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@@ -432,7 +432,7 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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for ( var i = 0, l = children.length; i < l; i ++ ) {
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for ( var i = 0, l = children.length; i < l; i ++ ) {
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- renderObject( children[ i ], camera, shadowCamera );
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+ renderObject( children[ i ], camera, shadowCamera, isPointLight );
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}
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}
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