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Fix link to the shading paper in the docs (#21429)

* Fix link to the shading paper in the docs

* fix MeshStandardMaterial link to the paper in zh docs
Mateusz Charytoniuk %!s(int64=4) %!d(string=hai) anos
pai
achega
83317b601f

+ 1 - 1
docs/api/en/materials/MeshStandardMaterial.html

@@ -49,7 +49,7 @@
 		</p>
 		</p>
 		<p>
 		<p>
 			Technical details of the approach used in three.js (and most other PBR systems) can be found is this
 			Technical details of the approach used in three.js (and most other PBR systems) can be found is this
-			[link:https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf paper from Disney] (pdf),
+			[link:https://media.disneyanimation.com/uploads/production/publication_asset/48/asset/s2012_pbs_disney_brdf_notes_v3.pdf paper from Disney] (pdf),
 			by Brent Burley.
 			by Brent Burley.
 		</p>
 		</p>
 
 

+ 1 - 1
docs/api/zh/materials/MeshStandardMaterial.html

@@ -37,7 +37,7 @@
 			</ul>
 			</ul>
 		</p>
 		</p>
 		<p>在 three.js(以及其他大多数PBR系统)中使用方法的技术细节,
 		<p>在 three.js(以及其他大多数PBR系统)中使用方法的技术细节,
-			可以在Brent Burley撰写的[link:https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf paper from Disney] (pdf)
+			可以在Brent Burley撰写的[link:https://media.disneyanimation.com/uploads/production/publication_asset/48/asset/s2012_pbs_disney_brdf_notes_v3.pdf paper from Disney] (pdf)
 			中查看。
 			中查看。
 		</p>
 		</p>