|
@@ -47,7 +47,7 @@
|
|
|
[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
|
|
|
[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
|
|
|
[page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.<br />
|
|
|
- [page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm.
|
|
|
+ [page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm. When using VSMShadowMap all shadow receivers will also cast shadows.
|
|
|
</p>
|
|
|
|
|
|
<h2>Tone Mapping</h2>
|