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@@ -1,5 +1,5 @@
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// three.js - http://github.com/mrdoob/three.js
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-'use strict';var THREE=THREE||{REVISION:"53"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.startsWith=String.prototype.startsWith||function(a){return this.slice(0,a.length)===a};String.prototype.endsWith=String.prototype.endsWith||function(a){var a=String(a),b=this.lastIndexOf(a);return(-1<b&&b)===this.length-a.length};
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+'use strict';var THREE=THREE||{REVISION:"54dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.startsWith=String.prototype.startsWith||function(a){return this.slice(0,a.length)===a};String.prototype.endsWith=String.prototype.endsWith||function(a){var a=String(a),b=this.lastIndexOf(a);return(-1<b&&b)===this.length-a.length};
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String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g});window.cancelAnimationFrame=window.cancelAnimationFrame||
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function(a){window.clearTimeout(a)}})();THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;
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@@ -32,18 +32,18 @@ Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return
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b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=b[0]*c+b[3]*d+b[6]*e;a.y=b[1]*c+b[4]*d+b[7]*e;a.z=b[2]*c+b[5]*d+b[8]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*
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b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;
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-a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,o,s){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,m||0,n||0,p||0,o||0,void 0!==s?s:1)};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,o,s){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=m;t[3]=n;t[7]=p;t[11]=o;t[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],o=c[6],s=c[10],t=c[14],q=c[3],A=c[7],w=c[11],c=c[15],r=d[0],E=d[4],z=d[8],
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-v=d[12],u=d[1],D=d[5],C=d[9],G=d[13],N=d[2],B=d[6],J=d[10],H=d[14],I=d[3],L=d[7],P=d[11],d=d[15];e[0]=f*r+g*u+h*N+i*I;e[4]=f*E+g*D+h*B+i*L;e[8]=f*z+g*C+h*J+i*P;e[12]=f*v+g*G+h*H+i*d;e[1]=j*r+l*u+m*N+n*I;e[5]=j*E+l*D+m*B+n*L;e[9]=j*z+l*C+m*J+n*P;e[13]=j*v+l*G+m*H+n*d;e[2]=p*r+o*u+s*N+t*I;e[6]=p*E+o*D+s*B+t*L;e[10]=p*z+o*C+s*J+t*P;e[14]=p*v+o*G+s*H+t*d;e[3]=q*r+A*u+w*N+c*I;e[7]=q*E+A*D+w*B+c*L;e[11]=q*z+A*C+w*J+c*P;e[15]=q*v+A*G+w*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,m||0,n||0,p||0,o||0,void 0!==q?q:1)};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,o,q){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=m;t[3]=n;t[7]=p;t[11]=o;t[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],o=c[6],q=c[10],t=c[14],s=c[3],z=c[7],y=c[11],c=c[15],r=d[0],H=d[4],A=d[8],
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+v=d[12],u=d[1],D=d[5],C=d[9],G=d[13],L=d[2],B=d[6],K=d[10],I=d[14],J=d[3],P=d[7],N=d[11],d=d[15];e[0]=f*r+g*u+h*L+i*J;e[4]=f*H+g*D+h*B+i*P;e[8]=f*A+g*C+h*K+i*N;e[12]=f*v+g*G+h*I+i*d;e[1]=j*r+l*u+m*L+n*J;e[5]=j*H+l*D+m*B+n*P;e[9]=j*A+l*C+m*K+n*N;e[13]=j*v+l*G+m*I+n*d;e[2]=p*r+o*u+q*L+t*J;e[6]=p*H+o*D+q*B+t*P;e[10]=p*A+o*C+q*K+t*N;e[14]=p*v+o*G+q*I+t*d;e[3]=s*r+z*u+y*L+c*J;e[7]=s*H+z*D+y*B+c*P;e[11]=s*A+z*C+y*K+c*N;e[15]=s*v+z*G+y*I+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
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c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
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this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
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-this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],m=a[10],n=a[14],p=a[3],o=a[7],s=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*m*p+c*i*m*p+d*g*n*p-c*h*n*p-e*h*j*o+d*i*j*o+e*f*m*o-b*i*m*o-d*f*n*o+b*h*n*o+e*g*j*s-c*i*j*s-e*f*l*s+b*i*l*s+c*f*n*s-b*g*n*s-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*m*a+b*g*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
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+this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],m=a[10],n=a[14],p=a[3],o=a[7],q=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*m*p+c*i*m*p+d*g*n*p-c*h*n*p-e*h*j*o+d*i*j*o+e*f*m*o-b*i*m*o-d*f*n*o+b*h*n*o+e*g*j*q-c*i*j*q-e*f*l*q+b*i*l*q+c*f*n*q-b*g*n*q-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*m*a+b*g*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
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a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
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14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
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-this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],m=c[2],n=c[6],p=c[10],o=c[14],s=c[3],t=c[7],q=c[11],c=c[15];b[0]=j*o*t-l*p*t+l*n*q-i*o*q-j*n*c+i*p*c;b[4]=g*p*t-f*o*t-g*n*q+e*o*q+f*n*c-e*p*c;b[8]=f*l*t-g*j*t+g*i*q-e*l*q-f*i*c+e*j*c;b[12]=g*j*n-f*l*n-g*i*p+e*l*p+f*i*o-e*j*o;b[1]=l*p*s-j*o*s-l*m*q+h*o*q+j*m*c-h*p*c;b[5]=f*o*s-g*p*s+g*m*q-d*o*q-f*m*c+d*p*c;b[9]=g*j*s-f*l*s-g*h*q+d*l*q+f*h*c-d*j*c;b[13]=f*l*m-g*j*m+g*h*p-d*l*p-f*h*o+d*j*o;b[2]=i*o*s-l*n*s+l*m*t-h*o*
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-t-i*m*c+h*n*c;b[6]=g*n*s-e*o*s-g*m*t+d*o*t+e*m*c-d*n*c;b[10]=e*l*s-g*i*s+g*h*t-d*l*t-e*h*c+d*i*c;b[14]=g*i*m-e*l*m-g*h*n+d*l*n+e*h*o-d*i*o;b[3]=j*n*s-i*p*s-j*m*t+h*p*t+i*m*q-h*n*q;b[7]=e*p*s-f*n*s+f*m*t-d*p*t-e*m*q+d*n*q;b[11]=f*i*s-e*j*s-f*h*t+d*j*t+e*h*q-d*i*q;b[15]=e*j*m-f*i*m+f*h*n-d*j*n-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
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+this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],m=c[2],n=c[6],p=c[10],o=c[14],q=c[3],t=c[7],s=c[11],c=c[15];b[0]=j*o*t-l*p*t+l*n*s-i*o*s-j*n*c+i*p*c;b[4]=g*p*t-f*o*t-g*n*s+e*o*s+f*n*c-e*p*c;b[8]=f*l*t-g*j*t+g*i*s-e*l*s-f*i*c+e*j*c;b[12]=g*j*n-f*l*n-g*i*p+e*l*p+f*i*o-e*j*o;b[1]=l*p*q-j*o*q-l*m*s+h*o*s+j*m*c-h*p*c;b[5]=f*o*q-g*p*q+g*m*s-d*o*s-f*m*c+d*p*c;b[9]=g*j*q-f*l*q-g*h*s+d*l*s+f*h*c-d*j*c;b[13]=f*l*m-g*j*m+g*h*p-d*l*p-f*h*o+d*j*o;b[2]=i*o*q-l*n*q+l*m*t-h*o*
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+t-i*m*c+h*n*c;b[6]=g*n*q-e*o*q-g*m*t+d*o*t+e*m*c-d*n*c;b[10]=e*l*q-g*i*q+g*h*t-d*l*t-e*h*c+d*i*c;b[14]=g*i*m-e*l*m-g*h*n+d*l*n+e*h*o-d*i*o;b[3]=j*n*q-i*p*q-j*m*t+h*p*t+i*m*s-h*n*s;b[7]=e*p*q-f*n*q+f*m*t-d*p*t-e*m*s+d*n*s;b[11]=f*i*q-e*j*q-f*h*t+d*j*t+e*h*s-d*i*s;b[15]=e*j*m-f*i*m+f*h*n-d*j*n-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
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Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,l=g*f,m=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+m*e;c[5]=j-n*e;c[9]=-d*h;c[2]=n-j*e;c[6]=m+l*e;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*f,m=e*i,n=e*f,c[0]=j+n*d,c[4]=m*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-m,c[6]=n+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*f,m=e*i,n=e*f,c[0]=j-n*d,c[4]=-g*f,c[8]=m+l*d,c[1]=l+m*d,c[5]=g*i,c[9]=n-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*f,m=d*i,n=d*f,c[0]=h*i,c[4]=m*e-l,c[8]=j*e+n,c[1]=h*f,c[5]=n*e+j,c[9]=
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l*e-m,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=n-j*f,c[8]=m*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+m,c[10]=j-n*f):"XZY"===b&&(j=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+n,c[5]=g*i,c[9]=l*f-m,c[2]=m*f-l,c[6]=d*i,c[10]=n*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
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@@ -51,17 +51,17 @@ b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector
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a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
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b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=
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l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
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-g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,o=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-o,n=n-l,h=h+(1-h)*j,l=m+d,p=p+o,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],s=c[3],t=c[4],q=c[5],A=c[6],w=c[7],r=c[8],E=c[9],z=c[10],v=c[11];c[0]=f*j+g*t+e*r;c[1]=f*d+g*q+e*E;c[2]=f*o+g*A+e*z;c[3]=f*s+g*w+e*v;c[4]=n*j+h*t+l*r;c[5]=n*d+h*q+l*E;c[6]=n*o+h*A+l*z;c[7]=n*s+h*w+l*v;c[8]=p*j+m*t+i*r;c[9]=p*d+m*q+i*E;c[10]=p*o+m*A+i*z;c[11]=p*s+m*w+i*v;
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+g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,o=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-o,n=n-l,h=h+(1-h)*j,l=m+d,p=p+o,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],t=c[4],s=c[5],z=c[6],y=c[7],r=c[8],H=c[9],A=c[10],v=c[11];c[0]=f*j+g*t+e*r;c[1]=f*d+g*s+e*H;c[2]=f*o+g*z+e*A;c[3]=f*q+g*y+e*v;c[4]=n*j+h*t+l*r;c[5]=n*d+h*s+l*H;c[6]=n*o+h*z+l*A;c[7]=n*q+h*y+l*v;c[8]=p*j+m*t+i*r;c[9]=p*d+m*s+i*H;c[10]=p*o+m*z+i*A;c[11]=p*q+m*y+i*v;
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return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
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this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
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b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
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h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],o=c[12],s=c[13],t=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-o);b[1].set(f+a,j+g,p+l,c+o);b[2].set(f+d,j+h,p+m,c+s);b[3].set(f-d,j-h,p-m,c-s);b[4].set(f-e,j-i,p-n,c-t);b[5].set(f+e,j+i,p+n,c+t);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
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+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],o=c[12],q=c[13],t=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-o);b[1].set(f+a,j+g,p+l,c+o);b[2].set(f+d,j+h,p+m,c+q);b[3].set(f-d,j-h,p-m,c-q);b[4].set(f-e,j-i,p-n,c-t);b[5].set(f+e,j+i,p+n,c+t);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
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(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3;new a.Vector3;var f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=new a.Vector3,j=new a.Vector3,l=new a.Vector3,m=function(a,b,c){i.sub(c,a);var d=i.dot(b),a=j.add(a,l.copy(b).multiplyScalar(d));return c.distanceTo(a)},n=function(a,b,c,d){i.sub(d,b);j.sub(c,b);l.sub(a,
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b);var a=i.dot(i),b=i.dot(j),c=i.dot(l),e=j.dot(j),d=j.dot(l),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},p=function(h,i,j){if(h instanceof a.Particle){var l=m(i.origin,i.direction,h.matrixWorld.getPosition());if(l>h.scale.x)return j;j.push({distance:l,point:h.position,face:null,object:h})}else if(h instanceof a.Mesh){var o=h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis(),l=m(i.origin,i.direction,h.matrixWorld.getPosition());if(l>o)return j;var o=h.geometry,
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-p=o.vertices,E=h.material instanceof a.MeshFaceMaterial,z=!0===E?h.material.materials:null,l=h.material.side,v,u,D,C=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var G=0,N=o.faces.length;G<N;G++){var B=o.faces[G],l=!0===E?z[B.materialIndex]:h.material;if(void 0!==l&&(l=l.side,e.sub(B.centroid,c),u=B.normal,v=d.dot(u),!(Math.abs(v)<C)&&(u=u.dot(e)/v,!(0>
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+p=o.vertices,H=h.material instanceof a.MeshFaceMaterial,A=!0===H?h.material.materials:null,l=h.material.side,v,u,D,C=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var G=0,L=o.faces.length;G<L;G++){var B=o.faces[G],l=!0===H?A[B.materialIndex]:h.material;if(void 0!==l&&(l=l.side,e.sub(B.centroid,c),u=B.normal,v=d.dot(u),!(Math.abs(v)<C)&&(u=u.dot(e)/v,!(0>
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u)&&(l===a.DoubleSide||(l===a.FrontSide?0>v:0<v)))))if(f.add(c,d.multiplyScalar(u)),B instanceof a.Face3)l=p[B.a],v=p[B.b],u=p[B.c],n(f,l,v,u)&&(v=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(v),l<i.near||l>i.far||j.push({distance:l,point:v,face:B,faceIndex:G,object:h}));else if(B instanceof a.Face4&&(l=p[B.a],v=p[B.b],u=p[B.c],D=p[B.d],n(f,l,v,D)||n(f,v,u,D)))v=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(v),l<i.near||l>i.far||j.push({distance:l,point:v,face:B,faceIndex:G,object:h})}}},
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o=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)p(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&o(a,this,c);p(a,this,c);c.sort(h);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)p(a[d],this,c),!0===b&&o(a[d],this,c);c.sort(h);return c}})(THREE);
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=!1;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
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@@ -79,18 +79,18 @@ this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldN
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a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
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return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
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THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===m){var a=new THREE.RenderableVertex;l.push(a);m++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],m=0,n,p,o=[],s=0,t,q=[],A=0,w,r,E=[],z=0,v,u,D=[],C=0,G={objects:[],sprites:[],lights:[],elements:[]},N=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,I=new THREE.Matrix3,L=new THREE.Frustum,P=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};
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-this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,m,Q){var Z=h.near,K=h.far,ja=!1,R,ga,fa,V,aa,ca,ia,Aa,ua,Ba,Ka,va,db,xb,Ua;u=r=t=p=0;G.elements.length=0;g.updateMatrixWorld();
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-void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);L.setFromMatrix(J);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var gb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===L.contains(f))e=a(),e.object=f,null!==f.renderDepth?
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-e.z=f.renderDepth:(N.copy(f.matrixWorld.getPosition()),J.multiplyVector3(N),e.z=N.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(N.copy(f.matrixWorld.getPosition()),J.multiplyVector3(N),e.z=N.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(N.copy(f.matrixWorld.getPosition()),J.multiplyVector3(N),e.z=N.z),G.objects.push(e));gb(f)}}};gb(g);!0===m&&G.objects.sort(c);g=0;for(m=G.objects.length;g<
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-m;g++)if(Aa=G.objects[g].object,ua=Aa.matrixWorld,j=0,Aa instanceof THREE.Mesh){Ba=Aa.geometry;fa=Ba.vertices;Ka=Ba.faces;Ba=Ba.faceVertexUvs;I.getInverse(ua);I.transpose();db=Aa.material instanceof THREE.MeshFaceMaterial;xb=!0===db?Aa.material:null;R=0;for(ga=fa.length;R<ga;R++)i=b(),i.positionWorld.copy(fa[R]),ua.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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-i.visible=i.positionScreen.z>Z&&i.positionScreen.z<K;fa=0;for(R=Ka.length;fa<R;fa++)if(ga=Ka[fa],Ua=!0===db?xb.materials[ga.materialIndex]:Aa.material,void 0!==Ua){ca=Ua.side;if(ga instanceof THREE.Face3)if(V=l[ga.a],aa=l[ga.b],ia=l[ga.c],!0===V.visible&&!0===aa.visible&&!0===ia.visible)if(ja=0>(ia.positionScreen.x-V.positionScreen.x)*(aa.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(aa.positionScreen.x-V.positionScreen.x),ca===THREE.DoubleSide||ja===(ca===THREE.FrontSide))p===
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-s?(va=new THREE.RenderableFace3,o.push(va),s++,p++,n=va):n=o[p++],n.v1.copy(V),n.v2.copy(aa),n.v3.copy(ia);else continue;else continue;else if(ga instanceof THREE.Face4)if(V=l[ga.a],aa=l[ga.b],ia=l[ga.c],va=l[ga.d],!0===V.visible&&!0===aa.visible&&!0===ia.visible&&!0===va.visible)if(ja=0>(va.positionScreen.x-V.positionScreen.x)*(aa.positionScreen.y-V.positionScreen.y)-(va.positionScreen.y-V.positionScreen.y)*(aa.positionScreen.x-V.positionScreen.x)||0>(aa.positionScreen.x-ia.positionScreen.x)*(va.positionScreen.y-
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-ia.positionScreen.y)-(aa.positionScreen.y-ia.positionScreen.y)*(va.positionScreen.x-ia.positionScreen.x),ca===THREE.DoubleSide||ja===(ca===THREE.FrontSide)){if(t===A){var lb=new THREE.RenderableFace4;q.push(lb);A++;t++;n=lb}else n=q[t++];n.v1.copy(V);n.v2.copy(aa);n.v3.copy(ia);n.v4.copy(va)}else continue;else continue;n.normalWorld.copy(ga.normal);!1===ja&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&n.normalWorld.negate();I.multiplyVector3(n.normalWorld).normalize();n.centroidWorld.copy(ga.centroid);
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-ua.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);J.multiplyVector3(n.centroidScreen);ia=ga.vertexNormals;V=0;for(aa=ia.length;V<aa;V++)va=n.vertexNormalsWorld[V],va.copy(ia[V]),!1===ja&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&va.negate(),I.multiplyVector3(va).normalize();n.vertexNormalsLength=ia.length;V=0;for(aa=Ba.length;V<aa;V++)if(va=Ba[V][fa],void 0!==va){ca=0;for(ia=va.length;ca<ia;ca++)n.uvs[V][ca]=va[ca]}n.color=ga.color;n.material=Ua;n.z=n.centroidScreen.z;
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-G.elements.push(n)}}else if(Aa instanceof THREE.Line){H.multiply(J,ua);fa=Aa.geometry.vertices;V=b();V.positionScreen.copy(fa[0]);H.multiplyVector4(V.positionScreen);ua=Aa.type===THREE.LinePieces?2:1;R=1;for(ga=fa.length;R<ga;R++)V=b(),V.positionScreen.copy(fa[R]),H.multiplyVector4(V.positionScreen),0<(R+1)%ua||(aa=l[j-2],P.copy(V.positionScreen),S.copy(aa.positionScreen),!0===d(P,S)&&(P.multiplyScalar(1/P.w),S.multiplyScalar(1/S.w),r===z?(Ka=new THREE.RenderableLine,E.push(Ka),z++,r++,w=Ka):w=E[r++],
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-w.v1.positionScreen.copy(P),w.v2.positionScreen.copy(S),w.z=Math.max(P.z,S.z),w.material=Aa.material,G.elements.push(w)))}g=0;for(m=G.sprites.length;g<m;g++)Aa=G.sprites[g].object,ua=Aa.matrixWorld,Aa instanceof THREE.Particle&&(B.set(ua.elements[12],ua.elements[13],ua.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(u===C?(Z=new THREE.RenderableParticle,D.push(Z),C++,u++,v=Z):v=D[u++],v.object=Aa,v.x=B.x/B.w,v.y=B.y/B.w,v.z=B.z,v.rotation=Aa.rotation.z,v.scale.x=Aa.scale.x*Math.abs(v.x-
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-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),v.scale.y=Aa.scale.y*Math.abs(v.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),v.material=Aa.material,G.elements.push(v)));!0===Q&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],m=0,n,p,o=[],q=0,t,s=[],z=0,y,r,H=[],A=0,v,u,D=[],C=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,K=new THREE.Matrix4,I=new THREE.Matrix4,J=new THREE.Matrix3,P=new THREE.Frustum,N=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};
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+this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,m,S){var Y=h.near,ea=h.far,pa=!1,F,ba,ha,R,$,da,aa,va,fb,Ga,Ia,qa,ab,tb,ob;u=r=t=p=0;G.elements.length=0;g.updateMatrixWorld();
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+void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);K.multiply(h.projectionMatrix,h.matrixWorldInverse);P.setFromMatrix(K);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var bb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===P.contains(f))e=a(),e.object=f,null!==f.renderDepth?
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+e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),G.objects.push(e));bb(f)}}};bb(g);!0===m&&G.objects.sort(c);g=0;for(m=G.objects.length;g<
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+m;g++)if(va=G.objects[g].object,fb=va.matrixWorld,j=0,va instanceof THREE.Mesh){Ga=va.geometry;ha=Ga.vertices;Ia=Ga.faces;Ga=Ga.faceVertexUvs;J.getInverse(fb);J.transpose();ab=va.material instanceof THREE.MeshFaceMaterial;tb=!0===ab?va.material:null;F=0;for(ba=ha.length;F<ba;F++)i=b(),i.positionWorld.copy(ha[F]),fb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),K.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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+i.visible=i.positionScreen.z>Y&&i.positionScreen.z<ea;ha=0;for(F=Ia.length;ha<F;ha++)if(ba=Ia[ha],ob=!0===ab?tb.materials[ba.materialIndex]:va.material,void 0!==ob){da=ob.side;if(ba instanceof THREE.Face3)if(R=l[ba.a],$=l[ba.b],aa=l[ba.c],!0===R.visible&&!0===$.visible&&!0===aa.visible)if(pa=0>(aa.positionScreen.x-R.positionScreen.x)*($.positionScreen.y-R.positionScreen.y)-(aa.positionScreen.y-R.positionScreen.y)*($.positionScreen.x-R.positionScreen.x),da===THREE.DoubleSide||pa===(da===THREE.FrontSide))p===
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+q?(qa=new THREE.RenderableFace3,o.push(qa),q++,p++,n=qa):n=o[p++],n.v1.copy(R),n.v2.copy($),n.v3.copy(aa);else continue;else continue;else if(ba instanceof THREE.Face4)if(R=l[ba.a],$=l[ba.b],aa=l[ba.c],qa=l[ba.d],!0===R.visible&&!0===$.visible&&!0===aa.visible&&!0===qa.visible)if(pa=0>(qa.positionScreen.x-R.positionScreen.x)*($.positionScreen.y-R.positionScreen.y)-(qa.positionScreen.y-R.positionScreen.y)*($.positionScreen.x-R.positionScreen.x)||0>($.positionScreen.x-aa.positionScreen.x)*(qa.positionScreen.y-
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+aa.positionScreen.y)-($.positionScreen.y-aa.positionScreen.y)*(qa.positionScreen.x-aa.positionScreen.x),da===THREE.DoubleSide||pa===(da===THREE.FrontSide)){if(t===z){var gb=new THREE.RenderableFace4;s.push(gb);z++;t++;n=gb}else n=s[t++];n.v1.copy(R);n.v2.copy($);n.v3.copy(aa);n.v4.copy(qa)}else continue;else continue;n.normalWorld.copy(ba.normal);!1===pa&&(da===THREE.BackSide||da===THREE.DoubleSide)&&n.normalWorld.negate();J.multiplyVector3(n.normalWorld).normalize();n.centroidWorld.copy(ba.centroid);
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+fb.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);K.multiplyVector3(n.centroidScreen);aa=ba.vertexNormals;R=0;for($=aa.length;R<$;R++)qa=n.vertexNormalsWorld[R],qa.copy(aa[R]),!1===pa&&(da===THREE.BackSide||da===THREE.DoubleSide)&&qa.negate(),J.multiplyVector3(qa).normalize();n.vertexNormalsLength=aa.length;R=0;for($=Ga.length;R<$;R++)if(qa=Ga[R][ha],void 0!==qa){da=0;for(aa=qa.length;da<aa;da++)n.uvs[R][da]=qa[da]}n.color=ba.color;n.material=ob;n.z=n.centroidScreen.z;G.elements.push(n)}}else if(va instanceof
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+THREE.Line){I.multiply(K,fb);ha=va.geometry.vertices;R=b();R.positionScreen.copy(ha[0]);I.multiplyVector4(R.positionScreen);fb=va.type===THREE.LinePieces?2:1;F=1;for(ba=ha.length;F<ba;F++)R=b(),R.positionScreen.copy(ha[F]),I.multiplyVector4(R.positionScreen),0<(F+1)%fb||($=l[j-2],N.copy(R.positionScreen),Q.copy($.positionScreen),!0===d(N,Q)&&(N.multiplyScalar(1/N.w),Q.multiplyScalar(1/Q.w),r===A?(Ia=new THREE.RenderableLine,H.push(Ia),A++,r++,y=Ia):y=H[r++],y.v1.positionScreen.copy(N),y.v2.positionScreen.copy(Q),
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+y.z=Math.max(N.z,Q.z),y.material=va.material,G.elements.push(y)))}g=0;for(m=G.sprites.length;g<m;g++)va=G.sprites[g].object,fb=va.matrixWorld,va instanceof THREE.Particle&&(B.set(fb.elements[12],fb.elements[13],fb.elements[14],1),K.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(u===C?(Y=new THREE.RenderableParticle,D.push(Y),C++,u++,v=Y):v=D[u++],v.object=va,v.x=B.x/B.w,v.y=B.y/B.w,v.z=B.z,v.rotation=va.rotation.z,v.scale.x=va.scale.x*Math.abs(v.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),
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+v.scale.y=va.scale.y*Math.abs(v.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),v.material=va.material,G.elements.push(v)));!0===S&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
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h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
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@@ -114,9 +114,9 @@ d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d
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computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<
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b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=
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this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,
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-e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,u){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];m=g[f];n=g[u];p=i.x-h.x;o=j.x-h.x;s=i.y-h.y;t=j.y-h.y;q=i.z-h.z;A=j.z-h.z;w=m.u-l.u;r=n.u-l.u;E=m.v-l.v;z=n.v-l.v;v=1/(w*z-r*E);G.set((z*p-E*o)*v,(z*s-E*t)*v,(z*q-E*A)*v);N.set((w*o-r*p)*v,(w*t-r*s)*v,(w*A-r*q)*v);D[b].addSelf(G);D[c].addSelf(G);D[d].addSelf(G);C[b].addSelf(N);C[c].addSelf(N);C[d].addSelf(N)}var b,c,d,e,f,g,h,i,j,l,m,n,p,o,s,t,q,A,
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-w,r,E,z,v,u,D=[],C=[],G=new THREE.Vector3,N=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
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-f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[I[d]],u=D[e],B.copy(u),B.subSelf(H.multiplyScalar(H.dot(u))).normalize(),J.cross(f.vertexNormals[d],u),e=J.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
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+e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,u){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];m=g[f];n=g[u];p=i.x-h.x;o=j.x-h.x;q=i.y-h.y;t=j.y-h.y;s=i.z-h.z;z=j.z-h.z;y=m.u-l.u;r=n.u-l.u;H=m.v-l.v;A=n.v-l.v;v=1/(y*A-r*H);G.set((A*p-H*o)*v,(A*q-H*t)*v,(A*s-H*z)*v);L.set((y*o-r*p)*v,(y*t-r*q)*v,(y*z-r*s)*v);D[b].addSelf(G);D[c].addSelf(G);D[d].addSelf(G);C[b].addSelf(L);C[c].addSelf(L);C[d].addSelf(L)}var b,c,d,e,f,g,h,i,j,l,m,n,p,o,q,t,s,z,
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+y,r,H,A,v,u,D=[],C=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,K=new THREE.Vector3,I=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var J=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
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+f.vertexNormals.length;d++)I.copy(f.vertexNormals[d]),e=f[J[d]],u=D[e],B.copy(u),B.subSelf(I.multiplyScalar(I.dot(u))).normalize(),K.cross(f.vertexNormals[d],u),e=K.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
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if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=
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0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];
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else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=
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@@ -125,12 +125,12 @@ THREE.BufferGeometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.G
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,
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Infinity,Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});
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var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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-0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,o=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var w=e[c].index;a=b;for(b+=i;a<b;a+=3)i=w+f[a],j=w+f[a+1],l=w+f[a+2],m=g[3*i],n=g[3*i+1],p=g[3*i+2],o.set(m,n,p),m=g[3*j],n=g[3*j+1],p=g[3*j+2],s.set(m,n,p),m=g[3*l],n=g[3*l+1],p=g[3*l+2],t.set(m,n,p),q.sub(t,s),A.sub(o,
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-s),q.crossSelf(A),h[3*i]+=q.x,h[3*i+1]+=q.y,h[3*i+2]+=q.z,h[3*j]+=q.x,h[3*j+1]+=q.y,h[3*j+2]+=q.z,h[3*l]+=q.x,h[3*l+1]+=q.y,h[3*l+2]+=q.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){U.x=d[3*a];U.y=d[3*a+1];U.z=d[3*a+2];M.copy(U);Q=i[a];P.copy(Q);P.subSelf(U.multiplyScalar(U.dot(Q))).normalize();
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-S.cross(M,Q);Z=S.dot(j[a]);O=0>Z?-1:1;h[4*a]=P.x;h[4*a+1]=P.y;h[4*a+2]=P.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=
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-4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,m,n,p,o,s,t,q,A,w,r,E,z,v,u,f=new THREE.Vector3,g=new THREE.Vector3,D,C,G,N,B,J,H,I=this.offsets;G=0;for(N=I.length;G<N;++G){C=I[G].start;B=I[G].count;var L=I[G].index;D=C;for(C+=B;D<C;D+=3)B=L+b[D],J=L+b[D+1],H=L+b[D+2],l=c[3*B],m=c[3*B+1],n=c[3*B+2],p=c[3*J],o=c[3*J+1],s=c[3*J+2],t=c[3*H],q=c[3*H+1],A=c[3*
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-H+2],w=e[2*B],r=e[2*B+1],E=e[2*J],z=e[2*J+1],v=e[2*H],u=e[2*H+1],p-=l,l=t-l,o-=m,m=q-m,s-=n,n=A-n,E-=w,w=v-w,z-=r,r=u-r,u=1/(E*r-w*z),f.set((r*p-z*l)*u,(r*o-z*m)*u,(r*s-z*n)*u),g.set((E*l-w*p)*u,(E*m-w*o)*u,(E*n-w*s)*u),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var P=new THREE.Vector3,S=new THREE.Vector3,U=new THREE.Vector3,M=new THREE.Vector3,O,Q,Z;G=0;for(N=I.length;G<N;++G){C=I[G].start;B=I[G].count;L=I[G].index;D=C;for(C+=B;D<C;D+=3)B=L+b[D],
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-J=L+b[D+1],H=L+b[D+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
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+0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,o=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var y=e[c].index;a=b;for(b+=i;a<b;a+=3)i=y+f[a],j=y+f[a+1],l=y+f[a+2],m=g[3*i],n=g[3*i+1],p=g[3*i+2],o.set(m,n,p),m=g[3*j],n=g[3*j+1],p=g[3*j+2],q.set(m,n,p),m=g[3*l],n=g[3*l+1],p=g[3*l+2],t.set(m,n,p),s.sub(t,q),z.sub(o,
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+q),s.crossSelf(z),h[3*i]+=s.x,h[3*i+1]+=s.y,h[3*i+2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*l]+=s.x,h[3*l+1]+=s.y,h[3*l+2]+=s.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){X.x=d[3*a];X.y=d[3*a+1];X.z=d[3*a+2];O.copy(X);S=i[a];N.copy(S);N.subSelf(X.multiplyScalar(X.dot(S))).normalize();
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+Q.cross(O,S);Y=Q.dot(j[a]);M=0>Y?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=M}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=
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+4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,m,n,p,o,q,t,s,z,y,r,H,A,v,u,f=new THREE.Vector3,g=new THREE.Vector3,D,C,G,L,B,K,I,J=this.offsets;G=0;for(L=J.length;G<L;++G){C=J[G].start;B=J[G].count;var P=J[G].index;D=C;for(C+=B;D<C;D+=3)B=P+b[D],K=P+b[D+1],I=P+b[D+2],l=c[3*B],m=c[3*B+1],n=c[3*B+2],p=c[3*K],o=c[3*K+1],q=c[3*K+2],t=c[3*I],s=c[3*I+1],z=c[3*
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+I+2],y=e[2*B],r=e[2*B+1],H=e[2*K],A=e[2*K+1],v=e[2*I],u=e[2*I+1],p-=l,l=t-l,o-=m,m=s-m,q-=n,n=z-n,H-=y,y=v-y,A-=r,r=u-r,u=1/(H*r-y*A),f.set((r*p-A*l)*u,(r*o-A*m)*u,(r*q-A*n)*u),g.set((H*l-y*p)*u,(H*m-y*o)*u,(H*n-y*q)*u),i[B].addSelf(f),i[K].addSelf(f),i[I].addSelf(f),j[B].addSelf(g),j[K].addSelf(g),j[I].addSelf(g)}var N=new THREE.Vector3,Q=new THREE.Vector3,X=new THREE.Vector3,O=new THREE.Vector3,M,S,Y;G=0;for(L=J.length;G<L;++G){C=J[G].start;B=J[G].count;P=J[G].index;D=C;for(C+=B;D<C;D+=3)B=P+b[D],
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+K=P+b[D+1],I=P+b[D+2],a(B),a(K),a(I)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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f+2;j=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,m.x,n.x,g,h,i);d.y=b(j.y,l.y,m.y,n.y,g,h,i);d.z=b(j.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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@@ -147,8 +147,8 @@ THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new T
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this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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-a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,t){var q=f.toLowerCase().endsWith(".dds"),A=b+"/"+f;if(q){var w=THREE.ImageUtils.loadCompressedTexture(A);a[e]=w}else w=document.createElement("canvas"),a[e]=new THREE.Texture(w);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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-void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];t&&(a[e].anisotropy=t);if(!q){var r=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=A}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
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+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,t){var s=f.toLowerCase().endsWith(".dds"),z=b+"/"+f;if(s){var y=THREE.ImageUtils.loadCompressedTexture(z);a[e]=y}else y=document.createElement("canvas"),a[e]=new THREE.Texture(y);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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+void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];t&&(a[e].anisotropy=t);if(!s){var r=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
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lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
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b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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@@ -158,48 +158,49 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c&&"string"===typeof c
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
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2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,j,l,m,n,p,o,s,t,q,A,w,r;function E(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function u(b,c){var d,e,f,g,h,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=l[3*d],f=l[3*d+1],g=l[3*d+2],h=L[2*e],e=L[2*e+1],i=L[2*f],j=L[2*f+1],f=L[2*g],g=L[2*g+1],J.faceVertexUvs[0].push([new THREE.UV(h,e),new THREE.UV(i,j),new THREE.UV(f,g)])}function D(b,
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-c){var d,e,f,g,h,i,j,l,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=m[4*d],f=m[4*d+1],g=m[4*d+2],h=m[4*d+3],i=L[2*e],e=L[2*e+1],j=L[2*f],l=L[2*f+1],f=L[2*g],n=L[2*g+1],g=L[2*h],h=L[2*h+1],J.faceVertexUvs[0].push([new THREE.UV(i,e),new THREE.UV(j,l),new THREE.UV(f,n),new THREE.UV(g,h)])}function C(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,
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-f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function N(b,c,d,e){for(var f,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];n=d[3*e+2];i=m[e];var o=I[3*l],p=I[3*l+1];l=I[3*l+2];var s=I[3*n],q=I[3*n+1];n=I[3*n+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(I[3*
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-j],I[3*j+1],I[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(s,q,n)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];n=d[4*e+1];m=d[4*e+2];o=d[4*e+3];j=p[e];var s=I[3*n],q=I[3*n+1];n=I[3*n+2];var r=I[3*m],t=I[3*m+1];m=I[3*m+2];var u=I[3*o],v=I[3*o+1];o=I[3*o+2];J.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(I[3*l],I[3*l+1],I[3*l+2]),new THREE.Vector3(s,
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-q,n),new THREE.Vector3(r,t,m),new THREE.Vector3(u,v,o)],null,j))}}var J=this,H=0,I=[],L=[],P,S,U;THREE.Geometry.call(this);r=a;S=H;A=new Uint8Array(r,S,12);o="";for(q=0;12>q;q++)o+=String.fromCharCode(A[S+q]);b=z(r,S+12);z(r,S+13);z(r,S+14);z(r,S+15);c=z(r,S+16);d=z(r,S+17);e=z(r,S+18);j=z(r,S+19);l=v(r,S+20);m=v(r,S+20+4);n=v(r,S+20+8);p=v(r,S+20+12);o=v(r,S+20+16);s=v(r,S+20+20);t=v(r,S+20+24);q=v(r,S+20+28);A=v(r,S+20+32);w=v(r,S+20+36);r=v(r,S+20+40);H+=b;S=3*c+j;U=4*c+j;P=p*S;b=o*(S+3*d);c=s*
