@@ -295,7 +295,7 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
var useMorphing = false;
- if ( material.morphTargets === true && geometry.isBufferGeometry === true ) {
+ if ( material.morphTargets === true ) {
useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;