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@@ -2,7 +2,7 @@
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'use strict';var THREE=THREE||{REVISION:"49dev"};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=(new Date).getTime(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
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function(a){clearTimeout(a)}})();THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime+=this.getDelta()};
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-THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
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+THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
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this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(0===c)this.r=this.g=this.b=0;else switch(d=Math.floor(6*a),e=6*a-d,a=c*(1-b),f=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=
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Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},getHex:function(){return Math.floor(255*this.r)<<16^Math.floor(255*this.g)<<8^Math.floor(255*this.b)},getContextStyle:function(){return"rgb("+Math.floor(255*this.r)+","+Math.floor(255*this.g)+","+Math.floor(255*this.b)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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@@ -67,13 +67,13 @@ c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[i]=j[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
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var e,f,g=[],h,i,j=[],k,p,m=[],o,q=[],n,r,s=[],u,v,t=[],w={objects:[],sprites:[],lights:[],elements:[]},z=new THREE.Vector3,F=new THREE.Vector4,C=new THREE.Matrix4,D=new THREE.Matrix4,I=new THREE.Frustum,K=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);C.multiply(b.projectionMatrix,b.matrixWorldInverse);C.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);C.multiply(b.matrixWorld,
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b.projectionMatrixInverse);C.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;w.objects.length=0;w.sprites.length=0;w.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||I.contains(b))?(z.copy(b.matrixWorld.getPosition()),C.multiplyVector3(z),
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-e=a(),e.object=b,e.z=z.z,w.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(z.copy(b.matrixWorld.getPosition()),C.multiplyVector3(z),e=a(),e.object=b,e.z=z.z,w.sprites.push(e)):b instanceof THREE.Light&&w.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&w.objects.sort(c);return w};this.projectScene=function(a,e,f){var g=e.near,E=e.far,l=!1,z,G,y,T,P,ea,ja,ha,R,Z,S,$,da,Ua,Ia;v=r=o=p=0;w.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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-a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);C.multiply(e.projectionMatrix,e.matrixWorldInverse);I.setFromMatrix(C);w=this.projectGraph(a,!1);for(a=0,z=w.objects.length;a<z;a++)if(R=w.objects[a].object,Z=R.matrixWorld,i=0,R instanceof THREE.Mesh){S=R.geometry;$=R.geometry.materials;T=S.vertices;da=S.faces;Ua=S.faceVertexUvs;S=R.matrixRotationWorld.extractRotation(Z);for(G=0,y=T.length;G<y;G++)h=b(),h.positionWorld.copy(T[G].position),Z.multiplyVector3(h.positionWorld),
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-h.positionScreen.copy(h.positionWorld),C.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<E;for(T=0,G=da.length;T<G;T++){y=da[T];if(y instanceof THREE.Face3)if(P=j[y.a],ea=j[y.b],ja=j[y.c],P.visible&&ea.visible&&ja.visible)if(l=0>(ja.positionScreen.x-P.positionScreen.x)*(ea.positionScreen.y-P.positionScreen.y)-(ja.positionScreen.y-P.positionScreen.y)*(ea.positionScreen.x-P.positionScreen.x),
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-R.doubleSided||l!=R.flipSided)ha=m[p]=m[p]||new THREE.RenderableFace3,p++,k=ha,k.v1.copy(P),k.v2.copy(ea),k.v3.copy(ja);else continue;else continue;else if(y instanceof THREE.Face4)if(P=j[y.a],ea=j[y.b],ja=j[y.c],ha=j[y.d],P.visible&&ea.visible&&ja.visible&&ha.visible)if(l=0>(ha.positionScreen.x-P.positionScreen.x)*(ea.positionScreen.y-P.positionScreen.y)-(ha.positionScreen.y-P.positionScreen.y)*(ea.positionScreen.x-P.positionScreen.x)||0>(ea.positionScreen.x-ja.positionScreen.x)*(ha.positionScreen.y-
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-ja.positionScreen.y)-(ea.positionScreen.y-ja.positionScreen.y)*(ha.positionScreen.x-ja.positionScreen.x),R.doubleSided||l!=R.flipSided)Ia=q[o]=q[o]||new THREE.RenderableFace4,o++,k=Ia,k.v1.copy(P),k.v2.copy(ea),k.v3.copy(ja),k.v4.copy(ha);else continue;else continue;k.normalWorld.copy(y.normal);!l&&(R.flipSided||R.doubleSided)&&k.normalWorld.negate();S.multiplyVector3(k.normalWorld);k.centroidWorld.copy(y.centroid);Z.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);C.multiplyVector3(k.centroidScreen);
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-ja=y.vertexNormals;for(P=0,ea=ja.length;P<ea;P++)ha=k.vertexNormalsWorld[P],ha.copy(ja[P]),!l&&(R.flipSided||R.doubleSided)&&ha.negate(),S.multiplyVector3(ha);for(P=0,ea=Ua.length;P<ea;P++)if(Ia=Ua[P][T])for(ja=0,ha=Ia.length;ja<ha;ja++)k.uvs[P][ja]=Ia[ja];k.material=R.material;k.faceMaterial=null!==y.materialIndex?$[y.materialIndex]:null;k.z=k.centroidScreen.z;w.elements.push(k)}}else if(R instanceof THREE.Line){D.multiply(C,Z);T=R.geometry.vertices;P=b();P.positionScreen.copy(T[0].position);D.multiplyVector4(P.positionScreen);
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-for(G=1,y=T.length;G<y;G++)if(P=b(),P.positionScreen.copy(T[G].position),D.multiplyVector4(P.positionScreen),ea=j[i-2],K.copy(P.positionScreen),O.copy(ea.positionScreen),d(K,O))K.multiplyScalar(1/K.w),O.multiplyScalar(1/O.w),Z=s[r]=s[r]||new THREE.RenderableLine,r++,n=Z,n.v1.positionScreen.copy(K),n.v2.positionScreen.copy(O),n.z=Math.max(K.z,O.z),n.material=R.material,w.elements.push(n)}for(a=0,z=w.sprites.length;a<z;a++)if(R=w.sprites[a].object,Z=R.matrixWorld,R instanceof THREE.Particle&&(F.set(Z.n14,
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+e=a(),e.object=b,e.z=z.z,w.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(z.copy(b.matrixWorld.getPosition()),C.multiplyVector3(z),e=a(),e.object=b,e.z=z.z,w.sprites.push(e)):b instanceof THREE.Light&&w.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&w.objects.sort(c);return w};this.projectScene=function(a,e,f){var g=e.near,E=e.far,l=!1,z,G,y,T,P,da,ja,ha,R,Z,S,$,ca,Ua,Ia;v=r=o=p=0;w.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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+a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);C.multiply(e.projectionMatrix,e.matrixWorldInverse);I.setFromMatrix(C);w=this.projectGraph(a,!1);for(a=0,z=w.objects.length;a<z;a++)if(R=w.objects[a].object,Z=R.matrixWorld,i=0,R instanceof THREE.Mesh){S=R.geometry;$=R.geometry.materials;T=S.vertices;ca=S.faces;Ua=S.faceVertexUvs;S=R.matrixRotationWorld.extractRotation(Z);for(G=0,y=T.length;G<y;G++)h=b(),h.positionWorld.copy(T[G].position),Z.multiplyVector3(h.positionWorld),
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+h.positionScreen.copy(h.positionWorld),C.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<E;for(T=0,G=ca.length;T<G;T++){y=ca[T];if(y instanceof THREE.Face3)if(P=j[y.a],da=j[y.b],ja=j[y.c],P.visible&&da.visible&&ja.visible)if(l=0>(ja.positionScreen.x-P.positionScreen.x)*(da.positionScreen.y-P.positionScreen.y)-(ja.positionScreen.y-P.positionScreen.y)*(da.positionScreen.x-P.positionScreen.x),
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+R.doubleSided||l!=R.flipSided)ha=m[p]=m[p]||new THREE.RenderableFace3,p++,k=ha,k.v1.copy(P),k.v2.copy(da),k.v3.copy(ja);else continue;else continue;else if(y instanceof THREE.Face4)if(P=j[y.a],da=j[y.b],ja=j[y.c],ha=j[y.d],P.visible&&da.visible&&ja.visible&&ha.visible)if(l=0>(ha.positionScreen.x-P.positionScreen.x)*(da.positionScreen.y-P.positionScreen.y)-(ha.positionScreen.y-P.positionScreen.y)*(da.positionScreen.x-P.positionScreen.x)||0>(da.positionScreen.x-ja.positionScreen.x)*(ha.positionScreen.y-
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+ja.positionScreen.y)-(da.positionScreen.y-ja.positionScreen.y)*(ha.positionScreen.x-ja.positionScreen.x),R.doubleSided||l!=R.flipSided)Ia=q[o]=q[o]||new THREE.RenderableFace4,o++,k=Ia,k.v1.copy(P),k.v2.copy(da),k.v3.copy(ja),k.v4.copy(ha);else continue;else continue;k.normalWorld.copy(y.normal);!l&&(R.flipSided||R.doubleSided)&&k.normalWorld.negate();S.multiplyVector3(k.normalWorld);k.centroidWorld.copy(y.centroid);Z.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);C.multiplyVector3(k.centroidScreen);
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+ja=y.vertexNormals;for(P=0,da=ja.length;P<da;P++)ha=k.vertexNormalsWorld[P],ha.copy(ja[P]),!l&&(R.flipSided||R.doubleSided)&&ha.negate(),S.multiplyVector3(ha);for(P=0,da=Ua.length;P<da;P++)if(Ia=Ua[P][T])for(ja=0,ha=Ia.length;ja<ha;ja++)k.uvs[P][ja]=Ia[ja];k.material=R.material;k.faceMaterial=null!==y.materialIndex?$[y.materialIndex]:null;k.z=k.centroidScreen.z;w.elements.push(k)}}else if(R instanceof THREE.Line){D.multiply(C,Z);T=R.geometry.vertices;P=b();P.positionScreen.copy(T[0].position);D.multiplyVector4(P.positionScreen);
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+for(G=1,y=T.length;G<y;G++)if(P=b(),P.positionScreen.copy(T[G].position),D.multiplyVector4(P.positionScreen),da=j[i-2],K.copy(P.positionScreen),O.copy(da.positionScreen),d(K,O))K.multiplyScalar(1/K.w),O.multiplyScalar(1/O.w),Z=s[r]=s[r]||new THREE.RenderableLine,r++,n=Z,n.v1.positionScreen.copy(K),n.v2.positionScreen.copy(O),n.z=Math.max(K.z,O.z),n.material=R.material,w.elements.push(n)}for(a=0,z=w.sprites.length;a<z;a++)if(R=w.sprites[a].object,Z=R.matrixWorld,R instanceof THREE.Particle&&(F.set(Z.n14,
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Z.n24,Z.n34,1),C.multiplyVector4(F),F.z/=F.w,0<F.z&&1>F.z))g=t[v]=t[v]||new THREE.RenderableParticle,v++,u=g,u.x=F.x/F.w,u.y=F.y/F.w,u.z=F.z,u.rotation=R.rotation.z,u.scale.x=R.scale.x*Math.abs(u.x-(F.x+e.projectionMatrix.n11)/(F.w+e.projectionMatrix.n14)),u.scale.y=R.scale.y*Math.abs(u.y-(F.y+e.projectionMatrix.n22)/(F.w+e.projectionMatrix.n24)),u.material=R.material,w.elements.push(u);f&&w.elements.sort(c);return w}};
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THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
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@@ -81,7 +81,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,
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b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,k=i*d+h*c-f*e,p=i*e+f*
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d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+k*-h-p*-g;b.y=k*i+c*-g+p*-f-j*-h;b.z=p*i+c*-h+j*-g-k*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
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-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
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@@ -168,29 +168,29 @@ THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){va
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
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THREE.DOMRenderer=function(){var a,b,c=new THREE.Projector,d,e,f,g;this.domElement=document.createElement("div");this.setSize=function(a,b){d=a;e=b;f=d/2;g=e/2};this.render=function(d,e){var j,k,p,m,o;a=c.projectScene(d,e);b=a.elements;for(j=0,k=b.length;j<k;j++)if(p=b[j],p instanceof THREE.RenderableParticle&&(m=p.x*f+f,o=p.y*g+g,p=p.material,p instanceof THREE.ParticleDOMMaterial))p=p.domElement,p.style.left=m+"px",p.style.top=o+"px"}};
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THREE.CanvasRenderer=function(a){function b(a){if(u!=a)n.globalAlpha=u=a}function c(a){if(v!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}v=a}}function d(a){if(t!=a)n.strokeStyle=t=a}function e(a){if(w!=a)n.fillStyle=w=a}var a=a||{},f=this,g,h,i,j=new THREE.Projector,k=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
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-p,m,o,q,n=k.getContext("2d"),r=new THREE.Color(0),s=0,u=1,v=0,t=null,w=null,z=null,F=null,C=null,D,I,K,O,Q=new THREE.RenderableVertex,L=new THREE.RenderableVertex,B,N,E,l,Y,G,y,T,P,ea,ja,ha,R=new THREE.Color,Z=new THREE.Color,S=new THREE.Color,$=new THREE.Color,da=new THREE.Color,Ua=[],Ia=[],oa,Fa,Aa,ka,bb,jb,Va,cb,eb,db,Ga=new THREE.Rectangle,ra=new THREE.Rectangle,Ba=new THREE.Rectangle,Oa=!1,sa=new THREE.Color,Wa=new THREE.Color,mb=new THREE.Color,aa=new THREE.Vector3,ba,Fb,Tc,fb,pc,Cc,a=16;ba=
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-document.createElement("canvas");ba.width=ba.height=2;Fb=ba.getContext("2d");Fb.fillStyle="rgba(0,0,0,1)";Fb.fillRect(0,0,2,2);Tc=Fb.getImageData(0,0,2,2);fb=Tc.data;pc=document.createElement("canvas");pc.width=pc.height=a;Cc=pc.getContext("2d");Cc.translate(-a/2,-a/2);Cc.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;m=b;o=Math.floor(p/2);q=Math.floor(m/2);k.width=p;k.height=m;Ga.set(-o,
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+p,m,o,q,n=k.getContext("2d"),r=new THREE.Color(0),s=0,u=1,v=0,t=null,w=null,z=null,F=null,C=null,D,I,K,O,Q=new THREE.RenderableVertex,L=new THREE.RenderableVertex,B,N,E,l,Y,G,y,T,P,da,ja,ha,R=new THREE.Color,Z=new THREE.Color,S=new THREE.Color,$=new THREE.Color,ca=new THREE.Color,Ua=[],Ia=[],oa,Fa,Aa,ka,bb,jb,Va,cb,eb,db,Ga=new THREE.Rectangle,ra=new THREE.Rectangle,Ba=new THREE.Rectangle,Oa=!1,sa=new THREE.Color,Wa=new THREE.Color,mb=new THREE.Color,aa=new THREE.Vector3,fa,Fb,Tc,fb,pc,Cc,a=16;fa=
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+document.createElement("canvas");fa.width=fa.height=2;Fb=fa.getContext("2d");Fb.fillStyle="rgba(0,0,0,1)";Fb.fillRect(0,0,2,2);Tc=Fb.getImageData(0,0,2,2);fb=Tc.data;pc=document.createElement("canvas");pc.width=pc.height=a;Cc=pc.getContext("2d");Cc.translate(-a/2,-a/2);Cc.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;m=b;o=Math.floor(p/2);q=Math.floor(m/2);k.width=p;k.height=m;Ga.set(-o,
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-q,o,q);ra.set(-o,-q,o,q);u=1;v=0;C=F=z=w=t=null};this.setClearColor=function(a,b){r.copy(a);s=b;ra.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;ra.set(-o,-q,o,q)};this.clear=function(){n.setTransform(1,0,0,-1,o,q);ra.isEmpty()||(ra.minSelf(Ga),ra.inflate(2),1>s&&n.clearRect(Math.floor(ra.getX()),Math.floor(ra.getY()),Math.floor(ra.getWidth()),Math.floor(ra.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*
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r.b)+","+s+")"),n.fillRect(Math.floor(ra.getX()),Math.floor(ra.getY()),Math.floor(ra.getWidth()),Math.floor(ra.getHeight()))),ra.empty())};this.render=function(a,k){function m(a){var b,c,d,e;sa.setRGB(0,0,0);Wa.setRGB(0,0,0);mb.setRGB(0,0,0);for(b=0,c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(sa.r+=e.r,sa.g+=e.g,sa.b+=e.b):d instanceof THREE.DirectionalLight?(Wa.r+=e.r,Wa.g+=e.g,Wa.b+=e.b):d instanceof THREE.PointLight&&(mb.r+=e.r,mb.g+=e.g,mb.b+=e.b)}function p(a,b,c,d){var e,
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-f,g,h,l,i;for(e=0,f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(l=g.matrixWorld.getPosition(),i=c.dot(l),0>=i||(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):g instanceof THREE.PointLight&&(l=g.matrixWorld.getPosition(),i=c.dot(aa.sub(l,b).normalize()),0>=i||(i*=0==g.distance?1:1-Math.min(b.distanceTo(l)/g.distance,1),0!=i&&(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function r(a,f,g){b(g.opacity);c(g.blending);var h,aa,i,l,ba,k;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)l=
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-g.map.image,ba=l.width>>1,k=l.height>>1,g=f.scale.x*o,i=f.scale.y*q,h=g*ba,aa=i*k,Ba.set(a.x-h,a.y-aa,a.x+h,a.y+aa),Ga.intersects(Ba)&&(n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(g,-i),n.translate(-ba,-k),n.drawImage(l,0,0),n.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=f.scale.x*o,aa=f.scale.y*q,Ba.set(a.x-h,a.y-aa,a.x+h,a.y+aa),Ga.intersects(Ba)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(h,
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-aa),g.program(n),n.restore()))}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(z!=a)n.lineWidth=z=a;a=g.linecap;if(F!=a)n.lineCap=F=a;a=g.linejoin;if(C!=a)n.lineJoin=C=a;d(g.color.getContextStyle());n.stroke();Ba.inflate(2*g.linewidth)}}function t(a,d,e,g,h,ba,j,n){f.info.render.vertices+=3;f.info.render.faces++;b(n.opacity);
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-c(n.blending);B=a.positionScreen.x;N=a.positionScreen.y;E=d.positionScreen.x;l=d.positionScreen.y;Y=e.positionScreen.x;G=e.positionScreen.y;v(B,N,E,l,Y,G);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ka=j.uvs[0],Uc(B,N,E,l,Y,G,ka[g].u,ka[g].v,ka[h].u,ka[h].v,ka[ba].u,ka[ba].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,aa.copy(j.vertexNormalsWorld[g]),bb=0.5*(aa.x*a.n11+aa.y*a.n12+aa.z*
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-a.n13)+0.5,jb=0.5*-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)+0.5,aa.copy(j.vertexNormalsWorld[h]),Va=0.5*(aa.x*a.n11+aa.y*a.n12+aa.z*a.n13)+0.5,cb=0.5*-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)+0.5,aa.copy(j.vertexNormalsWorld[ba]),eb=0.5*(aa.x*a.n11+aa.y*a.n12+aa.z*a.n13)+0.5,db=0.5*-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)+0.5,Uc(B,N,E,l,Y,G,bb,jb,Va,cb,eb,db,n.envMap)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&
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-!n.wireframe&&(n.map.mapping instanceof THREE.UVMapping&&(ka=j.uvs[0],Uc(B,N,E,l,Y,G,ka[g].u,ka[g].v,ka[h].u,ka[h].v,ka[ba].u,ka[ba].v,n.map)),c(THREE.SubtractiveBlending)),Oa?!n.wireframe&&n.shading==THREE.SmoothShading&&3==j.vertexNormalsWorld.length?(Z.r=S.r=$.r=sa.r,Z.g=S.g=$.g=sa.g,Z.b=S.b=$.b=sa.b,p(i,j.v1.positionWorld,j.vertexNormalsWorld[0],Z),p(i,j.v2.positionWorld,j.vertexNormalsWorld[1],S),p(i,j.v3.positionWorld,j.vertexNormalsWorld[2],$),Z.r=Math.max(0,Math.min(n.color.r*Z.r,1)),Z.g=
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-Math.max(0,Math.min(n.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(n.color.b*Z.b,1)),S.r=Math.max(0,Math.min(n.color.r*S.r,1)),S.g=Math.max(0,Math.min(n.color.g*S.g,1)),S.b=Math.max(0,Math.min(n.color.b*S.b,1)),$.r=Math.max(0,Math.min(n.color.r*$.r,1)),$.g=Math.max(0,Math.min(n.color.g*$.g,1)),$.b=Math.max(0,Math.min(n.color.b*$.b,1)),da.r=0.5*(S.r+$.r),da.g=0.5*(S.g+$.g),da.b=0.5*(S.b+$.b),Aa=Dc(Z,S,$,da),gc(B,N,E,l,Y,G,0,0,1,0,0,1,Aa)):(R.r=sa.r,R.g=sa.g,R.b=sa.b,p(i,j.centroidWorld,j.normalWorld,R),
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-R.r=Math.max(0,Math.min(n.color.r*R.r,1)),R.g=Math.max(0,Math.min(n.color.g*R.g,1)),R.b=Math.max(0,Math.min(n.color.b*R.b,1)),n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(R)):n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshDepthMaterial)oa=k.near,Fa=k.far,Z.r=Z.g=Z.b=1-ac(a.positionScreen.z,oa,Fa),S.r=S.g=S.b=1-ac(d.positionScreen.z,oa,Fa),$.r=$.g=$.b=1-ac(e.positionScreen.z,oa,Fa),da.r=
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-0.5*(S.r+$.r),da.g=0.5*(S.g+$.g),da.b=0.5*(S.b+$.b),Aa=Dc(Z,S,$,da),gc(B,N,E,l,Y,G,0,0,1,0,0,1,Aa);else if(n instanceof THREE.MeshNormalMaterial)R.r=hc(j.normalWorld.x),R.g=hc(j.normalWorld.y),R.b=hc(j.normalWorld.z),n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(R)}function u(a,d,e,g,h,aa,ba,j,n){f.info.render.vertices+=4;f.info.render.faces++;b(j.opacity);c(j.blending);if(j.map||j.envMap)t(a,d,g,0,1,3,ba,j,n),t(h,e,aa,1,2,3,ba,j,n);else if(B=a.positionScreen.x,
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-N=a.positionScreen.y,E=d.positionScreen.x,l=d.positionScreen.y,Y=e.positionScreen.x,G=e.positionScreen.y,y=g.positionScreen.x,T=g.positionScreen.y,P=h.positionScreen.x,ea=h.positionScreen.y,ja=aa.positionScreen.x,ha=aa.positionScreen.y,j instanceof THREE.MeshBasicMaterial)w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(j.color);else if(j instanceof THREE.MeshLambertMaterial)Oa?!j.wireframe&&j.shading==THREE.SmoothShading&&4==ba.vertexNormalsWorld.length?