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-(S+3*e);j=t*(S+3*d+3*e);S=q*U;d=A*(U+4*d);e=w*(U+4*e);U=H;var H=new Float32Array(a,H,3*l),M,O,Q,Z;for(M=0;M<l;M++)O=H[3*M],Q=H[3*M+1],Z=H[3*M+2],J.vertices.push(new THREE.Vector3(O,Q,Z));l=H=U+3*l*Float32Array.BYTES_PER_ELEMENT;if(m){H=new Int8Array(a,H,3*m);for(U=0;U<m;U++)M=H[3*U],O=H[3*U+1],Q=H[3*U+2],I.push(M/127,O/127,Q/127)}H=l+3*m*Int8Array.BYTES_PER_ELEMENT;m=H+=E(3*m);if(n){l=new Float32Array(a,H,2*n);for(H=0;H<n;H++)U=l[2*H],M=l[2*H+1],L.push(U,M)}n=H=m+2*n*Float32Array.BYTES_PER_ELEMENT;
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-P=n+P+E(2*p);m=P+b+E(2*o);b=m+c+E(2*s);c=b+j+E(2*t);S=c+S+E(2*q);j=S+d+E(2*A);d=j+e+E(2*w);s&&(e=m+3*s*Uint32Array.BYTES_PER_ELEMENT,C(s,m,e+3*s*Uint32Array.BYTES_PER_ELEMENT),u(s,e));t&&(s=b+3*t*Uint32Array.BYTES_PER_ELEMENT,e=s+3*t*Uint32Array.BYTES_PER_ELEMENT,N(t,b,s,e+3*t*Uint32Array.BYTES_PER_ELEMENT),u(t,e));w&&(t=j+4*w*Uint32Array.BYTES_PER_ELEMENT,G(w,j,t+4*w*Uint32Array.BYTES_PER_ELEMENT),D(w,t));r&&(w=d+4*r*Uint32Array.BYTES_PER_ELEMENT,t=w+4*r*Uint32Array.BYTES_PER_ELEMENT,B(r,d,w,t+4*
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|
-r*Uint32Array.BYTES_PER_ELEMENT),D(r,t));p&&C(p,n,n+3*p*Uint32Array.BYTES_PER_ELEMENT);o&&(p=P+3*o*Uint32Array.BYTES_PER_ELEMENT,N(o,P,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT));q&&G(q,c,c+4*q*Uint32Array.BYTES_PER_ELEMENT);A&&(o=S+4*A*Uint32Array.BYTES_PER_ELEMENT,B(A,S,o,o+4*A*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&e.computeTangents();b(e,c)};
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,j,l,m,n,p,o,q,t,s,z,y,r;function H(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function u(b,c){var d,e,f,g,h,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=l[3*d],f=l[3*d+1],g=l[3*d+2],h=P[2*e],e=P[2*e+1],i=P[2*f],j=P[2*f+1],f=P[2*g],g=P[2*g+1],K.faceVertexUvs[0].push([new THREE.UV(h,e),new THREE.UV(i,j),new THREE.UV(f,g)])}function D(b,
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|
+c){var d,e,f,g,h,i,j,l,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=m[4*d],f=m[4*d+1],g=m[4*d+2],h=m[4*d+3],i=P[2*e],e=P[2*e+1],j=P[2*f],l=P[2*f+1],f=P[2*g],n=P[2*g+1],g=P[2*h],h=P[2*h+1],K.faceVertexUvs[0].push([new THREE.UV(i,e),new THREE.UV(j,l),new THREE.UV(f,n),new THREE.UV(g,h)])}function C(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],K.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,
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+f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],K.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function L(b,c,d,e){for(var f,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];n=d[3*e+2];i=m[e];var o=J[3*l],p=J[3*l+1];l=J[3*l+2];var q=J[3*n],s=J[3*n+1];n=J[3*n+2];K.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(J[3*
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+j],J[3*j+1],J[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,s,n)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];n=d[4*e+1];m=d[4*e+2];o=d[4*e+3];j=p[e];var q=J[3*n],s=J[3*n+1];n=J[3*n+2];var r=J[3*m],t=J[3*m+1];m=J[3*m+2];var u=J[3*o],v=J[3*o+1];o=J[3*o+2];K.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(J[3*l],J[3*l+1],J[3*l+2]),new THREE.Vector3(q,
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+s,n),new THREE.Vector3(r,t,m),new THREE.Vector3(u,v,o)],null,j))}}var K=this,I=0,J=[],P=[],N,Q,X;THREE.Geometry.call(this);r=a;Q=I;z=new Uint8Array(r,Q,12);o="";for(s=0;12>s;s++)o+=String.fromCharCode(z[Q+s]);b=A(r,Q+12);A(r,Q+13);A(r,Q+14);A(r,Q+15);c=A(r,Q+16);d=A(r,Q+17);e=A(r,Q+18);j=A(r,Q+19);l=v(r,Q+20);m=v(r,Q+20+4);n=v(r,Q+20+8);p=v(r,Q+20+12);o=v(r,Q+20+16);q=v(r,Q+20+20);t=v(r,Q+20+24);s=v(r,Q+20+28);z=v(r,Q+20+32);y=v(r,Q+20+36);r=v(r,Q+20+40);I+=b;Q=3*c+j;X=4*c+j;N=p*Q;b=o*(Q+3*d);c=q*
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+(Q+3*e);j=t*(Q+3*d+3*e);Q=s*X;d=z*(X+4*d);e=y*(X+4*e);X=I;var I=new Float32Array(a,I,3*l),O,M,S,Y;for(O=0;O<l;O++)M=I[3*O],S=I[3*O+1],Y=I[3*O+2],K.vertices.push(new THREE.Vector3(M,S,Y));l=I=X+3*l*Float32Array.BYTES_PER_ELEMENT;if(m){I=new Int8Array(a,I,3*m);for(X=0;X<m;X++)O=I[3*X],M=I[3*X+1],S=I[3*X+2],J.push(O/127,M/127,S/127)}I=l+3*m*Int8Array.BYTES_PER_ELEMENT;m=I+=H(3*m);if(n){l=new Float32Array(a,I,2*n);for(I=0;I<n;I++)X=l[2*I],O=l[2*I+1],P.push(X,O)}n=I=m+2*n*Float32Array.BYTES_PER_ELEMENT;
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+N=n+N+H(2*p);m=N+b+H(2*o);b=m+c+H(2*q);c=b+j+H(2*t);Q=c+Q+H(2*s);j=Q+d+H(2*z);d=j+e+H(2*y);q&&(e=m+3*q*Uint32Array.BYTES_PER_ELEMENT,C(q,m,e+3*q*Uint32Array.BYTES_PER_ELEMENT),u(q,e));t&&(q=b+3*t*Uint32Array.BYTES_PER_ELEMENT,e=q+3*t*Uint32Array.BYTES_PER_ELEMENT,L(t,b,q,e+3*t*Uint32Array.BYTES_PER_ELEMENT),u(t,e));y&&(t=j+4*y*Uint32Array.BYTES_PER_ELEMENT,G(y,j,t+4*y*Uint32Array.BYTES_PER_ELEMENT),D(y,t));r&&(y=d+4*r*Uint32Array.BYTES_PER_ELEMENT,t=y+4*r*Uint32Array.BYTES_PER_ELEMENT,B(r,d,y,t+4*
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|
+r*Uint32Array.BYTES_PER_ELEMENT),D(r,t));p&&C(p,n,n+3*p*Uint32Array.BYTES_PER_ELEMENT);o&&(p=N+3*o*Uint32Array.BYTES_PER_ELEMENT,L(o,N,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT));s&&G(s,c,c+4*s*Uint32Array.BYTES_PER_ELEMENT);z&&(o=Q+4*z*Uint32Array.BYTES_PER_ELEMENT,B(z,Q,o,o+4*z*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&e.computeTangents();b(e,c)};
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THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};
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THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
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f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
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-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,j,l,m,n,p,o,s,t,q,A,w,r=a.faces;o=a.vertices;var E=a.normals,z=a.colors,v=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&v++;for(f=0;f<v;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(j=o.length;i<j;)l=new THREE.Vector3,l.x=o[i++]*e,l.y=o[i++]*e,l.z=o[i++]*e,d.vertices.push(l);i=0;for(j=r.length;i<j;){o=r[i++];l=o&1;h=o&2;f=o&4;g=o&8;n=o&16;m=o&32;s=o&64;o&=128;l?(t=new THREE.Face4,
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-t.a=r[i++],t.b=r[i++],t.c=r[i++],t.d=r[i++],l=4):(t=new THREE.Face3,t.a=r[i++],t.b=r[i++],t.c=r[i++],l=3);h&&(h=r[i++],t.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<v;f++)q=a.uvs[f],p=r[i++],w=q[2*p],p=q[2*p+1],d.faceUvs[f][h]=new THREE.UV(w,p);if(g)for(f=0;f<v;f++){q=a.uvs[f];A=[];for(g=0;g<l;g++)p=r[i++],w=q[2*p],p=q[2*p+1],A[g]=new THREE.UV(w,p);d.faceVertexUvs[f][h]=A}n&&(n=3*r[i++],g=new THREE.Vector3,g.x=E[n++],g.y=E[n++],g.z=E[n],t.normal=g);if(m)for(f=0;f<l;f++)n=3*r[i++],g=new THREE.Vector3,
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-g.x=E[n++],g.y=E[n++],g.z=E[n],t.vertexNormals.push(g);s&&(m=r[i++],m=new THREE.Color(z[m]),t.color=m);if(o)for(f=0;f<l;f++)m=r[i++],m=new THREE.Color(z[m]),t.vertexColors.push(m);d.faces.push(t)}if(a.skinWeights){i=0;for(j=a.skinWeights.length;i<j;i+=2)r=a.skinWeights[i],E=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(r,E,0,0))}if(a.skinIndices){i=0;for(j=a.skinIndices.length;i<j;i+=2)r=a.skinIndices[i],E=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(r,E,0,0))}d.bones=a.bones;
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-d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(j=a.morphTargets.length;i<j;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];z=d.morphTargets[i].vertices;v=a.morphTargets[i].vertices;r=0;for(E=v.length;r<E;r+=3)o=new THREE.Vector3,o.x=v[r]*e,o.y=v[r+1]*e,o.z=v[r+2]*e,z.push(o)}}if(void 0!==a.morphColors){i=0;for(j=a.morphColors.length;i<j;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=[];
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-E=d.morphColors[i].colors;z=a.morphColors[i].colors;e=0;for(r=z.length;e<r;e+=3)v=new THREE.Color(16755200),v.setRGB(z[e],z[e+1],z[e+2]),E.push(v)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};
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+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,j,l,m,n,p,o,q,t,s,z,y,r=a.faces;o=a.vertices;var H=a.normals,A=a.colors,v=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&v++;for(f=0;f<v;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(j=o.length;i<j;)l=new THREE.Vector3,l.x=o[i++]*e,l.y=o[i++]*e,l.z=o[i++]*e,d.vertices.push(l);i=0;for(j=r.length;i<j;){o=r[i++];l=o&1;h=o&2;f=o&4;g=o&8;n=o&16;m=o&32;q=o&64;o&=128;l?(t=new THREE.Face4,
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+t.a=r[i++],t.b=r[i++],t.c=r[i++],t.d=r[i++],l=4):(t=new THREE.Face3,t.a=r[i++],t.b=r[i++],t.c=r[i++],l=3);h&&(h=r[i++],t.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<v;f++)s=a.uvs[f],p=r[i++],y=s[2*p],p=s[2*p+1],d.faceUvs[f][h]=new THREE.UV(y,p);if(g)for(f=0;f<v;f++){s=a.uvs[f];z=[];for(g=0;g<l;g++)p=r[i++],y=s[2*p],p=s[2*p+1],z[g]=new THREE.UV(y,p);d.faceVertexUvs[f][h]=z}n&&(n=3*r[i++],g=new THREE.Vector3,g.x=H[n++],g.y=H[n++],g.z=H[n],t.normal=g);if(m)for(f=0;f<l;f++)n=3*r[i++],g=new THREE.Vector3,
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+g.x=H[n++],g.y=H[n++],g.z=H[n],t.vertexNormals.push(g);q&&(m=r[i++],m=new THREE.Color(A[m]),t.color=m);if(o)for(f=0;f<l;f++)m=r[i++],m=new THREE.Color(A[m]),t.vertexColors.push(m);d.faces.push(t)}if(a.skinWeights){i=0;for(j=a.skinWeights.length;i<j;i+=2)r=a.skinWeights[i],H=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(r,H,0,0))}if(a.skinIndices){i=0;for(j=a.skinIndices.length;i<j;i+=2)r=a.skinIndices[i],H=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(r,H,0,0))}d.bones=a.bones;
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+d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(j=a.morphTargets.length;i<j;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];A=d.morphTargets[i].vertices;v=a.morphTargets[i].vertices;r=0;for(H=v.length;r<H;r+=3)o=new THREE.Vector3,o.x=v[r]*e,o.y=v[r+1]*e,o.z=v[r+2]*e,A.push(o)}}if(void 0!==a.morphColors){i=0;for(j=a.morphColors.length;i<j;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=[];
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+H=d.morphColors[i].colors;A=a.morphColors[i].colors;e=0;for(r=A.length;e<r;e+=3)v=new THREE.Color(16755200),v.setRGB(A[e],A[e+1],A[e+2]),H.push(v)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};
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THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(M.scene,Q.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in l.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);C=M.materials[e.material];e.loading=!0;var n=l.hierarchyHandlerMap[e.type].loaderObject;n.addEventListener?(n.addEventListener("load",h(c,a,C,e)),n.load(d(e.url,Q.urlBaseType))):
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-n.options?n.load(d(e.url,Q.urlBaseType),h(c,a,C,e)):n.load(d(e.url,Q.urlBaseType),h(c,a,C,e),i)}else if(void 0!==e.geometry){if(D=M.geometries[e.geometry]){g=!1;C=M.materials[e.material];g=C instanceof THREE.ShaderMaterial;w=e.position;r=e.rotation;E=e.quaternion;z=e.scale;q=e.matrix;E=0;e.material||(C=new THREE.MeshFaceMaterial(M.face_materials[e.geometry]));C instanceof THREE.MeshFaceMaterial&&0===C.materials.length&&(C=new THREE.MeshFaceMaterial(M.face_materials[e.geometry]));if(C instanceof THREE.MeshFaceMaterial)for(i=
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-0;i<C.materials.length;i++)g=g||C.materials[i]instanceof THREE.ShaderMaterial;g&&D.computeTangents();e.skin?g=new THREE.SkinnedMesh(D,C):e.morph?(g=new THREE.MorphAnimMesh(D,C),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),C.morphNormals&&D.computeMorphNormals()):g=new THREE.Mesh(D,C);g.name=c;q?(g.matrixAutoUpdate=!1,g.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],
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-q[15])):(g.position.set(w[0],w[1],w[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(r[0],r[1],r[2]),g.scale.set(z[0],z[1],z[2]));g.visible=e.visible;g.castShadow=e.castShadow;g.receiveShadow=e.receiveShadow;a.add(g);M.objects[c]=g}}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,I=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(w=e.direction,J=new THREE.DirectionalLight(H,I),J.position.set(w[0],
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-w[1],w[2]),e.target&&(O.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(w=e.position,A=e.distance,J=new THREE.PointLight(H,I,A),J.position.set(w[0],w[1],w[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),J.name=c,M.lights[c]=J,M.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?G=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(G=new THREE.OrthographicCamera(v.left,
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-v.right,v.top,v.bottom,v.near,v.far)),w=e.position,G.position.set(w[0],w[1],w[2]),a.add(G),G.name=c,M.cameras[c]=G,M.objects[c]=G):(w=e.position,r=e.rotation,E=e.quaternion,z=e.scale,E=0,g=new THREE.Object3D,g.name=c,g.position.set(w[0],w[1],w[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(r[0],r[1],r[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var m in e.properties)g.properties[m]=
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-e.properties[m];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b,c){M.geometries[a]=b;M.face_materials[a]=c;e();L-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,n=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(n[0],n[1],n[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=
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-f;e();L-=1;l.onLoadComplete();j()}}function i(a){return function(b,c){M.geometries[a]=b;M.face_materials[a]=c}}function j(){l.callbackProgress({totalModels:S,totalTextures:U,loadedModels:S-L,loadedTextures:U-P},M);l.onLoadProgress();if(0===L&&0===P){for(var a=0;a<O.length;a++){var c=O[a],d=M.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,M.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(M)}}var l=this,m=THREE.Loader.prototype.extractUrlBase(c),
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-n,p,o,s,t,q,A,w,r,E,z,v,u,D,C,G,N,B,J,H,I,L,P,S,U,M,O=[],Q=a,Z;for(Z in this.geometryHandlerMap)a=this.geometryHandlerMap[Z].loaderClass,this.geometryHandlerMap[Z].loaderObject=new a;for(Z in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[Z].loaderClass,this.hierarchyHandlerMap[Z].loaderObject=new a;P=L=0;M={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&(Z=Q.transform.position,a=Q.transform.rotation,
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-c=Q.transform.scale,Z&&M.scene.position.set(Z[0],Z[1],Z[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),Z||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();Z=function(a){return function(){P-=a;j();l.onLoadComplete()}};for(o in Q.fogs)a=Q.fogs[o],"linear"===a.type?N=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(N=new THREE.FogExp2(0,a.density)),v=a.color,N.color.setRGB(v[0],v[1],v[2]),M.fogs[o]=N;for(n in Q.geometries)t=Q.geometries[n],t.type in this.geometryHandlerMap&&
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|
-(L+=1,l.onLoadStart());for(var K in Q.objects)o=Q.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&(L+=1,l.onLoadStart());S=L;for(n in Q.geometries)if(t=Q.geometries[n],"cube"===t.type)D=new THREE.CubeGeometry(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments),M.geometries[n]=D;else if("plane"===t.type)D=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),M.geometries[n]=D;else if("sphere"===t.type)D=new THREE.SphereGeometry(t.radius,t.widthSegments,
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-t.heightSegments),M.geometries[n]=D;else if("cylinder"===t.type)D=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),M.geometries[n]=D;else if("torus"===t.type)D=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),M.geometries[n]=D;else if("icosahedron"===t.type)D=new THREE.IcosahedronGeometry(t.radius,t.subdivisions),M.geometries[n]=D;else if(t.type in this.geometryHandlerMap){K={};for(B in t)"type"!==B&&"url"!==B&&(K[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,
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-Q.urlBaseType),g(n),K)}else"embedded"===t.type&&(K=Q.embeds[t.id],K.metadata=Q.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(n),""));for(s in Q.textures)if(n=Q.textures[s],n.url instanceof Array){P+=n.url.length;for(B=0;B<n.url.length;B++)l.onLoadStart()}else P+=1,l.onLoadStart();U=P;for(s in Q.textures){n=Q.textures[s];void 0!==n.mapping&&void 0!==THREE[n.mapping]&&(n.mapping=new THREE[n.mapping]);if(n.url instanceof Array){K=n.url.length;o=[];for(B=0;B<K;B++)o[B]=d(n.url[B],
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-Q.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,n.mapping,Z(K)):THREE.ImageUtils.loadTextureCube(o,n.mapping,Z(K))}else{B=n.url.toLowerCase().endsWith(".dds");K=d(n.url,Q.urlBaseType);o=Z(1);B=B?THREE.ImageUtils.loadCompressedTexture(K,n.mapping,o):THREE.ImageUtils.loadTexture(K,n.mapping,o);void 0!==THREE[n.minFilter]&&(B.minFilter=THREE[n.minFilter]);void 0!==THREE[n.magFilter]&&(B.magFilter=THREE[n.magFilter]);n.anisotropy&&(B.anisotropy=n.anisotropy);if(n.repeat&&
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|
|
-(B.repeat.set(n.repeat[0],n.repeat[1]),1!==n.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==n.repeat[1]))B.wrapT=THREE.RepeatWrapping;n.offset&&B.offset.set(n.offset[0],n.offset[1]);if(n.wrap&&(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[n.wrap[0]]&&(B.wrapS=K[n.wrap[0]]),void 0!==K[n.wrap[1]]))B.wrapT=K[n.wrap[1]]}M.textures[s]=B}for(p in Q.materials){q=Q.materials[p];for(u in q.parameters)"envMap"===u||"map"===u||"lightMap"===u||"bumpMap"===u?q.parameters[u]=M.textures[q.parameters[u]]:
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|
-"shading"===u?q.parameters[u]="flat"===q.parameters[u]?THREE.FlatShading:THREE.SmoothShading:"side"===u?q.parameters[u]="double"==q.parameters[u]?THREE.DoubleSide:"back"==q.parameters[u]?THREE.BackSide:THREE.FrontSide:"blending"===u?q.parameters[u]=q.parameters[u]in THREE?THREE[q.parameters[u]]:THREE.NormalBlending:"combine"===u?q.parameters[u]="MixOperation"==q.parameters[u]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===u?"face"==q.parameters[u]?q.parameters[u]=THREE.FaceColors:q.parameters[u]&&
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|
|
-(q.parameters[u]=THREE.VertexColors):"wrapRGB"===u&&(s=q.parameters[u],q.parameters[u]=new THREE.Vector3(s[0],s[1],s[2]));void 0!==q.parameters.opacity&&1>q.parameters.opacity&&(q.parameters.transparent=!0);q.parameters.normalMap?(s=THREE.ShaderUtils.lib.normal,Z=THREE.UniformsUtils.clone(s.uniforms),n=q.parameters.color,B=q.parameters.specular,K=q.parameters.ambient,o=q.parameters.shininess,Z.tNormal.value=M.textures[q.parameters.normalMap],q.parameters.normalScale&&Z.uNormalScale.value.set(q.parameters.normalScale[0],
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|
-q.parameters.normalScale[1]),q.parameters.map&&(Z.tDiffuse.value=q.parameters.map,Z.enableDiffuse.value=!0),q.parameters.envMap&&(Z.tCube.value=q.parameters.envMap,Z.enableReflection.value=!0,Z.uReflectivity.value=q.parameters.reflectivity),q.parameters.lightMap&&(Z.tAO.value=q.parameters.lightMap,Z.enableAO.value=!0),q.parameters.specularMap&&(Z.tSpecular.value=M.textures[q.parameters.specularMap],Z.enableSpecular.value=!0),q.parameters.displacementMap&&(Z.tDisplacement.value=M.textures[q.parameters.displacementMap],
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|
-Z.enableDisplacement.value=!0,Z.uDisplacementBias.value=q.parameters.displacementBias,Z.uDisplacementScale.value=q.parameters.displacementScale),Z.uDiffuseColor.value.setHex(n),Z.uSpecularColor.value.setHex(B),Z.uAmbientColor.value.setHex(K),Z.uShininess.value=o,q.parameters.opacity&&(Z.uOpacity.value=q.parameters.opacity),C=new THREE.ShaderMaterial({fragmentShader:s.fragmentShader,vertexShader:s.vertexShader,uniforms:Z,lights:!0,fog:!0})):C=new THREE[q.type](q.parameters);M.materials[p]=C}for(p in Q.materials)if(q=
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-Q.materials[p],q.parameters.materials){u=[];for(B=0;B<q.parameters.materials.length;B++)u.push(M.materials[q.parameters.materials[B]]);M.materials[p].materials=u}e();M.cameras&&Q.defaults.camera&&(M.currentCamera=M.cameras[Q.defaults.camera]);M.fogs&&Q.defaults.fog&&(M.scene.fog=M.fogs[Q.defaults.fog]);v=Q.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=Q.defaults.bgalpha;l.callbackSync(M);j()};
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|
-THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
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|
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(O.scene,S.objects)}function f(a,b){for(var c in b)if(void 0===O.objects[c]){var e=b[c],g=null;if(e.type&&e.type in l.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);C=O.materials[e.material];e.loading=!0;var n=l.hierarchyHandlerMap[e.type].loaderObject;n.addEventListener?(n.addEventListener("load",h(c,a,C,e)),n.load(d(e.url,S.urlBaseType))):
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|
+n.options?n.load(d(e.url,S.urlBaseType),h(c,a,C,e)):n.load(d(e.url,S.urlBaseType),h(c,a,C,e),i)}else if(void 0!==e.geometry){if(D=O.geometries[e.geometry]){g=!1;C=O.materials[e.material];g=C instanceof THREE.ShaderMaterial;y=e.position;r=e.rotation;H=e.quaternion;A=e.scale;s=e.matrix;H=0;e.material||(C=new THREE.MeshFaceMaterial(O.face_materials[e.geometry]));C instanceof THREE.MeshFaceMaterial&&0===C.materials.length&&(C=new THREE.MeshFaceMaterial(O.face_materials[e.geometry]));if(C instanceof THREE.MeshFaceMaterial)for(i=
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|
+0;i<C.materials.length;i++)g=g||C.materials[i]instanceof THREE.ShaderMaterial;g&&D.computeTangents();e.skin?g=new THREE.SkinnedMesh(D,C):e.morph?(g=new THREE.MorphAnimMesh(D,C),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),C.morphNormals&&D.computeMorphNormals()):g=new THREE.Mesh(D,C);g.name=c;s?(g.matrixAutoUpdate=!1,g.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],
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|
+s[15])):(g.position.set(y[0],y[1],y[2]),H?(g.quaternion.set(H[0],H[1],H[2],H[3]),g.useQuaternion=!0):g.rotation.set(r[0],r[1],r[2]),g.scale.set(A[0],A[1],A[2]));g.visible=e.visible;g.castShadow=e.castShadow;g.receiveShadow=e.receiveShadow;a.add(g);O.objects[c]=g}}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(I=void 0!==e.color?e.color:16777215,J=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(y=e.direction,K=new THREE.DirectionalLight(I,J),K.position.set(y[0],
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|
+y[1],y[2]),e.target&&(M.push({object:K,targetName:e.target}),K.target=null)):"PointLight"===e.type?(y=e.position,z=e.distance,K=new THREE.PointLight(I,J,z),K.position.set(y[0],y[1],y[2])):"AmbientLight"===e.type&&(K=new THREE.AmbientLight(I)),a.add(K),K.name=c,O.lights[c]=K,O.objects[c]=K):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?G=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(G=new THREE.OrthographicCamera(v.left,
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|
+v.right,v.top,v.bottom,v.near,v.far)),y=e.position,G.position.set(y[0],y[1],y[2]),a.add(G),G.name=c,O.cameras[c]=G,O.objects[c]=G):(y=e.position,r=e.rotation,H=e.quaternion,A=e.scale,H=0,g=new THREE.Object3D,g.name=c,g.position.set(y[0],y[1],y[2]),H?(g.quaternion.set(H[0],H[1],H[2],H[3]),g.useQuaternion=!0):g.rotation.set(r[0],r[1],r[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),O.objects[c]=g,O.empties[c]=g);if(g){if(void 0!==e.properties)for(var m in e.properties)g.properties[m]=
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+e.properties[m];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b,c){O.geometries[a]=b;O.face_materials[a]=c;e();P-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,n=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(n[0],n[1],n[2]);c&&f.traverse(function(a){a.material=c});b.add(f);O.objects[a]=
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+f;e();P-=1;l.onLoadComplete();j()}}function i(a){return function(b,c){O.geometries[a]=b;O.face_materials[a]=c}}function j(){l.callbackProgress({totalModels:Q,totalTextures:X,loadedModels:Q-P,loadedTextures:X-N},O);l.onLoadProgress();if(0===P&&0===N){for(var a=0;a<M.length;a++){var c=M[a],d=O.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,O.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(O)}}var l=this,m=THREE.Loader.prototype.extractUrlBase(c),
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|
+n,p,o,q,t,s,z,y,r,H,A,v,u,D,C,G,L,B,K,I,J,P,N,Q,X,O,M=[],S=a,Y;for(Y in this.geometryHandlerMap)a=this.geometryHandlerMap[Y].loaderClass,this.geometryHandlerMap[Y].loaderObject=new a;for(Y in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[Y].loaderClass,this.hierarchyHandlerMap[Y].loaderObject=new a;N=P=0;O={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(S.transform&&(Y=S.transform.position,a=S.transform.rotation,
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+c=S.transform.scale,Y&&O.scene.position.set(Y[0],Y[1],Y[2]),a&&O.scene.rotation.set(a[0],a[1],a[2]),c&&O.scene.scale.set(c[0],c[1],c[2]),Y||a||c))O.scene.updateMatrix(),O.scene.updateMatrixWorld();Y=function(a){return function(){N-=a;j();l.onLoadComplete()}};for(o in S.fogs)a=S.fogs[o],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),v=a.color,L.color.setRGB(v[0],v[1],v[2]),O.fogs[o]=L;for(n in S.geometries)t=S.geometries[n],t.type in this.geometryHandlerMap&&
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|
+(P+=1,l.onLoadStart());for(var ea in S.objects)o=S.objects[ea],o.type&&o.type in this.hierarchyHandlerMap&&(P+=1,l.onLoadStart());Q=P;for(n in S.geometries)if(t=S.geometries[n],"cube"===t.type)D=new THREE.CubeGeometry(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments),O.geometries[n]=D;else if("plane"===t.type)D=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),O.geometries[n]=D;else if("sphere"===t.type)D=new THREE.SphereGeometry(t.radius,t.widthSegments,
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+t.heightSegments),O.geometries[n]=D;else if("cylinder"===t.type)D=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),O.geometries[n]=D;else if("torus"===t.type)D=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),O.geometries[n]=D;else if("icosahedron"===t.type)D=new THREE.IcosahedronGeometry(t.radius,t.subdivisions),O.geometries[n]=D;else if(t.type in this.geometryHandlerMap){ea={};for(B in t)"type"!==B&&"url"!==B&&(ea[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,
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+S.urlBaseType),g(n),ea)}else"embedded"===t.type&&(ea=S.embeds[t.id],ea.metadata=S.metadata,ea&&this.geometryHandlerMap.ascii.loaderObject.createModel(ea,i(n),""));for(q in S.textures)if(n=S.textures[q],n.url instanceof Array){N+=n.url.length;for(B=0;B<n.url.length;B++)l.onLoadStart()}else N+=1,l.onLoadStart();X=N;for(q in S.textures){n=S.textures[q];void 0!==n.mapping&&void 0!==THREE[n.mapping]&&(n.mapping=new THREE[n.mapping]);if(n.url instanceof Array){ea=n.url.length;o=[];for(B=0;B<ea;B++)o[B]=
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+d(n.url[B],S.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,n.mapping,Y(ea)):THREE.ImageUtils.loadTextureCube(o,n.mapping,Y(ea))}else{B=n.url.toLowerCase().endsWith(".dds");ea=d(n.url,S.urlBaseType);o=Y(1);B=B?THREE.ImageUtils.loadCompressedTexture(ea,n.mapping,o):THREE.ImageUtils.loadTexture(ea,n.mapping,o);void 0!==THREE[n.minFilter]&&(B.minFilter=THREE[n.minFilter]);void 0!==THREE[n.magFilter]&&(B.magFilter=THREE[n.magFilter]);n.anisotropy&&(B.anisotropy=
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|
+n.anisotropy);if(n.repeat&&(B.repeat.set(n.repeat[0],n.repeat[1]),1!==n.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==n.repeat[1]))B.wrapT=THREE.RepeatWrapping;n.offset&&B.offset.set(n.offset[0],n.offset[1]);if(n.wrap&&(ea={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==ea[n.wrap[0]]&&(B.wrapS=ea[n.wrap[0]]),void 0!==ea[n.wrap[1]]))B.wrapT=ea[n.wrap[1]]}O.textures[q]=B}for(p in S.materials){s=S.materials[p];for(u in s.parameters)"envMap"===u||"map"===u||"lightMap"===u||
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|
+"bumpMap"===u?s.parameters[u]=O.textures[s.parameters[u]]:"shading"===u?s.parameters[u]="flat"===s.parameters[u]?THREE.FlatShading:THREE.SmoothShading:"side"===u?s.parameters[u]="double"==s.parameters[u]?THREE.DoubleSide:"back"==s.parameters[u]?THREE.BackSide:THREE.FrontSide:"blending"===u?s.parameters[u]=s.parameters[u]in THREE?THREE[s.parameters[u]]:THREE.NormalBlending:"combine"===u?s.parameters[u]="MixOperation"==s.parameters[u]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===u?"face"==
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+s.parameters[u]?s.parameters[u]=THREE.FaceColors:s.parameters[u]&&(s.parameters[u]=THREE.VertexColors):"wrapRGB"===u&&(q=s.parameters[u],s.parameters[u]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==s.parameters.opacity&&1>s.parameters.opacity&&(s.parameters.transparent=!0);s.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,Y=THREE.UniformsUtils.clone(q.uniforms),n=s.parameters.color,B=s.parameters.specular,ea=s.parameters.ambient,o=s.parameters.shininess,Y.tNormal.value=O.textures[s.parameters.normalMap],
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|
+s.parameters.normalScale&&Y.uNormalScale.value.set(s.parameters.normalScale[0],s.parameters.normalScale[1]),s.parameters.map&&(Y.tDiffuse.value=s.parameters.map,Y.enableDiffuse.value=!0),s.parameters.envMap&&(Y.tCube.value=s.parameters.envMap,Y.enableReflection.value=!0,Y.uReflectivity.value=s.parameters.reflectivity),s.parameters.lightMap&&(Y.tAO.value=s.parameters.lightMap,Y.enableAO.value=!0),s.parameters.specularMap&&(Y.tSpecular.value=O.textures[s.parameters.specularMap],Y.enableSpecular.value=
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|
+!0),s.parameters.displacementMap&&(Y.tDisplacement.value=O.textures[s.parameters.displacementMap],Y.enableDisplacement.value=!0,Y.uDisplacementBias.value=s.parameters.displacementBias,Y.uDisplacementScale.value=s.parameters.displacementScale),Y.uDiffuseColor.value.setHex(n),Y.uSpecularColor.value.setHex(B),Y.uAmbientColor.value.setHex(ea),Y.uShininess.value=o,s.parameters.opacity&&(Y.uOpacity.value=s.parameters.opacity),C=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
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|
+uniforms:Y,lights:!0,fog:!0})):C=new THREE[s.type](s.parameters);O.materials[p]=C}for(p in S.materials)if(s=S.materials[p],s.parameters.materials){u=[];for(B=0;B<s.parameters.materials.length;B++)u.push(O.materials[s.parameters.materials[B]]);O.materials[p].materials=u}e();O.cameras&&S.defaults.camera&&(O.currentCamera=O.cameras[S.defaults.camera]);O.fogs&&S.defaults.fog&&(O.scene.fog=O.fogs[S.defaults.fog]);v=S.defaults.bgcolor;O.bgColor=new THREE.Color;O.bgColor.setRGB(v[0],v[1],v[2]);O.bgColorAlpha=
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|
+S.defaults.bgalpha;l.callbackSync(O);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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|
+THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
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THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
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@@ -265,35 +266,35 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
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|
-THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=s.globalAlpha=a)}function c(a){w!==a&&(a===THREE.NormalBlending?s.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?s.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(s.globalCompositeOperation="darker"),w=a)}function d(a){r!==a&&(r=s.strokeStyle=a)}function e(a){E!==a&&(E=s.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
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|
-document.createElement("canvas"),m,n,p,o,s=l.getContext("2d"),t=new THREE.Color(0),q=0,A=1,w=0,r=null,E=null,z=null,v=null,u=null,D,C,G,N,B=new THREE.RenderableVertex,J=new THREE.RenderableVertex,H,I,L,P,S,U,M,O,Q,Z,K,ja,R=new THREE.Color,ga=new THREE.Color,fa=new THREE.Color,V=new THREE.Color,aa=new THREE.Color,ca=new THREE.Color,ia=new THREE.Color,Aa={},ua={},Ba,Ka,va,db,xb,Ua,gb,lb,Ab,Bb,fb=new THREE.Rectangle,wa=new THREE.Rectangle,La=new THREE.Rectangle,mb=!1,Na=new THREE.Color,Za=new THREE.Color,
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|
-eb=new THREE.Color,ka=new THREE.Vector3,$a,ab,nb,ta,hb,qb,a=16;$a=document.createElement("canvas");$a.width=$a.height=2;ab=$a.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);nb=ab.getImageData(0,0,2,2);ta=nb.data;hb=document.createElement("canvas");hb.width=hb.height=a;qb=hb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=
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-Math.floor(m/2);o=Math.floor(n/2);l.width=m;l.height=n;fb.set(-p,-o,p,o);wa.set(-p,-o,p,o);A=1;w=0;u=v=z=E=r=null};this.setClearColor=function(a,b){t.copy(a);q=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){t.setHex(a);q=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){s.setTransform(1,0,0,-1,p,o);!1===wa.isEmpty()&&(wa.minSelf(fb),wa.inflate(2),1>q&&s.clearRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),
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-Math.floor(wa.getHeight())),0<q&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+q+")"),s.fillRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),Math.floor(wa.getHeight()))),wa.empty())};this.render=function(a,l){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
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-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ka.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;I=a.positionScreen.y;L=d.positionScreen.x;P=d.positionScreen.y;S=e.positionScreen.x;U=e.positionScreen.y;q(H,I,L,P,S,U);(j instanceof
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-THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(ca.copy(j.color),ia.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(ca.r*=i.color.r,ca.g*=i.color.g,ca.b*=i.color.b),!0===mb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ga.r=fa.r=V.r=Na.r,ga.g=fa.g=V.g=Na.g,ga.b=fa.b=V.b=Na.b,n(i.v1.positionWorld,i.vertexNormalsWorld[0],ga),n(i.v2.positionWorld,i.vertexNormalsWorld[1],fa),n(i.v3.positionWorld,i.vertexNormalsWorld[2],
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|
-V),ga.r=ga.r*ca.r+ia.r,ga.g=ga.g*ca.g+ia.g,ga.b=ga.b*ca.b+ia.b,fa.r=fa.r*ca.r+ia.r,fa.g=fa.g*ca.g+ia.g,fa.b=fa.b*ca.b+ia.b,V.r=V.r*ca.r+ia.r,V.g=V.g*ca.g+ia.g,V.b=V.b*ca.b+ia.b,aa.r=0.5*(fa.r+V.r),aa.g=0.5*(fa.g+V.g),aa.b=0.5*(fa.b+V.b),va=wc(ga,fa,V,aa),oa(H,I,L,P,S,U,0,0,1,0,0,1,va)):(R.r=Na.r,R.g=Na.g,R.b=Na.b,n(i.centroidWorld,i.normalWorld,R),R.r=R.r*ca.r+ia.r,R.g=R.g*ca.g+ia.g,R.b=R.b*ca.b+ia.b,!0===j.wireframe?t(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(R)):!0===j.wireframe?
