@@ -15,6 +15,7 @@ function init( canvas, width, height, pixelRatio, path ) {
// we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
var loader = new THREE.ImageBitmapLoader().setPath( path );
+ loader.setOptions( { imageOrientation: 'flipY' } );
loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {
var texture = new THREE.CanvasTexture( imageBitmap );