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-(Z.r=S.r=$.r=da.r=sa.r,Z.g=S.g=$.g=da.g=sa.g,Z.b=S.b=$.b=da.b=sa.b,p(i,ba.v1.positionWorld,ba.vertexNormalsWorld[0],Z),p(i,ba.v2.positionWorld,ba.vertexNormalsWorld[1],S),p(i,ba.v4.positionWorld,ba.vertexNormalsWorld[3],$),p(i,ba.v3.positionWorld,ba.vertexNormalsWorld[2],da),Z.r=Math.max(0,Math.min(j.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(j.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(j.color.b*Z.b,1)),S.r=Math.max(0,Math.min(j.color.r*S.r,1)),S.g=Math.max(0,Math.min(j.color.g*S.g,1)),S.b=Math.max(0,
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-Math.min(j.color.b*S.b,1)),$.r=Math.max(0,Math.min(j.color.r*$.r,1)),$.g=Math.max(0,Math.min(j.color.g*$.g,1)),$.b=Math.max(0,Math.min(j.color.b*$.b,1)),da.r=Math.max(0,Math.min(j.color.r*da.r,1)),da.g=Math.max(0,Math.min(j.color.g*da.g,1)),da.b=Math.max(0,Math.min(j.color.b*da.b,1)),Aa=Dc(Z,S,$,da),v(B,N,E,l,y,T),gc(B,N,E,l,y,T,0,0,1,0,0,1,Aa),v(P,ea,Y,G,ja,ha),gc(P,ea,Y,G,ja,ha,1,0,1,1,0,1,Aa)):(R.r=sa.r,R.g=sa.g,R.b=sa.b,p(i,ba.centroidWorld,ba.normalWorld,R),R.r=Math.max(0,Math.min(j.color.r*
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-R.r,1)),R.g=Math.max(0,Math.min(j.color.g*R.g,1)),R.b=Math.max(0,Math.min(j.color.b*R.b,1)),w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(R)):(w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(j.color));else if(j instanceof THREE.MeshNormalMaterial)R.r=hc(ba.normalWorld.x),R.g=hc(ba.normalWorld.y),R.b=hc(ba.normalWorld.z),w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(R,j.wireframeLinewidth,j.wireframeLinecap,
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-j.wireframeLinejoin):Gb(R);else if(j instanceof THREE.MeshDepthMaterial)oa=k.near,Fa=k.far,Z.r=Z.g=Z.b=1-ac(a.positionScreen.z,oa,Fa),S.r=S.g=S.b=1-ac(d.positionScreen.z,oa,Fa),$.r=$.g=$.b=1-ac(g.positionScreen.z,oa,Fa),da.r=da.g=da.b=1-ac(e.positionScreen.z,oa,Fa),Aa=Dc(Z,S,$,da),v(B,N,E,l,y,T),gc(B,N,E,l,y,T,0,0,1,0,0,1,Aa),v(P,ea,Y,G,ja,ha),gc(P,ea,Y,G,ja,ha,1,0,1,1,0,1,Aa)}function v(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b);n.closePath()}function w(a,
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-b,c,d,e,f,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,h);n.lineTo(a,b);n.closePath()}function Mb(a,b,c,e){if(z!=b)n.lineWidth=z=b;if(F!=c)n.lineCap=F=c;if(C!=e)n.lineJoin=C=e;d(a.getContextStyle());n.stroke();Ba.inflate(2*b)}function Gb(a){e(a.getContextStyle());n.fill()}function Uc(a,b,c,d,f,g,h,aa,i,ba,l,j,k){if(0!=k.image.width){if(!0==k.needsUpdate||void 0==Ua[k.id]){var m=k.wrapS==THREE.RepeatWrapping,o=k.wrapT==THREE.RepeatWrapping;Ua[k.id]=n.createPattern(k.image,
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-m&&o?"repeat":m&&!o?"repeat-x":!m&&o?"repeat-y":"no-repeat");k.needsUpdate=!1}e(Ua[k.id]);var m=k.offset.x/k.repeat.x,o=k.offset.y/k.repeat.y,p=k.image.width*k.repeat.x,Fb=k.image.height*k.repeat.y,h=(h+m)*p,aa=(aa+o)*Fb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+m)*p-h,ba=(ba+o)*Fb-aa,l=(l+m)*p-h,j=(j+o)*Fb-aa,m=i*j-l*ba;if(0==m){if(void 0===Ia[k.id])b=document.createElement("canvas"),b.width=k.image.width,b.height=k.image.height,b=b.getContext("2d"),b.drawImage(k.image,0,0),Ia[k.id]=b.getImageData(0,0,k.image.width,
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-k.image.height).data;b=Ia[k.id];h=4*(Math.floor(h)+Math.floor(aa)*k.image.width);R.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Gb(R)}else m=1/m,k=(j*c-ba*f)*m,ba=(j*d-ba*g)*m,c=(i*f-l*c)*m,d=(i*g-l*d)*m,a=a-k*h-c*aa,h=b-ba*h-d*aa,n.save(),n.transform(k,ba,c,d,a,h),n.fill(),n.restore()}}function gc(a,b,c,d,e,f,g,h,aa,i,ba,l,j){var k,m;k=j.width-1;m=j.height-1;g*=k;h*=m;c-=a;d-=b;e-=a;f-=b;aa=aa*k-g;i=i*m-h;ba=ba*k-g;l=l*m-h;m=1/(aa*l-ba*i);k=(l*c-i*e)*m;i=(l*d-i*f)*m;c=(aa*e-ba*c)*m;d=(aa*f-ba*d)*m;a=a-
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-k*g-c*h;b=b-i*g-d*h;n.save();n.transform(k,i,c,d,a,b);n.clip();n.drawImage(j,0,0);n.restore()}function Dc(a,b,c,d){var e=~~(255*a.r),f=~~(255*a.g),a=~~(255*a.b),g=~~(255*b.r),h=~~(255*b.g),b=~~(255*b.b),aa=~~(255*c.r),i=~~(255*c.g),c=~~(255*c.b),l=~~(255*d.r),j=~~(255*d.g),d=~~(255*d.b);fb[0]=0>e?0:255<e?255:e;fb[1]=0>f?0:255<f?255:f;fb[2]=0>a?0:255<a?255:a;fb[4]=0>g?0:255<g?255:g;fb[5]=0>h?0:255<h?255:h;fb[6]=0>b?0:255<b?255:b;fb[8]=0>aa?0:255<aa?255:aa;fb[9]=0>i?0:255<i?255:i;fb[10]=0>c?0:255<c?
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-255:c;fb[12]=0>l?0:255<l?255:l;fb[13]=0>j?0:255<j?255:j;fb[14]=0>d?0:255<d?255:d;Fb.putImageData(Tc,0,0);Cc.drawImage(ba,0,0);return pc}function ac(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function hc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!=e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ec,ed,Pa,kb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,o,q);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,k,this.sortElements);
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+f,g,h,l,i;for(e=0,f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(l=g.matrixWorld.getPosition(),i=c.dot(l),0>=i||(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):g instanceof THREE.PointLight&&(l=g.matrixWorld.getPosition(),i=c.dot(aa.sub(l,b).normalize()),0>=i||(i*=0==g.distance?1:1-Math.min(b.distanceTo(l)/g.distance,1),0!=i&&(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function r(a,f,g){b(g.opacity);c(g.blending);var h,aa,i,l,fa,k;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)l=
|
|
|
+g.map.image,fa=l.width>>1,k=l.height>>1,g=f.scale.x*o,i=f.scale.y*q,h=g*fa,aa=i*k,Ba.set(a.x-h,a.y-aa,a.x+h,a.y+aa),Ga.intersects(Ba)&&(n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(g,-i),n.translate(-fa,-k),n.drawImage(l,0,0),n.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=f.scale.x*o,aa=f.scale.y*q,Ba.set(a.x-h,a.y-aa,a.x+h,a.y+aa),Ga.intersects(Ba)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(h,
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|
+aa),g.program(n),n.restore()))}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(z!=a)n.lineWidth=z=a;a=g.linecap;if(F!=a)n.lineCap=F=a;a=g.linejoin;if(C!=a)n.lineJoin=C=a;d(g.color.getContextStyle());n.stroke();Ba.inflate(2*g.linewidth)}}function t(a,d,e,g,h,fa,j,n){f.info.render.vertices+=3;f.info.render.faces++;b(n.opacity);
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|
|
+c(n.blending);B=a.positionScreen.x;N=a.positionScreen.y;E=d.positionScreen.x;l=d.positionScreen.y;Y=e.positionScreen.x;G=e.positionScreen.y;v(B,N,E,l,Y,G);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ka=j.uvs[0],Uc(B,N,E,l,Y,G,ka[g].u,ka[g].v,ka[h].u,ka[h].v,ka[fa].u,ka[fa].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,aa.copy(j.vertexNormalsWorld[g]),bb=0.5*(aa.x*a.n11+aa.y*a.n12+aa.z*
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|
+a.n13)+0.5,jb=0.5*-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)+0.5,aa.copy(j.vertexNormalsWorld[h]),Va=0.5*(aa.x*a.n11+aa.y*a.n12+aa.z*a.n13)+0.5,cb=0.5*-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)+0.5,aa.copy(j.vertexNormalsWorld[fa]),eb=0.5*(aa.x*a.n11+aa.y*a.n12+aa.z*a.n13)+0.5,db=0.5*-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)+0.5,Uc(B,N,E,l,Y,G,bb,jb,Va,cb,eb,db,n.envMap)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&
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|
+!n.wireframe&&(n.map.mapping instanceof THREE.UVMapping&&(ka=j.uvs[0],Uc(B,N,E,l,Y,G,ka[g].u,ka[g].v,ka[h].u,ka[h].v,ka[fa].u,ka[fa].v,n.map)),c(THREE.SubtractiveBlending)),Oa?!n.wireframe&&n.shading==THREE.SmoothShading&&3==j.vertexNormalsWorld.length?(Z.r=S.r=$.r=sa.r,Z.g=S.g=$.g=sa.g,Z.b=S.b=$.b=sa.b,p(i,j.v1.positionWorld,j.vertexNormalsWorld[0],Z),p(i,j.v2.positionWorld,j.vertexNormalsWorld[1],S),p(i,j.v3.positionWorld,j.vertexNormalsWorld[2],$),Z.r=Math.max(0,Math.min(n.color.r*Z.r,1)),Z.g=
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|
+Math.max(0,Math.min(n.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(n.color.b*Z.b,1)),S.r=Math.max(0,Math.min(n.color.r*S.r,1)),S.g=Math.max(0,Math.min(n.color.g*S.g,1)),S.b=Math.max(0,Math.min(n.color.b*S.b,1)),$.r=Math.max(0,Math.min(n.color.r*$.r,1)),$.g=Math.max(0,Math.min(n.color.g*$.g,1)),$.b=Math.max(0,Math.min(n.color.b*$.b,1)),ca.r=0.5*(S.r+$.r),ca.g=0.5*(S.g+$.g),ca.b=0.5*(S.b+$.b),Aa=Dc(Z,S,$,ca),gc(B,N,E,l,Y,G,0,0,1,0,0,1,Aa)):(R.r=sa.r,R.g=sa.g,R.b=sa.b,p(i,j.centroidWorld,j.normalWorld,R),
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|
+R.r=Math.max(0,Math.min(n.color.r*R.r,1)),R.g=Math.max(0,Math.min(n.color.g*R.g,1)),R.b=Math.max(0,Math.min(n.color.b*R.b,1)),n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(R)):n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshDepthMaterial)oa=k.near,Fa=k.far,Z.r=Z.g=Z.b=1-ac(a.positionScreen.z,oa,Fa),S.r=S.g=S.b=1-ac(d.positionScreen.z,oa,Fa),$.r=$.g=$.b=1-ac(e.positionScreen.z,oa,Fa),ca.r=
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|
+0.5*(S.r+$.r),ca.g=0.5*(S.g+$.g),ca.b=0.5*(S.b+$.b),Aa=Dc(Z,S,$,ca),gc(B,N,E,l,Y,G,0,0,1,0,0,1,Aa);else if(n instanceof THREE.MeshNormalMaterial)R.r=hc(j.normalWorld.x),R.g=hc(j.normalWorld.y),R.b=hc(j.normalWorld.z),n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(R)}function u(a,d,e,g,h,aa,fa,j,n){f.info.render.vertices+=4;f.info.render.faces++;b(j.opacity);c(j.blending);if(j.map||j.envMap)t(a,d,g,0,1,3,fa,j,n),t(h,e,aa,1,2,3,fa,j,n);else if(B=a.positionScreen.x,
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|
+N=a.positionScreen.y,E=d.positionScreen.x,l=d.positionScreen.y,Y=e.positionScreen.x,G=e.positionScreen.y,y=g.positionScreen.x,T=g.positionScreen.y,P=h.positionScreen.x,da=h.positionScreen.y,ja=aa.positionScreen.x,ha=aa.positionScreen.y,j instanceof THREE.MeshBasicMaterial)w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(j.color);else if(j instanceof THREE.MeshLambertMaterial)Oa?!j.wireframe&&j.shading==THREE.SmoothShading&&4==fa.vertexNormalsWorld.length?
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|
+(Z.r=S.r=$.r=ca.r=sa.r,Z.g=S.g=$.g=ca.g=sa.g,Z.b=S.b=$.b=ca.b=sa.b,p(i,fa.v1.positionWorld,fa.vertexNormalsWorld[0],Z),p(i,fa.v2.positionWorld,fa.vertexNormalsWorld[1],S),p(i,fa.v4.positionWorld,fa.vertexNormalsWorld[3],$),p(i,fa.v3.positionWorld,fa.vertexNormalsWorld[2],ca),Z.r=Math.max(0,Math.min(j.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(j.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(j.color.b*Z.b,1)),S.r=Math.max(0,Math.min(j.color.r*S.r,1)),S.g=Math.max(0,Math.min(j.color.g*S.g,1)),S.b=Math.max(0,
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|
+Math.min(j.color.b*S.b,1)),$.r=Math.max(0,Math.min(j.color.r*$.r,1)),$.g=Math.max(0,Math.min(j.color.g*$.g,1)),$.b=Math.max(0,Math.min(j.color.b*$.b,1)),ca.r=Math.max(0,Math.min(j.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(j.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(j.color.b*ca.b,1)),Aa=Dc(Z,S,$,ca),v(B,N,E,l,y,T),gc(B,N,E,l,y,T,0,0,1,0,0,1,Aa),v(P,da,Y,G,ja,ha),gc(P,da,Y,G,ja,ha,1,0,1,1,0,1,Aa)):(R.r=sa.r,R.g=sa.g,R.b=sa.b,p(i,fa.centroidWorld,fa.normalWorld,R),R.r=Math.max(0,Math.min(j.color.r*
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|
+R.r,1)),R.g=Math.max(0,Math.min(j.color.g*R.g,1)),R.b=Math.max(0,Math.min(j.color.b*R.b,1)),w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(R)):(w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(j.color));else if(j instanceof THREE.MeshNormalMaterial)R.r=hc(fa.normalWorld.x),R.g=hc(fa.normalWorld.y),R.b=hc(fa.normalWorld.z),w(B,N,E,l,Y,G,y,T),j.wireframe?Mb(R,j.wireframeLinewidth,j.wireframeLinecap,
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|
+j.wireframeLinejoin):Gb(R);else if(j instanceof THREE.MeshDepthMaterial)oa=k.near,Fa=k.far,Z.r=Z.g=Z.b=1-ac(a.positionScreen.z,oa,Fa),S.r=S.g=S.b=1-ac(d.positionScreen.z,oa,Fa),$.r=$.g=$.b=1-ac(g.positionScreen.z,oa,Fa),ca.r=ca.g=ca.b=1-ac(e.positionScreen.z,oa,Fa),Aa=Dc(Z,S,$,ca),v(B,N,E,l,y,T),gc(B,N,E,l,y,T,0,0,1,0,0,1,Aa),v(P,da,Y,G,ja,ha),gc(P,da,Y,G,ja,ha,1,0,1,1,0,1,Aa)}function v(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b);n.closePath()}function w(a,
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|
+b,c,d,e,f,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,h);n.lineTo(a,b);n.closePath()}function Mb(a,b,c,e){if(z!=b)n.lineWidth=z=b;if(F!=c)n.lineCap=F=c;if(C!=e)n.lineJoin=C=e;d(a.getContextStyle());n.stroke();Ba.inflate(2*b)}function Gb(a){e(a.getContextStyle());n.fill()}function Uc(a,b,c,d,f,g,h,aa,i,l,fa,j,k){if(0!=k.image.width){if(!0==k.needsUpdate||void 0==Ua[k.id]){var m=k.wrapS==THREE.RepeatWrapping,o=k.wrapT==THREE.RepeatWrapping;Ua[k.id]=n.createPattern(k.image,
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|
+m&&o?"repeat":m&&!o?"repeat-x":!m&&o?"repeat-y":"no-repeat");k.needsUpdate=!1}e(Ua[k.id]);var m=k.offset.x/k.repeat.x,o=k.offset.y/k.repeat.y,p=k.image.width*k.repeat.x,Fb=k.image.height*k.repeat.y,h=(h+m)*p,aa=(aa+o)*Fb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+m)*p-h,l=(l+o)*Fb-aa,fa=(fa+m)*p-h,j=(j+o)*Fb-aa,m=i*j-fa*l;if(0==m){if(void 0===Ia[k.id])b=document.createElement("canvas"),b.width=k.image.width,b.height=k.image.height,b=b.getContext("2d"),b.drawImage(k.image,0,0),Ia[k.id]=b.getImageData(0,0,k.image.width,
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|
|
+k.image.height).data;b=Ia[k.id];h=4*(Math.floor(h)+Math.floor(aa)*k.image.width);R.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Gb(R)}else m=1/m,k=(j*c-l*f)*m,l=(j*d-l*g)*m,c=(i*f-fa*c)*m,d=(i*g-fa*d)*m,a=a-k*h-c*aa,h=b-l*h-d*aa,n.save(),n.transform(k,l,c,d,a,h),n.fill(),n.restore()}}function gc(a,b,c,d,e,f,g,h,aa,i,l,fa,j){var k,m;k=j.width-1;m=j.height-1;g*=k;h*=m;c-=a;d-=b;e-=a;f-=b;aa=aa*k-g;i=i*m-h;l=l*k-g;fa=fa*m-h;m=1/(aa*fa-l*i);k=(fa*c-i*e)*m;i=(fa*d-i*f)*m;c=(aa*e-l*c)*m;d=(aa*f-l*d)*m;a=a-k*
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|
+g-c*h;b=b-i*g-d*h;n.save();n.transform(k,i,c,d,a,b);n.clip();n.drawImage(j,0,0);n.restore()}function Dc(a,b,c,d){var e=~~(255*a.r),f=~~(255*a.g),a=~~(255*a.b),g=~~(255*b.r),h=~~(255*b.g),b=~~(255*b.b),aa=~~(255*c.r),i=~~(255*c.g),c=~~(255*c.b),l=~~(255*d.r),j=~~(255*d.g),d=~~(255*d.b);fb[0]=0>e?0:255<e?255:e;fb[1]=0>f?0:255<f?255:f;fb[2]=0>a?0:255<a?255:a;fb[4]=0>g?0:255<g?255:g;fb[5]=0>h?0:255<h?255:h;fb[6]=0>b?0:255<b?255:b;fb[8]=0>aa?0:255<aa?255:aa;fb[9]=0>i?0:255<i?255:i;fb[10]=0>c?0:255<c?255:
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|
+c;fb[12]=0>l?0:255<l?255:l;fb[13]=0>j?0:255<j?255:j;fb[14]=0>d?0:255<d?255:d;Fb.putImageData(Tc,0,0);Cc.drawImage(fa,0,0);return pc}function ac(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function hc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!=e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ec,ed,Pa,kb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,o,q);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,k,this.sortElements);
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|
h=g.elements;i=g.lights;(Oa=0<i.length)&&m(i);for(Ec=0,ed=h.length;Ec<ed;Ec++)if(Pa=h[Ec],kb=Pa.material,kb=kb instanceof THREE.MeshFaceMaterial?Pa.faceMaterial:kb,!(null==kb||0==kb.opacity)){Ba.empty();if(Pa instanceof THREE.RenderableParticle)D=Pa,D.x*=o,D.y*=q,r(D,Pa,kb,a);else if(Pa instanceof THREE.RenderableLine)D=Pa.v1,I=Pa.v2,D.positionScreen.x*=o,D.positionScreen.y*=q,I.positionScreen.x*=o,I.positionScreen.y*=q,Ba.addPoint(D.positionScreen.x,D.positionScreen.y),Ba.addPoint(I.positionScreen.x,
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|
I.positionScreen.y),Ga.intersects(Ba)&&s(D,I,Pa,kb,a);else if(Pa instanceof THREE.RenderableFace3)D=Pa.v1,I=Pa.v2,K=Pa.v3,D.positionScreen.x*=o,D.positionScreen.y*=q,I.positionScreen.x*=o,I.positionScreen.y*=q,K.positionScreen.x*=o,K.positionScreen.y*=q,kb.overdraw&&(Nb(D.positionScreen,I.positionScreen),Nb(I.positionScreen,K.positionScreen),Nb(K.positionScreen,D.positionScreen)),Ba.add3Points(D.positionScreen.x,D.positionScreen.y,I.positionScreen.x,I.positionScreen.y,K.positionScreen.x,K.positionScreen.y),
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Ga.intersects(Ba)&&t(D,I,K,0,1,2,Pa,kb,a);else if(Pa instanceof THREE.RenderableFace4)D=Pa.v1,I=Pa.v2,K=Pa.v3,O=Pa.v4,D.positionScreen.x*=o,D.positionScreen.y*=q,I.positionScreen.x*=o,I.positionScreen.y*=q,K.positionScreen.x*=o,K.positionScreen.y*=q,O.positionScreen.x*=o,O.positionScreen.y*=q,Q.positionScreen.copy(I.positionScreen),L.positionScreen.copy(O.positionScreen),kb.overdraw&&(Nb(D.positionScreen,I.positionScreen),Nb(I.positionScreen,O.positionScreen),Nb(O.positionScreen,D.positionScreen),
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@@ -201,10 +201,10 @@ faces:0}};this.setQuality=function(a){switch(a){case "high":B=1;break;case "low"
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|
g=e.lights;L=Q=0;if(v=0<g.length){w.setRGB(0,0,0);z.setRGB(0,0,0);F.setRGB(0,0,0);for(l=0,D=g.length;l<D;l++)y=g[l],G=y.color,y instanceof THREE.AmbientLight?(w.r+=G.r,w.g+=G.g,w.b+=G.b):y instanceof THREE.DirectionalLight?(z.r+=G.r,z.g+=G.g,z.b+=G.b):y instanceof THREE.PointLight&&(F.r+=G.r,F.g+=G.g,F.b+=G.b)}for(l=0,D=f.length;l<D;l++)if(G=f[l],y=G.material,y=y instanceof THREE.MeshFaceMaterial?G.faceMaterial:y,!(null==y||0==y.opacity))if(u.empty(),G instanceof THREE.RenderableParticle)o=G,o.x*=
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|
p,o.y*=-m;else if(G instanceof THREE.RenderableLine){if(o=G.v1,q=G.v2,o.positionScreen.x*=p,o.positionScreen.y*=-m,q.positionScreen.x*=p,q.positionScreen.y*=-m,u.addPoint(o.positionScreen.x,o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(u)){G=o;var T=q,P=L++;null==K[P]&&(K[P]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==B&&K[P].setAttribute("shape-rendering","crispEdges"));O=K[P];O.setAttribute("x1",G.positionScreen.x);O.setAttribute("y1",G.positionScreen.y);
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O.setAttribute("x2",T.positionScreen.x);O.setAttribute("y2",T.positionScreen.y);y instanceof THREE.LineBasicMaterial&&(O.setAttribute("style","fill: none; stroke: "+y.color.getContextStyle()+"; stroke-width: "+y.linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.linecap+"; stroke-linejoin: "+y.linejoin),i.appendChild(O))}}else if(G instanceof THREE.RenderableFace3){if(o=G.v1,q=G.v2,n=G.v3,o.positionScreen.x*=p,o.positionScreen.y*=-m,q.positionScreen.x*=p,q.positionScreen.y*=-m,n.positionScreen.x*=
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|
-p,n.positionScreen.y*=-m,u.addPoint(o.positionScreen.x,o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),u.addPoint(n.positionScreen.x,n.positionScreen.y),s.intersects(u)){var T=o,P=q,ea=n;d.info.render.vertices+=3;d.info.render.faces++;O=b(Q++);O.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+ea.positionScreen.x+","+ea.positionScreen.y+"z");y instanceof THREE.MeshBasicMaterial?t.copy(y.color):y instanceof THREE.MeshLambertMaterial?
