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@@ -133,20 +133,20 @@ THREE.GPUParticleSystem = function( options ) {
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'void main() {',
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- 'float alpha = 0.;',
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+ ' float alpha = 0.;',
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- 'if( lifeLeft > 0.995 ) {',
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+ ' if( lifeLeft > 0.995 ) {',
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- ' alpha = scaleLinear( lifeLeft, vec2( 1.0, 0.995 ), vec2( 0.0, 1.0 ) );',
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+ ' alpha = scaleLinear( lifeLeft, vec2( 1.0, 0.995 ), vec2( 0.0, 1.0 ) );',
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- '} else {',
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+ ' } else {',
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- ' alpha = lifeLeft * 0.75;',
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+ ' alpha = lifeLeft * 0.75;',
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- '}',
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+ ' }',
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- 'vec4 tex = texture2D( tSprite, gl_PointCoord );',
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- 'gl_FragColor = vec4( vColor.rgb * tex.a, alpha * tex.a );',
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+ ' vec4 tex = texture2D( tSprite, gl_PointCoord );',
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+ ' gl_FragColor = vec4( vColor.rgb * tex.a, alpha * tex.a );',
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'}'
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