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@@ -218,6 +218,8 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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objectMaterial = getObjectMaterial( object );
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objectMaterial = getObjectMaterial( object );
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+ if ( objectMaterial.visible === false ) continue;
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+
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useMorphing = object.geometry.morphTargets !== undefined && object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets;
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useMorphing = object.geometry.morphTargets !== undefined && object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets;
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useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning;
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useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning;
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