|
|
|
-t(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(db=i.uvs[0],A(H,I,L,P,S,U,db[g].u,db[g].v,db[h].u,db[h].v,db[k].u,db[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ka.copy(i.vertexNormalsWorld[g]),xb=0.5*(ka.x*a.elements[0]+ka.y*
|
|
|
-a.elements[4]+ka.z*a.elements[8])+0.5,Ua=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[h]),gb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,lb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[k]),Ab=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,Bb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,A(H,I,L,P,S,U,xb,Ua,gb,lb,Ab,Bb,j.envMap)):(R.copy(j.color),
|
|
|
-j.vertexColors===THREE.FaceColors&&(R.r*=i.color.r,R.g*=i.color.g,R.b*=i.color.b),!0===j.wireframe?t(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(R)):j instanceof THREE.MeshDepthMaterial?(Ba=l.near,Ka=l.far,ga.r=ga.g=ga.b=1-Cb(a.positionScreen.z,Ba,Ka),fa.r=fa.g=fa.b=1-Cb(d.positionScreen.z,Ba,Ka),V.r=V.g=V.b=1-Cb(e.positionScreen.z,Ba,Ka),aa.r=0.5*(fa.r+V.r),aa.g=0.5*(fa.g+V.g),aa.b=0.5*(fa.b+V.b),va=wc(ga,fa,V,aa),oa(H,I,L,P,S,U,0,0,1,0,0,1,va)):j instanceof THREE.MeshNormalMaterial&&
|
|
|
-(R.r=gc(i.normalWorld.x),R.g=gc(i.normalWorld.y),R.b=gc(i.normalWorld.z),!0===j.wireframe?t(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(R))}function q(a,b,c,d,e,f){s.beginPath();s.moveTo(a,b);s.lineTo(c,d);s.lineTo(e,f);s.closePath()}function r(a,b,c,d,e,f,g,h){s.beginPath();s.moveTo(a,b);s.lineTo(c,d);s.lineTo(e,f);s.lineTo(g,h);s.closePath()}function t(a,b,c,e){z!==b&&(z=s.lineWidth=b);v!==c&&(v=s.lineCap=c);u!==e&&(u=s.lineJoin=e);d(a.getContextStyle());s.stroke();La.inflate(2*
|
|
|
-b)}function w(a){e(a.getContextStyle());s.fill()}function A(a,b,c,d,f,g,h,k,i,j,l,n,oa){if(!(oa instanceof THREE.DataTexture||void 0===oa.image||0==oa.image.width)){if(!0===oa.needsUpdate){var m=oa.wrapS==THREE.RepeatWrapping,o=oa.wrapT==THREE.RepeatWrapping;Aa[oa.id]=s.createPattern(oa.image,!0===m&&!0===o?"repeat":!0===m&&!1===o?"repeat-x":!1===m&&!0===o?"repeat-y":"no-repeat");oa.needsUpdate=!1}void 0===Aa[oa.id]?e("rgba(0,0,0,1)"):e(Aa[oa.id]);var m=oa.offset.x/oa.repeat.x,o=oa.offset.y/oa.repeat.y,
|
|
|
-Cb=oa.image.width*oa.repeat.x,p=oa.image.height*oa.repeat.y,h=(h+m)*Cb,k=(1-k+o)*p,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+m)*Cb-h,j=(1-j+o)*p-k,l=(l+m)*Cb-h,n=(1-n+o)*p-k,m=i*n-l*j;0===m?(void 0===ua[oa.id]&&(b=document.createElement("canvas"),b.width=oa.image.width,b.height=oa.image.height,b=b.getContext("2d"),b.drawImage(oa.image,0,0),ua[oa.id]=b.getImageData(0,0,oa.image.width,oa.image.height).data),b=ua[oa.id],h=4*(Math.floor(h)+Math.floor(k)*oa.image.width),R.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),w(R)):
|
|
|
-(m=1/m,oa=(n*c-j*f)*m,j=(n*d-j*g)*m,c=(i*f-l*c)*m,d=(i*g-l*d)*m,a=a-oa*h-c*k,h=b-j*h-d*k,s.save(),s.transform(oa,j,c,d,a,h),s.fill(),s.restore())}}function oa(a,b,c,d,e,f,g,h,k,i,j,l,oa){var n,m;n=oa.width-1;m=oa.height-1;g*=n;h*=m;c-=a;d-=b;e-=a;f-=b;k=k*n-g;i=i*m-h;j=j*n-g;l=l*m-h;m=1/(k*l-j*i);n=(l*c-i*e)*m;i=(l*d-i*f)*m;c=(k*e-j*c)*m;d=(k*f-j*d)*m;a=a-n*g-c*h;b=b-i*g-d*h;s.save();s.transform(n,i,c,d,a,b);s.clip();s.drawImage(oa,0,0);s.restore()}function wc(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*a.g|
|
|
|
-0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;ab.putImageData(nb,0,0);qb.drawImage($a,0,0);return hb}function Cb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
-else{var Yb,xc,ma,da;!0===this.autoClear?this.clear():s.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;mb=0<i.length;if(!0===mb){Na.setRGB(0,0,0);Za.setRGB(0,0,0);eb.setRGB(0,0,0);Yb=0;for(xc=i.length;Yb<xc;Yb++){da=i[Yb];var na=da.color;da instanceof THREE.AmbientLight?(Na.r+=na.r,Na.g+=na.g,Na.b+=na.b):da instanceof THREE.DirectionalLight?(Za.r+=na.r,Za.g+=na.g,Za.b+=na.b):da instanceof THREE.PointLight&&
|
|
|
-(eb.r+=na.r,eb.g+=na.g,eb.b+=na.b)}}Yb=0;for(xc=h.length;Yb<xc;Yb++)if(ma=h[Yb],da=ma.material,!(void 0===da||!1===da.visible)){La.empty();if(ma instanceof THREE.RenderableParticle){D=ma;D.x*=p;D.y*=o;var na=D,bb=ma;b(da.opacity);c(da.blending);var E=void 0,zb=void 0,rb=void 0,sb=void 0,hc=ma=void 0,Pc=void 0;da instanceof THREE.ParticleBasicMaterial?null===da.map?(rb=bb.object.scale.x,sb=bb.object.scale.y,rb*=bb.scale.x*p,sb*=bb.scale.y*o,La.set(na.x-rb,na.y-sb,na.x+rb,na.y+sb),!1!==fb.intersects(La)&&
|
|
|
-(e(da.color.getContextStyle()),s.save(),s.translate(na.x,na.y),s.rotate(-bb.rotation),s.scale(rb,sb),s.fillRect(-1,-1,2,2),s.restore())):(ma=da.map.image,hc=ma.width>>1,Pc=ma.height>>1,rb=bb.scale.x*p,sb=bb.scale.y*o,E=rb*hc,zb=sb*Pc,La.set(na.x-E,na.y-zb,na.x+E,na.y+zb),!1!==fb.intersects(La)&&(s.save(),s.translate(na.x,na.y),s.rotate(-bb.rotation),s.scale(rb,-sb),s.translate(-hc,-Pc),s.drawImage(ma,0,0),s.restore())):da instanceof THREE.ParticleCanvasMaterial&&(E=bb.scale.x*p,zb=bb.scale.y*o,La.set(na.x-
|
|
|
-E,na.y-zb,na.x+E,na.y+zb),!1!==fb.intersects(La)&&(d(da.color.getContextStyle()),e(da.color.getContextStyle()),s.save(),s.translate(na.x,na.y),s.rotate(-bb.rotation),s.scale(E,zb),da.program(s),s.restore()))}else if(ma instanceof THREE.RenderableLine){if(D=ma.v1,C=ma.v2,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=o,La.addPoint(D.positionScreen.x,D.positionScreen.y),La.addPoint(C.positionScreen.x,C.positionScreen.y),!0===fb.intersects(La)&&(na=D,bb=C,b(da.opacity),
|
|
|
-c(da.blending),s.beginPath(),s.moveTo(na.positionScreen.x,na.positionScreen.y),s.lineTo(bb.positionScreen.x,bb.positionScreen.y),da instanceof THREE.LineBasicMaterial))na=da.linewidth,z!==na&&(z=s.lineWidth=na),na=da.linecap,v!==na&&(v=s.lineCap=na),na=da.linejoin,u!==na&&(u=s.lineJoin=na),d(da.color.getContextStyle()),s.stroke(),La.inflate(2*da.linewidth)}else if(ma instanceof THREE.RenderableFace3)D=ma.v1,C=ma.v2,G=ma.v3,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=
|
|
|
-o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===da.overdraw&&(Xb(D.positionScreen,C.positionScreen),Xb(C.positionScreen,G.positionScreen),Xb(G.positionScreen,D.positionScreen)),La.add3Points(D.positionScreen.x,D.positionScreen.y,C.positionScreen.x,C.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===fb.intersects(La)&&m(D,C,G,0,1,2,ma,da,a);else if(ma instanceof THREE.RenderableFace4&&(D=ma.v1,C=ma.v2,G=ma.v3,N=ma.v4,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=
|
|
|
-o,G.positionScreen.x*=p,G.positionScreen.y*=o,N.positionScreen.x*=p,N.positionScreen.y*=o,B.positionScreen.copy(C.positionScreen),J.positionScreen.copy(N.positionScreen),!0===da.overdraw&&(Xb(D.positionScreen,C.positionScreen),Xb(C.positionScreen,N.positionScreen),Xb(N.positionScreen,D.positionScreen),Xb(G.positionScreen,B.positionScreen),Xb(G.positionScreen,J.positionScreen)),La.addPoint(D.positionScreen.x,D.positionScreen.y),La.addPoint(C.positionScreen.x,C.positionScreen.y),La.addPoint(G.positionScreen.x,
|
|
|
-G.positionScreen.y),La.addPoint(N.positionScreen.x,N.positionScreen.y),!0===fb.intersects(La)))(na=D,bb=C,E=G,zb=N,rb=B,sb=J,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(da.opacity),c(da.blending),void 0!==da.map&&null!==da.map||void 0!==da.envMap&&null!==da.envMap)?(m(na,bb,zb,0,1,3,ma,da,hc),m(rb,E,sb,1,2,3,ma,da,hc)):(H=na.positionScreen.x,I=na.positionScreen.y,L=bb.positionScreen.x,P=bb.positionScreen.y,S=E.positionScreen.x,U=E.positionScreen.y,M=zb.positionScreen.x,O=zb.positionScreen.y,
|
|
|
-Q=rb.positionScreen.x,Z=rb.positionScreen.y,K=sb.positionScreen.x,ja=sb.positionScreen.y,da instanceof THREE.MeshLambertMaterial||da instanceof THREE.MeshPhongMaterial)?(ca.copy(da.color),ia.copy(da.emissive),da.vertexColors===THREE.FaceColors&&(ca.r*=ma.color.r,ca.g*=ma.color.g,ca.b*=ma.color.b),!0===mb)?!1===da.wireframe&&da.shading==THREE.SmoothShading&&4==ma.vertexNormalsLength?(ga.r=fa.r=V.r=aa.r=Na.r,ga.g=fa.g=V.g=aa.g=Na.g,ga.b=fa.b=V.b=aa.b=Na.b,n(ma.v1.positionWorld,ma.vertexNormalsWorld[0],
|
|
|
-ga),n(ma.v2.positionWorld,ma.vertexNormalsWorld[1],fa),n(ma.v4.positionWorld,ma.vertexNormalsWorld[3],V),n(ma.v3.positionWorld,ma.vertexNormalsWorld[2],aa),ga.r=ga.r*ca.r+ia.r,ga.g=ga.g*ca.g+ia.g,ga.b=ga.b*ca.b+ia.b,fa.r=fa.r*ca.r+ia.r,fa.g=fa.g*ca.g+ia.g,fa.b=fa.b*ca.b+ia.b,V.r=V.r*ca.r+ia.r,V.g=V.g*ca.g+ia.g,V.b=V.b*ca.b+ia.b,aa.r=aa.r*ca.r+ia.r,aa.g=aa.g*ca.g+ia.g,aa.b=aa.b*ca.b+ia.b,va=wc(ga,fa,V,aa),q(H,I,L,P,M,O),oa(H,I,L,P,M,O,0,0,1,0,0,1,va),q(Q,Z,S,U,K,ja),oa(Q,Z,S,U,K,ja,1,0,1,1,0,1,va)):
|
|
|
-(R.r=Na.r,R.g=Na.g,R.b=Na.b,n(ma.centroidWorld,ma.normalWorld,R),R.r=R.r*ca.r+ia.r,R.g=R.g*ca.g+ia.g,R.b=R.b*ca.b+ia.b,r(H,I,L,P,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):(R.r=ca.r+ia.r,R.g=ca.g+ia.g,R.b=ca.b+ia.b,r(H,I,L,P,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):da instanceof THREE.MeshBasicMaterial?(R.copy(da.color),da.vertexColors===THREE.FaceColors&&(R.r*=ma.color.r,R.g*=ma.color.g,
|
|
|
-R.b*=ma.color.b),r(H,I,L,P,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):da instanceof THREE.MeshNormalMaterial?(R.r=gc(ma.normalWorld.x),R.g=gc(ma.normalWorld.y),R.b=gc(ma.normalWorld.z),r(H,I,L,P,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):da instanceof THREE.MeshDepthMaterial&&(Ba=l.near,Ka=l.far,ga.r=ga.g=ga.b=1-Cb(na.positionScreen.z,Ba,Ka),fa.r=fa.g=fa.b=1-Cb(bb.positionScreen.z,Ba,
|
|
|
-Ka),V.r=V.g=V.b=1-Cb(zb.positionScreen.z,Ba,Ka),aa.r=aa.g=aa.b=1-Cb(E.positionScreen.z,Ba,Ka),va=wc(ga,fa,V,aa),q(H,I,L,P,M,O),oa(H,I,L,P,M,O,0,0,1,0,0,1,va),q(Q,Z,S,U,K,ja),oa(Q,Z,S,U,K,ja,1,0,1,1,0,1,va));wa.addRectangle(La)}s.setTransform(1,0,0,1,0,0)}}};
|
|
|
+THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){y!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),y=a)}function d(a){r!==a&&(r=q.strokeStyle=a)}function e(a){H!==a&&(H=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
|
|
|
+document.createElement("canvas"),m,n,p,o,q=l.getContext("2d"),t=new THREE.Color(0),s=0,z=1,y=0,r=null,H=null,A=null,v=null,u=null,D,C,G,L,B=new THREE.RenderableVertex,K=new THREE.RenderableVertex,I,J,P,N,Q,X,O,M,S,Y,ea,pa,F=new THREE.Color,ba=new THREE.Color,ha=new THREE.Color,R=new THREE.Color,$=new THREE.Color,da=new THREE.Color,aa=new THREE.Color,va={},fb={},Ga,Ia,qa,ab,tb,ob,bb,gb,mb,Zb,pb=new THREE.Rectangle,wa=new THREE.Rectangle,ta=new THREE.Rectangle,qb=!1,La=new THREE.Color,Va=new THREE.Color,
|
|
|
+db=new THREE.Color,ja=new THREE.Vector3,rb,Wa,ub,Xa,hb,Na,a=16;rb=document.createElement("canvas");rb.width=rb.height=2;Wa=rb.getContext("2d");Wa.fillStyle="rgba(0,0,0,1)";Wa.fillRect(0,0,2,2);ub=Wa.getImageData(0,0,2,2);Xa=ub.data;hb=document.createElement("canvas");hb.width=hb.height=a;Na=hb.getContext("2d");Na.translate(-a/2,-a/2);Na.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=
|
|
|
+Math.floor(m/2);o=Math.floor(n/2);l.width=m;l.height=n;pb.set(-p,-o,p,o);wa.set(-p,-o,p,o);z=1;y=0;u=v=A=H=r=null};this.setClearColor=function(a,b){t.copy(a);s=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){t.setHex(a);s=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===wa.isEmpty()&&(wa.minSelf(pb),wa.inflate(2),1>s&&q.clearRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),
|
|
|
+Math.floor(wa.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+s+")"),q.fillRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),Math.floor(wa.getHeight()))),wa.empty())};this.render=function(a,l){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
|
|
|
+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ja.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function k(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);I=a.positionScreen.x;J=a.positionScreen.y;P=d.positionScreen.x;N=d.positionScreen.y;Q=e.positionScreen.x;X=e.positionScreen.y;m(I,J,P,N,Q,X);(j instanceof
|
|
|
+THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(da.copy(j.color),aa.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(da.r*=i.color.r,da.g*=i.color.g,da.b*=i.color.b),!0===qb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ba.r=ha.r=R.r=La.r,ba.g=ha.g=R.g=La.g,ba.b=ha.b=R.b=La.b,n(i.v1.positionWorld,i.vertexNormalsWorld[0],ba),n(i.v2.positionWorld,i.vertexNormalsWorld[1],ha),n(i.v3.positionWorld,i.vertexNormalsWorld[2],
|
|
|
+R),ba.r=ba.r*da.r+aa.r,ba.g=ba.g*da.g+aa.g,ba.b=ba.b*da.b+aa.b,ha.r=ha.r*da.r+aa.r,ha.g=ha.g*da.g+aa.g,ha.b=ha.b*da.b+aa.b,R.r=R.r*da.r+aa.r,R.g=R.g*da.g+aa.g,R.b=R.b*da.b+aa.b,$.r=0.5*(ha.r+R.r),$.g=0.5*(ha.g+R.g),$.b=0.5*(ha.b+R.b),qa=H(ba,ha,R,$),z(I,J,P,N,Q,X,0,0,1,0,0,1,qa)):(F.r=La.r,F.g=La.g,F.b=La.b,n(i.centroidWorld,i.normalWorld,F),F.r=F.r*da.r+aa.r,F.g=F.g*da.g+aa.g,F.b=F.b*da.b+aa.b,!0===j.wireframe?r(F,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(F)):!0===j.wireframe?
