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@@ -310,27 +310,27 @@
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todo
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todo
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</div>
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</div>
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- <h3>.getPrecision() [page:todo]</h3>
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+ <h3>.getPrecision() [page:string]</h3>
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<div>
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<div>
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- todo
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+ This gets the precision used by the shaders. It returns "highp","mediump" or "lowp".
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</div>
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</div>
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- <h3>.setMaterialFaces([page:todo material]) [page:todo]</h3>
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+ <h3>.setMaterialFaces([page:Material material])</h3>
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<div>
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<div>
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- material -- todo
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+ material -- The [page:Material material] with side that shouldn't be culled.
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</div>
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</div>
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<div>
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<div>
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- todo
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+ This sets which side needs to be culled in the webgl renderer.
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</div>
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</div>
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- <h3>.supportsStandardDerivatives() [page:todo]</h3>
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+ <h3>.supportsStandardDerivatives() [page:boolean]</h3>
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<div>
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<div>
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- todo
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+ This method returns true if the webgl implementation supports standard derivatives.
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</div>
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</div>
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<h3>.supportsFloatTextures() [page:boolean]</h3>
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<h3>.supportsFloatTextures() [page:boolean]</h3>
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<div>
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<div>
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- todo
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+ This method returns true if the webgl implementation supports float textures.
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</div>
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</div>
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<h3>.clearTarget([page:WebGLRenderTarget renderTarget], [page:boolean color], [page:boolean depth], [page:boolean stencil]) </h3>
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<h3>.clearTarget([page:WebGLRenderTarget renderTarget], [page:boolean color], [page:boolean depth], [page:boolean stencil]) </h3>
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