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Examples: Added JSONLoader to deprecated loaders

Mugen87 пре 6 година
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  1. 578 0
      examples/js/loaders/deprecated/JSONLoader.js

+ 578 - 0
examples/js/loaders/deprecated/JSONLoader.js

@@ -0,0 +1,578 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.JSONLoader = ( function () {
+
+	function JSONLoader( manager ) {
+
+		if ( typeof manager === 'boolean' ) {
+
+			console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' );
+			manager = undefined;
+
+		}
+
+		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
+
+		this.withCredentials = false;
+
+	}
+
+	Object.assign( JSONLoader.prototype, {
+
+		crossOrigin: 'anonymous',
+
+		load: function ( url, onLoad, onProgress, onError ) {
+
+			var scope = this;
+
+			var path = ( this.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
+
+			var loader = new THREE.FileLoader( this.manager );
+			loader.setPath( this.path );
+			loader.setWithCredentials( this.withCredentials );
+			loader.load( url, function ( text ) {
+
+				var json = JSON.parse( text );
+				var metadata = json.metadata;
+
+				if ( metadata !== undefined ) {
+
+					var type = metadata.type;
+
+					if ( type !== undefined ) {
+
+						if ( type.toLowerCase() === 'object' ) {
+
+							console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' );
+							return;
+
+						}
+
+					}
+
+				}
+
+				var object = scope.parse( json, path );
+				onLoad( object.geometry, object.materials );
+
+			}, onProgress, onError );
+
+		},
+
+		setPath: function ( value ) {
+
+			this.path = value;
+			return this;
+
+		},
+
+		setResourcePath: function ( value ) {
+
+			this.resourcePath = value;
+			return this;
+
+		},
+
+		setCrossOrigin: function ( value ) {
+
+			this.crossOrigin = value;
+			return this;
+
+		},
+
+		parse: ( function () {
+
+			function parseModel( json, geometry ) {
+
+				function isBitSet( value, position ) {
+
+					return value & ( 1 << position );
+
+				}
+
+				var i, j, fi,
+
+					offset, zLength,
+
+					colorIndex, normalIndex, uvIndex, materialIndex,
+
+					type,
+					isQuad,
+					hasMaterial,
+					hasFaceVertexUv,
+					hasFaceNormal, hasFaceVertexNormal,
+					hasFaceColor, hasFaceVertexColor,
+
+					vertex, face, faceA, faceB, hex, normal,
+
+					uvLayer, uv, u, v,
+
+					faces = json.faces,
+					vertices = json.vertices,
+					normals = json.normals,
+					colors = json.colors,
+
+					scale = json.scale,
+
+					nUvLayers = 0;
+
+
+				if ( json.uvs !== undefined ) {
+
+					// disregard empty arrays
+
+					for ( i = 0; i < json.uvs.length; i ++ ) {
+
+						if ( json.uvs[ i ].length ) nUvLayers ++;
+
+					}
+
+					for ( i = 0; i < nUvLayers; i ++ ) {
+
+						geometry.faceVertexUvs[ i ] = [];
+
+					}
+
+				}
+
+				offset = 0;
+				zLength = vertices.length;
+
+				while ( offset < zLength ) {
+
+					vertex = new THREE.Vector3();
+
+					vertex.x = vertices[ offset ++ ] * scale;
+					vertex.y = vertices[ offset ++ ] * scale;
+					vertex.z = vertices[ offset ++ ] * scale;
+
+					geometry.vertices.push( vertex );
+
+				}
+
+				offset = 0;
+				zLength = faces.length;
+
+				while ( offset < zLength ) {
+
+					type = faces[ offset ++ ];
+
+					isQuad = isBitSet( type, 0 );
+					hasMaterial = isBitSet( type, 1 );
+					hasFaceVertexUv = isBitSet( type, 3 );
+					hasFaceNormal = isBitSet( type, 4 );
+					hasFaceVertexNormal = isBitSet( type, 5 );
+					hasFaceColor = isBitSet( type, 6 );
+					hasFaceVertexColor = isBitSet( type, 7 );
+
+					// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
+
+					if ( isQuad ) {
+
+						faceA = new THREE.Face3();
+						faceA.a = faces[ offset ];
+						faceA.b = faces[ offset + 1 ];
+						faceA.c = faces[ offset + 3 ];
+
+						faceB = new THREE.Face3();
+						faceB.a = faces[ offset + 1 ];
+						faceB.b = faces[ offset + 2 ];
+						faceB.c = faces[ offset + 3 ];
+
+						offset += 4;
+
+						if ( hasMaterial ) {
+
+							materialIndex = faces[ offset ++ ];
+							faceA.materialIndex = materialIndex;
+							faceB.materialIndex = materialIndex;