|
|
|
+r(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(ab=i.uvs[0],y(I,J,P,N,Q,X,ab[g].u,ab[g].v,ab[h].u,ab[h].v,ab[k].u,ab[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ja.copy(i.vertexNormalsWorld[g]),tb=0.5*(ja.x*a.elements[0]+ja.y*
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|
+a.elements[4]+ja.z*a.elements[8])+0.5,ob=0.5*(ja.x*a.elements[1]+ja.y*a.elements[5]+ja.z*a.elements[9])+0.5,ja.copy(i.vertexNormalsWorld[h]),bb=0.5*(ja.x*a.elements[0]+ja.y*a.elements[4]+ja.z*a.elements[8])+0.5,gb=0.5*(ja.x*a.elements[1]+ja.y*a.elements[5]+ja.z*a.elements[9])+0.5,ja.copy(i.vertexNormalsWorld[k]),mb=0.5*(ja.x*a.elements[0]+ja.y*a.elements[4]+ja.z*a.elements[8])+0.5,Zb=0.5*(ja.x*a.elements[1]+ja.y*a.elements[5]+ja.z*a.elements[9])+0.5,y(I,J,P,N,Q,X,tb,ob,bb,gb,mb,Zb,j.envMap)):(F.copy(j.color),
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|
+j.vertexColors===THREE.FaceColors&&(F.r*=i.color.r,F.g*=i.color.g,F.b*=i.color.b),!0===j.wireframe?r(F,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(F)):j instanceof THREE.MeshDepthMaterial?(Ga=l.near,Ia=l.far,ba.r=ba.g=ba.b=1-ib(a.positionScreen.z,Ga,Ia),ha.r=ha.g=ha.b=1-ib(d.positionScreen.z,Ga,Ia),R.r=R.g=R.b=1-ib(e.positionScreen.z,Ga,Ia),$.r=0.5*(ha.r+R.r),$.g=0.5*(ha.g+R.g),$.b=0.5*(ha.b+R.b),qa=H(ba,ha,R,$),z(I,J,P,N,Q,X,0,0,1,0,0,1,qa)):j instanceof THREE.MeshNormalMaterial&&
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|
|
+(F.r=Ya(i.normalWorld.x),F.g=Ya(i.normalWorld.y),F.b=Ya(i.normalWorld.z),!0===j.wireframe?r(F,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(F))}function m(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function s(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function r(a,b,c,e){A!==b&&(A=q.lineWidth=b);v!==c&&(v=q.lineCap=c);u!==e&&(u=q.lineJoin=e);d(a.getContextStyle());q.stroke();ta.inflate(2*
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|
+b)}function t(a){e(a.getContextStyle());q.fill()}function y(a,b,c,d,f,g,h,i,k,j,l,Ya,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var m=n.wrapS==THREE.RepeatWrapping,o=n.wrapT==THREE.RepeatWrapping;va[n.id]=q.createPattern(n.image,!0===m&&!0===o?"repeat":!0===m&&!1===o?"repeat-x":!1===m&&!0===o?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===va[n.id]?e("rgba(0,0,0,1)"):e(va[n.id]);var m=n.offset.x/n.repeat.x,o=n.offset.y/n.repeat.y,Cb=n.image.width*
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|
+n.repeat.x,p=n.image.height*n.repeat.y,h=(h+m)*Cb,i=(1-i+o)*p,c=c-a,d=d-b,f=f-a,g=g-b,k=(k+m)*Cb-h,j=(1-j+o)*p-i,l=(l+m)*Cb-h,Ya=(1-Ya+o)*p-i,m=k*Ya-l*j;0===m?(void 0===fb[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),fb[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=fb[n.id],h=4*(Math.floor(h)+Math.floor(i)*n.image.width),F.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(F)):(m=1/m,n=(Ya*c-j*f)*m,j=
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|
+(Ya*d-j*g)*m,c=(k*f-l*c)*m,d=(k*g-l*d)*m,a=a-n*h-c*i,h=b-j*h-d*i,q.save(),q.transform(n,j,c,d,a,h),q.fill(),q.restore())}}function z(a,b,c,d,e,f,g,h,i,k,j,l,n){var Ya,m;Ya=n.width-1;m=n.height-1;g*=Ya;h*=m;c-=a;d-=b;e-=a;f-=b;i=i*Ya-g;k=k*m-h;j=j*Ya-g;l=l*m-h;m=1/(i*l-j*k);Ya=(l*c-k*e)*m;k=(l*d-k*f)*m;c=(i*e-j*c)*m;d=(i*f-j*d)*m;a=a-Ya*g-c*h;b=b-k*g-d*h;q.save();q.transform(Ya,k,c,d,a,b);q.clip();q.drawImage(n,0,0);q.restore()}function H(a,b,c,d){Xa[0]=255*a.r|0;Xa[1]=255*a.g|0;Xa[2]=255*a.b|0;Xa[4]=
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+255*b.r|0;Xa[5]=255*b.g|0;Xa[6]=255*b.b|0;Xa[8]=255*c.r|0;Xa[9]=255*c.g|0;Xa[10]=255*c.b|0;Xa[12]=255*d.r|0;Xa[13]=255*d.g|0;Xa[14]=255*d.b|0;Wa.putImageData(ub,0,0);Na.drawImage(rb,0,0);return hb}function ib(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ya(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function $b(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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|
+else{var Cb,xc,la,fa;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;qb=0<i.length;if(!0===qb){La.setRGB(0,0,0);Va.setRGB(0,0,0);db.setRGB(0,0,0);Cb=0;for(xc=i.length;Cb<xc;Cb++){fa=i[Cb];var ma=fa.color;fa instanceof THREE.AmbientLight?(La.r+=ma.r,La.g+=ma.g,La.b+=ma.b):fa instanceof THREE.DirectionalLight?(Va.r+=ma.r,Va.g+=ma.g,Va.b+=ma.b):fa instanceof THREE.PointLight&&
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|
+(db.r+=ma.r,db.g+=ma.g,db.b+=ma.b)}}Cb=0;for(xc=h.length;Cb<xc;Cb++)if(la=h[Cb],fa=la.material,!(void 0===fa||!1===fa.visible)){ta.empty();if(la instanceof THREE.RenderableParticle){D=la;D.x*=p;D.y*=o;var ma=D,cb=la;b(fa.opacity);c(fa.blending);var Db=void 0,Eb=void 0,vb=void 0,wb=void 0,hc=la=void 0,Pc=void 0;fa instanceof THREE.ParticleBasicMaterial?null===fa.map?(vb=cb.object.scale.x,wb=cb.object.scale.y,vb*=cb.scale.x*p,wb*=cb.scale.y*o,ta.set(ma.x-vb,ma.y-wb,ma.x+vb,ma.y+wb),!1!==pb.intersects(ta)&&
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|
+(e(fa.color.getContextStyle()),q.save(),q.translate(ma.x,ma.y),q.rotate(-cb.rotation),q.scale(vb,wb),q.fillRect(-1,-1,2,2),q.restore())):(la=fa.map.image,hc=la.width>>1,Pc=la.height>>1,vb=cb.scale.x*p,wb=cb.scale.y*o,Db=vb*hc,Eb=wb*Pc,ta.set(ma.x-Db,ma.y-Eb,ma.x+Db,ma.y+Eb),!1!==pb.intersects(ta)&&(q.save(),q.translate(ma.x,ma.y),q.rotate(-cb.rotation),q.scale(vb,-wb),q.translate(-hc,-Pc),q.drawImage(la,0,0),q.restore())):fa instanceof THREE.ParticleCanvasMaterial&&(Db=cb.scale.x*p,Eb=cb.scale.y*
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+o,ta.set(ma.x-Db,ma.y-Eb,ma.x+Db,ma.y+Eb),!1!==pb.intersects(ta)&&(d(fa.color.getContextStyle()),e(fa.color.getContextStyle()),q.save(),q.translate(ma.x,ma.y),q.rotate(-cb.rotation),q.scale(Db,Eb),fa.program(q),q.restore()))}else if(la instanceof THREE.RenderableLine){if(D=la.v1,C=la.v2,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=o,ta.addPoint(D.positionScreen.x,D.positionScreen.y),ta.addPoint(C.positionScreen.x,C.positionScreen.y),!0===pb.intersects(ta)&&
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|
+(ma=D,cb=C,b(fa.opacity),c(fa.blending),q.beginPath(),q.moveTo(ma.positionScreen.x,ma.positionScreen.y),q.lineTo(cb.positionScreen.x,cb.positionScreen.y),fa instanceof THREE.LineBasicMaterial))ma=fa.linewidth,A!==ma&&(A=q.lineWidth=ma),ma=fa.linecap,v!==ma&&(v=q.lineCap=ma),ma=fa.linejoin,u!==ma&&(u=q.lineJoin=ma),d(fa.color.getContextStyle()),q.stroke(),ta.inflate(2*fa.linewidth)}else if(la instanceof THREE.RenderableFace3)D=la.v1,C=la.v2,G=la.v3,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=
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|
+p,C.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===fa.overdraw&&($b(D.positionScreen,C.positionScreen),$b(C.positionScreen,G.positionScreen),$b(G.positionScreen,D.positionScreen)),ta.add3Points(D.positionScreen.x,D.positionScreen.y,C.positionScreen.x,C.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===pb.intersects(ta)&&k(D,C,G,0,1,2,la,fa,a);else if(la instanceof THREE.RenderableFace4&&(D=la.v1,C=la.v2,G=la.v3,L=la.v4,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=
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|
+p,C.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,L.positionScreen.x*=p,L.positionScreen.y*=o,B.positionScreen.copy(C.positionScreen),K.positionScreen.copy(L.positionScreen),!0===fa.overdraw&&($b(D.positionScreen,C.positionScreen),$b(C.positionScreen,L.positionScreen),$b(L.positionScreen,D.positionScreen),$b(G.positionScreen,B.positionScreen),$b(G.positionScreen,K.positionScreen)),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ta.addPoint(C.positionScreen.x,C.positionScreen.y),
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|
+ta.addPoint(G.positionScreen.x,G.positionScreen.y),ta.addPoint(L.positionScreen.x,L.positionScreen.y),!0===pb.intersects(ta)))(ma=D,cb=C,Db=G,Eb=L,vb=B,wb=K,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(fa.opacity),c(fa.blending),void 0!==fa.map&&null!==fa.map||void 0!==fa.envMap&&null!==fa.envMap)?(k(ma,cb,Eb,0,1,3,la,fa,hc),k(vb,Db,wb,1,2,3,la,fa,hc)):(I=ma.positionScreen.x,J=ma.positionScreen.y,P=cb.positionScreen.x,N=cb.positionScreen.y,Q=Db.positionScreen.x,X=Db.positionScreen.y,O=Eb.positionScreen.x,
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|
+M=Eb.positionScreen.y,S=vb.positionScreen.x,Y=vb.positionScreen.y,ea=wb.positionScreen.x,pa=wb.positionScreen.y,fa instanceof THREE.MeshLambertMaterial||fa instanceof THREE.MeshPhongMaterial)?(da.copy(fa.color),aa.copy(fa.emissive),fa.vertexColors===THREE.FaceColors&&(da.r*=la.color.r,da.g*=la.color.g,da.b*=la.color.b),!0===qb)?!1===fa.wireframe&&fa.shading==THREE.SmoothShading&&4==la.vertexNormalsLength?(ba.r=ha.r=R.r=$.r=La.r,ba.g=ha.g=R.g=$.g=La.g,ba.b=ha.b=R.b=$.b=La.b,n(la.v1.positionWorld,la.vertexNormalsWorld[0],
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|
+ba),n(la.v2.positionWorld,la.vertexNormalsWorld[1],ha),n(la.v4.positionWorld,la.vertexNormalsWorld[3],R),n(la.v3.positionWorld,la.vertexNormalsWorld[2],$),ba.r=ba.r*da.r+aa.r,ba.g=ba.g*da.g+aa.g,ba.b=ba.b*da.b+aa.b,ha.r=ha.r*da.r+aa.r,ha.g=ha.g*da.g+aa.g,ha.b=ha.b*da.b+aa.b,R.r=R.r*da.r+aa.r,R.g=R.g*da.g+aa.g,R.b=R.b*da.b+aa.b,$.r=$.r*da.r+aa.r,$.g=$.g*da.g+aa.g,$.b=$.b*da.b+aa.b,qa=H(ba,ha,R,$),m(I,J,P,N,O,M),z(I,J,P,N,O,M,0,0,1,0,0,1,qa),m(S,Y,Q,X,ea,pa),z(S,Y,Q,X,ea,pa,1,0,1,1,0,1,qa)):(F.r=La.r,
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|
+F.g=La.g,F.b=La.b,n(la.centroidWorld,la.normalWorld,F),F.r=F.r*da.r+aa.r,F.g=F.g*da.g+aa.g,F.b=F.b*da.b+aa.b,s(I,J,P,N,Q,X,O,M),!0===fa.wireframe?r(F,fa.wireframeLinewidth,fa.wireframeLinecap,fa.wireframeLinejoin):t(F)):(F.r=da.r+aa.r,F.g=da.g+aa.g,F.b=da.b+aa.b,s(I,J,P,N,Q,X,O,M),!0===fa.wireframe?r(F,fa.wireframeLinewidth,fa.wireframeLinecap,fa.wireframeLinejoin):t(F)):fa instanceof THREE.MeshBasicMaterial?(F.copy(fa.color),fa.vertexColors===THREE.FaceColors&&(F.r*=la.color.r,F.g*=la.color.g,F.b*=
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+la.color.b),s(I,J,P,N,Q,X,O,M),!0===fa.wireframe?r(F,fa.wireframeLinewidth,fa.wireframeLinecap,fa.wireframeLinejoin):t(F)):fa instanceof THREE.MeshNormalMaterial?(F.r=Ya(la.normalWorld.x),F.g=Ya(la.normalWorld.y),F.b=Ya(la.normalWorld.z),s(I,J,P,N,Q,X,O,M),!0===fa.wireframe?r(F,fa.wireframeLinewidth,fa.wireframeLinecap,fa.wireframeLinejoin):t(F)):fa instanceof THREE.MeshDepthMaterial&&(Ga=l.near,Ia=l.far,ba.r=ba.g=ba.b=1-ib(ma.positionScreen.z,Ga,Ia),ha.r=ha.g=ha.b=1-ib(cb.positionScreen.z,Ga,Ia),
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+R.r=R.g=R.b=1-ib(Eb.positionScreen.z,Ga,Ia),$.r=$.g=$.b=1-ib(Db.positionScreen.z,Ga,Ia),qa=H(ba,ha,R,$),m(I,J,P,N,O,M),z(I,J,P,N,O,M,0,0,1,0,0,1,qa),m(S,Y,Q,X,ea,pa),z(S,Y,Q,X,ea,pa,1,0,1,1,0,1,qa));wa.addRectangle(ta)}q.setTransform(1,0,0,1,0,0)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -345,148 +346,147 @@ g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.create
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l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var o in d.attributes){var j=d.attributes[o],c={},p;for(p in j)c[p]=j[p];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
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"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function i(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,n=a.__colorArray,m=a.__sortArray,
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|
-o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,s=a.__webglCustomAttributesList;if(c.sortParticles){ab.copy($a);ab.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],nb.copy(e),ab.multiplyVector3(nb),m[d]=[nb.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[m[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[m[d][1]],n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(s){i=0;for(j=s.length;i<j;i++)if(h=s[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=
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+o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(Xa);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],Na.copy(e),hb.multiplyVector3(Na),m[d]=[Na.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[m[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[m[d][1]],n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=
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|
0;d<e;d++)g=m[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=
|
|
|
-0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(s){i=0;for(j=s.length;i<j;i++)if(h=s[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=
|
|
|
-0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,b);if(s){i=0;for(j=s.length;i<j;i++)if(h=s[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=
|
|
|
+0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
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|
h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));
|
|
|
-a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function l(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function m(a,b){return b[1]-a[1]}function n(a,b,c){if(a.length)for(var d=
|
|
|
-0,e=a.length;d<e;d++)ca=ga=null,V=aa=Ba=ua=gb=Ua=Ka=-1,hb=!0,a[d].render(b,c,Za,eb),ca=ga=null,V=aa=Ba=ua=gb=Ua=Ka=-1,hb=!0}function p(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):(k=0,b=a.length,l=1);for(var n=k;n!==b;n+=l)if(i=a[n],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&K.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);K.setDepthTest(i.depthTest);K.setDepthWrite(i.depthWrite);D(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}K.setMaterialFaces(i);
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|
|
-j instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,i,j,k):K.renderBuffer(d,e,f,i,j,k)}}function o(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&K.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);K.setDepthTest(h.depthTest);K.setDepthWrite(h.depthWrite);D(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,d,e,h,i)}}function s(a,b,c){a.push({buffer:b,object:c,opaque:null,
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|
|
-transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function q(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=
|
|
|
-new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ga&&(k.useProgram(g),ga=g,f=!0);d.id!==V&&(V=d.id,f=!0);if(f||a!==ca)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ca&&(ca=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=E();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=
|
|
|
-c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,n=0,m=0,o,p,s,q=qb,r=q.directional.colors,t=q.directional.positions,w=q.point.colors,A=q.point.positions,z=q.point.distances,B=q.spot.colors,C=q.spot.positions,D=q.spot.distances,G=q.spot.directions,R=q.spot.anglesCos,O=q.spot.exponents,J=q.hemi.skyColors,
|
|
|
-Q=q.hemi.groundColors,M=q.hemi.positions,P=0,fa=0,L=0,S=0,ia=0,Z=0,aa=0,ba=0,U=p=0,c=U=U=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,s=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(K.gammaInput?(l+=o.r*o.r,n+=o.g*o.g,m+=o.b*o.b):(l+=o.r,n+=o.g,m+=o.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(p=3*P,K.gammaInput?v(r,p,o,s*s):u(r,p,o,s),ta.copy(j.matrixWorld.getPosition()),ta.subSelf(j.target.matrixWorld.getPosition()),ta.normalize(),t[p]=ta.x,t[p+1]=ta.y,
|
|
|
-t[p+2]=ta.z,P+=1)):j instanceof THREE.PointLight?(Z+=1,j.visible&&(U=3*fa,K.gammaInput?v(w,U,o,s*s):u(w,U,o,s),s=j.matrixWorld.getPosition(),A[U]=s.x,A[U+1]=s.y,A[U+2]=s.z,z[fa]=p,fa+=1)):j instanceof THREE.SpotLight?(aa+=1,j.visible&&(U=3*L,K.gammaInput?v(B,U,o,s*s):u(B,U,o,s),s=j.matrixWorld.getPosition(),C[U]=s.x,C[U+1]=s.y,C[U+2]=s.z,D[L]=p,ta.copy(s),ta.subSelf(j.target.matrixWorld.getPosition()),ta.normalize(),G[U]=ta.x,G[U+1]=ta.y,G[U+2]=ta.z,R[L]=Math.cos(j.angle),O[L]=j.exponent,L+=1)):j instanceof
|
|
|
-THREE.HemisphereLight&&(ba+=1,j.visible&&(o=j.color,p=j.groundColor,U=3*S,K.gammaInput?(s*=s,v(J,U,o,s),v(Q,U,p,s)):(u(J,U,o,s),u(Q,U,p,s)),ta.copy(j.matrixWorld.getPosition()),ta.normalize(),M[U]=ta.x,M[U+1]=ta.y,M[U+2]=ta.z,S+=1)));c=3*P;for(f=Math.max(r.length,3*ia);c<f;c++)r[c]=0;c=3*P;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*fa;for(f=Math.max(w.length,3*Z);c<f;c++)w[c]=0;c=3*fa;for(f=Math.max(A.length,3*Z);c<f;c++)A[c]=0;c=fa;for(f=Math.max(z.length,Z);c<f;c++)z[c]=0;c=3*L;for(f=Math.max(B.length,
|
|
|
-3*aa);c<f;c++)B[c]=0;c=3*L;for(f=Math.max(C.length,3*aa);c<f;c++)C[c]=0;c=3*L;for(f=Math.max(G.length,3*aa);c<f;c++)G[c]=0;c=L;for(f=Math.max(R.length,aa);c<f;c++)R[c]=0;c=L;for(f=Math.max(O.length,aa);c<f;c++)O[c]=0;c=L;for(f=Math.max(D.length,aa);c<f;c++)D[c]=0;c=3*S;for(f=Math.max(J.length,3*ba);c<f;c++)J[c]=0;c=3*S;for(f=Math.max(Q.length,3*ba);c<f;c++)Q[c]=0;c=3*S;for(f=Math.max(M.length,3*ba);c<f;c++)M[c]=0;q.directional.length=P;q.point.length=fa;q.spot.length=L;q.hemi.length=S;q.ambient[0]=
|
|
|
-l;q.ambient[1]=n;q.ambient[2]=m;hb=!1}c=qb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=
|
|
|
-c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=
|
|
|
-d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ja;d.map?ja=d.map:d.specularMap?ja=d.specularMap:d.normalMap?ja=d.normalMap:d.bumpMap&&(ja=d.bumpMap);void 0!==ja&&(c=ja.offset,ja=ja.repeat,i.offsetRepeat.value.set(c.x,c.y,ja.x,ja.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=
|
|
|
-d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=
|
|
|
-d.size,i.scale.value=I.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
|
|
|
-i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ja=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[ja]=
|
|
|
-j.shadowMap,i.shadowMapSize.value[ja]=j.shadowMapSize,i.shadowMatrix.value[ja]=j.shadowMatrix,i.shadowDarkness.value[ja]=j.shadowDarkness,i.shadowBias.value[ja]=j.shadowBias,ja++}b=d.uniformsList;i=0;for(ja=b.length;i<ja;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,
|
|
|
-j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(n=j.length;l<n;l++)m=2*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(n=j.length;l<n;l++)m=3*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z;
|
|
|
-k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(n=j.length;l<n;l++)m=4*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z,c._array[m+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(c._array,
|
|
|
-16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(m=j,j=E(),k.uniform1i(f,j),m)if(m.image instanceof Array&&6===m.image.length){if(c=m,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(n=j,m=l,q=c.image[l],
|
|
|
-t=Oc,q.width<=t&&q.height<=t||(w=Math.max(q.width,q.height),r=Math.floor(q.width*t/w),t=Math.floor(q.height*t/w),w=document.createElement("canvas"),w.width=r,w.height=t,w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,r,t),q=w),n[m]=q):j[l]=c.image[l];l=j[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);m=H(c.format);q=H(c.type);N(k.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){t=j[l].mipmaps;w=0;for(A=t.length;w<A;w++)r=t[w],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,w,m,
|
|
|
-r.width,r.height,0,r.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,m,m,q,j[l]);c.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(c=m,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(m,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=
|
|
|
-c.value.length;l<n;l++)c._array[l]=E();k.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)m=c.value[l],j=c._array[l],m&&K.setTexture(m,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,
|
|
|
-!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Aa;a>=vc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+vc);Aa+=1;return a}function z(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);
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|
|
-a._normalMatrix.transpose()}function v(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function u(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a,b,c){lb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),lb=a);if(a&&(Ab!==b||Bb!==c))k.polygonOffset(b,c),Ab=b,Bb=c}function C(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function G(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));
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|
-k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(C(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,
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|
-k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter)));if(yb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,yb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,
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|
|
-a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;
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|
|
-if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;
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|
-if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===
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|
|
-THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===
|
|
|
-THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;
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|
|
-if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=void 0!==a.precision?a.precision:"highp",P=void 0!==a.alpha?a.alpha:!0,S=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,U=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?
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|
|
-a.preserveDrawingBuffer:!1,Q=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Z=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=
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|
|
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,ja=[],R=0,ga=null,fa=null,V=-1,aa=null,ca=null,ia=0,Aa=0,ua=-1,Ba=-1,Ka=-1,va=-1,db=-1,xb=-1,Ua=-1,gb=-1,lb=null,Ab=null,Bb=null,fb=null,wa=0,La=0,mb=0,Na=0,Za=0,eb=0,ka=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,nb=new THREE.Vector4,ta=new THREE.Vector3,
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|
|
-hb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,yb,pb;try{if(!(k=I.getContext("experimental-webgl",{alpha:P,premultipliedAlpha:S,antialias:U,stencil:M,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");
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|
|
-P=k.getExtension("OES_standard_derivatives");yb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");P||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
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|
|
-yb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,Z);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
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|
|
-P=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=yb?k.getParameter(yb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<P,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,
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|
|
-b,c,d){wa=void 0!==a?a:0;La=void 0!==b?b:0;mb=void 0!==c?c:I.width;Na=void 0!==d?d:I.height;k.viewport(wa,La,mb,Na)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);Z=b;k.clearColor(Q.r,Q.g,Q.b,Z)};this.setClearColor=function(a,b){Q.copy(a);Z=b;k.clearColor(Q.r,Q.g,Q.b,Z)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return Z};this.clear=
|
|
|
-function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,
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|
|
-delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);
|
|
|
-k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);K.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),K.info.memory.geometries--):a instanceof
|
|
|
-THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),K.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),K.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),K.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&
|
|
|
-a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=ja.length;a<c;a++)if(d=ja[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=
|
|
|
-ja.length;a<c;a++)d=ja[a],d.program!==b&&e.push(d);ja=e;k.deleteProgram(b);K.info.memory.programs--}}};this.updateShadowMap=function(a,b){ga=null;V=aa=gb=Ua=Ka=-1;hb=!0;Ba=ua=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&
|
|
|
-(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,n,m,o,p=3*a.count;for(o=0;o<p;o+=9)m=a.normalArray,d=m[o],e=m[o+1],f=m[o+2],g=m[o+3],i=m[o+4],l=m[o+
|
|
|
-5],h=m[o+6],j=m[o+7],n=m[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+n)/3,m[o]=d,m[o+1]=e,m[o+2]=f,m[o+3]=d,m[o+4]=e,m[o+5]=f,m[o+6]=d,m[o+7]=e,m[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,
|
|
|
-2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=r(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==aa&&(aa=d,b=!0),f instanceof
|
|
|
-THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,
|
|
|
-!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);
|
|
|
-K.info.render.calls++;K.info.render.vertices+=f[d].count;K.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),K.info.render.calls++,K.info.render.points+=h.numItems/3)};this.renderBuffer=
|
|
|
-function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=r(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&
|
|
|
-(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,
|
|
|
-!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(m),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(m):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<
|
|
|
-h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,
|
|
|
-4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),
|
|
|
-k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==fb&&(k.lineWidth(d),fb=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,
|
|
|
-0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==fb&&(k.lineWidth(d),fb=d),k.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),K.info.render.calls++,
|
|
|
-K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;V=-1;hb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));
|
|
|
-b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);$a.multiply(b.projectionMatrix,b.matrixWorldInverse);ka.setFromMatrix($a);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);
|
|
|
-(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ka.contains(g))){z(g,b);var m=f,s=m.buffer,q=void 0,r=q=void 0,r=m.object.material;if(r instanceof THREE.MeshFaceMaterial)q=s.materialIndex,0<=q&&(q=r.materials[q],q.transparent?(m.transparent=q,m.opaque=null):(m.opaque=q,m.transparent=
|
|
|
-null));else if(q=r)q.transparent?(m.transparent=q,m.opaque=null):(m.opaque=q,m.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(nb.copy(g.matrixWorld.getPosition()),$a.multiplyVector3(nb),f.z=nb.z),f.id=g.id)}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(z(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,
|
|
|
-this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));
|
|
|
-n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=
|
|
|
-r(a,b,c,d,e);aa=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ka):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof
|
|
|
-THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,r=void 0,u=void 0,v=void 0,z=void 0,B=void 0,C=void 0,D=void 0,E={},G=p.morphTargets.length,H=p.morphNormals.length;p.geometryGroups={};r=0;for(u=p.faces.length;r<u;r++)v=p.faces[r],z=v.materialIndex,C=void 0!==z?z:-1,void 0===E[C]&&(E[C]={hash:C,counter:0}),D=E[C].hash+"_"+E[C].counter,void 0===p.geometryGroups[D]&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H}),
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|
|
-B=v instanceof THREE.Face3?3:4,65535<p.geometryGroups[D].vertices+B&&(E[C].counter+=1,D=E[C].hash+"_"+E[C].counter,void 0===p.geometryGroups[D]&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H})),v instanceof THREE.Face3?p.geometryGroups[D].faces3.push(r):p.geometryGroups[D].faces4.push(r),p.geometryGroups[D].vertices+=B;p.geometryGroupsList=[];var I=void 0;for(I in p.geometryGroups)p.geometryGroups[I].id=ia++,p.geometryGroupsList.push(p.geometryGroups[I])}for(n in m.geometryGroups)if(o=
|
|
|
-m.geometryGroups[n],!o.__webglVertexBuffer){var R=o;R.__webglVertexBuffer=k.createBuffer();R.__webglNormalBuffer=k.createBuffer();R.__webglTangentBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();R.__webglUVBuffer=k.createBuffer();R.__webglUV2Buffer=k.createBuffer();R.__webglSkinIndicesBuffer=k.createBuffer();R.__webglSkinWeightsBuffer=k.createBuffer();R.__webglFaceBuffer=k.createBuffer();R.__webglLineBuffer=k.createBuffer();var V=void 0,O=void 0;if(R.numMorphTargets){R.__webglMorphTargetsBuffers=
|
|
|
-[];V=0;for(O=R.numMorphTargets;V<O;V++)R.__webglMorphTargetsBuffers.push(k.createBuffer())}if(R.numMorphNormals){R.__webglMorphNormalsBuffers=[];V=0;for(O=R.numMorphNormals;V<O;V++)R.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=
|
|
|
-b.geometry,!m.__webglVertexBuffer){var J=m;J.__webglVertexBuffer=k.createBuffer();J.__webglColorBuffer=k.createBuffer();J.__webglNormalBuffer=k.createBuffer();K.info.memory.geometries++;var Q=m,P=b,M=Q.vertices.length;Q.__vertexArray=new Float32Array(3*M);Q.__colorArray=new Float32Array(3*M);Q.__normalArray=new Float32Array(3*M);Q.__webglVertexCount=M;c(Q,P);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var N=
|
|
|
-m;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglLineDistanceBuffer=k.createBuffer();K.info.memory.geometries++;var L=m,fa=b,ga=L.vertices.length;L.__vertexArray=new Float32Array(3*ga);L.__colorArray=new Float32Array(3*ga);L.__lineDistanceArray=new Float32Array(1*ga);L.__webglLineCount=ga;c(L,fa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof
|
|
|
-THREE.Geometry){var S=m;S.__webglVertexBuffer=k.createBuffer();S.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var Z=m,ca=b,U=Z.vertices.length;Z.__vertexArray=new Float32Array(3*U);Z.__colorArray=new Float32Array(3*U);Z.__sortArray=[];Z.__webglParticleCount=U;c(Z,ca);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)s(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=
|
|
|
-m.geometryGroups[n],s(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,s(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=
|
|
|
-a.__objectsRemoved[0],ja=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof THREE.Ribbon||aa instanceof THREE.Line?A(ja.__webglObjects,aa):aa instanceof THREE.Sprite?w(ja.__webglSprites,aa):aa instanceof THREE.LensFlare?w(ja.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&A(ja.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Aa=0,va=a.__webglObjects.length;Aa<va;Aa++){var ua=a.__webglObjects[Aa].object,
|
|
|
-ba=ua.geometry,ta=void 0,Ba=void 0,ka=void 0;if(ua instanceof THREE.Mesh)if(ba instanceof THREE.BufferGeometry)(ba.verticesNeedUpdate||ba.elementsNeedUpdate||ba.uvsNeedUpdate||ba.normalsNeedUpdate||ba.colorsNeedUpdate||ba.tangentsNeedUpdate)&&j(ba,k.DYNAMIC_DRAW,!ba.dynamic),ba.verticesNeedUpdate=!1,ba.elementsNeedUpdate=!1,ba.uvsNeedUpdate=!1,ba.normalsNeedUpdate=!1,ba.colorsNeedUpdate=!1,ba.tangentsNeedUpdate=!1;else{for(var Ka=0,La=ba.geometryGroupsList.length;Ka<La;Ka++)if(ta=ba.geometryGroupsList[Ka],
|
|
|
-ka=e(ua,ta),ba.buffersNeedUpdate&&d(ta,ua),Ba=ka.attributes&&t(ka),ba.verticesNeedUpdate||ba.morphTargetsNeedUpdate||ba.elementsNeedUpdate||ba.uvsNeedUpdate||ba.normalsNeedUpdate||ba.colorsNeedUpdate||ba.tangentsNeedUpdate||Ba){var qa=ta,Na=ua,wa=k.DYNAMIC_DRAW,db=!ba.dynamic,Ua=ka;if(qa.__inittedArrays){var fb=f(Ua),hb=Ua.vertexColors?Ua.vertexColors:!1,xb=g(Ua),gb=fb===THREE.SmoothShading,F=void 0,$=void 0,Za=void 0,T=void 0,eb=void 0,$a=void 0,Db=void 0,nb=void 0,ab=void 0,lb=void 0,mb=void 0,
|
|
|
-W=void 0,X=void 0,Y=void 0,pa=void 0,Eb=void 0,Fb=void 0,Gb=void 0,pb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,qb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,yb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Ab=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Bb=void 0,xa=void 0,ec=void 0,Zb=void 0,ic=void 0,jc=void 0,Ra=void 0,fc=void 0,Pa=void 0,Qa=void 0,$b=void 0,Ub=void 0,Ja=0,Oa=0,Vb=0,Wb=0,tb=0,Xa=0,Ca=0,cb=0,Ma=0,ha=0,la=0,y=0,ya=void 0,Sa=qa.__vertexArray,nc=qa.__uvArray,oc=qa.__uv2Array,ub=qa.__normalArray,Fa=qa.__tangentArray,
|
|
|
-Ta=qa.__colorArray,Ga=qa.__skinIndexArray,Ha=qa.__skinWeightArray,Qc=qa.__morphTargetsArrays,Rc=qa.__morphNormalsArrays,Sc=qa.__webglCustomAttributesList,x=void 0,Tb=qa.__faceArray,ob=qa.__lineArray,ib=Na.geometry,vc=ib.elementsNeedUpdate,mc=ib.uvsNeedUpdate,Nc=ib.normalsNeedUpdate,Oc=ib.tangentsNeedUpdate,fd=ib.colorsNeedUpdate,gd=ib.morphTargetsNeedUpdate,cc=ib.vertices,ra=qa.faces3,sa=qa.faces4,Ya=ib.faces,Tc=ib.faceVertexUvs[0],Uc=ib.faceVertexUvs[1],dc=ib.skinIndices,ac=ib.skinWeights,bc=ib.morphTargets,
|
|
|
-yc=ib.morphNormals;if(ib.verticesNeedUpdate){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],W=cc[T.a],X=cc[T.b],Y=cc[T.c],Sa[Oa]=W.x,Sa[Oa+1]=W.y,Sa[Oa+2]=W.z,Sa[Oa+3]=X.x,Sa[Oa+4]=X.y,Sa[Oa+5]=X.z,Sa[Oa+6]=Y.x,Sa[Oa+7]=Y.y,Sa[Oa+8]=Y.z,Oa+=9;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=cc[T.a],X=cc[T.b],Y=cc[T.c],pa=cc[T.d],Sa[Oa]=W.x,Sa[Oa+1]=W.y,Sa[Oa+2]=W.z,Sa[Oa+3]=X.x,Sa[Oa+4]=X.y,Sa[Oa+5]=X.z,Sa[Oa+6]=Y.x,Sa[Oa+7]=Y.y,Sa[Oa+8]=Y.z,Sa[Oa+9]=pa.x,Sa[Oa+10]=pa.y,Sa[Oa+11]=pa.z,Oa+=12;k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-qa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,wa)}if(gd){Ra=0;for(fc=bc.length;Ra<fc;Ra++){F=la=0;for($=ra.length;F<$;F++)$b=ra[F],T=Ya[$b],W=bc[Ra].vertices[T.a],X=bc[Ra].vertices[T.b],Y=bc[Ra].vertices[T.c],Pa=Qc[Ra],Pa[la]=W.x,Pa[la+1]=W.y,Pa[la+2]=W.z,Pa[la+3]=X.x,Pa[la+4]=X.y,Pa[la+5]=X.z,Pa[la+6]=Y.x,Pa[la+7]=Y.y,Pa[la+8]=Y.z,Ua.morphNormals&&(gb?(Ub=yc[Ra].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c):Jb=Ib=Hb=yc[Ra].faceNormals[$b],Qa=Rc[Ra],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+
|
|
|
-3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z),la+=9;F=0;for($=sa.length;F<$;F++)$b=sa[F],T=Ya[$b],W=bc[Ra].vertices[T.a],X=bc[Ra].vertices[T.b],Y=bc[Ra].vertices[T.c],pa=bc[Ra].vertices[T.d],Pa=Qc[Ra],Pa[la]=W.x,Pa[la+1]=W.y,Pa[la+2]=W.z,Pa[la+3]=X.x,Pa[la+4]=X.y,Pa[la+5]=X.z,Pa[la+6]=Y.x,Pa[la+7]=Y.y,Pa[la+8]=Y.z,Pa[la+9]=pa.x,Pa[la+10]=pa.y,Pa[la+11]=pa.z,Ua.morphNormals&&(gb?(Ub=yc[Ra].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c,qb=Ub.d):qb=Jb=Ib=Hb=yc[Ra].faceNormals[$b],
|
|
|
-Qa=Rc[Ra],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z,Qa[la+9]=qb.x,Qa[la+10]=qb.y,Qa[la+11]=qb.z),la+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Qc[Ra],wa);Ua.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[Ra]),k.bufferData(k.ARRAY_BUFFER,Rc[Ra],wa))}}if(ac.length){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Ha[ha]=
|
|
|
-Nb.x,Ha[ha+1]=Nb.y,Ha[ha+2]=Nb.z,Ha[ha+3]=Nb.w,Ha[ha+4]=Ob.x,Ha[ha+5]=Ob.y,Ha[ha+6]=Ob.z,Ha[ha+7]=Ob.w,Ha[ha+8]=Pb.x,Ha[ha+9]=Pb.y,Ha[ha+10]=Pb.z,Ha[ha+11]=Pb.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Ga[ha]=Qb.x,Ga[ha+1]=Qb.y,Ga[ha+2]=Qb.z,Ga[ha+3]=Qb.w,Ga[ha+4]=Rb.x,Ga[ha+5]=Rb.y,Ga[ha+6]=Rb.z,Ga[ha+7]=Rb.w,Ga[ha+8]=Sb.x,Ga[ha+9]=Sb.y,Ga[ha+10]=Sb.z,Ga[ha+11]=Sb.w,ha+=12;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Ab=ac[T.d],Ha[ha]=Nb.x,Ha[ha+1]=Nb.y,Ha[ha+2]=Nb.z,Ha[ha+3]=
|
|
|
-Nb.w,Ha[ha+4]=Ob.x,Ha[ha+5]=Ob.y,Ha[ha+6]=Ob.z,Ha[ha+7]=Ob.w,Ha[ha+8]=Pb.x,Ha[ha+9]=Pb.y,Ha[ha+10]=Pb.z,Ha[ha+11]=Pb.w,Ha[ha+12]=Ab.x,Ha[ha+13]=Ab.y,Ha[ha+14]=Ab.z,Ha[ha+15]=Ab.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Bb=dc[T.d],Ga[ha]=Qb.x,Ga[ha+1]=Qb.y,Ga[ha+2]=Qb.z,Ga[ha+3]=Qb.w,Ga[ha+4]=Rb.x,Ga[ha+5]=Rb.y,Ga[ha+6]=Rb.z,Ga[ha+7]=Rb.w,Ga[ha+8]=Sb.x,Ga[ha+9]=Sb.y,Ga[ha+10]=Sb.z,Ga[ha+11]=Sb.w,Ga[ha+12]=Bb.x,Ga[ha+13]=Bb.y,Ga[ha+14]=Bb.z,Ga[ha+15]=Bb.w,ha+=16;0<ha&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),
|
|
|
-k.bufferData(k.ARRAY_BUFFER,Ga,wa),k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,wa))}if(fd&&hb){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],Db=T.vertexColors,nb=T.color,3===Db.length&&hb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2]):Mb=Lb=Kb=nb,Ta[Ma]=Kb.r,Ta[Ma+1]=Kb.g,Ta[Ma+2]=Kb.b,Ta[Ma+3]=Lb.r,Ta[Ma+4]=Lb.g,Ta[Ma+5]=Lb.b,Ta[Ma+6]=Mb.r,Ta[Ma+7]=Mb.g,Ta[Ma+8]=Mb.b,Ma+=9;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],Db=T.vertexColors,nb=T.color,4===Db.length&&
|
|
|
-hb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2],yb=Db[3]):yb=Mb=Lb=Kb=nb,Ta[Ma]=Kb.r,Ta[Ma+1]=Kb.g,Ta[Ma+2]=Kb.b,Ta[Ma+3]=Lb.r,Ta[Ma+4]=Lb.g,Ta[Ma+5]=Lb.b,Ta[Ma+6]=Mb.r,Ta[Ma+7]=Mb.g,Ta[Ma+8]=Mb.b,Ta[Ma+9]=yb.r,Ta[Ma+10]=yb.g,Ta[Ma+11]=yb.b,Ma+=12;0<Ma&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ta,wa))}if(Oc&&ib.hasTangents){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],Fa[Ca]=Eb.x,Fa[Ca+1]=Eb.y,Fa[Ca+2]=Eb.z,Fa[Ca+
|
|
|
-3]=Eb.w,Fa[Ca+4]=Fb.x,Fa[Ca+5]=Fb.y,Fa[Ca+6]=Fb.z,Fa[Ca+7]=Fb.w,Fa[Ca+8]=Gb.x,Fa[Ca+9]=Gb.y,Fa[Ca+10]=Gb.z,Fa[Ca+11]=Gb.w,Ca+=12;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],pb=ab[3],Fa[Ca]=Eb.x,Fa[Ca+1]=Eb.y,Fa[Ca+2]=Eb.z,Fa[Ca+3]=Eb.w,Fa[Ca+4]=Fb.x,Fa[Ca+5]=Fb.y,Fa[Ca+6]=Fb.z,Fa[Ca+7]=Fb.w,Fa[Ca+8]=Gb.x,Fa[Ca+9]=Gb.y,Fa[Ca+10]=Gb.z,Fa[Ca+11]=Gb.w,Fa[Ca+12]=pb.x,Fa[Ca+13]=pb.y,Fa[Ca+14]=pb.z,Fa[Ca+15]=pb.w,Ca+=16;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglTangentBuffer);
|
|
|
-k.bufferData(k.ARRAY_BUFFER,Fa,wa)}if(Nc&&fb){F=0;for($=ra.length;F<$;F++)if(T=Ya[ra[F]],eb=T.vertexNormals,$a=T.normal,3===eb.length&&gb)for(xa=0;3>xa;xa++)Zb=eb[xa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(xa=0;3>xa;xa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;F=0;for($=sa.length;F<$;F++)if(T=Ya[sa[F]],eb=T.vertexNormals,$a=T.normal,4===eb.length&&gb)for(xa=0;4>xa;xa++)Zb=eb[xa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(xa=0;4>xa;xa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+
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|
|
-2]=$a.z,Xa+=3;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,wa)}if(mc&&Tc&&xb){F=0;for($=ra.length;F<$;F++)if(Za=ra[F],lb=Tc[Za],void 0!==lb)for(xa=0;3>xa;xa++)ic=lb[xa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;F=0;for($=sa.length;F<$;F++)if(Za=sa[F],lb=Tc[Za],void 0!==lb)for(xa=0;4>xa;xa++)ic=lb[xa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,wa))}if(mc&&Uc&&xb){F=0;for($=ra.length;F<$;F++)if(Za=
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|
-ra[F],mb=Uc[Za],void 0!==mb)for(xa=0;3>xa;xa++)jc=mb[xa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;F=0;for($=sa.length;F<$;F++)if(Za=sa[F],mb=Uc[Za],void 0!==mb)for(xa=0;4>xa;xa++)jc=mb[xa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;0<Wb&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,wa))}if(vc){F=0;for($=ra.length;F<$;F++)Tb[tb]=Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+2,tb+=3,ob[cb]=Ja,ob[cb+1]=Ja+1,ob[cb+2]=Ja,ob[cb+3]=Ja+2,ob[cb+4]=Ja+1,ob[cb+5]=Ja+2,cb+=6,Ja+=3;F=0;for($=sa.length;F<$;F++)Tb[tb]=
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|
-Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+3,Tb[tb+3]=Ja+1,Tb[tb+4]=Ja+2,Tb[tb+5]=Ja+3,tb+=6,ob[cb]=Ja,ob[cb+1]=Ja+1,ob[cb+2]=Ja,ob[cb+3]=Ja+3,ob[cb+4]=Ja+1,ob[cb+5]=Ja+2,ob[cb+6]=Ja+2,ob[cb+7]=Ja+3,cb+=8,Ja+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Tb,wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,wa)}if(Sc){xa=0;for(ec=Sc.length;xa<ec;xa++)if(x=Sc[xa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===
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|
-x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],y+=3;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],x.array[y]=ya,x.array[y+1]=ya,x.array[y+2]=ya,y+=3;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],x.array[y]=ya,x.array[y+1]=
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|
-ya,x.array[y+2]=ya,x.array[y+3]=ya,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,y+=6;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],pa=x.value[T.d],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+
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|
-6]=pa.x,x.array[y+7]=pa.y,y+=8}else{if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,y+=6;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+6]=pa.x,x.array[y+7]=pa.y,y+=8}}else if(3===x.size){var ea;ea="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||
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|
|
-"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],pa=x.value[T.d],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+
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|
-4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}else if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],
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|
-x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}else if("faceVertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],W=ya[0],X=ya[1],Y=ya[2],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],
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|
-x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],W=ya[0],X=ya[1],Y=ya[2],pa=ya[3],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<
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|
|
-$;F++)T=Ya[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],pa=x.value[T.d],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+
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|
|
-7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],
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|
|
-x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faceVertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],W=ya[0],X=ya[1],Y=ya[2],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+
|
|
|
-6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],W=ya[0],X=ya[1],Y=ya[2],pa=ya[3],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);
|
|
|
-k.bufferData(k.ARRAY_BUFFER,x.array,wa)}}db&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}ba.verticesNeedUpdate=!1;ba.morphTargetsNeedUpdate=!1;ba.elementsNeedUpdate=!1;ba.uvsNeedUpdate=!1;ba.normalsNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.tangentsNeedUpdate=!1;ba.buffersNeedUpdate=
|
|
|
-!1;ka.attributes&&q(ka)}else if(ua instanceof THREE.Ribbon){ka=e(ua,ba);Ba=ka.attributes&&t(ka);if(ba.verticesNeedUpdate||ba.colorsNeedUpdate||ba.normalsNeedUpdate||Ba){var vb=ba,zc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,Ac=void 0,za=void 0,Bc=void 0,Cc=void 0,Dc=void 0,Xc=void 0,Va=void 0,kc=void 0,Da=void 0,jb=void 0,Yc=vb.vertices,Zc=vb.colors,$c=vb.normals,hd=Yc.length,id=Zc.length,jd=$c.length,Ec=vb.__vertexArray,Fc=vb.__colorArray,Gc=vb.__normalArray,kd=vb.colorsNeedUpdate,ld=vb.normalsNeedUpdate,
|
|
|
-Vc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<hd;pc++)Ac=Yc[pc],za=3*pc,Ec[za]=Ac.x,Ec[za+1]=Ac.y,Ec[za+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,zc)}if(kd){for(qc=0;qc<id;qc++)Bc=Zc[qc],za=3*qc,Fc[za]=Bc.r,Fc[za+1]=Bc.g,Fc[za+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,zc)}if(ld){for(rc=0;rc<jd;rc++)Cc=$c[rc],za=3*rc,Gc[za]=Cc.x,Gc[za+1]=Cc.y,Gc[za+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,zc)}if(Vc){Dc=0;for(Xc=Vc.length;Dc<Xc;Dc++)if(Da=Vc[Dc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;kc=Da.value.length;if(1===Da.size)for(Va=0;Va<kc;Va++)Da.array[Va]=Da.value[Va];else if(2===Da.size)for(Va=0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.x,Da.array[za+1]=jb.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(Va=0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.r,Da.array[za+1]=jb.g,Da.array[za+2]=jb.b,za+=3;else for(Va=
|
|
|
-0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.x,Da.array[za+1]=jb.y,Da.array[za+2]=jb.z,za+=3;else if(4===Da.size)for(Va=0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.x,Da.array[za+1]=jb.y,Da.array[za+2]=jb.z,Da.array[za+3]=jb.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,zc)}}}ba.verticesNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.normalsNeedUpdate=!1;ka.attributes&&q(ka)}else if(ua instanceof THREE.Line){ka=e(ua,ba);Ba=ka.attributes&&t(ka);if(ba.verticesNeedUpdate||
|
|
|
-ba.colorsNeedUpdate||ba.lineDistancesNeedUpdate||Ba){var wb=ba,Hc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,uc=void 0,Ic=void 0,Ia=void 0,Jc=void 0,ad=wb.vertices,bd=wb.colors,cd=wb.lineDistances,md=ad.length,nd=bd.length,od=cd.length,Kc=wb.__vertexArray,Lc=wb.__colorArray,dd=wb.__lineDistanceArray,pd=wb.colorsNeedUpdate,qd=wb.lineDistancesNeedUpdate,Wc=wb.__webglCustomAttributesList,Mc=void 0,ed=void 0,Wa=void 0,lc=void 0,kb=void 0,Ea=void 0;if(wb.verticesNeedUpdate){for(sc=0;sc<md;sc++)Ic=ad[sc],Ia=3*
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|
|
-sc,Kc[Ia]=Ic.x,Kc[Ia+1]=Ic.y,Kc[Ia+2]=Ic.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,Hc)}if(pd){for(tc=0;tc<nd;tc++)Jc=bd[tc],Ia=3*tc,Lc[Ia]=Jc.r,Lc[Ia+1]=Jc.g,Lc[Ia+2]=Jc.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,Hc)}if(qd){for(uc=0;uc<od;uc++)dd[uc]=cd[uc];k.bindBuffer(k.ARRAY_BUFFER,wb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,dd,Hc)}if(Wc){Mc=0;for(ed=Wc.length;Mc<ed;Mc++)if(Ea=Wc[Mc],Ea.needsUpdate&&
|
|
|
-(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;lc=Ea.value.length;if(1===Ea.size)for(Wa=0;Wa<lc;Wa++)Ea.array[Wa]=Ea.value[Wa];else if(2===Ea.size)for(Wa=0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.x,Ea.array[Ia+1]=kb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(Wa=0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.r,Ea.array[Ia+1]=kb.g,Ea.array[Ia+2]=kb.b,Ia+=3;else for(Wa=0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.x,Ea.array[Ia+1]=kb.y,Ea.array[Ia+2]=kb.z,Ia+=3;else if(4===Ea.size)for(Wa=
|
|
|
-0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.x,Ea.array[Ia+1]=kb.y,Ea.array[Ia+2]=kb.z,Ea.array[Ia+3]=kb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,Hc)}}}ba.verticesNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.lineDistancesNeedUpdate=!1;ka.attributes&&q(ka)}else ua instanceof THREE.ParticleSystem&&(ba instanceof THREE.BufferGeometry?((ba.verticesNeedUpdate||ba.colorsNeedUpdate)&&j(ba,k.DYNAMIC_DRAW,!ba.dynamic),ba.verticesNeedUpdate=!1,ba.colorsNeedUpdate=!1):(ka=
|
|
|
-e(ua,ba),Ba=ka.attributes&&t(ka),(ba.verticesNeedUpdate||ba.colorsNeedUpdate||ua.sortParticles||Ba)&&i(ba,k.DYNAMIC_DRAW,ua),ba.verticesNeedUpdate=!1,ba.colorsNeedUpdate=!1,ka.attributes&&q(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof
|
|
|
-THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,s,q;e=p=s=q=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&q++,g instanceof THREE.HemisphereLight&&
|
|
|
-o++);e=p;f=s;g=q;h=o;o=p=0;for(q=b.length;o<q;o++)s=b[o],s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var r;
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|
|
-a:{s=a.fragmentShader;q=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
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|
|
-morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,
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|
|
-d=[];n?d.push(n):(d.push(s),d.push(q));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=ja.length;t<u;t++)if(d=ja[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+L+" float;",u,ec?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
|
|
|
-"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?