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|
+p,n.positionScreen.y*=-m,u.addPoint(o.positionScreen.x,o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),u.addPoint(n.positionScreen.x,n.positionScreen.y),s.intersects(u)){var T=o,P=q,da=n;d.info.render.vertices+=3;d.info.render.faces++;O=b(Q++);O.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+"z");y instanceof THREE.MeshBasicMaterial?t.copy(y.color):y instanceof THREE.MeshLambertMaterial?
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|
v?(t.r=w.r,t.g=w.g,t.b=w.b,a(g,G.centroidWorld,G.normalWorld,t),t.r=Math.max(0,Math.min(y.color.r*t.r,1)),t.g=Math.max(0,Math.min(y.color.g*t.g,1)),t.b=Math.max(0,Math.min(y.color.b*t.b,1))):t.copy(y.color):y instanceof THREE.MeshDepthMaterial?(C=1-y.__2near/(y.__farPlusNear-G.z*y.__farMinusNear),t.setRGB(C,C,C)):y instanceof THREE.MeshNormalMaterial&&t.setRGB(c(G.normalWorld.x),c(G.normalWorld.y),c(G.normalWorld.z));y.wireframe?O.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+
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y.wireframeLinewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframeLinecap+"; stroke-linejoin: "+y.wireframeLinejoin):O.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+y.opacity);i.appendChild(O)}}else if(G instanceof THREE.RenderableFace4&&(o=G.v1,q=G.v2,n=G.v3,r=G.v4,o.positionScreen.x*=p,o.positionScreen.y*=-m,q.positionScreen.x*=p,q.positionScreen.y*=-m,n.positionScreen.x*=p,n.positionScreen.y*=-m,r.positionScreen.x*=p,r.positionScreen.y*=-m,u.addPoint(o.positionScreen.x,
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|
-o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),u.addPoint(n.positionScreen.x,n.positionScreen.y),u.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(u))){var T=o,P=q,ea=n,I=r;d.info.render.vertices+=4;d.info.render.faces++;O=b(Q++);O.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+ea.positionScreen.x+","+ea.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");y instanceof THREE.MeshBasicMaterial?
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+o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),u.addPoint(n.positionScreen.x,n.positionScreen.y),u.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(u))){var T=o,P=q,da=n,I=r;d.info.render.vertices+=4;d.info.render.faces++;O=b(Q++);O.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");y instanceof THREE.MeshBasicMaterial?
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t.copy(y.color):y instanceof THREE.MeshLambertMaterial?v?(t.r=w.r,t.g=w.g,t.b=w.b,a(g,G.centroidWorld,G.normalWorld,t),t.r=Math.max(0,Math.min(y.color.r*t.r,1)),t.g=Math.max(0,Math.min(y.color.g*t.g,1)),t.b=Math.max(0,Math.min(y.color.b*t.b,1))):t.copy(y.color):y instanceof THREE.MeshDepthMaterial?(C=1-y.__2near/(y.__farPlusNear-G.z*y.__farMinusNear),t.setRGB(C,C,C)):y instanceof THREE.MeshNormalMaterial&&t.setRGB(c(G.normalWorld.x),c(G.normalWorld.y),c(G.normalWorld.z));y.wireframe?O.setAttribute("style",
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"fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+y.wireframeLinewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframeLinecap+"; stroke-linejoin: "+y.wireframeLinejoin):O.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+y.opacity);i.appendChild(O)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
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@@ -247,10 +247,10 @@ var i=a.colors,j=i.length,k=a.__vertexArray,n=a.__colorArray,m=a.__sortArray,o=a
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q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)g=m[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],
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h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}else{if(o)for(d=0;d<g;d++)e=h[d].position,f=3*d,k[f]=e.x,k[f+1]=e.y,k[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q)for(i=0,j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===
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h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}if(o||c.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,k,b);if(p||c.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,
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-n,b);if(q)for(i=0,j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,h.buffer),l.bufferData(l.ARRAY_BUFFER,h.array,b)}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ea=G=null,T=P=$=S=Z=-1,a[d].render(b,c,jb,Va),ea=G=null,T=P=$=S=Z=-1}function i(a,b,c,d,e,f,g,h){var i,j,l,k;b?(j=a.length-1,k=b=-1):(j=0,b=a.length,k=1);for(var n=j;n!==b;n+=k)if(i=a[n],i.render){j=i.object;l=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;
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+n,b);if(q)for(i=0,j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,h.buffer),l.bufferData(l.ARRAY_BUFFER,h.array,b)}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)da=G=null,T=P=$=S=Z=-1,a[d].render(b,c,jb,Va),da=G=null,T=P=$=S=Z=-1}function i(a,b,c,d,e,f,g,h){var i,j,l,k;b?(j=a.length-1,k=b=-1):(j=0,b=a.length,k=1);for(var n=j;n!==b;n+=k)if(i=a[n],i.render){j=i.object;l=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;
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g&&E.setBlending(i.blending);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);s(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);l instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,f,i,l,j):E.renderBuffer(d,e,f,i,l,j)}}function j(a,b,c,d,e,f,g){for(var h,i,j=0,l=a.length;j<l;j++)if(h=a[j],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&E.setBlending(h.blending);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);s(h.polygonOffset,h.polygonOffsetFactor,
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h.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,h,i)}}function k(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function o(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,e){if(!d.program||d.needsUpdate)E.initMaterial(d,
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|
-b,c,e),d.needsUpdate=!1;if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var f=0,g=E.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=!1,f=d.program,g=f.uniforms,i=d.uniforms;f!==G&&(l.useProgram(f),G=f,h=!0);if(d.id!==T)T=d.id,h=!0;if(h||a!==ea)l.uniformMatrix4fv(g.projectionMatrix,!1,a._projectionMatrixArray),a!==ea&&(ea=a);if(h){if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=
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|
+b,c,e),d.needsUpdate=!1;if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var f=0,g=E.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=!1,f=d.program,g=f.uniforms,i=d.uniforms;f!==G&&(l.useProgram(f),G=f,h=!0);if(d.id!==T)T=d.id,h=!0;if(h||a!==da)l.uniformMatrix4fv(g.projectionMatrix,!1,a._projectionMatrixArray),a!==da&&(da=a);if(h){if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=
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|
c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var j,k=0,n=0,m=0,o,p,q,r=Ba,s=r.directional.colors,y=r.directional.positions,t=r.point.colors,u=r.point.positions,w=r.point.distances,P=0,D=0,C=q=0;for(c=0,h=b.length;c<h;c++)if(j=b[c],!j.onlyShadow)if(o=j.color,p=j.intensity,q=j.distance,j instanceof THREE.AmbientLight)E.gammaInput?(k+=o.r*o.r,n+=o.g*o.g,m+=o.b*o.b):
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|
(k+=o.r,n+=o.g,m+=o.b);else if(j instanceof THREE.DirectionalLight)q=3*P,E.gammaInput?(s[q]=o.r*o.r*p*p,s[q+1]=o.g*o.g*p*p,s[q+2]=o.b*o.b*p*p):(s[q]=o.r*p,s[q+1]=o.g*p,s[q+2]=o.b*p),ra.copy(j.matrixWorld.getPosition()),ra.subSelf(j.target.matrixWorld.getPosition()),ra.normalize(),y[q]=ra.x,y[q+1]=ra.y,y[q+2]=ra.z,P+=1;else if(j instanceof THREE.PointLight||j instanceof THREE.SpotLight)C=3*D,E.gammaInput?(t[C]=o.r*o.r*p*p,t[C+1]=o.g*o.g*p*p,t[C+2]=o.b*o.b*p*p):(t[C]=o.r*p,t[C+1]=o.g*p,t[C+2]=o.b*p),
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|
j=j.matrixWorld.getPosition(),u[C]=j.x,u[C+1]=j.y,u[C+2]=j.z,w[D]=q,D+=1;for(c=3*P,h=s.length;c<h;c++)s[c]=0;for(c=3*D,h=t.length;c<h;c++)t[c]=0;r.point.length=D;r.directional.length=P;r.ambient[0]=k;r.ambient[1]=n;r.ambient[2]=m;c=Ba;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances}if(d instanceof
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|
@@ -265,92 +265,93 @@ k);l.bindTexture(l.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(n=0;6>n
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|
h,m);for(n=0;6>n;n++)l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,r,r,s,k[n]);h.generateMipmaps&&m&&l.generateMipmap(l.TEXTURE_CUBE_MAP);h.needsUpdate=!1;if(h.onUpdate)h.onUpdate()}else l.activeTexture(l.TEXTURE0+k),l.bindTexture(l.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(h=n,l.activeTexture(l.TEXTURE0+k),l.bindTexture(l.TEXTURE_CUBE_MAP,h.__webglTexture)):E.setTexture(n,k)}else if("tv"===m){if(!h._array){h._array=[];for(m=0,r=h.texture.length;m<
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r;m++)h._array[m]=k+m}l.uniform1iv(n,h._array);for(m=0,r=h.texture.length;m<r;m++)(n=h.texture[m])&&E.setTexture(n,h._array[m])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==g.cameraPosition)b=a.matrixWorld.getPosition(),l.uniform3f(g.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==g.viewMatrix&&l.uniformMatrix4fv(g.viewMatrix,!1,a._viewMatrixArray);
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|
d.skinning&&l.uniformMatrix4fv(g.boneGlobalMatrices,!1,e.boneMatrices)}l.uniformMatrix4fv(g.modelViewMatrix,!1,e._modelViewMatrixArray);g.normalMatrix&&l.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==g.objectMatrix&&l.uniformMatrix4fv(g.objectMatrix,!1,e._objectMatrixArray);return f}function r(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);
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-c&&c.transposeIntoArray(a._normalMatrixArray)}function s(a,b,c){da!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),da=a);if(a&&(Ua!==b||Ia!==c))l.polygonOffset(b,c),Ua=b,Ia=c}function u(a,b){var c;"fragment"===a?c=l.createShader(l.FRAGMENT_SHADER):"vertex"===a&&(c=l.createShader(l.VERTEX_SHADER));l.shaderSource(c,b);l.compileShader(c);return!l.getShaderParameter(c,l.COMPILE_STATUS)?(console.error(l.getShaderInfoLog(c)),console.error(b),null):c}function v(a,b,c){c?(l.texParameteri(a,
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|
+c&&c.transposeIntoArray(a._normalMatrixArray)}function s(a,b,c){ca!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),ca=a);if(a&&(Ua!==b||Ia!==c))l.polygonOffset(b,c),Ua=b,Ia=c}function u(a,b){var c;"fragment"===a?c=l.createShader(l.FRAGMENT_SHADER):"vertex"===a&&(c=l.createShader(l.VERTEX_SHADER));l.shaderSource(c,b);l.compileShader(c);return!l.getShaderParameter(c,l.COMPILE_STATUS)?(console.error(l.getShaderInfoLog(c)),console.error(b),null):c}function v(a,b,c){c?(l.texParameteri(a,
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|
l.TEXTURE_WRAP_S,z(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,z(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,z(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,z(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,w(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,w(b.minFilter)))}function t(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,
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|
l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function w(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return l.NEAREST;
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|
default:return l.LINEAR}}function z(a){switch(a){case THREE.RepeatWrapping:return l.REPEAT;case THREE.ClampToEdgeWrapping:return l.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return l.MIRRORED_REPEAT;case THREE.NearestFilter:return l.NEAREST;case THREE.NearestMipMapNearestFilter:return l.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return l.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return l.LINEAR;case THREE.LinearMipMapNearestFilter:return l.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return l.LINEAR_MIPMAP_LINEAR;
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|
case THREE.ByteType:return l.BYTE;case THREE.UnsignedByteType:return l.UNSIGNED_BYTE;case THREE.ShortType:return l.SHORT;case THREE.UnsignedShortType:return l.UNSIGNED_SHORT;case THREE.IntType:return l.INT;case THREE.UnsignedIntType:return l.UNSIGNED_INT;case THREE.FloatType:return l.FLOAT;case THREE.AlphaFormat:return l.ALPHA;case THREE.RGBFormat:return l.RGB;case THREE.RGBAFormat:return l.RGBA;case THREE.LuminanceFormat:return l.LUMINANCE;case THREE.LuminanceAlphaFormat:return l.LUMINANCE_ALPHA}return 0}
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|
var a=a||{},F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C=void 0!==a.precision?a.precision:"highp",D=void 0!==a.alpha?a.alpha:!0,I=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,K=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,L=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),B=void 0!==a.clearAlpha?a.clearAlpha:0,N=void 0!==a.maxLights?a.maxLights:4;this.domElement=
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|
F;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info=
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|
-{memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,l,Y=[],G=null,y=null,T=-1,P=null,ea=null,ja=0,ha=null,R=null,Z=null,S=null,$=null,da=null,Ua=null,Ia=null,oa=null,Fa=0,Aa=0,ka=0,bb=0,jb=0,Va=0,cb=new THREE.Frustum,eb=new THREE.Matrix4,db=new THREE.Matrix4,Ga=new THREE.Vector4,ra=new THREE.Vector3,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};l=function(){var a;try{if(!(a=
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+{memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,l,Y=[],G=null,y=null,T=-1,P=null,da=null,ja=0,ha=null,R=null,Z=null,S=null,$=null,ca=null,Ua=null,Ia=null,oa=null,Fa=0,Aa=0,ka=0,bb=0,jb=0,Va=0,cb=new THREE.Frustum,eb=new THREE.Matrix4,db=new THREE.Matrix4,Ga=new THREE.Vector4,ra=new THREE.Vector3,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};l=function(){var a;try{if(!(a=
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F.getContext("experimental-webgl",{alpha:D,premultipliedAlpha:I,antialias:K,stencil:O,preserveDrawingBuffer:Q})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);
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l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.clearColor(L.r,L.g,L.b,B);this.context=l;var Oa=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS);l.getParameter(l.MAX_TEXTURE_SIZE);var sa=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return l};this.supportsVertexTextures=function(){return 0<Oa};this.setSize=function(a,b){F.width=a;F.height=b;this.setViewport(0,0,F.width,F.height)};this.setViewport=function(a,
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|
|
b,c,d){Fa=a;Aa=b;ka=c;bb=d;l.viewport(Fa,Aa,ka,bb)};this.setScissor=function(a,b,c,d){l.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColorHex=function(a,b){L.setHex(a);B=b;l.clearColor(L.r,L.g,L.b,B)};this.setClearColor=function(a,b){L.copy(a);B=b;l.clearColor(L.r,L.g,L.b,B)};this.getClearColor=function(){return L};this.getClearAlpha=function(){return B};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;
|
|
|
if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,
|
|
|
a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];l.deleteBuffer(c.__webglVertexBuffer);l.deleteBuffer(c.__webglNormalBuffer);l.deleteBuffer(c.__webglTangentBuffer);l.deleteBuffer(c.__webglColorBuffer);l.deleteBuffer(c.__webglUVBuffer);l.deleteBuffer(c.__webglUV2Buffer);l.deleteBuffer(c.__webglSkinVertexABuffer);l.deleteBuffer(c.__webglSkinVertexBBuffer);l.deleteBuffer(c.__webglSkinIndicesBuffer);l.deleteBuffer(c.__webglSkinWeightsBuffer);l.deleteBuffer(c.__webglFaceBuffer);
|
|
|
l.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets)for(d=0,e=c.numMorphTargets;d<e;d++)l.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)l.deleteBuffer(c.__webglMorphNormalsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)l.deleteBuffer(c.__webglCustomAttributesList[d].buffer);E.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),
|
|
|
-l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,l.deleteTexture(a.__webglTexture),E.info.memory.textures--};this.updateShadowMap=
|
|
|
-function(a,b){G=null;T=P=$=S=Z=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=l.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=l.createBuffer();a.hasPos&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),l.enableVertexAttribArray(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormal){l.bindBuffer(l.ARRAY_BUFFER,
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|
|
-a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,j,k,n,m,o=3*a.count;for(m=0;m<o;m+=9)c=a.normalArray,d=c[m],e=c[m+1],f=c[m+2],g=c[m+3],i=c[m+4],k=c[m+5],h=c[m+6],j=c[m+7],n=c[m+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+k+n)/3,c[m]=d,c[m+1]=e,c[m+2]=f,c[m+3]=d,c[m+4]=e,c[m+5]=f,c[m+6]=d,c[m+7]=e,c[m+8]=f}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);l.enableVertexAttribArray(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}l.drawArrays(l.TRIANGLES,
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|
|
-0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(0!==d.opacity&&(c=n(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==P&&(P=d,b=!0),f instanceof THREE.Mesh)){f=e.offsets;d=0;for(c=f.length;d<c;++d)b&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexPositionBuffer),l.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,l.FLOAT,!1,0,12*f[d].index),0<=a.normal&&e.vertexNormalBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexNormalBuffer),l.vertexAttribPointer(a.normal,
|
|
|
-e.vertexNormalBuffer.itemSize,l.FLOAT,!1,0,12*f[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(l.bindBuffer(l.ARRAY_BUFFER,e.vertexUvBuffer),l.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,l.FLOAT,!1,0,8*f[d].index),l.enableVertexAttribArray(a.uv)):l.disableVertexAttribArray(a.uv)),0<=a.color&&e.vertexColorBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexColorBuffer),l.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,l.FLOAT,!1,0,16*f[d].index)),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
