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@@ -33,7 +33,6 @@
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var mouseXOnMouseDown = 0;
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var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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init();
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animate();
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@@ -105,6 +104,12 @@
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mesh.scale.set( s, s, s );
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group.add( mesh );
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+ addLineShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s );
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+
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+ }
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+
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+ function addLineShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) {
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+
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// lines
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shape.autoClose = true;
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@@ -150,28 +155,28 @@
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var californiaPts = [];
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- californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
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- californiaPts.push( new THREE.Vector2 ( 450, 300 ) );
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- californiaPts.push( new THREE.Vector2 ( 392, 392 ) );
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- californiaPts.push( new THREE.Vector2 ( 266, 438 ) );
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- californiaPts.push( new THREE.Vector2 ( 190, 570 ) );
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- californiaPts.push( new THREE.Vector2 ( 190, 600 ) );
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- californiaPts.push( new THREE.Vector2 ( 160, 620 ) );
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- californiaPts.push( new THREE.Vector2 ( 160, 650 ) );
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- californiaPts.push( new THREE.Vector2 ( 180, 640 ) );
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- californiaPts.push( new THREE.Vector2 ( 165, 680 ) );
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- californiaPts.push( new THREE.Vector2 ( 150, 670 ) );
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- californiaPts.push( new THREE.Vector2 ( 90, 737 ) );
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- californiaPts.push( new THREE.Vector2 ( 80, 795 ) );
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- californiaPts.push( new THREE.Vector2 ( 50, 835 ) );
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- californiaPts.push( new THREE.Vector2 ( 64, 870 ) );
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- californiaPts.push( new THREE.Vector2 ( 60, 945 ) );
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- californiaPts.push( new THREE.Vector2 ( 300, 945 ) );
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- californiaPts.push( new THREE.Vector2 ( 300, 743 ) );
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- californiaPts.push( new THREE.Vector2 ( 600, 473 ) );
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- californiaPts.push( new THREE.Vector2 ( 626, 425 ) );
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- californiaPts.push( new THREE.Vector2 ( 600, 370 ) );
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- californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
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+ californiaPts.push( new THREE.Vector2( 610, 320 ) );
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+ californiaPts.push( new THREE.Vector2( 450, 300 ) );
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+ californiaPts.push( new THREE.Vector2( 392, 392 ) );
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+ californiaPts.push( new THREE.Vector2( 266, 438 ) );
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+ californiaPts.push( new THREE.Vector2( 190, 570 ) );
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+ californiaPts.push( new THREE.Vector2( 190, 600 ) );
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+ californiaPts.push( new THREE.Vector2( 160, 620 ) );
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+ californiaPts.push( new THREE.Vector2( 160, 650 ) );
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+ californiaPts.push( new THREE.Vector2( 180, 640 ) );
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+ californiaPts.push( new THREE.Vector2( 165, 680 ) );
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+ californiaPts.push( new THREE.Vector2( 150, 670 ) );
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+ californiaPts.push( new THREE.Vector2( 90, 737 ) );
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+ californiaPts.push( new THREE.Vector2( 80, 795 ) );
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+ californiaPts.push( new THREE.Vector2( 50, 835 ) );
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+ californiaPts.push( new THREE.Vector2( 64, 870 ) );
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+ californiaPts.push( new THREE.Vector2( 60, 945 ) );
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+ californiaPts.push( new THREE.Vector2( 300, 945 ) );
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+ californiaPts.push( new THREE.Vector2( 300, 743 ) );
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+ californiaPts.push( new THREE.Vector2( 600, 473 ) );
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+ californiaPts.push( new THREE.Vector2( 626, 425 ) );
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+ californiaPts.push( new THREE.Vector2( 600, 370 ) );
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+ californiaPts.push( new THREE.Vector2( 610, 320 ) );
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for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 );
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@@ -181,10 +186,10 @@
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// Triangle
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var triangleShape = new THREE.Shape();
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- triangleShape.moveTo( 80, 20 );
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- triangleShape.lineTo( 40, 80 );
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+ triangleShape.moveTo( 80, 20 );
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+ triangleShape.lineTo( 40, 80 );
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triangleShape.lineTo( 120, 80 );
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- triangleShape.lineTo( 80, 20 ); // close path
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+ triangleShape.lineTo( 80, 20 ); // close path
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// Heart
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@@ -195,7 +200,7 @@
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heartShape.moveTo( x + 25, y + 25 );
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heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
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- heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
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+ heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 );
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heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
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heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
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heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
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@@ -207,7 +212,7 @@
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var sqLength = 80;
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var squareShape = new THREE.Shape();
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- squareShape.moveTo( 0,0 );
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+ squareShape.moveTo( 0, 0 );
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squareShape.lineTo( 0, sqLength );
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squareShape.lineTo( sqLength, sqLength );
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squareShape.lineTo( sqLength, 0 );
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@@ -219,7 +224,7 @@
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var rectLength = 120, rectWidth = 40;
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var rectShape = new THREE.Shape();
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- rectShape.moveTo( 0,0 );
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+ rectShape.moveTo( 0, 0 );
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rectShape.lineTo( 0, rectWidth );
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rectShape.lineTo( rectLength, rectWidth );
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rectShape.lineTo( rectLength, 0 );
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@@ -230,12 +235,12 @@
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var roundedRectShape = new THREE.Shape();
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- ( function roundedRect( ctx, x, y, width, height, radius ){
