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@@ -96,11 +96,7 @@
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}
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-
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- //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
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-
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- geometry.computeFaceNormals();
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- geometry.computeVertexNormals();
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+ geometry = new THREE.DynamicGeometry().fromGeometry( geometry );
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var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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@@ -164,11 +160,7 @@
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}
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- //geometry.computeFaceNormals();
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- //geometry.computeVertexNormals();
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-
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mesh.geometry.verticesNeedUpdate = true;
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- //mesh.geometry.normalsNeedUpdate = true;
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controls.update( delta );
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renderer.render( scene, camera );
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