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texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
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texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
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+ texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.env_map.image, element.vertexNormalsWorld[ 0 ].x * 0.5 + 0.5, element.vertexNormalsWorld[ 0 ].y * 0.5 + 0.5, element.vertexNormalsWorld[ 1 ].x * 0.5 + 0.5, element.vertexNormalsWorld[ 1 ].y * 0.5 + 0.5, element.vertexNormalsWorld[ 2 ].x * 0.5 + 0.5, element.vertexNormalsWorld[ 2 ].y * 0.5 + 0.5 );
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