+
+						}
+
+						// to get face <=> uv index correspondence
+
+						fi = geometry.faces.length;
+
+						if ( hasFaceVertexUv ) {
+
+							for ( i = 0; i < nUvLayers; i ++ ) {
+
+								uvLayer = json.uvs[ i ];
+
+								geometry.faceVertexUvs[ i ][ fi ] = [];
+								geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
+
+								for ( j = 0; j < 4; j ++ ) {
+
+									uvIndex = faces[ offset ++ ];
+
+									u = uvLayer[ uvIndex * 2 ];
+									v = uvLayer[ uvIndex * 2 + 1 ];
+
+									uv = new THREE.Vector2( u, v );
+
+									if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
+									if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );
+
+								}
+
+							}
+
+						}
+
+						if ( hasFaceNormal ) {
+
+							normalIndex = faces[ offset ++ ] * 3;
+
+							faceA.normal.set(
+								normals[ normalIndex ++ ],
+								normals[ normalIndex ++ ],
+								normals[ normalIndex ]
+							);
+
+							faceB.normal.copy( faceA.normal );
+
+						}
+
+						if ( hasFaceVertexNormal ) {
+
+							for ( i = 0; i < 4; i ++ ) {
+
+								normalIndex = faces[ offset ++ ] * 3;
+
+								normal = new THREE.Vector3(
+									normals[ normalIndex ++ ],
+									normals[ normalIndex ++ ],
+									normals[ normalIndex ]
+								);
+
+
+								if ( i !== 2 ) faceA.vertexNormals.push( normal );
+								if ( i !== 0 ) faceB.vertexNormals.push( normal );
+
+							}
+
+						}
+
+
+						if ( hasFaceColor ) {
+
+							colorIndex = faces[ offset ++ ];
+							hex = colors[ colorIndex ];
+
+							faceA.color.setHex( hex );
+							faceB.color.setHex( hex );
+
+						}
+
+
+						if ( hasFaceVertexColor ) {
+
+							for ( i = 0; i < 4; i ++ ) {
+
+								colorIndex = faces[ offset ++ ];
+								hex = colors[ colorIndex ];
+
+								if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) );
+								if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) );
+
+							}
+
+						}
+
+						geometry.faces.push( faceA );
+						geometry.faces.push( faceB );
+
+					} else {
+
+						face = new THREE.Face3();
+						face.a = faces[ offset ++ ];
+						face.b = faces[ offset ++ ];
+						face.c = faces[ offset ++ ];
+
+						if ( hasMaterial ) {
+
+							materialIndex = faces[ offset ++ ];
+							face.materialIndex = materialIndex;
+
+						}
+
+						// to get face <=> uv index correspondence
+
+						fi = geometry.faces.length;
+
+						if ( hasFaceVertexUv ) {
+
+							for ( i = 0; i < nUvLayers; i ++ ) {
+
+								uvLayer = json.uvs[ i ];
+
+								geometry.faceVertexUvs[ i ][ fi ] = [];
+
+								for ( j = 0; j < 3; j ++ ) {
+
+									uvIndex = faces[ offset ++ ];
+
+									u = uvLayer[ uvIndex * 2 ];
+									v = uvLayer[ uvIndex * 2 + 1 ];
+
+									uv = new THREE.Vector2( u, v );
+
+									geometry.faceVertexUvs[ i ][ fi ].push( uv );
+
+								}
+
+							}
+
+						}
+
+						if ( hasFaceNormal ) {
+
+							normalIndex = faces[ offset ++ ] * 3;
+
+							face.normal.set(
+								normals[ normalIndex ++ ],
+								normals[ normalIndex ++ ],
+								normals[ normalIndex ]
+							);
+
+						}
+
+						if ( hasFaceVertexNormal ) {
+
+							for ( i = 0; i < 3; i ++ ) {
+
+								normalIndex = faces[ offset ++ ] * 3;
+
+								normal = new THREE.Vector3(
+									normals[ normalIndex ++ ],
+									normals[ normalIndex ++ ],
+									normals[ normalIndex ]
+								);
+
+								face.vertexNormals.push( normal );
+
+							}
+
+						}
+
+
+						if ( hasFaceColor ) {
+
+							colorIndex = faces[ offset ++ ];
+							face.color.setHex( colors[ colorIndex ] );
+
+						}
+
+
+						if ( hasFaceVertexColor ) {
+
+							for ( i = 0; i < 3; i ++ ) {
+
+								colorIndex = faces[ offset ++ ];
+								face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) );
+
+							}
+
+						}
+
+						geometry.faces.push( face );
+
+					}
+
+				}
+
+			}
+
+			function parseSkin( json, geometry ) {
+
+				var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2;
+
+				if ( json.skinWeights ) {
+
+					for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) {
+
+						var x = json.skinWeights[ i ];
