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LightProbeGenerator: Clean up.

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82389522c9

+ 1 - 1
examples/js/lights/LightProbeGenerator.js

@@ -119,7 +119,7 @@ THREE.LightProbeGenerator = {
 	},
 
 	fromRenderTargetCube: function ( renderer, renderTargetCube ) {
-		
+
 		// The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
 		var norm, lengthSq, weight, totalWeight = 0;
 

+ 6 - 6
examples/jsm/lights/LightProbeGenerator.d.ts

@@ -1,13 +1,13 @@
 import {
-  CubeTexture,
-  LightProbe,
-  WebGLRenderer,
-  WebGLRenderTargetCube,
+	CubeTexture,
+	LightProbe,
+	WebGLRenderer,
+	WebGLRenderTargetCube,
 } from '../../../src/Three';
 
 export namespace LightProbeGenerator {
 
-  export function fromCubeTexture(cubeTexture: CubeTexture): LightProbe;
-  export function fromRenderTargetCube(renderer: WebGLRenderer, renderTargetCube: WebGLRenderTargetCube): LightProbe;
+	export function fromCubeTexture(cubeTexture: CubeTexture): LightProbe;
+	export function fromRenderTargetCube(renderer: WebGLRenderer, renderTargetCube: WebGLRenderTargetCube): LightProbe;
 
 }

+ 2 - 2
examples/jsm/lights/LightProbeGenerator.js

@@ -128,7 +128,7 @@ var LightProbeGenerator = {
 	},
 
 	fromRenderTargetCube: function ( renderer, renderTargetCube ) {
-		
+
 		// The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
 		var norm, lengthSq, weight, totalWeight = 0;
 
@@ -237,7 +237,7 @@ var convertColorToLinear = function ( color, encoding ) {
 			break;
 
 		case LinearEncoding:
-		
+
 			break;
 
 		default: