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@@ -8,6 +8,7 @@
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* @author mikael emtinger / http://gomo.se/
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* @author timknip / http://www.floorplanner.com/
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* @author bhouston / http://exocortex.com
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+ * @author WestLangley / http://github.com/WestLangley
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*/
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@@ -589,24 +590,24 @@ THREE.extend( THREE.Matrix4.prototype, {
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},
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compose: function() {
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-
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+
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var mRotation = new THREE.Matrix4(),
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mScale = new THREE.Matrix4();
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- return function ( translation, rotation, scale ) {
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+ return function ( position, quaternion, scale ) {
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var te = this.elements;
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mRotation.identity();
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- mRotation.setRotationFromQuaternion( rotation );
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+ mRotation.setRotationFromQuaternion( quaternion );
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mScale.makeScale( scale.x, scale.y, scale.z );
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this.multiplyMatrices( mRotation, mScale );
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- te[12] = translation.x;
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- te[13] = translation.y;
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- te[14] = translation.z;
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+ te[12] = position.x;
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+ te[13] = position.y;
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+ te[14] = position.z;
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return this;
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@@ -621,7 +622,7 @@ THREE.extend( THREE.Matrix4.prototype, {
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z = new THREE.Vector3(),
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matrix = new THREE.Matrix4();
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- return function ( translation, rotation, scale ) {
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+ return function ( position, quaternion, scale ) {
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var te = this.elements;
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@@ -630,17 +631,17 @@ THREE.extend( THREE.Matrix4.prototype, {
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y.set( te[4], te[5], te[6] );
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z.set( te[8], te[9], te[10] );
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- translation = ( translation instanceof THREE.Vector3 ) ? translation : new THREE.Vector3();
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- rotation = ( rotation instanceof THREE.Quaternion ) ? rotation : new THREE.Quaternion();
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+ position = ( position instanceof THREE.Vector3 ) ? position : new THREE.Vector3();
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+ quaternion = ( quaternion instanceof THREE.Quaternion ) ? quaternion : new THREE.Quaternion();
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scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3();
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scale.x = x.length();
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scale.y = y.length();
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scale.z = z.length();
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- translation.x = te[12];
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- translation.y = te[13];
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- translation.z = te[14];
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+ position.x = te[12];
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+ position.y = te[13];
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+ position.z = te[14];
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// scale the rotation part
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@@ -658,9 +659,9 @@ THREE.extend( THREE.Matrix4.prototype, {
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matrix.elements[9] /= scale.z;
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matrix.elements[10] /= scale.z;
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- rotation.setFromRotationMatrix( matrix );
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+ quaternion.setFromRotationMatrix( matrix );
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- return [ translation, rotation, scale ];
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+ return [ position, quaternion, scale ];
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};
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