrix4 } from '../math/Matrix4.js';
 import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';

+ 0 - 6
src/helpers/SpotLightHelper.js

@@ -1,9 +1,3 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
 import { Vector3 } from '../math/Vector3.js';
 import { Object3D } from '../core/Object3D.js';
 import { LineSegments } from '../objects/LineSegments.js';

+ 0 - 4
src/lights/AmbientLightProbe.js

@@ -1,7 +1,3 @@
-/**
- * @author WestLangley / http://github.com/WestLangley
- */
-
 import { Color } from '../math/Color.js';
 import { LightProbe } from './LightProbe.js';
 

+ 0 - 5
src/lights/DirectionalLight.js

@@ -2,11 +2,6 @@ import { Light } from './Light.js';
 import { DirectionalLightShadow } from './DirectionalLightShadow.js';
 import { Object3D } from '../core/Object3D.js';
 
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
 function DirectionalLight( color, intensity ) {
 
 	Light.call( this, color, intensity );

+ 0 - 4
src/lights/HemisphereLight.js

@@ -2,10 +2,6 @@ import { Light } from './Light.js';
 import { Color } from '../math/Color.js';
 import { Object3D } from '../core/Object3D.js';
 
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
 function HemisphereLight( skyColor, groundColor, intensity ) {
 
 	Light.call( this, skyColor, intensity );

+ 0 - 4
src/lights/HemisphereLightProbe.js

@@ -1,7 +1,3 @@
-/**
- * @author WestLangley / http://github.com/WestLangley
- */
-
 import { Color } from '../math/Color.js';
 import { Vector3 } from '../math/Vector3.js';
 import { LightProbe } from './LightProbe.js';

+ 0 - 5
src/lights/Light.js

@@ -1,11 +1,6 @@
 import { Object3D } from '../core/Object3D.js';
 import { Color } from '../math/Color.js';
 
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
 function Light( color, intensity ) {
 
 	Object3D.call( this );

+ 0 - 6
src/lights/LightProbe.js

@@ -1,9 +1,3 @@
-/**
- * @author WestLangley / http://github.com/WestLangley
- *
- * A LightProbe is a source of indirect-diffuse light
- */
-
 import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
 import { Light } from './Light.js';
 

+ 0 - 1
src/lights/PointLight.js

@@ -1,7 +1,6 @@
 import { Light } from './Light.js';
 import { PointLightShadow } from './PointLightShadow.js';
 
-
 function PointLight( color, intensity, distance, decay ) {
 
 	Light.call( this, color, intensity );

+ 0 - 4
src/lights/RectAreaLight.js

@@ -1,9 +1,5 @@
 import { Light } from './Light.js';
 
-/**
- * @author abelnation / http://github.com/abelnation
- */
-
 function RectAreaLight( color, intensity, width, height ) {
 
 	Light.call( this, color, intensity );

+ 0 - 4
src/lights/SpotLight.js

@@ -2,10 +2,6 @@ import { Light } from './Light.js';
 import { SpotLightShadow } from './SpotLightShadow.js';
 import { Object3D } from '../core/Object3D.js';
 
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
 function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
 
 	Light.call( this, color, intensity );

+ 0 - 4
src/loaders/AnimationLoader.js

@@ -2,10 +2,6 @@ import { AnimationClip } from '../animation/AnimationClip.js';
 import { FileLoader } from './FileLoader.js';
 import { Loader } from './Loader.js';
 
-/**
- * @author bhouston / http://clara.io/
- */
-
 function AnimationLoader( manager ) {
 
 	Loader.call( this, manager );

+ 0 - 4
src/loaders/AudioLoader.js

@@ -2,10 +2,6 @@ import { AudioContext } from '../audio/AudioContext.js';
 import { FileLoader } from './FileLoader.js';
 import { Loader } from './Loader.js';
 
-/**
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
-
 function AudioLoader( manager ) {
 
 	Loader.call( this, manager );

+ 0 - 2
src/loaders/CompressedTextureLoader.js

@@ -4,8 +4,6 @@ import { CompressedTexture } from '../textures/CompressedTexture.js';
 import { Loader } from './Loader.js';
 
 /**
- * @author mrdoob / http://mrdoob.com/
- *
  * Abstract Base class to block based textures loader (dds, pvr, ...)
  *
  * Sub classes have to implement the parse() method which will be used in load().

+ 0 - 1
src/loaders/CubeTextureLoader.js

@@ -2,7 +2,6 @@ import { ImageLoader } from './ImageLoader.js';
 import { CubeTexture } from '../textures/CubeTexture.js';
 import { Loader } from './Loader.js';
 
-
 function CubeTextureLoader( manager ) {
 
 	Loader.call( this, manager );

+ 0 - 2
src/loaders/DataTextureLoader.js

@@ -4,8 +4,6 @@ import { DataTexture } from '../textures/DataTexture.js';
 import { Loader } from './Loader.js';
 
 /**
- * @author Nikos M. / https://github.com/foo123/
- *
  * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
  *
  * Sub classes have to implement the parse() method which will be used in load().

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