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Merge pull request #11664 from takahirox/UpdateGLTFLoader

Clean up GLTFLoaders
Mr.doob 8 年之前
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83e43bbaa3
共有 2 个文件被更改,包括 4 次插入4 次删除
  1. 2 2
      examples/js/loaders/GLTF2Loader.js
  2. 2 2
      examples/js/loaders/GLTFLoader.js

+ 2 - 2
examples/js/loaders/GLTF2Loader.js

@@ -2712,7 +2712,7 @@ THREE.GLTF2Loader = ( function () {
 									material = originalMaterial;
 									material.skinning = true;
 
-									child = new THREE.SkinnedMesh( geometry, material, false );
+									child = new THREE.SkinnedMesh( geometry, material );
 									child.castShadow = true;
 									child.userData = originalUserData;
 									child.name = originalName;
@@ -2741,7 +2741,7 @@ THREE.GLTF2Loader = ( function () {
 
 									}
 
-									child.bind( new THREE.Skeleton( bones, boneInverses, false ), child.matrixWorld );
+									child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld );
 
 								}
 

+ 2 - 2
examples/js/loaders/GLTFLoader.js

@@ -2041,7 +2041,7 @@ THREE.GLTFLoader = ( function () {
 									var material = originalMaterial;
 									material.skinning = true;
 
-									child = new THREE.SkinnedMesh( geometry, material, false );
+									child = new THREE.SkinnedMesh( geometry, material );
 									child.castShadow = true;
 									child.userData = originalUserData;
 									child.name = originalName;
@@ -2070,7 +2070,7 @@ THREE.GLTFLoader = ( function () {
 
 									}
 
-									child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
+									child.bind( new THREE.Skeleton( bones, boneInverses ), skinEntry.bindShapeMatrix );
 
 									var buildBoneGraph = function ( parentJson, parentObject, property ) {