+						var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0;
+						var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0;
+						var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0;
+
+						geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) );
+
+					}
+
+				}
+
+				if ( json.skinIndices ) {
+
+					for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) {
+
+						var a = json.skinIndices[ i ];
+						var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0;
+						var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0;
+						var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0;
+
+						geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) );
+
+					}
+
+				}
+
+				geometry.bones = json.bones;
+
+				if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) {
+
+					console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' +
+						geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' );
+
+				}
+
+			}
+
+			function parseMorphing( json, geometry ) {
+
+				var scale = json.scale;
+
+				if ( json.morphTargets !== undefined ) {
+
+					for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) {
+
+						geometry.morphTargets[ i ] = {};
+						geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
+						geometry.morphTargets[ i ].vertices = [];
+
+						var dstVertices = geometry.morphTargets[ i ].vertices;
+						var srcVertices = json.morphTargets[ i ].vertices;
+
+						for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
+
+							var vertex = new THREE.Vector3();
+							vertex.x = srcVertices[ v ] * scale;
+							vertex.y = srcVertices[ v + 1 ] * scale;
+							vertex.z = srcVertices[ v + 2 ] * scale;
+
+							dstVertices.push( vertex );
+
+						}
+
+					}
+
+				}
+
+				if ( json.morphColors !== undefined && json.morphColors.length > 0 ) {
+
+					console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' );
+
+					var faces = geometry.faces;
+					var morphColors = json.morphColors[ 0 ].colors;
+
+					for ( var i = 0, l = faces.length; i < l; i ++ ) {
+
+						faces[ i ].color.fromArray( morphColors, i * 3 );
+
+					}
+
+				}
+
+			}
+
+			function parseAnimations( json, geometry ) {
+
+				var outputAnimations = [];
+
+				// parse old style Bone/Hierarchy animations
+				var animations = [];
+
+				if ( json.animation !== undefined ) {
+
+					animations.push( json.animation );
+
+				}
+
+				if ( json.animations !== undefined ) {
+
+					if ( json.animations.length ) {
+
+						animations = animations.concat( json.animations );
+
+					} else {
+
+						animations.push( json.animations );
+
+					}
+
+				}
+
+				for ( var i = 0; i < animations.length; i ++ ) {
+
+					var clip = THREE.AnimationClip.parseAnimation( animations[ i ], geometry.bones );
+					if ( clip ) outputAnimations.push( clip );
+
+				}
+
+				// parse implicit morph animations
+				if ( geometry.morphTargets ) {
+
+					// TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
+					var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 );
+					outputAnimations = outputAnimations.concat( morphAnimationClips );
+
+				}
+
+				if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations;
+
+			}
+
+			return function parse( json, path ) {
+
+				if ( json.data !== undefined ) {
+
+					// Geometry 4.0 spec
+					json = json.data;
+
+				}
+
+				if ( json.scale !== undefined ) {
+
+					json.scale = 1.0 / json.scale;
+
+				} else {
+
+					json.scale = 1.0;
+
+				}
+
+				var geometry = new THREE.Geometry();
+
+				parseModel( json, geometry );
+				parseSkin( json, geometry );
+				parseMorphing( json, geometry );
+				parseAnimations( json, geometry );
+
+				geometry.computeFaceNormals();
+				geometry.computeBoundingSphere();
+
+				if ( json.materials === undefined || json.materials.length === 0 ) {
+
+					return { geometry: geometry };
+
+				} else {
+
+					var materials = THREE.Loader.prototype.initMaterials( json.materials, this.resourcePath || path, this.crossOrigin );
+
+					return { geometry: geometry, materials: materials };
+
+				}
+
+			};
+
+		} )()
+
+	} );
+
+	return JSONLoader;
+
+} )();