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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>threejs webgl - materials</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #fff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+
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+ background-color: #000;
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+ background-image:url("../examples/textures/roughness_map.jpg");
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - PMREM Generator by Prashant Sharma and <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
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+
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+ <script src="../build/three.min.js"></script>
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+ <script src="../examples/js/controls/OrbitControls.js"></script>
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+ <script src="../src/loaders/BinaryTextureLoader.js"></script>
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+ <script src="../examples/js/loaders/RGBELoader.js"></script>
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+ <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
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+
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+ <script src="../examples/js/Detector.js"></script>
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+ <script src="../examples/js/libs/stats.min.js"></script>
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+
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+ <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
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+ <script src="../examples/js/pmrem/PMREM_CubeUVPacker.js"></script>
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+ <script src="../examples/js/libs/dat.gui.min.js"></script>
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+
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+ <!-- NodeLibrary -->
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+ <script src="../examples/js/nodes/GLNode.js"></script>
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+ <script src="../examples/js/nodes/RawNode.js"></script>
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+ <script src="../examples/js/nodes/TempNode.js"></script>
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+ <script src="../examples/js/nodes/InputNode.js"></script>
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+ <script src="../examples/js/nodes/ConstNode.js"></script>
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+ <script src="../examples/js/nodes/FunctionNode.js"></script>
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+ <script src="../examples/js/nodes/FunctionCallNode.js"></script>
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+ <script src="../examples/js/nodes/BuilderNode.js"></script>
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+ <script src="../examples/js/nodes/NodeLib.js"></script>
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+ <script src="../examples/js/nodes/NodeMaterial.js"></script>
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+
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+ <!-- Accessors -->
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+ <script src="../examples/js/nodes/accessors/PositionNode.js"></script>
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+ <script src="../examples/js/nodes/accessors/NormalNode.js"></script>
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+ <script src="../examples/js/nodes/accessors/UVNode.js"></script>
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+ <script src="../examples/js/nodes/accessors/ScreenUVNode.js"></script>
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+ <script src="../examples/js/nodes/accessors/ColorsNode.js"></script>
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+ <script src="../examples/js/nodes/accessors/CameraNode.js"></script>
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+ <script src="../examples/js/nodes/accessors/ReflectNode.js"></script>
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+ <script src="../examples/js/nodes/accessors/LightNode.js"></script>
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+
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+ <!-- Inputs -->
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+ <script src="../examples/js/nodes/inputs/IntNode.js"></script>
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+ <script src="../examples/js/nodes/inputs/FloatNode.js"></script>
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+ <script src="../examples/js/nodes/inputs/ColorNode.js"></script>
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+ <script src="../examples/js/nodes/inputs/Vector2Node.js"></script>
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+ <script src="../examples/js/nodes/inputs/Vector3Node.js"></script>
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+ <script src="../examples/js/nodes/inputs/Vector4Node.js"></script>
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+ <script src="../examples/js/nodes/inputs/TextureNode.js"></script>
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+ <script src="../examples/js/nodes/inputs/CubeTextureNode.js"></script>
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+
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+ <!-- Math -->
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+ <script src="../examples/js/nodes/math/Math1Node.js"></script>
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+ <script src="../examples/js/nodes/math/Math2Node.js"></script>
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+ <script src="../examples/js/nodes/math/Math3Node.js"></script>
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+ <script src="../examples/js/nodes/math/OperatorNode.js"></script>
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+
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+ <!-- Utils -->
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+ <script src="../examples/js/nodes/utils/SwitchNode.js"></script>
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+ <script src="../examples/js/nodes/utils/JoinNode.js"></script>
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+ <script src="../examples/js/nodes/utils/TimerNode.js"></script>
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+ <script src="../examples/js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
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+ <script src="../examples/js/nodes/utils/VelocityNode.js"></script>
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+ <script src="../examples/js/nodes/utils/LuminanceNode.js"></script>
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+ <script src="../examples/js/nodes/utils/ColorAdjustmentNode.js"></script>
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+ <script src="../examples/js/nodes/utils/NoiseNode.js"></script>
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+ <script src="../examples/js/nodes/utils/ResolutionNode.js"></script>