|
|
|
-"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
|
|
|
-"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-u=["precision "+L+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function l(a){Wa[a]||(k.enableVertexAttribArray(a),Wa[a]=!0)}function m(){for(var a in Wa)Wa[a]&&(k.disableVertexAttribArray(a),
|
|
|
+Wa[a]=!1)}function n(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function p(a,b){return b[1]-a[1]}function o(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)va=R=null,da=aa=qa=Ia=mb=gb=ab=-1,Bb=!0,a[d].render(b,c,ja,rb),va=R=null,da=aa=qa=Ia=mb=gb=ab=-1,Bb=!0}function q(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):(k=0,b=a.length,l=1);for(var n=k;n!==b;n+=l)if(i=a[n],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);
|
|
|
+F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);G(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setMaterialFaces(i);j instanceof THREE.BufferGeometry?F.renderBufferDirect(d,e,f,i,j,k):F.renderBuffer(d,e,f,i,j,k)}}function t(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);G(h.polygonOffset,
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|
|
+h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,e,h,i)}}function s(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function z(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function r(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function H(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function A(a,b,c,d,e){Ga=0;d.needsUpdate&&
|
|
|
+(d.program&&F.deallocateMaterial(d),F.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==R&&(k.useProgram(g),R=g,f=!0);d.id!==da&&(da=d.id,f=!0);if(f||a!==va)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==va&&(va=a);if(d.skinning)if(ib&&e.useVertexTexture){if(null!==h.boneTexture){var j=v();k.uniform1i(h.boneTexture,j);
|
|
|
+F.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Bb){for(var l=0,n=0,m=0,o,p,q,s=vc,r=s.directional.colors,t=s.directional.positions,u=s.point.colors,y=s.point.positions,
|
|
|
+z=s.point.distances,A=s.spot.colors,B=s.spot.positions,H=s.spot.distances,G=s.spot.directions,I=s.spot.anglesCos,J=s.spot.exponents,M=s.hemi.skyColors,ba=s.hemi.groundColors,L=s.hemi.positions,O=0,aa=0,S=0,Q=0,ha=0,Y=0,ea=0,ca=0,$=p=0,c=$=$=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,q=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(F.gammaInput?(l+=o.r*o.r,n+=o.g*o.g,m+=o.b*o.b):(l+=o.r,n+=o.g,m+=o.b)):j instanceof THREE.DirectionalLight?(ha+=1,j.visible&&(p=3*O,F.gammaInput?
|
|
|
+D(r,p,o,q*q):C(r,p,o,q),Ka.copy(j.matrixWorld.getPosition()),Ka.subSelf(j.target.matrixWorld.getPosition()),Ka.normalize(),t[p]=Ka.x,t[p+1]=Ka.y,t[p+2]=Ka.z,O+=1)):j instanceof THREE.PointLight?(Y+=1,j.visible&&($=3*aa,F.gammaInput?D(u,$,o,q*q):C(u,$,o,q),q=j.matrixWorld.getPosition(),y[$]=q.x,y[$+1]=q.y,y[$+2]=q.z,z[aa]=p,aa+=1)):j instanceof THREE.SpotLight?(ea+=1,j.visible&&($=3*S,F.gammaInput?D(A,$,o,q*q):C(A,$,o,q),q=j.matrixWorld.getPosition(),B[$]=q.x,B[$+1]=q.y,B[$+2]=q.z,H[S]=p,Ka.copy(q),
|
|
|
+Ka.subSelf(j.target.matrixWorld.getPosition()),Ka.normalize(),G[$]=Ka.x,G[$+1]=Ka.y,G[$+2]=Ka.z,I[S]=Math.cos(j.angle),J[S]=j.exponent,S+=1)):j instanceof THREE.HemisphereLight&&(ca+=1,j.visible&&(o=j.color,p=j.groundColor,$=3*Q,F.gammaInput?(q*=q,D(M,$,o,q),D(ba,$,p,q)):(C(M,$,o,q),C(ba,$,p,q)),Ka.copy(j.matrixWorld.getPosition()),Ka.normalize(),L[$]=Ka.x,L[$+1]=Ka.y,L[$+2]=Ka.z,Q+=1)));c=3*O;for(f=Math.max(r.length,3*ha);c<f;c++)r[c]=0;c=3*O;for(f=Math.max(t.length,3*ha);c<f;c++)t[c]=0;c=3*aa;for(f=
|
|
|
+Math.max(u.length,3*Y);c<f;c++)u[c]=0;c=3*aa;for(f=Math.max(y.length,3*Y);c<f;c++)y[c]=0;c=aa;for(f=Math.max(z.length,Y);c<f;c++)z[c]=0;c=3*S;for(f=Math.max(A.length,3*ea);c<f;c++)A[c]=0;c=3*S;for(f=Math.max(B.length,3*ea);c<f;c++)B[c]=0;c=3*S;for(f=Math.max(G.length,3*ea);c<f;c++)G[c]=0;c=S;for(f=Math.max(I.length,ea);c<f;c++)I[c]=0;c=S;for(f=Math.max(J.length,ea);c<f;c++)J[c]=0;c=S;for(f=Math.max(H.length,ea);c<f;c++)H[c]=0;c=3*Q;for(f=Math.max(M.length,3*ca);c<f;c++)M[c]=0;c=3*Q;for(f=Math.max(ba.length,
|
|
|
+3*ca);c<f;c++)ba[c]=0;c=3*Q;for(f=Math.max(L.length,3*ca);c<f;c++)L[c]=0;s.directional.length=O;s.point.length=aa;s.spot.length=S;s.hemi.length=Q;s.ambient[0]=l;s.ambient[1]=n;s.ambient[2]=m;Bb=!1}c=vc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;
|
|
|
+i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
|
|
|
+d.opacity;F.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var X;d.map?X=d.map:d.specularMap?X=d.specularMap:d.normalMap?X=d.normalMap:d.bumpMap&&(X=d.bumpMap);void 0!==X&&(c=X.offset,X=X.repeat,i.offsetRepeat.value.set(c.x,c.y,X.x,X.y));
|
|
|
+i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=
|
|
|
+d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=N.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,F.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),
|
|
|
+d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(F.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&
|
|
|
+i.shadowMatrix){c=X=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[X]=j.shadowMap,i.shadowMapSize.value[X]=j.shadowMapSize,i.shadowMatrix.value[X]=j.shadowMatrix,i.shadowDarkness.value[X]=j.shadowDarkness,i.shadowBias.value[X]=j.shadowBias,X++}b=d.uniformsList;i=0;for(X=b.length;i<X;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,
|
|
|
+j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(n=j.length;l<n;l++)m=2*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===
|
|
|
+l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(n=j.length;l<n;l++)m=3*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(n=j.length;l<n;l++)m=4*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z,c._array[m+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,
|
|
|
+!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(m=j,j=v(),k.uniform1i(f,j),m)if(m.image instanceof Array&&6===m.image.length){if(c=m,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);
|
|
|
+k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)F.autoScaleCubemaps&&!f?(n=j,m=l,s=c.image[l],t=Oc,s.width<=t&&s.height<=t||(u=Math.max(s.width,s.height),r=Math.floor(s.width*t/u),t=Math.floor(s.height*t/u),u=document.createElement("canvas"),u.width=r,u.height=t,u.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,r,t),s=u),n[m]=s):j[l]=c.image[l];l=j[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);m=P(c.format);s=P(c.type);K(k.TEXTURE_CUBE_MAP,
|
|
|
+c,n);for(l=0;6>l;l++)if(f){t=j[l].mipmaps;u=0;for(y=t.length;u<y;u++)r=t[u],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,u,m,r.width,r.height,0,r.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,m,m,s,j[l]);c.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(c=m,k.activeTexture(k.TEXTURE0+
|
|
|
+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):F.setTexture(m,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=v();k.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)m=c.value[l],j=c._array[l],m&&F.setTexture(m,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||
|
|
|
+d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function v(){var a=Ga;a>=wc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+
|
|
|
+wc);Ga+=1;return a}function u(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function C(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){Zb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Zb=a);if(a&&(pb!==b||wa!==c))k.polygonOffset(b,c),pb=b,wa=c}function L(a){for(var a=a.split("\n"),b=0,c=a.length;b<
|
|
|
+c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function B(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(L(b)),null):c}function K(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,P(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,P(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,P(b.magFilter)),k.texParameteri(a,
|
|
|
+k.TEXTURE_MIN_FILTER,P(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter)));if(Vb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,Vb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function I(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
|
|
|
+(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
|
|
|
+k.NEAREST:k.LINEAR}function P(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
|
|
|
+if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
|
|
|
+if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
|
|
|
+if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==sb){if(a===THREE.RGB_S3TC_DXT1_Format)return sb.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
+if(a===THREE.RGBA_S3TC_DXT1_Format)return sb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return sb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return sb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.precision?a.precision:"highp",X=void 0!==a.alpha?a.alpha:!0,O=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,M=void 0!==a.antialias?
|
|
|
+a.antialias:!1,S=void 0!==a.stencil?a.stencil:!0,Y=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ea=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),pa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=N;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=
|
|
|
+this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ba=[],ha=0,R=null,$=null,da=-1,aa=null,va=null,fb=0,Ga=0,Ia=-1,qa=-1,ab=-1,tb=-1,ob=-1,bb=-1,gb=-1,mb=-1,Zb=null,pb=null,wa=null,ta=null,qb=0,La=0,Va=0,db=0,ja=0,rb=0,Wa={},ub=
|
|
|
+new THREE.Frustum,Xa=new THREE.Matrix4,hb=new THREE.Matrix4,Na=new THREE.Vector4,Ka=new THREE.Vector3,Bb=!0,vc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Vb,sb;try{if(!(k=N.getContext("experimental-webgl",{alpha:X,premultipliedAlpha:O,antialias:M,stencil:S,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";
|
|
|
+}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");X=k.getExtension("OES_standard_derivatives");Vb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");sb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");
|
|
|
+X||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Vb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");sb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ea.r,
|
|
|
+ea.g,ea.b,pa);this.context=k;var wc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),X=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=Vb?k.getParameter(Vb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<X,ib=ec&&a;sb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){N.width=
|
|
|
+a;N.height=b;this.setViewport(0,0,N.width,N.height)};this.setViewport=function(a,b,c,d){qb=void 0!==a?a:0;La=void 0!==b?b:0;Va=void 0!==c?c:N.width;db=void 0!==d?d:N.height;k.viewport(qb,La,Va,db)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ea.setHex(a);pa=b;k.clearColor(ea.r,ea.g,ea.b,pa)};this.setClearColor=function(a,b){ea.copy(a);pa=b;k.clearColor(ea.r,ea.g,ea.b,
|
|
|
+pa)};this.getClearColor=function(){return ea};this.getClearAlpha=function(){return pa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=
|
|
|
+function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);
|
|
|
+k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);F.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),
|
|
|
+k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),F.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),F.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),F.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&
|
|
|
+(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),F.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,
|
|
|
+d,e=!1,a=0;for(c=ba.length;a<c;a++)if(d=ba[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=ba.length;a<c;a++)d=ba[a],d.program!==b&&e.push(d);ba=e;k.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){R=null;da=aa=mb=gb=ab=-1;Bb=!0;qa=Ia=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
|
+k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
|
+e,f,g,h,i,j,l,n,m,o,p=3*a.count;for(o=0;o<p;o+=9)m=a.normalArray,d=m[o],e=m[o+1],f=m[o+2],g=m[o+3],i=m[o+4],l=m[o+5],h=m[o+6],j=m[o+7],n=m[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+n)/3,m[o]=d,m[o+1]=e,m[o+2]=f,m[o+3]=d,m[o+4]=e,m[o+5]=f,m[o+6]=d,m[o+7]=e,m[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,
|
|
|
+a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=
|
|
|
+A(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==aa&&(aa=d,b=!0),b&&m(),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);l(a.position);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.normal),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,
|
|
|
+0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.uv),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);l(a.color);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.tangent),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);F.info.render.calls++;F.info.render.vertices+=f[d].count;F.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.position),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),l(a.color),k.vertexAttribPointer(a.color,
|
|
|
+j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),F.info.render.calls++,F.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=A(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(b.position),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?
|
|
|
+(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),l(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),l(c["morphTarget"+
|
|
|
+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,n=g.length;for(j=0;j<n;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(p),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(p):0===
|
|
|
+h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),l(c["morphTarget"+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+
|
|
|
+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),l(b[c.buffer.belongsToAttribute]),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,
|
|
|
+!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),l(b.color),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),l(b.normal),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),l(b.tangent),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),l(b.uv),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0));
|
|
|
+0<=b.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),l(b.uv2),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),l(b.skinIndex),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l(b.skinWeight),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),l(b.lineDistance),
|
|
|
+k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ta&&(k.lineWidth(d),ta=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),F.info.render.calls++,F.info.render.vertices+=e.__webglFaceCount,F.info.render.faces+=e.__webglFaceCount/
|
|
|
+3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==ta&&(k.lineWidth(d),ta=d),k.drawArrays(f,0,e.__webglLineCount),F.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),F.info.render.calls++,F.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),F.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
+else{var e,f,g,h,i=a.__lights,j=a.fog;da=-1;Bb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Xa.multiply(b.projectionMatrix,b.matrixWorldInverse);ub.setFromMatrix(Xa);
|
|
|
+this.autoUpdateObjects&&this.initWebGLObjects(a);o(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ub.contains(g))){u(g,b);var l=f,m=l.buffer,
|
|
|
+p=void 0,s=p=void 0,s=l.object.material;if(s instanceof THREE.MeshFaceMaterial)p=m.materialIndex,0<=p&&(p=s.materials[p],p.transparent?(l.transparent=p,l.opaque=null):(l.opaque=p,l.transparent=null));else if(p=s)p.transparent?(l.transparent=p,l.opaque=null):(l.opaque=p,l.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Na.copy(g.matrixWorld.getPosition()),Xa.multiplyVector3(Na),f.z=Na.z),f.id=g.id)}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;
|
|
|
+d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(u(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,i,j,!0,d),t(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),
|
|
|
+q(a.__webglObjects,!0,"opaque",b,i,j,!1),t(a.__webglObjectsImmediate,"opaque",b,i,j,!1),q(a.__webglObjects,!1,"transparent",b,i,j,!0),t(a.__webglObjectsImmediate,"transparent",b,i,j,!0));o(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,
|
|
|
+c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=A(a,b,c,d,e);aa=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ub):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=
|
|
|
+a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,q=void 0,t=void 0,u=void 0,v=void 0,A=void 0,B=void 0,C=void 0,D={},G=p.morphTargets.length,I=p.morphNormals.length;p.geometryGroups={};q=0;for(t=p.faces.length;q<t;q++)u=p.faces[q],v=u.materialIndex,B=void 0!==v?v:-1,void 0===D[B]&&(D[B]=
|
|
|
+{hash:B,counter:0}),C=D[B].hash+"_"+D[B].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:G,numMorphNormals:I}),A=u instanceof THREE.Face3?3:4,65535<p.geometryGroups[C].vertices+A&&(D[B].counter+=1,C=D[B].hash+"_"+D[B].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:G,numMorphNormals:I})),u instanceof THREE.Face3?p.geometryGroups[C].faces3.push(q):p.geometryGroups[C].faces4.push(q),
|
|
|
+p.geometryGroups[C].vertices+=A;p.geometryGroupsList=[];var J=void 0;for(J in p.geometryGroups)p.geometryGroups[J].id=fb++,p.geometryGroupsList.push(p.geometryGroups[J])}for(n in m.geometryGroups)if(o=m.geometryGroups[n],!o.__webglVertexBuffer){var R=o;R.__webglVertexBuffer=k.createBuffer();R.__webglNormalBuffer=k.createBuffer();R.__webglTangentBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();R.__webglUVBuffer=k.createBuffer();R.__webglUV2Buffer=k.createBuffer();R.__webglSkinIndicesBuffer=
|
|
|
+k.createBuffer();R.__webglSkinWeightsBuffer=k.createBuffer();R.__webglFaceBuffer=k.createBuffer();R.__webglLineBuffer=k.createBuffer();var M=void 0,K=void 0;if(R.numMorphTargets){R.__webglMorphTargetsBuffers=[];M=0;for(K=R.numMorphTargets;M<K;M++)R.__webglMorphTargetsBuffers.push(k.createBuffer())}if(R.numMorphNormals){R.__webglMorphNormalsBuffers=[];M=0;for(K=R.numMorphNormals;M<K;M++)R.__webglMorphNormalsBuffers.push(k.createBuffer())}F.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=
|
|
|
+!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var L=m;L.__webglVertexBuffer=k.createBuffer();L.__webglColorBuffer=k.createBuffer();L.__webglNormalBuffer=k.createBuffer();F.info.memory.geometries++;var ba=m,O=b,S=ba.vertices.length;ba.__vertexArray=new Float32Array(3*S);ba.__colorArray=new Float32Array(3*S);ba.__normalArray=
|
|
|
+new Float32Array(3*S);ba.__webglVertexCount=S;c(ba,O);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var aa=m;aa.__webglVertexBuffer=k.createBuffer();aa.__webglColorBuffer=k.createBuffer();aa.__webglLineDistanceBuffer=k.createBuffer();F.info.memory.geometries++;var N=m,P=b,Q=N.vertices.length;N.__vertexArray=new Float32Array(3*Q);N.__colorArray=new Float32Array(3*Q);N.__lineDistanceArray=new Float32Array(1*
|
|
|
+Q);N.__webglLineCount=Q;c(N,P);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var $=m;$.__webglVertexBuffer=k.createBuffer();$.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var ha=m,da=b,X=ha.vertices.length;ha.__vertexArray=new Float32Array(3*X);ha.__colorArray=new Float32Array(3*X);ha.__sortArray=[];ha.__webglParticleCount=X;c(ha,da);m.verticesNeedUpdate=
|
|
|
+!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)s(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],s(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,s(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,
|
|
|
+opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Y=a.__objectsRemoved[0],ea=a;Y instanceof THREE.Mesh||Y instanceof THREE.ParticleSystem||Y instanceof THREE.Ribbon||Y instanceof THREE.Line?r(ea.__webglObjects,Y):Y instanceof THREE.Sprite?H(ea.__webglSprites,Y):Y instanceof THREE.LensFlare?H(ea.__webglFlares,Y):(Y instanceof THREE.ImmediateRenderObject||
|
|
|
+Y.immediateRenderCallback)&&r(ea.__webglObjectsImmediate,Y);Y.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var va=0,qa=a.__webglObjects.length;va<qa;va++){var pa=a.__webglObjects[va].object,ca=pa.geometry,Ga=void 0,ta=void 0,ja=void 0;if(pa instanceof THREE.Mesh)if(ca instanceof THREE.BufferGeometry)(ca.verticesNeedUpdate||ca.elementsNeedUpdate||ca.uvsNeedUpdate||ca.normalsNeedUpdate||ca.colorsNeedUpdate||ca.tangentsNeedUpdate)&&j(ca,k.DYNAMIC_DRAW,!ca.dynamic),ca.verticesNeedUpdate=!1,ca.elementsNeedUpdate=
|
|
|
+!1,ca.uvsNeedUpdate=!1,ca.normalsNeedUpdate=!1,ca.colorsNeedUpdate=!1,ca.tangentsNeedUpdate=!1;else{for(var Ia=0,La=ca.geometryGroupsList.length;Ia<La;Ia++)if(Ga=ca.geometryGroupsList[Ia],ja=e(pa,Ga),ca.buffersNeedUpdate&&d(Ga,pa),ta=ja.attributes&&z(ja),ca.verticesNeedUpdate||ca.morphTargetsNeedUpdate||ca.elementsNeedUpdate||ca.uvsNeedUpdate||ca.normalsNeedUpdate||ca.colorsNeedUpdate||ca.tangentsNeedUpdate||ta){var oa=Ga,ab=pa,wa=k.DYNAMIC_DRAW,Xa=!ca.dynamic,Ka=ja;if(oa.__inittedArrays){var ob=
|
|
|
+f(Ka),tb=Ka.vertexColors?Ka.vertexColors:!1,pb=g(Ka),gb=ob===THREE.SmoothShading,E=void 0,Z=void 0,Va=void 0,T=void 0,db=void 0,Wa=void 0,Na=void 0,ib=void 0,bb=void 0,hb=void 0,mb=void 0,U=void 0,V=void 0,W=void 0,na=void 0,Fb=void 0,Gb=void 0,Hb=void 0,qb=void 0,Ib=void 0,Jb=void 0,Kb=void 0,rb=void 0,Lb=void 0,Mb=void 0,Nb=void 0,sb=void 0,Ob=void 0,Pb=void 0,Qb=void 0,ub=void 0,Rb=void 0,Sb=void 0,Tb=void 0,Bb=void 0,ua=void 0,Vb=void 0,ac=void 0,ic=void 0,jc=void 0,Qa=void 0,Zb=void 0,Oa=void 0,
|
|
|
+Pa=void 0,bc=void 0,Wb=void 0,Ha=0,Ma=0,Xb=0,Yb=0,xb=0,Za=0,za=0,eb=0,Ja=0,ia=0,ka=0,x=0,xa=void 0,Ra=oa.__vertexArray,nc=oa.__uvArray,oc=oa.__uv2Array,yb=oa.__normalArray,Ca=oa.__tangentArray,Sa=oa.__colorArray,Da=oa.__skinIndexArray,Ea=oa.__skinWeightArray,ec=oa.__morphTargetsArrays,Qc=oa.__morphNormalsArrays,Rc=oa.__webglCustomAttributesList,w=void 0,Ub=oa.__faceArray,nb=oa.__lineArray,jb=ab.geometry,vc=jb.elementsNeedUpdate,mc=jb.uvsNeedUpdate,wc=jb.normalsNeedUpdate,Nc=jb.tangentsNeedUpdate,
|
|
|
+Oc=jb.colorsNeedUpdate,ed=jb.morphTargetsNeedUpdate,fc=jb.vertices,ra=oa.faces3,sa=oa.faces4,$a=jb.faces,Sc=jb.faceVertexUvs[0],Tc=jb.faceVertexUvs[1],gc=jb.skinIndices,cc=jb.skinWeights,dc=jb.morphTargets,yc=jb.morphNormals;if(jb.verticesNeedUpdate){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],U=fc[T.a],V=fc[T.b],W=fc[T.c],Ra[Ma]=U.x,Ra[Ma+1]=U.y,Ra[Ma+2]=U.z,Ra[Ma+3]=V.x,Ra[Ma+4]=V.y,Ra[Ma+5]=V.z,Ra[Ma+6]=W.x,Ra[Ma+7]=W.y,Ra[Ma+8]=W.z,Ma+=9;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],U=fc[T.a],V=fc[T.b],
|
|
|
+W=fc[T.c],na=fc[T.d],Ra[Ma]=U.x,Ra[Ma+1]=U.y,Ra[Ma+2]=U.z,Ra[Ma+3]=V.x,Ra[Ma+4]=V.y,Ra[Ma+5]=V.z,Ra[Ma+6]=W.x,Ra[Ma+7]=W.y,Ra[Ma+8]=W.z,Ra[Ma+9]=na.x,Ra[Ma+10]=na.y,Ra[Ma+11]=na.z,Ma+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,wa)}if(ed){Qa=0;for(Zb=dc.length;Qa<Zb;Qa++){E=ka=0;for(Z=ra.length;E<Z;E++)bc=ra[E],T=$a[bc],U=dc[Qa].vertices[T.a],V=dc[Qa].vertices[T.b],W=dc[Qa].vertices[T.c],Oa=ec[Qa],Oa[ka]=U.x,Oa[ka+1]=U.y,Oa[ka+2]=U.z,Oa[ka+3]=V.x,Oa[ka+4]=
|
|
|
+V.y,Oa[ka+5]=V.z,Oa[ka+6]=W.x,Oa[ka+7]=W.y,Oa[ka+8]=W.z,Ka.morphNormals&&(gb?(Wb=yc[Qa].vertexNormals[bc],Ib=Wb.a,Jb=Wb.b,Kb=Wb.c):Kb=Jb=Ib=yc[Qa].faceNormals[bc],Pa=Qc[Qa],Pa[ka]=Ib.x,Pa[ka+1]=Ib.y,Pa[ka+2]=Ib.z,Pa[ka+3]=Jb.x,Pa[ka+4]=Jb.y,Pa[ka+5]=Jb.z,Pa[ka+6]=Kb.x,Pa[ka+7]=Kb.y,Pa[ka+8]=Kb.z),ka+=9;E=0;for(Z=sa.length;E<Z;E++)bc=sa[E],T=$a[bc],U=dc[Qa].vertices[T.a],V=dc[Qa].vertices[T.b],W=dc[Qa].vertices[T.c],na=dc[Qa].vertices[T.d],Oa=ec[Qa],Oa[ka]=U.x,Oa[ka+1]=U.y,Oa[ka+2]=U.z,Oa[ka+3]=V.x,