|
|
|
-e.vertexIndexBuffer)),l.drawElements(l.TRIANGLES,f[d].count,l.UNSIGNED_SHORT,2*f[d].start),E.info.render.calls++,E.info.render.vertices+=f[d].count,E.info.render.faces+=f[d].count/3}};this.renderBuffer=function(a,b,c,d,e,f){if(0!==d.opacity){var g,h,c=n(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==P&&(P=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(f.morphTargetBase){c=
|
|
|
-d.program.attributes;-1!==f.morphTargetBase?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){g=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<i.length;)l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[g]]),l.vertexAttribPointer(c["morphTarget"+
|
|
|
-g],3,l.FLOAT,!1,0,0),d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[g]]),l.vertexAttribPointer(c["morphNormal"+g],3,l.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[g]=h[i[g]],g++}else{var i=[],j=-1,k=0;h=f.morphTargetInfluences;var m,o=h.length;g=0;for(-1!==f.morphTargetBase&&(i[f.morphTargetBase]=!0);g<d.numSupportedMorphTargets;){for(m=0;m<o;m++)!i[m]&&h[m]>j&&(k=m,j=h[k]);l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);l.vertexAttribPointer(c["morphTarget"+
|
|
|
-g],3,l.FLOAT,!1,0,0);d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k]),l.vertexAttribPointer(c["morphNormal"+g],3,l.FLOAT,!1,0,0));f.__webglMorphTargetInfluences[g]=j;i[k]=1;j=-1;g++}}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&
|
|
|
-(l.bindBuffer(l.ARRAY_BUFFER,c.buffer),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
-e.__webglUVBuffer),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv)):l.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv2)):l.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexABuffer),l.vertexAttribPointer(b.skinVertexA,4,
|
|
|
-l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),l.vertexAttribPointer(b.skinVertexB,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==oa&&(l.lineWidth(d),oa=d),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,
|
|
|
-e.__webglLineCount,l.UNSIGNED_SHORT,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,l.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=e.__webglFaceCount,E.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,d=d.linewidth,d!==oa&&(l.lineWidth(d),oa=d),l.drawArrays(f,0,e.__webglLineCount),E.info.render.calls++):f instanceof THREE.ParticleSystem?(l.drawArrays(l.POINTS,
|
|
|
-0,e.__webglParticleCount),E.info.render.calls++,E.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(l.drawArrays(l.TRIANGLE_STRIP,0,e.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,k,n,m=a.__lights,o=a.fog;T=-1;void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
|
|
|
-new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);eb.multiply(b.projectionMatrix,b.matrixWorldInverse);cb.setFromMatrix(eb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
|
|
|
-this.autoClearDepth,this.autoClearStencil);n=a.__webglObjects;for(d=0,e=n.length;d<e;d++)if(f=n[d],k=f.object,f.render=!1,k.visible&&(!(k instanceof THREE.Mesh||k instanceof THREE.ParticleSystem)||!k.frustumCulled||cb.contains(k))){k.matrixWorld.flattenToArray(k._objectMatrixArray);r(k,b);var p=f,q=p.object,y=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){if(t=y.materialIndex,0<=t)t=q.geometry.materials[t],t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=
|
|
|
-t,p.transparent=null)}else if(t)t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null);f.render=!0;if(this.sortObjects)k.renderDepth?f.z=k.renderDepth:(Ga.copy(k.matrixWorld.getPosition()),eb.multiplyVector3(Ga),f.z=Ga.z)}this.sortObjects&&n.sort(g);n=a.__webglObjectsImmediate;for(d=0,e=n.length;d<e;d++)if(f=n[d],k=f.object,k.visible)k.matrixAutoUpdate&&k.matrixWorld.flattenToArray(k._objectMatrixArray),r(k,b),k=f.object.material,k.transparent?(f.transparent=k,f.opaque=null):
|
|
|
-(f.opaque=k,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),this.setDepthWrite(a.overrideMaterial.depthWrite),s(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,m,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,m,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,m,o,
|
|
|
-!1),j(a.__webglObjectsImmediate,"opaque",b,m,o,!1),i(a.__webglObjects,!1,"transparent",b,m,o,!0),j(a.__webglObjectsImmediate,"transparent",b,m,o,!0));h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,c.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,c.__webglTexture),l.generateMipmap(l.TEXTURE_2D),
|
|
|
-l.bindTexture(l.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,c,d,e){var f=n(a,b,c,d,e);P=-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,l,cb):e.render(function(a){E.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=
|
|
|
-void 0,j=void 0,n=void 0;if(!g.__webglInit)if(g.__webglInit=!0,g._modelViewMatrix=new THREE.Matrix4,g._normalMatrixArray=new Float32Array(9),g._modelViewMatrixArray=new Float32Array(16),g._objectMatrixArray=new Float32Array(16),g.matrixWorld.flattenToArray(g._objectMatrixArray),g instanceof THREE.Mesh){if(j=g.geometry,j instanceof THREE.Geometry){if(void 0===j.geometryGroups){var r=j,s=void 0,t=void 0,y=void 0,u=void 0,v=void 0,w=void 0,z=void 0,P={},D=r.morphTargets.length,G=r.morphNormals.length;
|
|
|
-r.geometryGroups={};for(s=0,t=r.faces.length;s<t;s++)y=r.faces[s],u=y.materialIndex,w=void 0!==u?u:-1,void 0===P[w]&&(P[w]={hash:w,counter:0}),z=P[w].hash+"_"+P[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:D,numMorphNormals:G}),v=y instanceof THREE.Face3?3:4,65535<r.geometryGroups[z].vertices+v&&(P[w].counter+=1,z=P[w].hash+"_"+P[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,
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|
|
-vertices:0,numMorphTargets:D,numMorphNormals:G})),y instanceof THREE.Face3?r.geometryGroups[z].faces3.push(s):r.geometryGroups[z].faces4.push(s),r.geometryGroups[z].vertices+=v;r.geometryGroupsList=[];var ea=void 0;for(ea in r.geometryGroups)r.geometryGroups[ea].id=ja++,r.geometryGroupsList.push(r.geometryGroups[ea])}for(i in j.geometryGroups)if(n=j.geometryGroups[i],!n.__webglVertexBuffer){var C=n;C.__webglVertexBuffer=l.createBuffer();C.__webglNormalBuffer=l.createBuffer();C.__webglTangentBuffer=
|
|
|
-l.createBuffer();C.__webglColorBuffer=l.createBuffer();C.__webglUVBuffer=l.createBuffer();C.__webglUV2Buffer=l.createBuffer();C.__webglSkinVertexABuffer=l.createBuffer();C.__webglSkinVertexBBuffer=l.createBuffer();C.__webglSkinIndicesBuffer=l.createBuffer();C.__webglSkinWeightsBuffer=l.createBuffer();C.__webglFaceBuffer=l.createBuffer();C.__webglLineBuffer=l.createBuffer();var T=void 0,F=void 0;if(C.numMorphTargets){C.__webglMorphTargetsBuffers=[];for(T=0,F=C.numMorphTargets;T<F;T++)C.__webglMorphTargetsBuffers.push(l.createBuffer())}if(C.numMorphNormals){C.__webglMorphNormalsBuffers=
|
|
|
-[];for(T=0,F=C.numMorphNormals;T<F;T++)C.__webglMorphNormalsBuffers.push(l.createBuffer())}E.info.memory.geometries++;var B=n,I=g,L=I.geometry,R=B.faces3,N=B.faces4,K=3*R.length+4*N.length,O=1*R.length+2*N.length,ha=3*R.length+4*N.length,S=c(I,B),$=e(S),Q=d(S),Z=S.vertexColors?S.vertexColors:!1;B.__vertexArray=new Float32Array(3*K);if(Q)B.__normalArray=new Float32Array(3*K);if(L.hasTangents)B.__tangentArray=new Float32Array(4*K);if(Z)B.__colorArray=new Float32Array(3*K);if($){if(0<L.faceUvs.length||
|
|
|
-0<L.faceVertexUvs.length)B.__uvArray=new Float32Array(2*K);if(1<L.faceUvs.length||1<L.faceVertexUvs.length)B.__uv2Array=new Float32Array(2*K)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length)B.__skinVertexAArray=new Float32Array(4*K),B.__skinVertexBArray=new Float32Array(4*K),B.__skinIndexArray=new Float32Array(4*K),B.__skinWeightArray=new Float32Array(4*K);B.__faceArray=new Uint16Array(3*O);B.__lineArray=new Uint16Array(2*ha);var da=void 0,Y=void 0;if(B.numMorphTargets){B.__morphTargetsArrays=
|
|
|
-[];for(da=0,Y=B.numMorphTargets;da<Y;da++)B.__morphTargetsArrays.push(new Float32Array(3*K))}if(B.numMorphNormals){B.__morphNormalsArrays=[];for(da=0,Y=B.numMorphNormals;da<Y;da++)B.__morphNormalsArrays.push(new Float32Array(3*K))}B.__webglFaceCount=3*O;B.__webglLineCount=2*ha;if(S.attributes){if(void 0===B.__webglCustomAttributesList)B.__webglCustomAttributesList=[];var Ua=void 0;for(Ua in S.attributes){var Ia=S.attributes[Ua],oa={},Aa;for(Aa in Ia)oa[Aa]=Ia[Aa];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=
|
|
|
-!0;var ka=1;"v2"===oa.type?ka=2:"v3"===oa.type?ka=3:"v4"===oa.type?ka=4:"c"===oa.type&&(ka=3);oa.size=ka;oa.array=new Float32Array(K*ka);oa.buffer=l.createBuffer();oa.buffer.belongsToAttribute=Ua;Ia.needsUpdate=!0;oa.__original=Ia}B.__webglCustomAttributesList.push(oa)}}B.__inittedArrays=!0;j.__dirtyVertices=!0;j.__dirtyMorphTargets=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=!0;j.__dirtyColors=!0}}}else if(g instanceof THREE.Ribbon){if(j=g.geometry,!j.__webglVertexBuffer){var ra=
|
|
|
-j;ra.__webglVertexBuffer=l.createBuffer();ra.__webglColorBuffer=l.createBuffer();E.info.memory.geometries++;var Fa=j,sa=Fa.vertices.length;Fa.__vertexArray=new Float32Array(3*sa);Fa.__colorArray=new Float32Array(3*sa);Fa.__webglVertexCount=sa;j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(g instanceof THREE.Line){if(j=g.geometry,!j.__webglVertexBuffer){var Ba=j;Ba.__webglVertexBuffer=l.createBuffer();Ba.__webglColorBuffer=l.createBuffer();E.info.memory.geometries++;var Ga=j,Oa=g,bb=Ga.vertices.length;
|
|
|
-Ga.__vertexArray=new Float32Array(3*bb);Ga.__colorArray=new Float32Array(3*bb);Ga.__webglLineCount=bb;b(Ga,Oa);j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(g instanceof THREE.ParticleSystem&&(j=g.geometry,!j.__webglVertexBuffer)){var jb=j;jb.__webglVertexBuffer=l.createBuffer();jb.__webglColorBuffer=l.createBuffer();E.info.geometries++;var Va=j,eb=g,cb=Va.vertices.length;Va.__vertexArray=new Float32Array(3*cb);Va.__colorArray=new Float32Array(3*cb);Va.__sortArray=[];Va.__webglParticleCount=cb;
|
|
|
-b(Va,eb);j.__dirtyVertices=!0;j.__dirtyColors=!0}if(!g.__webglActive){if(g instanceof THREE.Mesh)if(j=g.geometry,j instanceof THREE.BufferGeometry)k(h.__webglObjects,j,g);else for(i in j.geometryGroups)n=j.geometryGroups[i],k(h.__webglObjects,n,g);else g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem?(j=g.geometry,k(h.__webglObjects,j,g)):void 0!==THREE.MarchingCubes&&g instanceof THREE.MarchingCubes||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,
|
|
|
-opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var gb=a.__objectsRemoved[0],db=a;gb instanceof THREE.Mesh||gb instanceof THREE.ParticleSystem||gb instanceof THREE.Ribbon||gb instanceof THREE.Line?o(db.__webglObjects,gb):gb instanceof THREE.Sprite?q(db.__webglSprites,gb):gb instanceof THREE.LensFlare?q(db.__webglFlares,gb):(gb instanceof
|
|
|
-THREE.MarchingCubes||gb.immediateRenderCallback)&&o(db.__webglObjectsImmediate,gb);gb.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Vc=0,qd=a.__webglObjects.length;Vc<qd;Vc++){var nb=a.__webglObjects[Vc].object,ia=nb.geometry,qc=void 0,ic=void 0,Xa=void 0;if(nb instanceof THREE.Mesh)if(ia instanceof THREE.BufferGeometry)ia.__dirtyVertices=!1,ia.__dirtyElements=!1,ia.__dirtyUvs=!1,ia.__dirtyNormals=!1,ia.__dirtyColors=!1;else{for(var Wc=0,rd=ia.geometryGroupsList.length;Wc<rd;Wc++)if(qc=
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|
-ia.geometryGroupsList[Wc],Xa=c(nb,qc),ic=Xa.attributes&&p(Xa),ia.__dirtyVertices||ia.__dirtyMorphTargets||ia.__dirtyElements||ia.__dirtyUvs||ia.__dirtyNormals||ia.__dirtyColors||ia.__dirtyTangents||ic){var fa=qc,sd=nb,Za=l.DYNAMIC_DRAW,td=!ia.dynamic,bc=Xa;if(fa.__inittedArrays){var fd=d(bc),Xc=bc.vertexColors?bc.vertexColors:!1,gd=e(bc),Fc=fd===THREE.SmoothShading,H=void 0,U=void 0,lb=void 0,M=void 0,jc=void 0,Ob=void 0,ob=void 0,Gc=void 0,Hb=void 0,kc=void 0,lc=void 0,V=void 0,W=void 0,X=void 0,
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|
-pa=void 0,pb=void 0,qb=void 0,rb=void 0,rc=void 0,sb=void 0,tb=void 0,ub=void 0,sc=void 0,vb=void 0,wb=void 0,xb=void 0,tc=void 0,yb=void 0,zb=void 0,Ab=void 0,uc=void 0,Bb=void 0,Cb=void 0,Db=void 0,vc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Hc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Ic=void 0,la=void 0,hd=void 0,Vb=void 0,mc=void 0,nc=void 0,La=void 0,id=void 0,Ja=void 0,Ka=void 0,Wb=void 0,Ib=void 0,Ca=0,Ha=0,Jb=0,Kb=0,hb=0,Ra=0,qa=0,Sa=0,Da=0,J=0,ca=0,A=0,$a=void 0,Ma=fa.__vertexArray,wc=fa.__uvArray,
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|
-xc=fa.__uv2Array,ib=fa.__normalArray,ua=fa.__tangentArray,Na=fa.__colorArray,va=fa.__skinVertexAArray,wa=fa.__skinVertexBArray,xa=fa.__skinIndexArray,ya=fa.__skinWeightArray,Yc=fa.__morphTargetsArrays,Zc=fa.__morphNormalsArrays,$c=fa.__webglCustomAttributesList,x=void 0,Eb=fa.__faceArray,ab=fa.__lineArray,Ta=sd.geometry,ud=Ta.__dirtyElements,jd=Ta.__dirtyUvs,vd=Ta.__dirtyNormals,wd=Ta.__dirtyTangents,xd=Ta.__dirtyColors,yd=Ta.__dirtyMorphTargets,cc=Ta.vertices,ma=fa.faces3,na=fa.faces4,Ea=Ta.faces,
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|
-ad=Ta.faceVertexUvs[0],bd=Ta.faceVertexUvs[1],dc=Ta.skinVerticesA,ec=Ta.skinVerticesB,fc=Ta.skinIndices,Xb=Ta.skinWeights,Yb=Ta.morphTargets,Jc=Ta.morphNormals;if(Ta.__dirtyVertices){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=cc[M.a].position,W=cc[M.b].position,X=cc[M.c].position,Ma[Ha]=V.x,Ma[Ha+1]=V.y,Ma[Ha+2]=V.z,Ma[Ha+3]=W.x,Ma[Ha+4]=W.y,Ma[Ha+5]=W.z,Ma[Ha+6]=X.x,Ma[Ha+7]=X.y,Ma[Ha+8]=X.z,Ha+=9;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],V=cc[M.a].position,W=cc[M.b].position,X=cc[M.c].position,pa=
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-cc[M.d].position,Ma[Ha]=V.x,Ma[Ha+1]=V.y,Ma[Ha+2]=V.z,Ma[Ha+3]=W.x,Ma[Ha+4]=W.y,Ma[Ha+5]=W.z,Ma[Ha+6]=X.x,Ma[Ha+7]=X.y,Ma[Ha+8]=X.z,Ma[Ha+9]=pa.x,Ma[Ha+10]=pa.y,Ma[Ha+11]=pa.z,Ha+=12;l.bindBuffer(l.ARRAY_BUFFER,fa.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Ma,Za)}if(yd)for(La=0,id=Yb.length;La<id;La++){ca=0;for(H=0,U=ma.length;H<U;H++){Wb=ma[H];M=Ea[Wb];V=Yb[La].vertices[M.a].position;W=Yb[La].vertices[M.b].position;X=Yb[La].vertices[M.c].position;Ja=Yc[La];Ja[ca]=V.x;Ja[ca+1]=V.y;Ja[ca+2]=
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-V.z;Ja[ca+3]=W.x;Ja[ca+4]=W.y;Ja[ca+5]=W.z;Ja[ca+6]=X.x;Ja[ca+7]=X.y;Ja[ca+8]=X.z;if(bc.morphNormals)Fc?(Ib=Jc[La].vertexNormals[Wb],sb=Ib.a,tb=Ib.b,ub=Ib.c):ub=tb=sb=Jc[La].faceNormals[Wb],Ka=Zc[La],Ka[ca]=sb.x,Ka[ca+1]=sb.y,Ka[ca+2]=sb.z,Ka[ca+3]=tb.x,Ka[ca+4]=tb.y,Ka[ca+5]=tb.z,Ka[ca+6]=ub.x,Ka[ca+7]=ub.y,Ka[ca+8]=ub.z;ca+=9}for(H=0,U=na.length;H<U;H++){Wb=na[H];M=Ea[Wb];V=Yb[La].vertices[M.a].position;W=Yb[La].vertices[M.b].position;X=Yb[La].vertices[M.c].position;pa=Yb[La].vertices[M.d].position;
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-Ja=Yc[La];Ja[ca]=V.x;Ja[ca+1]=V.y;Ja[ca+2]=V.z;Ja[ca+3]=W.x;Ja[ca+4]=W.y;Ja[ca+5]=W.z;Ja[ca+6]=X.x;Ja[ca+7]=X.y;Ja[ca+8]=X.z;Ja[ca+9]=pa.x;Ja[ca+10]=pa.y;Ja[ca+11]=pa.z;if(bc.morphNormals)Fc?(Ib=Jc[La].vertexNormals[Wb],sb=Ib.a,tb=Ib.b,ub=Ib.c,sc=Ib.d):sc=ub=tb=sb=Jc[La].faceNormals[Wb],Ka=Zc[La],Ka[ca]=sb.x,Ka[ca+1]=sb.y,Ka[ca+2]=sb.z,Ka[ca+3]=tb.x,Ka[ca+4]=tb.y,Ka[ca+5]=tb.z,Ka[ca+6]=ub.x,Ka[ca+7]=ub.y,Ka[ca+8]=ub.z,Ka[ca+9]=sc.x,Ka[ca+10]=sc.y,Ka[ca+11]=sc.z;ca+=12}l.bindBuffer(l.ARRAY_BUFFER,
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-fa.__webglMorphTargetsBuffers[La]);l.bufferData(l.ARRAY_BUFFER,Yc[La],Za);bc.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglMorphNormalsBuffers[La]),l.bufferData(l.ARRAY_BUFFER,Zc[La],Za))}if(Xb.length){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],yb=Xb[M.a],zb=Xb[M.b],Ab=Xb[M.c],ya[J]=yb.x,ya[J+1]=yb.y,ya[J+2]=yb.z,ya[J+3]=yb.w,ya[J+4]=zb.x,ya[J+5]=zb.y,ya[J+6]=zb.z,ya[J+7]=zb.w,ya[J+8]=Ab.x,ya[J+9]=Ab.y,ya[J+10]=Ab.z,ya[J+11]=Ab.w,Bb=fc[M.a],Cb=fc[M.b],Db=fc[M.c],xa[J]=Bb.x,xa[J+1]=Bb.y,xa[J+2]=
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|
-Bb.z,xa[J+3]=Bb.w,xa[J+4]=Cb.x,xa[J+5]=Cb.y,xa[J+6]=Cb.z,xa[J+7]=Cb.w,xa[J+8]=Db.x,xa[J+9]=Db.y,xa[J+10]=Db.z,xa[J+11]=Db.w,Pb=dc[M.a],Qb=dc[M.b],Rb=dc[M.c],va[J]=Pb.x,va[J+1]=Pb.y,va[J+2]=Pb.z,va[J+3]=1,va[J+4]=Qb.x,va[J+5]=Qb.y,va[J+6]=Qb.z,va[J+7]=1,va[J+8]=Rb.x,va[J+9]=Rb.y,va[J+10]=Rb.z,va[J+11]=1,Sb=ec[M.a],Tb=ec[M.b],Ub=ec[M.c],wa[J]=Sb.x,wa[J+1]=Sb.y,wa[J+2]=Sb.z,wa[J+3]=1,wa[J+4]=Tb.x,wa[J+5]=Tb.y,wa[J+6]=Tb.z,wa[J+7]=1,wa[J+8]=Ub.x,wa[J+9]=Ub.y,wa[J+10]=Ub.z,wa[J+11]=1,J+=12;for(H=0,U=na.length;H<
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|
-U;H++)M=Ea[na[H]],yb=Xb[M.a],zb=Xb[M.b],Ab=Xb[M.c],uc=Xb[M.d],ya[J]=yb.x,ya[J+1]=yb.y,ya[J+2]=yb.z,ya[J+3]=yb.w,ya[J+4]=zb.x,ya[J+5]=zb.y,ya[J+6]=zb.z,ya[J+7]=zb.w,ya[J+8]=Ab.x,ya[J+9]=Ab.y,ya[J+10]=Ab.z,ya[J+11]=Ab.w,ya[J+12]=uc.x,ya[J+13]=uc.y,ya[J+14]=uc.z,ya[J+15]=uc.w,Bb=fc[M.a],Cb=fc[M.b],Db=fc[M.c],vc=fc[M.d],xa[J]=Bb.x,xa[J+1]=Bb.y,xa[J+2]=Bb.z,xa[J+3]=Bb.w,xa[J+4]=Cb.x,xa[J+5]=Cb.y,xa[J+6]=Cb.z,xa[J+7]=Cb.w,xa[J+8]=Db.x,xa[J+9]=Db.y,xa[J+10]=Db.z,xa[J+11]=Db.w,xa[J+12]=vc.x,xa[J+13]=vc.y,
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|
-xa[J+14]=vc.z,xa[J+15]=vc.w,Pb=dc[M.a],Qb=dc[M.b],Rb=dc[M.c],Hc=dc[M.d],va[J]=Pb.x,va[J+1]=Pb.y,va[J+2]=Pb.z,va[J+3]=1,va[J+4]=Qb.x,va[J+5]=Qb.y,va[J+6]=Qb.z,va[J+7]=1,va[J+8]=Rb.x,va[J+9]=Rb.y,va[J+10]=Rb.z,va[J+11]=1,va[J+12]=Hc.x,va[J+13]=Hc.y,va[J+14]=Hc.z,va[J+15]=1,Sb=ec[M.a],Tb=ec[M.b],Ub=ec[M.c],Ic=ec[M.d],wa[J]=Sb.x,wa[J+1]=Sb.y,wa[J+2]=Sb.z,wa[J+3]=1,wa[J+4]=Tb.x,wa[J+5]=Tb.y,wa[J+6]=Tb.z,wa[J+7]=1,wa[J+8]=Ub.x,wa[J+9]=Ub.y,wa[J+10]=Ub.z,wa[J+11]=1,wa[J+12]=Ic.x,wa[J+13]=Ic.y,wa[J+14]=Ic.z,
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|
-wa[J+15]=1,J+=16;0<J&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinVertexABuffer),l.bufferData(l.ARRAY_BUFFER,va,Za),l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinVertexBBuffer),l.bufferData(l.ARRAY_BUFFER,wa,Za),l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,xa,Za),l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,ya,Za))}if(xd&&Xc){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],ob=M.vertexColors,Gc=M.color,3===ob.length&&Xc===THREE.VertexColors?