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+
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+ <script src="../examples/js/nodes/materials/PhongNode.js"></script>
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+ <script src="../examples/js/nodes/materials/PhongNodeMaterial.js"></script>
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+ <!-- Standard Material -->
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+ <script src="../examples/js/nodes/materials/StandardNode.js"></script>
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+ <script src="../examples/js/nodes/materials/StandardNodeMaterial.js"></script>
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+
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+ <script src="../examples/js/postprocessing/EffectComposer.js"></script>
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+ <script src="../examples/js/postprocessing/RenderPass.js"></script>
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+ <script src="../examples/js/postprocessing/MaskPass.js"></script>
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+ <script src="../examples/js/postprocessing/ShaderPass.js"></script>
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+ <script src="../examples/js/shaders/CopyShader.js"></script>
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+ <script src="../examples/js/shaders/FXAAShader.js"></script>
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+ <script src="../examples/js/postprocessing/BloomPass.js"></script>
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+ <script src="../examples/js/shaders/ConvolutionShader.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var container, stats;
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+ var params = {
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+ projection: 'normal',
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+ roughnessFactor: 1,
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+ background: true,
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+ };
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+ var camera, scene, renderer, controls, objects = [];
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+ var hdrTexture, hdrCubeMap;
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+ var composer;
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+ var particleLight;
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+ var reflectionCube;
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+ var pmremGenerator, pmremCubeUVPacker;
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+ var standardMaterial;
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+ var torusGeometry = new THREE.TorusGeometry( 15, 6, 16, 100 );
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+ //var torusGeometry = new THREE.SphereGeometry( 15, 32, 32 );
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+
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+ var loader = new THREE.FontLoader();
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+ loader.load( '../examples/fonts/gentilis_regular.typeface.js', function ( font ) {
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+
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+ init( font );
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+ animate();
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+
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+ } );
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+
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+ var onTextureLoad = function () {
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+ pmremGenerator = new THREE.PMREMGenerator(reflectionCube);
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+ pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
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+ pmremGenerator.update(renderer);
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+ pmremCubeUVPacker.update(renderer);
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+
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+ var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
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+ roughnessTexture.wrapS = THREE.RepeatWrapping;
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+ roughnessTexture.wrapT = THREE.RepeatWrapping;
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+ roughnessTexture.repeat.set( 3, 3 );
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+ var metalness = 1;
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+ var roughness = 0.50;
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+ var diffuseColor = new THREE.Color( 1, 1.0, 1.0 ).multiplyScalar( 1 - 0.08 );
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+ //reflectionCube.mapping = THREE.CubeUVReflectionMapping;
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+ //pmremCubeUVPacker.CubeUVRenderTarget.mapping = THREE.CubeUVReflectionMapping;
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+ standardMaterial = new THREE.MeshStandardMaterial( { map: null, bumpMap: null, roughnessMap: null, bumpScale: 1.0, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: pmremCubeUVPacker.CubeUVRenderTarget } )
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+ var torusMesh1 = new THREE.Mesh( torusGeometry, standardMaterial );
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+ torusMesh1.position.x = -30.0;
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+ scene.add( torusMesh1 );
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+ };
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+
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+ function onHdrCubeMapLoad() {
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+ pmremGenerator = new THREE.PMREMGenerator(hdrCubeMap);
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+ pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
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+ pmremGenerator.update(renderer);
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+ pmremCubeUVPacker.update(renderer);
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+
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+ var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
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+ roughnessTexture.wrapS = THREE.RepeatWrapping;
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+ roughnessTexture.wrapT = THREE.RepeatWrapping;
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+ roughnessTexture.repeat.set( 3, 3 );
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+ var metalness = 1;
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+ var roughness = 0.50;
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+ var diffuseColor = new THREE.Color( 1, 1.0, 1.0 ).multiplyScalar( 1 - 0.08 );
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+ //reflectionCube.mapping = THREE.CubeUVReflectionMapping;
