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@@ -38,6 +38,8 @@ const MAX_SAMPLES = 20;
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const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
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const _clearColor = /*@__PURE__*/ new Color();
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let _oldTarget = null;
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+let _oldActiveCubeFace = 0;
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+let _oldActiveMipmapLevel = 0;
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// Golden Ratio
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const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
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@@ -103,6 +105,8 @@ class PMREMGenerator {
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fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
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_oldTarget = this._renderer.getRenderTarget();
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+ _oldActiveCubeFace = this._renderer.getActiveCubeFace();
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+ _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
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this._setSize( 256 );
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@@ -215,7 +219,7 @@ class PMREMGenerator {
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_cleanup( outputTarget ) {
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- this._renderer.setRenderTarget( _oldTarget );
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+ this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );
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outputTarget.scissorTest = false;
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_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
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@@ -234,6 +238,8 @@ class PMREMGenerator {
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}
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_oldTarget = this._renderer.getRenderTarget();
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+ _oldActiveCubeFace = this._renderer.getActiveCubeFace();
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+ _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
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const cubeUVRenderTarget = renderTarget || this._allocateTargets();
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this._textureToCubeUV( texture, cubeUVRenderTarget );
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