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|
|
-(vb=ob[0],wb=ob[1],xb=ob[2]):xb=wb=vb=Gc,Na[Da]=vb.r,Na[Da+1]=vb.g,Na[Da+2]=vb.b,Na[Da+3]=wb.r,Na[Da+4]=wb.g,Na[Da+5]=wb.b,Na[Da+6]=xb.r,Na[Da+7]=xb.g,Na[Da+8]=xb.b,Da+=9;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],ob=M.vertexColors,Gc=M.color,4===ob.length&&Xc===THREE.VertexColors?(vb=ob[0],wb=ob[1],xb=ob[2],tc=ob[3]):tc=xb=wb=vb=Gc,Na[Da]=vb.r,Na[Da+1]=vb.g,Na[Da+2]=vb.b,Na[Da+3]=wb.r,Na[Da+4]=wb.g,Na[Da+5]=wb.b,Na[Da+6]=xb.r,Na[Da+7]=xb.g,Na[Da+8]=xb.b,Na[Da+9]=tc.r,Na[Da+10]=tc.g,Na[Da+11]=tc.b,Da+=
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|
-12;0<Da&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Na,Za))}if(wd&&Ta.hasTangents){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],Hb=M.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],ua[qa]=pb.x,ua[qa+1]=pb.y,ua[qa+2]=pb.z,ua[qa+3]=pb.w,ua[qa+4]=qb.x,ua[qa+5]=qb.y,ua[qa+6]=qb.z,ua[qa+7]=qb.w,ua[qa+8]=rb.x,ua[qa+9]=rb.y,ua[qa+10]=rb.z,ua[qa+11]=rb.w,qa+=12;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],Hb=M.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],rc=Hb[3],ua[qa]=pb.x,ua[qa+1]=pb.y,
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|
-ua[qa+2]=pb.z,ua[qa+3]=pb.w,ua[qa+4]=qb.x,ua[qa+5]=qb.y,ua[qa+6]=qb.z,ua[qa+7]=qb.w,ua[qa+8]=rb.x,ua[qa+9]=rb.y,ua[qa+10]=rb.z,ua[qa+11]=rb.w,ua[qa+12]=rc.x,ua[qa+13]=rc.y,ua[qa+14]=rc.z,ua[qa+15]=rc.w,qa+=16;l.bindBuffer(l.ARRAY_BUFFER,fa.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,ua,Za)}if(vd&&fd){for(H=0,U=ma.length;H<U;H++)if(M=Ea[ma[H]],jc=M.vertexNormals,Ob=M.normal,3===jc.length&&Fc)for(la=0;3>la;la++)Vb=jc[la],ib[Ra]=Vb.x,ib[Ra+1]=Vb.y,ib[Ra+2]=Vb.z,Ra+=3;else for(la=0;3>la;la++)ib[Ra]=
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|
-Ob.x,ib[Ra+1]=Ob.y,ib[Ra+2]=Ob.z,Ra+=3;for(H=0,U=na.length;H<U;H++)if(M=Ea[na[H]],jc=M.vertexNormals,Ob=M.normal,4===jc.length&&Fc)for(la=0;4>la;la++)Vb=jc[la],ib[Ra]=Vb.x,ib[Ra+1]=Vb.y,ib[Ra+2]=Vb.z,Ra+=3;else for(la=0;4>la;la++)ib[Ra]=Ob.x,ib[Ra+1]=Ob.y,ib[Ra+2]=Ob.z,Ra+=3;l.bindBuffer(l.ARRAY_BUFFER,fa.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,ib,Za)}if(jd&&ad&&gd){for(H=0,U=ma.length;H<U;H++)if(lb=ma[H],M=Ea[lb],kc=ad[lb],void 0!==kc)for(la=0;3>la;la++)mc=kc[la],wc[Jb]=mc.u,wc[Jb+1]=mc.v,
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|
-Jb+=2;for(H=0,U=na.length;H<U;H++)if(lb=na[H],M=Ea[lb],kc=ad[lb],void 0!==kc)for(la=0;4>la;la++)mc=kc[la],wc[Jb]=mc.u,wc[Jb+1]=mc.v,Jb+=2;0<Jb&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,wc,Za))}if(jd&&bd&&gd){for(H=0,U=ma.length;H<U;H++)if(lb=ma[H],M=Ea[lb],lc=bd[lb],void 0!==lc)for(la=0;3>la;la++)nc=lc[la],xc[Kb]=nc.u,xc[Kb+1]=nc.v,Kb+=2;for(H=0,U=na.length;H<U;H++)if(lb=na[H],M=Ea[lb],lc=bd[lb],void 0!==lc)for(la=0;4>la;la++)nc=lc[la],xc[Kb]=nc.u,xc[Kb+1]=nc.v,
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-Kb+=2;0<Kb&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,xc,Za))}if(ud){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],Eb[hb]=Ca,Eb[hb+1]=Ca+1,Eb[hb+2]=Ca+2,hb+=3,ab[Sa]=Ca,ab[Sa+1]=Ca+1,ab[Sa+2]=Ca,ab[Sa+3]=Ca+2,ab[Sa+4]=Ca+1,ab[Sa+5]=Ca+2,Sa+=6,Ca+=3;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],Eb[hb]=Ca,Eb[hb+1]=Ca+1,Eb[hb+2]=Ca+3,Eb[hb+3]=Ca+1,Eb[hb+4]=Ca+2,Eb[hb+5]=Ca+3,hb+=6,ab[Sa]=Ca,ab[Sa+1]=Ca+1,ab[Sa+2]=Ca,ab[Sa+3]=Ca+3,ab[Sa+4]=Ca+1,ab[Sa+5]=Ca+2,ab[Sa+6]=Ca+2,ab[Sa+
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-7]=Ca+3,Sa+=8,Ca+=4;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,fa.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Eb,Za);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,fa.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,ab,Za)}if($c)for(la=0,hd=$c.length;la<hd;la++)if(x=$c[la],x.__original.needsUpdate){A=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],x.array[A]=x.value[M.a],x.array[A+1]=x.value[M.b],x.array[A+2]=x.value[M.c],A+=3;for(H=0,U=na.length;H<
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|
-U;H++)M=Ea[na[H]],x.array[A]=x.value[M.a],x.array[A+1]=x.value[M.b],x.array[A+2]=x.value[M.c],x.array[A+3]=x.value[M.d],A+=4}else{if("faces"===x.boundTo){for(H=0,U=ma.length;H<U;H++)$a=x.value[ma[H]],x.array[A]=$a,x.array[A+1]=$a,x.array[A+2]=$a,A+=3;for(H=0,U=na.length;H<U;H++)$a=x.value[na[H]],x.array[A]=$a,x.array[A+1]=$a,x.array[A+2]=$a,x.array[A+3]=$a,A+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=x.value[M.a],W=x.value[M.b],
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-X=x.value[M.c],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,A+=6;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],pa=x.value[M.d],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,x.array[A+6]=pa.x,x.array[A+7]=pa.y,A+=8}else{if("faces"===x.boundTo){for(H=0,U=ma.length;H<U;H++)X=W=V=$a=x.value[ma[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+
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-3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,A+=6;for(H=0,U=na.length;H<U;H++)pa=X=W=V=$a=x.value[na[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,x.array[A+6]=pa.x,x.array[A+7]=pa.y,A+=8}}else if(3===x.size){var ga;ga="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=
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-V[ga[2]],x.array[A+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],A+=9;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],pa=x.value[M.d],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=V[ga[2]],x.array[A+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],x.array[A+9]=pa[ga[0]],x.array[A+10]=pa[ga[1]],x.array[A+11]=
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-pa[ga[2]],A+=12}else if("faces"===x.boundTo){for(H=0,U=ma.length;H<U;H++)X=W=V=$a=x.value[ma[H]],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=V[ga[2]],x.array[A+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],A+=9;for(H=0,U=na.length;H<U;H++)pa=X=W=V=$a=x.value[na[H]],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=V[ga[2]],x.array[A+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],
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|
-x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],x.array[A+9]=pa[ga[0]],x.array[A+10]=pa[ga[1]],x.array[A+11]=pa[ga[2]],A+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+3]=V.w,x.array[A+4]=W.x,x.array[A+5]=W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,A+=12;for(H=0,U=na.length;H<
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|
|
-U;H++)M=Ea[na[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],pa=x.value[M.d],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+3]=V.w,x.array[A+4]=W.x,x.array[A+5]=W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,x.array[A+12]=pa.x,x.array[A+13]=pa.y,x.array[A+14]=pa.z,x.array[A+15]=pa.w,A+=16}else if("faces"===x.boundTo){for(H=0,U=ma.length;H<U;H++)X=W=V=$a=x.value[ma[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+
|
|
|
-3]=V.w,x.array[A+4]=W.x,x.array[A+5]=W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,A+=12;for(H=0,U=na.length;H<U;H++)pa=X=W=V=$a=x.value[na[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+3]=V.w,x.array[A+4]=W.x,x.array[A+5]=W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,x.array[A+12]=pa.x,x.array[A+13]=pa.y,x.array[A+14]=pa.z,x.array[A+15]=pa.w,A+=16}l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
-x.buffer);l.bufferData(l.ARRAY_BUFFER,x.array,Za)}td&&(delete fa.__inittedArrays,delete fa.__colorArray,delete fa.__normalArray,delete fa.__tangentArray,delete fa.__uvArray,delete fa.__uv2Array,delete fa.__faceArray,delete fa.__vertexArray,delete fa.__lineArray,delete fa.__skinVertexAArray,delete fa.__skinVertexBArray,delete fa.__skinIndexArray,delete fa.__skinWeightArray)}}ia.__dirtyVertices=!1;ia.__dirtyMorphTargets=!1;ia.__dirtyElements=!1;ia.__dirtyUvs=!1;ia.__dirtyNormals=!1;ia.__dirtyColors=
|
|
|
-!1;ia.__dirtyTangents=!1;Xa.attributes&&m(Xa)}else if(nb instanceof THREE.Ribbon){if(ia.__dirtyVertices||ia.__dirtyColors){var Zb=ia,kd=l.DYNAMIC_DRAW,yc=void 0,zc=void 0,Kc=void 0,$b=void 0,Lc=void 0,ld=Zb.vertices,md=Zb.colors,zd=ld.length,Ad=md.length,Mc=Zb.__vertexArray,Nc=Zb.__colorArray,Bd=Zb.__dirtyColors;if(Zb.__dirtyVertices){for(yc=0;yc<zd;yc++)Kc=ld[yc].position,$b=3*yc,Mc[$b]=Kc.x,Mc[$b+1]=Kc.y,Mc[$b+2]=Kc.z;l.bindBuffer(l.ARRAY_BUFFER,Zb.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,
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|
|
-Mc,kd)}if(Bd){for(zc=0;zc<Ad;zc++)Lc=md[zc],$b=3*zc,Nc[$b]=Lc.r,Nc[$b+1]=Lc.g,Nc[$b+2]=Lc.b;l.bindBuffer(l.ARRAY_BUFFER,Zb.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,Nc,kd)}}ia.__dirtyVertices=!1;ia.__dirtyColors=!1}else if(nb instanceof THREE.Line){Xa=c(nb,qc);ic=Xa.attributes&&p(Xa);if(ia.__dirtyVertices||ia.__dirtyColors||ic){var Lb=ia,cd=l.DYNAMIC_DRAW,Ac=void 0,Bc=void 0,Oc=void 0,za=void 0,Pc=void 0,nd=Lb.vertices,od=Lb.colors,Cd=nd.length,Dd=od.length,Qc=Lb.__vertexArray,Rc=Lb.__colorArray,
|
|
|
-Ed=Lb.__dirtyColors,dd=Lb.__webglCustomAttributesList,Sc=void 0,pd=void 0,Qa=void 0,oc=void 0,Ya=void 0,ta=void 0;if(Lb.__dirtyVertices){for(Ac=0;Ac<Cd;Ac++)Oc=nd[Ac].position,za=3*Ac,Qc[za]=Oc.x,Qc[za+1]=Oc.y,Qc[za+2]=Oc.z;l.bindBuffer(l.ARRAY_BUFFER,Lb.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Qc,cd)}if(Ed){for(Bc=0;Bc<Dd;Bc++)Pc=od[Bc],za=3*Bc,Rc[za]=Pc.r,Rc[za+1]=Pc.g,Rc[za+2]=Pc.b;l.bindBuffer(l.ARRAY_BUFFER,Lb.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,Rc,cd)}if(dd)for(Sc=0,pd=dd.length;Sc<
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|
|
-pd;Sc++)if(ta=dd[Sc],ta.needsUpdate&&(void 0===ta.boundTo||"vertices"===ta.boundTo)){za=0;oc=ta.value.length;if(1===ta.size)for(Qa=0;Qa<oc;Qa++)ta.array[Qa]=ta.value[Qa];else if(2===ta.size)for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.x,ta.array[za+1]=Ya.y,za+=2;else if(3===ta.size)if("c"===ta.type)for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.r,ta.array[za+1]=Ya.g,ta.array[za+2]=Ya.b,za+=3;else for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.x,ta.array[za+1]=Ya.y,ta.array[za+2]=
|
|
|
-Ya.z,za+=3;else if(4===ta.size)for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.x,ta.array[za+1]=Ya.y,ta.array[za+2]=Ya.z,ta.array[za+3]=Ya.w,za+=4;l.bindBuffer(l.ARRAY_BUFFER,ta.buffer);l.bufferData(l.ARRAY_BUFFER,ta.array,cd)}}ia.__dirtyVertices=!1;ia.__dirtyColors=!1;Xa.attributes&&m(Xa)}else if(nb instanceof THREE.ParticleSystem)Xa=c(nb,qc),ic=Xa.attributes&&p(Xa),(ia.__dirtyVertices||ia.__dirtyColors||nb.sortParticles||ic)&&f(ia,l.DYNAMIC_DRAW,nb),ia.__dirtyVertices=!1,ia.__dirtyColors=!1,
|
|
|
-Xa.attributes&&m(Xa)}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);
|
|
|
-a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var k,n;f=j=0;for(k=0,n=b.length;k<n;k++)e=b[k],e.onlyShadow||(e instanceof THREE.DirectionalLight&&f++,e instanceof THREE.PointLight&&j++,e instanceof THREE.SpotLight&&j++);j+f<=N?k=f:(k=Math.ceil(N*f/(j+f)),j=N-k);e=k;f=j;var m=0;for(j=0,k=b.length;j<k;j++)n=b[j],n.castShadow&&(n instanceof THREE.SpotLight&&m++,n instanceof THREE.DirectionalLight&&!n.shadowCascade&&m++);var o=50;if(void 0!==d&&d instanceof THREE.SkinnedMesh)o=d.bones.length;
|
|
|
-var p;a:{k=a.fragmentShader;n=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
|
|
|
-shadowMapCascade:this.shadowMapCascade,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];i?d.push(i):(d.push(k),d.push(n));for(q in c)d.push(q),d.push(c[q]);i=d.join();for(q=0,d=Y.length;q<d;q++)if(Y[q].code===i){p=Y[q].program;break a}q=l.createProgram();d=["precision "+C+" float;",0<Oa?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?
|
|
|
-"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?
|
|
|
-"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),E.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,l.deleteTexture(a.__webglTexture),E.info.memory.textures--};this.deallocateRenderTarget=
|
|
|
+function(a){if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer)};this.updateShadowMap=function(a,b){G=null;T=P=$=S=Z=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=l.createBuffer();
|
|
|
+if(!a.__webglNormalBuffer)a.__webglNormalBuffer=l.createBuffer();a.hasPos&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),l.enableVertexAttribArray(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormal){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,j,k,n,m,o=3*a.count;for(m=0;m<o;m+=9)c=a.normalArray,d=c[m],e=c[m+1],f=c[m+2],g=c[m+3],i=c[m+
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|
|
+4],k=c[m+5],h=c[m+6],j=c[m+7],n=c[m+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+k+n)/3,c[m]=d,c[m+1]=e,c[m+2]=f,c[m+3]=d,c[m+4]=e,c[m+5]=f,c[m+6]=d,c[m+7]=e,c[m+8]=f}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);l.enableVertexAttribArray(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(0!==d.opacity&&(c=n(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?