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+ //pmremCubeUVPacker.CubeUVRenderTarget.mapping = THREE.CubeUVReflectionMapping;
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+ standardMaterial = new THREE.MeshStandardMaterial( { map: null, bumpMap: null, roughnessMap: null, bumpScale: 1.0, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: pmremCubeUVPacker.CubeUVRenderTarget } )
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+ var torusMesh1 = new THREE.Mesh( torusGeometry, standardMaterial );
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+ torusMesh1.position.x = -30.0;
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+ scene.add( torusMesh1 );
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+ }
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+
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+ function onHdrLoad() {
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+ var geometry = new THREE.PlaneGeometry( 15, 15 );
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+ var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide, map: hdrTexture} );
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+ var plane = new THREE.Mesh( geometry, material );
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+ hdrTexture.minFilter = THREE.LinearFilter;
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+ hdrTexture.magFilter = THREE.LinearFilter;
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+ scene.add( plane );
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+ }
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+
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+ function init( font ) {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.set( 0.0, 40, 40 * 3.5 );
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+
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+ scene = new THREE.Scene();
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+
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+ // Materials
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+
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+ var path = "../examples/textures/cube/pisa/";
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+ var hdrpath = "../examples/textures/cube/hdrPisa/";
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+ var format = '.png';
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+ var hdrformat = '.hdr';
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+ var urls = [
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+ path + 'px' + format, path + 'nx' + format,
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+ path + 'py' + format, path + 'ny' + format,
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+ path + 'pz' + format, path + 'nz' + format
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+ ];
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+
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+ var hdrurls = [
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+ hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
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+ hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
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+ hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
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+ ];
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+ reflectionCube = THREE.ImageUtils.loadTextureCube( urls, undefined, onTextureLoad );
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+ //reflectionCube.format = THREE.RGBFormat;
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+
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+ // hdrCubeMap = new HDRCubeMapLoader().load(hdrurls, onHdrCubeMapLoad);
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+
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+ // hdrTexture = new THREE.RGBELoader().load( '../examples/textures/cube/hdrPisa/px.hdr', onHdrLoad );
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+ var grass = new THREE.TextureLoader().load( '../examples/textures/terrain/grasslight-big.jpg' );
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+ var grassNormal = new THREE.TextureLoader().load( '../examples/textures/terrain/grasslight-big-nm.jpg' );
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+ var decalDiffuse = new THREE.TextureLoader().load( '../examples/textures/decal/decal-diffuse.png' );
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+ decalDiffuse.wrapS = decalDiffuse.wrapT = THREE.RepeatWrapping;
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+ var cubemap = function() {
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+ var path = "../examples/textures/cube/Park2/";
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+ var format = '.jpg';
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+ var urls = [
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+ path + 'posx' + format, path + 'negx' + format,
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+ path + 'posy' + format, path + 'negy' + format,
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+ path + 'posz' + format, path + 'negz' + format
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+ ];
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+ var textureCube = new THREE.CubeTextureLoader().load( urls );
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+ textureCube.format = THREE.RGBFormat;
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+ return textureCube;
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+ }();
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+ var standardNodeMaterial = new THREE.StandardNodeMaterial();
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+ var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
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+ var normalScale = new THREE.FloatNode( 0.3 );
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+ var roughnessA = new THREE.FloatNode( 0.5 );
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+ var metalnessA = new THREE.FloatNode( 0.5 );
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+ var roughnessB = new THREE.FloatNode( 0 );
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+ var metalnessB = new THREE.FloatNode( 1 );
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+ var roughness = new THREE.Math3Node(
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+ roughnessA,
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+ roughnessB,
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+ mask,
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+ THREE.Math3Node.MIX
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+ );
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+ var metalness = new THREE.Math3Node(
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+ metalnessA,
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+ metalnessB,
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+ mask,
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+ THREE.Math3Node.MIX
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+ );