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+ ( function roundedRect( ctx, x, y, width, height, radius ) {
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ctx.moveTo( x, y + radius );
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ctx.lineTo( x, y + height - radius );
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ctx.quadraticCurveTo( x, y + height, x + radius, y + height );
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- ctx.lineTo( x + width - radius, y + height) ;
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+ ctx.lineTo( x + width - radius, y + height );
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ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius );
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ctx.lineTo( x + width, y + radius );
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ctx.quadraticCurveTo( x + width, y, x + width - radius, y );
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@@ -262,9 +267,9 @@
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var circleShape = new THREE.Shape();
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circleShape.moveTo( 0, circleRadius );
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circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 );
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- circleShape.quadraticCurveTo( circleRadius, -circleRadius, 0, -circleRadius );
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- circleShape.quadraticCurveTo( -circleRadius, -circleRadius, -circleRadius, 0 );
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- circleShape.quadraticCurveTo( -circleRadius, circleRadius, 0, circleRadius );
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+ circleShape.quadraticCurveTo( circleRadius, - circleRadius, 0, - circleRadius );
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+ circleShape.quadraticCurveTo( - circleRadius, - circleRadius, - circleRadius, 0 );
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+ circleShape.quadraticCurveTo( - circleRadius, circleRadius, 0, circleRadius );
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// Fish
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@@ -273,23 +278,23 @@
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var fishShape = new THREE.Shape();
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- fishShape.moveTo(x,y);
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- fishShape.quadraticCurveTo(x + 50, y - 80, x + 90, y - 10);
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- fishShape.quadraticCurveTo(x + 100, y - 10, x + 115, y - 40);
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- fishShape.quadraticCurveTo(x + 115, y, x + 115, y + 40);
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- fishShape.quadraticCurveTo(x + 100, y + 10, x + 90, y + 10);
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- fishShape.quadraticCurveTo(x + 50, y + 80, x, y);
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+ fishShape.moveTo( x, y );
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+ fishShape.quadraticCurveTo( x + 50, y - 80, x + 90, y - 10 );
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+ fishShape.quadraticCurveTo( x + 100, y - 10, x + 115, y - 40 );
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+ fishShape.quadraticCurveTo( x + 115, y, x + 115, y + 40 );
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+ fishShape.quadraticCurveTo( x + 100, y + 10, x + 90, y + 10 );
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+ fishShape.quadraticCurveTo( x + 50, y + 80, x, y );
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// Arc circle
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var arcShape = new THREE.Shape();
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arcShape.moveTo( 50, 10 );
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- arcShape.absarc( 10, 10, 40, 0, Math.PI*2, false );
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+ arcShape.absarc( 10, 10, 40, 0, Math.PI * 2, false );
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var holePath = new THREE.Path();
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holePath.moveTo( 20, 10 );
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- holePath.absarc( 10, 10, 10, 0, Math.PI*2, true );
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+ holePath.absarc( 10, 10, 10, 0, Math.PI * 2, true );
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arcShape.holes.push( holePath );
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@@ -297,17 +302,17 @@
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var smileyShape = new THREE.Shape();
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smileyShape.moveTo( 80, 40 );
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- smileyShape.absarc( 40, 40, 40, 0, Math.PI*2, false );
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+ smileyShape.absarc( 40, 40, 40, 0, Math.PI * 2, false );
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var smileyEye1Path = new THREE.Path();
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smileyEye1Path.moveTo( 35, 20 );
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- smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI*2, true );
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+ smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI * 2, true );
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smileyShape.holes.push( smileyEye1Path );
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var smileyEye2Path = new THREE.Path();
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smileyEye2Path.moveTo( 65, 20 );
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- smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI*2, true );
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+ smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI * 2, true );
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smileyShape.holes.push( smileyEye2Path );
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var smileyMouthPath = new THREE.Path();
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@@ -323,10 +328,10 @@
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// Spline shape
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var splinepts = [];
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- splinepts.push( new THREE.Vector2 ( 70, 20 ) );
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- splinepts.push( new THREE.Vector2 ( 80, 90 ) );
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- splinepts.push( new THREE.Vector2 ( -30, 70 ) );
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- splinepts.push( new THREE.Vector2 ( 0, 0 ) );
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+ splinepts.push( new THREE.Vector2( 70, 20 ) );
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+ splinepts.push( new THREE.Vector2( 80, 90 ) );
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+ splinepts.push( new THREE.Vector2( - 30, 70 ) );
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+ splinepts.push( new THREE.Vector2( 0, 0 ) );
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var splineShape = new THREE.Shape();
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splineShape.moveTo( 0, 0 );
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@@ -343,10 +348,18 @@
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addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 );
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addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 );
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addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 );
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- addShape( fishShape, extrudeSettings, 0x404040, -60, 200, 0, 0, 0, 0, 1 );
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+ addShape( fishShape, extrudeSettings, 0x404040, - 60, 200, 0, 0, 0, 0, 1 );
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addShape( smileyShape, extrudeSettings, 0xf000f0, -200, 250, 0, 0, 0, Math.PI, 1 );
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addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 );
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- addShape( splineShape, extrudeSettings, 0x808080, -50, -100, 0, 0, 0, 0, 1 );
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+ addShape( splineShape, extrudeSettings, 0x808080, - 50, -100, 0, 0, 0, 0, 1 );
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+
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+ addLineShape( arcShape.holes[ 0 ], extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 );
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+
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+ for ( var i = 0; i < smileyShape.holes.length; i += 1 ) {
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+
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+ addLineShape( smileyShape.holes[ i ], extrudeSettings, 0xf000f0, - 200, 250, 0, 0, 0, Math.PI, 1 );
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+
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+ }
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//
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@@ -371,9 +384,6 @@
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function onWindowResize() {
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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