|
|
|
+Oa[ka+4]=V.y,Oa[ka+5]=V.z,Oa[ka+6]=W.x,Oa[ka+7]=W.y,Oa[ka+8]=W.z,Oa[ka+9]=na.x,Oa[ka+10]=na.y,Oa[ka+11]=na.z,Ka.morphNormals&&(gb?(Wb=yc[Qa].vertexNormals[bc],Ib=Wb.a,Jb=Wb.b,Kb=Wb.c,rb=Wb.d):rb=Kb=Jb=Ib=yc[Qa].faceNormals[bc],Pa=Qc[Qa],Pa[ka]=Ib.x,Pa[ka+1]=Ib.y,Pa[ka+2]=Ib.z,Pa[ka+3]=Jb.x,Pa[ka+4]=Jb.y,Pa[ka+5]=Jb.z,Pa[ka+6]=Kb.x,Pa[ka+7]=Kb.y,Pa[ka+8]=Kb.z,Pa[ka+9]=rb.x,Pa[ka+10]=rb.y,Pa[ka+11]=rb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,
|
|
|
+ec[Qa],wa);Ka.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Qc[Qa],wa))}}if(cc.length){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],Ob=cc[T.a],Pb=cc[T.b],Qb=cc[T.c],Ea[ia]=Ob.x,Ea[ia+1]=Ob.y,Ea[ia+2]=Ob.z,Ea[ia+3]=Ob.w,Ea[ia+4]=Pb.x,Ea[ia+5]=Pb.y,Ea[ia+6]=Pb.z,Ea[ia+7]=Pb.w,Ea[ia+8]=Qb.x,Ea[ia+9]=Qb.y,Ea[ia+10]=Qb.z,Ea[ia+11]=Qb.w,Rb=gc[T.a],Sb=gc[T.b],Tb=gc[T.c],Da[ia]=Rb.x,Da[ia+1]=Rb.y,Da[ia+2]=Rb.z,Da[ia+3]=Rb.w,Da[ia+4]=Sb.x,Da[ia+5]=Sb.y,
|
|
|
+Da[ia+6]=Sb.z,Da[ia+7]=Sb.w,Da[ia+8]=Tb.x,Da[ia+9]=Tb.y,Da[ia+10]=Tb.z,Da[ia+11]=Tb.w,ia+=12;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],Ob=cc[T.a],Pb=cc[T.b],Qb=cc[T.c],ub=cc[T.d],Ea[ia]=Ob.x,Ea[ia+1]=Ob.y,Ea[ia+2]=Ob.z,Ea[ia+3]=Ob.w,Ea[ia+4]=Pb.x,Ea[ia+5]=Pb.y,Ea[ia+6]=Pb.z,Ea[ia+7]=Pb.w,Ea[ia+8]=Qb.x,Ea[ia+9]=Qb.y,Ea[ia+10]=Qb.z,Ea[ia+11]=Qb.w,Ea[ia+12]=ub.x,Ea[ia+13]=ub.y,Ea[ia+14]=ub.z,Ea[ia+15]=ub.w,Rb=gc[T.a],Sb=gc[T.b],Tb=gc[T.c],Bb=gc[T.d],Da[ia]=Rb.x,Da[ia+1]=Rb.y,Da[ia+2]=Rb.z,Da[ia+3]=Rb.w,
|
|
|
+Da[ia+4]=Sb.x,Da[ia+5]=Sb.y,Da[ia+6]=Sb.z,Da[ia+7]=Sb.w,Da[ia+8]=Tb.x,Da[ia+9]=Tb.y,Da[ia+10]=Tb.z,Da[ia+11]=Tb.w,Da[ia+12]=Bb.x,Da[ia+13]=Bb.y,Da[ia+14]=Bb.z,Da[ia+15]=Bb.w,ia+=16;0<ia&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Da,wa),k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,wa))}if(Oc&&tb){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],Na=T.vertexColors,ib=T.color,3===Na.length&&tb===THREE.VertexColors?(Lb=Na[0],
|
|
|
+Mb=Na[1],Nb=Na[2]):Nb=Mb=Lb=ib,Sa[Ja]=Lb.r,Sa[Ja+1]=Lb.g,Sa[Ja+2]=Lb.b,Sa[Ja+3]=Mb.r,Sa[Ja+4]=Mb.g,Sa[Ja+5]=Mb.b,Sa[Ja+6]=Nb.r,Sa[Ja+7]=Nb.g,Sa[Ja+8]=Nb.b,Ja+=9;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],Na=T.vertexColors,ib=T.color,4===Na.length&&tb===THREE.VertexColors?(Lb=Na[0],Mb=Na[1],Nb=Na[2],sb=Na[3]):sb=Nb=Mb=Lb=ib,Sa[Ja]=Lb.r,Sa[Ja+1]=Lb.g,Sa[Ja+2]=Lb.b,Sa[Ja+3]=Mb.r,Sa[Ja+4]=Mb.g,Sa[Ja+5]=Mb.b,Sa[Ja+6]=Nb.r,Sa[Ja+7]=Nb.g,Sa[Ja+8]=Nb.b,Sa[Ja+9]=sb.r,Sa[Ja+10]=sb.g,Sa[Ja+11]=sb.b,Ja+=12;0<Ja&&
|
|
|
+(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,wa))}if(Nc&&jb.hasTangents){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],bb=T.vertexTangents,Fb=bb[0],Gb=bb[1],Hb=bb[2],Ca[za]=Fb.x,Ca[za+1]=Fb.y,Ca[za+2]=Fb.z,Ca[za+3]=Fb.w,Ca[za+4]=Gb.x,Ca[za+5]=Gb.y,Ca[za+6]=Gb.z,Ca[za+7]=Gb.w,Ca[za+8]=Hb.x,Ca[za+9]=Hb.y,Ca[za+10]=Hb.z,Ca[za+11]=Hb.w,za+=12;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],bb=T.vertexTangents,Fb=bb[0],Gb=bb[1],Hb=bb[2],qb=bb[3],Ca[za]=Fb.x,Ca[za+1]=Fb.y,Ca[za+
|
|
|
+2]=Fb.z,Ca[za+3]=Fb.w,Ca[za+4]=Gb.x,Ca[za+5]=Gb.y,Ca[za+6]=Gb.z,Ca[za+7]=Gb.w,Ca[za+8]=Hb.x,Ca[za+9]=Hb.y,Ca[za+10]=Hb.z,Ca[za+11]=Hb.w,Ca[za+12]=qb.x,Ca[za+13]=qb.y,Ca[za+14]=qb.z,Ca[za+15]=qb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Ca,wa)}if(wc&&ob){E=0;for(Z=ra.length;E<Z;E++)if(T=$a[ra[E]],db=T.vertexNormals,Wa=T.normal,3===db.length&&gb)for(ua=0;3>ua;ua++)ac=db[ua],yb[Za]=ac.x,yb[Za+1]=ac.y,yb[Za+2]=ac.z,Za+=3;else for(ua=0;3>ua;ua++)yb[Za]=Wa.x,
|
|
|
+yb[Za+1]=Wa.y,yb[Za+2]=Wa.z,Za+=3;E=0;for(Z=sa.length;E<Z;E++)if(T=$a[sa[E]],db=T.vertexNormals,Wa=T.normal,4===db.length&&gb)for(ua=0;4>ua;ua++)ac=db[ua],yb[Za]=ac.x,yb[Za+1]=ac.y,yb[Za+2]=ac.z,Za+=3;else for(ua=0;4>ua;ua++)yb[Za]=Wa.x,yb[Za+1]=Wa.y,yb[Za+2]=Wa.z,Za+=3;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,wa)}if(mc&&Sc&&pb){E=0;for(Z=ra.length;E<Z;E++)if(Va=ra[E],hb=Sc[Va],void 0!==hb)for(ua=0;3>ua;ua++)ic=hb[ua],nc[Xb]=ic.u,nc[Xb+1]=ic.v,Xb+=2;E=0;for(Z=
|
|
|
+sa.length;E<Z;E++)if(Va=sa[E],hb=Sc[Va],void 0!==hb)for(ua=0;4>ua;ua++)ic=hb[ua],nc[Xb]=ic.u,nc[Xb+1]=ic.v,Xb+=2;0<Xb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,wa))}if(mc&&Tc&&pb){E=0;for(Z=ra.length;E<Z;E++)if(Va=ra[E],mb=Tc[Va],void 0!==mb)for(ua=0;3>ua;ua++)jc=mb[ua],oc[Yb]=jc.u,oc[Yb+1]=jc.v,Yb+=2;E=0;for(Z=sa.length;E<Z;E++)if(Va=sa[E],mb=Tc[Va],void 0!==mb)for(ua=0;4>ua;ua++)jc=mb[ua],oc[Yb]=jc.u,oc[Yb+1]=jc.v,Yb+=2;0<Yb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUV2Buffer),
|
|
|
+k.bufferData(k.ARRAY_BUFFER,oc,wa))}if(vc){E=0;for(Z=ra.length;E<Z;E++)Ub[xb]=Ha,Ub[xb+1]=Ha+1,Ub[xb+2]=Ha+2,xb+=3,nb[eb]=Ha,nb[eb+1]=Ha+1,nb[eb+2]=Ha,nb[eb+3]=Ha+2,nb[eb+4]=Ha+1,nb[eb+5]=Ha+2,eb+=6,Ha+=3;E=0;for(Z=sa.length;E<Z;E++)Ub[xb]=Ha,Ub[xb+1]=Ha+1,Ub[xb+2]=Ha+3,Ub[xb+3]=Ha+1,Ub[xb+4]=Ha+2,Ub[xb+5]=Ha+3,xb+=6,nb[eb]=Ha,nb[eb+1]=Ha+1,nb[eb+2]=Ha,nb[eb+3]=Ha+3,nb[eb+4]=Ha+1,nb[eb+5]=Ha+2,nb[eb+6]=Ha+2,nb[eb+7]=Ha+3,eb+=8,Ha+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+Ub,wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,nb,wa)}if(Rc){ua=0;for(Vb=Rc.length;ua<Vb;ua++)if(w=Rc[ua],w.__original.needsUpdate){x=0;if(1===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],w.array[x]=w.value[T.a],w.array[x+1]=w.value[T.b],w.array[x+2]=w.value[T.c],x+=3;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],w.array[x]=w.value[T.a],w.array[x+1]=w.value[T.b],w.array[x+2]=w.value[T.c],w.array[x+3]=
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|
|
+w.value[T.d],x+=4}else{if("faces"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)xa=w.value[ra[E]],w.array[x]=xa,w.array[x+1]=xa,w.array[x+2]=xa,x+=3;E=0;for(Z=sa.length;E<Z;E++)xa=w.value[sa[E]],w.array[x]=xa,w.array[x+1]=xa,w.array[x+2]=xa,w.array[x+3]=xa,x+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],U=w.value[T.a],V=w.value[T.b],W=w.value[T.c],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=V.x,w.array[x+3]=V.y,w.array[x+4]=W.x,w.array[x+
|
|
|
+5]=W.y,x+=6;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],U=w.value[T.a],V=w.value[T.b],W=w.value[T.c],na=w.value[T.d],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=V.x,w.array[x+3]=V.y,w.array[x+4]=W.x,w.array[x+5]=W.y,w.array[x+6]=na.x,w.array[x+7]=na.y,x+=8}else{if("faces"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)W=V=U=xa=w.value[ra[E]],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=V.x,w.array[x+3]=V.y,w.array[x+4]=W.x,w.array[x+5]=W.y,x+=6;E=0;for(Z=sa.length;E<Z;E++)na=W=V=U=xa=w.value[sa[E]],w.array[x]=
|
|
|
+U.x,w.array[x+1]=U.y,w.array[x+2]=V.x,w.array[x+3]=V.y,w.array[x+4]=W.x,w.array[x+5]=W.y,w.array[x+6]=na.x,w.array[x+7]=na.y,x+=8}}else if(3===w.size){var ga;ga="c"===w.type?["r","g","b"]:["x","y","z"];if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],U=w.value[T.a],V=w.value[T.b],W=w.value[T.c],w.array[x]=U[ga[0]],w.array[x+1]=U[ga[1]],w.array[x+2]=U[ga[2]],w.array[x+3]=V[ga[0]],w.array[x+4]=V[ga[1]],w.array[x+5]=V[ga[2]],w.array[x+6]=W[ga[0]],w.array[x+7]=W[ga[1]],
|
|
|
+w.array[x+8]=W[ga[2]],x+=9;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],U=w.value[T.a],V=w.value[T.b],W=w.value[T.c],na=w.value[T.d],w.array[x]=U[ga[0]],w.array[x+1]=U[ga[1]],w.array[x+2]=U[ga[2]],w.array[x+3]=V[ga[0]],w.array[x+4]=V[ga[1]],w.array[x+5]=V[ga[2]],w.array[x+6]=W[ga[0]],w.array[x+7]=W[ga[1]],w.array[x+8]=W[ga[2]],w.array[x+9]=na[ga[0]],w.array[x+10]=na[ga[1]],w.array[x+11]=na[ga[2]],x+=12}else if("faces"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)W=V=U=xa=w.value[ra[E]],w.array[x]=U[ga[0]],
|
|
|
+w.array[x+1]=U[ga[1]],w.array[x+2]=U[ga[2]],w.array[x+3]=V[ga[0]],w.array[x+4]=V[ga[1]],w.array[x+5]=V[ga[2]],w.array[x+6]=W[ga[0]],w.array[x+7]=W[ga[1]],w.array[x+8]=W[ga[2]],x+=9;E=0;for(Z=sa.length;E<Z;E++)na=W=V=U=xa=w.value[sa[E]],w.array[x]=U[ga[0]],w.array[x+1]=U[ga[1]],w.array[x+2]=U[ga[2]],w.array[x+3]=V[ga[0]],w.array[x+4]=V[ga[1]],w.array[x+5]=V[ga[2]],w.array[x+6]=W[ga[0]],w.array[x+7]=W[ga[1]],w.array[x+8]=W[ga[2]],w.array[x+9]=na[ga[0]],w.array[x+10]=na[ga[1]],w.array[x+11]=na[ga[2]],
|
|
|
+x+=12}else if("faceVertices"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)xa=w.value[ra[E]],U=xa[0],V=xa[1],W=xa[2],w.array[x]=U[ga[0]],w.array[x+1]=U[ga[1]],w.array[x+2]=U[ga[2]],w.array[x+3]=V[ga[0]],w.array[x+4]=V[ga[1]],w.array[x+5]=V[ga[2]],w.array[x+6]=W[ga[0]],w.array[x+7]=W[ga[1]],w.array[x+8]=W[ga[2]],x+=9;E=0;for(Z=sa.length;E<Z;E++)xa=w.value[sa[E]],U=xa[0],V=xa[1],W=xa[2],na=xa[3],w.array[x]=U[ga[0]],w.array[x+1]=U[ga[1]],w.array[x+2]=U[ga[2]],w.array[x+3]=V[ga[0]],w.array[x+4]=V[ga[1]],w.array[x+
|
|
|
+5]=V[ga[2]],w.array[x+6]=W[ga[0]],w.array[x+7]=W[ga[1]],w.array[x+8]=W[ga[2]],w.array[x+9]=na[ga[0]],w.array[x+10]=na[ga[1]],w.array[x+11]=na[ga[2]],x+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)T=$a[ra[E]],U=w.value[T.a],V=w.value[T.b],W=w.value[T.c],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=U.z,w.array[x+3]=U.w,w.array[x+4]=V.x,w.array[x+5]=V.y,w.array[x+6]=V.z,w.array[x+7]=V.w,w.array[x+8]=W.x,w.array[x+9]=W.y,w.array[x+10]=W.z,w.array[x+
|
|
|
+11]=W.w,x+=12;E=0;for(Z=sa.length;E<Z;E++)T=$a[sa[E]],U=w.value[T.a],V=w.value[T.b],W=w.value[T.c],na=w.value[T.d],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=U.z,w.array[x+3]=U.w,w.array[x+4]=V.x,w.array[x+5]=V.y,w.array[x+6]=V.z,w.array[x+7]=V.w,w.array[x+8]=W.x,w.array[x+9]=W.y,w.array[x+10]=W.z,w.array[x+11]=W.w,w.array[x+12]=na.x,w.array[x+13]=na.y,w.array[x+14]=na.z,w.array[x+15]=na.w,x+=16}else if("faces"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)W=V=U=xa=w.value[ra[E]],w.array[x]=U.x,w.array[x+
|
|
|
+1]=U.y,w.array[x+2]=U.z,w.array[x+3]=U.w,w.array[x+4]=V.x,w.array[x+5]=V.y,w.array[x+6]=V.z,w.array[x+7]=V.w,w.array[x+8]=W.x,w.array[x+9]=W.y,w.array[x+10]=W.z,w.array[x+11]=W.w,x+=12;E=0;for(Z=sa.length;E<Z;E++)na=W=V=U=xa=w.value[sa[E]],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=U.z,w.array[x+3]=U.w,w.array[x+4]=V.x,w.array[x+5]=V.y,w.array[x+6]=V.z,w.array[x+7]=V.w,w.array[x+8]=W.x,w.array[x+9]=W.y,w.array[x+10]=W.z,w.array[x+11]=W.w,w.array[x+12]=na.x,w.array[x+13]=na.y,w.array[x+14]=na.z,
|
|
|
+w.array[x+15]=na.w,x+=16}else if("faceVertices"===w.boundTo){E=0;for(Z=ra.length;E<Z;E++)xa=w.value[ra[E]],U=xa[0],V=xa[1],W=xa[2],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=U.z,w.array[x+3]=U.w,w.array[x+4]=V.x,w.array[x+5]=V.y,w.array[x+6]=V.z,w.array[x+7]=V.w,w.array[x+8]=W.x,w.array[x+9]=W.y,w.array[x+10]=W.z,w.array[x+11]=W.w,x+=12;E=0;for(Z=sa.length;E<Z;E++)xa=w.value[sa[E]],U=xa[0],V=xa[1],W=xa[2],na=xa[3],w.array[x]=U.x,w.array[x+1]=U.y,w.array[x+2]=U.z,w.array[x+3]=U.w,w.array[x+4]=V.x,
|
|
|
+w.array[x+5]=V.y,w.array[x+6]=V.z,w.array[x+7]=V.w,w.array[x+8]=W.x,w.array[x+9]=W.y,w.array[x+10]=W.z,w.array[x+11]=W.w,w.array[x+12]=na.x,w.array[x+13]=na.y,w.array[x+14]=na.z,w.array[x+15]=na.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,wa)}}Xa&&(delete oa.__inittedArrays,delete oa.__colorArray,delete oa.__normalArray,delete oa.__tangentArray,delete oa.__uvArray,delete oa.__uv2Array,delete oa.__faceArray,delete oa.__vertexArray,delete oa.__lineArray,delete oa.__skinIndexArray,
|
|
|
+delete oa.__skinWeightArray)}}ca.verticesNeedUpdate=!1;ca.morphTargetsNeedUpdate=!1;ca.elementsNeedUpdate=!1;ca.uvsNeedUpdate=!1;ca.normalsNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.tangentsNeedUpdate=!1;ca.buffersNeedUpdate=!1;ja.attributes&&y(ja)}else if(pa instanceof THREE.Ribbon){ja=e(pa,ca);ta=ja.attributes&&z(ja);if(ca.verticesNeedUpdate||ca.colorsNeedUpdate||ca.normalsNeedUpdate||ta){var zb=ca,zc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,Ac=void 0,ya=void 0,Bc=void 0,Cc=void 0,Dc=void 0,Wc=
|
|
|
+void 0,Ta=void 0,kc=void 0,Aa=void 0,kb=void 0,Xc=zb.vertices,Yc=zb.colors,Zc=zb.normals,fd=Xc.length,gd=Yc.length,hd=Zc.length,Ec=zb.__vertexArray,Fc=zb.__colorArray,Gc=zb.__normalArray,id=zb.colorsNeedUpdate,jd=zb.normalsNeedUpdate,Uc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(pc=0;pc<fd;pc++)Ac=Xc[pc],ya=3*pc,Ec[ya]=Ac.x,Ec[ya+1]=Ac.y,Ec[ya+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,zc)}if(id){for(qc=0;qc<gd;qc++)Bc=Yc[qc],ya=3*
|
|
|
+qc,Fc[ya]=Bc.r,Fc[ya+1]=Bc.g,Fc[ya+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,zc)}if(jd){for(rc=0;rc<hd;rc++)Cc=Zc[rc],ya=3*rc,Gc[ya]=Cc.x,Gc[ya+1]=Cc.y,Gc[ya+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,zc)}if(Uc){Dc=0;for(Wc=Uc.length;Dc<Wc;Dc++)if(Aa=Uc[Dc],Aa.needsUpdate&&(void 0===Aa.boundTo||"vertices"===Aa.boundTo)){ya=0;kc=Aa.value.length;if(1===Aa.size)for(Ta=0;Ta<kc;Ta++)Aa.array[Ta]=Aa.value[Ta];
|
|
|
+else if(2===Aa.size)for(Ta=0;Ta<kc;Ta++)kb=Aa.value[Ta],Aa.array[ya]=kb.x,Aa.array[ya+1]=kb.y,ya+=2;else if(3===Aa.size)if("c"===Aa.type)for(Ta=0;Ta<kc;Ta++)kb=Aa.value[Ta],Aa.array[ya]=kb.r,Aa.array[ya+1]=kb.g,Aa.array[ya+2]=kb.b,ya+=3;else for(Ta=0;Ta<kc;Ta++)kb=Aa.value[Ta],Aa.array[ya]=kb.x,Aa.array[ya+1]=kb.y,Aa.array[ya+2]=kb.z,ya+=3;else if(4===Aa.size)for(Ta=0;Ta<kc;Ta++)kb=Aa.value[Ta],Aa.array[ya]=kb.x,Aa.array[ya+1]=kb.y,Aa.array[ya+2]=kb.z,Aa.array[ya+3]=kb.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+Aa.buffer);k.bufferData(k.ARRAY_BUFFER,Aa.array,zc)}}}ca.verticesNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.normalsNeedUpdate=!1;ja.attributes&&y(ja)}else if(pa instanceof THREE.Line){ja=e(pa,ca);ta=ja.attributes&&z(ja);if(ca.verticesNeedUpdate||ca.colorsNeedUpdate||ca.lineDistancesNeedUpdate||ta){var Ab=ca,Hc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,uc=void 0,Ic=void 0,Fa=void 0,Jc=void 0,$c=Ab.vertices,ad=Ab.colors,bd=Ab.lineDistances,kd=$c.length,ld=ad.length,md=bd.length,Kc=Ab.__vertexArray,Lc=Ab.__colorArray,
|
|
|
+cd=Ab.__lineDistanceArray,nd=Ab.colorsNeedUpdate,od=Ab.lineDistancesNeedUpdate,Vc=Ab.__webglCustomAttributesList,Mc=void 0,dd=void 0,Ua=void 0,lc=void 0,lb=void 0,Ba=void 0;if(Ab.verticesNeedUpdate){for(sc=0;sc<kd;sc++)Ic=$c[sc],Fa=3*sc,Kc[Fa]=Ic.x,Kc[Fa+1]=Ic.y,Kc[Fa+2]=Ic.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,Hc)}if(nd){for(tc=0;tc<ld;tc++)Jc=ad[tc],Fa=3*tc,Lc[Fa]=Jc.r,Lc[Fa+1]=Jc.g,Lc[Fa+2]=Jc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
+Lc,Hc)}if(od){for(uc=0;uc<md;uc++)cd[uc]=bd[uc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,cd,Hc)}if(Vc){Mc=0;for(dd=Vc.length;Mc<dd;Mc++)if(Ba=Vc[Mc],Ba.needsUpdate&&(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){Fa=0;lc=Ba.value.length;if(1===Ba.size)for(Ua=0;Ua<lc;Ua++)Ba.array[Ua]=Ba.value[Ua];else if(2===Ba.size)for(Ua=0;Ua<lc;Ua++)lb=Ba.value[Ua],Ba.array[Fa]=lb.x,Ba.array[Fa+1]=lb.y,Fa+=2;else if(3===Ba.size)if("c"===Ba.type)for(Ua=0;Ua<lc;Ua++)lb=
|
|
|
+Ba.value[Ua],Ba.array[Fa]=lb.r,Ba.array[Fa+1]=lb.g,Ba.array[Fa+2]=lb.b,Fa+=3;else for(Ua=0;Ua<lc;Ua++)lb=Ba.value[Ua],Ba.array[Fa]=lb.x,Ba.array[Fa+1]=lb.y,Ba.array[Fa+2]=lb.z,Fa+=3;else if(4===Ba.size)for(Ua=0;Ua<lc;Ua++)lb=Ba.value[Ua],Ba.array[Fa]=lb.x,Ba.array[Fa+1]=lb.y,Ba.array[Fa+2]=lb.z,Ba.array[Fa+3]=lb.w,Fa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,Hc)}}}ca.verticesNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.lineDistancesNeedUpdate=!1;ja.attributes&&y(ja)}else pa instanceof
|
|
|
+THREE.ParticleSystem&&(ca instanceof THREE.BufferGeometry?((ca.verticesNeedUpdate||ca.colorsNeedUpdate)&&j(ca,k.DYNAMIC_DRAW,!ca.dynamic),ca.verticesNeedUpdate=!1,ca.colorsNeedUpdate=!1):(ja=e(pa,ca),ta=ja.attributes&&z(ja),(ca.verticesNeedUpdate||ca.colorsNeedUpdate||pa.sortParticles||ta)&&i(ca,k.DYNAMIC_DRAW,pa),ca.verticesNeedUpdate=!1,ca.colorsNeedUpdate=!1,ja.attributes&&y(ja)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof
|
|
|
+THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,s;e=p=q=s=
|
|
|
+o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof THREE.HemisphereLight&&o++);e=p;f=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;ib&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
|
|
|
+(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
|
|
|
+skinning:a.skinning,maxBones:l,useVertexTexture:ib&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
|
|
|
+alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},r,t,u,d=[];n?d.push(n):(d.push(q),d.push(s));for(t in p)d.push(t),d.push(p[t]);for(r in c)d.push(r),d.push(c[r]);n=d.join();r=0;for(t=ba.length;r<t;r++)if(d=ba[r],d.code===n){d.usedTimes++;j=d.program;break a}r=[];for(u in p)t=p[u],!1!==t&&(t="#define "+u+" "+t,r.push(t));t=r.join("\n");u=k.createProgram();r=["precision "+Q+" float;",t,ec?"#define VERTEX_TEXTURES":
|
|
|
+"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":
|
|
|
+"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?
|
|
|
+"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+t=["precision "+Q+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=G("fragment",u+s);t=G("vertex",t+q);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
|
|
|
-", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
|
|
|
-w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(r in b)t.push(r);r=t;w=0;for(b=r.length;w<b;w++)t=r[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=R++;ja.push({program:v,code:n,usedTimes:1});K.info.memory.programs=ja.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);0<=r.lineDistance&&k.enableVertexAttribArray(r.lineDistance);
|
|
|
-a.skinning&&(0<=r.skinIndex&&0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+
|
|
|
-j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ua!==b&&(b?k.disable(k.CULL_FACE):
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|
|
-k.enable(k.CULL_FACE),ua=b);Ba!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Ba=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){gb!==a&&(k.depthMask(a),gb=a)};this.setBlending=function(a,b,c,d){a!==Ka&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),
|
|
|
-k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ka=a);if(a===THREE.CustomBlending){if(b!==va&&(k.blendEquation(H(b)),va=b),c!==db||d!==xb)k.blendFunc(H(c),H(d)),db=c,xb=d}else xb=db=va=null};this.setTexture=
|
|
|
-function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),K.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);N(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<
|
|
|
-h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===
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|
|
-a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);N(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
|
|
|
-a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),N(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,
|
|
|
-k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mb,a=Na,d=wa,e=La);b!==fa&&(k.bindFramebuffer(k.FRAMEBUFFER,
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|
|
-b),k.viewport(d,e,c,a),fa=b);Za=c;eb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
|
|
|
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=B("fragment",t+q);r=B("vertex",r+s);k.attachShader(u,r);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+
|
|
|
+", gl error ["+k.getError()+"]");k.deleteShader(t);k.deleteShader(r);u.uniforms={};u.attributes={};var v;r="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?r.push("boneTexture"):r.push("boneGlobalMatrices");for(v in o)r.push(v);v=r;r=0;for(t=v.length;r<t;r++)d=v[r],u.uniforms[d]=k.getUniformLocation(u,d);r="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(v=0;v<c.maxMorphTargets;v++)r.push("morphTarget"+
|
|
|
+v);for(v=0;v<c.maxMorphNormals;v++)r.push("morphNormal"+v);for(j in b)r.push(j);j=r;v=0;for(b=j.length;v<b;v++)r=j[v],u.attributes[r]=k.getAttribLocation(u,r);u.id=ha++;ba.push({program:u,code:n,usedTimes:1});F.info.memory.programs=ba.length;j=u}a.program=j;v=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=v[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
|
|
|
+b+j,0<=v[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Ia!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Ia=b);qa!==
|
|
|
+a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),qa=a)};this.setDepthTest=function(a){gb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),gb=a)};this.setDepthWrite=function(a){mb!==a&&(k.depthMask(a),mb=a)};this.setBlending=function(a,b,c,d){a!==ab&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):
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|
|
+a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ab=a);if(a===THREE.CustomBlending){if(b!==tb&&(k.blendEquation(P(b)),tb=b),c!==ob||d!==bb)k.blendFunc(P(c),P(d)),ob=c,bb=d}else bb=ob=tb=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||
|
|
|
+(a.__webglInit=!0,a.__webglTexture=k.createTexture(),F.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=P(a.format),f=P(a.type);K(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,
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|
|
+g,e,c.width,c.height,0,c.data);else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);
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|
|
+void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=P(a.format),e=P(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);K(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+
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|
|
+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);I(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),K(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,
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|
|
+k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),I(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Va,a=db,d=qb,e=La);b!==$&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),$=b);ja=c;rb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;
|
|
|
+this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
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|
|
THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
|
|
@@ -495,8 +495,8 @@ THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new
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|
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};
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|
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
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|
THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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|
-THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var m=0,n=h.length;m<n;m++){var p=h[m].clone();c&&c.multiplyVector3(p);g.push(p)}m=0;for(n=j.length;m<n;m++){var p=j[m],o,s,t=p.vertexNormals,q=p.vertexColors;p instanceof THREE.Face3?
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-o=new THREE.Face3(p.a+e,p.b+e,p.c+e):p instanceof THREE.Face4&&(o=new THREE.Face4(p.a+e,p.b+e,p.c+e,p.d+e));o.normal.copy(p.normal);d&&d.multiplyVector3(o.normal);g=0;for(h=t.length;g<h;g++)s=t[g].clone(),d&&d.multiplyVector3(s),o.vertexNormals.push(s);o.color.copy(p.color);g=0;for(h=q.length;g<h;g++)s=q[g],o.vertexColors.push(s.clone());o.materialIndex=p.materialIndex;o.centroid.copy(p.centroid);c&&c.multiplyVector3(o.centroid);i.push(o)}m=0;for(n=f.length;m<n;m++){c=f[m];d=[];g=0;for(h=c.length;g<
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+THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var m=0,n=h.length;m<n;m++){var p=h[m].clone();c&&c.multiplyVector3(p);g.push(p)}m=0;for(n=j.length;m<n;m++){var p=j[m],o,q,t=p.vertexNormals,s=p.vertexColors;p instanceof THREE.Face3?
