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Updated example to use the ObjectLoader rather than the deprecated JSONLoader for the BlendCharacter.
Updated the exported files and the original blend files to the latest versions (compatible with ObjectLoader).

Michael Guerrero hace 9 años
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commit
82c165e989

+ 29 - 9
examples/js/BlendCharacter.js

@@ -6,26 +6,46 @@ THREE.BlendCharacter = function () {
 
 	this.weightSchedule = [];
 	this.warpSchedule = [];
+	this.mixer;
 
 	this.load = function ( url, onLoad ) {
 
 		var scope = this;
 
-		var loader = new THREE.JSONLoader();
-		loader.load( url, function( geometry, materials ) {
+		var loader = new THREE.ObjectLoader();
+		loader.load( url, function( loadedObject ) {
 
-			var originalMaterial = materials[ 0 ];
-			originalMaterial.skinning = true;
+			// The exporter does not currently allow exporting a skinned mesh by itself
+			// so we must fish it out of the hierarchy it is embedded in (scene)
+			loadedObject.traverse( function( object ) {
 
-			THREE.SkinnedMesh.call( scope, geometry, originalMaterial );
+				if ( object instanceof THREE.SkinnedMesh ) {
 
-			var mixer = new THREE.AnimationMixer( scope );
-			scope.mixer = mixer;
+					scope.skinnedMesh = object;
+
+				}
+
+			} );
+
+			THREE.SkinnedMesh.call( scope, scope.skinnedMesh.geometry, scope.skinnedMesh.material );
+
+			// If we didn't successfully find the mesh, bail out
+			if ( scope.skinnedMesh == undefined ) {
+
+				console.log( 'unable to find skinned mesh in ' + url );
+				return;
+
+			}
+
+			scope.material.skinning = true;
+
+			scope.mixer = new THREE.AnimationMixer( scope );
+			scope.mixer = scope.mixer;
 
 			// Create the animations
-			for ( var i = 0; i < geometry.animations.length; ++ i ) {
+			for ( var i = 0; i < scope.geometry.animations.length; ++ i ) {
 
-				mixer.clipAction( geometry.animations[ i ] );
+				scope.mixer.clipAction( scope.geometry.animations[ i ] );
 
 			}
 

BIN
examples/models/skinned/marine/marine_anims.blend


La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 10 - 0
examples/models/skinned/marine/marine_anims.json


BIN
examples/models/skinned/marine/marine_ik.blend


+ 1 - 1
examples/webgl_animation_skinning_blending.html

@@ -98,7 +98,7 @@
 				window.addEventListener( 'toggle-show-model', onShowModel );
 
 				blendMesh = new THREE.BlendCharacter();
-				blendMesh.load( "models/skinned/marine/marine_anims.js", start );
+				blendMesh.load( "models/skinned/marine/marine_anims.json", start );
 
 			}
 

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