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|
|
+1:0),d!==P&&(P=d,b=!0),f instanceof THREE.Mesh)){f=e.offsets;d=0;for(c=f.length;d<c;++d)b&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexPositionBuffer),l.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,l.FLOAT,!1,0,12*f[d].index),0<=a.normal&&e.vertexNormalBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexNormalBuffer),l.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,l.FLOAT,!1,0,12*f[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(l.bindBuffer(l.ARRAY_BUFFER,e.vertexUvBuffer),
|
|
|
+l.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,l.FLOAT,!1,0,8*f[d].index),l.enableVertexAttribArray(a.uv)):l.disableVertexAttribArray(a.uv)),0<=a.color&&e.vertexColorBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,e.vertexColorBuffer),l.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,l.FLOAT,!1,0,16*f[d].index)),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)),l.drawElements(l.TRIANGLES,f[d].count,l.UNSIGNED_SHORT,2*f[d].start),E.info.render.calls++,E.info.render.vertices+=f[d].count,
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|
|
+E.info.render.faces+=f[d].count/3}};this.renderBuffer=function(a,b,c,d,e,f){if(0!==d.opacity){var g,h,c=n(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==P&&(P=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),l.vertexAttribPointer(c.position,
|
|
|
+3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){g=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<i.length;)l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[g]]),l.vertexAttribPointer(c["morphTarget"+g],3,l.FLOAT,!1,0,0),d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[g]]),l.vertexAttribPointer(c["morphNormal"+
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|
|
+g],3,l.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[g]=h[i[g]],g++}else{var i=[],j=-1,k=0;h=f.morphTargetInfluences;var m,o=h.length;g=0;for(-1!==f.morphTargetBase&&(i[f.morphTargetBase]=!0);g<d.numSupportedMorphTargets;){for(m=0;m<o;m++)!i[m]&&h[m]>j&&(k=m,j=h[k]);l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);l.vertexAttribPointer(c["morphTarget"+g],3,l.FLOAT,!1,0,0);d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k]),l.vertexAttribPointer(c["morphNormal"+
|
|
|
+g],3,l.FLOAT,!1,0,0));f.__webglMorphTargetInfluences[g]=j;i[k]=1;j=-1;g++}}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,c.buffer),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&
|
|
|
+(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv)):l.disableVertexAttribArray(b.uv));
|
|
|
+0<=b.uv2&&(e.__webglUV2Buffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv2)):l.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexABuffer),l.vertexAttribPointer(b.skinVertexA,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),l.vertexAttribPointer(b.skinVertexB,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
+e.__webglSkinIndicesBuffer),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==oa&&(l.lineWidth(d),oa=d),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,l.UNSIGNED_SHORT,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,
|
|
|
+l.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=e.__webglFaceCount,E.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,d=d.linewidth,d!==oa&&(l.lineWidth(d),oa=d),l.drawArrays(f,0,e.__webglLineCount),E.info.render.calls++):f instanceof THREE.ParticleSystem?(l.drawArrays(l.POINTS,0,e.__webglParticleCount),E.info.render.calls++,E.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(l.drawArrays(l.TRIANGLE_STRIP,
|
|
|
+0,e.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,k,n,m=a.__lights,o=a.fog;T=-1;void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);
|
|
|
+b.projectionMatrix.flattenToArray(b._projectionMatrixArray);eb.multiply(b.projectionMatrix,b.matrixWorldInverse);cb.setFromMatrix(eb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);n=a.__webglObjects;for(d=0,e=n.length;d<e;d++)if(f=n[d],k=f.object,f.render=!1,
|
|
|
+k.visible&&(!(k instanceof THREE.Mesh||k instanceof THREE.ParticleSystem)||!k.frustumCulled||cb.contains(k))){k.matrixWorld.flattenToArray(k._objectMatrixArray);r(k,b);var p=f,q=p.object,y=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){if(t=y.materialIndex,0<=t)t=q.geometry.materials[t],t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null)}else if(t)t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null);f.render=!0;
|
|
|
+if(this.sortObjects)k.renderDepth?f.z=k.renderDepth:(Ga.copy(k.matrixWorld.getPosition()),eb.multiplyVector3(Ga),f.z=Ga.z)}this.sortObjects&&n.sort(g);n=a.__webglObjectsImmediate;for(d=0,e=n.length;d<e;d++)if(f=n[d],k=f.object,k.visible)k.matrixAutoUpdate&&k.matrixWorld.flattenToArray(k._objectMatrixArray),r(k,b),k=f.object.material,k.transparent?(f.transparent=k,f.opaque=null):(f.opaque=k,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),
|
|
|
+this.setDepthWrite(a.overrideMaterial.depthWrite),s(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,m,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,m,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,m,o,!1),j(a.__webglObjectsImmediate,"opaque",b,m,o,!1),i(a.__webglObjects,!1,"transparent",b,m,o,!0),j(a.__webglObjectsImmediate,"transparent",b,m,o,!0));
|
|
|
+h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,c.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,c.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,c,d,e){var f=
|
|
|
+n(a,b,c,d,e);P=-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,l,cb):e.render(function(a){E.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,n=void 0;if(!g.__webglInit)if(g.__webglInit=!0,g._modelViewMatrix=new THREE.Matrix4,g._normalMatrixArray=new Float32Array(9),
|
|
|
+g._modelViewMatrixArray=new Float32Array(16),g._objectMatrixArray=new Float32Array(16),g.matrixWorld.flattenToArray(g._objectMatrixArray),g instanceof THREE.Mesh){if(j=g.geometry,j instanceof THREE.Geometry){if(void 0===j.geometryGroups){var r=j,s=void 0,t=void 0,y=void 0,u=void 0,v=void 0,w=void 0,z=void 0,P={},D=r.morphTargets.length,G=r.morphNormals.length;r.geometryGroups={};for(s=0,t=r.faces.length;s<t;s++)y=r.faces[s],u=y.materialIndex,w=void 0!==u?u:-1,void 0===P[w]&&(P[w]={hash:w,counter:0}),
|
|
|
+z=P[w].hash+"_"+P[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:D,numMorphNormals:G}),v=y instanceof THREE.Face3?3:4,65535<r.geometryGroups[z].vertices+v&&(P[w].counter+=1,z=P[w].hash+"_"+P[w].counter,void 0===r.geometryGroups[z]&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:D,numMorphNormals:G})),y instanceof THREE.Face3?r.geometryGroups[z].faces3.push(s):r.geometryGroups[z].faces4.push(s),
|
|
|
+r.geometryGroups[z].vertices+=v;r.geometryGroupsList=[];var da=void 0;for(da in r.geometryGroups)r.geometryGroups[da].id=ja++,r.geometryGroupsList.push(r.geometryGroups[da])}for(i in j.geometryGroups)if(n=j.geometryGroups[i],!n.__webglVertexBuffer){var C=n;C.__webglVertexBuffer=l.createBuffer();C.__webglNormalBuffer=l.createBuffer();C.__webglTangentBuffer=l.createBuffer();C.__webglColorBuffer=l.createBuffer();C.__webglUVBuffer=l.createBuffer();C.__webglUV2Buffer=l.createBuffer();C.__webglSkinVertexABuffer=
|
|
|
+l.createBuffer();C.__webglSkinVertexBBuffer=l.createBuffer();C.__webglSkinIndicesBuffer=l.createBuffer();C.__webglSkinWeightsBuffer=l.createBuffer();C.__webglFaceBuffer=l.createBuffer();C.__webglLineBuffer=l.createBuffer();var T=void 0,F=void 0;if(C.numMorphTargets){C.__webglMorphTargetsBuffers=[];for(T=0,F=C.numMorphTargets;T<F;T++)C.__webglMorphTargetsBuffers.push(l.createBuffer())}if(C.numMorphNormals){C.__webglMorphNormalsBuffers=[];for(T=0,F=C.numMorphNormals;T<F;T++)C.__webglMorphNormalsBuffers.push(l.createBuffer())}E.info.memory.geometries++;
|
|
|
+var B=n,I=g,L=I.geometry,R=B.faces3,N=B.faces4,K=3*R.length+4*N.length,O=1*R.length+2*N.length,ha=3*R.length+4*N.length,S=c(I,B),$=e(S),Q=d(S),Z=S.vertexColors?S.vertexColors:!1;B.__vertexArray=new Float32Array(3*K);if(Q)B.__normalArray=new Float32Array(3*K);if(L.hasTangents)B.__tangentArray=new Float32Array(4*K);if(Z)B.__colorArray=new Float32Array(3*K);if($){if(0<L.faceUvs.length||0<L.faceVertexUvs.length)B.__uvArray=new Float32Array(2*K);if(1<L.faceUvs.length||1<L.faceVertexUvs.length)B.__uv2Array=
|
|
|
+new Float32Array(2*K)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length)B.__skinVertexAArray=new Float32Array(4*K),B.__skinVertexBArray=new Float32Array(4*K),B.__skinIndexArray=new Float32Array(4*K),B.__skinWeightArray=new Float32Array(4*K);B.__faceArray=new Uint16Array(3*O);B.__lineArray=new Uint16Array(2*ha);var ca=void 0,Y=void 0;if(B.numMorphTargets){B.__morphTargetsArrays=[];for(ca=0,Y=B.numMorphTargets;ca<Y;ca++)B.__morphTargetsArrays.push(new Float32Array(3*K))}if(B.numMorphNormals){B.__morphNormalsArrays=
|
|
|
+[];for(ca=0,Y=B.numMorphNormals;ca<Y;ca++)B.__morphNormalsArrays.push(new Float32Array(3*K))}B.__webglFaceCount=3*O;B.__webglLineCount=2*ha;if(S.attributes){if(void 0===B.__webglCustomAttributesList)B.__webglCustomAttributesList=[];var Ua=void 0;for(Ua in S.attributes){var Ia=S.attributes[Ua],oa={},Aa;for(Aa in Ia)oa[Aa]=Ia[Aa];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=!0;var ka=1;"v2"===oa.type?ka=2:"v3"===oa.type?ka=3:"v4"===oa.type?ka=4:"c"===oa.type&&(ka=3);oa.size=
|
|
|
+ka;oa.array=new Float32Array(K*ka);oa.buffer=l.createBuffer();oa.buffer.belongsToAttribute=Ua;Ia.needsUpdate=!0;oa.__original=Ia}B.__webglCustomAttributesList.push(oa)}}B.__inittedArrays=!0;j.__dirtyVertices=!0;j.__dirtyMorphTargets=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=!0;j.__dirtyColors=!0}}}else if(g instanceof THREE.Ribbon){if(j=g.geometry,!j.__webglVertexBuffer){var ra=j;ra.__webglVertexBuffer=l.createBuffer();ra.__webglColorBuffer=l.createBuffer();E.info.memory.geometries++;
|
|
|
+var Fa=j,sa=Fa.vertices.length;Fa.__vertexArray=new Float32Array(3*sa);Fa.__colorArray=new Float32Array(3*sa);Fa.__webglVertexCount=sa;j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(g instanceof THREE.Line){if(j=g.geometry,!j.__webglVertexBuffer){var Ba=j;Ba.__webglVertexBuffer=l.createBuffer();Ba.__webglColorBuffer=l.createBuffer();E.info.memory.geometries++;var Ga=j,Oa=g,bb=Ga.vertices.length;Ga.__vertexArray=new Float32Array(3*bb);Ga.__colorArray=new Float32Array(3*bb);Ga.__webglLineCount=bb;
|
|
|
+b(Ga,Oa);j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(g instanceof THREE.ParticleSystem&&(j=g.geometry,!j.__webglVertexBuffer)){var jb=j;jb.__webglVertexBuffer=l.createBuffer();jb.__webglColorBuffer=l.createBuffer();E.info.geometries++;var Va=j,eb=g,cb=Va.vertices.length;Va.__vertexArray=new Float32Array(3*cb);Va.__colorArray=new Float32Array(3*cb);Va.__sortArray=[];Va.__webglParticleCount=cb;b(Va,eb);j.__dirtyVertices=!0;j.__dirtyColors=!0}if(!g.__webglActive){if(g instanceof THREE.Mesh)if(j=
|
|
|
+g.geometry,j instanceof THREE.BufferGeometry)k(h.__webglObjects,j,g);else for(i in j.geometryGroups)n=j.geometryGroups[i],k(h.__webglObjects,n,g);else g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem?(j=g.geometry,k(h.__webglObjects,j,g)):void 0!==THREE.MarchingCubes&&g instanceof THREE.MarchingCubes||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof
|
|
|
+THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var gb=a.__objectsRemoved[0],db=a;gb instanceof THREE.Mesh||gb instanceof THREE.ParticleSystem||gb instanceof THREE.Ribbon||gb instanceof THREE.Line?o(db.__webglObjects,gb):gb instanceof THREE.Sprite?q(db.__webglSprites,gb):gb instanceof THREE.LensFlare?q(db.__webglFlares,gb):(gb instanceof THREE.MarchingCubes||gb.immediateRenderCallback)&&o(db.__webglObjectsImmediate,gb);gb.__webglActive=
|
|
|
+!1;a.__objectsRemoved.splice(0,1)}for(var Vc=0,qd=a.__webglObjects.length;Vc<qd;Vc++){var nb=a.__webglObjects[Vc].object,ia=nb.geometry,qc=void 0,ic=void 0,Xa=void 0;if(nb instanceof THREE.Mesh)if(ia instanceof THREE.BufferGeometry)ia.__dirtyVertices=!1,ia.__dirtyElements=!1,ia.__dirtyUvs=!1,ia.__dirtyNormals=!1,ia.__dirtyColors=!1;else{for(var Wc=0,rd=ia.geometryGroupsList.length;Wc<rd;Wc++)if(qc=ia.geometryGroupsList[Wc],Xa=c(nb,qc),ic=Xa.attributes&&p(Xa),ia.__dirtyVertices||ia.__dirtyMorphTargets||
|
|
|
+ia.__dirtyElements||ia.__dirtyUvs||ia.__dirtyNormals||ia.__dirtyColors||ia.__dirtyTangents||ic){var ea=qc,sd=nb,Za=l.DYNAMIC_DRAW,td=!ia.dynamic,bc=Xa;if(ea.__inittedArrays){var fd=d(bc),Xc=bc.vertexColors?bc.vertexColors:!1,gd=e(bc),Fc=fd===THREE.SmoothShading,H=void 0,U=void 0,lb=void 0,M=void 0,jc=void 0,Ob=void 0,ob=void 0,Gc=void 0,Hb=void 0,kc=void 0,lc=void 0,V=void 0,W=void 0,X=void 0,pa=void 0,pb=void 0,qb=void 0,rb=void 0,rc=void 0,sb=void 0,tb=void 0,ub=void 0,sc=void 0,vb=void 0,wb=void 0,
|
|
|
+xb=void 0,tc=void 0,yb=void 0,zb=void 0,Ab=void 0,uc=void 0,Bb=void 0,Cb=void 0,Db=void 0,vc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Hc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Ic=void 0,la=void 0,hd=void 0,Vb=void 0,mc=void 0,nc=void 0,La=void 0,id=void 0,Ja=void 0,Ka=void 0,Wb=void 0,Ib=void 0,Ca=0,Ha=0,Jb=0,Kb=0,hb=0,Ra=0,qa=0,Sa=0,Da=0,J=0,ba=0,A=0,$a=void 0,Ma=ea.__vertexArray,wc=ea.__uvArray,xc=ea.__uv2Array,ib=ea.__normalArray,ua=ea.__tangentArray,Na=ea.__colorArray,va=ea.__skinVertexAArray,wa=ea.__skinVertexBArray,
|
|
|
+xa=ea.__skinIndexArray,ya=ea.__skinWeightArray,Yc=ea.__morphTargetsArrays,Zc=ea.__morphNormalsArrays,$c=ea.__webglCustomAttributesList,x=void 0,Eb=ea.__faceArray,ab=ea.__lineArray,Ta=sd.geometry,ud=Ta.__dirtyElements,jd=Ta.__dirtyUvs,vd=Ta.__dirtyNormals,wd=Ta.__dirtyTangents,xd=Ta.__dirtyColors,yd=Ta.__dirtyMorphTargets,cc=Ta.vertices,ma=ea.faces3,na=ea.faces4,Ea=Ta.faces,ad=Ta.faceVertexUvs[0],bd=Ta.faceVertexUvs[1],dc=Ta.skinVerticesA,ec=Ta.skinVerticesB,fc=Ta.skinIndices,Xb=Ta.skinWeights,Yb=
|
|
|
+Ta.morphTargets,Jc=Ta.morphNormals;if(Ta.__dirtyVertices){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=cc[M.a].position,W=cc[M.b].position,X=cc[M.c].position,Ma[Ha]=V.x,Ma[Ha+1]=V.y,Ma[Ha+2]=V.z,Ma[Ha+3]=W.x,Ma[Ha+4]=W.y,Ma[Ha+5]=W.z,Ma[Ha+6]=X.x,Ma[Ha+7]=X.y,Ma[Ha+8]=X.z,Ha+=9;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],V=cc[M.a].position,W=cc[M.b].position,X=cc[M.c].position,pa=cc[M.d].position,Ma[Ha]=V.x,Ma[Ha+1]=V.y,Ma[Ha+2]=V.z,Ma[Ha+3]=W.x,Ma[Ha+4]=W.y,Ma[Ha+5]=W.z,Ma[Ha+6]=X.x,Ma[Ha+7]=X.y,Ma[Ha+
|
|
|
+8]=X.z,Ma[Ha+9]=pa.x,Ma[Ha+10]=pa.y,Ma[Ha+11]=pa.z,Ha+=12;l.bindBuffer(l.ARRAY_BUFFER,ea.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Ma,Za)}if(yd)for(La=0,id=Yb.length;La<id;La++){ba=0;for(H=0,U=ma.length;H<U;H++){Wb=ma[H];M=Ea[Wb];V=Yb[La].vertices[M.a].position;W=Yb[La].vertices[M.b].position;X=Yb[La].vertices[M.c].position;Ja=Yc[La];Ja[ba]=V.x;Ja[ba+1]=V.y;Ja[ba+2]=V.z;Ja[ba+3]=W.x;Ja[ba+4]=W.y;Ja[ba+5]=W.z;Ja[ba+6]=X.x;Ja[ba+7]=X.y;Ja[ba+8]=X.z;if(bc.morphNormals)Fc?(Ib=Jc[La].vertexNormals[Wb],
|
|
|
+sb=Ib.a,tb=Ib.b,ub=Ib.c):ub=tb=sb=Jc[La].faceNormals[Wb],Ka=Zc[La],Ka[ba]=sb.x,Ka[ba+1]=sb.y,Ka[ba+2]=sb.z,Ka[ba+3]=tb.x,Ka[ba+4]=tb.y,Ka[ba+5]=tb.z,Ka[ba+6]=ub.x,Ka[ba+7]=ub.y,Ka[ba+8]=ub.z;ba+=9}for(H=0,U=na.length;H<U;H++){Wb=na[H];M=Ea[Wb];V=Yb[La].vertices[M.a].position;W=Yb[La].vertices[M.b].position;X=Yb[La].vertices[M.c].position;pa=Yb[La].vertices[M.d].position;Ja=Yc[La];Ja[ba]=V.x;Ja[ba+1]=V.y;Ja[ba+2]=V.z;Ja[ba+3]=W.x;Ja[ba+4]=W.y;Ja[ba+5]=W.z;Ja[ba+6]=X.x;Ja[ba+7]=X.y;Ja[ba+8]=X.z;Ja[ba+
|
|
|
+9]=pa.x;Ja[ba+10]=pa.y;Ja[ba+11]=pa.z;if(bc.morphNormals)Fc?(Ib=Jc[La].vertexNormals[Wb],sb=Ib.a,tb=Ib.b,ub=Ib.c,sc=Ib.d):sc=ub=tb=sb=Jc[La].faceNormals[Wb],Ka=Zc[La],Ka[ba]=sb.x,Ka[ba+1]=sb.y,Ka[ba+2]=sb.z,Ka[ba+3]=tb.x,Ka[ba+4]=tb.y,Ka[ba+5]=tb.z,Ka[ba+6]=ub.x,Ka[ba+7]=ub.y,Ka[ba+8]=ub.z,Ka[ba+9]=sc.x,Ka[ba+10]=sc.y,Ka[ba+11]=sc.z;ba+=12}l.bindBuffer(l.ARRAY_BUFFER,ea.__webglMorphTargetsBuffers[La]);l.bufferData(l.ARRAY_BUFFER,Yc[La],Za);bc.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,ea.__webglMorphNormalsBuffers[La]),
|
|
|
+l.bufferData(l.ARRAY_BUFFER,Zc[La],Za))}if(Xb.length){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],yb=Xb[M.a],zb=Xb[M.b],Ab=Xb[M.c],ya[J]=yb.x,ya[J+1]=yb.y,ya[J+2]=yb.z,ya[J+3]=yb.w,ya[J+4]=zb.x,ya[J+5]=zb.y,ya[J+6]=zb.z,ya[J+7]=zb.w,ya[J+8]=Ab.x,ya[J+9]=Ab.y,ya[J+10]=Ab.z,ya[J+11]=Ab.w,Bb=fc[M.a],Cb=fc[M.b],Db=fc[M.c],xa[J]=Bb.x,xa[J+1]=Bb.y,xa[J+2]=Bb.z,xa[J+3]=Bb.w,xa[J+4]=Cb.x,xa[J+5]=Cb.y,xa[J+6]=Cb.z,xa[J+7]=Cb.w,xa[J+8]=Db.x,xa[J+9]=Db.y,xa[J+10]=Db.z,xa[J+11]=Db.w,Pb=dc[M.a],Qb=dc[M.b],Rb=dc[M.c],
|
|
|
+va[J]=Pb.x,va[J+1]=Pb.y,va[J+2]=Pb.z,va[J+3]=1,va[J+4]=Qb.x,va[J+5]=Qb.y,va[J+6]=Qb.z,va[J+7]=1,va[J+8]=Rb.x,va[J+9]=Rb.y,va[J+10]=Rb.z,va[J+11]=1,Sb=ec[M.a],Tb=ec[M.b],Ub=ec[M.c],wa[J]=Sb.x,wa[J+1]=Sb.y,wa[J+2]=Sb.z,wa[J+3]=1,wa[J+4]=Tb.x,wa[J+5]=Tb.y,wa[J+6]=Tb.z,wa[J+7]=1,wa[J+8]=Ub.x,wa[J+9]=Ub.y,wa[J+10]=Ub.z,wa[J+11]=1,J+=12;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],yb=Xb[M.a],zb=Xb[M.b],Ab=Xb[M.c],uc=Xb[M.d],ya[J]=yb.x,ya[J+1]=yb.y,ya[J+2]=yb.z,ya[J+3]=yb.w,ya[J+4]=zb.x,ya[J+5]=zb.y,ya[J+6]=
|
|
|
+zb.z,ya[J+7]=zb.w,ya[J+8]=Ab.x,ya[J+9]=Ab.y,ya[J+10]=Ab.z,ya[J+11]=Ab.w,ya[J+12]=uc.x,ya[J+13]=uc.y,ya[J+14]=uc.z,ya[J+15]=uc.w,Bb=fc[M.a],Cb=fc[M.b],Db=fc[M.c],vc=fc[M.d],xa[J]=Bb.x,xa[J+1]=Bb.y,xa[J+2]=Bb.z,xa[J+3]=Bb.w,xa[J+4]=Cb.x,xa[J+5]=Cb.y,xa[J+6]=Cb.z,xa[J+7]=Cb.w,xa[J+8]=Db.x,xa[J+9]=Db.y,xa[J+10]=Db.z,xa[J+11]=Db.w,xa[J+12]=vc.x,xa[J+13]=vc.y,xa[J+14]=vc.z,xa[J+15]=vc.w,Pb=dc[M.a],Qb=dc[M.b],Rb=dc[M.c],Hc=dc[M.d],va[J]=Pb.x,va[J+1]=Pb.y,va[J+2]=Pb.z,va[J+3]=1,va[J+4]=Qb.x,va[J+5]=Qb.y,
|
|
|
+va[J+6]=Qb.z,va[J+7]=1,va[J+8]=Rb.x,va[J+9]=Rb.y,va[J+10]=Rb.z,va[J+11]=1,va[J+12]=Hc.x,va[J+13]=Hc.y,va[J+14]=Hc.z,va[J+15]=1,Sb=ec[M.a],Tb=ec[M.b],Ub=ec[M.c],Ic=ec[M.d],wa[J]=Sb.x,wa[J+1]=Sb.y,wa[J+2]=Sb.z,wa[J+3]=1,wa[J+4]=Tb.x,wa[J+5]=Tb.y,wa[J+6]=Tb.z,wa[J+7]=1,wa[J+8]=Ub.x,wa[J+9]=Ub.y,wa[J+10]=Ub.z,wa[J+11]=1,wa[J+12]=Ic.x,wa[J+13]=Ic.y,wa[J+14]=Ic.z,wa[J+15]=1,J+=16;0<J&&(l.bindBuffer(l.ARRAY_BUFFER,ea.__webglSkinVertexABuffer),l.bufferData(l.ARRAY_BUFFER,va,Za),l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
+ea.__webglSkinVertexBBuffer),l.bufferData(l.ARRAY_BUFFER,wa,Za),l.bindBuffer(l.ARRAY_BUFFER,ea.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,xa,Za),l.bindBuffer(l.ARRAY_BUFFER,ea.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,ya,Za))}if(xd&&Xc){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],ob=M.vertexColors,Gc=M.color,3===ob.length&&Xc===THREE.VertexColors?(vb=ob[0],wb=ob[1],xb=ob[2]):xb=wb=vb=Gc,Na[Da]=vb.r,Na[Da+1]=vb.g,Na[Da+2]=vb.b,Na[Da+3]=wb.r,Na[Da+4]=wb.g,Na[Da+5]=wb.b,Na[Da+6]=xb.r,
|
|
|
+Na[Da+7]=xb.g,Na[Da+8]=xb.b,Da+=9;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],ob=M.vertexColors,Gc=M.color,4===ob.length&&Xc===THREE.VertexColors?(vb=ob[0],wb=ob[1],xb=ob[2],tc=ob[3]):tc=xb=wb=vb=Gc,Na[Da]=vb.r,Na[Da+1]=vb.g,Na[Da+2]=vb.b,Na[Da+3]=wb.r,Na[Da+4]=wb.g,Na[Da+5]=wb.b,Na[Da+6]=xb.r,Na[Da+7]=xb.g,Na[Da+8]=xb.b,Na[Da+9]=tc.r,Na[Da+10]=tc.g,Na[Da+11]=tc.b,Da+=12;0<Da&&(l.bindBuffer(l.ARRAY_BUFFER,ea.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Na,Za))}if(wd&&Ta.hasTangents){for(H=0,U=ma.length;H<
|
|
|
+U;H++)M=Ea[ma[H]],Hb=M.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],ua[qa]=pb.x,ua[qa+1]=pb.y,ua[qa+2]=pb.z,ua[qa+3]=pb.w,ua[qa+4]=qb.x,ua[qa+5]=qb.y,ua[qa+6]=qb.z,ua[qa+7]=qb.w,ua[qa+8]=rb.x,ua[qa+9]=rb.y,ua[qa+10]=rb.z,ua[qa+11]=rb.w,qa+=12;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],Hb=M.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],rc=Hb[3],ua[qa]=pb.x,ua[qa+1]=pb.y,ua[qa+2]=pb.z,ua[qa+3]=pb.w,ua[qa+4]=qb.x,ua[qa+5]=qb.y,ua[qa+6]=qb.z,ua[qa+7]=qb.w,ua[qa+8]=rb.x,ua[qa+9]=rb.y,ua[qa+10]=rb.z,ua[qa+11]=rb.w,
|
|
|
+ua[qa+12]=rc.x,ua[qa+13]=rc.y,ua[qa+14]=rc.z,ua[qa+15]=rc.w,qa+=16;l.bindBuffer(l.ARRAY_BUFFER,ea.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,ua,Za)}if(vd&&fd){for(H=0,U=ma.length;H<U;H++)if(M=Ea[ma[H]],jc=M.vertexNormals,Ob=M.normal,3===jc.length&&Fc)for(la=0;3>la;la++)Vb=jc[la],ib[Ra]=Vb.x,ib[Ra+1]=Vb.y,ib[Ra+2]=Vb.z,Ra+=3;else for(la=0;3>la;la++)ib[Ra]=Ob.x,ib[Ra+1]=Ob.y,ib[Ra+2]=Ob.z,Ra+=3;for(H=0,U=na.length;H<U;H++)if(M=Ea[na[H]],jc=M.vertexNormals,Ob=M.normal,4===jc.length&&Fc)for(la=