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+o=new THREE.Face3(p.a+e,p.b+e,p.c+e):p instanceof THREE.Face4&&(o=new THREE.Face4(p.a+e,p.b+e,p.c+e,p.d+e));o.normal.copy(p.normal);d&&d.multiplyVector3(o.normal);g=0;for(h=t.length;g<h;g++)q=t[g].clone(),d&&d.multiplyVector3(q),o.vertexNormals.push(q);o.color.copy(p.color);g=0;for(h=s.length;g<h;g++)q=s[g],o.vertexColors.push(q.clone());o.materialIndex=p.materialIndex;o.centroid.copy(p.centroid);c&&c.multiplyVector3(o.centroid);i.push(o)}m=0;for(n=f.length;m<n;m++){c=f[m];d=[];g=0;for(h=c.length;g<
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h;g++)d.push(new THREE.UV(c[g].u,c[g].v));l.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);
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g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,
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e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,m,n,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],m=g[d.b],n=g[d.c],
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@@ -505,24 +505,24 @@ c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:functio
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c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=i;m.c=l;n.a=i;n.b=j;n.c=l;4===d.vertexColors.length&&(m.vertexColors[0]=d.vertexColors[0].clone(),m.vertexColors[1]=d.vertexColors[1].clone(),
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m.vertexColors[2]=d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=d.vertexColors[3].clone());f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(m=a.faceVertexUvs[d][b],i=m[1],j=m[2],l=m[3],m=[m[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(m,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
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a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());
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-b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,m,n,p,o,s,t,q,A,w,r,E=[],z=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)z[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],l=a.vertices[g],
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-m=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(m),n=j.distanceTo(m),p>b||o>b||n>b){i=a.vertices.length;w=e.clone();r=e.clone();p>=o&&p>=n?(j=j.clone(),j.lerpSelf(l,0.5),w.a=f,w.b=i,w.c=h,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),w.vertexNormals[1].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),w.vertexColors[1].copy(f),r.vertexColors[0].copy(f)),e=0):
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-o>=p&&o>=n?(j=l.clone(),j.lerpSelf(m,0.5),w.a=f,w.b=g,w.c=i,r.a=i,r.b=h,r.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),w.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f),r.vertexNormals[1].copy(e.vertexNormals[2]),r.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),w.vertexColors[2].copy(f),r.vertexColors[0].copy(f),r.vertexColors[1].copy(e.vertexColors[2]),r.vertexColors[2].copy(e.vertexColors[0])),
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-e=1):(j=j.clone(),j.lerpSelf(m,0.5),w.a=f,w.b=g,w.c=i,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),w.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),w.vertexColors[2].copy(f),r.vertexColors[0].copy(f)),e=2);E.push(w,r);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],h=
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-j[1],w=j[2],0===e?(l=r.clone(),l.lerpSelf(h,0.5),j=[r.clone(),l.clone(),w.clone()],h=[l.clone(),h.clone(),w.clone()]):1===e?(l=h.clone(),l.lerpSelf(w,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),w.clone(),r.clone()]):(l=r.clone(),l.lerpSelf(w,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),w.clone()]),z[f].push(j,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)z[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],l=a.vertices[g],m=a.vertices[h],
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|
-n=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(m),s=m.distanceTo(n),t=j.distanceTo(n),p>b||o>b||s>b||t>b){q=a.vertices.length;A=a.vertices.length+1;w=e.clone();r=e.clone();p>=o&&p>=s&&p>=t||s>=o&&s>=p&&s>=t?(p=j.clone(),p.lerpSelf(l,0.5),l=m.clone(),l.lerpSelf(n,0.5),w.a=f,w.b=q,w.c=A,w.d=i,r.a=q,r.b=g,r.c=h,r.d=A,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),w.vertexNormals[1].copy(f),
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|
-w.vertexNormals[2].copy(g),r.vertexNormals[0].copy(f),r.vertexNormals[3].copy(g)),4===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),w.vertexColors[1].copy(f),w.vertexColors[2].copy(g),r.vertexColors[0].copy(f),r.vertexColors[3].copy(g)),e=0):(p=l.clone(),p.lerpSelf(m,0.5),l=n.clone(),l.lerpSelf(j,0.5),w.a=f,w.b=g,w.c=q,w.d=A,r.a=A,r.b=q,r.c=h,r.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
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|
-f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),w.vertexNormals[2].copy(f),w.vertexNormals[3].copy(g),r.vertexNormals[0].copy(g),r.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),w.vertexColors[2].copy(f),w.vertexColors[3].copy(g),r.vertexColors[0].copy(g),r.vertexColors[1].copy(f)),e=1);E.push(w,r);a.vertices.push(p,l);
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-f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],h=j[1],w=j[2],j=j[3],0===e?(l=r.clone(),l.lerpSelf(h,0.5),m=w.clone(),m.lerpSelf(j,0.5),r=[r.clone(),l.clone(),m.clone(),j.clone()],h=[l.clone(),h.clone(),w.clone(),m.clone()]):(l=h.clone(),l.lerpSelf(w,0.5),m=j.clone(),m.lerpSelf(r,0.5),r=[r.clone(),h.clone(),l.clone(),m.clone()],h=[m.clone(),l.clone(),w.clone(),j.clone()]),z[f].push(r,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)z[f].push(a.faceVertexUvs[f][c])}a.faces=
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-E;a.faceVertexUvs=z}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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+b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,m,n,p,o,q,t,s,z,y,r,H=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],l=a.vertices[g],
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+m=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(m),n=j.distanceTo(m),p>b||o>b||n>b){i=a.vertices.length;y=e.clone();r=e.clone();p>=o&&p>=n?(j=j.clone(),j.lerpSelf(l,0.5),y.a=f,y.b=i,y.c=h,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),y.vertexNormals[1].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),y.vertexColors[1].copy(f),r.vertexColors[0].copy(f)),e=0):
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|
+o>=p&&o>=n?(j=l.clone(),j.lerpSelf(m,0.5),y.a=f,y.b=g,y.c=i,r.a=i,r.b=h,r.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),y.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f),r.vertexNormals[1].copy(e.vertexNormals[2]),r.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),y.vertexColors[2].copy(f),r.vertexColors[0].copy(f),r.vertexColors[1].copy(e.vertexColors[2]),r.vertexColors[2].copy(e.vertexColors[0])),
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+e=1):(j=j.clone(),j.lerpSelf(m,0.5),y.a=f,y.b=g,y.c=i,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),y.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),y.vertexColors[2].copy(f),r.vertexColors[0].copy(f)),e=2);H.push(y,r);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],h=
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+j[1],y=j[2],0===e?(l=r.clone(),l.lerpSelf(h,0.5),j=[r.clone(),l.clone(),y.clone()],h=[l.clone(),h.clone(),y.clone()]):1===e?(l=h.clone(),l.lerpSelf(y,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),y.clone(),r.clone()]):(l=r.clone(),l.lerpSelf(y,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),y.clone()]),A[f].push(j,h))}else{H.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],l=a.vertices[g],m=a.vertices[h],
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+n=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(m),q=m.distanceTo(n),t=j.distanceTo(n),p>b||o>b||q>b||t>b){s=a.vertices.length;z=a.vertices.length+1;y=e.clone();r=e.clone();p>=o&&p>=q&&p>=t||q>=o&&q>=p&&q>=t?(p=j.clone(),p.lerpSelf(l,0.5),l=m.clone(),l.lerpSelf(n,0.5),y.a=f,y.b=s,y.c=z,y.d=i,r.a=s,r.b=g,r.c=h,r.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),y.vertexNormals[1].copy(f),
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|
+y.vertexNormals[2].copy(g),r.vertexNormals[0].copy(f),r.vertexNormals[3].copy(g)),4===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),y.vertexColors[1].copy(f),y.vertexColors[2].copy(g),r.vertexColors[0].copy(f),r.vertexColors[3].copy(g)),e=0):(p=l.clone(),p.lerpSelf(m,0.5),l=n.clone(),l.lerpSelf(j,0.5),y.a=f,y.b=g,y.c=s,y.d=z,r.a=z,r.b=s,r.c=h,r.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
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+f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),y.vertexNormals[2].copy(f),y.vertexNormals[3].copy(g),r.vertexNormals[0].copy(g),r.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),y.vertexColors[2].copy(f),y.vertexColors[3].copy(g),r.vertexColors[0].copy(g),r.vertexColors[1].copy(f)),e=1);H.push(y,r);a.vertices.push(p,l);
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|
+f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],h=j[1],y=j[2],j=j[3],0===e?(l=r.clone(),l.lerpSelf(h,0.5),m=y.clone(),m.lerpSelf(j,0.5),r=[r.clone(),l.clone(),m.clone(),j.clone()],h=[l.clone(),h.clone(),y.clone(),m.clone()]):(l=h.clone(),l.lerpSelf(y,0.5),m=j.clone(),m.lerpSelf(r,0.5),r=[r.clone(),h.clone(),l.clone(),m.clone()],h=[m.clone(),l.clone(),y.clone(),j.clone()]),A[f].push(r,h))}else{H.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=
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+H;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
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!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};h.onerror=
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d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;for(var b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,true);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount=e.loadCount+1;if(e.loadCount===6){f.format=d.format;f.needsUpdate=true;c&&c()}}},g=0,h=a.length;g<h;++g){var i=
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{};e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;j.open("GET",a[g],!0);j.responseType="arraybuffer";j.send(null)}return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
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d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.width=h[4];d.height=h[3];h=h[1]+4;f=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,f)/
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4*Math.max(4,g)/4*e,l={data:new Uint8Array(a,h,j),width:f,height:g};d.mipmaps.push(l);h+=j;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=
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-0>m-1?0:m-1,p=m+1>e-1?e-1:m+1,o=0>l-1?0:l-1,s=l+1>d-1?d-1:l+1,t=[],q=[0,0,h[4*(m*d+l)]/255*b];t.push([-1,0,h[4*(m*d+o)]/255*b]);t.push([-1,-1,h[4*(n*d+o)]/255*b]);t.push([0,-1,h[4*(n*d+l)]/255*b]);t.push([1,-1,h[4*(n*d+s)]/255*b]);t.push([1,0,h[4*(m*d+s)]/255*b]);t.push([1,1,h[4*(p*d+s)]/255*b]);t.push([0,1,h[4*(p*d+l)]/255*b]);t.push([-1,1,h[4*(p*d+o)]/255*b]);n=[];o=t.length;for(p=0;p<o;p++){var s=t[p],A=t[(p+1)%o],s=[s[0]-q[0],s[1]-q[1],s[2]-q[2]],A=[A[0]-q[0],A[1]-q[1],A[2]-q[2]];n.push(c([s[1]*
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-A[2]-s[2]*A[1],s[2]*A[0]-s[0]*A[2],s[0]*A[1]-s[1]*A[0]]))}t=[0,0,0];for(p=0;p<n.length;p++)t[0]+=n[p][0],t[1]+=n[p][1],t[2]+=n[p][2];t[0]/=n.length;t[1]/=n.length;t[2]/=n.length;q=4*(m*d+l);j[q]=255*((t[0]+1)/2)|0;j[q+1]=255*((t[1]+1)/2)|0;j[q+2]=255*t[2]|0;j[q+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
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+0>m-1?0:m-1,p=m+1>e-1?e-1:m+1,o=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,t=[],s=[0,0,h[4*(m*d+l)]/255*b];t.push([-1,0,h[4*(m*d+o)]/255*b]);t.push([-1,-1,h[4*(n*d+o)]/255*b]);t.push([0,-1,h[4*(n*d+l)]/255*b]);t.push([1,-1,h[4*(n*d+q)]/255*b]);t.push([1,0,h[4*(m*d+q)]/255*b]);t.push([1,1,h[4*(p*d+q)]/255*b]);t.push([0,1,h[4*(p*d+l)]/255*b]);t.push([-1,1,h[4*(p*d+o)]/255*b]);n=[];o=t.length;for(p=0;p<o;p++){var q=t[p],z=t[(p+1)%o],q=[q[0]-s[0],q[1]-s[1],q[2]-s[2]],z=[z[0]-s[0],z[1]-s[1],z[2]-s[2]];n.push(c([q[1]*
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+z[2]-q[2]*z[1],q[2]*z[0]-q[0]*z[2],q[0]*z[1]-q[1]*z[0]]))}t=[0,0,0];for(p=0;p<n.length;p++)t[0]+=n[p][0],t[1]+=n[p][1],t[2]+=n[p][2];t[0]/=n.length;t[1]/=n.length;t[2]/=n.length;s=4*(m*d+l);j[s]=255*((t[0]+1)/2)|0;j[s+1]=255*((t[1]+1)/2)|0;j[s+2]=255*t[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
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a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = worldPosition.xyz - cameraPosition;\nvReflect = reflect( I, worldNormal );\nvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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@@ -534,11 +534,11 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"}}};
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,m,n,p,o,s,t,q=b.glyphs[a]||b.glyphs["?"];if(q){if(q.o){b=q._cachedOutline||(q._cachedOutline=q.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
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-c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,m,p,i);THREE.Shape.Utils.b2(A,n,o,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,p=b[a++]*c+d,o=b[a++]*-c,s=b[a++]*c+d,t=b[a++]*-c,e.bezierCurveTo(i,l,p,o,s,t),g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)A=g/h,THREE.Shape.Utils.b3(A,m,p,s,i),THREE.Shape.Utils.b3(A,n,o,t,l)}}}return{offset:q.ha*c,path:e}}}};
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+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,m,n,p,o,q,t,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
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+c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,m,p,i);THREE.Shape.Utils.b2(z,n,o,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,p=b[a++]*c+d,o=b[a++]*-c,q=b[a++]*c+d,t=b[a++]*-c,e.bezierCurveTo(i,l,p,o,q,t),g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)z=g/h,THREE.Shape.Utils.b3(z,m,p,q,i),THREE.Shape.Utils.b3(z,n,o,t,l)}}}return{offset:s.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,o=j,s=l,t=e,q=g,A=void 0,w=void 0,r=void 0,E=void 0,z=void 0,
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-v=void 0,u=void 0,D=void 0,C=void 0,w=n[q[p]].x,r=n[q[p]].y,E=n[q[o]].x,z=n[q[o]].y,v=n[q[s]].x,u=n[q[s]].y;if(1E-10>(E-w)*(u-r)-(z-r)*(v-w))n=!1;else{for(A=0;A<t;A++)if(!(A==p||A==o||A==s)){var D=n[q[A]].x,C=n[q[A]].y,G=void 0,N=void 0,B=void 0,J=void 0,H=void 0,I=void 0,L=void 0,P=void 0,S=void 0,U=void 0,M=void 0,O=void 0,G=B=H=void 0,G=v-E,N=u-z,B=w-v,J=r-u,H=E-w,I=z-r,L=D-w,P=C-r,S=D-E,U=C-z,M=D-v,O=C-u,G=G*U-N*S,H=H*P-I*L,B=B*O-J*M;if(0<=G&&0<=B&&0<=H){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,o=j,q=l,t=e,s=g,z=void 0,y=void 0,r=void 0,H=void 0,A=void 0,
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+v=void 0,u=void 0,D=void 0,C=void 0,y=n[s[p]].x,r=n[s[p]].y,H=n[s[o]].x,A=n[s[o]].y,v=n[s[q]].x,u=n[s[q]].y;if(1E-10>(H-y)*(u-r)-(A-r)*(v-y))n=!1;else{for(z=0;z<t;z++)if(!(z==p||z==o||z==q)){var D=n[s[z]].x,C=n[s[z]].y,G=void 0,L=void 0,B=void 0,K=void 0,I=void 0,J=void 0,P=void 0,N=void 0,Q=void 0,X=void 0,O=void 0,M=void 0,G=B=I=void 0,G=v-H,L=u-A,B=y-v,K=r-u,I=H-y,J=A-r,P=D-y,N=C-r,Q=D-H,X=C-A,O=D-v,M=C-u,G=G*X-L*Q,I=I*N-J*P,B=B*M-K*O;if(0<=G&&0<=B&&0<=I){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
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a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};
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@@ -573,16 +573,16 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,l,m,n,p,o,s;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];m=f[0];n=f[1];0<c.length?(g=c[c.length-1],p=g.x,
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-o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b2(s,p,m,h),s=THREE.Shape.Utils.b2(s,o,n,i),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];m=f[0];n=f[1];j=f[2];l=f[3];0<c.length?(g=c[c.length-1],p=g.x,o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b3(s,p,m,j,h),s=THREE.Shape.Utils.b3(s,o,n,l,i),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.CSPLINE_THRU:g=
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-this.actions[d-1].args;s=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;s=s.concat(f[0]);s=new THREE.SplineCurve(s);for(f=1;f<=g;f++)c.push(s.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];j=f[3];g=f[4];m=!!f[5];p=g-j;o=2*a;for(f=1;f<=o;f++)s=f/o,m||(s=1-s),s=j+s*p,g=h+n*Math.cos(s),s=i+n*Math.sin(s),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];j=f[4];g=f[5];m=!!f[6];p=g-j;o=2*a;for(f=1;f<=o;f++)s=f/o,m||
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-(s=1-s),s=j+s*p,g=h+n*Math.cos(s),s=i+l*Math.sin(s),c.push(new THREE.Vector2(g,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,l,m,n,p,o,q;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];m=f[0];n=f[1];0<c.length?(g=c[c.length-1],p=g.x,
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+o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b2(q,p,m,h),q=THREE.Shape.Utils.b2(q,o,n,i),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];m=f[0];n=f[1];j=f[2];l=f[3];0<c.length?(g=c[c.length-1],p=g.x,o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b3(q,p,m,j,h),q=THREE.Shape.Utils.b3(q,o,n,l,i),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.CSPLINE_THRU:g=
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+this.actions[d-1].args;q=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;q=q.concat(f[0]);q=new THREE.SplineCurve(q);for(f=1;f<=g;f++)c.push(q.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];j=f[3];g=f[4];m=!!f[5];p=g-j;o=2*a;for(f=1;f<=o;f++)q=f/o,m||(q=1-q),q=j+q*p,g=h+n*Math.cos(q),q=i+n*Math.sin(q),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];j=f[4];g=f[5];m=!!f[6];p=g-j;o=2*a;for(f=1;f<=o;f++)q=f/o,m||
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+(q=1-q),q=j+q*p,g=h+n*Math.cos(q),q=i+l*Math.sin(q),c.push(new THREE.Vector2(g,q))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
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b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
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THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
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THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,m,n,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){n=j[e];p=[];for(m=0;m<c.length;m++)l=c[m],l=n.distanceToSquared(l),p.push(l),l<f&&(f=l,g=e,h=m)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var s=[j[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(s);var t=[j[g],j[f],c[h]];n=THREE.FontUtils.Triangulate.area(t);p=h;l=g;h+=1;g+=-1;0>
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-h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;s=[j[g],c[h],c[e]];s=THREE.FontUtils.Triangulate.area(s);t=[j[g],j[f],c[h]];t=THREE.FontUtils.Triangulate.area(t);m+n>s+t&&(h=p,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);m=c.slice(0,h);n=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=m.concat(p).concat(l).concat(n)}return{shape:c,
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+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,m,n,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){n=j[e];p=[];for(m=0;m<c.length;m++)l=c[m],l=n.distanceToSquared(l),p.push(l),l<f&&(f=l,g=e,h=m)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var q=[j[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(q);var t=[j[g],j[f],c[h]];n=THREE.FontUtils.Triangulate.area(t);p=h;l=g;h+=1;g+=-1;0>
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+h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;q=[j[g],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(q);t=[j[g],j[f],c[h]];t=THREE.FontUtils.Triangulate.area(t);m+n>q+t&&(h=p,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);m=c.slice(0,h);n=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=m.concat(p).concat(l).concat(n)}return{shape:c,
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isolatedPts:o,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};
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@@ -623,22 +623,22 @@ THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a
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THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
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f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,s){var t,q=h.widthSegments,A=h.heightSegments,w=e/2,r=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",A=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",q=h.depthSegments;var z=q+1,v=A+1,u=e/q,D=f/A,C=new THREE.Vector3;C[t]=0<g?1:-1;for(e=0;e<v;e++)for(f=0;f<z;f++){var G=new THREE.Vector3;G[a]=(f*u-w)*c;G[b]=(e*D-r)*d;G[t]=g;h.vertices.push(G)}for(e=
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-0;e<A;e++)for(f=0;f<q;f++)a=new THREE.Face4(f+z*e+E,f+z*(e+1)+E,f+1+z*(e+1)+E,f+1+z*e+E),a.normal.copy(C),a.vertexNormals.push(C.clone(),C.clone(),C.clone(),C.clone()),a.materialIndex=s,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.UV(f/q,1-e/A),new THREE.UV(f/q,1-(e+1)/A),new THREE.UV((f+1)/q,1-(e+1)/A),new THREE.UV((f+1)/q,1-e/A)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/
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+THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var t,s=h.widthSegments,z=h.heightSegments,y=e/2,r=f/2,H=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",z=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",s=h.depthSegments;var A=s+1,v=z+1,u=e/s,D=f/z,C=new THREE.Vector3;C[t]=0<g?1:-1;for(e=0;e<v;e++)for(f=0;f<A;f++){var G=new THREE.Vector3;G[a]=(f*u-y)*c;G[b]=(e*D-r)*d;G[t]=g;h.vertices.push(G)}for(e=
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+0;e<z;e++)for(f=0;f<s;f++)a=new THREE.Face4(f+A*e+H,f+A*(e+1)+H,f+1+A*(e+1)+H,f+1+A*e+H),a.normal.copy(C),a.vertexNormals.push(C.clone(),C.clone(),C.clone(),C.clone()),a.materialIndex=q,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.UV(f/s,1-e/z),new THREE.UV(f/s,1-(e+1)/z),new THREE.UV((f+1)/s,1-(e+1)/z),new THREE.UV((f+1)/s,1-e/z)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/
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2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var s=h/d,t=new THREE.Vector3;t.x=o*Math.sin(2*s*Math.PI);t.y=-p*c+g;t.z=o*Math.cos(2*s*Math.PI);this.vertices.push(t);m.push(this.vertices.length-1);n.push(new THREE.UV(s,1-p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(m=this.vertices[j[0][h]].clone(),n=this.vertices[j[0][h+
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-1]].clone()):(m=this.vertices[j[1][h]].clone(),n=this.vertices[j[1][h+1]].clone());m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],s=j[i+1][h+1],t=j[i][h+1],q=m.clone(),A=m.clone(),w=n.clone(),r=n.clone(),E=l[i][h].clone(),z=l[i+1][h].clone(),v=l[i+1][h+1].clone(),u=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,s,t,[q,A,w,r]));this.faceVertexUvs[0].push([E,z,v,u])}}if(!f&&0<a){this.vertices.push(new THREE.Vector3(0,
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-g,0));for(h=0;h<d;h++)p=j[0][h],o=j[0][h+1],s=this.vertices.length-1,q=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),E=l[0][h].clone(),z=l[0][h+1].clone(),v=new THREE.UV(z.u,0),this.faces.push(new THREE.Face3(p,o,s,[q,A,w])),this.faceVertexUvs[0].push([E,z,v])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)p=j[i][h+1],o=j[i][h],s=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),E=
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-l[i][h+1].clone(),z=l[i][h].clone(),v=new THREE.UV(z.u,1),this.faces.push(new THREE.Face3(p,o,s,[q,A,w])),this.faceVertexUvs[0].push([E,z,v])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};
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+THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,t=new THREE.Vector3;t.x=o*Math.sin(2*q*Math.PI);t.y=-p*c+g;t.z=o*Math.cos(2*q*Math.PI);this.vertices.push(t);m.push(this.vertices.length-1);n.push(new THREE.UV(q,1-p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(m=this.vertices[j[0][h]].clone(),n=this.vertices[j[0][h+
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+1]].clone()):(m=this.vertices[j[1][h]].clone(),n=this.vertices[j[1][h+1]].clone());m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],t=j[i][h+1],s=m.clone(),z=m.clone(),y=n.clone(),r=n.clone(),H=l[i][h].clone(),A=l[i+1][h].clone(),v=l[i+1][h+1].clone(),u=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,t,[s,z,y,r]));this.faceVertexUvs[0].push([H,A,v,u])}}if(!f&&0<a){this.vertices.push(new THREE.Vector3(0,
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+g,0));for(h=0;h<d;h++)p=j[0][h],o=j[0][h+1],q=this.vertices.length-1,s=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),H=l[0][h].clone(),A=l[0][h+1].clone(),v=new THREE.UV(A.u,0),this.faces.push(new THREE.Face3(p,o,q,[s,z,y])),this.faceVertexUvs[0].push([H,A,v])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)p=j[i][h+1],o=j[i][h],q=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),H=
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+l[i][h+1].clone(),A=l[i][h].clone(),v=new THREE.UV(A.u,1),this.faces.push(new THREE.Face3(p,o,q,[s,z,y])),this.faceVertexUvs[0].push([H,A,v])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};
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THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);
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-for(var g=0,h=n+2*l,g=0;g<h;g++){var i=S*g,j=S*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,s=g,r=h,t=e,u=f,m=m+G,i=i+G,o=o+G,j=j+G;C.faces.push(new THREE.Face4(m,i,o,j,null,null,q));m=A.generateSideWallUV(C,a,p,b,m,i,o,j,s,r,t,u);C.faceVertexUvs[0].push(m)}}}function f(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=G;d+=G;e+=G;C.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?A.generateBottomUV(C,a,b,c,d,e):A.generateTopUV(C,a,b,c,d,e);C.faceVertexUvs[0].push(c)}var h=void 0!==
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-b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.steps?b.steps:1,p=b.extrudePath,o,s=!1,t=b.material,q=b.extrudeMaterial,A=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,r,E,z;p&&(o=p.getSpacedPoints(n),s=!0,m=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,n,!1),r=new THREE.Vector3,E=new THREE.Vector3,
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-z=new THREE.Vector3);m||(j=i=l=0);var v,u,D,C=this,G=this.vertices.length,p=a.extractPoints(),N=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(N);if(B){N=N.reverse();u=0;for(D=p.length;u<D;u++)v=p[u],THREE.Shape.Utils.isClockWise(v)&&(p[u]=v.reverse());B=!1}var J=THREE.Shape.Utils.triangulateShape(N,p),B=N;u=0;for(D=p.length;u<D;u++)v=p[u],N=N.concat(v);var H,I,L,P,S=N.length,U=J.length,M=[],O=0,Q=B.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),M[O]=d(B[O],B[H],B[I]);var Z=
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-[],K,ja=M.concat();u=0;for(D=p.length;u<D;u++){v=p[u];K=[];O=0;Q=v.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),K[O]=d(v[O],v[H],v[I]);Z.push(K);ja=ja.concat(K)}for(H=0;H<l;H++){v=H/l;L=i*(1-v);I=j*Math.sin(v*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)P=c(B[O],M[O],I),f(P.x,P.y,-L);u=0;for(D=p.length;u<D;u++){v=p[u];K=Z[u];O=0;for(Q=v.length;O<Q;O++)P=c(v[O],K[O],I),f(P.x,P.y,-L)}}I=j;for(O=0;O<S;O++)P=m?c(N[O],ja[O],I):N[O],s?(E.copy(w.normals[0]).multiplyScalar(P.x),r.copy(w.binormals[0]).multiplyScalar(P.y),
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-z.copy(o[0]).addSelf(E).addSelf(r),f(z.x,z.y,z.z)):f(P.x,P.y,0);for(v=1;v<=n;v++)for(O=0;O<S;O++)P=m?c(N[O],ja[O],I):N[O],s?(E.copy(w.normals[v]).multiplyScalar(P.x),r.copy(w.binormals[v]).multiplyScalar(P.y),z.copy(o[v]).addSelf(E).addSelf(r),f(z.x,z.y,z.z)):f(P.x,P.y,h/n*v);for(H=l-1;0<=H;H--){v=H/l;L=i*(1-v);I=j*Math.sin(v*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)P=c(B[O],M[O],I),f(P.x,P.y,h+L);u=0;for(D=p.length;u<D;u++){v=p[u];K=Z[u];O=0;for(Q=v.length;O<Q;O++)P=c(v[O],K[O],I),s?f(P.x,P.y+o[n-1].y,
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-o[n-1].x+L):f(P.x,P.y,h+L)}}if(m){i=0*S;for(O=0;O<U;O++)h=J[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=S*(n+2*l);for(O=0;O<U;O++)h=J[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<U;O++)h=J[O],g(h[2],h[1],h[0],!0);for(O=0;O<U;O++)h=J[O],g(h[0]+S*n,h[1]+S*n,h[2]+S*n,!1)}h=0;e(B,h);h+=B.length;u=0;for(D=p.length;u<D;u++)v=p[u],e(v,h),h+=v.length};
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+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(M=c.length;0<=--M;){e=M;f=M-1;0>f&&(f=c.length-1);
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+for(var g=0,h=n+2*l,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,t=e,u=f,m=m+G,i=i+G,o=o+G,j=j+G;C.faces.push(new THREE.Face4(m,i,o,j,null,null,s));m=z.generateSideWallUV(C,a,p,b,m,i,o,j,q,r,t,u);C.faceVertexUvs[0].push(m)}}}function f(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=G;d+=G;e+=G;C.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(C,a,b,c,d,e):z.generateTopUV(C,a,b,c,d,e);C.faceVertexUvs[0].push(c)}var h=void 0!==
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+b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.steps?b.steps:1,p=b.extrudePath,o,q=!1,t=b.material,s=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,y,r,H,A;p&&(o=p.getSpacedPoints(n),q=!0,m=!1,y=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,n,!1),r=new THREE.Vector3,H=new THREE.Vector3,
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+A=new THREE.Vector3);m||(j=i=l=0);var v,u,D,C=this,G=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(L);if(B){L=L.reverse();u=0;for(D=p.length;u<D;u++)v=p[u],THREE.Shape.Utils.isClockWise(v)&&(p[u]=v.reverse());B=!1}var K=THREE.Shape.Utils.triangulateShape(L,p),B=L;u=0;for(D=p.length;u<D;u++)v=p[u],L=L.concat(v);var I,J,P,N,Q=L.length,X=K.length,O=[],M=0,S=B.length;I=S-1;for(J=M+1;M<S;M++,I++,J++)I===S&&(I=0),J===S&&(J=0),O[M]=d(B[M],B[I],B[J]);var Y=
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+[],ea,pa=O.concat();u=0;for(D=p.length;u<D;u++){v=p[u];ea=[];M=0;S=v.length;I=S-1;for(J=M+1;M<S;M++,I++,J++)I===S&&(I=0),J===S&&(J=0),ea[M]=d(v[M],v[I],v[J]);Y.push(ea);pa=pa.concat(ea)}for(I=0;I<l;I++){v=I/l;P=i*(1-v);J=j*Math.sin(v*Math.PI/2);M=0;for(S=B.length;M<S;M++)N=c(B[M],O[M],J),f(N.x,N.y,-P);u=0;for(D=p.length;u<D;u++){v=p[u];ea=Y[u];M=0;for(S=v.length;M<S;M++)N=c(v[M],ea[M],J),f(N.x,N.y,-P)}}J=j;for(M=0;M<Q;M++)N=m?c(L[M],pa[M],J):L[M],q?(H.copy(y.normals[0]).multiplyScalar(N.x),r.copy(y.binormals[0]).multiplyScalar(N.y),
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+A.copy(o[0]).addSelf(H).addSelf(r),f(A.x,A.y,A.z)):f(N.x,N.y,0);for(v=1;v<=n;v++)for(M=0;M<Q;M++)N=m?c(L[M],pa[M],J):L[M],q?(H.copy(y.normals[v]).multiplyScalar(N.x),r.copy(y.binormals[v]).multiplyScalar(N.y),A.copy(o[v]).addSelf(H).addSelf(r),f(A.x,A.y,A.z)):f(N.x,N.y,h/n*v);for(I=l-1;0<=I;I--){v=I/l;P=i*(1-v);J=j*Math.sin(v*Math.PI/2);M=0;for(S=B.length;M<S;M++)N=c(B[M],O[M],J),f(N.x,N.y,h+P);u=0;for(D=p.length;u<D;u++){v=p[u];ea=Y[u];M=0;for(S=v.length;M<S;M++)N=c(v[M],ea[M],J),q?f(N.x,N.y+o[n-
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+1].y,o[n-1].x+P):f(N.x,N.y,h+P)}}if(m){i=0*Q;for(M=0;M<X;M++)h=K[M],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Q*(n+2*l);for(M=0;M<X;M++)h=K[M],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(M=0;M<X;M++)h=K[M],g(h[2],h[1],h[0],!0);for(M=0;M<X;M++)h=K[M],g(h[0]+Q*n,h[1]+Q*n,h[2]+Q*n,!1)}h=0;e(B,h);h+=B.length;u=0;for(D=p.length;u<D;u++)v=p[u],e(v,h),h+=v.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
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g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -649,8 +649,8 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=
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THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
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l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.UV(b/d,1-a/f),new THREE.UV(b/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var l=a/this.widthSegments,m=b/this.heightSegments,n=new THREE.Vector3;n.x=-this.radius*Math.cos(d+l*e)*Math.sin(f+m*g);n.y=this.radius*
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-Math.cos(f+m*g);n.z=this.radius*Math.sin(d+l*e)*Math.sin(f+m*g);this.vertices.push(n);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-m))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],e=c[b][a],f=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[e].clone().normalize(),l=this.vertices[f].clone().normalize(),m=this.vertices[g].clone().normalize(),n=h[b][a+1].clone(),p=h[b][a].clone(),o=h[b+1][a].clone(),s=
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-h[b+1][a+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[i,l,m])),this.faceVertexUvs[0].push([n,o,s])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[i,j,l])),this.faceVertexUvs[0].push([n,p,o])):(this.faces.push(new THREE.Face4(d,e,f,g,[i,j,l,m])),this.faceVertexUvs[0].push([n,p,o,s]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+Math.cos(f+m*g);n.z=this.radius*Math.sin(d+l*e)*Math.sin(f+m*g);this.vertices.push(n);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-m))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],e=c[b][a],f=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[e].clone().normalize(),l=this.vertices[f].clone().normalize(),m=this.vertices[g].clone().normalize(),n=h[b][a+1].clone(),p=h[b][a].clone(),o=h[b+1][a].clone(),q=