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+ var normalMask = new THREE.OperatorNode(
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+ new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
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+ normalScale,
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+ THREE.OperatorNode.MUL
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+ );
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+ standardNodeMaterial.color = new THREE.ColorNode( 0xFFFFFF );
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+ standardNodeMaterial.roughness = roughness;
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+ standardNodeMaterial.metalness = metalness;
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+ standardNodeMaterial.environment = new THREE.CubeTextureNode( cubemap );
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+ standardNodeMaterial.normal = new THREE.TextureNode( grassNormal );
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+ standardNodeMaterial.normalScale = normalMask;
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+ standardNodeMaterial.build();
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+ var torusMesh2 = new THREE.Mesh( torusGeometry, standardNodeMaterial );
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+ torusMesh2.position.x = 30.0;
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+ scene.add( torusMesh2 );
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+
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+ particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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+ //scene.add( particleLight );
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+
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+ // Lights
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+
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+ scene.add( new THREE.AmbientLight( 0x222222 ) );
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+
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+ var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
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+ directionalLight.position.set( 1, 1, 1 ).normalize();
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+ //scene.add( directionalLight );
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+
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+ var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
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+ particleLight.add( pointLight );
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+
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+ var spotLight = new THREE.SpotLight( 0xffffff );
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+ spotLight.position.set( 10, 100, 10 );
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+ spotLight.angle = Math.PI/10;
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+ scene.add( spotLight );
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+
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+ var spotLightHelper = new THREE.SpotLightHelper( spotLight );
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+ scene.add( spotLightHelper );
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+
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+ renderer = new THREE.WebGLRenderer( { alpha:true, antialias: false } );
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+ renderer.setClearColor( 0x0a0a0a, 0 );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.sortObjects = true;
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+
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+
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+ var renderScene = new THREE.RenderPass(scene, camera);
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+
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+ composer = new THREE.EffectComposer(renderer);
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+ composer.setSize(window.innerWidth, window.innerHeight);
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+ composer.addPass(renderScene);
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+
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+ bloomPass = new THREE.BloomPass(1.0, 9, 0.25, 1024);
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+ composer.addPass(bloomPass);
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+
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+ //
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+ effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
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+ effectFXAA.uniforms['resolution'].value.set(1 / (window.innerWidth), 1 / (window.innerHeight));
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+ effectFXAA.renderToScreen = true;
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+ composer.addPass(effectFXAA);
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+
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+ container.appendChild( stats.domElement );
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+
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+ controls = new THREE.OrbitControls( camera );
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+ controls.target.set( 0, 0, 0 );
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+ controls.update();
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ var gui = new dat.GUI();
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+
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+ //gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
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+ gui.add( params, 'roughnessFactor', 0, 1 );
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+ gui.add( params, 'background' );
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+ gui.open();
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ render();
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+ if(standardMaterial !== undefined)
|
|
|
+ standardMaterial.roughness = params.roughnessFactor;
|
|
|
+ var body = document.getElementsByTagName("BODY")[0];
|
|
|
+ if(params.background)
|
|
|
+ body.style.backgroundImage = "url('../examples/textures/roughness_map.jpg')";
|
|
|
+ else
|
|
|
+ body.style.backgroundImage = "none";
|
|
|
+
|
|
|
+ var timer = Date.now() * 0.00025;
|
|
|
+
|
|
|
+ //camera.position.x = Math.cos( timer ) * 800;
|
|
|
+ //camera.position.z = Math.sin( timer ) * 800;
|
|
|
+
|
|
|
+ camera.lookAt( scene.position );
|
|
|
+
|
|
|
+ for ( var i = 0, l = objects.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var object = objects[ i ];
|
|
|
+
|
|
|
+ object.rotation.y += 0.005;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ particleLight.position.x = Math.sin( timer * 7 ) * 100;
|
|
|
+ particleLight.position.y = Math.cos( timer * 5 ) * 100;
|
|
|
+ particleLight.position.z = Math.cos( timer * 3 ) * 100;
|
|
|
+
|
|
|
+ //renderer.render( scene, camera );
|
|
|
+ composer.render();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|