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@@ -84,7 +84,7 @@ THREE.ShaderLib = {
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" vec3 outgoingLight = vec3( 0.0 );",
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" vec4 diffuseColor = vec4( diffuse, opacity );",
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- " vec3 totalAmbientLight = vec3( 1.0 )", // hardwired
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+ " vec3 totalAmbientLight = vec3( 1.0 );", // hardwired
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" vec3 shadowMask = vec3( 1.0 );",
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THREE.ShaderChunk[ "logdepthbuf_fragment" ],
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