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+h[b+1][a+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[i,l,m])),this.faceVertexUvs[0].push([n,o,q])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[i,j,l])),this.faceVertexUvs[0].push([n,p,o])):(this.faces.push(new THREE.Face4(d,e,f,g,[i,j,l,m])),this.faceVertexUvs[0].push([n,p,o,q]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
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THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
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Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);
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@@ -669,9 +669,9 @@ i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b)
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for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var m=[],a=this.vertices,j=0,l=b.length;j<l;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var n,p,o,s;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*m+i,e=h*m+i+1,l=(h+1)*m+i,j=(h+1)*m+i+1,n=new THREE.UV(i/b,h/c),p=new THREE.UV((i+1)/b,h/c),o=new THREE.UV(i/b,(h+1)/c),s=new THREE.UV((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,j,l)),g.push([n,p,
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-o]),g.push([p,s,o])):(f.push(new THREE.Face4(a,e,j,l)),g.push([n,p,s,o]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,l=a[i[0]],m;m=l;var n=a[i[1]],p=a[i[2]],o=new THREE.Vector3,s=new THREE.Vector3;o.sub(p,n);s.sub(m,n);o.crossSelf(s);o.normalize();m=o;l=m.dot(l);if(m.dot(j)>=
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+THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var n,p,o,q;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*m+i,e=h*m+i+1,l=(h+1)*m+i,j=(h+1)*m+i+1,n=new THREE.UV(i/b,h/c),p=new THREE.UV((i+1)/b,h/c),o=new THREE.UV(i/b,(h+1)/c),q=new THREE.UV((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,j,l)),g.push([n,p,
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+o]),g.push([p,q,o])):(f.push(new THREE.Face4(a,e,j,l)),g.push([n,p,q,o]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,l=a[i[0]],m;m=l;var n=a[i[1]],p=a[i[2]],o=new THREE.Vector3,q=new THREE.Vector3;o.sub(p,n);q.sub(m,n);o.crossSelf(q);o.normalize();m=o;l=m.dot(l);if(m.dot(j)>=
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l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];m=!0;for(n=0;n<g.length;n++)if(g[n][0]===l[1]&&g[n][1]===l[0]){g[n]=g[g.length-1];g.pop();m=!1;break}m&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=this.faces[d],
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this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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@@ -709,13 +709,13 @@ this.lightRays.material.color.copy(this.color);this.lightCone.material.color.cop
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THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0;this.debug=!1};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
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THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){void 0===g[a]&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++)e=a.faces[c],e instanceof THREE.Face3?(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.a),b(f,c)):e instanceof THREE.Face4&&(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.d),b(f,c),f=h(e.d,e.a),b(f,c));return g};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,m){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(l.useOldVertexColors){n.vertexColors=[];for(var o,p,q,s=0;4>s;s++){q=h[s];o=new THREE.Color;o.setRGB(0,0,0);for(var r=0;r<q.length;r++)p=g.vertexColors[q[r]-
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-1],o.r+=p.r,o.g+=p.g,o.b+=p.b;o.r/=q.length;o.g/=q.length;o.b/=q.length;n.vertexColors[s]=o}}i.push(n);l.supportUVs&&(g=[f(a,""),f(b,m),f(d,m),f(e,m)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+m):c("c :( ",d+":"+m):c("b :( ",b+":"+m):c("a :( ",a+":"+m))}function f(a,b){var e=a+":"+b,f=w[e];return!f?(a>=s&&a<s+o.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in w?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,w[e]):w[e]=c}var h=[],
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-i=[],j=[],l=this,m=THREE.GeometryUtils.orderedKey,n=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,s=p.length,h=p.concat(),t=[],q={},A={},w={},r,E,z,v,u,D=a.faceVertexUvs[0],C;c("originalFaces, uvs, originalVerticesLength",o.length,D.length,s);if(l.supportUVs){r=0;for(E=D.length;r<E;r++){z=0;for(v=D[r].length;z<v;z++)C=o[r]["abcd".charAt(z)],g(C,r,D[r][z])}}0==D.length&&(l.supportUVs=!1);r=0;for(var G in w)r++;r||(l.supportUVs=!1,c("no uvs"));r=0;for(E=o.length;r<E;r++)u=o[r],t.push(u.centroid),
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-h.push(u.centroid),l.supportUVs&&(v=new THREE.UV,u instanceof THREE.Face3?(v.u=f(u.a,r).u+f(u.b,r).u+f(u.c,r).u,v.v=f(u.a,r).v+f(u.b,r).v+f(u.c,r).v,v.u/=3,v.v/=3):u instanceof THREE.Face4&&(v.u=f(u.a,r).u+f(u.b,r).u+f(u.c,r).u+f(u.d,r).u,v.v=f(u.a,r).v+f(u.b,r).v+f(u.c,r).v+f(u.d,r).v,v.u/=4,v.v/=4),g(s+r,"",v));var n=n(a),N;E=0;var B,J;G={};D={};for(r in n){C=n[r];B=r.split("_");J=B[0];B=B[1];z=J;u=[J,B];void 0===G[z]&&(G[z]=[]);G[z].push(u);z=B;u=[J,B];void 0===G[z]&&(G[z]=[]);G[z].push(u);z=0;
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-for(v=C.length;z<v;z++){u=C[z];N=J;var H=u,I=r;void 0===D[N]&&(D[N]={});D[N][H]=I;N=B;H=r;void 0===D[N]&&(D[N]={});D[N][u]=H}2>C.length&&(A[r]=!0)}for(r in n)if(C=n[r],u=C[0],N=C[1],B=r.split("_"),J=B[0],B=B[1],v=new THREE.Vector3,b(0<C.length,"an edge without faces?!"),1==C.length?(v.addSelf(p[J]),v.addSelf(p[B]),v.multiplyScalar(0.5)):(v.addSelf(t[u]),v.addSelf(t[N]),v.addSelf(p[J]),v.addSelf(p[B]),v.multiplyScalar(0.25)),q[r]=s+o.length+E,h.push(v),E++,l.supportUVs)v=new THREE.UV,v.u=f(J,u).u+
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-f(B,u).u,v.v=f(J,u).v+f(B,u).v,v.u/=2,v.v/=2,g(q[r],u,v),2<=C.length&&(b(2==C.length,"did we plan for more than 2 edges?"),v=new THREE.UV,v.u=f(J,N).u+f(B,N).u,v.v=f(J,N).v+f(B,N).v,v.u/=2,v.v/=2,g(q[r],N,v));c("-- Step 2 done");var L,P;v=["123","12","2","23"];N=["123","23","3","31"];var H=["123","31","1","12"],I=["1234","12","2","23"],S=["1234","23","3","34"],U=["1234","34","4","41"],M=["1234","41","1","12"];r=0;for(E=t.length;r<E;r++)u=o[r],C=s+r,u instanceof THREE.Face3?(J=m(u.a,u.b),B=m(u.b,u.c),
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-L=m(u.c,u.a),e(C,q[J],u.b,q[B],u,v,r),e(C,q[B],u.c,q[L],u,N,r),e(C,q[L],u.a,q[J],u,H,r)):u instanceof THREE.Face4?(J=m(u.a,u.b),B=m(u.b,u.c),L=m(u.c,u.d),P=m(u.d,u.a),e(C,q[J],u.b,q[B],u,I,r),e(C,q[B],u.c,q[L],u,S,r),e(C,q[L],u.d,q[P],u,U,r),e(C,q[P],u.a,q[J],u,M,r)):c("face should be a face!",u);q=new THREE.Vector3;u=new THREE.Vector3;r=0;for(E=p.length;r<E;r++)if(void 0!==G[r]){q.set(0,0,0);u.set(0,0,0);B=new THREE.Vector3(0,0,0);C=0;for(z in D[r])q.addSelf(t[z]),C++;N=0;J=G[r].length;v=C!=J;for(z=
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-0;z<J;z++)A[m(G[r][z][0],G[r][z][1])]&&N++;q.divideScalar(C);N=0;if(v){for(z=0;z<J;z++)if(C=G[r][z],H=1==n[m(C[0],C[1])].length)C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2),u.addSelf(C),N++;u.divideScalar(4);b(2==N,"should have only 2 boundary edges")}else{for(z=0;z<J;z++)C=G[r][z],C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2),u.addSelf(C);u.divideScalar(J)}B.addSelf(p[r]);v?(B.divideScalar(2),B.addSelf(u)):(B.multiplyScalar(J-3),B.addSelf(q),B.addSelf(u.multiplyScalar(2)),B.divideScalar(J));
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+1],o.r+=p.r,o.g+=p.g,o.b+=p.b;o.r/=q.length;o.g/=q.length;o.b/=q.length;n.vertexColors[s]=o}}i.push(n);l.supportUVs&&(g=[f(a,""),f(b,m),f(d,m),f(e,m)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+m):c("c :( ",d+":"+m):c("b :( ",b+":"+m):c("a :( ",a+":"+m))}function f(a,b){var e=a+":"+b,f=y[e];return!f?(a>=q&&a<q+o.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in y?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,y[e]):y[e]=c}var h=[],
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+i=[],j=[],l=this,m=THREE.GeometryUtils.orderedKey,n=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),t=[],s={},z={},y={},r,H,A,v,u,D=a.faceVertexUvs[0],C;c("originalFaces, uvs, originalVerticesLength",o.length,D.length,q);if(l.supportUVs){r=0;for(H=D.length;r<H;r++){A=0;for(v=D[r].length;A<v;A++)C=o[r]["abcd".charAt(A)],g(C,r,D[r][A])}}0==D.length&&(l.supportUVs=!1);r=0;for(var G in y)r++;r||(l.supportUVs=!1,c("no uvs"));r=0;for(H=o.length;r<H;r++)u=o[r],t.push(u.centroid),
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+h.push(u.centroid),l.supportUVs&&(v=new THREE.UV,u instanceof THREE.Face3?(v.u=f(u.a,r).u+f(u.b,r).u+f(u.c,r).u,v.v=f(u.a,r).v+f(u.b,r).v+f(u.c,r).v,v.u/=3,v.v/=3):u instanceof THREE.Face4&&(v.u=f(u.a,r).u+f(u.b,r).u+f(u.c,r).u+f(u.d,r).u,v.v=f(u.a,r).v+f(u.b,r).v+f(u.c,r).v+f(u.d,r).v,v.u/=4,v.v/=4),g(q+r,"",v));var n=n(a),L;H=0;var B,K;G={};D={};for(r in n){C=n[r];B=r.split("_");K=B[0];B=B[1];A=K;u=[K,B];void 0===G[A]&&(G[A]=[]);G[A].push(u);A=B;u=[K,B];void 0===G[A]&&(G[A]=[]);G[A].push(u);A=0;
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+for(v=C.length;A<v;A++){u=C[A];L=K;var I=u,J=r;void 0===D[L]&&(D[L]={});D[L][I]=J;L=B;I=r;void 0===D[L]&&(D[L]={});D[L][u]=I}2>C.length&&(z[r]=!0)}for(r in n)if(C=n[r],u=C[0],L=C[1],B=r.split("_"),K=B[0],B=B[1],v=new THREE.Vector3,b(0<C.length,"an edge without faces?!"),1==C.length?(v.addSelf(p[K]),v.addSelf(p[B]),v.multiplyScalar(0.5)):(v.addSelf(t[u]),v.addSelf(t[L]),v.addSelf(p[K]),v.addSelf(p[B]),v.multiplyScalar(0.25)),s[r]=q+o.length+H,h.push(v),H++,l.supportUVs)v=new THREE.UV,v.u=f(K,u).u+
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+f(B,u).u,v.v=f(K,u).v+f(B,u).v,v.u/=2,v.v/=2,g(s[r],u,v),2<=C.length&&(b(2==C.length,"did we plan for more than 2 edges?"),v=new THREE.UV,v.u=f(K,L).u+f(B,L).u,v.v=f(K,L).v+f(B,L).v,v.u/=2,v.v/=2,g(s[r],L,v));c("-- Step 2 done");var P,N;v=["123","12","2","23"];L=["123","23","3","31"];var I=["123","31","1","12"],J=["1234","12","2","23"],Q=["1234","23","3","34"],X=["1234","34","4","41"],O=["1234","41","1","12"];r=0;for(H=t.length;r<H;r++)u=o[r],C=q+r,u instanceof THREE.Face3?(K=m(u.a,u.b),B=m(u.b,u.c),
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+P=m(u.c,u.a),e(C,s[K],u.b,s[B],u,v,r),e(C,s[B],u.c,s[P],u,L,r),e(C,s[P],u.a,s[K],u,I,r)):u instanceof THREE.Face4?(K=m(u.a,u.b),B=m(u.b,u.c),P=m(u.c,u.d),N=m(u.d,u.a),e(C,s[K],u.b,s[B],u,J,r),e(C,s[B],u.c,s[P],u,Q,r),e(C,s[P],u.d,s[N],u,X,r),e(C,s[N],u.a,s[K],u,O,r)):c("face should be a face!",u);s=new THREE.Vector3;u=new THREE.Vector3;r=0;for(H=p.length;r<H;r++)if(void 0!==G[r]){s.set(0,0,0);u.set(0,0,0);B=new THREE.Vector3(0,0,0);C=0;for(A in D[r])s.addSelf(t[A]),C++;L=0;K=G[r].length;v=C!=K;for(A=
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+0;A<K;A++)z[m(G[r][A][0],G[r][A][1])]&&L++;s.divideScalar(C);L=0;if(v){for(A=0;A<K;A++)if(C=G[r][A],I=1==n[m(C[0],C[1])].length)C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2),u.addSelf(C),L++;u.divideScalar(4);b(2==L,"should have only 2 boundary edges")}else{for(A=0;A<K;A++)C=G[r][A],C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2),u.addSelf(C);u.divideScalar(K)}B.addSelf(p[r]);v?(B.divideScalar(2),B.addSelf(u)):(B.multiplyScalar(K-3),B.addSelf(s),B.addSelf(u.multiplyScalar(2)),B.divideScalar(K));
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h[r]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
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THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
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@@ -731,37 +731,37 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
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0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,l=a(THREE.ShaderFlares.lensFlare)):(j=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture));m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
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-"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=!1};this.render=function(a,d,e,q){var a=a.__webglFlares,A=a.length;if(A){var w=new THREE.Vector3,r=q/e,E=0.5*e,z=0.5*q,v=16/q,u=new THREE.Vector2(v*r,v),D=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),G=n,v=m;b.useProgram(l);p||(b.enableVertexAttribArray(m.vertex),b.enableVertexAttribArray(m.uv),p=!0);b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var N,B,J,H,I;for(N=0;N<A;N++)if(v=16/q,u.set(v*r,v),H=a[N],w.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(w),d.projectionMatrix.multiplyVector3(w),D.copy(w),C.x=D.x*E+E,C.y=D.y*z+z,j||0<C.x&&C.x<e&&0<C.y&&C.y<q){b.activeTexture(b.TEXTURE1);
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+"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=!1};this.render=function(a,d,e,s){var a=a.__webglFlares,z=a.length;if(z){var y=new THREE.Vector3,r=s/e,H=0.5*e,A=0.5*s,v=16/s,u=new THREE.Vector2(v*r,v),D=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),G=n,v=m;b.useProgram(l);p||(b.enableVertexAttribArray(m.vertex),b.enableVertexAttribArray(m.uv),p=!0);b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
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+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,K,I,J;for(L=0;L<z;L++)if(v=16/s,u.set(v*r,v),I=a[L],y.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(y),d.projectionMatrix.multiplyVector3(y),D.copy(y),C.x=D.x*H+H,C.y=D.y*A+A,j||0<C.x&&C.x<e&&0<C.y&&C.y<s){b.activeTexture(b.TEXTURE1);
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b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,C.x-8,C.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,u.x,u.y);b.uniform3f(G.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,C.x-8,C.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
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-h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(D);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(J=H.lensFlares.length;B<J;B++)I=H.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(D.x=I.x,D.y=I.y,D.z=I.z,v=I.size*I.scale/q,u.x=v*r,u.y=v,b.uniform3f(G.screenPosition,D.x,D.y,D.z),b.uniform2f(G.scale,u.x,u.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,I.opacity),b.uniform3f(G.color,I.color.r,
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-I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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+h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);I.positionScreen.copy(D);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(K=I.lensFlares.length;B<K;B++)J=I.lensFlares[B],0.001<J.opacity&&0.001<J.scale&&(D.x=J.x,D.y=J.y,D.z=J.z,v=J.size*J.scale/s,u.x=v*r,u.y=v,b.uniform3f(G.screenPosition,D.x,D.y,D.z),b.uniform2f(G.scale,u.x,u.y),b.uniform1f(G.rotation,J.rotation),b.uniform1f(G.opacity,J.opacity),b.uniform3f(G.color,J.color.r,
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+J.color.g,J.color.b),c.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst),c.setTexture(J.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var n,p,o,s,t,q,A,w,r,E=[];s=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(p=l.__lights.length;n<p;n++)if(o=l.__lights[n],o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(t=0;t<o.shadowCascadeCount;t++){var z;if(o.shadowCascadeArray[t])z=o.shadowCascadeArray[t];else{r=o;A=t;z=new THREE.DirectionalLight;z.isVirtual=!0;z.onlyShadow=!0;z.castShadow=!0;z.shadowCameraNear=r.shadowCameraNear;z.shadowCameraFar=r.shadowCameraFar;z.shadowCameraLeft=r.shadowCameraLeft;z.shadowCameraRight=r.shadowCameraRight;
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-z.shadowCameraBottom=r.shadowCameraBottom;z.shadowCameraTop=r.shadowCameraTop;z.shadowCameraVisible=r.shadowCameraVisible;z.shadowDarkness=r.shadowDarkness;z.shadowBias=r.shadowCascadeBias[A];z.shadowMapWidth=r.shadowCascadeWidth[A];z.shadowMapHeight=r.shadowCascadeHeight[A];z.pointsWorld=[];z.pointsFrustum=[];w=z.pointsWorld;q=z.pointsFrustum;for(var v=0;8>v;v++)w[v]=new THREE.Vector3,q[v]=new THREE.Vector3;w=r.shadowCascadeNearZ[A];r=r.shadowCascadeFarZ[A];q[0].set(-1,-1,w);q[1].set(1,-1,w);q[2].set(-1,
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-1,w);q[3].set(1,1,w);q[4].set(-1,-1,r);q[5].set(1,-1,r);q[6].set(-1,1,r);q[7].set(1,1,r);z.originalCamera=m;q=new THREE.Gyroscope;q.position=o.shadowCascadeOffset;q.add(z);q.add(z.target);m.add(q);o.shadowCascadeArray[t]=z;console.log("Created virtualLight",z)}A=o;w=t;r=A.shadowCascadeArray[w];r.position.copy(A.position);r.target.position.copy(A.target.position);r.lookAt(r.target);r.shadowCameraVisible=A.shadowCameraVisible;r.shadowDarkness=A.shadowDarkness;r.shadowBias=A.shadowCascadeBias[w];q=A.shadowCascadeNearZ[w];
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-A=A.shadowCascadeFarZ[w];r=r.pointsFrustum;r[0].z=q;r[1].z=q;r[2].z=q;r[3].z=q;r[4].z=A;r[5].z=A;r[6].z=A;r[7].z=A;E[s]=z;s++}else E[s]=o,s++;n=0;for(p=E.length;n<p;n++){o=E[n];o.shadowMap||(o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight),o.shadowMatrix=new THREE.Matrix4);if(!o.shadowCamera){if(o instanceof THREE.SpotLight)o.shadowCamera=
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+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var n,p,o,q,t,s,z,y,r,H=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(p=l.__lights.length;n<p;n++)if(o=l.__lights[n],o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(t=0;t<o.shadowCascadeCount;t++){var A;if(o.shadowCascadeArray[t])A=o.shadowCascadeArray[t];else{r=o;z=t;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=r.shadowCameraNear;A.shadowCameraFar=r.shadowCameraFar;A.shadowCameraLeft=r.shadowCameraLeft;A.shadowCameraRight=r.shadowCameraRight;
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+A.shadowCameraBottom=r.shadowCameraBottom;A.shadowCameraTop=r.shadowCameraTop;A.shadowCameraVisible=r.shadowCameraVisible;A.shadowDarkness=r.shadowDarkness;A.shadowBias=r.shadowCascadeBias[z];A.shadowMapWidth=r.shadowCascadeWidth[z];A.shadowMapHeight=r.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];y=A.pointsWorld;s=A.pointsFrustum;for(var v=0;8>v;v++)y[v]=new THREE.Vector3,s[v]=new THREE.Vector3;y=r.shadowCascadeNearZ[z];r=r.shadowCascadeFarZ[z];s[0].set(-1,-1,y);s[1].set(1,-1,y);s[2].set(-1,
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+1,y);s[3].set(1,1,y);s[4].set(-1,-1,r);s[5].set(1,-1,r);s[6].set(-1,1,r);s[7].set(1,1,r);A.originalCamera=m;s=new THREE.Gyroscope;s.position=o.shadowCascadeOffset;s.add(A);s.add(A.target);m.add(s);o.shadowCascadeArray[t]=A;console.log("Created virtualLight",A)}z=o;y=t;r=z.shadowCascadeArray[y];r.position.copy(z.position);r.target.position.copy(z.target.position);r.lookAt(r.target);r.shadowCameraVisible=z.shadowCameraVisible;r.shadowDarkness=z.shadowDarkness;r.shadowBias=z.shadowCascadeBias[y];s=z.shadowCascadeNearZ[y];
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+z=z.shadowCascadeFarZ[y];r=r.pointsFrustum;r[0].z=s;r[1].z=s;r[2].z=s;r[3].z=s;r[4].z=z;r[5].z=z;r[6].z=z;r[7].z=z;H[q]=A;q++}else H[q]=o,q++;n=0;for(p=H.length;n<p;n++){o=H[n];o.shadowMap||(o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight),o.shadowMatrix=new THREE.Matrix4);if(!o.shadowCamera){if(o instanceof THREE.SpotLight)o.shadowCamera=
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new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(o.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}o.shadowCameraVisible&&!o.cameraHelper&&(o.cameraHelper=
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-new THREE.CameraHelper(o.shadowCamera),o.shadowCamera.add(o.cameraHelper));if(o.isVirtual&&z.originalCamera==m){t=m;s=o.shadowCamera;q=o.pointsFrustum;r=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(A=0;8>A;A++)if(w=r[A],w.copy(q[A]),THREE.ShadowMapPlugin.__projector.unprojectVector(w,t),s.matrixWorldInverse.multiplyVector3(w),w.x<i.x&&(i.x=w.x),w.x>j.x&&(j.x=w.x),w.y<i.y&&(i.y=w.y),w.y>j.y&&(j.y=w.y),w.z<i.z&&(i.z=w.z),w.z>j.z)j.z=w.z;s.left=i.x;s.right=
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-j.x;s.top=j.y;s.bottom=i.y;s.updateProjectionMatrix()}s=o.shadowMap;q=o.shadowMatrix;t=o.shadowCamera;t.position.copy(o.matrixWorld.getPosition());t.lookAt(o.target.matrixWorld.getPosition());t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);o.cameraHelper&&(o.cameraHelper.visible=o.shadowCameraVisible);o.shadowCameraVisible&&o.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(t.projectionMatrix);q.multiplySelf(t.matrixWorldInverse);t._viewMatrixArray||
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-(t._viewMatrixArray=new Float32Array(16));t._projectionMatrixArray||(t._projectionMatrixArray=new Float32Array(16));t.matrixWorldInverse.flattenToArray(t._viewMatrixArray);t.projectionMatrix.flattenToArray(t._projectionMatrixArray);h.multiply(t.projectionMatrix,t.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(s);b.clear();r=l.__webglObjects;o=0;for(s=r.length;o<s;o++)if(A=r[o],q=A.object,A.render=!1,q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh||q instanceof THREE.ParticleSystem)||
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-!q.frustumCulled||g.contains(q)))q._modelViewMatrix.multiply(t.matrixWorldInverse,q.matrixWorld),A.render=!0;o=0;for(s=r.length;o<s;o++)A=r[o],A.render&&(q=A.object,A=A.buffer,v=q.material instanceof THREE.MeshFaceMaterial?q.material.materials[0]:q.material,w=0<q.geometry.morphTargets.length&&v.morphTargets,v=q instanceof THREE.SkinnedMesh&&v.skinning,w=q.customDepthMaterial?q.customDepthMaterial:v?w?f:e:w?d:c,A instanceof THREE.BufferGeometry?b.renderBufferDirect(t,l.__lights,null,w,A,q):b.renderBuffer(t,
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-l.__lights,null,w,A,q));r=l.__webglObjectsImmediate;o=0;for(s=r.length;o<s;o++)A=r[o],q=A.object,q.visible&&q.castShadow&&(q._modelViewMatrix.multiply(t.matrixWorldInverse,q.matrixWorld),b.renderImmediateObject(t,l.__lights,null,c,q))}n=b.getClearColor();p=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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+new THREE.CameraHelper(o.shadowCamera),o.shadowCamera.add(o.cameraHelper));if(o.isVirtual&&A.originalCamera==m){t=m;q=o.shadowCamera;s=o.pointsFrustum;r=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)if(y=r[z],y.copy(s[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(y,t),q.matrixWorldInverse.multiplyVector3(y),y.x<i.x&&(i.x=y.x),y.x>j.x&&(j.x=y.x),y.y<i.y&&(i.y=y.y),y.y>j.y&&(j.y=y.y),y.z<i.z&&(i.z=y.z),y.z>j.z)j.z=y.z;q.left=i.x;q.right=
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+j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;s=o.shadowMatrix;t=o.shadowCamera;t.position.copy(o.matrixWorld.getPosition());t.lookAt(o.target.matrixWorld.getPosition());t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);o.cameraHelper&&(o.cameraHelper.visible=o.shadowCameraVisible);o.shadowCameraVisible&&o.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(t.projectionMatrix);s.multiplySelf(t.matrixWorldInverse);t._viewMatrixArray||
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+(t._viewMatrixArray=new Float32Array(16));t._projectionMatrixArray||(t._projectionMatrixArray=new Float32Array(16));t.matrixWorldInverse.flattenToArray(t._viewMatrixArray);t.projectionMatrix.flattenToArray(t._projectionMatrixArray);h.multiply(t.projectionMatrix,t.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();r=l.__webglObjects;o=0;for(q=r.length;o<q;o++)if(z=r[o],s=z.object,z.render=!1,s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh||s instanceof THREE.ParticleSystem)||
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+!s.frustumCulled||g.contains(s)))s._modelViewMatrix.multiply(t.matrixWorldInverse,s.matrixWorld),z.render=!0;o=0;for(q=r.length;o<q;o++)z=r[o],z.render&&(s=z.object,z=z.buffer,v=s.material instanceof THREE.MeshFaceMaterial?s.material.materials[0]:s.material,y=0<s.geometry.morphTargets.length&&v.morphTargets,v=s instanceof THREE.SkinnedMesh&&v.skinning,y=s.customDepthMaterial?s.customDepthMaterial:v?y?f:e:y?d:c,z instanceof THREE.BufferGeometry?b.renderBufferDirect(t,l.__lights,null,y,z,s):b.renderBuffer(t,
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+l.__lights,null,y,z,s));r=l.__webglObjectsImmediate;o=0;for(q=r.length;o<q;o++)z=r[o],s=z.object,s.visible&&s.castShadow&&(s._modelViewMatrix.multiply(t.matrixWorldInverse,s.matrixWorld),b.renderImmediateObject(t,l.__lights,null,c,s))}n=b.getClearColor();p=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);
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b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(n,p);b.attachShader(n,o);b.linkProgram(n);h=n;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,
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"uvOffset");j.uvScale=b.getUniformLocation(h,"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");
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-j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");l=!1};this.render=function(d,e,p,o){var s=d.__webglSprites,t=s.length;if(t){var q=i,A=j,w=o/p,p=0.5*p,r=0.5*o,E=!0;b.useProgram(h);l||(b.enableVertexAttribArray(q.position),
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-b.enableVertexAttribArray(q.uv),l=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(A.projectionMatrix,!1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(A.map,0);var z=q=0,v=d.fog;v?(b.uniform3f(A.fogColor,v.color.r,v.color.g,v.color.b),v instanceof THREE.Fog?(b.uniform1f(A.fogNear,v.near),
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-b.uniform1f(A.fogFar,v.far),b.uniform1i(A.fogType,1),z=q=1):v instanceof THREE.FogExp2&&(b.uniform1f(A.fogDensity,v.density),b.uniform1i(A.fogType,2),z=q=2)):(b.uniform1i(A.fogType,0),z=q=0);for(var u,D=[],v=0;v<t;v++)u=s[v],u.visible&&0!==u.opacity&&(u.useScreenCoordinates?u.z=-u.position.z:(u._modelViewMatrix.multiply(e.matrixWorldInverse,u.matrixWorld),u.z=-u._modelViewMatrix.elements[14]));s.sort(a);for(v=0;v<t;v++)if(u=s[v],u.visible&&0!==u.opacity&&u.map&&u.map.image&&u.map.image.width)u.useScreenCoordinates?
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-(b.uniform1i(A.useScreenCoordinates,1),b.uniform3f(A.screenPosition,(u.position.x-p)/p,(r-u.position.y)/r,Math.max(0,Math.min(1,u.position.z)))):(b.uniform1i(A.useScreenCoordinates,0),b.uniform1i(A.affectedByDistance,u.affectedByDistance?1:0),b.uniformMatrix4fv(A.modelViewMatrix,!1,u._modelViewMatrix.elements)),e=d.fog&&u.fog?z:0,q!==e&&(b.uniform1i(A.fogType,e),q=e),e=1/(u.scaleByViewport?o:1),D[0]=e*w*u.scale.x,D[1]=e*u.scale.y,b.uniform2f(A.uvScale,u.uvScale.x,u.uvScale.y),b.uniform2f(A.uvOffset,
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-u.uvOffset.x,u.uvOffset.y),b.uniform2f(A.alignment,u.alignment.x,u.alignment.y),b.uniform1f(A.opacity,u.opacity),b.uniform3f(A.color,u.color.r,u.color.g,u.color.b),b.uniform1f(A.rotation,u.rotation),b.uniform2fv(A.scale,D),u.mergeWith3D&&!E?(b.enable(b.DEPTH_TEST),E=!0):!u.mergeWith3D&&E&&(b.disable(b.DEPTH_TEST),E=!1),c.setBlending(u.blending,u.blendEquation,u.blendSrc,u.blendDst),c.setTexture(u.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);
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+j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");l=!1};this.render=function(d,e,p,o){var q=d.__webglSprites,t=q.length;if(t){var s=i,z=j,y=o/p,p=0.5*p,r=0.5*o,H=!0;b.useProgram(h);l||(b.enableVertexAttribArray(s.position),
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+b.enableVertexAttribArray(s.uv),l=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(s.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,!1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=s=0,v=d.fog;v?(b.uniform3f(z.fogColor,v.color.r,v.color.g,v.color.b),v instanceof THREE.Fog?(b.uniform1f(z.fogNear,v.near),
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+b.uniform1f(z.fogFar,v.far),b.uniform1i(z.fogType,1),A=s=1):v instanceof THREE.FogExp2&&(b.uniform1f(z.fogDensity,v.density),b.uniform1i(z.fogType,2),A=s=2)):(b.uniform1i(z.fogType,0),A=s=0);for(var u,D=[],v=0;v<t;v++)u=q[v],u.visible&&0!==u.opacity&&(u.useScreenCoordinates?u.z=-u.position.z:(u._modelViewMatrix.multiply(e.matrixWorldInverse,u.matrixWorld),u.z=-u._modelViewMatrix.elements[14]));q.sort(a);for(v=0;v<t;v++)if(u=q[v],u.visible&&0!==u.opacity&&u.map&&u.map.image&&u.map.image.width)u.useScreenCoordinates?
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+(b.uniform1i(z.useScreenCoordinates,1),b.uniform3f(z.screenPosition,(u.position.x-p)/p,(r-u.position.y)/r,Math.max(0,Math.min(1,u.position.z)))):(b.uniform1i(z.useScreenCoordinates,0),b.uniform1i(z.affectedByDistance,u.affectedByDistance?1:0),b.uniformMatrix4fv(z.modelViewMatrix,!1,u._modelViewMatrix.elements)),e=d.fog&&u.fog?A:0,s!==e&&(b.uniform1i(z.fogType,e),s=e),e=1/(u.scaleByViewport?o:1),D[0]=e*y*u.scale.x,D[1]=e*u.scale.y,b.uniform2f(z.uvScale,u.uvScale.x,u.uvScale.y),b.uniform2f(z.uvOffset,
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+u.uvOffset.x,u.uvOffset.y),b.uniform2f(z.alignment,u.alignment.x,u.alignment.y),b.uniform1f(z.opacity,u.opacity),b.uniform3f(z.color,u.color.r,u.color.g,u.color.b),b.uniform1f(z.rotation,u.rotation),b.uniform2fv(z.scale,D),u.mergeWith3D&&!H?(b.enable(b.DEPTH_TEST),H=!0):!u.mergeWith3D&&H&&(b.disable(b.DEPTH_TEST),H=!1),c.setBlending(u.blending,u.blendEquation,u.blendSrc,u.blendDst),c.setTexture(u.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);
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b.depthMask(!0)}}};
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THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,
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-uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,m,n,p,o,s;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();j._viewMatrixArray||(j._viewMatrixArray=new Float32Array(16));j._projectionMatrixArray||
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|
-(j._projectionMatrixArray=new Float32Array(16));j.matrixWorldInverse.getInverse(j.matrixWorld);j.matrixWorldInverse.flattenToArray(j._viewMatrixArray);j.projectionMatrix.flattenToArray(j._projectionMatrixArray);h.multiply(j.projectionMatrix,j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();s=i.__webglObjects;l=0;for(m=s.length;l<m;l++)if(n=s[l],o=n.object,n.render=!1,o.visible&&(!(o instanceof THREE.Mesh||o instanceof THREE.ParticleSystem)||!o.frustumCulled||
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|
-g.contains(o)))o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),n.render=!0;var t;l=0;for(m=s.length;l<m;l++)if(n=s[l],n.render&&(o=n.object,n=n.buffer,!(o instanceof THREE.ParticleSystem)||o.customDepthMaterial))(t=o.material instanceof THREE.MeshFaceMaterial?o.material.materials[0]:o.material)&&b.setMaterialFaces(o.material),p=0<o.geometry.morphTargets.length&&t.morphTargets,t=o instanceof THREE.SkinnedMesh&&t.skinning,p=o.customDepthMaterial?o.customDepthMaterial:t?p?f:e:p?d:c,n instanceof
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|
-THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,p,n,o):b.renderBuffer(j,i.__lights,null,p,n,o);s=i.__webglObjectsImmediate;l=0;for(m=s.length;l<m;l++)n=s[l],o=n.object,o.visible&&(o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,o));l=b.getClearColor();m=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,m);a.enable(a.BLEND)}};
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|
+uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,m,n,p,o,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();j._viewMatrixArray||(j._viewMatrixArray=new Float32Array(16));j._projectionMatrixArray||
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|
|
+(j._projectionMatrixArray=new Float32Array(16));j.matrixWorldInverse.getInverse(j.matrixWorld);j.matrixWorldInverse.flattenToArray(j._viewMatrixArray);j.projectionMatrix.flattenToArray(j._projectionMatrixArray);h.multiply(j.projectionMatrix,j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();q=i.__webglObjects;l=0;for(m=q.length;l<m;l++)if(n=q[l],o=n.object,n.render=!1,o.visible&&(!(o instanceof THREE.Mesh||o instanceof THREE.ParticleSystem)||!o.frustumCulled||
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|
+g.contains(o)))o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),n.render=!0;var t;l=0;for(m=q.length;l<m;l++)if(n=q[l],n.render&&(o=n.object,n=n.buffer,!(o instanceof THREE.ParticleSystem)||o.customDepthMaterial))(t=o.material instanceof THREE.MeshFaceMaterial?o.material.materials[0]:o.material)&&b.setMaterialFaces(o.material),p=0<o.geometry.morphTargets.length&&t.morphTargets,t=o instanceof THREE.SkinnedMesh&&t.skinning,p=o.customDepthMaterial?o.customDepthMaterial:t?p?f:e:p?d:c,n instanceof
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|
+THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,p,n,o):b.renderBuffer(j,i.__lights,null,p,n,o);q=i.__webglObjectsImmediate;l=0;for(m=q.length;l<m;l++)n=q[l],o=n.object,o.visible&&(o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,o));l=b.getClearColor();m=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,m);a.enable(a.BLEND)}};
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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