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@@ -142,9 +142,7 @@
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[page:Matrix4 bindMatrix] - [page:Matrix4] that represents the base transform of the skeleton.<br /><br />
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[page:Matrix4 bindMatrix] - [page:Matrix4] that represents the base transform of the skeleton.<br /><br />
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Bind a skeleton to the skinned mesh. The bindMatrix gets saved to .bindMatrix property
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Bind a skeleton to the skinned mesh. The bindMatrix gets saved to .bindMatrix property
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- and the .bindMatrixInverse gets calculated. This is called automatically in the constructor, and the skeleton
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- is created from the [page:Geometry.bones bones] of the [page:Geometry] passed in the
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- constructor.
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+ and the .bindMatrixInverse gets calculated.
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</p>
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</p>
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<h3>[method:SkinnedMesh clone]()</h3>
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<h3>[method:SkinnedMesh clone]()</h3>
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