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|
+0;4>la;la++)Vb=jc[la],ib[Ra]=Vb.x,ib[Ra+1]=Vb.y,ib[Ra+2]=Vb.z,Ra+=3;else for(la=0;4>la;la++)ib[Ra]=Ob.x,ib[Ra+1]=Ob.y,ib[Ra+2]=Ob.z,Ra+=3;l.bindBuffer(l.ARRAY_BUFFER,ea.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,ib,Za)}if(jd&&ad&&gd){for(H=0,U=ma.length;H<U;H++)if(lb=ma[H],M=Ea[lb],kc=ad[lb],void 0!==kc)for(la=0;3>la;la++)mc=kc[la],wc[Jb]=mc.u,wc[Jb+1]=mc.v,Jb+=2;for(H=0,U=na.length;H<U;H++)if(lb=na[H],M=Ea[lb],kc=ad[lb],void 0!==kc)for(la=0;4>la;la++)mc=kc[la],wc[Jb]=mc.u,wc[Jb+1]=mc.v,Jb+=
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|
+2;0<Jb&&(l.bindBuffer(l.ARRAY_BUFFER,ea.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,wc,Za))}if(jd&&bd&&gd){for(H=0,U=ma.length;H<U;H++)if(lb=ma[H],M=Ea[lb],lc=bd[lb],void 0!==lc)for(la=0;3>la;la++)nc=lc[la],xc[Kb]=nc.u,xc[Kb+1]=nc.v,Kb+=2;for(H=0,U=na.length;H<U;H++)if(lb=na[H],M=Ea[lb],lc=bd[lb],void 0!==lc)for(la=0;4>la;la++)nc=lc[la],xc[Kb]=nc.u,xc[Kb+1]=nc.v,Kb+=2;0<Kb&&(l.bindBuffer(l.ARRAY_BUFFER,ea.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,xc,Za))}if(ud){for(H=0,U=ma.length;H<U;H++)M=
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|
+Ea[ma[H]],Eb[hb]=Ca,Eb[hb+1]=Ca+1,Eb[hb+2]=Ca+2,hb+=3,ab[Sa]=Ca,ab[Sa+1]=Ca+1,ab[Sa+2]=Ca,ab[Sa+3]=Ca+2,ab[Sa+4]=Ca+1,ab[Sa+5]=Ca+2,Sa+=6,Ca+=3;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],Eb[hb]=Ca,Eb[hb+1]=Ca+1,Eb[hb+2]=Ca+3,Eb[hb+3]=Ca+1,Eb[hb+4]=Ca+2,Eb[hb+5]=Ca+3,hb+=6,ab[Sa]=Ca,ab[Sa+1]=Ca+1,ab[Sa+2]=Ca,ab[Sa+3]=Ca+3,ab[Sa+4]=Ca+1,ab[Sa+5]=Ca+2,ab[Sa+6]=Ca+2,ab[Sa+7]=Ca+3,Sa+=8,Ca+=4;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,ea.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Eb,Za);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
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|
+ea.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,ab,Za)}if($c)for(la=0,hd=$c.length;la<hd;la++)if(x=$c[la],x.__original.needsUpdate){A=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],x.array[A]=x.value[M.a],x.array[A+1]=x.value[M.b],x.array[A+2]=x.value[M.c],A+=3;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],x.array[A]=x.value[M.a],x.array[A+1]=x.value[M.b],x.array[A+2]=x.value[M.c],x.array[A+3]=x.value[M.d],A+=4}else{if("faces"===x.boundTo){for(H=
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+0,U=ma.length;H<U;H++)$a=x.value[ma[H]],x.array[A]=$a,x.array[A+1]=$a,x.array[A+2]=$a,A+=3;for(H=0,U=na.length;H<U;H++)$a=x.value[na[H]],x.array[A]=$a,x.array[A+1]=$a,x.array[A+2]=$a,x.array[A+3]=$a,A+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,A+=6;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],
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|
+V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],pa=x.value[M.d],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,x.array[A+6]=pa.x,x.array[A+7]=pa.y,A+=8}else{if("faces"===x.boundTo){for(H=0,U=ma.length;H<U;H++)X=W=V=$a=x.value[ma[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,A+=6;for(H=0,U=na.length;H<U;H++)pa=X=W=V=$a=x.value[na[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=W.x,x.array[A+
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+3]=W.y,x.array[A+4]=X.x,x.array[A+5]=X.y,x.array[A+6]=pa.x,x.array[A+7]=pa.y,A+=8}}else if(3===x.size){var ga;ga="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=V[ga[2]],x.array[A+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],A+=9;for(H=0,U=na.length;H<
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|
+U;H++)M=Ea[na[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],pa=x.value[M.d],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=V[ga[2]],x.array[A+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],x.array[A+9]=pa[ga[0]],x.array[A+10]=pa[ga[1]],x.array[A+11]=pa[ga[2]],A+=12}else if("faces"===x.boundTo){for(H=0,U=ma.length;H<U;H++)X=W=V=$a=x.value[ma[H]],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=V[ga[2]],x.array[A+
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+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],A+=9;for(H=0,U=na.length;H<U;H++)pa=X=W=V=$a=x.value[na[H]],x.array[A]=V[ga[0]],x.array[A+1]=V[ga[1]],x.array[A+2]=V[ga[2]],x.array[A+3]=W[ga[0]],x.array[A+4]=W[ga[1]],x.array[A+5]=W[ga[2]],x.array[A+6]=X[ga[0]],x.array[A+7]=X[ga[1]],x.array[A+8]=X[ga[2]],x.array[A+9]=pa[ga[0]],x.array[A+10]=pa[ga[1]],x.array[A+11]=pa[ga[2]],A+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===
|
|
|
+x.boundTo){for(H=0,U=ma.length;H<U;H++)M=Ea[ma[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+3]=V.w,x.array[A+4]=W.x,x.array[A+5]=W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,A+=12;for(H=0,U=na.length;H<U;H++)M=Ea[na[H]],V=x.value[M.a],W=x.value[M.b],X=x.value[M.c],pa=x.value[M.d],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+3]=V.w,x.array[A+4]=W.x,x.array[A+5]=
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|
+W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,x.array[A+12]=pa.x,x.array[A+13]=pa.y,x.array[A+14]=pa.z,x.array[A+15]=pa.w,A+=16}else if("faces"===x.boundTo){for(H=0,U=ma.length;H<U;H++)X=W=V=$a=x.value[ma[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+3]=V.w,x.array[A+4]=W.x,x.array[A+5]=W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,A+=12;for(H=0,U=na.length;H<
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|
|
+U;H++)pa=X=W=V=$a=x.value[na[H]],x.array[A]=V.x,x.array[A+1]=V.y,x.array[A+2]=V.z,x.array[A+3]=V.w,x.array[A+4]=W.x,x.array[A+5]=W.y,x.array[A+6]=W.z,x.array[A+7]=W.w,x.array[A+8]=X.x,x.array[A+9]=X.y,x.array[A+10]=X.z,x.array[A+11]=X.w,x.array[A+12]=pa.x,x.array[A+13]=pa.y,x.array[A+14]=pa.z,x.array[A+15]=pa.w,A+=16}l.bindBuffer(l.ARRAY_BUFFER,x.buffer);l.bufferData(l.ARRAY_BUFFER,x.array,Za)}td&&(delete ea.__inittedArrays,delete ea.__colorArray,delete ea.__normalArray,delete ea.__tangentArray,delete ea.__uvArray,
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|
|
+delete ea.__uv2Array,delete ea.__faceArray,delete ea.__vertexArray,delete ea.__lineArray,delete ea.__skinVertexAArray,delete ea.__skinVertexBArray,delete ea.__skinIndexArray,delete ea.__skinWeightArray)}}ia.__dirtyVertices=!1;ia.__dirtyMorphTargets=!1;ia.__dirtyElements=!1;ia.__dirtyUvs=!1;ia.__dirtyNormals=!1;ia.__dirtyColors=!1;ia.__dirtyTangents=!1;Xa.attributes&&m(Xa)}else if(nb instanceof THREE.Ribbon){if(ia.__dirtyVertices||ia.__dirtyColors){var Zb=ia,kd=l.DYNAMIC_DRAW,yc=void 0,zc=void 0,Kc=
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|
|
+void 0,$b=void 0,Lc=void 0,ld=Zb.vertices,md=Zb.colors,zd=ld.length,Ad=md.length,Mc=Zb.__vertexArray,Nc=Zb.__colorArray,Bd=Zb.__dirtyColors;if(Zb.__dirtyVertices){for(yc=0;yc<zd;yc++)Kc=ld[yc].position,$b=3*yc,Mc[$b]=Kc.x,Mc[$b+1]=Kc.y,Mc[$b+2]=Kc.z;l.bindBuffer(l.ARRAY_BUFFER,Zb.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Mc,kd)}if(Bd){for(zc=0;zc<Ad;zc++)Lc=md[zc],$b=3*zc,Nc[$b]=Lc.r,Nc[$b+1]=Lc.g,Nc[$b+2]=Lc.b;l.bindBuffer(l.ARRAY_BUFFER,Zb.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,
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|
|
+Nc,kd)}}ia.__dirtyVertices=!1;ia.__dirtyColors=!1}else if(nb instanceof THREE.Line){Xa=c(nb,qc);ic=Xa.attributes&&p(Xa);if(ia.__dirtyVertices||ia.__dirtyColors||ic){var Lb=ia,cd=l.DYNAMIC_DRAW,Ac=void 0,Bc=void 0,Oc=void 0,za=void 0,Pc=void 0,nd=Lb.vertices,od=Lb.colors,Cd=nd.length,Dd=od.length,Qc=Lb.__vertexArray,Rc=Lb.__colorArray,Ed=Lb.__dirtyColors,dd=Lb.__webglCustomAttributesList,Sc=void 0,pd=void 0,Qa=void 0,oc=void 0,Ya=void 0,ta=void 0;if(Lb.__dirtyVertices){for(Ac=0;Ac<Cd;Ac++)Oc=nd[Ac].position,
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|
|
+za=3*Ac,Qc[za]=Oc.x,Qc[za+1]=Oc.y,Qc[za+2]=Oc.z;l.bindBuffer(l.ARRAY_BUFFER,Lb.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Qc,cd)}if(Ed){for(Bc=0;Bc<Dd;Bc++)Pc=od[Bc],za=3*Bc,Rc[za]=Pc.r,Rc[za+1]=Pc.g,Rc[za+2]=Pc.b;l.bindBuffer(l.ARRAY_BUFFER,Lb.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,Rc,cd)}if(dd)for(Sc=0,pd=dd.length;Sc<pd;Sc++)if(ta=dd[Sc],ta.needsUpdate&&(void 0===ta.boundTo||"vertices"===ta.boundTo)){za=0;oc=ta.value.length;if(1===ta.size)for(Qa=0;Qa<oc;Qa++)ta.array[Qa]=ta.value[Qa];
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|
+else if(2===ta.size)for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.x,ta.array[za+1]=Ya.y,za+=2;else if(3===ta.size)if("c"===ta.type)for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.r,ta.array[za+1]=Ya.g,ta.array[za+2]=Ya.b,za+=3;else for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.x,ta.array[za+1]=Ya.y,ta.array[za+2]=Ya.z,za+=3;else if(4===ta.size)for(Qa=0;Qa<oc;Qa++)Ya=ta.value[Qa],ta.array[za]=Ya.x,ta.array[za+1]=Ya.y,ta.array[za+2]=Ya.z,ta.array[za+3]=Ya.w,za+=4;l.bindBuffer(l.ARRAY_BUFFER,
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|
+ta.buffer);l.bufferData(l.ARRAY_BUFFER,ta.array,cd)}}ia.__dirtyVertices=!1;ia.__dirtyColors=!1;Xa.attributes&&m(Xa)}else if(nb instanceof THREE.ParticleSystem)Xa=c(nb,qc),ic=Xa.attributes&&p(Xa),(ia.__dirtyVertices||ia.__dirtyColors||nb.sortParticles||ic)&&f(ia,l.DYNAMIC_DRAW,nb),ia.__dirtyVertices=!1,ia.__dirtyColors=!1,Xa.attributes&&m(Xa)}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof
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|
+THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var k,n;f=j=0;for(k=0,n=b.length;k<n;k++)e=b[k],e.onlyShadow||(e instanceof THREE.DirectionalLight&&f++,e instanceof
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|
+THREE.PointLight&&j++,e instanceof THREE.SpotLight&&j++);j+f<=N?k=f:(k=Math.ceil(N*f/(j+f)),j=N-k);e=k;f=j;var m=0;for(j=0,k=b.length;j<k;j++)n=b[j],n.castShadow&&(n instanceof THREE.SpotLight&&m++,n instanceof THREE.DirectionalLight&&!n.shadowCascade&&m++);var o=50;if(void 0!==d&&d instanceof THREE.SkinnedMesh)o=d.bones.length;var p;a:{k=a.fragmentShader;n=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
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|
+sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},
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|
+q,d=[];i?d.push(i):(d.push(k),d.push(n));for(q in c)d.push(q),d.push(c[q]);i=d.join();for(q=0,d=Y.length;q<d;q++)if(Y[q].code===i){p=Y[q].program;break a}q=l.createProgram();d=["precision "+C+" float;",0<Oa?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
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|
+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":
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|
+"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e=["precision "+C+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
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|
|
"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");l.attachShader(q,u("fragment",e+k));
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l.attachShader(q,u("vertex",d+n));l.linkProgram(q);l.getProgramParameter(q,l.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+l.getProgramParameter(q,l.VALIDATE_STATUS)+", gl error ["+l.getError()+"]");q.uniforms={};q.attributes={};var r,d="viewMatrix,modelViewMatrix,projectionMatrix,normalMatrix,objectMatrix,cameraPosition,boneGlobalMatrices,morphTargetInfluences".split(",");for(r in j)d.push(r);r=d;for(d=0,j=r.length;d<j;d++)k=r[d],q.uniforms[k]=l.getUniformLocation(q,
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|
@@ -482,7 +483,7 @@ c)THREE.Quaternion.slerp(e,f,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=e[0
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
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THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
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-THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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+THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=!0;if(void 0===f.animationCache)f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
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e.matrix;e=this.data.hierarchy[c].keys;if(e.length)f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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@@ -501,7 +502,7 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
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THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
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THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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-THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
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+THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
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0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
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!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
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function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
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@@ -511,14 +512,14 @@ this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b)
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this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
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THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,s=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++)s=d*h.chunks[f]/h.total,b.keys[f]={time:s,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
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return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
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-new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
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+new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
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2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var g=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=0<=a?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
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b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
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document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
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c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=e(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
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this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),o=0;o<b.points.length;o++)c=new THREE.Mesh(g,h),c.position.copy(b.points[o]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
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!1)}};THREE.PathControlsIdCounter=0;
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-THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
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+THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
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0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
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1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
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0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
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@@ -562,7 +563,7 @@ K[y],g(Y[2],Y[1],Y[0],!0);for(y=0;y<G;y++)Y=K[y],g(Y[0]+l*o,Y[1]+l*o,Y[2]+l*o,!1
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].position.x;e=a.vertices[e].position.y;c=a.vertices[f].position.x;f=a.vertices[f].position.y;return[new THREE.UV(a.vertices[d].position.x,1-a.vertices[d].position.y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].position.x,c=a.vertices[e].position.y,e=a.vertices[e].position.z,
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d=a.vertices[f].position.x,i=a.vertices[f].position.y,f=a.vertices[f].position.z,j=a.vertices[g].position.x,k=a.vertices[g].position.y,g=a.vertices[g].position.z,p=a.vertices[h].position.x,m=a.vertices[h].position.y,a=a.vertices[h].position.z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(p,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(k,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.001;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=g.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=f;0==i&&(f=d);
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+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=g.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=f;0==i&&(f=d);
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for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(e[h],e[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,j=b/d,k=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-e,0,a*j-f)));for(a=0;a<d;a++)for(b=0;b<c;b++)e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),e.normal.copy(k),e.vertexNormals.push(k.clone(),k.clone(),k.clone(),k.clone()),this.faces.push(e),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/c,(a+
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1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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@@ -592,10 +593,11 @@ o.x+=p*g.x+m*h.x,o.y+=p*g.y+m*h.y,o.z+=p*g.z+m*h.z,this.grid[a][b]=this.vertices
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k=new THREE.UV(a/this.segments,(b+1)/this.segmentsRadius),this.faces.push(new THREE.Face4(c,d,f,i)),this.faceVertexUvs[0].push([j,g,h,k]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=new THREE.Geometry;THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;
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THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=new THREE.Vertex(a.normalize());b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.position.clone(),b.position.clone(),c.position.clone()]),d.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),d.normal=d.centroid.clone().normalize(),
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i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,a.position,d),h(b.uv,b.position,d),h(c.uv,c.position,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){p[a.index]||(p[a.index]=[]);p[b.index]||(p[b.index]=[]);var c=p[a.index][b.index];void 0===c&&(p[a.index][b.index]=p[b.index][a.index]=c=e((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&
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-(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,j=0,k=a.length;j<k;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var p=[],a=this.vertices,j=0,k=b.length;j<k;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(k=this.vertices.length;j<k;j++)this.vertices[j].position.multiplyScalar(c);this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=new THREE.Geometry;
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-THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;
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-THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
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-THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
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+(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,j=0,k=a.length;j<k;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var p=[],a=this.vertices,j=0,k=b.length;j<k;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(k=this.vertices.length;j<k;j++)this.vertices[j].position.multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};
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+THREE.PolyhedronGeometry.prototype=new THREE.Geometry;THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
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+THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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+THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};
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+THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
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THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));
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this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
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THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vertex(new THREE.Vector3(0,0,0)));e.vertices.push(new THREE.Vertex(new THREE.Vector3(0,1,0)));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);
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@@ -638,10 +640,10 @@ c=b+3*r*Uint32Array.BYTES_PER_ELEMENT;O(r,a,b,c+3*r*Uint32Array.BYTES_PER_ELEMEN
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s&&K(s,k,k+4*s*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(u){var b=a+4*u*Uint32Array.BYTES_PER_ELEMENT;Q(u,a,b,b+4*u*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
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THREE.ColladaLoader=function(){function a(a,d,e){S=a;d=d||Ua;void 0!==e&&(a=e.split("/"),a.pop(),db=(1>a.length?".":a.join("/"))+"/");if((a=S.evaluate("//dae:asset",S,y,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(e=0;e<a.childNodes.length;e++){var i=a.childNodes[e];switch(i.nodeName){case "unit":(i=i.getAttribute("meter"))&&parseFloat(i);break;case "up_axis":sa=i.textContent.charAt(0)}}if(!Oa.convertUpAxis||sa===Oa.upAxis)Wa=null;else switch(sa){case "X":Wa="Y"===
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Oa.upAxis?"XtoY":"XtoZ";break;case "Y":Wa="X"===Oa.upAxis?"YtoX":"YtoZ";break;case "Z":Wa="X"===Oa.upAxis?"ZtoX":"ZtoY"}oa=b("//dae:library_images/dae:image",g,"image");bb=b("//dae:library_materials/dae:material",C,"material");jb=b("//dae:library_effects/dae:effect",Q,"effect");ka=b("//dae:library_geometries/dae:geometry",r,"geometry");Va=b(".//dae:library_cameras/dae:camera",Y,"camera");Aa=b("//dae:library_controllers/dae:controller",h,"controller");Fa=b("//dae:library_animations/dae:animation",
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-B,"animation");eb=b(".//dae:library_visual_scenes/dae:visual_scene",k,"visual_scene");Ga=[];ra=[];(a=S.evaluate(".//dae:scene/dae:instance_visual_scene",S,y,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),da=eb[0<a.length?a:"visual_scene0"]):da=null;$=new THREE.Object3D;for(a=0;a<da.nodes.length;a++)$.add(f(da.nodes[a]));cb=[];c($);a={scene:$,morphs:Ga,skins:ra,animations:cb,dae:{images:oa,materials:bb,cameras:Va,effects:jb,geometries:ka,controllers:Aa,
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-animations:Fa,visualScenes:eb,scene:da}};d&&d(a);return a}function b(a,b,c){for(var a=S.evaluate(a,S,y,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(!e.id||0==e.id.length)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(a){var b=da.getChildById(a.name,!0),d=null;if(b&&b.keys){d={fps:60,hierarchy:[{node:b,keys:b.keys,sids:b.sids}],node:a,name:"animation_"+a.name,length:0};cb.push(d);for(var e=0,f=b.keys.length;e<f;e++)d.length=Math.max(d.length,
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+B,"animation");eb=b(".//dae:library_visual_scenes/dae:visual_scene",k,"visual_scene");Ga=[];ra=[];(a=S.evaluate(".//dae:scene/dae:instance_visual_scene",S,y,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),ca=eb[0<a.length?a:"visual_scene0"]):ca=null;$=new THREE.Object3D;for(a=0;a<ca.nodes.length;a++)$.add(f(ca.nodes[a]));cb=[];c($);a={scene:$,morphs:Ga,skins:ra,animations:cb,dae:{images:oa,materials:bb,cameras:Va,effects:jb,geometries:ka,controllers:Aa,
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+animations:Fa,visualScenes:eb,scene:ca}};d&&d(a);return a}function b(a,b,c){for(var a=S.evaluate(a,S,y,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(!e.id||0==e.id.length)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(a){var b=ca.getChildById(a.name,!0),d=null;if(b&&b.keys){d={fps:60,hierarchy:[{node:b,keys:b.keys,sids:b.sids}],node:a,name:"animation_"+a.name,length:0};cb.push(d);for(var e=0,f=b.keys.length;e<f;e++)d.length=Math.max(d.length,
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b.keys[e].time)}else d={hierarchy:[{keys:[],sids:[]}]};e=0;for(f=a.children.length;e<f;e++)for(var b=0,g=c(a.children[e]).hierarchy.length;b<g;b++)d.hierarchy.push({keys:[],sids:[]});return d}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function e(a,b,c){var e,
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-f=Aa[b.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var c=1E6,g=-c,h=0;for(e in Fa)for(var i=Fa[e],j=0;j<i.sampler.length;j++){var k=i.sampler[j];k.create();c=Math.min(c,k.startTime);g=Math.max(g,k.endTime);h=Math.max(h,k.input.length)}e=h;for(var b=da.getChildById(b.skeleton[0],!0)||da.getChildBySid(b.skeleton[0],!0),l,n,g=new THREE.Vector3,m,
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+f=Aa[b.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var c=1E6,g=-c,h=0;for(e in Fa)for(var i=Fa[e],j=0;j<i.sampler.length;j++){var k=i.sampler[j];k.create();c=Math.min(c,k.startTime);g=Math.max(g,k.endTime);h=Math.max(h,k.input.length)}e=h;for(var b=ca.getChildById(b.skeleton[0],!0)||ca.getChildBySid(b.skeleton[0],!0),l,n,g=new THREE.Vector3,m,
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j=0;j<a.vertices.length;j++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[j].position);for(c=0;c<e;c++){h=[];i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(n=0;n<j.length;n++)if(l=j[n],m=-1,"JOINT"==l.type){for(var p=0;p<k.joints.length;p++)if(l.sid==k.joints[p]){m=p;break}if(0<=m){p=k.invBindMatrices[m];l.invBindMatrix=p;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,p);l.weights=[];for(p=0;p<k.weights.length;p++)for(var o=
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0;o<k.weights[p].length;o++){var q=k.weights[p][o];q.joint==m&&l.weights.push(q)}}else throw"ColladaLoader: Could not find joint '"+l.sid+"'.";}for(j=0;j<h.length;j++)if("JOINT"==h[j].type)for(k=0;k<h[j].weights.length;k++)l=h[j].weights[k],n=l.index,l=l.weight,m=a.vertices[n],n=i[n],g.x=m.position.x,g.y=m.position.y,g.z=m.position.z,h[j].skinningMatrix.multiplyVector3(g),n.position.x+=g.x*l,n.position.y+=g.y*l,n.position.z+=g.z*l;a.morphTargets.push({name:"target_"+c,vertices:i})}}}function f(a){var b=
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new THREE.Object3D,c,d,g,h;for(g=0;g<a.controllers.length;g++){var i=Aa[a.controllers[g].url];switch(i.type){case "skin":if(ka[i.skin.source]){var j=new n;j.url=i.skin.source;j.instance_material=a.controllers[g].instance_material;a.geometries.push(j);c=a.controllers[g]}else if(Aa[i.skin.source]&&(d=i=Aa[i.skin.source],i.morph&&ka[i.morph.source]))j=new n,j.url=i.morph.source,j.instance_material=a.controllers[g].instance_material,a.geometries.push(j);break;case "morph":if(ka[i.morph.source])j=new n,
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@@ -653,10 +655,10 @@ return b}function g(){this.init_from=this.id=""}function h(){this.type=this.name
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[];this.matrix=new THREE.Matrix4}function m(){this.type=this.sid="";this.data=[];this.obj=null}function o(){this.url="";this.skeleton=[];this.instance_material=[]}function q(){this.target=this.symbol=""}function n(){this.url="";this.instance_material=[]}function r(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function u(){}function v(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}
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|
function t(){this.source="";this.stride=this.count=0;this.params=[]}function w(){this.input={}}function z(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(a){this.id=a;this.type=null}function C(){this.name=this.id="";this.instance_effect=null}function D(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texOpts=this.texcoord=this.texture=null}function I(a,b){this.type=a;this.effect=b;this.material=null}function K(a){this.effect=
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a;this.format=this.init_from=null}function O(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function Q(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function L(){this.url=""}function B(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function N(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=this.fullSid=null}function E(a){this.id="";this.animation=
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|
-a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function l(a){this.targets=[];this.time=a}function Y(){this.name=this.id=""}function G(){this.url=""}function y(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function T(a){for(var a=ea(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseFloat(a[c]));return b}function P(a){for(var a=ea(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseInt(a[c],10));return b}function ea(a){return 0<
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+a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function l(a){this.targets=[];this.time=a}function Y(){this.name=this.id=""}function G(){this.url=""}function y(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function T(a){for(var a=da(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseFloat(a[c]));return b}function P(a){for(var a=da(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseInt(a[c],10));return b}function da(a){return 0<
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a.length?a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/):[]}function ja(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function ha(a,b){if(Oa.convertUpAxis&&sa!==Oa.upAxis)switch(Wa){case "XtoY":var c=a[0];a[0]=b*a[1];a[1]=c;break;case "XtoZ":c=a[2];a[2]=a[1];a[1]=a[0];a[0]=c;break;case "YtoX":c=a[0];a[0]=a[1];a[1]=b*c;break;case "YtoZ":c=a[1];a[1]=b*a[2];a[2]=c;break;case "ZtoX":c=a[0];a[0]=a[1];a[1]=a[2];a[2]=c;break;case "ZtoY":c=a[1],a[1]=a[2],a[2]=b*c}}function R(a,b){var c=
|
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|
[a[b],a[b+1],a[b+2]];ha(c,-1);return new THREE.Vector3(c[0],c[1],c[2])}function Z(a){if(Oa.convertUpAxis){var b=[a[0],a[4],a[8]];ha(b,-1);a[0]=b[0];a[4]=b[1];a[8]=b[2];b=[a[1],a[5],a[9]];ha(b,-1);a[1]=b[0];a[5]=b[1];a[9]=b[2];b=[a[2],a[6],a[10]];ha(b,-1);a[2]=b[0];a[6]=b[1];a[10]=b[2];b=[a[0],a[1],a[2]];ha(b,-1);a[0]=b[0];a[1]=b[1];a[2]=b[2];b=[a[4],a[5],a[6]];ha(b,-1);a[4]=b[0];a[5]=b[1];a[6]=b[2];b=[a[8],a[9],a[10]];ha(b,-1);a[8]=b[0];a[9]=b[1];a[10]=b[2];b=[a[3],a[7],a[11]];ha(b,-1);a[3]=b[0];
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-a[7]=b[1];a[11]=b[2]}return new THREE.Matrix4(a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15])}var S=null,$=null,da,Ua=null,Ia={},oa={},Fa={},Aa={},ka={},bb={},jb={},Va={},cb,eb,db,Ga,ra,Ba=THREE.SmoothShading,Oa={centerGeometry:!1,convertUpAxis:!1,subdivideFaces:!0,upAxis:"Y"},sa="Y",Wa=null,mb=Math.PI/180;g.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("init_from"==c.nodeName)this.init_from=
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+a[7]=b[1];a[11]=b[2]}return new THREE.Matrix4(a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15])}var S=null,$=null,ca,Ua=null,Ia={},oa={},Fa={},Aa={},ka={},bb={},jb={},Va={},cb,eb,db,Ga,ra,Ba=THREE.SmoothShading,Oa={centerGeometry:!1,convertUpAxis:!1,subdivideFaces:!0,upAxis:"Y"},sa="Y",Wa=null,mb=Math.PI/180;g.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("init_from"==c.nodeName)this.init_from=
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c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new j).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=
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0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(1==e.nodeType)switch(e.nodeName){case "source":e=(new F).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":b.push((new z).parse(d))}}return b};
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j.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(1==f.nodeType)switch(f.nodeName){case "bind_shape_matrix":f=T(f.textContent);this.bindShapeMatrix=Z(f);break;case "source":f=(new F).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,
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@@ -683,8 +685,8 @@ j=k.accessor.params.length;h=0;for(i=q.length;h<i;h++)r.push(R(k.data,q[h]*j))}e
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0;e<p.length;e++)q=o[p[e]],q=4<m?[q[0],q[h+1],q[h+2]]:4===m?[q[0],q[1],q[2],q[3]]:[q[0],q[1],q[2]],b.faceVertexUvs[e]||(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(q)}}else console.log("dropped face with vcount "+m+" for geometry with id: "+b.id);c+=n*m}};u.prototype=new v;u.prototype.constructor=u;v.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};v.prototype.parse=function(a){this.inputs=[];this.material=
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a.getAttribute("material");this.count=ja(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new z).parse(a.childNodes[b]));break;case "vcount":this.vcount=P(c.textContent);break;case "p":this.p=P(c.textContent)}}return this};t.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=ja(a,"count",0);this.stride=ja(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==
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c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};w.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new z).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};z.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=ja(a,"set",-1);this.offset=ja(a,"offset",0);
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-if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};F.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=ea(c.textContent),e=[],f=0,g=d.length;f<g;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=T(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=P(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=
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-ea(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==c.childNodes[d].nodeName){this.accessor=(new t).parse(c.childNodes[d]);break}}}return this};F.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),c=Z(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+
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+if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};F.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=da(c.textContent),e=[],f=0,g=d.length;f<g;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=T(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=P(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=
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+da(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==c.childNodes[d].nodeName){this.accessor=(new t).parse(c.childNodes[d]);break}}}return this};F.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),c=Z(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+
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b.type+".")}return a};C.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new L).parse(a.childNodes[b]);break}return this};D.prototype.isColor=function(){return null==this.texture};D.prototype.isTexture=function(){return null!=this.texture};D.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "color":c=
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T(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord"),this.texOpts={offsetU:0,offsetV:0,repeatU:1,repeatV:1,wrapU:1,wrapV:1},this.parseTexture(c)}}return this};D.prototype.parseTexture=function(a){if(!a.childNodes)return this;a.childNodes[1]&&"extra"===a.childNodes[1].nodeName&&(a=a.childNodes[1],a.childNodes[1]&&"technique"===a.childNodes[1].nodeName&&
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(a=a.childNodes[1]));for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "offsetU":case "offsetV":case "repeatU":case "repeatV":this.texOpts[c.nodeName]=parseFloat(c.textContent);break;case "wrapU":case "wrapV":this.texOpts[c.nodeName]=parseInt(c.textContent);break;default:this.texOpts[c.nodeName]=c.textContent}}return this};I.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=
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@@ -787,8 +789,8 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b
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"color");m.scale=b.getUniformLocation(k,"scale");m.rotation=b.getUniformLocation(k,"rotation");m.screenPosition=b.getUniformLocation(k,"screenPosition");o=!1};this.render=function(a,d,e,s){var a=a.__webglFlares,u=a.length;if(u){var v=new THREE.Vector3,t=s/e,w=0.5*e,z=0.5*s,F=16/s,C=new THREE.Vector2(F*t,F),D=new THREE.Vector3(1,1,0),I=new THREE.Vector2(1,1),K=m,F=p;b.useProgram(k);o||(b.enableVertexAttribArray(p.vertex),b.enableVertexAttribArray(p.uv),o=!0);b.uniform1i(K.occlusionMap,0);b.uniform1i(K.map,
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1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var O,Q,L,B,N;for(O=0;O<u;O++)if(F=16/s,C.set(F*t,F),B=a[O],v.set(B.matrixWorld.n14,B.matrixWorld.n24,B.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(v),d.projectionMatrix.multiplyVector3(v),D.copy(v),I.x=D.x*w+w,I.y=D.y*z+z,j||0<I.x&&I.x<e&&0<I.y&&I.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
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h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,I.x-8,I.y-8,16,16,0);b.uniform1i(K.renderType,0);b.uniform2f(K.scale,C.x,C.y);b.uniform3f(K.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,I.x-8,I.y-8,16,16,0);b.uniform1i(K.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
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-6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(D);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);for(Q=0,L=B.lensFlares.length;Q<L;Q++)if(N=B.lensFlares[Q],0.001<N.opacity&&0.001<N.scale)D.x=N.x,D.y=N.y,D.z=N.z,F=N.size*N.scale/s,C.x=F*t,C.y=F,b.uniform3f(K.screenPosition,D.x,D.y,D.z),b.uniform2f(K.scale,C.x,C.y),b.uniform1f(K.rotation,N.rotation),b.uniform1f(K.opacity,N.opacity),b.uniform3f(K.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending),
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-c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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+6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(D);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);for(Q=0,L=B.lensFlares.length;Q<L;Q++)if(N=B.lensFlares[Q],0.0010<N.opacity&&0.0010<N.scale)D.x=N.x,D.y=N.y,D.z=N.z,F=N.size*N.scale/s,C.x=F*t,C.y=F,b.uniform3f(K.screenPosition,D.x,D.y,D.z),b.uniform2f(K.scale,C.x,C.y),b.uniform1f(K.rotation,N.rotation),b.uniform1f(K.opacity,N.opacity),b.uniform3f(K.color,N.color.r,N.color.g,N.color.b),
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+c.setBlending(N.blending),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
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c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,j){var k,p,m,o,q,n,r,s,u,v=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(k=0,p=i.__lights.length;k<p;k++)if(m=i.__lights[k],m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(q=0;q<m.shadowCascadeCount;q++){var t;if(m.shadowCascadeArray[q])t=m.shadowCascadeArray[q];else{u=m;r=q;t=new THREE.DirectionalLight;t.isVirtual=
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!0;t.onlyShadow=!0;t.castShadow=!0;t.shadowCameraNear=u.shadowCameraNear;t.shadowCameraFar=u.shadowCameraFar;t.shadowCameraLeft=u.shadowCameraLeft;t.shadowCameraRight=u.shadowCameraRight;t.shadowCameraBottom=u.shadowCameraBottom;t.shadowCameraTop=u.shadowCameraTop;t.shadowCameraVisible=u.shadowCameraVisible;t.shadowDarkness=u.shadowDarkness;t.shadowBias=u.shadowCascadeBias[r];t.shadowMapWidth=u.shadowCascadeWidth[r];t.shadowMapHeight=u.shadowCascadeHeight[r];t.pointsWorld=[];t.pointsFrustum=[];s=
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